Bolgrith CR 1/2
. . Boarding Pike (1d20+5) (x3)
. . Masterwork Dagger (1d20+6) (19-20x2)
. . Javelin (1d20+5) (x2) Range: 30ft
. . Masterwork Dagger (1d20+6) (19-20x2) Range: 10ft
. . Sling (1d20+5) (x2) Range: 50ft
Extra Channel: You can channel energy two additional times per day.
Breadth of Experiance: You get a +2 bonus on all Knowledge and Profession skill checks, and can make checks with those skills untrained.
Traits: Gifted Adept (Cure Light Wounds) Pick one spell when you choose this trait. Whenever you cast that spell, its effects manifest at +1 caster level, Sacred Touch: As a standard action, you may automatically stabilize a dying creature merely by touching it. Starwatcher: You gain a +1 trait bonus to Survival to discern north, avoid becoming lost, and forecast weather while at sea.
Disable Device +1,
Knowledge (Arcana) +6,
Knowledge (Dungeoneering) +9,
Knowledge (Engineering) +9,
Knowledge (Geography) +9,
Knowledge (History) +8,
Knowledge (Local) +9,
Knowledge (Nature) +9,
Knowledge (Nobility) +5,
Knowledge (Planes) +6,
Knowledge (Religion) +9,
Perception +6 (+5 from Lens of Detection),
Profession (Priest) +5,
Sense Motive +7,
Survival +5 (+5 more to tracking).
Languages: Common, Dwarven, Orcish, Undercommon, Goblin
SQ Hero Points (3)
Pouch: spell components,
Lens of Detection,
Ring of Sustenance,
Masterwork Battle Aspergillum,
+1 Composite Long-bow,
Flask of holy water,
2 Flasks (empty),
10 Pounds of silver powder,
Flint & Steel,
Copy of Unbinding the Fetters,
Black-leather bound book,
Copy of Dragon Compendium (6 hours read),
10 Trail rations,
100ft Silk rope,
1 Vial of anti-toxin,
1 Vial of acid,
1 Medical kit (6 uses remain),
Bottle of Adamantine weapon blanch,
Bottle of bloodblock,
Bottle of antiplague,
Pearl of Power I,
Wand of CLW (24 uses remain),
101pp, 720gp, 6sp, 7cp
Rebuke Death: You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deities.
Bolgrith, called the faithful, was raised among dwarven society until his eleventh year. It was customary for the people of his city to commit a certain amount of children to the temple of Irori 60 miles to the west, since birth Bolgrith had known he was one of the selected. When the time had come there were no tears. The young dwarf was eager to start his new life, and to his parents it was an honor on their family that he would. In his first year at the temple Bolgrith was apprenticed underneath a Human monk, Gavin Mournholt. The two took an immediate liking to one another and Gavin soon became as a second father to Bolgrith. In his years at the temple of Irori Bolgrith learned everything he could from Gavin and the other priests. He devoted long hours to meditation and calisthenics in the pursuit of self perfection. Eventually Bolgrith became a quite and reserved dwarf, pleasent to be around but not overly forthcoming. It was also during his time at the temple he learned the way of blade and shield, though he did
Searching for the purple crystal Key of Honfogalas, near Blood Bay, in the heart of Wolftooth Cave.
Witch in the heart of the Barrowood.