Got a ride home with a co-worker yesterday. He has new Nissan, just about 2 months. It has what they call a music box. You put your CD in and it can copy the content to memory. Apparently, it can hold about 500 CDs worth of data. That's a lot of music.
So the husband did not get the position at Waterloo University. Also I fell off a ladder today at work and hurt myself. And it's raining. And my subscription didn't arrive. Time to go put some gnome minis in the microwave to cheer myself up.
The background of the big announcement goes all the way back to 1978, when I read a small book by Gary Gygax detailing the use of outdoor and wilderness adventures in D&D. This book, along with what has affectionately been termed the “Skull Dungeon” of John Holmes fame, formed the basis of my thinking when I began to write my own vast dungeon that I called Rappan Athuk.
A decade ago, I released the first few levels of Rappan Athuk as a book, which was followed by a series of releases of different parts and pieces (29 levels in the first 3 books, and another 7 or so later in Rappan Athuk Reloaded).
To my surprise, even though I expected it to be a success, Rappan Athuk turned out to be one of the major hits of the Third Edition decade. Even though it’s not the largest dungeon that was ever published (it might be this time!), it quickly picked up a reputation for being one of the deadliest, and if you haven’t heard, “Don’t go down the Well” or “Beware of Purple Worms,” you probably weren’t attending gaming conventions or reading the RPG internet during the Third Edition years.
Rappan Athuk Reloaded, which contained a lot more of the original dungeon, became an immediate collector’s item. With only 1000 copies of Rappan Athuk’s expanded version in existence, many players unfortunately could never get a copy. This was probably fortunate for a lot of player characters, but it means that many people who wanted to see the dungeon’s broader scope never got to see what they were missing.
Well, it’s been almost 10 years since I wrote the last few chapters of Rappan Athuk Reloaded. As you would expect, I haven’t been idle during that time. In fact, over the last few hundred gaming sessions I’ve run, I have continued to write up my notes from levels that were never published, and add new levels as adventurers continued to explore. Many of the mid-level areas have been fleshed out (the ultimate adversaries, of course, remained the same), and several new upper levels have been added as adventurers avoided “The Well” and “The Mausoleum” in attempts to delve deeper into Rappan Athuk’s depths. I have been mulling over what to do to get this monster out to all of you. So here goes…
Weighing in with over 50 dungeon levels and dozens of wilderness areas, Rappan Athuk will be released next summer as a hardbound, library-stitched book in both Pathfinder and Swords and Wizardry formats. The book contains 18 more levels even than Rappan Athuk Reloaded, as well as the outdoor adventures supporting them. I am also working on a leather cover (or faux leather) for the binding.
This thing is truly the granddaddy of all dungeons. It represents years of play testing, years of adventure, and hundreds of player character deaths. Many parts of my campaign that have transpired over the years are included in its pages from the dead remains of fallen heroes, to marks left on walls, to cryptic scribblings left by lost or dying adventurers.
Just like the dungeons of the early 1970s played by Gary Gygax and Dave Arneson, Rappan Athuk is like a living being, big enough to be used for thousands of hours of play. From the Goblin city of Greznek to the Hall of the Titan Cyclops, from the Well of Zelkor to the Mithril gates, and from the Well of Agamemnon to the Abyssal pocket-plain and to the throne of Orcus himself—this terrifying place will create memorable experiences for all players and Game Masters.
This Tome represents the completed manuscript, including the wilderness surrounding the dungeon, three villages nearby, and the dreaded Temple of Tsathogga, where the sinister, evil priests of the frog-demon seek dark secrets and dark powers lost when the army of light destroyed the temple of Orcus at the site.
This book will be available for pre-order in March or April 2012. Retail price and page count are still to be determined (though it will probably be about $125 and 1000 pages or so). The pre-ordered copies will contain bonus material as a pdf enhancement that were cut from the final manuscript and will not be available after the pre-order period ends.
So once again, in this new decade of gaming, we will have the chance to say, “Don’t go down the Well.”
Another suburban family morning
Grandmother screaming at the wall
We have to shout above the din of our Rice Crispies
We can't hear anything at all
Mother chants her litany of boredom and frustration
But we know all her suicides are fake
Daddy only stares into the distance
There's only so.much heartache he can take
Many miles away
Something crawls from the slime
At the bottom of a dark Scottish lake
Another industrial ugly morning
The factory belches filth into the sky
He walks unhindered through the picket lines today
He doesn't think to wonder why
The secretaries pout and preen like
cheap tarts in a red light street
But all he ever thinks to do is watch
And every single meeting with his so-called superior
Is a humiliating kick in the crotch
Many miles away
Something crawls to the surface
Of a dark Scottish loch
Another working day has ended
Only the rush hour hell to face
Packed like lemmings into shiny metal boxes
Contestants in a suicidal race
Daddy grips the wheel and stares alone into the distance
He knows that something somewhere has to break
He sees the family home now looming in his headlights
The pain upstairs that makes his eyeballs ache
Many miles away
There's a shadow on the door
Of a cottage on the shore
Of a dark Scottish lake
Many miles away, many miles away
It lies in wait for the unsuspecting once again...
Soda Machine
XP 9,600
NE Large construct
Init –5; Senses darkvision 60 ft., low-light vision; Perception +2
Aura fear aura (5 ft., DC 10), frightful presence (5 ft., DC 25),
Defense
AC 26, touch 6, flat-footed 26 (+20 armor, +2 deflection, –5 Dex, –1 size)
hp 130 (+30)
Fort +13, Ref +9, Will +12
; Immune acid, cold, electricity, fire, poison, sonic, construct traits
Offense
Speed 0 ft.
