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Jeggare Noble

Blue_eyed_paladin's page

494 posts (800 including aliases). 1 review. No lists. No wishlists. 2 aliases.

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What, paladins don't get anything to replace their spells?
I suppose you could always use the Complete Warrior variants- paladins lose spellcasting and gain:
6th lvl: Weapons count as Good-aligned
11th lvl: 1/day, for 1 min/lvl, +4 to Str, Wis, or Cha
13th lvl: Spend 1pt of lay on hands for 5hp of healing or 5pts to remove status ailments (mount only)
16th lvl: 1/day, Holy Sword as per spell

And on the hp/nonlethal stuff, here's an idea: why not just have cure spells change hp into nonlethal? That way, it's still dangerous, but it wears off quicker and leaves your pcs still feeling vulnerable and shaken.

There's a great section on this in one of Simon R. Green's book Beyond the Blue Moon, basically, the heroes get mightily trashed by a bunch of bad guys, beaten up, and left for dying. A local mage is able to heal them but it uses up about a month's worth of life energy from them. So their wounds are closed, the bleeding stops, all of that, but they are completely exhausted and sleep for the next 16 hours or so.


My party is at a similar point. Having made their way across to Thistletop, they sniped the goblins in the watchtowers, took out the four commandos patrolling outside, and then did a nifty trick with the main door (using Gogmurt's potions of tree shape and lying across the doorway while the goblins charged), taking out another 6 or so goblins. This leaves me with Ripnugget and his personal minions, plus Nualia and her henchpeople. They then went back to Sandpoint, needing healing and rest.

Your tactics seem pretty sound, especially using her fallen allies as offerings. Heck, the adventure is called Burnt Offerings, I'd give her something for that, maybe Lamashtu sends her a couple of Abyssal Maws (MM2) or some similar demony type thing ("Not quite good enough to free Malfeshnekor, but you're on the right track. Keep going, dearie.")


MrFish wrote:
Paladin, this is actually a good example of why a particular campaign can al most inevitably be tailored to the group. I have a good group too and I doubt they'll even want to align with demon lords. While some may have a beef with what they call railroading I just see it as structure you can lose or use as you wish.

Why thank you, MrFish.


I like both of these, great work guys.


I've been improvising my own with some laminated printouts of the cover pages, lifted from the paizo blogs. Everyone seems to like them so far.


Heck yes, I'd buy one of those.


Kobold Lord wrote:
I maintain that Zotzilaha's heyday is so far in the past that any criticism of the PCs based on interaction with him is based on a static law code rather than being relevant to actual good and evil as the effects of a particular situation. Ultimately, the PC traded a trinket to a dying god in exchange for powerful untainted magic, and all that dying god got was its security doll back, so it can clutch it as it cries itself to sleep at night, wishing that it could have its glory days back.

You've got a point there.

Plus, just being a CE outsider doesn't make something a Demon, it has to have the "Tanar'ri" subtype for that... the aspect is just an outsider which is CE, like a Lillend (CG outsider) isn't an Eladrin.


gaborg wrote:

Taking 20 on my Craft (Google SketchUp) skill had it's results:

>>> THE WRECK 3D (36.8 Mb avi file) <<<

This was very impressive, though as I was watching, I kept wondering: Why can't we make this a deathmatch map for some kind of multiplayer FPS game, and just zoom around it in that? Now THAT would be really awesome.


Pygon wrote:
There are no innocents in the Abyss...

Not true, check on layer 471: Androlynne. A whole pile of kiddie Eladrins have been stuck there for centuries because Gwyharwyf's predescessor didn't read the fine print he made on a deal with the demon lord Pale Night.

And to weigh in on the whole alignment question:
Yeah, I think it's rough that the AP was written for morally flexible characters. So change it. I changed it when I was playing it (only got halfway before other problems intervened, but I posted here with my ideas on how you could change the outcome to have a 'good'-er ending.

