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Grau Soldado

BoggBear's page

Pathfinder Society Member. 403 posts (6,674 including aliases). No reviews. No lists. No wishlists. 9 aliases.


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The way my concept is percolating at the moment, I'd be interested in the general role.


I'll jot down interest too.


Additional...things:2d10 ⇒ (4, 8) = 12
2d5 ⇒ (3, 5) = 8
1d10 ⇒ 7


Assorted rolls
Divination: 1d100 ⇒ 86
Secret: 1d10 + 10 ⇒ (5) + 10 = 15
Also secret: 1d100 ⇒ 31


"A little knowledge is a dangerous thing."

Also, "A milligram of preparation is worth a megaton of ammunition."


No! I'm absolutely not planning on killing the inquisitor in an effort to get promoted faster, and I'm frankly offended that you would say so...out loud.


I'm going for Psyker/interrogator.


"I can do...easy..."
I can't however remember where the quote is from.


Isn't Vindicare weapons bio locked for them alone or something? Or maybe that's the Eversor weapons...


The path I'm considering will focus on avoiding corruption as much as possible, but not necessarily insanity hehe.
And being a psyker, insanity is to be expected.


I should make some rolls as well.

1 2d10 + 20 ⇒ (10, 10) + 20 = 40
2 2d10 + 20 ⇒ (3, 5) + 20 = 28
3 2d10 + 20 ⇒ (6, 2) + 20 = 28
4 2d10 + 20 ⇒ (10, 10) + 20 = 40
5 2d10 + 20 ⇒ (7, 3) + 20 = 30
6 2d10 + 20 ⇒ (1, 7) + 20 = 28
7 2d10 + 20 ⇒ (10, 4) + 20 = 34
8 2d10 + 20 ⇒ (7, 3) + 20 = 30
9 2d10 + 20 ⇒ (1, 5) + 20 = 26

2 rerolled 2d10 + 20 ⇒ (9, 7) + 20 = 36
9 rerolled 2d10 + 20 ⇒ (4, 3) + 20 = 27

Wounds 1d5 ⇒ 4
Fate 1d10 ⇒ 6


That's good, since I was hoping for the role if interrogator myself.


The nobility of the empire can be quite eccentric, I forget the name, but in the RT book into the storm, there is an alternative character class focused on replacing a lot of the body with mechanics, and it is used by a fair few Nobel people in lieu of/combination with rejuvernation treatment to ensure a long life.
Short of having outright mutations in our midst, we should be able to blend in with the upper class, and by extension with the lower class.
Of course, the scum "class" don't care, as long as they don't think you are the authorities.


Huh, I must re-read the books, I thought I remembered it being warp capable.
Ah well, in my defence, it was a few years since I read them.


Haha, we are not taking a page out of Inquisitor Eisenhorn's book and getting a gun cutter then?


I don't really have a preference as to what Ordo we would be, but I am less interested in Ordo Xenos than the other two.


Hmmm, I might be interested in being an interrogator, that gives you a lot of freedom.


This sounds cool, dotting for interest.


Same here, just dotting for interest.


Ah yes, Maztica to the west, Kara-Tur to the east and Zakhara to the south.
Big place, is Aber-Toril.


Well, I don't know how it works in later editions, but Dark Sun used to have a lot of psionic characters, in fact, I believe it was more or less mandatory for everyone to have wild talents.


Sure are, I've read every book that's come out so far...at least I think so.
Also a fan of Ciaphas Cain.


It's too bad extra aptitudes have to be one of the characteristics, I mean, taking perception and getting that cheap is nice, but I would rather have taken defence if I could, to get DODGE cheap.
You know, increase survival chances just a bit.


It counts as Low tech.


HP:1d5 ⇒ 5
Fate points: 1d10 ⇒ 10


Right.

So that's three rerolls then.

S:1d10 ⇒ 3 And again 1d10 ⇒ 2, 1d10 ⇒ 5

Ag: 1d10 ⇒ 6

Per:1d10 ⇒ 5

so,
Ws: 31
Bs: 35
S: 35
T: 40
Ag: 33
Int: 36
Per: 29
Wp: 34
Fel: 36

Ok, my goal is to become a Sharpshooter, so a Weapon specialist or Heavy seems most logical, but we didn't want any more Specialists?


Hmmm, might as well roll for stats now, could help me decide what I play.

Ws:2d10 + 20 ⇒ (4, 3) + 20 = 27
Bs:2d10 + 20 ⇒ (5, 10) + 20 = 35
S:2d10 + 20 ⇒ (2, 10) + 20 = 32
T:2d10 + 20 ⇒ (10, 10) + 20 = 40
Ag:2d10 + 20 ⇒ (2, 7) + 20 = 29
Int:2d10 + 20 ⇒ (10, 6) + 20 = 36
Per:2d10 + 20 ⇒ (3, 4) + 20 = 27
Wp:2d10 + 20 ⇒ (6, 8) + 20 = 34
Fel:2d10 + 20 ⇒ (7, 9) + 20 = 36

Hmmm, with a regiment that has a melee weapon as main I guess I'll try rerolling Ws, besides Ag and per gets bonuses anyway.

2d10 + 20 ⇒ (7, 4) + 20 = 31

Tough fecker...


Hmmm, might be I'd start as a common lasman, I can switch speciality later.

