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I'm a fan of low powered, low fantasy. I'd have a ball.
My current character isn't much above those stats at 8th level and he's fun as heck. he's just barely above mediocre but he became the default party leader and now (Kingmaker) he's the Duke.
Super stats don't make a more fun game, they just make a more mega Character.
I am sorry you feel that way. Many of my players love hunting through the traits for something that not only fits their character concept but also provides that nice flavorful, and mechanical bonus for them. They treat it like a little treasure hunt. When you find the trait that works well with your concept it feels great. Also, I've seen players design entire character concepts off of a trait (meaning they saw a cool trait they designed their character knowing they wanted him/her to have it).
This. Generic is like picking a feat.Traits are designed to provide a background hook or story element as well as an in-game mechanic.
If a player really wants a trait for fluff but doesn't qualify, I'd be happy to bend but they need to explain why that is not "I want that bonus"...
It's responses like this that are not helpful in the least.. Have you looked at the Paladin Mount ability? There is no list of creatures to take, which is why I'm posting this.. In the case where I am the GM, it's still necessary for me to know what's acceptable at what level.
It's your lack of ability to read that makes you an assmonkey...
This mount is usually a heavy horse (for a Medium paladin) or a pony (for a Small paladin), although more exotic mounts, such as a boar, camel, or dog are also suitable.
It's right there... Under Paladin: Divine Bond (Sp)
If you ask a question. Don't be an ass when you get an answer.
I know this might not be the best place to mention/discuss, but has anyone ever played a character to a theme/story idea instead of to maximize every tidbit of power available to be gleaned?
I miss playing in a non-competitive, non "I win" style and just exploring what would a character with this background do/progress into.
Since many (I hesitate to say most)players are now all about the most bang for the least buck, story and theme seem to go out the window when choosing feats, level ups, and multi-classing.
How does one go about toning down a game to help with a convincing story line instead of catering to the power mongers? How does one find enough players that are more concerned about story and less about DPS and mechanics?
In pathfinder its not exactly unusual for a player to decide they want to play some off the wall concoction like a half demon lizard man with flaming wings and a pet huge sized flaming spider.
People.. The OP was exaggerating for emphasis. Don't get hung up on semantics.He's saying that some folks have unusual character concepts that they'd like to bring to a game.
The point being... How do you all handle unusual builds, races, and or pets?
For my part as a GM. If you are off the beaten path (core books races) you are going to take some penalties to Diplomacy and similar skills in most civilized towns and may have to have your more "normal" companions vouch for you to even be let in at all with a potential additional "gate tax".
Sword and board works just fine. the differnce between a d8 and 2d6 starts to lesson as you bonus damage starts to add up.
My S&B Paladin is a great lot of fun and he actually has a couple of "gasp" non-combat feats.. "WHAT??!?!? you say?"
Not all of Pathfinder has to be combat. Create a character that you enjoy and optimization be damned.
How about if your GM has issues with a race, you work with him instead of being a jack hole as has been suggested by a few players here.
GM's have the right to nerf/restrict/forbid anything that they see might be an issue in THEIR game.
Bring up the problem diplomatically, present your points, and if your first choice isn't going to work, then design something that will.
Plenty of options out there to choose from that won't wreck your continued friendship with this GM and your group.
Don't sit toe to toe.
Use terrain and Combat maneuvers to make things exciting.
Have moving terrain with checks as needed to stay on it. If everyone sits in the spot they started, yes, it's going to be boring.
Also HOW people describe what they are doing can make a big difference as well.
DO NOT punish your players for using cinematic descriptions of what they are doing... If they could just as easily say "I move the 2 squares to get into base to base" OR they could say "I rush along the bannister and leap onto the banner there and slide down" and still get to the same place.. let them do the second with out rolling for it.
Let your players know about the +1 for higher ground mechanic and then provide lots of tables and crates, rocks and fallen trees. Sure make it cost like difficult terrain to get up onto it but not to get off (or standard movement with a DC 15 (or lower) Acrobatics check).
Give a "Cinematic bonus" of +1 to hit if they come up with a cool description.
