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Grau Soldado

BoggBear's page

Pathfinder Society Member. 382 posts (6,455 including aliases). No reviews. No lists. No wishlists. 9 aliases.


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Sure are, I've read every book that's come out so far...at least I think so.
Also a fan of Ciaphas Cain.


It's too bad extra aptitudes have to be one of the characteristics, I mean, taking perception and getting that cheap is nice, but I would rather have taken defence if I could, to get DODGE cheap.
You know, increase survival chances just a bit.


It counts as Low tech.


HP:1d5 ⇒ 5
Fate points: 1d10 ⇒ 10


Right.

So that's three rerolls then.

S:1d10 ⇒ 3 And again 1d10 ⇒ 2, 1d10 ⇒ 5

Ag: 1d10 ⇒ 6

Per:1d10 ⇒ 5

so,
Ws: 31
Bs: 35
S: 35
T: 40
Ag: 33
Int: 36
Per: 29
Wp: 34
Fel: 36

Ok, my goal is to become a Sharpshooter, so a Weapon specialist or Heavy seems most logical, but we didn't want any more Specialists?


Hmmm, might as well roll for stats now, could help me decide what I play.

Ws:2d10 + 20 ⇒ (4, 3) + 20 = 27
Bs:2d10 + 20 ⇒ (5, 10) + 20 = 35
S:2d10 + 20 ⇒ (2, 10) + 20 = 32
T:2d10 + 20 ⇒ (10, 10) + 20 = 40
Ag:2d10 + 20 ⇒ (2, 7) + 20 = 29
Int:2d10 + 20 ⇒ (10, 6) + 20 = 36
Per:2d10 + 20 ⇒ (3, 4) + 20 = 27
Wp:2d10 + 20 ⇒ (6, 8) + 20 = 34
Fel:2d10 + 20 ⇒ (7, 9) + 20 = 36

Hmmm, with a regiment that has a melee weapon as main I guess I'll try rerolling Ws, besides Ag and per gets bonuses anyway.

2d10 + 20 ⇒ (7, 4) + 20 = 31

Tough fecker...


Hmmm, might be I'd start as a common lasman, I can switch speciality later.

I think I'll hold of a little longer and see what everyone else comes up with first, before deciding properly.


Yeah, that sounds reasonable, I'm just not comfortable in 40K without a full suit.
Preferably a full suit of power armour, inside a baneblade, behind a bunker, while a Titan stomps the enemy, several miles ahead of me.
Heh.


Hmm, well the 765th looks the best for me so far, the 347 (or is it 339?) second and the 540th third.
The problem with the 540th is that they don't have a full set of armour.


It would be kind of nice to be some kind of elite regiment, so that's either Storm troopers or Grenadiers.
Unless we make our own, but that can take a bit of time, I've seen at least three games fold on here because the regimental creation took too long and left too many players unsatisfied.

For me, the main thing is that the regiment have good armour, a full set.

Other things that are nice (but optional) is the chance to have a decent backup weapon, if a melee type regiment then some kind of gun, and if a shooting regiment, something a little more sturdy than a knife to fall back on.

Last thing (completely optional, just nice to have) is training that adds an aptitude, simply because it can lead to some tweaking to characters.


And I am on for Only war too.


So, is there enough desire for this?


Well, it's not the first time that has happened on this forum.
And I'm not being bitter about it, 'ce la vie as they say.


Seeing as it is warhammer, I would say "unlucky" as there are QUITE enough things wanting to kill and eat you already (and only in that order if you are lucky).


Well, I'll say what I always say when I see a 40K recruitment thread.
I'm keen to play.
But not Black Crusade.
Guess I'll keep an eye out on this.


The character concept I have in mind will have the background of Academic, that should make it easy to have known the professor.


Ah, it's a good idea, all good officers needs a trusty batman.
Heck, it wouldn't take too much to build an entire group out of that, the officer Aristo, the tough sergeant batman, maybe a junior officer, an intrepid reporter or wartime correspondent who followed the regiment in India, a former respected foe...there are limitless possibilities.


Well, if you are into 40K, then I could say that Cain is basically Flashman in space.
If you don't know who that is either, then I would say that if you like history then yes they are well worth it.
Indeed, the Duke of Wellington started life as Arthur Wellesley before being granted first the title of Earl, then Marquees and then Duke thanks to his victories in the peninsula war.

Flashman gives a lot of (slightly biased) insight in a LOT of what the English empire was up to at the time, and boy, they were active let me tell you.
Africa, Afghanistan, India again and again.


As for me, I am thinking Smart or Charismatic hero, Irish gentleman with some university background and probably a commission in the army as a way for the family to keep me out of their hair.
The youngest of 4 brothers and so not expected to amount to much and not in line to inherit anything special.
But the family is descendant from Wellington (Distantly so) and thought that perhaps there is a SMALL chance that history might repeat itself.
He is likely to know a fair bit of history as well as be well acquainted with the social circles of the day, both high and low.