I suppose (despite what the BoED rules say) I'd allow a paladin to go along with it as long as they were dedicated enough to really stick to their alignment and honestly tried to resolve the Savage Tide for the best possible outcome. They would have it tough, but they do get powers no fighter can ever get, and that's the balancing factor. The hard part is, even hanging around with the 'wrong crowd' can violate their alignment.

All those CG Eladrins... pretty much consistently violating the paladin's moral code. If the paladin keeps hanging around them, it's atonement time. Mum always said I shouldn't hang around with the wrong crowd, I can see why.


Lilith wrote:
Your chance is here.

Well, yes.

I was planning to enter anyway, but that's an excellent point, Lilith. Thank you.


Unfortunately, we got to "Tides of Dread" and my group finished... well, my fault, I closed the shop, but what can ya do?
I had a Knight/Cleric/Knight of the Chalice who was playing "good" pretty well, I didn't want to just push him through the last few adventures, so I was going to make some changes (spoilered).

* Wells of Darkness

Spoiler:
In PHB2, it mentions that the organization 'the Chalice' are worshippers of Heironeous, trying to get back something called... the Chalice. Duh. In my campaign, Hextor imprisoned the Chalice (actually Heironeous' celestial daughter) in the Wells of Darkness (replacing Shami-Amourae). So, when the PCs got to Wells of Darkness, they would be freeing a long-tortured good demideity instead of another demon prince (because, you know, we need more of those...)

* Enemy of My Enemy

Spoiler:
I was going to make this adventure more of a focus on being 'the good guys'... so there would be more making alliances and persuading the celestial paragons to help (maybe by defeating some nasty critters, like with Morwel) than just getting other demons to gang up on them. There would still be a few "if you stay back, we'll leave you alone for x,000 years, etc" diplomacy missions, maybe to Orcus and Malcanthet, but overall, this was going to be more "the muster of Gondor" than "let's get Sauron's friends to be friends with us, then we'll beat him up and take his stupid ring for ourselves".

* Prince of Demons

Spoiler:
This was going to be an abyssal apocalypse-battle, Demogorgon fighting for his very existence, pressed on all sides. I really wouldn't have to change much, just make the attacking forces "good guys" rather than Orcus' undead, etc. I also wanted this to end more positively, I like the idea of the rebel alliance winning and blowing up the Death Star, not just choosing a new Emperor. If the bad guys killed Morwel, it wouldn't be a case of "who gets to be the new queen?", it would be a terrible tragedy, setback, massive loss. I wanted my good guys to inflict that same kind of hurt to the Hordes of the Abyss.


Trent Slabaugh wrote:


If anyone wants it, I'll post it here.

Trent Slabaugh

Yes please, that would be cool!


So what's being done with the Golarion equivalent of Australia?

Do we in the Great Southern Land get any love? No, we never do.

I'm yet to see an adventure (even in modern) that uses an Australia-type continent... the closest we have is d20 Dark Matter, which lumps in "Ayers Rock" (which has been called "Uluru" since about 1993) and Sydney together... nearly 3000km (or close to 4500 miles) apart.

And then there's that awful Lady of Poison, the D&D (FR) novel which has a 'tribal shaman' from 'Osztland' who uses a dizheri (long hollow wood tube) as a greatclub and bardic tool... Terrible.

So, I'm starting the call now: Let's have a southern continent in Golarion, let it be huge and filled with excitement like all you fun northern-hemisphere people.


For anyone between Sydney and Canberra today, our FLGS (actually, we're not quite a store anymore, but whatever) will be holding Worldwide D&D Game Day in Bowral, Southern Highlands, NSW.

If you would like to attend, we've hired out the Henrietta Rose room at the rear of the Old Library (Google Maps: search for "Bendooley street, Bowral, Australia", we're between Boolwey street and Short street, on the Eastern side of the road). Attendance will be $5 (for room hire), we'll be running Three-dragon Ante, D&D minis, and the official adventure (plus maybe some others, if we have enough people).

Come along, it's basically an international holiday for us!


It could grow up into a Tatzylwyrm!

