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Bongo BigBounce's page

Pathfinder Society Member. 48 posts. No reviews. No lists. No wishlists. 3 Pathfinder Society characters.


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Does the extra 2d6 damage on a charge granted by Rhino Hide armor get multiplied on a crit?


Are there any items out there that provide fast healing? If not, what do you think it would take to create one?


Are Unfettered Eidalons(UEs)restricted to the evolutions listed in their descriptions? Or are all Evolutions available to UEs? Is it my dream Build-a-Bear Outsider, finally come to life?


So I am introducing the concept of Insanity, and Insanity scores in my new Eldritch Horror Campaign using an amalgm of Thread and Call of Cthuhlu rules with House tweaks. These Insanities will impose Conditions (akin to those on the wonderful Condition Cards) when the PC is faced with the trigger for the Insanity.

Outside of the GameMastery Guide, can anyone refer me to good material or informative threads on the subject? Any experiences or practical advice is welcome as well.

Thank You


Thread title may be redundant, but what the heck.

First OP BTW.

I am planning to use Derro extensively in the next arc of an UnderUrban game involving an overall Eldritch Horror campaign. They will be doing plenty of bodysnatching for the glory of their overall plan (which I do not wish to reveal in case any of my PCs are on the boards), the byproduct of which will be ectoplasmic undead.

The Horrors Revisited Companion inspired part of this plan, and I will be using the blue Cytellish(sp?) mold as part of both their origin and their plan.

My question to you, my esteemed fellow gamers, is do you have any special insights or surprises I may spring upon my veteran group that would involve the Derro. The group is currenty 4th level, and is comprised of three Holy Rollers (LG Cleric, LG Inquisitor, LG Paladin/Sorcerer), a Stargazer (StarSoul Sorcerer), and a Gith Magus (Gith are a unique race in my game that share similair stats as Githyanki, but a different origin).

They are a savvy bunch, and have gotten used to my tricks in the last 5 years. I am hoping some outside ideas will help me get them out of their comfort zone (it is Eldritch Horror after all), and I hope you wise folks can help me out.

Thank You


If my Baddie has a pre-set trap that requires a pressure plate to activate it, will it require an action to activate that pressure plate or is merely placing enough weight on it while passing by in a move action be enough (the creature is heavy enough) to activate it? If so, what kind of action? My Baddie took a move action to move on the surface of the floor (though it did have a Fly spell up), thus setting of the Trap. It then used a standerd action to Teleport away. Good tactics? Cheap? Cheat?


So, if I have both of the above will each round of A. Luck work for two additional rounds if I do not reactivate it the next round? Can I then activate it again after those three rounds, spend one round worth, and get two more on top of it again. An Archaeologist with a 16 charisma would normally get seven rounds of luck, but could turn it into 21 rounds with Lingering Performance. By adding the Extra Performance feat this effective number of rounds would be 39. That's alot of luck!



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