Was playing Saga Ed. Star Wars and one player died so I picked up her lightsaber (guy playing a female character it should be noted) and being able to use it (jedi/mando combo) started putting it to use.
The GM and this player plan for who knows how long for a JEDI to hire several higher level assassins that aim only for my character and they easily kill him. I stood up. Said thanks for the game and never went back.
1. Jedi wouldn't care enough that another used their lightsaber to have them killed
Tiny Coffee Golem wrote:
Only truly repentant enemies must be spared. If they beg for mercy it should be given.
Enemies playing on the reputation of Paladins to surrender only to expect to escape or repeat offend should be put to death. Sense motive is your friend here.
If the enemy is not evil, under what pretense were they enemies?
My question is WHY is it meta gaming for a paladin to choose not to accompany the party on a mission of subterfuge. A paladin's bluff and deception skills are minimal and generally not in practice to any degree.
Knowing that his allies were going on a mission of that type, he was well within his boundaries to not participate. Going along would have jeopardized his friends, himself, the slaves and the mission. I say it was well played.
As has been mentioned, LG does not equal Lawful stupid. Roaring a challenge against unbeatable odds serves your god in NO way whatsoever. By sitting out he provided the opportunity for the rescue and safety of all involved.
Why do so many GMs like to screw with paladins so badly?
Handle animal already has the ability to train a mount
Go forth and conquer a companion/mount. it's the one drawback to having a mount for your class. My Paladin just liberated and tamed a Bulette that has already been trained as a mount but he has a freaking magic horse...
I talked with the party today and they felt it was unfair because of my build being too good. In order to settle the matter I decided to play a wizard. I will have to build my monk with a different group of people. I just haven't ever played a monk so I figured I would give it a try since I rolled so well.
You play with retards.Get a new group. OR you can educate them on how to build better than lax/suboptimal builds.
I agree that some folks can "break" a game by over optimizing but... Being to well built that your party says you have to go?
Downtime is as easy as saying that after the last game session, the party takes X number of months to recuperate and spend some of their treasure on enjoying life. Take that time to do crafting etc.
It should NOT be the DMs purpose, on hearing that you are interested ion playing a paladin, to plot how they can manuever you into breaking your vows.
As long as you indicate to your DM what your paladin believes and what you expect out of him/her they shouldn't be bucking to screw you any more than any other class.
My current paladin offers mercy once. The option to atone and if it is not taken (and he uses sense motive to check on false repentance) then he will act in accordance with the local laws. Murders and bandits are subject to hanging. Lesser crimes are dealt with by imprisonment. He has 3-4 followers whose only job is to ferry prisoners to jails. Look into Leadership feat or RP it with your DM.
I call them Duelists and "skin" the unarmed attacks as their rapier. And just calling some of the other powers/abilities by other names.
I have a pretty awesome Princess bride style Swashbuckler built on the monk class.
Improved Dirty Trick is astounding for such things as popping belt buckles to drop pants, cutting drapes from the wall to drop over head and blind or entangle, Cutting nearby candles in such a way as to spray wax and Dazzle. etc.
He's great fun and the mechanics of the class don't change a whit. Just the way I say he looks and acts.
Male 1/2 Orc Rogue 2/Barbarian 1, HP:31, AC:19, t:15, ff:14, Init +6, Percep +4, Saves Fort +2, Ref +7, Will +0
"By an ankhegs testicles! What did you do Darien?'" says Sturk, in wonderment at the healing.
He watches Daven roll the body, jealously...
"What's your stick going to do Fes?" He says as he moves away from the body.
I'll hand Daven back any arrows that were still serviceable.
My Paladin LOVEs his shield (even took Shield Focus for it). It's a great place to have his God's symbol worked in as well.
Another benefit that hasn't been mentioned is that Shields can be equipped as a move action. When you get woken up at night and your normal AC is derived from armor that takes 4 MINUTES to put on. Picking up that enchanted shield reduces your feelings of nakedness. Going from an AC 10, my current character has Dex 10 :(, to an AC of 14 (heavy shield, shield focus, +1 enchantment)means I'm getting hit 20% less often. That seems a valid reason for it.