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Bongo BigBounce's page
Pathfinder Society Member. 48 posts. No reviews. No lists. No wishlists. 3 Pathfinder Society characters.
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Rope Trick and Napstack are great to have on scrolls when it is time to rest.
Try introducing him in a one-shot or side adventure, so you can get a feel for each other before you change up your camapaign.
Does the extra 2d6 damage on a charge granted by Rhino Hide armor get multiplied on a crit?
The Scizore (sp?) is a one-handed weapon designed for a stump. It has good damage, 1d8 for a small creature I think, and a good threat range (or multipier).
The last installment of the Santiago AP.
When do you see the last adventure bring released?
As a huge fan of Resnick's work I have been avidly awaiting this release. I hope to start running it for my group late this year or next year. Is there any timetable for the GameMaster's Guide or AP?
I have wondered about this as well.
Anyone know how high the ceilings are supposed to be in the Museum?
You could set up a work release scenario in which the first three players are in trouble with the law (which seems likely by their description), and the Paladin is sent with them to oversee the outing as a pseudo parole officer.
Vampiric Fey are even Scarier. Vampiric Nymph AntiPaladin = TPK.
I'd say they have the choice between the two. That is what "may" means, and it does not say that they cannot perfrom a standard rage anywhere.
I am the GM, a player asked me if it could be done. I wanted to give him the most educated response possible.
Besides Infernal Healing. Is there a Celestial verision of this spell?
Could an item granting fast healing be crafted?
Are there any items out there that provide fast healing? If not, what do you think it would take to create one?
Spirit Ranger, Saurian Shaman Druid, Animal Speaker Bard,I bet a straight Rogue with a longspear could go far (Survivalist if traps are not an issuse, but they always are).
Don't forget your light sources. Lanterns are a pain in the ass, but torches and sunrods are great, disposable sources.
Are Unfettered Eidalons(UEs)restricted to the evolutions listed in their descriptions? Or are all Evolutions available to UEs? Is it my dream Build-a-Bear Outsider, finally come to life?
Gnome, Pyromaniac (alt. racial trait), crossblood/wildblood Primal(Fire)/Draconic(Brass) Sorcerer1, Admixture Evoker from there. Take Magical Knack (Wizard) trait.
Gnolls throwing Pugwampi gremlins in Tanglefoot Bags. So many double rolls that failed!
WOW! Thanks!
These Derro worship Things that should not be named.
Love the Roofline Lasso, especially if the Derros cast darkness on the lassos first. Theres nothing like sensory deprivation to heighten tension.
So I am introducing the concept of Insanity, and Insanity scores in my new Eldritch Horror Campaign using an amalgm of Thread and Call of Cthuhlu rules with House tweaks. These Insanities will impose Conditions (akin to those on the wonderful Condition Cards) when the PC is faced with the trigger for the Insanity.
Outside of the GameMastery Guide, can anyone refer me to good material or informative threads on the subject? Any experiences or practical advice is welcome as well.
Thank You
I am almost afraid of using a Derro Antipaladin, they are so sick effective. There will be Derro Oracles of the Dark Tapestry (Eldritch Horror!).
However the Gnome disguise idea is great, and I am going to use it! Gnomes in my game already have a nasty rep, and my PCs will be ready to believe Gnomes are capable of such atrocities. The reveal could be used to even lead more Insanity for my PCs!
I am, for the first time, introducing Insanity scores to my game (Eldritch Horror). I think I will start another thread about that.
Thanks again for the Gnome idea!
In reference to being mean, do not forget the potence of Insult on top of Injury. I once designed a complicated, multi-stage death trap in the Grimtooth style. Then I drew cartoons, with each PC noted by some signifigant detail, of what would happen to the party as each stage played out (ala Grimtooth). The mixed refrain of laughter and gasps of horror was music to my DM ears.
To wit: Mike Stackpole Rules!!!

Thread title may be redundant, but what the heck.
First OP BTW.
