I bought this a while ago and just had a chance to sit down with it. I am impressed! This shows that not only does Owen KC Stephens know what he's doing with the Pathfinder system, it shows that the fighter doesn't need to be set in stone. You could theoretically build a fighter straight out of the Core Book, but why would you want to?
I really like the idea of using other Rogue Genius Games products to enhance this. The Bravery substitutions was something I had thought about while I was reading it.
With products like this, there really are few reasons for all the fighter-fixes on the boards. This addresses almost everything.
Flexibility: Yes (if you want it)
More Skill Points: Yes (if you choose it)
Better Saving Throws: No (Everyone should have a weakness :) )
This will be the version of the fighter I use in my games. There really are no reasons not to.
I bought all of the original classes as they came out. I was impressed with them but wasn't sure what I wanted to to do. I'm glad that I waited for this. Holy crap, when he says they err on the side of awesome, he isn't kidding! This is incredible.
I have a ton of ideas running through my head! I want to run a Call of Cthulhu style adventure (I'm waiting for Occult Adventures to see if anything should be added). I want to run a spaghetti western. I want to run a cowboys verses aliens adventure. I want to run an Indian Jones style adventure. I want to run a time travel adventure (and am looking to see if I should use the temporal classes he's also done). One of my players wants me to run a space pirates adventure. I want to run a Gamma World adventure. All of these are possible with this! Sure, I may have to add a few things to deal with things beyond Progress Level 5 but I have plenty of resources for that.
If this is just a taste of what to expect for Warlords of the Apocalypse, Owen's going to be able to retire when that comes out!
I really like this book. There's a feat for every domain in the Core book which modifies how the channel energy class feature works. For the ones that it's important to know, you are told whether Selective Channeling works with it or not. There are several feats that modify the channeling ability that aren't domain dependent. You can change the shape from a burst to a cone or line. There is one to turn it into a ray. There is also one that allows you to use two channels at the same time. It's really easy to implement for the players and GM.
I really look forward to a sequel. I would love to see more domains from RGG games, feats that focus on subdomains, improved versions of the feats, and more ways to change the way channeling targets.
I was hesitant to buy this. Not because I thought it would be a bad product but because I had to wait until payday. After slowly pouring over it, I have concluded that this is a great addition to my game.
First off, Distorted Speed will see use if only for the charging as a standard action ability. However, the other abilities are extremely useful and will add some interesting tactics to combat.
Marathon of One is an interesting metamagic feat that reduces the spell level and I can certainly see that coming into play for a certain magus in our group.
Master of Speed is definitely something I can see being used often. Being able to adjust the initiative results to suit the party can't be overlooked.
Overlord of Speed of speed is a unique way to slow the enemy and speed your allies. I think it may be hard to pull off in some campaigns, but I can't see someone not trying because of it.
Unrestrained Spell is another metamagic feat that is actually useful. I can see it being combined with several other feats and spells for more versatility.
I have been overwhelmed with the quality of Bullet Points. SSG and Owen have really gone far to change my perception of what to expect from a third party publisher. If you are wondering if you should try out their products, I highly recommend them. Grab a Bullet Point and see what you think. In fact, grab this one. You can skip your coffee today and buy three others too!
So my favorite all time character I played was in 2E DnD. He was a militant wizard. For those who don't know, it was a kit (basically an archetype). He was an invoker (now called an evoker). I loved playing him so much. I have converted him a few times as new products came out and I have been able to find a closer match to what I wanted from the character.
This product brings me much closer to that vision. I didn't buy it for that though. I bought it because I have a magus in the party and I thought he might see some use. I was right. He will have a lot of fun storing spells in his weapon, giving penalties to saving throws, and giving himself a bonus to hit and damage in the process.
Now that I have bought this, I felt compelled to get the archon class. Isn't that what a great product does? It makes you want to get more great products.