I think I'll hold of a little longer and see what everyone else comes up with first, before deciding properly.


Yeah, that sounds reasonable, I'm just not comfortable in 40K without a full suit.
Preferably a full suit of power armour, inside a baneblade, behind a bunker, while a Titan stomps the enemy, several miles ahead of me.
Heh.


Hmm, well the 765th looks the best for me so far, the 347 (or is it 339?) second and the 540th third.
The problem with the 540th is that they don't have a full set of armour.


It would be kind of nice to be some kind of elite regiment, so that's either Storm troopers or Grenadiers.
Unless we make our own, but that can take a bit of time, I've seen at least three games fold on here because the regimental creation took too long and left too many players unsatisfied.

For me, the main thing is that the regiment have good armour, a full set.

Other things that are nice (but optional) is the chance to have a decent backup weapon, if a melee type regiment then some kind of gun, and if a shooting regiment, something a little more sturdy than a knife to fall back on.

Last thing (completely optional, just nice to have) is training that adds an aptitude, simply because it can lead to some tweaking to characters.


And I am on for Only war too.


So, is there enough desire for this?


Well, it's not the first time that has happened on this forum.
And I'm not being bitter about it, 'ce la vie as they say.


Seeing as it is warhammer, I would say "unlucky" as there are QUITE enough things wanting to kill and eat you already (and only in that order if you are lucky).


Well, I'll say what I always say when I see a 40K recruitment thread.
I'm keen to play.
But not Black Crusade.
Guess I'll keep an eye out on this.


The character concept I have in mind will have the background of Academic, that should make it easy to have known the professor.


Ah, it's a good idea, all good officers needs a trusty batman.
Heck, it wouldn't take too much to build an entire group out of that, the officer Aristo, the tough sergeant batman, maybe a junior officer, an intrepid reporter or wartime correspondent who followed the regiment in India, a former respected foe...there are limitless possibilities.


Well, if you are into 40K, then I could say that Cain is basically Flashman in space.
If you don't know who that is either, then I would say that if you like history then yes they are well worth it.
Indeed, the Duke of Wellington started life as Arthur Wellesley before being granted first the title of Earl, then Marquees and then Duke thanks to his victories in the peninsula war.

Flashman gives a lot of (slightly biased) insight in a LOT of what the English empire was up to at the time, and boy, they were active let me tell you.
Africa, Afghanistan, India again and again.


As for me, I am thinking Smart or Charismatic hero, Irish gentleman with some university background and probably a commission in the army as a way for the family to keep me out of their hair.
The youngest of 4 brothers and so not expected to amount to much and not in line to inherit anything special.
But the family is descendant from Wellington (Distantly so) and thought that perhaps there is a SMALL chance that history might repeat itself.
He is likely to know a fair bit of history as well as be well acquainted with the social circles of the day, both high and low.

Since the time period is around the time of the Flashman books, I know the time period pretty well too.


I'm following this with great interest.


This sounds like something I would like to get involved in.


We were five when we started, but it's natural to lose players along the way.
The only sad part is that five players (as long as nobody is a storm trooper or Commisar) is that since each one has a comrade it becomes a full 10 soldier squad.
But that's just fluff really.


The ways things are going, the Field medic definitively seems like the better choice, so I guess I'll cobble one together.

One question Gm, say someone begins with the Trade armorer, would it be possible to begin with one modification to the las rifle? If yes, I'd like a name for some indigenous type of wood from our home planet.


I'll have everything together in a few days, a bit stressed at the moment.
Still a toss up if the group needs a medic more than a heavy too.


Ahem, yes, that would make sense.
I must have read wrong since I had previously thought that weapon masters gets low tech for free.

In the interest of the load out, currently we have locked in on the auto cannon due to me being the heavy...but I am seriously considering that we might have more use for a medic.
So it's only fair if someone thinks the autocannon is a bad pick to voice that now.


Yeah, I thought of the right training but gave the wrong name. That's what happens when I don't have the book in front of me I guess.
My bad.

As for the Exterminator upgrade, three characters appear to be thinking of playing the common lasman, so they do get three free weapon training to start with.

There are a lot of upgrades for the common las gun, but most of the other ones are more rare.
Red dot laser sight, Auxiliary grenade launcher, Targeter and such.

The Chrono is most likely a watch if I recall my 40K lore correctly.


Listen, just to make it clear, I'm not trying to be belligerent or anything, I hope I don't come off like that.
For me, it is merely a question of maximising our resources in a way.
When the warrior weapons doctrine was taken, I was thinking of making sure everyone had a good solid weapon at hand to use when needed.

To be honest, I'd rather we had taken another doctrine, Sharpshooters being at the top of the list.
Unfortunately, that one cost 4 points where as Warrior weapons cost only 2.
Even if we changed the commander to one of the 1 point options, we'd still be 1 point short.

We could take Iron Discipline or Die-hards, but that might not really be all that attractive to people.

In the end, I'm pretty sure I'd be ok with whatever we decide on.
That being said, if we don't go for a good quality sword, or even a sword, what do we do with the 5 or 10 points we get back?


Well, the difference is really 1-5 points of damage or 1-10, also the sword does give a nice bonus to parrying.


Ok, I guess that means that once we have agreed on what the kit should be like, we've got a complete regiment, minus the fluff.

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