Of course, when it got to full size, it would be bigger than the sorceress and would wrap itself around her head and try to kill her, but that could be fun!


I have to add my praise for this adventure as well. A city wracked by fires, disaster, psychopaths and more getting betrayed by the former Chief Inquisitive and one of its highest-ranking soldiers? Awesome.

Mister Logue, this was excellent. Again, well done.


Fletch wrote:
The hardest thing I have with the races of Varisia is that I can't seem to justify them in my head with the geography. How do the darker skinned Shoanti and Varisians live so far north of the pale skinned equatorial Cheliax?

...that's easy.

A wizard did it.


Yep, I managed to pick up copies of Books Four and Five at my local op. shop for 50c each (Australian money). They're really good, have been adapting some of the stuff for D&D gaming, I even adapted the main plot of book 5 for a modern Shadow Chasers styler game last year.

I don't have any of the others though, I'd never even heard of them, and I wouldn't mind finding out how the rules were meant to work- It'd be like if I tried to work out the rules to D&D from picking up Complete Scoundrel and Spell Compendium... veeery tricky but oh-so-cool.

If anyone knows where you can get these, please let me know as well.


PandaGaki wrote:


3. A varisian rogue, who doesn't know that she is actually the runelord of wrath, everytime she gets killed her memories get wiped and her contingency spell forms a new identity.

This is really cool, I love DMs who put their players really "into" the story, I'd love to see how this turns out.

OK, after a few "Oops, I took this class instead of this one" rebuilds, we've just raided Thistletop, killed all of the goblins on top, and retreated to level up. I have:
* Abseth Tanrov, LN Chelaxian (from Korvosa) Knight 3, using Siegfried von Damaske (link) as inspiration.
* Oriseus, Elf Scout 4... basically, a ranged-combat fiend. He's just short of taking Improved Skirmish and maxing his ranks in Tumble, so he can tumble 20 feet each round and put holes in people with pin-point accuracy.
* Wesh, a Varisian Spirit Shaman 3 (this actually worked a lot better than I thought, it's a good class). Our tactical thinker and party 'face' if not leader.
* Cada, a Shoanti female Wizard 4 who's doing a lot of item-crafting at the moment, and rapidly slipping down the alignment ladder into neutrality.

They're working really well together, and I can see Skinsaw Murders being a Hell (haha) of a lot of fun.


That actually sounds really cool...

The horror setting fits, you've already got someone playing a Barbarian. They'd just have to get a bit more social power as they level up as well, so they end up commanding battles, getting visions from eons-dead seers (or druids), all that kind of stuff. You could just swap make Lashonna a sorceress instead of a dragon (that part always seemed a bit hinky to me).

Truly, this sounds great.
I wish I could play in something like this, but my wife won't even read anything Conan. She gets put off by the butt-spanking and "rippling thews of iron"... can't for the life of me figure out why.


Just adding my 2cp... these are great. I'll definitely be using Ameiko, since it's difficult to show people a page inside of the book and saying "just don't read the text" (for example, my PCs now know what Sinspawn are called, and their monster type/size). Plus, this one looks experienced, tough, and cool. The other one was a little cartoony for my tastes.

Just an idea for the Paizo guys: Any thoughts on doing a 'gallery' like Wizards, so that we can just print a full-page Sinspawn or the picture of the Skinsaw Man without having to use the actual book as the visual?


For some reason, Quasits don't seem to get the full 'resistance booster' package, they only have fire resistance. Plus, there's no mention of the runewell only doing cold damage once... I had her make saves each round, but since she was a servant of Lamashtu, I figured she was pretty much filled with wrath anyway.

Also, I had two PCs making the grapple check on her, both of them having to make Reflex saves to avoid getting splashed with the water. No luck, they just grabbed her and held her head under.

Then they figured out that the runewell was powering down from creating all the sinspawn and started spawning them, everyone standing by with readied actions to grind them into dust once they emerged. It eventually just ran out of charges and went dormant again, which pleased our wizard greatly.

