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Tentacled Horror

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1 person marked this as a favorite.

Just play smart.

Sunder his weapon or even better Command him to drop it with a cleric ennemy. Maybe he will then shout "Damn, I wish I was able to do something else than swing my stick with a lousy BAB".

Surround him with Kobolds that put him down with 1 backstab. Maybe he will then shout "Damn I wish I was only a 2nd line support fighter".

Make his buddy barbarian drop and have him shout: "Damn I wish that cleric was only a 2nd line support fighter intended to buff and patch his comrades so I WOULDN'T BE DEAD AND ANGRY NOW!"


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Hello everyone,

I was wondering if you have any tips to share that would help our group to speed things up during fights?

We are a group of 2 to 7 players (+1 GM) depending on the weeks, and we play 4 campaigns simutaneously, each with a different GM.

I'm the only one insisting on playing with a map, because I feel like we lose too much on tactics without it, since movement in PF is so important, I think precision about it is required. It makes the player think much longer about tactics and positionning but, on the other hand, seriously shortens "storytelling tactics issues" (ie: "Oh, I didn't understand i was THAT close to that Girallon..if I did I would never have made that move/use that spell blah blah blah...)

That being said, I find our fights to be much too long. Important fights will last an hour or more on a regular basis, many of our players need to look through books during the fight to search for the precise effect of a spell or mechanics of a maneuver, and so on.

I can't ask every player to know the full set of rules perfectly, especially since there are so many books filled with options (besides, i spend most fighting time looking at details about my wiz spells myself..).

So I was wondering if you had any advices to help me make fights faster.

I thought about things like:
- At low level, throw attack AND damage dices simultaneously
- At higher level throw all attack dices simultaneously.
- Use two dices to keep track of PC's bonus and malus
- Printing extensives spell lists for every spell casting character, maybe even outlining the frequently used ones.
- Using bristol cards to keep track beforehand of the actual bonuses to attack and damage you'll have for everykind of attack you may come up with (charging, power attacking and so on)

I thought about instoring a time limit to make a decision in-fight, but I think a few of my players won't enjoy this much.

What else could be done?


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Hello there.
I'm wondering if anyone did or knows where to find a list of all spells that is easy to search through for a particular information.
I'm guessing the excel format is what's needed for that.

What I'd like is to be able to easilly find out, for example, all Wizard spells of the Transmutation School that contains "SR:NO" Or all Druid spells that target Ref etc etc...

That would be of great help around my table when casters are trying to find the perfect spell list or which spells to add to their spellbook next.



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