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Grau Soldado

BoggBear's page

Pathfinder Society Member. 428 posts (7,487 including aliases). No reviews. No lists. No wishlists. 10 aliases.


1 to 50 of 428 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

an X-com/Only war fusion? This seems interesting indeed.

2000 Xp, I don't have my book handy at the moment, That's just enough to push you into rank 3, or is it 4?

I haven't got that book either.

I'd be up for this as well.

I'm sorry, but I just can't seem to find the time.
Even my weekends seem booked up now with work and family.
I'm going to have to back out, hope the rest of you have fun.

Sorry for not having put up a finished character yet, work has been really hectic this week.
I'll have my character up before the end of the weekend, or else I'll drop out so you don't have to wait for me.

Now I got the fluff down, just have to do the crunch as well.
Fun, usually it's easier to do it the other way around, but noooo, not this time dammit.
I'm going to teach my brain a lesson, where is that Vodka?

Right, time to buckle down and get to the nuts and bolts of it all then.

I like the sound of this, I am also interested.

Time to show some mettle in either Chicago or Denver, hope the dreckheads are ready for me.
Hmmm, probably better if they aren't, less work for me then.

*Laugh* Towards the end, sometimes its really hard to know what to spend your precious Nuyen on.

Fixed it and sent it to you, hopefully nothing more will be needed.


Ok, let's see what we got so far.

1. Seattle spellslinger hiding out in Chicago after a tripple dreck screw-up.
2. Human
3. Full mage
4. A. Magic B. Attributes C. Skills D. Resources E.Metatype
5. It started so well, well, not really, in fact it started completely full of dreck, ya dig chummer?
But it only got worse from there.
Born in the Redmont Barrens to a bitter father who blamed him for his mothers death, young Liam was forced from an early age to endure a lot of hardships.

In the Barrens, you almost never get up unless you step on someone else's back, and while it didn't help much, running with a gang at least offered some minor protection from a worse fate, and it allowed Liam to get away from home and his fathers abuse enough to make it seem better.

As he hit late teens, Liam discovered he was one of the awakened, something that should have been a great thing, but something that ended up costing him his home, as his father, a deeply religious man threw him out for being a "hellspawn" and tainted with "unholy powers".

Liam started using what little money the gang allowed him to keep to buy BTL's, to try and escape.
but with his luck not changing much, it wasn't long until he ran into a faulty chip and got scorched badly for his troubles.
In a way it might have served as a blessing in disguise, as it at least got him back in the real world, and back into the game.

Over the next few years, Liam spent most of his time honing his abilities, learning more spells, and doing his best to try and advance in life.
His father had often referred to him as "Bad dog" in an attempt to dehumanize him, but it turned out that he was not a dog, but a wolf.
Finding his mentor spirit was possibly the best thing that had happened to him up to that point.

Not long after, he began to run the shadows in earnest, with the street name of "Bad wolf".
Sadly, not even that was going to last.
The last job in Seattle, not just a double dreck sandwich, a friggin tripple dreck cake, forced in sideways and in reverse!
A simple smash and grab, a milk run!
But there was unexpected security, when they fled they managed to cross over gang territory and got them angry, at the meet the Johnson betrayed them, and when Liam dazed and confused fled, he was the only one who did.
But just as icing on that particularly unappealing cake, he might not have been the only survivor...
So now he had a corp after him, a gang, an angry Johnson and, worst of all, possibly vengeful ex shadowrun partners.

It was time to get out, time to go far away.
With that much heat, and with the way Liam tended to stand out from a crowd, it was a no brainer to run.
Maybe Chicago...Nobody would expect spell slinger to go there, right? Right?

This program is quite useful I must say.

Well, I'm going to read up a little, but I believe I'll play a spell slinger of some sort, either a full magican or possibly mystic adept.
Going human is a definitive.

Oooooh, Shadowrun, I am most decidedly interested.
Let's just see if I can dig up a 5th edition rulebook.

I'll also dot for interest.

No! I demand REAL sails on the space ship!

Haha, I went the other way, the back-story is mostly done, just need to do the crunch now.

Understandable, life hits us all when our back is turned.

