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Blythe Merovingian's page

176 posts. Alias of mittean.


Full Name

Blythe

Race

Human

Classes/Levels

Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2

HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Gender

Female

Size

medium

Age

24

Alignment

NG

Deity

Old Gods

Languages

Common, orcish and halfling

Strength 12
Dexterity 19
Constitution 13
Intelligence 14
Wisdom 14
Charisma 10

About Blythe Merovingian

==BLYTHE MEROVINGIAN==
Human Unchained Monk (Hungry Ghost Master of many styles) 2/ Magus Bladebound Kensai 2
female NG Medium humanoid (human)
Init +4 Senses Perception +7
XP 6,000/10,000

==DEFENSE==
AC 19 Touch 18 FF 12
(+4 Dex, +2 Wis, +2 Canny defense Dodge, +1 Armor)
DR 0/-
HP 6/30 (2d10+2d8+4)
Damage taken 4 non-lethal damage taken 0
FRW 7/7/5
Special defenses
Always fights defensively with Combat expertise.

==OFFENSE==
Spd 30 ft./x4
Melee
• Unarmed strike +7 (1d6+4, 20 /x2) B
Masterwork Dueling sword +9 1d8+4 (19/x2) S (considered light weapon)
Ranged

Special Attacks
Arcane pool - Masterwork Dueling sword +10 1d8+5
Combat Expertise - Masterwork Dueling sword +9 1d8+4 with AC 20 +4 vs. melee once
Fighting defensively - Masterwork Dueling sword +7 1d8+4 with AC 22 +4 vs. melee once
Combat Expertise & Arcane pool - Masterwork Dueling sword +10 1d8+5 with AC 20 +4 vs. melee once
Combat Expertise & fighting defensively - Masterwork Dueling sword +7 1d8+4 with AC 23 +4 vs. melee once
Combat Expertise & fighting defensively & Arcane pool - Masterwork Dueling sword +8 1d8+5 with AC 23 +4 vs. melee once

Spells per day CL 4
Cantrips: 3
* 1. Acid splash - Orb deals 1d3 acid damage.
* 2. Daze - A single humanoid creature with 4 HD or less loses its next action.
3. Detect magic - Detects spells and magic items within 60 ft.
4. Grasp - Retry a Climb check as an immediate action
* 5. Light - Object shines like a torch.
6. Read magic - Read scrolls and spellbooks.
7. Spark - Ignites flammable objects.

1st level spells: 1+1=2
* 1. Duelist's parry - Parry an incoming melee attack.
2. Blade tutor's spirit - Attack penalties you choose to suffer are reduced.
3. Expeditious retreat - Your base speed increases by 30 ft.
4. True strike - +20 on your next attack roll.
* 5. Windy escape - You respond to an attack by briefly becoming vaporous and insubstantial.

==STATISTICS & ABILITIES==
Str 12 (+1) Dex 19 (+4) Con 13 (+1) Int 14 (+2) Wis 14 (+2) Cha 10 (+0)
Bab +3 CMB +4 CMD 23

Feats
Combat Expertise
Weapon Finesse
Crane Style - You take only a –2 penalty on attack rolls for fighting defensively. While using this style and fighting defensively or using the total defense action, you gain an additional +1 dodge bonus to your Armor Class.
Crane Wing - When fighting defensively with at least one hand free, you gain a +4 dodge bonus to AC against melee attacks. If a melee attack misses you by 4 or less, you lose this dodge bonus until the beginning of your next turn.
Slashing grace - Choose a one-handed slashing weapon (such as the longsword). You can add your Dexterity modifier instead of your Strength modifier to that weapon’s damage. You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied.
Improved Unarmed Strike
Punishing Kick - Your kicks are so powerful you use them to push or knock back your foes.
Exotic Weapon Proficiency (Dueling sword)
Weapon Focus (Dueling sword)

Traits
Threatening Defender
Magical Knack

Skills
• Acrobatics +7
• Climb +6
• Intimidate +4
• Knowledge (Arcane) +7
• Knowledge (History) +7
• Knowledge (the Planes) +6
• Knowledge (Religion - Old Gods) +7
• Perception +7
• Ride +7
• Sense motive +4
• Spellcraft +7
• Stealth +8
• Swim +6

