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Profile
About BorInitiative: +5
Move: 20
Armor Class: 18 +1 Chain Shirt(+5), Dex(+3)
Fortitude: +2(+4 vs. poison/spells)
Class/Race Features:
Darkvision 60' +2 racial bonus on saving throws against poison, spells, and spell-like abilities +4 dodge bonus to AC against monsters of the giant subtype +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes +2 bonus on Perception checks to potentially notice unusual stonework Sneak Attack +1d6 Trap-finding Evasion Rogue Talent;Trap Spotter Traits::
Reactionary (PFRPG Character Traits, pg 4) +2 Initiative Looking for Work (2nd Darkness PG, pg 12) +1 Perception Feats:
Skill Focus:Disable Device Skills:
Acrobatics(2 ranks)+8 Escape Artist(1 rank)+7 Climb(1 rank)+5 Swim(1rank)+5 Disable Device(2 ranks)+12(+14 w/tools) Knowledge(dungeoneering)(1rank)+5 Perception(2ranks)+8; +9 to find traps, +11 to find stone work traps Sense Motive(2ranks)+7 Stealth(2ranks)+8 Profession:Miner (1rank)+6 Use Magic Device(2ranks)+4 Sleight of Hand(1rank)+7 Magic items:
Potions:
Potion of Cure Light Wounds(3)(CL1), Potion of Invisibility(CL2) Gear:
Backpack, Waterskin, Trail rations(4days),
Tindertwigs(5), Flint/steel, Hemp rope(50'), Belt pouch(2), MWK Thieves' Tools, Crowbar, Grappling Hook, Latern;Hooded/Waterproof, Oil(5 pints), Charcoal(4 sticks), Paper(5 sheets), Merchant's scale, Traveller's outfit, MWk Studded Leather(in room at GG) Combat Gear:
MWK Light Crossbow, Bolts(28), Heavy Pick, Dagger, + 1 Chain Shirt Wealth:
CP 9 SP 9 GP 411 XP:
0 Appearance:
Ht:4'6" Wt:182lb Eyes: Brown Hair: Blonde Background:
Bor was born to the dwarves of the Janderhoff mountains. As the bastard son of dwarven merchant Bor knew only hardship as a child. Feeling that he had no home among the Janderhoff dwarves, Bor left at a young age. He wandered for some time, grave robbing and thieving to survive. Eventually Bor found a way to Riddleport where he took work in the carbauxine mines. Finding the conditions in the mines unbearable Bor quit, returning to a life of thieving. Recently he has heard of a gambling event at the Golden Goblin Gambling Hall. Surelly his luck will change soon...and if not maybe he can find work there that wont kill him...at least not as slowly as the mines. |
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