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Algon the Ever-Seeking

BltzKrg242's page

976 posts (1,163 including aliases). No reviews. No lists. No wishlists. 2 aliases.


1 to 50 of 56 << first < prev | 1 | 2 | next > last >>

1 person marked this as a favorite.

I'm a fan of low powered, low fantasy. I'd have a ball.

My current character isn't much above those stats at 8th level and he's fun as heck. he's just barely above mediocre but he became the default party leader and now (Kingmaker) he's the Duke.

Super stats don't make a more fun game, they just make a more mega Character.


3 people marked this as a favorite.
MendedWall12 wrote:
I am sorry you feel that way. Many of my players love hunting through the traits for something that not only fits their character concept but also provides that nice flavorful, and mechanical bonus for them. They treat it like a little treasure hunt. When you find the trait that works well with your concept it feels great. Also, I've seen players design entire character concepts off of a trait (meaning they saw a cool trait they designed their character knowing they wanted him/her to have it).

This. Generic is like picking a feat.

Traits are designed to provide a background hook or story element as well as an in-game mechanic.
If a player really wants a trait for fluff but doesn't qualify, I'd be happy to bend but they need to explain why that is not "I want that bonus"...


1 person marked this as a favorite.

Your Flurry +1 for TWF. Yes. Penalties stack.


1 person marked this as a favorite.

Screw Mickey.. I want to see Pluto's stats...


1 person marked this as a favorite.

The action of pulling out (or pushing through) of the projectile is Part of the Heal check or Casting of a Cure spell.
The damage cause by this is already included in the damage roll.


3 people marked this as a favorite.

why is moving diagonally so much work?


1 person marked this as a favorite.
Ed-Zero wrote:
It's responses like this that are not helpful in the least.. Have you looked at the Paladin Mount ability? There is no list of creatures to take, which is why I'm posting this.. In the case where I am the GM, it's still necessary for me to know what's acceptable at what level.

It's your lack of ability to read that makes you an assmonkey...

This mount is usually a heavy horse (for a Medium paladin) or a pony (for a Small paladin), although more exotic mounts, such as a boar, camel, or dog are also suitable.

It's right there... Under Paladin: Divine Bond (Sp)

If you ask a question. Don't be an ass when you get an answer.


1 person marked this as a favorite.

Let the players decide. if one player is being a douche, the other players have a right to take it out on his character.


3 people marked this as a favorite.

I know this might not be the best place to mention/discuss, but has anyone ever played a character to a theme/story idea instead of to maximize every tidbit of power available to be gleaned?

I miss playing in a non-competitive, non "I win" style and just exploring what would a character with this background do/progress into.

Since many (I hesitate to say most)players are now all about the most bang for the least buck, story and theme seem to go out the window when choosing feats, level ups, and multi-classing.

How does one go about toning down a game to help with a convincing story line instead of catering to the power mongers? How does one find enough players that are more concerned about story and less about DPS and mechanics?


1 person marked this as a favorite.

Was there a point to this post?
Or as he says.. is the OP a troll? Is he trying to write as if he WERE an actual troll or is English a second language?


1 person marked this as a favorite.

"An intelligent man is sometimes forced to be drunk to spend time with his fools."
Ernest Hemingway


2 people marked this as a favorite.
Arbane the Terrible wrote:
There is something to be said for not forcing the GM to reshuffle their campaign world just to explain where your snowflake came from.

I want to make this my status and my quote... and my flashing billboard, and the message I burn into the moon...


1 person marked this as a favorite.

there is that...


4 people marked this as a favorite.

and most folks you encounter will point and laugh


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blue_the_wolf wrote:
In pathfinder its not exactly unusual for a player to decide they want to play some off the wall concoction like a half demon lizard man with flaming wings and a pet huge sized flaming spider.

People.. The OP was exaggerating for emphasis. Don't get hung up on semantics.

He's saying that some folks have unusual character concepts that they'd like to bring to a game.

The point being... How do you all handle unusual builds, races, and or pets?

For my part as a GM. If you are off the beaten path (core books races) you are going to take some penalties to Diplomacy and similar skills in most civilized towns and may have to have your more "normal" companions vouch for you to even be let in at all with a potential additional "gate tax".
If you are playing an "Evil" race (Drow, Svervneblin (sp?), Orc, etc) then you may be attacked on sight.


2 people marked this as a favorite.

Sword and board works just fine. the differnce between a d8 and 2d6 starts to lesson as you bonus damage starts to add up.
No you are not optimized for combat and the DPS'ers generally say it shouldn't be done but go with your image of your character and have fun.

My S&B Paladin is a great lot of fun and he actually has a couple of "gasp" non-combat feats.. "WHAT??!?!? you say?"

Not all of Pathfinder has to be combat. Create a character that you enjoy and optimization be damned.


10 people marked this as a favorite.

No god would take the powers of a paladin for such a minor offense. After the time and energy expended to call and train a righteous warrior, 1 unarmed blow would not remove his/her paladinhood.
Any GM that ruled it thus is an assmonkey.


1 person marked this as a favorite.

Antagonize Feat

It works against 1 foe and only provokes aggro or hampers them a little. A ton of spells do much better job of this?