As I said, I did give my cleric of Gorum character a Wrath point for his actions, apparently that'll mean something in Sins of the Saviours but not too much right now.


Well, having just hacked their bloody path through the Catacombs of Wrath, my (usually four-person, one short this week) party nearly died at Erylium's (tiny) hands, before doing something very unexpected.

They grappled Erylium, who was in range so she could cast cause fear, then dunked her, head-first in the runewell and held her there, squirming, until she drowned/froze to death.

...big disappointment on my behalf... There was I, thinking "now I have a demon, I'll show my pesky players who's winning"... and they drown the bad guy? Heck, I'm gonna award our cleric of Gorum a Wrath point for that one.
They did do very well to surprise me, though, I awarded full marks. That was certainly an interesting session.


Aaron Fagin 88 wrote:

*Moved post to correct board*

Hello, I am a charter subscriber to pathfinder (it says so on my subscription page), and when I received my copy of Pathfinder #1, I was dismayed to see that I didn't get my copy of the player's guide. Please send me the player's guide along with my issue of pathfinder #2, or if I am mistaken about my charter subscriber status, please let me know. Thank you in advance.

It's not quite as cool as having a glossy-cover copy in your hands, but you can download it for free here


OK, here are a few I'm never letting be played again.

Kyle, a Pixie Sorcerer. He spent all his time invisible and kept flying 'about 50 feet' above the party so he could just rain down destruction on the bad guys.

His 'brother' Myles, a Pixie Rogue. Sneak attack on every hit. 'Nuff said.

His spiritual successor, some wierd assassin type character. I can't remember the level/class/race build but I believe he was a Shade (FRCS) rogue/assassin/shadowdancer.... <shudder>

A build I worked out just for kicks... an 8th-level human Fighter/Exotic Weapon Master with Monkey Grip, Throw Anything, Quick Draw, Two-Weapon Fighting, Weapon Specialization... and lots of greataxes. This guy could just whip 'em out and hurl them... it was so incredibly bad I nearly disallowed myself from the gaming table.

A ghostwise halfling rogue solo-played by my brother... with the right feats, he got +17 on Hide at level 1 and just kept going, he avoided every single encounter in the game.


Thankyou very much Teresa.

As I said, greatly appreciated.

Have a great day.


Every now and then, preparing Protection from Elements (acid) seems like a bad idea?

"Trust me, it'd definitely a green dragon living in that volcano!"


I'm just working on writing my own stuff, and I'm getting a little confused by the definitions of what's SRD or usable or not usable.

At uni currently, we're studying quoting and bibliography (vaguely).

If I reference a feat/ability/whatever from (say) Complete Mage or Slayer's Guide to Pseudonatural Porcupines which isn't open content, listing only the direct stuff, not the entire feat or text (like in an adventure, "the relevant details are printed below") can I still get away with it, or am I only able to use directly declared open license and SRD stuff, and thus is WotC going to send their "spooky lawyers" around to drag me away if I use a feat from Complete Mage in my book?

Any help on this would be greatly appreciated, please.


Having *finally* seen some rules-oriented preview stuff (http://www.wizards.com/default.asp?x=dnd/drdd/20071005 for those of you with the hyped D&D insider access)... it seems like the game is not changing that much, but it *is* changing.

Obviously, there will be changes. Duh. But looking forward to (or even pushing) change is not such a bad thing. I know when I'm all excited about wanting to show off my new toys, I can be a bit dismissive of other people, maybe that's just what we're seeing on a bigger scale.
WotC said they spent the last seven years writing 4th ed, ever since 3rd ed came out. They're probably getting impatient that they even had to give us a whole year's warning. If they were able to dump the books on our collective tables and we went nuts power-building characters or roleplaying or whatever, they'd probably do that, but reality intervenes. WotC IS a company. They make money. If they didn't, we'd all be out of a hobby. It's that simple.