Since the time period is around the time of the Flashman books, I know the time period pretty well too.


I'm following this with great interest.


This sounds like something I would like to get involved in.


We were five when we started, but it's natural to lose players along the way.
The only sad part is that five players (as long as nobody is a storm trooper or Commisar) is that since each one has a comrade it becomes a full 10 soldier squad.
But that's just fluff really.


The ways things are going, the Field medic definitively seems like the better choice, so I guess I'll cobble one together.

One question Gm, say someone begins with the Trade armorer, would it be possible to begin with one modification to the las rifle? If yes, I'd like a name for some indigenous type of wood from our home planet.


I'll have everything together in a few days, a bit stressed at the moment.
Still a toss up if the group needs a medic more than a heavy too.


Ahem, yes, that would make sense.
I must have read wrong since I had previously thought that weapon masters gets low tech for free.

In the interest of the load out, currently we have locked in on the auto cannon due to me being the heavy...but I am seriously considering that we might have more use for a medic.
So it's only fair if someone thinks the autocannon is a bad pick to voice that now.


Yeah, I thought of the right training but gave the wrong name. That's what happens when I don't have the book in front of me I guess.
My bad.

As for the Exterminator upgrade, three characters appear to be thinking of playing the common lasman, so they do get three free weapon training to start with.

There are a lot of upgrades for the common las gun, but most of the other ones are more rare.
Red dot laser sight, Auxiliary grenade launcher, Targeter and such.

The Chrono is most likely a watch if I recall my 40K lore correctly.


Listen, just to make it clear, I'm not trying to be belligerent or anything, I hope I don't come off like that.
For me, it is merely a question of maximising our resources in a way.
When the warrior weapons doctrine was taken, I was thinking of making sure everyone had a good solid weapon at hand to use when needed.

To be honest, I'd rather we had taken another doctrine, Sharpshooters being at the top of the list.
Unfortunately, that one cost 4 points where as Warrior weapons cost only 2.
Even if we changed the commander to one of the 1 point options, we'd still be 1 point short.

We could take Iron Discipline or Die-hards, but that might not really be all that attractive to people.

In the end, I'm pretty sure I'd be ok with whatever we decide on.
That being said, if we don't go for a good quality sword, or even a sword, what do we do with the 5 or 10 points we get back?


Well, the difference is really 1-5 points of damage or 1-10, also the sword does give a nice bonus to parrying.


Ok, I guess that means that once we have agreed on what the kit should be like, we've got a complete regiment, minus the fluff.


True, hadn't thought about that.
Well, it was only a suggestion, and the GM is the final arbitrator on what's ok and not.

Option 2 works for me as is as well.


Theorythmuses second equipment list sounds pretty good, howeverr, it occurs to me that while we cannot add any more training to our regiment, we could still take a drawback for extra points to our equipment list.
If we took honour bound, we would get an additional 8 points, enough to take all that AND add a survival suit.
Plus, proud warriors, it sort of fits that we'd be quick to anger if someone were disrespectful.


Well, there is no problem with choosing the melta gun as the regiments favoured basic weapon AND include a sword in the standard pack.
Heck, a melee attachment is common, so that could be added too, but it would be a bit redundant, and it would probably have to be attached to the lasgun since it is the main weapon anyway.


Hmm, one thing worth mentioning is that the favoured weapon for the regiment MAY be a melee weapon too.


I have rolled my stats, they are under the roll spoiler, didn't want to take up too much space.

Shall we talk a little about fluff then?
so a mixed regiment from different deathworlds, ok, fine start.
Did the regiment come about due to several previous regiments getting decimated to less than serving strength and melded into a single unit to keep the veteran troops together?

Our gear and training might also come into account.
For example, on a death world, a cloak might be a hindrance, since it is something that can be snagged on a bush or branch, so possibly it is standard to have the chameleon armour instead of the cloak.
We are hardened warriors, so perhaps it is a common custom in our families to hand a blade down from generation to generation, thus explaining a reverence for melee weapons not found on many other words, and explaining why we have them.
Especially if we do upgrade the weapon to mono and/or good quality.


One idea might be to add a melee weapon to the kit so that we can use the mono upgrade from warriors weapon in combination.
Everyone could begin with a mono sword or axe for decent melee combat potential.
Heck, if we go that road we could even purchase an upgrade to good quality for it as well.

@Rorek55, well, first is the parry skill of course, after that it depends mostly on if you go the high damage road or the more attack road.

Rolls:
2d10 + 20 ⇒ (5, 7) + 20 = 32
2d10 + 20 ⇒ (9, 1) + 20 = 30
2d10 + 20 ⇒ (9, 8) + 20 = 37
2d10 + 20 ⇒ (6, 3) + 20 = 29
2d10 + 20 ⇒ (7, 9) + 20 = 36
2d10 + 20 ⇒ (10, 2) + 20 = 32
2d10 + 20 ⇒ (1, 3) + 20 = 24
2d10 + 20 ⇒ (9, 9) + 20 = 38
2d10 + 20 ⇒ (2, 10) + 20 = 32

Rerolling the 24 result:2d10 + 20 ⇒ (4, 9) + 20 = 33


Yes, if we had gone with the Sharpshooter route instead of warrior weapons, I'd have recommended you pick up the Perception aptitude and gone for awareness instead of Lightning reflexes.

