About Blargh Blark
Blargh Blark is a towering figure at 6'5" and 290lb. but those that have interacted with him know him to be more of a pussycat than a tiger as he is often lost in thought or hardly paying attention to what people are saying around him. He's not dull-witted, he just merely believes that people are saying mean things about him so why bother listening. Blargh is usually the butt of others jokes, he's a smelly bastard, and generally comes across as comically rude if asked to interact socially. Most people will send Blargh ahead of the party to laugh at his misfortune of running into traps or ambushes, to be rid of his company and smell for awhile, or in hopes that he won't return.
Tales & Lessons:
Blargh has learned the hard way, that it is best NOT to read anything written in a dungeon... at least not until there's nothing moving anymore. Also has learned that friends shouldn't go places that Blargh hasn't been yet; always turns out bad for friend.
Blargh had fun adventure in the desert once: he climbed big statues, pretended to be a sack of potatoes, thew bones at "herpies", and lost all his money in poker games with Kargas the Cargo (but stole it all back when the stiff wasn't looking).
Other things Blargh has learned include: fire hurts badly, castys summon fire from their mind, so to stop casty one must lobotomize their spells out of their skull with a falchion.
While traveling in the mountains, Blargh caught a cold, which did not put him in a kind mood for dealing with the not-yet Yeti and its momma.
Class: Rogue (Scout) 3
Trapfinding +1, Sneak Attack +2d6, Evasion, 1 Rogue Talent, Trap Sense +1
Darkvision 60', Orc Blood, Weapon Familiarity, Orc Ferocity, Scavenger
Dodge, Weapon Focus (Falchion), Power Attack
Acrobatics (3 ranks), Appraise (1 rank), Bluff (1 rank), Climb (3 ranks), Disable Device (3 ranks), Perception (3 ranks), Sense Motive (1 rank), Sleight of Hand (1 rank), Stealth (3 ranks), Survival (3 ranks), Swim (2 ranks)
Poverty (+1 survival, survival is class skill), Anatomist (+1 to critical confirmation rolls)
Weapon Training (Weapon Focus: Falchion)
Mwk Falchion (375gp), +1 Chain Shirt (1250gp), Mwk Thieves Tools (100gp), Backpack (2gp), Bedroll (1sp), Flint & Steel (1gp), Waterskin (1gp), Rations (x4, 2gp), Wand of Cure Light Wounds (31 charges; pa item), Cloak of Resistance +1 (1000gp), Sap (1gp), Sling (free), 10 Bullets (1sp)
Hunter's Lodge Membership (use Survival for Day Job checks)
Session 1 - The Darkest Vengeance (Scenario 47) - 11/12/2011
Gained: 1xp, 2pa, 515gp
Session 2 - First Steps, Part II (To Delve the Dungeon Deep) - 11/19/2011
Gained: 1xp, 2pa, 419gp
Sold: Falchion (75gp), Studded Leather Armor (25gp), Thieves Tools (30gp)
Session 3 - The Frozen Fingers at Midnight (Scenario 04) - 11/25/2011
Session failed. Robbed of all gold. Faction mission accomplished.
New Totals: 5 Fame, 5 Prestige, 50gp, 3xp ~ Level 2
Changes at Level 2:
Session 4 - Murder on the Silken Caravan (Scenario 03) - 12/2/2011
Spent: 2pa on Wand of Cure Light Wounds (50 charges)
Session 5 - The Infernal Vault (Scenario 55) - 12/3/2011
Spent: 1000gp on Armor Upgrade to +1, 1000gp on Cloak of Resistance +1 (found in scenario)
Session 6 - The Quest for Perfection (Part 1): The Edge of Heaven (Scenario 3-09) - 12/09/2011
Spent: 5 charges on Wand of Cure Light Wounds
Changes at Level 3:
Session 7 - ?