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Borondon Thurgund's page
244 posts. Alias of Rimrock.
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"Run you scum!" Borondon yells at the fleeing orcs.
Raises hand...
Damage: 1d10 + 6 ⇒ (6) + 6 = 12
Borondon swings at the orc in front of him (n16).
Attack: 1d20 + 11 ⇒ (8) + 11 = 19
Frustrated with the ranged battle Borondon yells "Come on up and fight you cowards!" Then he throws a shortspear.
Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 5 ⇒ (2) + 5 = 7
"Hah! Its like that eh!"
Borondon Returns fire with a javelin:
Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Borondon draws his axe, hefts his shield and waits for the orcs to come.
Borondon hurls a javelin at the orc in fornt of him.
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Borondon pulls out a javelin and waits until the orcs reach the mud.
"Welcome back." Borondon says to Crystal and Kolo "You join us just in time for a fight." Then to everyone "I say we stand here seeing as we have the high ground."
Perception: 1d20 ⇒ 6
Bondon stops his march. "Quiet."
"Aye. I'll take the point then."
Borondon moves out to the front of the party.
Merzhan Al-Kahadiim wrote: "I say we go where Myst leads us. I trust any creature that carries the blessing of the Dawnflower. The will do well enogh at the gate with sondergan's aid." "Aye, that makes sense to me."
Welcome back Pat.
Im still here.
"Aye, Aye!"
guard wrote: "As you wish. There's plenty out there for all. Bring left ears back and we are paying a 5 Gold piece reward per." "That's what I like hearin'."
"I have no mount, I rode here on a wagon."
Borondon holsters his axe and edges along behind Corvus.
Perception: 1d20 ⇒ 13
Borondon follows along with the rest.
Borondon hunkers down behind his shield and lets his friends return fire.
What are the mounted orcs doing?
Borondon grins back at the orc and swings his axe at the worg:
Attack: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d10 + 6 ⇒ (8) + 6 = 14
Borondon waits calmly for the orcs to reach him.
Delaying until they attack.
"Aye, I say we get them to come to us in the tunnel, where we can take them by twos."
Bonondon moves into the tunnel.
Taking a double move to S9.
Me too...
Borondon looks down from the wall at the orcs and the burning town.
"Not much I can do from here. I am heading to the gate."
Borondon Grabs his shield and a couple of javelins from his room and heads to the wall.
Borondon sighs "Can't a dwarf enjoy a proper night of revelry in this town?"
"Argh, now what?" Borondon moves up to the risen corpse F14 on the first round and takes a swing.
1d20 + 9 ⇒ (18) + 9 = 27
1d10 + 5 ⇒ (3) + 5 = 8
Apply whatever penalties for being drunk.
Second round:
And another swing.
1d20 + 9 ⇒ (8) + 9 = 17
1d10 + 5 ⇒ (9) + 5 = 14
Borondon spits out his wine and stands up.
I mentioned in a previous post that he did wear his chain shirt under his clothes and bring his axe. And the drunk condition should be applied to him...
Borondon is cleaned up wearing a new traveller's outfit, and is almost unrecognizable. However, his chain shirt is under his clothes, and his axe is at his side.
"Wheres the drink?"
Borondon also grudgingly buys himself an outfit. Not wanting to spend the gold on a courtier's outfit (or to be seen wearing such gaudy garb), he settles for a nice new traveller's outfit. He also bathes himself for the first time in weeks, combing the knots and lice out of his beard. When he is done he is hardly recognizable.
With Corvus's help Borondon manages to make his way back ont the bench at the table.
Navorn wrote: "Merzhan my friend tonight I am not drunk. Now last night I was drunk, and very, very entertained By the two lovely lady's over yon way. Life is only worth living if you enjoy it my friend. And I intend to enjoy it as much as I can' He says with a devilish grin "Besides one can not sing of life's experiences if one has never truly lived,you know I so do like to sing'" "Har, I'll dring to that!" Borondon says loudly as he downs another pint, then holds the empty glass up.
"Another round for our new friends!" he calls out to the barmaid.
Bornondon looks up from his pints at the newcomer.
"Har! Glad to meet you then, Lady Corvus!" in a booming drunken voice. He stands up and attempts to bow, but falls over backwards over his chair.
When does Mott's caravan leave for the port?
Borondon spends his time hanging out and drinking with Ingra and Navorn, waiting for Mott's caravan to leave again.
Borondon and Ingra join Navorn at the Eagle's Aerie, and Borondon begins downing pints. He quite enjoys Crystal's performance, cheering loudly and drunkenly, while continuing to drink himself into the usual stupor.
Ingrahild Hammastrum wrote: Ingra wanders over to Borondon when he is alone, she clears her throat and asks, "You wanna wet our beards in some ale? She flutters her eys in anticipation of his answer. "Aye, nothin' I rather do right now." Borondon replies with a big crooked-tooth grin.
"That is an abomination. I say burn it."
Can't you sleep in light armor with no penalty?
Again Borondon kicks the carcass before he wipes his axe blade on its fur, then smiles at Ingra.
Borondon reached the creature and takes a swing, roaring as he does so:
Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d10 + 5 ⇒ (1) + 5 = 6
Crit confirm: 1d20 + 9 ⇒ (12) + 9 = 21
Crit damage: 2d10 + 10 ⇒ (2, 7) + 10 = 19
Start Borondon in Q5 I guess.
Borondon gets up. grabs his axe and shield, and moves as fast as his short legs can carry him towards the monster.
Putting him at N7?
Borondon quickly sits up shaking his head, as if that will get rid of the pain.
"What!?"
Perception check to wake up: 1d20 ⇒ 3. Passed-out drunk.
Borondon will take the last shift again.
Borondon will also take the late watch, figuring it would be better to stand watch hungover rather than drunk.
He will spend his time idly sharpening his axe to keep awake.
Borondon stands with Sondergang during the rites, then afterwards goes in search of a keg of Ale.
"Cuttin' down the risen dead is thirsty work."
Borondon does what he's best at, attacking the zombie in J26:
Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d10 + 5 ⇒ (10) + 5 = 15
Borondon should be at J27 to give Svelta a flanking bonus
Borondon continues to hack at zombies:
Attacking the one at K28.
Attack: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d10 + 5 ⇒ (8) + 5 = 13
Borondon grunts at his failure to connect with such an easy target, then steps forward into the midst of them and swings again:
Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 2d10 + 10 ⇒ (3, 9) + 10 = 22
Moving to J27 to give Svelta a flanking bonus and attacking the zombie at K26. Using Mobility to get a +4 AC to AOOs.
Zombies are no longer immune to crits in PFRPG?
Borondon continues with the grim task of chopping up animated corpses.
Attack: 1d20 + 9 ⇒ (1) + 9 = 10
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