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My techie Colt Steel is a Mysterious Stranger Gunslinger1/Churgeon Alchemist4 with the Technologist Feat, max ranks in Disable Device and Know:Engineering,Extracts of Resist Shock,a blunderbuss loaded with adamanitine blanched pellets, and precise, strafing, shock bombs. He witnessed the slaughter of his Kellid tribe by tech monsters and suffered a psychological breakdown. He now thinks he is a chemically enhanced super soldier sent back in time to stop the rise of the machines.
I have a picture of Michael Biehn from FarCry:Blood Dragon as his portrait.
+1 to BNW's advice.
The best thing a player can do to speed up play is PAY ATTENTION! Know what you want to do next, observe what everyone else is doing, and act accordingly. I have very little patience for players who are not looking at the table or are otherwise distracted. As a GM I will put them on delay after 3 minutes or so, unless they are new.
I am running a Urban Barbarian1/Scarred WitchDoctor3/Vivisectionist Alchemist1 in a homegame of Second Darkness. His name is Blot. Blot just spent most of his gold on a Belt of Con +2. With his base Con of 19, the belt, controlled rage, and a mutagen he can get his Con up to 29. I was wondering if anyone could advise me on how to find further bumps to my Con. I know some polymorph school spells grant a size bonus to Con. Does anyone know of other ways to bump up your Con?
The party has taken a captive and wish to teleport away with him. The captive is an unwilling target so teleport will not work. The party wants to know if they can bind the captive, chuck him in their portable hole, and then teleport. I did not have a good answer for that, so I turn to you wise folks of the messageboard. Will this work?
My Taldorian clown, Drake "Duck-Duck" Eider, confuses and amuses all across Golarion.
He is a Urban Barbarian1/Scout Ninja4/Emissary Cavalier1 who wears a Hat of Disguise to have a Duck-Clown suit while he does the chicken dance with his Giant Chicken(AxeBeak with Boon Companion, the Perform Trick, and 1 rank of Perform [Dance]).
He's quite good at killing stuff, but will try to joke his way out of trouble if he gets a chance.
So I am introducing the concept of Insanity, and Insanity scores in my new Eldritch Horror Campaign using an amalgm of Thread and Call of Cthuhlu rules with House tweaks. These Insanities will impose Conditions (akin to those on the wonderful Condition Cards) when the PC is faced with the trigger for the Insanity.
Outside of the GameMastery Guide, can anyone refer me to good material or informative threads on the subject? Any experiences or practical advice is welcome as well.
I am almost afraid of using a Derro Antipaladin, they are so sick effective. There will be Derro Oracles of the Dark Tapestry (Eldritch Horror!).
However the Gnome disguise idea is great, and I am going to use it! Gnomes in my game already have a nasty rep, and my PCs will be ready to believe Gnomes are capable of such atrocities. The reveal could be used to even lead more Insanity for my PCs!
I am, for the first time, introducing Insanity scores to my game (Eldritch Horror). I think I will start another thread about that.
Thanks again for the Gnome idea!
In reference to being mean, do not forget the potence of Insult on top of Injury. I once designed a complicated, multi-stage death trap in the Grimtooth style. Then I drew cartoons, with each PC noted by some signifigant detail, of what would happen to the party as each stage played out (ala Grimtooth). The mixed refrain of laughter and gasps of horror was music to my DM ears.
To wit: Mike Stackpole Rules!!!
Thread title may be redundant, but what the heck.
First OP BTW.
I am planning to use Derro extensively in the next arc of an UnderUrban game involving an overall Eldritch Horror campaign. They will be doing plenty of bodysnatching for the glory of their overall plan (which I do not wish to reveal in case any of my PCs are on the boards), the byproduct of which will be ectoplasmic undead.
The Horrors Revisited Companion inspired part of this plan, and I will be using the blue Cytellish(sp?) mold as part of both their origin and their plan.
My question to you, my esteemed fellow gamers, is do you have any special insights or surprises I may spring upon my veteran group that would involve the Derro. The group is currenty 4th level, and is comprised of three Holy Rollers (LG Cleric, LG Inquisitor, LG Paladin/Sorcerer), a Stargazer (StarSoul Sorcerer), and a Gith Magus (Gith are a unique race in my game that share similair stats as Githyanki, but a different origin).
They are a savvy bunch, and have gotten used to my tricks in the last 5 years. I am hoping some outside ideas will help me get them out of their comfort zone (it is Eldritch Horror after all), and I hope you wise folks can help me out.