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Grau Soldado

BoggBear's page

Pathfinder Society Member. 451 posts (8,081 including aliases). No reviews. No lists. No wishlists. 10 aliases.


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The Standard kit (so far) for our regiment includes a Lasgun as it's main weapon, with 6 charge packs because we are a siege regiment, and an additional 2 for being well provisioned.
We can hose our enemies down with lasbolts all day and night if need be.

No, it's an Rpg launcher, that's a Basic weapon.
The heavy weapon is a Lascannon with carrier.
Well, I think it's that at any rate.

Good, weekend coming up, means I can take the time to make the Sergeant complete.

Has the 30 equipment points been distributed yet or do we have a say in it?

I think we could do with a sergeant, I'd be willing to take that role instead of a medic or heavy.

Haha, and I was waiting for people to confirm what they were going to play, so I could see what role might suit me best.

Hey the more the merrier, besides, a squad is somewhere between 7-12 soldiers, and if one of us is a commissar then he won't have a companion.
so to fill a squad we need a certain number of people plus companions.

Tis' true, I haven't played that one, but I have enough experience to know what you mean.
It's really a prerequisite to turn off your brain for a bit if you want to get maximum enjoyment out of them.

Oh yes, those guys, with the feared and loathed trait.
Nice guys all around, given power by a paranoid borderline insane system lord.

2d10 + 20 ⇒ (5, 9) + 20 = 34
2d10 + 20 ⇒ (7, 3) + 20 = 30
2d10 + 20 ⇒ (1, 10) + 20 = 31
2d10 + 20 ⇒ (6, 9) + 20 = 35
2d10 + 20 ⇒ (10, 1) + 20 = 31
2d10 + 20 ⇒ (4, 8) + 20 = 32
2d10 + 20 ⇒ (7, 10) + 20 = 37
2d10 + 20 ⇒ (2, 5) + 20 = 27
2d10 + 20 ⇒ (2, 7) + 20 = 29
2d10 + 20 ⇒ (10, 3) + 20 = 33

Well, since we are using the Hammer of the emperor, you can refocus as a Sharpshooter at 2500 xp.
And I believe that a weapon specialist is the closest you can get before that time, so it synergies well.

I'm debating making either a heavy or a medic, it depends a little bit on what else we get.

1 person marked this as a favorite.

Fair enough, I've been a DM for Forgotten realms for ages, but I've never really been a player in it.

Ah, no place for a fifth?

Well, we've got two people who have voiced interested in a mechanized regiment as well as two who showed interested in a guerilla regiment.
Heck, I can sort of see how those two things might work together even.
Mechanized for transport and extra firepower, quickly inserting troops where needed, guerilla for sabotage and quick strikes.

One small question, do these regiments come with premade equipment lists as well?
Guerilla regiments for example do not start with any armour except for the standard flak vest.

I am intrigued by the first two regiments, the 882nd Arkonian Rangers and the 373rd Minmatari Myrmidons.
They both seem to offer exactly what I look forward to.

Well, for me, an only War campaign.
While I wouldn't mind a slight input in what regiment we'd use, I'm not going to feel bad if it's a completely premade regiment.
I like the idea of an urban campaign, at least to a point.
It can create a nice tension, moving from building from building, making sweeps, shooting into the street and what not.

I'd say that I like the idea of a regiment that can be a little flexible, capable of standing in line at times, but also function as small autonomous groups at others.

I don't want to make too many statements yet, so as to not limit anything.

I've been involved in three attempts at playing Jade Regent, we've never gone beyond putting the caravan together so far, so I am most assuredly interested.

I'd certainly be in as well if it was Only war.

I should be done by tomorrow unless something comes up, But I am certain I can commit to Sunday at least.

I'm using the Brotherhood of Thollos from the Inquisitors handbook pg.37

Base Rolls:
2d10 ⇒ (1, 10) = 11
2d10 ⇒ (6, 9) = 15
2d10 ⇒ (5, 3) = 8
2d10 ⇒ (1, 1) = 2
2d10 ⇒ (6, 9) = 15
2d10 ⇒ (8, 10) = 18
2d10 ⇒ (3, 8) = 11
2d10 ⇒ (2, 7) = 9
2d10 ⇒ (8, 7) = 15

Reroll: 2d10 ⇒ (3, 4) = 7

Haha, it wasn't hard to pick which one to reroll in THIS case.

Dotting for now.

The only series that comes to mind is the Grey Knight Omnibus (Grey knights, Dark Adeptus and Hammer of Daemons) by Ben Counter.

I have played and enjoyed all but Black crusade, in fact, I believe we've played Rogue trader together at some point I think eh Radavel?
The one I'm currently most interested in would be Only war, but Rogue trader is fun too.

an X-com/Only war fusion? This seems interesting indeed.