Please review the feat as it is CURRENTLY written before posting. It seems to have been reworked not so long ago?


1 person marked this as a favorite.

How about if your GM has issues with a race, you work with him instead of being a jack hole as has been suggested by a few players here.

GM's have the right to nerf/restrict/forbid anything that they see might be an issue in THEIR game.

Bring up the problem diplomatically, present your points, and if your first choice isn't going to work, then design something that will.

Plenty of options out there to choose from that won't wreck your continued friendship with this GM and your group.


3 people marked this as a favorite.

Don't sit toe to toe.

Use terrain and Combat maneuvers to make things exciting.

Have moving terrain with checks as needed to stay on it. If everyone sits in the spot they started, yes, it's going to be boring.

Also HOW people describe what they are doing can make a big difference as well.
"I roll to hit with my longsword. 16? Is that a hit?" just sounds lame next to
"I duck below his lame attempt to hit me and stab up under his shield. A 16... If that hits then I've impaled a kidney and watch the blood ooze as I withdraw my blade."

DO NOT punish your players for using cinematic descriptions of what they are doing... If they could just as easily say "I move the 2 squares to get into base to base" OR they could say "I rush along the bannister and leap onto the banner there and slide down" and still get to the same place.. let them do the second with out rolling for it.

Let your players know about the +1 for higher ground mechanic and then provide lots of tables and crates, rocks and fallen trees. Sure make it cost like difficult terrain to get up onto it but not to get off (or standard movement with a DC 15 (or lower) Acrobatics check).

Give a "Cinematic bonus" of +1 to hit if they come up with a cool description.

etc.


1 person marked this as a favorite.

Was playing Saga Ed. Star Wars and one player died so I picked up her lightsaber (guy playing a female character it should be noted) and being able to use it (jedi/mando combo) started putting it to use.
The GM allowed the Jedi to be cloned (effectively resurrecting her at same stats/level).
So the player decides that since I touched her lightsaber I needed to die.

The GM and this player plan for who knows how long for a JEDI to hire several higher level assassins that aim only for my character and they easily kill him. I stood up. Said thanks for the game and never went back.

1. Jedi wouldn't care enough that another used their lightsaber to have them killed
2. a JEDI wouldn't hire assassins.
3. They planned this in a reach-around session that the GM was OK with. Instead of indicating that maybe this was an ASSHAT plan or suggesting the Un-Jedi-like activities might harm the players status as a Jedi, he went along with it.
4. This player was the only one allowed to have a Bloodline (sorry been a while so might not be the right word... special abilities based on family lineage...)


1 person marked this as a favorite.

the reason THAT faerie dragon is becoming a familiar is that it's not as bright as it's buddies and needs to hang out with outsiders (PCs) since the other Faerie dragons won't let him play in the reindeer games.


1 person marked this as a favorite.

TAKE MY MONEY!!!


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huge fan of low magic


2 people marked this as a favorite.
Tiny Coffee Golem wrote:
SwnyNerdgasm wrote:
Tiny Coffee Golem wrote:
SwnyNerdgasm wrote:
Sadly this thread seems to be about lines from Firefly, I'll leave now
It wasn't supposed to be just firefly. That show just has so many good one liners.
See I never found it that way, just the thought of that show makes me want to run away screaming
You're dead to me.

This!


1 person marked this as a favorite.

Let your players roll out to the side and make the whole evening as boring as humanly possible. no events, no encounters. Just a lot of "and so what would you like to do next..."

After a few nights of this, most players tend to pick up the threads you have dropped...


2 people marked this as a favorite.

wow you guys must run super low power campaigns cause d3 damage has NEVER been overpowered in any game I've ever played.


2 people marked this as a favorite.

no.

Only truly repentant enemies must be spared. If they beg for mercy it should be given.

Enemies playing on the reputation of Paladins to surrender only to expect to escape or repeat offend should be put to death. Sense motive is your friend here.

If the enemy is not evil, under what pretense were they enemies?


2 people marked this as a favorite.

My question is WHY is it meta gaming for a paladin to choose not to accompany the party on a mission of subterfuge. A paladin's bluff and deception skills are minimal and generally not in practice to any degree.

Knowing that his allies were going on a mission of that type, he was well within his boundaries to not participate. Going along would have jeopardized his friends, himself, the slaves and the mission. I say it was well played.

As has been mentioned, LG does not equal Lawful stupid. Roaring a challenge against unbeatable odds serves your god in NO way whatsoever. By sitting out he provided the opportunity for the rescue and safety of all involved.

Why do so many GMs like to screw with paladins so badly?


1 person marked this as a favorite.

And while it doesn't actually ADD to BAB you also can wear better armor without the attack penalties so it's kinda like a backhand BAB bonus?


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Handle animal already has the ability to train a mount
Instead of trying to bring your horse up to level 15, find a fantasitical creature and raise it to be your mount. I don't think you should be able to buy them. Quest for them.
You want a hippogriff? Seek out an Aerie and climb to get an egg.
You want a dragonne? Listen to rumors and tales to find the lair of one and capture a youngling.
Griffon? Axebeak?

