HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1
"Eh, I just reverse engineer the wizardy stuff. There's a lot of arcane nonsense that ain't useful tae me. Alchemy is physical. So when a scroll says tae "evoke the aether at point nine of Avedaro's Constant" or some such garbage, I gotta figure out what that means in terms of ingredients. It's an awful lot like makin' a recipe out of someone else's book when they use different measurements and different words for ingredients. It's a giant pain in the arse, but once I figure it out I can do it by the numbers an crank 'em out quick." "An' don't even get me started on Sorcerer scrolls. They don't ever know what the eff they're talkin' 'bout."
HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1
Boomer smiles are the scrolls and alchemical supplies. "Adu, lemme hang ontae those scrolls. I'll work 'em out and make potions from 'em," he said, adding his own list of scrolls to the purchase. I can add those to my formulae book and make potions for the party on the cheap, Much better than only getting one use out of them. Adding-
HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1
GM_Armok wrote: Boomer, is your equipment list under your alias up to date? Not sure. I'll do a full audit when I finally do this level up. Life is madness lately and I haven't had the time or brainpower to work the numbers or check the game. I'll have time later tonight or tomorrow. Unfortunately, life is likely to remain unpredictable through the end of august, so if my attendance is spotty that's why. As for now, assume Boomer is spending every waking moment crafting.
HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1
Boomer took off his hat and paid his respects to the fallen guard. "We should re-bury them all," he said, looking concerned at the remains of the undead. "What they became wasn't their fault." "Maybe we c'n re-consecrate the cairn to Trudd instead o' Droskar?"
HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1
Boomer stuffed a rag into his cask, lit it off of his cigar, and tossed it, looking pained at the waste of good liquor. Thunderbottle Express, ranged touch, point blank: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1
Boomer looked frustrated that the undead filth still stood. With a scowl he took a knee and pulled a small cask out of his pack and a handkerchief from his pocket. Standard action, retrieve object. Move action, prep Thunderbottle Express.
HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1
Boomer took a step back to get out of reach of the skeleton pawing at his shield and sailed his last bomb right into the Hecueva's face. Ranged Touch, point blank: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1
Boomer took a step back to get out of reach of the skeleton pawing at his shield and sailed his last bomb right into the Hecueva's face. Ranged Touch, point blank: 1d20 + 4 + 1d6d6d1d6 + 7 + 1 ⇒ (4) + 4 + (5, 6, 3, 1, 4, 4, 5, 1, 3, 6, 3, 2, 5, 6, 5, 6, 5, 3, 6, 2, 4, 2, 1, 3) + 7 + 1 = 107 [ooc]no splash damage]
HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1
Boomer drew an explosive. "Got one o' these left. Better make it count." He headed toward the commotion at a sturdy jog, taking a swig off one of his many flasks as he ran. Drinking a Targeted Bomb Admixture. I'm at full health with a decent AC, so I'll take point with Goggek.
HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1
Boomer straddled the fallen enemy and slammed the edge of his shield down into it until it was only bone fragments. The litany of curses that spilled from his lips was impressive even by dwarven standards, but eventually devolved into unintelligible snarling and grunts. Eventually his body seemed to shrink again and started taking deep, ragged breaths. His shield hit the ground next to him as he stood up straight and wiped his mouth. "Damn, that stuff's got a kick."
HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1
I like the idea of bouncing it off the wall, thanks. I'll switch to standard shield damage and hit it with the edge, Captain America style. Boomer's brutal assault continued. He drove the shield forward edge first. "Gonna send ye ta Droskar in pieces!" Attack, Bless, Inspired, Flanking: 1d20 + 3 + 1 + 1 + 2 ⇒ (15) + 3 + 1 + 1 + 2 = 22
HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1
As the monstrosity charged past, Boomer stepped in behind it and brought his shield down like an oversized version of Toulbe's frying pan... "I'm gonna turn yer skull into an ashtray, ye dead f%$&er!" Attack, bless, inspired, flanking: 1d20 + 3 + 2 + 1 ⇒ (10) + 3 + 2 + 1 = 16
HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1
With the spiders gone and the undead monster immune to fire, and half his allies choking on smoke, Boomer pulled out a flask with a skull and crossbones on it and quickly downed it's contents. Drinking my Mutegen. +4 Ster, +2 Natural Armor, -2 Charisma With a shudder and and a snarl, the boisterous alchemist visibly bulked and hunched. He spat his ever-present cigar onto the dirt, grinned with sheer drooling malice and took a double handed grip on his shield. [i]"Ye done messed up now, firebones..." Staying put, following Helga's tactical advice. Let's let this thing come to us.
HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1
Using Alchemical Weapon to add a Bomb to an Alchemist Fire. Hitting the swarm (main target) and the glowy eyed guy (splash damage), missing our side (precise bombs) "Burn, ye wee bastards," Boomer said as he tossed a bomb into the swarm Ranged Touch: 1d20 + 4 ⇒ (11) + 4 = 15 If hit, the alchemist fire will damage next round too.
HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1
Boomer checked his gear and got ready to follow the rest of the group. Before he left he spoke to the caravan leader. "Word to the wise, boyos. When we got here there wa a mess o' goblins tryin' tae get through the doors. There might be more o' them out there. If ye plan on setting up camp outside, make sure tae set a watch and set some torches a ways down the caves so ye c'n see what's coming. We'll try tae work fast. Stay on yer toes 'till we're done."
HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1
"Aye, back up the stairs. Don't let that thing git within about thirty feet o' ye. Keep backin' up and pepper it." Boomer said letting his bomb fly, then backing up towards the stairs himself. Ranged Touch, bomb (alchemical weapon added): 1d20 + 5 ⇒ (1) + 5 = 6 Uh oh. Hope the scatter doesn't catch us in the blast.
HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1
"How 'bout we send a scout to the bottom?" Boomer suggested. "Meybe Goggek and M'self at the top of th' stairs t' keep watch, Touble taking a sneak down t' look 'round th' corners, an' the rest giving this room a toss t' see if there's anything interesting?"
HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1
Don't get surrounded, lads. If we back up we c'n bottleneck 'em." Boomer pulled two vials and tossed them both with a simultaneous underhand lob, causing a chain reaction of fire. Using Alchemical Weapon to add an Alchemist Fire to a Bomb (which counts as a weapon). Using Explosive Bomb discovery to double the splash radius. Ranged Touch, Purple Roach: 1d20 + 5 ⇒ (10) + 5 = 15
All enemies within 10 feet (teal and orange) take 5 points of Splash damage. DC 14 Reflex for half. If hit, Purple Roach will take another 1d6 Fire next round (as per alchemist fire)
HP 29/29, AC 17, Fort +6, Dex +5, Will +1, Bombs 6/6, Mutagen 1/1
Urist McFatson wrote:
Boomer pulled his hat down against the sun, then quietly took a drink off his flask and passed it to the others as they walked along listening to Urist's rambling tale. |