Harsk

Bor's page

41 posts. Alias of Deepdweller.


Full Name

Boryar "Bor" Skulkiem

Race

Dwarf

Classes/Levels

Rogue* 2

Gender

Male

Size

Medium

Age

47

Alignment

N

Deity

Abadar

Languages

Common, Dwarven, Undercommon

Occupation

Miner, Grave Robber

Strength 12
Dexterity 16
Constitution 15
Intelligence 12
Wisdom 15
Charisma 8

About Bor

Initiative: +5
Hit Points:19 (2d8+4)

Move: 20
BAB:+1 CMB: +2 CMD: 15
Melee:
Heavy Pick +2 (1d6+1, crit x4)
Ranged:
MWK Light Crossbow +5(1d8, crit 19-20/x2)

Armor Class: 18 +1 Chain Shirt(+5), Dex(+3)
Flat-footed: 15
Touch: 13
Armor Check Penalty: -1

Fortitude: +2(+4 vs. poison/spells)
Reflexes: +6(+8 vs. spells)
Will: +2(+4 vs. spells)

Class/Race Features:

Darkvision 60'
+2 racial bonus on saving throws against poison, spells, and spell-like abilities
+4 dodge bonus to AC against monsters of the giant subtype
+2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones
+1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes
+2 bonus on Perception checks to potentially notice unusual stonework
Sneak Attack +1d6
Trap-finding
Evasion
Rogue Talent;Trap Spotter

Traits::

Reactionary (PFRPG Character Traits, pg 4) +2 Initiative
Looking for Work (2nd Darkness PG, pg 12) +1 Perception

Feats:
Skill Focus:Disable Device

Skills:

Acrobatics(2 ranks)+8
Escape Artist(1 rank)+7
Climb(1 rank)+5
Swim(1rank)+5
Disable Device(2 ranks)+12(+14 w/tools)
Knowledge(dungeoneering)(1rank)+5
Perception(2ranks)+8; +9 to find traps, +11 to find stone work traps
Sense Motive(2ranks)+7
Stealth(2ranks)+8
Profession:Miner (1rank)+6
Use Magic Device(2ranks)+4
Sleight of Hand(1rank)+7

Magic items:

Potions:

Potion of Cure Light Wounds(3)(CL1),
Potion of Invisibility(CL2)

Gear:
Backpack, Waterskin, Trail rations(4days),
Tindertwigs(5), Flint/steel, Hemp rope(50'), Belt pouch(2),
MWK Thieves' Tools, Crowbar, Grappling Hook, Latern;Hooded/Waterproof, Oil(5 pints), Charcoal(4 sticks), Paper(5 sheets), Merchant's scale, Traveller's outfit, MWk Studded Leather(in room at GG)

Combat Gear:
MWK Light Crossbow, Bolts(28), Heavy Pick, Dagger, + 1 Chain Shirt

Wealth:

CP 9
SP 9
GP 411

XP:
0

Appearance:

Ht:4'6" Wt:182lb Eyes: Brown Hair: Blonde

Background:

Bor was born to the dwarves of the Janderhoff mountains. As the bastard son of dwarven merchant Bor knew only hardship as a child. Feeling that he had no home among the Janderhoff dwarves, Bor left at a young age. He wandered for some time, grave robbing and thieving to survive. Eventually Bor found a way to Riddleport where he took work in the carbauxine mines. Finding the conditions in the mines unbearable Bor quit, returning to a life of thieving. Recently he has heard of a gambling event at the Golden Goblin Gambling Hall. Surelly his luck will change soon...and if not maybe he can find work there that wont kill him...at least not as slowly as the mines.