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Demon

Bolo Orcson's page

10 posts. Pathfinder Society character for catdragon (RPG Superstar 2008 Top 32).

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From their web site...

[Moderator note: snipped product description from post, as it's now redundant]


What I love is the way y'all respond to questions with explanations. It helps me understand the world/country so much more. And that makes it more enjoyable for me, which makes it more fun for my players!

Thanks again guys!


While I love seeing the adventuring groups, classes, characters, and combination of all of these, may i ask that people also post the characters' names and as much biographical info as they feel comfortable?

I am compiling a list of names and characters for my use (as well as anyone else who wants it -- just drop me a line at bobby.catdragon@gmail.com).

Here is what i am looking for if i can dictate such things:

character name, sex, race, class (of whatever deity if a cleric, druid, or paladin or wizard specialty if they have one).

It would be greatly appreciated. :)


Color me interested as well. I always liked d20 Modern, but ne3ver got to play. Maybe with a PF version i could convince some of my moribund* friends to try it.

*-Maybe not the best word to use, but i get a quarter if i can use it in a sentence. :)


James Jacobs wrote:
The caryatid column's shatter weapons defense only works against manufactured weapons. It doesn't hurt unarmed strikes or natural attacks.

Cool. That was how I ruled it but thought i would post just to throw it out there if an edit ever takes place.


Here that came up in my game today.... We had a monk using unarmed strike against the caryatid column, which has the special ability:

Shatter Weapons (Ex) Whenever a character strikes a caryatid column with a weapon (magical or nonmagical), the weapon takes 3d6 points of damage. Apply the weapon’s hardness normally. Weapons that take any amount of damage in excess of their hardness gain the broken quality.

So how does this affect the monk's fists? At the time I ruled ignored the special ability against the fists of the monk, but I am still unsure about this....

Note that this is a duplicated post from the Pathfinder RPG forum...


Here that came up in my game today.... We had a monk using unarmed strike against the caryatid column, which has the special ability:

Shatter Weapons (Ex) Whenever a character strikes a caryatid column with a weapon (magical or nonmagical), the weapon takes 3d6 points of damage. Apply the weapon’s hardness normally. Weapons that take any amount of damage in excess of their hardness gain the broken quality.

So how does this affect the monk's fists? At the time I ruled ignored the special ability against the fists of the monk, but I am still unsure about this....


I just ran a Pathfinder Society Mod (#35 Voice in the Void if it matters or you care) and several questions popped up about the witch's abilities...

If the evil eye mind-affecting? Came up with the witch attempted to use it on a) a construct, b) an undead, and c) a plant. We assumed yes to all three.

Can it be used more than once on the same opponent? We assumed yes.


Actually when you are unconscious, but that isn't as catchy a title.....

When your character is unconscious, do you get saving throws? Or when you are unaware of the threat (the dragon breathes on you when you are flat-footed).

I looked and looked and couldn't find anything in the Core

Now that I've asked the question, I would say that its very DM dependent. Some GMs will not damage a character once he hits the ground (eg. the fighter gets knocked unconscious by the drow's sleeping poison and the next round a fireball goes off over his body). Other GM will say you get a save with no Dex (or whatever the relevant ability is) bonus. And still others will say you automatically take full damage.

I wonder if we could actually get a consensus on this subject. (Highly doubtful.) How about an opinion from some the fine Paizo folks (with the caveat that it is non-binding)?


I am getting ready to run this this Saturday for a home group. Any suggestions on what to prepare (besides the usual). How about "improvements?" Props or especial apt miniatures?



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