2000 Xp, I don't have my book handy at the moment, That's just enough to push you into rank 3, or is it 4?

I haven't got that book either.

I'd be up for this as well.

I'm sorry, but I just can't seem to find the time.
Even my weekends seem booked up now with work and family.
I'm going to have to back out, hope the rest of you have fun.

Sorry for not having put up a finished character yet, work has been really hectic this week.
I'll have my character up before the end of the weekend, or else I'll drop out so you don't have to wait for me.

Now I got the fluff down, just have to do the crunch as well.
Fun, usually it's easier to do it the other way around, but noooo, not this time dammit.
I'm going to teach my brain a lesson, where is that Vodka?

Right, time to buckle down and get to the nuts and bolts of it all then.

I like the sound of this, I am also interested.

Time to show some mettle in either Chicago or Denver, hope the dreckheads are ready for me.
Hmmm, probably better if they aren't, less work for me then.

*Laugh* Towards the end, sometimes its really hard to know what to spend your precious Nuyen on.

Fixed it and sent it to you, hopefully nothing more will be needed.


Ok, let's see what we got so far.

1. Seattle spellslinger hiding out in Chicago after a tripple dreck screw-up.
2. Human
3. Full mage
4. A. Magic B. Attributes C. Skills D. Resources E.Metatype
5. It started so well, well, not really, in fact it started completely full of dreck, ya dig chummer?
But it only got worse from there.
Born in the Redmont Barrens to a bitter father who blamed him for his mothers death, young Liam was forced from an early age to endure a lot of hardships.

In the Barrens, you almost never get up unless you step on someone else's back, and while it didn't help much, running with a gang at least offered some minor protection from a worse fate, and it allowed Liam to get away from home and his fathers abuse enough to make it seem better.

As he hit late teens, Liam discovered he was one of the awakened, something that should have been a great thing, but something that ended up costing him his home, as his father, a deeply religious man threw him out for being a "hellspawn" and tainted with "unholy powers".

Liam started using what little money the gang allowed him to keep to buy BTL's, to try and escape.
but with his luck not changing much, it wasn't long until he ran into a faulty chip and got scorched badly for his troubles.
In a way it might have served as a blessing in disguise, as it at least got him back in the real world, and back into the game.

Over the next few years, Liam spent most of his time honing his abilities, learning more spells, and doing his best to try and advance in life.
His father had often referred to him as "Bad dog" in an attempt to dehumanize him, but it turned out that he was not a dog, but a wolf.
Finding his mentor spirit was possibly the best thing that had happened to him up to that point.

Not long after, he began to run the shadows in earnest, with the street name of "Bad wolf".
Sadly, not even that was going to last.
The last job in Seattle, not just a double dreck sandwich, a friggin tripple dreck cake, forced in sideways and in reverse!
A simple smash and grab, a milk run!
But there was unexpected security, when they fled they managed to cross over gang territory and got them angry, at the meet the Johnson betrayed them, and when Liam dazed and confused fled, he was the only one who did.
But just as icing on that particularly unappealing cake, he might not have been the only survivor...
So now he had a corp after him, a gang, an angry Johnson and, worst of all, possibly vengeful ex shadowrun partners.

It was time to get out, time to go far away.
With that much heat, and with the way Liam tended to stand out from a crowd, it was a no brainer to run.
Maybe Chicago...Nobody would expect spell slinger to go there, right? Right?

This program is quite useful I must say.

Well, I'm going to read up a little, but I believe I'll play a spell slinger of some sort, either a full magican or possibly mystic adept.
Going human is a definitive.

Oooooh, Shadowrun, I am most decidedly interested.
Let's just see if I can dig up a 5th edition rulebook.

I'll also dot for interest.

No! I demand REAL sails on the space ship!

Haha, I went the other way, the back-story is mostly done, just need to do the crunch now.

Understandable, life hits us all when our back is turned.

I was thinking more along the salvage feat, and I think that might be either a bit overpowered or much to complicated depending on how it was handled.
So let's not bother with a workaround for that.

Being that we are all from earth and been "land locked" until now, I think any feat requiring outside influence or other starting locations are out no?

Hmmm, the way I've been phrasing my questions makes me think i should play a...."Freelance peace keeping operative", yes?

With the gear pick I think wealth is redundant, so any feat that affect wealth would be a waste to pick yes?

I am also quite interested.
Be nice to put on a gun instead of a sword for a change.

Pish posh, when it comes to maniacal laughter, it's Kefka or nothing.

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

The way my concept is percolating at the moment, I'd be interested in the general role.

I'll jot down interest too.

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