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Mephit

BornofHate's page

Pathfinder Adventure Path Subscriber. 183 posts. 5 reviews. No lists. No wishlists.

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*****

Awesome


So good at providing another dimension of gameplay and helps to string visual descriptions together much easier.

Anyone who thinks this product isn't worth a 4 star review fumbles too much.




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*****

My group loves these


.... and I wouldn't go back to plain old 'vanilla' extra damage.

The look on my players face when they are about to draw one of these is awesome!

Well worth the price and are a great combination with the fumble deck.




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****( )

I may have added a bit....


As is this adventure is good. I wouldn't say that it railroads the PCs so much as it has a definite destination the PCs will end up going to. That isn't a bad thing. Not all adventures are open ended, especially mystery adventures.

So I will say this. I added a bunch of interaction between the group of creatures and the PCs. I created a 'Kankerata Run' chase scene as well as an awards ceremony/festival of the moon. I realized pretty early on that many of the quests the PCs would need to accomplish couldn't be given to them while they were out in the wilderness. So I had the group of creatures give most of the quest to them. This basically extended the amount of time that the adventure took and provided a lot of decision making scenarios for the PCs and hid the 'railroad effect.' One side effect that the extension of the time frame provided was that it also allowed several more scenarios for the 'what lurks in darkness' to make appearances which built a lot of dread and tension.

All in all this adventure was my favorite kingmaker adventure to run so far! (Granted I put A LOT of work into it, but that is the nature of these sandbox paths though.




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****( )

A bit of work needed on the GMs part...


The second installment of Kingmaker fell a bit short. This adventure proved to be almost as good as the first. The one missing piece in this adventure is a clearly defined BBEG. I created several more "big baddies" in my campaign and some encounters that gave the PCs the idea that there is something out in the wilderness that is is encroaching on their civilization.

The kingdom building rules are very interesting and fun but they have too many holes in them and because of that they don't effect the outcome of this review either way. There is a really good kingdom building add on to this adventure by Jon Brazer Enterprises. If you can afford it I highly recommend it. If you can't afford it, I would recommend adjusting some of the rules.

As a whole this adventure was good and provided several months of out of game play for my group.




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*****

A Great Start


Like I said, a great start to a seemingly epic campaign. However, the nature of any sand box game requires the GM to put a bit more work into running it than a typical AP. That being said, if you are willing to put in that extra effort into your prep, then this could be an amazing and memorable AP to run.

I do wish there was a bit more detail on weather unique to Brevoy and the Stolen Lands. Nonetheless... a great start.




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