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Boris, Honorary Kordite's page

339 posts. Alias of Feral.


Bearman 7 | HP: 37/87 + 0 non-lethal | AC: 24, Touch: 14, FF: 22 | Saves: Fort: +10, Reflex: +7, Will: +6 | Init: +1 | Perception: +9



About Boris, Honorary Kordite

Skinwalker Brawler 7
CN Medium humanoid (shapechanger, skinwalker)
Init +1; Senses low-light vision; Perception +9
AC 24, touch 14, flat-footed 22 (+5 armor, +2 shield, +1 Dex, +3 natural, +2 deflection, +1 dodge)
hp 87 (7d10+41)
Fort +10, Ref +7, Will +6
Speed 30 ft.
Melee unarmed strike +9/+4 (1d8+9)
Special Attacks brawler's flurry
Spell-Like Abilities (CL 7th; concentration +7)
. . 1/day—speak with animals
Str 19, Dex 13, Con 16, Int 6, Wis 11, Cha 10
Base Atk +7; CMB +7 (+14 grapple, +8 trip); CMD 25 (29 vs. grapple, 26 vs. trip)
Feats Greater Grapple, Improved Grapple, Improved Unarmed Strike, Iron Will, Power Attack, Toughness, Tribal Scars
Traits indomitable faith, quain martial artist
Skills Bluff +0 (-4 vs. non-shapechanger humanoids), Climb +7, Diplomacy +0 (-4 vs. non-shapechanger humanoids), Disguise +0 (-4 vs. non-shapechanger humanoids), Escape Artist +0 (+1 competence to break a grapple), Intimidate +11 (+7 vs. non-shapechanger humanoids), Perception +9, Swim +7
Languages Common
SQ ac bonus, animal-minded, brawler strike (magic), change shape (+1 natural armor), change shape, change shape (attributes), change shape (claws), change shape (darkvision), martial maneuvers, unarmed strike
Other Gear +1 lamellar (leather) armor, amulet of natural armor +2, armbands of the brawler, cloak of resistance +1, ring of force shield, ring of protection +2, 86 gp
Special Abilities
AC Bonus +1 (Ex) When a brawler wears light or no armor, she gains a dodge bonus to AC and CMD.
Animal-Minded Skinwalkers have a +2 racial bonus on Handle Animal and wild empathy checks.
Armbands of the brawler +1 to Escape Artist to break a grapple.
Brawler Strike (Magic) (Su) Your unarmed strikes are treated as magic for the purpose of overcoming DR.
Brawler's Flurry +5/+5/+0 (Ex) Starting at 2nd level, a brawler can make a brawler's flurry as a full-attack action. When doing so, a brawler has the Two-Weapon Fighting feat when attacking with unarmed strikes, weapons from the close fighter weapon group, or weapons with the "mon
Change Shape (+1 Natural Armor) (Su) You chan choose to gain +1 natural armor when shifting into bestial form.
Change Shape (6/day) (Su) Shapeshift into bestial form, granting animal-like powers.
Change Shape (Attributes, Strength) (Su) In bestial form, a skinwalker gains a +2 racial bonus to either Strength, Dexterity, or Constitution.
Change Shape (Claws) (Su) You choose to gain 2 claw attacks that each deal 1d4 points of damage when shifting into bestial form.
Change Shape (Darkvision) (Su) You can choose to gain darkvision with a range of 60 feet when shifting into bestial form.
Greater Grapple Maintaining a grapple is a move action, allowing you to make 2 checks a round.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Martial Maneuvers (3/day) (Ex) Spend a move action to gain the benefit of a combat feat for 1 minute.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Ring of force shield An iron band, this simple ring generates a shield-sized (and shield-shaped) wall of force that stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC). This special creation has no armor check penalty or arcane spell failure chance since it is weightless and encumbrance-free. It can be activated and deactivated at will as a free action.

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