Melee fall 24 (3d20+4/18–20)
Space 10 ft.; Reach 0 ft.
Special Attacks Dispense Soda, poison, rock throwing (0 ft.)
Tactics
Before Combat
Once filled, the Soda Machione lies in wait for unsuspecting Paizo employees
During Combat
Soda Machine uses its Dispense Soda attack whenever a Paizo employee puts a quarter in the slot and presses a button.
Morale
When bereft of all soda, Soda Machine will stop using its Dispense Soda attack.
Statistics
Str 16, Dex 1, Con 18, Int 1, Wis 14, Cha 1
Base Atk +0; CMB +4; CMD 11 (can't be tripped)
SQ compression, no breath
Special Abilities
Poison (Ex) Soda; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d4 Con; cure 2 consecutive saves.
Jason wrote:
I am done with my development pass....
Jason
Soda Machine CR 10
XP 9,600
NE Large construct
Init –5; Senses darkvision 60 ft., low-light vision; Perception +2
Aura frightful presence (5 ft., DC 25),
DEFENSE AC 26, touch 6, flat-footed 26 (+20 armor, +2 deflection, –5 Dex, –1 size)
hp 101 (13d10+30)
Fort +4, Ref –1, Will +6
Immune acid, cold, electricity, poison, sonic, construct traits
OFFENSE Speed 0 ft. (can't move)
Melee fall +20 (3d10+12 plus poison/x3)
Space 10 ft.; Reach 10 ft.
Special Attacks Dispense Soda, poison, soda throwing (20 ft., as rock throwing, but only soda)
TACTICS Before Combat Once filled, the Soda Machione lies in wait for unsuspecting Paizo employees
During Combat Soda Machine uses its Dispense Soda attack whenever a Paizo employee puts a quarter in the slot and presses a button.
Morale When bereft of all soda, Soda Machine will stop using its Dispense Soda attack.
STATISTICS Str 26, Dex 1, Con —, Int —, Wis 14, Cha 1
Base Atk +13; CMB +22; CMD 27 (can't be tripped)
SQ compression, no breath
SPECIAL ABILITIES Poison (Ex) Soda; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d4 Con; cure 2 consecutive saves.
DEVELOPER NOTES
- This stat block was really sloppy with numerous math and formatting errors. I am not even sure I caught them all in my brief pass.
- Send not to author asking what the intent was of the dispense soda special attack. As a note, I am not sure the compression ability is doing what the author intends. I mean, it has a compressor and all.. but thats not really the same thing.
- I do not recommend that we use this author again...
Tebow is the quintissential underdog, and he's winning. Every game is the end to a Rocky movie......they're down, there's no way to win, then they miraculously win.
It's as simple as that.
Plus, he isn't a rapist, he doesn't murder dogs, and he won't be on a reality show in a house with MC Hammer and Flav-a-flav who is making out with Brigitte Nielsson in 10 years because he pissed away all his money on cocaine, diamond medallions that say "TEBOW$" and supporting an army of babymamas.
Anyway the dice rolls to the tune of Bohemian Rhapsody:
Is this about real life?
or again just fantasy?
Caught in a flame war,
No escape to reality
Open your minds,
Take a deep breath and release,
I'm just a grognard, I get no sympathy,
Because I simply game, game simply,
rolling high, rolling low,
Any way the thread goes doesn't really matter to
me, to me
Teter,
I just killed a thread
post a godwin against his deeds, posted an opinion
now it's flamed
Teter...thread had just begun,
But now I've gone and flamed it all away
Teterrr oooh,
Didn't mean to make you cry,
If I'm not back again this time tomorrow,
Carry on, carry as opinions really don't matter
Too late, banhammer has come,
Sends shivers down my spine, body's aching all
the time
Goodbye, ev'rybody, I've got to go,
Got to leave you all behind and face the reality
Teterrr oooh,
I don't want to go,
I sometimes wish I'd never shown up at all
I see a little silhouetto of a bard,
Scarnetti! Scarnetti! will you do the
Varisian?!
lightning bolt and spellstrike, very, very frightening
me!
Runelords, crimson throne
darkenss, fire
thieves, kingmaker - magnifico
I'm just a poor boy, nobody loves me
He's just a poor boy from a gnome family,
Spare him his life from this monstrosity!
simple game, game simple, will you let me go
Karzoug! No, we will not let you go
(Let him go!) Karzoug! We will not let you go
(Let him go!) Karzoug! We will not let you go
(Let me go) Will not let you go
(Let me go)(Never) Never let you go
(Let me go) Never let you go (Let me go) Ah
No, no, no, no, no, no, no
Oh cosmo, cosmo, cosmo, let me go
Ocrus has a sandpoint devil put aside for me, for me,
for meeeeeeeeeeeeeeee!
So you think you can stop me and spit on my
thread?!?!
So you think you can flame me and run me off?!?!
Oh, troll,can't do this to me, troll,
Just gotta this right, just gotta get this right in
here!
Nothing really matters, Anyone can see,
Nothing really matters,
Nothing really matters to me...
So I went into a Taco Bell and I was like, "I'll have the spaghetti," and they were like, "This is Taco Bell," and I was like, "I know you have the ingredients around somewhere," and they were like, "No we don't," and I was like, "Well do you have any eggs?" and they were like, "No, we don't have those either," and I was like, "You do now, beyotches!" and I egged them.