Go forth and conquer a companion/mount. it's the one drawback to having a mount for your class. My Paladin just liberated and tamed a Bulette that has already been trained as a mount but he has a freaking magic horse...


3 people marked this as a favorite.
Kalantra wrote:
I talked with the party today and they felt it was unfair because of my build being too good. In order to settle the matter I decided to play a wizard. I will have to build my monk with a different group of people. I just haven't ever played a monk so I figured I would give it a try since I rolled so well.

You play with retards.

Get a new group. OR you can educate them on how to build better than lax/suboptimal builds.

I agree that some folks can "break" a game by over optimizing but... Being to well built that your party says you have to go?
They do realize that by you succeeding, they do as well?


7 people marked this as a favorite.

No.
You make your character how you see fit.
Unless the DM thinks your build is broken and asks to to remake it...
Tell the whining little B!tc#3$ that they have the opportunity to take the same feats and progression as you if they like.. if Not shut it!


3 people marked this as a favorite.

Humans.
Nothing worse or scarier than a well thought out and devious minded Human.
They blend, they breed, they plot.
So many ways to create and use one that they never grow tired.


1 person marked this as a favorite.

Judge Dredd


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On the point of Staffs, I'd like to see a POINTS on staff feats, traits and types.
From monk, to fighter, to wizard; more reasons to see the lowly staff on the tabletop.


1 person marked this as a favorite.

Downtime is as easy as saying that after the last game session, the party takes X number of months to recuperate and spend some of their treasure on enjoying life. Take that time to do crafting etc.
If the Characters have any profession skills they can also make a small amount of $$.
It should need to be ENFORCED by the GM. Real world, the characters would want to take a break now and again even if the players want to run back to back.


10 people marked this as a favorite.

If you only have one hand on then you do not get the 2 handed bonus.

Using two lances is patently ridiculous and attempting it should be met with 1000 lashes from a wet noodle and then a punch in the throat.


3 people marked this as a favorite.

It should NOT be the DMs purpose, on hearing that you are interested ion playing a paladin, to plot how they can manuever you into breaking your vows.
But sadly this is the mindset of plenty of DMs out there.

As long as you indicate to your DM what your paladin believes and what you expect out of him/her they shouldn't be bucking to screw you any more than any other class.

My current paladin offers mercy once. The option to atone and if it is not taken (and he uses sense motive to check on false repentance) then he will act in accordance with the local laws. Murders and bandits are subject to hanging. Lesser crimes are dealt with by imprisonment. He has 3-4 followers whose only job is to ferry prisoners to jails. Look into Leadership feat or RP it with your DM.


1 person marked this as a favorite.

I call them Duelists and "skin" the unarmed attacks as their rapier. And just calling some of the other powers/abilities by other names.

I have a pretty awesome Princess bride style Swashbuckler built on the monk class.

Improved Dirty Trick is astounding for such things as popping belt buckles to drop pants, cutting drapes from the wall to drop over head and blind or entangle, Cutting nearby candles in such a way as to spray wax and Dazzle. etc.

He's great fun and the mechanics of the class don't change a whit. Just the way I say he looks and acts.


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Is this honestly any sort of valid question? Seriously.

there are way too many words so far to determine if a sleeping guy can get his neck snapped?

Yes. move along.


1 person marked this as a favorite.
Male 1/2 Orc Rogue 2/Barbarian 1, HP:31, AC:19, t:15, ff:14, Init +6, Percep +4, Saves Fort +2, Ref +7, Will +0

Thanks for chiming in, Festric, but what will you be doing?


2 people marked this as a favorite.

The worst penalty is for mounted folks... ACP against your ride check when you are supposed to be heavy cavalry is painful.


1 person marked this as a favorite.

Brevoy seems the most "russian" like land that I can recall.

Mounted combat seems a must. Ride by attack later.

Seems like he's going to get all mixed up with a lot of dips.


2 people marked this as a favorite.

A mimic that follows them around and morphs itself into doors and chests and never actually attacks but constantly begs for food. "FEEEEED MEEE" (I've done this and the players ended up loving that "guy")
He became sort of a group pet/friend.


2 people marked this as a favorite.

Say NAY until he spends the time to create a spell entry. If he can't be bothered, then you shouldn't worry about it.


1 person marked this as a favorite.
Male 1/2 Orc Rogue 2/Barbarian 1, HP:31, AC:19, t:15, ff:14, Init +6, Percep +4, Saves Fort +2, Ref +7, Will +0

"By an ankhegs testicles! What did you do Darien?'" says Sturk, in wonderment at the healing.
"Back in the street I'd have been a goner for sure what with infection and green rot. How did you do that??"

He watches Daven roll the body, jealously...
Anything that no one else takes, Stuck will surreptitiously retrieve. 'That dagger looks MUCH nicer than my metal shard wrapped in twine.'
Stealth 1d20 + 6 ⇒ (20) + 6 = 26
And I mean everything; cloak, belt, pouches, boots if they fit, earrings, fillings (yes fillings), etc.

"What's your stick going to do Fes?" He says as he moves away from the body.

I'll hand Daven back any arrows that were still serviceable.

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