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Grau Soldado

BoggBear's page

Pathfinder Society Member. 358 posts (6,124 including aliases). No reviews. No lists. No wishlists. 9 aliases.


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Ahem, yes, that would make sense.
I must have read wrong since I had previously thought that weapon masters gets low tech for free.

In the interest of the load out, currently we have locked in on the auto cannon due to me being the heavy...but I am seriously considering that we might have more use for a medic.
So it's only fair if someone thinks the autocannon is a bad pick to voice that now.


Yeah, I thought of the right training but gave the wrong name. That's what happens when I don't have the book in front of me I guess.
My bad.

As for the Exterminator upgrade, three characters appear to be thinking of playing the common lasman, so they do get three free weapon training to start with.

There are a lot of upgrades for the common las gun, but most of the other ones are more rare.
Red dot laser sight, Auxiliary grenade launcher, Targeter and such.

The Chrono is most likely a watch if I recall my 40K lore correctly.


Listen, just to make it clear, I'm not trying to be belligerent or anything, I hope I don't come off like that.
For me, it is merely a question of maximising our resources in a way.
When the warrior weapons doctrine was taken, I was thinking of making sure everyone had a good solid weapon at hand to use when needed.

To be honest, I'd rather we had taken another doctrine, Sharpshooters being at the top of the list.
Unfortunately, that one cost 4 points where as Warrior weapons cost only 2.
Even if we changed the commander to one of the 1 point options, we'd still be 1 point short.

We could take Iron Discipline or Die-hards, but that might not really be all that attractive to people.

In the end, I'm pretty sure I'd be ok with whatever we decide on.
That being said, if we don't go for a good quality sword, or even a sword, what do we do with the 5 or 10 points we get back?


Well, the difference is really 1-5 points of damage or 1-10, also the sword does give a nice bonus to parrying.


Ok, I guess that means that once we have agreed on what the kit should be like, we've got a complete regiment, minus the fluff.


True, hadn't thought about that.
Well, it was only a suggestion, and the GM is the final arbitrator on what's ok and not.

Option 2 works for me as is as well.


Theorythmuses second equipment list sounds pretty good, howeverr, it occurs to me that while we cannot add any more training to our regiment, we could still take a drawback for extra points to our equipment list.
If we took honour bound, we would get an additional 8 points, enough to take all that AND add a survival suit.
Plus, proud warriors, it sort of fits that we'd be quick to anger if someone were disrespectful.


Well, there is no problem with choosing the melta gun as the regiments favoured basic weapon AND include a sword in the standard pack.
Heck, a melee attachment is common, so that could be added too, but it would be a bit redundant, and it would probably have to be attached to the lasgun since it is the main weapon anyway.


Hmm, one thing worth mentioning is that the favoured weapon for the regiment MAY be a melee weapon too.


I have rolled my stats, they are under the roll spoiler, didn't want to take up too much space.

Shall we talk a little about fluff then?
so a mixed regiment from different deathworlds, ok, fine start.
Did the regiment come about due to several previous regiments getting decimated to less than serving strength and melded into a single unit to keep the veteran troops together?

Our gear and training might also come into account.
For example, on a death world, a cloak might be a hindrance, since it is something that can be snagged on a bush or branch, so possibly it is standard to have the chameleon armour instead of the cloak.
We are hardened warriors, so perhaps it is a common custom in our families to hand a blade down from generation to generation, thus explaining a reverence for melee weapons not found on many other words, and explaining why we have them.
Especially if we do upgrade the weapon to mono and/or good quality.


One idea might be to add a melee weapon to the kit so that we can use the mono upgrade from warriors weapon in combination.
Everyone could begin with a mono sword or axe for decent melee combat potential.
Heck, if we go that road we could even purchase an upgrade to good quality for it as well.

@Rorek55, well, first is the parry skill of course, after that it depends mostly on if you go the high damage road or the more attack road.

Rolls:
2d10 + 20 ⇒ (5, 7) + 20 = 32
2d10 + 20 ⇒ (9, 1) + 20 = 30
2d10 + 20 ⇒ (9, 8) + 20 = 37
2d10 + 20 ⇒ (6, 3) + 20 = 29
2d10 + 20 ⇒ (7, 9) + 20 = 36
2d10 + 20 ⇒ (10, 2) + 20 = 32
2d10 + 20 ⇒ (1, 3) + 20 = 24
2d10 + 20 ⇒ (9, 9) + 20 = 38
2d10 + 20 ⇒ (2, 10) + 20 = 32

Rerolling the 24 result:2d10 + 20 ⇒ (4, 9) + 20 = 33


Yes, if we had gone with the Sharpshooter route instead of warrior weapons, I'd have recommended you pick up the Perception aptitude and gone for awareness instead of Lightning reflexes.