It's not really insulting, but it is a bit infuriating. Having been suddenly told that this is coming, that it's 9, 10 months away, that some massive changes are happening (FR for example... I didn't see that coming), that some things aren't really too different after all... I'm frustrated. I want to see hard rules. I want to play it, test it, see it! They have to keep us going along, because if they had let us know 2 years early, it would have been too long- 3rd party publishers would trail off, not sure whether to do 3.5, 3.51, 4.0, 3.14152791...., if they had warned us a week early and suddenly the books were there in stores, we would be complaining we had no warning and we wouldn't be adjusted... there has to be a period where we're expecting but not actually seeing change. It prepares us.

I'm nervous about 4th ed too. When I first heard, I was devastated. But I think, like any change, it can be a force for good as well as bad. I'm now getting to the hopefully (but cautiously) optimistic stage.

Think about it. When McDonald's had its new 'Healthy Choices' options, we didn't all go online and start posting about how insulting the CEO of McDonald's was, because he mentioned something about 'different diets for different people'... It's an option.

Some people still play 2nd edition. Some haven't even updated to a D&D where 'Edition' had a number, they just have a different coloured box. Some people will play 3rd ed without ever wanting to read the Tome of Battle.

If you don't update to 4.0, no-one's going to kick your door down and punish you. It's your choice. But maybe we should try giving it a chance. You never know, it could be even better. Maybe.

I'm not insulted that the designers couldn't remember where guardinals came from. I couldn't do it on the spot. Or that they dressed up to be in the video. That sounds cool. At least they're trying, give 'em a break.


I'm running Burnt Offerings at the moment, and I've found a few which are really good, and the rest I just improvise. So I'm not going to list 'this looks really good as' minis (mostly) but ones I think make particularly good minis for a Pathfinder game without needing something else made.
These ones are just existing D&D minis, I haven't collected anything else for a while.

* Goblin Adept (Deathknell) it has the 'scrappy, cartoony' look of Varisian goblins
* Wulfgar (Night Below) could easily be a Chelaxian barbarian with an Earthbreaker
* The Dragon Totem Barbarian (War Drums), a very nice Shoanti warrior, probably using a big nasty Klar in his left hand
* Inspired Lieutenant (War Drums) with some red paint and maybe if you removed her 'crown', she'd look an awful lot like Seoni. She's certainly showing a generous amount of leg, which is in keeping with our lovely Varisian sorceress.
* Wild Elf Warsinger (Unhallowed)... it's an elf with green hair. 'Nuff said.
* Stone Giant Runecarver (Unhallowed) this looks very much like the ones on the front of Pathfinder 4.
* Yuan-Ti Halfblood Sorcerer (War of the Dragon Queen)... the new Lamia Matriarchs from The Skinsaw Murders
* Snig, Worg Rider (War Drums) aka 'Goblin Commando with Horsechopper'?

That's all I can spot right now, I might have a look through some other game systems later and see what I can find... and maybe squeeze onto my credit card.


My group, currently:
Oriseus, CN male elf Rog2
Kada, CG female Shoanti Wiz2
Abseth Tanrov, LG male Chelaxian Pal1
Morgarion Liadon, CG male elf Clr1 (Gorum)

They just finished the Glassworks, barely beating all 8 goblins and Tsuto in one encounter (EL 5, I think, for them together). They managed to capture 2 goblins (one with an unarmed AoO as he jumped up onto a table to throw jagged glass, one who fumbled and dropped a large glass sculpture on his own head... stupid little freaks) and Tsuto. Our wizard, Kada, headed off to the display room to check things over (she's looking for a crystal ball at the moment) while Oriseus, Abseth, and Morgarion started trying to get info out of Tsuto, who they had tied to a table.
Morgarion started by describing (as a bluff, but I didn't know this at the time) "in no uncertain terms" what he was going to do to him with a large, hot shard of glass. Tsuto blew his Will save badly and blurted out everything to them. Morgarion's player mentioned to me (I was wide-eyed and a little horrified) that he was never going to actually hurt him, just threatened him, which I was very glad for.
Having been deputised in Sheriff Hemlock's absence, they've locked Tsuto up (about 3 doors down from the glassworks) in the Garrison. Of course, he *must* escape and come back later... I've been playing Savage Tide and I'm very fond of Vanthus.