Special qualities
• Favored class - Magus (+2/3 Arcane pool point)

Class abilities
Fuse style (Ex) - Fuse two styles. Have two styles active at one time, activating each with a swift action.
Monk weapon proficiency's
Evasion
Arcane pool 3 - At 1st level, you gain a reservoir of mystical arcane energy that you can draw upon to fuel your powers and enhance your weapon. This arcane pool has a number of points equal to 1/2 your magus level (minimum 1) + your Intelligence modifier. The pool refreshes once per day when you prepare your spells. At 1st level, you can expend 1 point from your arcane pool as a swift action to grant any weapon you are holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.
Magus cantrips
Spell combat - As a full-round action, you can make all of your attacks with your melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If you cast this spell defensively, you can decide to take an additional penalty on your attack rolls, up to your Intelligence bonus, and add the same amount as a circumstance bonus on your concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. You can choose to cast the spell first or make the weapon attacks first, but if you have more than one attack, you cannot cast the spell between weapon attacks.
Canny defense
Diminished spell-casting
Spellstrike - At 2nd level, whenever you cast a spell with a range of “touch” from the magus spell list, you can deliver the spell through any weapon you are wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, you can make one free melee attack with your weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

Languages
• Common
• Orcish
• Halfling

Age 26
Hair Brown
Eyes Brown
Height 5'9" (175 cm)
Weight 147 lbs. (66 kg)

==GEAR==
Carrying capacity 43/86/130 (50/100/150)
Encumbrance 34 lbs.
Combat Gear

Equipment
• Clothes (Worn, 5 lbs.)
Masterwork backpack 4 lbs. (Strength 13 Carry capacity) 20/50
Belt of Incredible Dexterity +2 1 lb. (worn)
Bracers of Armor +1 1 lb. (worn)
Bedroll 5 lbs. (in MW backpack)
Cold-weather outfit 7 lobs. (in MW backpack)
Blanket 3 lbs. (in MW backpack)
Sunrod (2) 1 lb. each (in MW backpack)
Waterskin 4 lbs. (in MW backpack)
Money
• GP - 581
• SP - 4

Background:

The daughter of Merrim Atranta and Lord Asher Merovingian, she grew up a bastard - a well to do one, but a bastard nonetheless. Her family's sigil was a valknut, two triangles in a knot, meant to signify freedom, family and glory. Her father's family was an ancient tree, signifying the roots and the pedigree of the house. She took these, and combined them with a snake eating itself, hand painted over the top of the upside down tree, growing out of the stone valknut. The tree is upside down to represent the fact the family is old and "dead" in this new world, and that she is a bastard of it.
Her family worshiped the Old Gods, yet she served as an agent of the Inotian Empire, investigating corruption among its own ranks. This has disillusioned her to religion in general, and much of the Empire she does not trust.
Willing to do bad things for the sake of the greater good.

Memory of fire and fall:

My uncle believed very...different things...from my father. He believed my father was mistaken for recognizing his illegitimate children. His whoreson, he called me. The fact I was a girl didn't seem to matter.

In the end of his...I guess you have to call it a rebellion...I was the only one who stood between him and my mother. She was wounded - gravely, though I did not realize at the time - and I confronted him in the courtyard. The red autumn leaves danced around us as they fell from their branches in the wind, as the buildings behind us burned. It was so beautiful. There was no way I could beat him. He was a master swordsman. His grace, his speed, his raw power...I've never seen the like in my life since. It was everything I could do to defend myself. To turn his blade from my skin. To retaliate, and counter, and parry, and...

I don't remember striking the final blow.

When it was over, I found her where I'd left her. Her blood was the color of the leaves that surrounded her.

Stats:

Natural 20's:
Critical's:
Fumbles:
Attacks:
Number of attacks:
Average attacks:
Damage dealt:
Average damage dealt: (out of hits)
Accuracy: % (/)
Defense: % (/)
Damage taken: 5+4+5=14
non-lethal damage taken: 15
Rolls: (7+3+6+6+2+1+12+1+16+5)59+(10+6+7+14+6+18)
Number of rolls: 16
Average rolls: 7.5

Campaign start: 1/1/29 (35 days)
Posts: 34
Average posts: 1 per day
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