I was thinking more along the salvage feat, and I think that might be either a bit overpowered or much to complicated depending on how it was handled.
So let's not bother with a workaround for that.

Being that we are all from earth and been "land locked" until now, I think any feat requiring outside influence or other starting locations are out no?

Hmmm, the way I've been phrasing my questions makes me think i should play a...."Freelance peace keeping operative", yes?

With the gear pick I think wealth is redundant, so any feat that affect wealth would be a waste to pick yes?

I am also quite interested.
Be nice to put on a gun instead of a sword for a change.

Pish posh, when it comes to maniacal laughter, it's Kefka or nothing.

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

The way my concept is percolating at the moment, I'd be interested in the general role.

I'll jot down interest too.

Additional...things:2d10 ⇒ (4, 8) = 12
2d5 ⇒ (3, 5) = 8
1d10 ⇒ 7

Assorted rolls
Divination: 1d100 ⇒ 86
Secret: 1d10 + 10 ⇒ (5) + 10 = 15
Also secret: 1d100 ⇒ 31

"A little knowledge is a dangerous thing."

Also, "A milligram of preparation is worth a megaton of ammunition."

No! I'm absolutely not planning on killing the inquisitor in an effort to get promoted faster, and I'm frankly offended that you would say so...out loud.

I'm going for Psyker/interrogator.

"I can do...easy..."
I can't however remember where the quote is from.

Isn't Vindicare weapons bio locked for them alone or something? Or maybe that's the Eversor weapons...

The path I'm considering will focus on avoiding corruption as much as possible, but not necessarily insanity hehe.
And being a psyker, insanity is to be expected.

I should make some rolls as well.

1 2d10 + 20 ⇒ (10, 10) + 20 = 40
2 2d10 + 20 ⇒ (3, 5) + 20 = 28
3 2d10 + 20 ⇒ (6, 2) + 20 = 28
4 2d10 + 20 ⇒ (10, 10) + 20 = 40
5 2d10 + 20 ⇒ (7, 3) + 20 = 30
6 2d10 + 20 ⇒ (1, 7) + 20 = 28
7 2d10 + 20 ⇒ (10, 4) + 20 = 34
8 2d10 + 20 ⇒ (7, 3) + 20 = 30
9 2d10 + 20 ⇒ (1, 5) + 20 = 26

2 rerolled 2d10 + 20 ⇒ (9, 7) + 20 = 36
9 rerolled 2d10 + 20 ⇒ (4, 3) + 20 = 27

Wounds 1d5 ⇒ 4
Fate 1d10 ⇒ 6

That's good, since I was hoping for the role if interrogator myself.

The nobility of the empire can be quite eccentric, I forget the name, but in the RT book into the storm, there is an alternative character class focused on replacing a lot of the body with mechanics, and it is used by a fair few Nobel people in lieu of/combination with rejuvernation treatment to ensure a long life.
Short of having outright mutations in our midst, we should be able to blend in with the upper class, and by extension with the lower class.
Of course, the scum "class" don't care, as long as they don't think you are the authorities.

Huh, I must re-read the books, I thought I remembered it being warp capable.
Ah well, in my defence, it was a few years since I read them.

Haha, we are not taking a page out of Inquisitor Eisenhorn's book and getting a gun cutter then?

I don't really have a preference as to what Ordo we would be, but I am less interested in Ordo Xenos than the other two.

Hmmm, I might be interested in being an interrogator, that gives you a lot of freedom.

This sounds cool, dotting for interest.

Same here, just dotting for interest.

Ah yes, Maztica to the west, Kara-Tur to the east and Zakhara to the south.
Big place, is Aber-Toril.

Well, I don't know how it works in later editions, but Dark Sun used to have a lot of psionic characters, in fact, I believe it was more or less mandatory for everyone to have wild talents.

Sure are, I've read every book that's come out so least I think so.
Also a fan of Ciaphas Cain.

It's too bad extra aptitudes have to be one of the characteristics, I mean, taking perception and getting that cheap is nice, but I would rather have taken defence if I could, to get DODGE cheap.
You know, increase survival chances just a bit.

It counts as Low tech.

HP:1d5 ⇒ 5
Fate points: 1d10 ⇒ 10

1 to 50 of 428 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

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