They are very fond of Ameiko, and they're making themselves popular in town so far. I was thinking that this could come back to bite them. Any ideas?


Hi guys, finally received Dungeon #150 and Dragon #359 today. While the price increase took me a little by surprise (usually $13.50 AUD each, this week $20.50 each and both arrived this week... ouch), I was incredibly impressed with the content.

I can easily and conscientiously write Best. Dungeon. Ever. for this issue... the end of the Savage Tide completely blew me away. This issue took everything high-level play should be (and usually isn't) and made it even more awesome. Wayne Reynolds' tremendous cover... what can I say?

Also, kudos to Nicolas Logue (yeah, he'll probably reply to this within miscroseconds of my posting it, I know) for his excellent "Quoth the Raven", beautiful stuff.

The "Lands of Mystery" poster was very cool...

In all, guys, this issue just really made me sad that it's over. (Although I am buying, and currently running, Pathfinder)

Thank you so much, Erik, James, F. Wesley, Nicolas, Richard, Greg, Jason, and everyone else, for so many wonderful hours of reading, mysteries solved, dungeons delved, fantastic explorations, and so much more. For you, the most prestigious, most highly prized award in my "DM's trophy cabinet"... 500 bonus xp. You guys are awesome.


Excellent. Will you be at Sydcon this weekend?

It's at Saint Scholastica's College in Glebe...
www.sydcon.info

I'll be DMing part of Sal Conti's game, 'Die with Honour'


Sorry, I was completely unaware of this post.

Southern Highlands, NSW. About 1 1/2 hrs out of Sydney.

Former part-owner of a games & gaming store.


I don't know why (maybe too much Warhammer when I was 12) but I've always pronounced "Lich" as "lish". It was quite wierd to watch the D&D movie (nuff said...) and see them pronouncing it "litch".

Also, "Aasimar"... I always said "AZ-im-ar" but I recently heard it online pronounced "AYZ-im-ar".

Huh. Maybe it's just because I'm Australian.


That's quite good.
The background voice is a bit distracting, though- you lose the main voice a bit there. Still, it sounds a lot better than my idea- which was me singing it to the players. My wife probably will not approve of mine though.


Actually, I'd love to see some ideas on converting to Dark Sun. I'm an old-time player from 2nd ed and I loved the box that came with the cloth maps and everything.

Obviously, there'd be some major changes to the planes (Dark Sun not really having many of those), but what else? Would you make Demogorgon one of the Dragons of Athas (Dregoth comes to mind...)? What the heck would you do with the Isle of Dread? And would a silt sea be as scary as a water one?


We got to the island in Sea Wyvern's Wake where you resupply with some Olmans, and Avner tries to buy the chief's daughter...

One of my PCs, who was a TWF ranger/barbarian Olman (former slave, bought by Lavinia and freed) instantly raged and dropped Avner in one Two-Weapon Pounce to -9 hp, where he (luckily) stabilized.
Conrad Horst (who our Heironeous knight/cleric had saved, pardoned, and converted) decided to set up a missionary church on the island and keep Avner to restore him to health. And promised not to tell Avner why he had a couple of Shimalo'Koa scars down his back and chopped collarbones. While the Sea Wyvern sailed quietly and peacefully the next morning.

The PCs haven't been back to Sasserine yet, but I figure they'll have a proper 21-gun salute if that happens, pointed more or less in the direction of the Sea Wyvern...


Hopefully I haven't missed this thread earlier, but I remember a few Dragons back, there was a Soundtrack article for Savage Tide, but it left out the album names for the tracks, so for one or two of the tracks, it just had "main theme" or something.

Does anyone have any idea on a full soundtrack list for the Savage Tide? It would be great to have some nice background music for.


I just thought it might be more fun. I used to play the old 'Blood Wars' card game, and I remeber getting Faerinaal (Morwel's other consort) and his Eladrins together and splatting my brother's Yugoloths all over the place.