It's too bad you can't have more than two trainings, seeing as you can get extra points with drawbacks and all.
But then again, too much is to much.


@ Theorythmus, You can always requisition other weapons, but at the start, our resources will be rather low, so chances of getting anything is low.

@Poor wandering one, well, seeing as we will probably do a bit of stealth, I'd use part of the starting xp to buy the stealth skill and raise ballistics once.
Gaining dodge is always useful to help you stay alive.
And you could round off with Lighting Reflexes.
Stealth, Lightning reflexes and Simple Ballistic is 100Xp each, and Dodge is 200Xp.


Well, unless someone else is a heavy, that means it's up to me, anybody have a problem if I pick the auto cannon?
As for the basic weapon, I'd recommend the Triplex pattern lasgun, but that's just me.


Smeggin 'ell! Look at all whats happened since I went to sleep.
Wow, you snooze you really lose eh?

That being said, I don't see anything I object to with this regiment.
The only thing I'd have done differently would be to take Sharpshooter doctrine instead of chameleon cloaks.
We could have got those with the points I think, but maybe that's a bit inefficient.
And as I said, that's the ONLY thing I'd change, and it's not important in the long run.

I'm going to be the squads heavy I think.


The Cadian Shocktroopers are a mechanized unit, that is my number one objection to them.
And the Catachan's are a light unit, which means they start with vests and helmets only.


Hmmm, I'd like to be ground troops, so that rules out the Cadians, the Mordians and the Elysian.
Of the ones left I'd probably go for the Vostroyan, but I'd be willing to change to Catachan if we could agree to use some of the regiments equipment point to get a full set of armour.


Oh, I'm all for this, I've been wanting to play only war for a long time.

"My first experience with death was my sister, she was shot during a gang war.
A stray bullet the arbites said, unfortunate collateral damage taking down a Obscura dealing gang of lowlifes.
It didn't comfort me when I held her tiny little hand in mine as she bled to death with me unable to help at all...."

"After my sister died, I lost touch with my family, I think my father blamed me for my sister being there in the first place.
I still write to my mother now, but I never really get any replies.
Maybe she sends them and they just not reach me, maybe she never even reads my letters."

"It was a happy home at first, but it all changed on that day.
My father took to drink and became cold, my mother would retreat into housework so she didn't have to think.
Me? I got into trouble, in the end I only had a choice between taking up the lasgun or go to jail..."


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My father taught me a trick you can you when you don't understand something.
You go out into the garden, find a big rock and bash your head against it ten times.
One of three things can happen, you either understand PERFECTLY, or you don't understand but no longer care, or you forget it completely.
Ah, good times...


Well, I'm still hoping the Only war campaign might still get off the ground, but I hope you guys all have fun with this.
May the emperor...uhm...rot?


I'm going to give it a bit more time, just in case...


I get the Last chancers reference, it's a good and natural one, but I'm not 100% sure what the First and only comes in?
They are less a guerrilla regiment than a scouting regiment right?


Ahoy there Cap'n.


Well, to a point, but then again, I would have been surprised if we were all 100% in synch.
I mean, if we go for the majority, we ARE going to be from a penal colony, we are going to be a guerrilla regiment, who are good at shooting and are few.
Probably with a pretty stubborn bull-headed leader to boot.
The question is what the second doctrine will be?
If we go with the close quarter battle, we get some armour, otherwise we only get the flak vest that is included in the basic kit.


No, I am good I think, After some thinking, I've not come up with any alternatives I like better.

Oh, should we vote on what kind of favoured basic/Heavy weapons we want for the regiment as well?
My picks would be the Triplex pattern lasgun and the Autocannon.


Hmmm...
Going to think a little, but I admit I like the rpg aspect of the Penal colony, I'd also like the Schola progenium for the same reason, but it's a mite more expensive.

Commander...not so important, fixed is in the lead now, and I could accept that.

Regiment type...well, guerrilla troops makes a lot of sense for penal colony scum. Criminals are often sneaky, so that fits pretty well.