It's too bad you can't have more than two trainings, seeing as you can get extra points with drawbacks and all.
But then again, too much is to much.


@ Theorythmus, You can always requisition other weapons, but at the start, our resources will be rather low, so chances of getting anything is low.

@Poor wandering one, well, seeing as we will probably do a bit of stealth, I'd use part of the starting xp to buy the stealth skill and raise ballistics once.
Gaining dodge is always useful to help you stay alive.
And you could round off with Lighting Reflexes.
Stealth, Lightning reflexes and Simple Ballistic is 100Xp each, and Dodge is 200Xp.


Well, unless someone else is a heavy, that means it's up to me, anybody have a problem if I pick the auto cannon?
As for the basic weapon, I'd recommend the Triplex pattern lasgun, but that's just me.


Smeggin 'ell! Look at all whats happened since I went to sleep.
Wow, you snooze you really lose eh?

That being said, I don't see anything I object to with this regiment.
The only thing I'd have done differently would be to take Sharpshooter doctrine instead of chameleon cloaks.
We could have got those with the points I think, but maybe that's a bit inefficient.
And as I said, that's the ONLY thing I'd change, and it's not important in the long run.

I'm going to be the squads heavy I think.


The Cadian Shocktroopers are a mechanized unit, that is my number one objection to them.
And the Catachan's are a light unit, which means they start with vests and helmets only.


Hmmm, I'd like to be ground troops, so that rules out the Cadians, the Mordians and the Elysian.
Of the ones left I'd probably go for the Vostroyan, but I'd be willing to change to Catachan if we could agree to use some of the regiments equipment point to get a full set of armour.


Oh, I'm all for this, I've been wanting to play only war for a long time.

"My first experience with death was my sister, she was shot during a gang war.
A stray bullet the arbites said, unfortunate collateral damage taking down a Obscura dealing gang of lowlifes.
It didn't comfort me when I held her tiny little hand in mine as she bled to death with me unable to help at all...."

"After my sister died, I lost touch with my family, I think my father blamed me for my sister being there in the first place.
I still write to my mother now, but I never really get any replies.
Maybe she sends them and they just not reach me, maybe she never even reads my letters."

"It was a happy home at first, but it all changed on that day.
My father took to drink and became cold, my mother would retreat into housework so she didn't have to think.
Me? I got into trouble, in the end I only had a choice between taking up the lasgun or go to jail..."


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My father taught me a trick you can you when you don't understand something.
You go out into the garden, find a big rock and bash your head against it ten times.
One of three things can happen, you either understand PERFECTLY, or you don't understand but no longer care, or you forget it completely.
Ah, good times...


Well, I'm still hoping the Only war campaign might still get off the ground, but I hope you guys all have fun with this.
May the emperor...uhm...rot?


I'm going to give it a bit more time, just in case...


I get the Last chancers reference, it's a good and natural one, but I'm not 100% sure what the First and only comes in?
They are less a guerrilla regiment than a scouting regiment right?


Ahoy there Cap'n.


Well, to a point, but then again, I would have been surprised if we were all 100% in synch.
I mean, if we go for the majority, we ARE going to be from a penal colony, we are going to be a guerrilla regiment, who are good at shooting and are few.
Probably with a pretty stubborn bull-headed leader to boot.
The question is what the second doctrine will be?
If we go with the close quarter battle, we get some armour, otherwise we only get the flak vest that is included in the basic kit.


No, I am good I think, After some thinking, I've not come up with any alternatives I like better.

Oh, should we vote on what kind of favoured basic/Heavy weapons we want for the regiment as well?
My picks would be the Triplex pattern lasgun and the Autocannon.


Hmmm...
Going to think a little, but I admit I like the rpg aspect of the Penal colony, I'd also like the Schola progenium for the same reason, but it's a mite more expensive.

Commander...not so important, fixed is in the lead now, and I could accept that.

Regiment type...well, guerrilla troops makes a lot of sense for penal colony scum. Criminals are often sneaky, so that fits pretty well.

Guerrilla can be combined with Close quarter fighters. Get in, get close and play havoc with the enemy.
Plus it covers for the lack of armour from the regiment type.

Furthermore, you could combine it with either Survivalists or Sharpshooters, either one would add a nice boost AND fit pretty well thematically.

And to make up for the extra cost, you could then take the few as drawback.
We'd be the survivors of other penal legions, the best or the luckiest.
Thus it would explain why we might get extra dangerous jobs, but also why they feel they can entrust us with better than standard gear.
And how they can have enough gear for the whole unit.

Call it a...first draft if you like, v 0.8 or something.

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