Hey, I might do it anyway. After all, my players won't have read Savage Tide. I can just swap out a few things... it won't be easy but it would be an interesting challenge changing everything from 'Into the Maw' onwards to be good-centric instead of morally flexible.

Then again, with what you guys mentioned earlier, there could still be challenges- accomplishing some mission so the Abyss doesn't smash the celestials, doing some quest to make things easier for Pelor so he can get his armies together, heck, even rescuing The Chalice from the Wells so that Heironeous' hands aren't tied ("if you even think about it, I squish 'er"). Even maybe making some minor deals with the bad guys so they don't just jump in and smush everyone involved.


This may have already been discussed, but what if you do have a paladin-type (in my campaign, we had a Knight of the Chalice) who just doesn't want to 'play nice' with Malcanthet, Iggwilv, et al.

What about the idea of resource-gathering from the good guys, going on some quest up Mount Celestia to get Pelor onboard or something? Or, my idea with my Knight of the Chalice, have him get the information revealed to the Lightning Lords (PHB2) and find out that the Chalice is in the Wells of Darkness or something?

Has anyone else tried this- being the "Good with a capital G" side, instead of the current (trendy) more 'edgy' good?

Just interested in asking...


I found it quite difficult understanding the Overload document- So you set up this 'frontier kingdom' for half a dozen adventures, assume your PCs like and will want to keep it, and then (after they've beaten hell out of a demigod thing), the ruler (a fallen paladin who half of my PCs will want to be and the other half will want to smite down) just challenges one of them to a battle and kills himself?
Boy, I'm not sure if I can score initiative against my players to say "anticlimax" before they do.


Then they got to 3FoE, and went straight into the Banite (Hextor) temple. They got to the first room, and even though none of the skeletons animated, even though I warned them about all the bells, they wanted to destroy all of the skeletons. The cultists heard and turned up, then the tieflings turned up, used their *darkness* and fled to get reinforcements.
After all this, the PCs wandered into the cultists' room and spent an hour searching the room to see if they could find treasure. The rest of the temple waited politely outside with the boar and started a big standoff.
Eventually, after our new fighter/cleric (replacing our rogue, see last post) used one of the dead cultists as a meat shield, the paladin surrendered to the Banites in order to let the others go. They promptly wrecked his plan by shooting the boar, which went feral and attacked the half-orc Banite cleric next to it. In the general chaos which followed, they managed to kill everything in the Banite temple.

They then proceeded to the Bhaal (Erythnul) temple, where they made it to the ledge opposing the grimlock archers. Our fighter/cleric fell to the bottom and fled for cover... right into the chokers. Our mage *feather fall*ed to the bottom to rescue him and got herself killed, while the paladin resorted to throwing rocks at the grimlocks. He was useless, but our keen-eyed elf archer killed both of the irritating thingies.

So, they all got out of the temple, made their way back through the mines and back to Diamond Lake, rested up, and continued through the temple to the next area, where they all promptly fell to the grimlock barbarians.

Next party (all Harpers) started through the Bhaal temple, and half of them died. After that, I let them just mysteriously find their way through the Myrkul temple, where they nearly died again, then they killed the Faceless One in 2 rounds. I gave up as GM after that, and one of the PCs has taken over to GM AoBK.


I had a similar experience... my PCs walked into the Feral Dog and eventually talked Kullen and the others into giving the information by giving them the arm back and saying "we're sorry about your friend"...then the rogue walked in with a large piece of horse anatomy he purchased from the local butcher's store, dumped that on the table, and started making lewd comments about what they owed him for returning *that* certain piece of anatomy.
Kullen raged and attacked him, but critically missed, as did the two other fighter-types. The wizardy dude cast *sleep* on our rogue, who promptly failed his save. Kullen spent the next round critically hitting (at full power attack with a +1 greataxe) and hacking our rogue into -53 hit points, then wiped what was left off his face and delivered it back to the rest of the PCs, saying "sorry about your friend".

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