Guerrilla can be combined with Close quarter fighters. Get in, get close and play havoc with the enemy.
Plus it covers for the lack of armour from the regiment type.

Furthermore, you could combine it with either Survivalists or Sharpshooters, either one would add a nice boost AND fit pretty well thematically.

And to make up for the extra cost, you could then take the few as drawback.
We'd be the survivors of other penal legions, the best or the luckiest.
Thus it would explain why we might get extra dangerous jobs, but also why they feel they can entrust us with better than standard gear.
And how they can have enough gear for the whole unit.

Call it a...first draft if you like, v 0.8 or something.


My interest is solid.
I've been in one other Only war thread here on the forum, and half a dozen Dark Heresy/ and Rogue trader games as well.
I've got access to the main book as well as hammer of the emperor at the moment, and am pretty familiar with the rules.
I have also been a RL GM for Dark Heresy and Rogue trader for about two years.

As for my interest, I was thinking of starting as a weapon specialist and then move on to scout or Brawler, depending on what kind of regiment we end up making together.


Well, I'm not too worried, people on here tend to get along pretty well, and I bet we can agree on something cool with a minimum of fuss either way.
In my experience, the people who are lacking in patience or adaptability tend to sort themselves out of the mix pretty fast either way.


Yeah, it always depends, some people want to spend as few points on creation as possible and use them on extra gear, others want to be backed by a tank while others wants to be stealth experts.
It's a give a little get a little situation.


I also have a great love for 40K, but every game I've been in has folded very early.
At the moment I think I'd be mostly interested in Only war, but Rouge trader or Dark heresy are fine too.


Hmm, it's the same in Sweden, yearly check-ups, but it seems like it is less stringent, because a crack in the windshield (even a large one) that is on the passenger side does not cause a problem.


Same thing happened to my dad, since the crack was on the passenger side, he chose not to have it fixed.


Aw man, wish I had not been away on vacation when this recruitment started.
Well, I wish you all a great time, 40K is great fun.


I myself would prefer "normal" over superhero.
Cyberpunk with magic is a nice idea.


I also like the sound of the modern Arcana.


Ok, maybe this background is a little more serious.

Background:
It was a good day to be Liam McGregor, in fact, it may have been one of the first in a long while.
On good days, memories of his past life were not as painful as other times.

Liam had been born in the Vilhon reach, along the coastline, not to far away from the Turkish border, in one of the scattered communities dedicated to the ideal preached by Nobanion, Lurue and Selune, and protected by the Fangshiled.
Being a bright boy and fairly sturdy, it was assumed by his proud parents that he too would serve in the Fangshield at least for awhile, like all able-bodied men and women are wont to do.

Like most young boys, Liam was fascinated by stories of the past, of great heroics and champions of old.
Especially happy was he, when his uncle Larek would tell stories of the old empire that had once existed at was now the coast.
According to his uncles stories, they had been a powerful empire, know as the empire of swords.
Using strange powers of the mind, not magic, his uncle had been quick to point out, they had subjugated the area and become lords of all.

Until all was lost, their god disappeared and the powers lost for all times.
And now, what ruins was left lies covered in centuries of mud and sand, at the very bottom of the reach.

Was it any real surprise that Liam would spend time along the beach, diving in the forlorn hope of finding an old sword or some other artefact left from that time?

For years he did this, spending most of his free time there, growing tall and healthy, and with an inquisitive mind, a swimmers physique and a talent for history.

One day, things changed, because that day, Liam DID find something.
At first it was a disappointment, a single, unmarked bottle covered in grime.
But when cleaned of, it seemed to contain a liquid, maybe wine? That would be worth a few coins surely?
But curiosity overcame Liam and he opened the bottle.
What came next is a haze, even to this day, nearly a decade later.

Overcome by a compulsion, Liam believe he drank the contents of the bottle.
How long time passed then he does not know, but when he came too, he felt strange.
His hair had turned red, and his skin pale, his eyes green, and he spoke with a different voice.

Perhaps it was because he was still Liam, but looked different that he was treated differently.
Oh, he was not made unwelcome, but people did seem...uncomfortable in his presence.

It is strange to reflect that in a community where a large number of people are Lycanthropes, someone should be made to feel unwelcome because they are different no?

Eventually, Liam left, determined to find out more of the world that suddenly seemed so small to him.
And it also gave him a chance to discover more of these strange powers that he now possessed.
Powers of the mind, but not magic...