I am planning to use Derro extensively in the next arc of an UnderUrban game involving an overall Eldritch Horror campaign. They will be doing plenty of bodysnatching for the glory of their overall plan (which I do not wish to reveal in case any of my PCs are on the boards), the byproduct of which will be ectoplasmic undead.
The Horrors Revisited Companion inspired part of this plan, and I will be using the blue Cytellish(sp?) mold as part of both their origin and their plan.
My question to you, my esteemed fellow gamers, is do you have any special insights or surprises I may spring upon my veteran group that would involve the Derro. The group is currenty 4th level, and is comprised of three Holy Rollers (LG Cleric, LG Inquisitor, LG Paladin/Sorcerer), a Stargazer (StarSoul Sorcerer), and a Gith Magus (Gith are a unique race in my game that share similair stats as Githyanki, but a different origin).
They are a savvy bunch, and have gotten used to my tricks in the last 5 years. I am hoping some outside ideas will help me get them out of their comfort zone (it is Eldritch Horror after all), and I hope you wise folks can help me out.
Thank You
Take those spring attacking, incorpreal undead and put them in a maze or other area where the PCs are all almost always next to a wall but can't get anywhere. Almosts TPK'ed the entire party with my shadow maze.
It's a fine line between older and jaded. Don't get us old folk mad at you, we have nothing better to do than overreact!
If you have a CHA bonus of +1 or better, there are Oracle Mysteries that can be dipped into for Revelations that provide armor bonuses, Bone and Dark Tapestry come to mind but there may be others. A 1 level dip would limit the duration to 1 hour (I think), but it gives you a +4 armor bonus. Of course you would be saddled with an Oracle's curse as well.
I have run into the same problem as RD with ships in my campaigns. This is despite the fact they have had several uneventful sea voyages. It seems like the uneventful trips are quickly forgotten, while the dangerous ones linger in the groups collective memory. Hopefully a long, deep, dungeon delve will help clear their memory banks!
Combine a tank creature with Awesome Blow with something that creates Blade Barriers. One of my camapign capping encounters involved a Goristro and Maralith. The party's tank ended up going through Blade Barriers 4 times!
+1 El Gato!
On a different point, it seems like you probably have alot of flying PCs. Some ranged threats at the top of the ravine will keep them from merely flying out of the Dracolisk's range for breath weapon and gaze. Throw some nets on those fliers and watch 'em squirm.
Wraithstrike is right, Blindsight it is.
Blind Orcs with blindsense 60'. Boom, instant Grimlocks.
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I think wraithstrike meant Grimlocks.
Change the name of one of the new to the party, major NPCs in the AP by one or two sylabbles, and see if he corrects you. If so, then you know.
Are Grimlocks still a thing? Grimlock Barbarians make great support/minions for anything with a gaze attack.
... and/or Rope Trick
Scrolls of Napstack
Does anyone know if HeroLab or another CharGen software will run or be availible on the Kindle Touch or Kindle Fire?
Take a level of Barbarian, preferabley your first. The Rage bonuses stack and work great with Feral Mutagen.
If my Baddie has a pre-set trap that requires a pressure plate to activate it, will it require an action to activate that pressure plate or is merely placing enough weight on it while passing by in a move action be enough (the creature is heavy enough) to activate it? If so, what kind of action? My Baddie took a move action to move on the surface of the floor (though it did have a Fly spell up), thus setting of the Trap. It then used a standerd action to Teleport away. Good tactics? Cheap? Cheat?
Called out by whom?
So, if I have both of the above will each round of A. Luck work for two additional rounds if I do not reactivate it the next round? Can I then activate it again after those three rounds, spend one round worth, and get two more on top of it again. An Archaeologist with a 16 charisma would normally get seven rounds of luck, but could turn it into 21 rounds with Lingering Performance. By adding the Extra Performance feat this effective number of rounds would be 39. That's alot of luck!
I agree, I would like to see this product as well. It would help my players and I figure out which buffs stack with which.
You may wish to check out Meetup.com and check out the group that meets on Sundays in Evanston.
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