I have been writing a draft for a background here, have a look Mr Dm and see if it is something to work with or if it is far to silly to fit in.

Background:
It was not a good day to be Liam McGregor...
In fact, it had not been a good day to be Liam McGregor for a long time now.
Imagine going to sleep in your apartment one night, only to suddenly awake in the middle of the night to some weird chanting, only to realize that you are on a cold marble floor in what seem to be an underground crypt of some kind, wearing nothing but your underpants and surrounded by a bunch of tall, pale, robed people who are speaking a language you do not understand.

But wait, the story gets better, because as the people chant, you feel your memories being...drained may be the best word...out of your head and replaced by information that you never knew before and which does not make any sense.
Words dancing behind your eyes, Faerun, Jhamdaath, psion, Elan, chosen one...

Then suddenly there is a massive crash, a rending sound, and the roof is torn apart, ´with a massive tidal wave flooding in.
The robed men panic, you somehow know that the ritual is not finished yet, and that you are now incomplete, neither your old self nor what they wanted you to be.
As the water flood the chamber, you are sealed into some sort of bubble, and you feel yourself drifting to sleep.

When you awake again, it is only to find some strange creature standing over you.
It's an ELF! YES, and ELF! It's like something out of a bad fantasy novel.
So you do the only sensible thing in the circumstance, you panic, scream like a little baby and run for the hills.

That was 4 years ago.
Since then you've been drifting from place in this "Faerun" world, trying to figure out what exactly you are.
You don't seem to grow older much, but at the same time, you seem to make people suspicious by your very nature.
Maybe they can sense you do not belong, or that you are not quite..."right"?

You've been drifting north steadily, trying perhaps to find a more isolated place to call your home, where you can try to put your head together a bit more.


Well, I know the rules pretty well, been playing psions a lot, so if you trust me enough to try, then I believe we can make it work.


Ok, I know you've said that 3pp things are allowed (repeatedly) but just to make absolutely sure, that includes psionics as well?
I've been reading a bit about Jhaamdath and Auppenser and become a bit inspired.


4d6 ⇒ (2, 1, 4, 6) = 13 -> 12
4d6 ⇒ (3, 4, 4, 6) = 17 -> 14
4d6 ⇒ (4, 5, 2, 1) = 12 -> Drop
4d6 ⇒ (4, 4, 4, 6) = 18 -> 14
4d6 ⇒ (1, 2, 4, 6) = 13 -> 12
4d6 ⇒ (1, 2, 1, 5) = 9 -> Drop
4d6 ⇒ (4, 1, 5, 5) = 15 -> 14
4d6 ⇒ (3, 5, 2, 5) = 15 -> 13


Right, I'll think of a concept and roll for stats later today, this will be fun.


Oh, I'm not disputing that fact, not one bit. I for example am also quite fond of Birthright, but I've been in the realms since 1st Edition, so I've got plenty of good memories from it myself.


I think one of the main reasons for FR'S attraction is probably that many great authors have created many colourful and memorable characters to make the world come alive.

I was always quite fond of the old lion of Cormyr and the old wolf of Waterdeep.


Forgotten realms is definitively my cup of tea.


Heh, they say that playing the big guy is often a good way to learn.
Less to worry about, more to do.


I'm happy to see we're getting some more 40K love on the site, I don't know Deathwatch well enough to join in myself, but I hope you guys have a blast.


Aw man, didn't notice this until too late.
Have fun guys, I always enjoy playing in 40K, so shot some heretics for me
...
only if you can't burn them I mean.


I should be done with it all tomorrow, still got some work left to do today.


Here is an idea I'd like to run by you and see what you think.
Since Heavy weapons guy has been missing for a bit, it wouldn't be too hard to claim that he has been a bit negligent in his duties, but since the regiment needs every man, instead of outright exceution he might be sentanced to say 6 weeks of R.I.P (Retraining, indoctrination and punishment detail).
If the mission is succesful, he might be moved from P to R as a reward.
And during the training he might be proven to have a natural affinity to be a scout from his hunter days.
(Noticed there already WAS a sharpshooter and didn't want to step on any toes).
That way he can switch to scout and have an ingame reason for it.


Just to make sure here, I've only glanced at Hammer of the emperor so far, but what you said about the speciality...
It would in other words be ok to change him into a sharpshooter for example? It might work since his best ability is already Balistic, but if you prefer I can keep him a heavy until next time.

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