Golden Goblin Statue

Blarg Pussboil's page

27 posts. Alias of Iron-Dice.


About Blarg Pussboil

BLARG PUSSBOIL CR 1
Male Goblin Bard 2
NE Small Humanoid (Goblinoid)
Init +5; Senses Darkvision (60 feet); Perception +6
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DEFENSE
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AC 17, touch 14, flat-footed 14. . (+2 armor, +1 shield, +3 Dex, +1 size)
hp 15 (2d8+2)
Fort +1, Ref +6, Will +4
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OFFENSE
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Spd 30 ft.
Melee Dogslicer +3 (1d4+1/19-20/x2) and
. . Unarmed Strike +3 (1d2+1/20/x2) and
. . Whip +3 (1d2+1/20/x2)
Ranged Sling +5 (1d3+1/20/x2)
Special Attacks Bardic Performance (standard action) (7 rounds/day, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 12), Bardic Performance: Inspire Courage +1
Bard Spells Known (CL 2, +3 melee touch, +5 ranged touch):
1 (3/day) Cure Light Wounds (DC 12), Hideous Laughter (DC 12), Grease (DC 12)
0 (at will) Open/Close (DC 11), Dancing Lights, Ghost Sound (DC 11), Mage Hand, Lullaby (DC 11)
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STATISTICS
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Str 12, Dex 17, Con 12, Int 12, Wis 13, Cha 12
Base Atk +1; CMB +1; CMD 14
Feats Bard Weapon Proficiencies, Martial Weapon Proficiency: Dogslicer
Traits Bully, Reactionary
Skills Acrobatics +7, Bluff +6, Climb +0, Disguise +6, Escape Artist +7, Fly +6, Intimidate +2, Perception +6, Perform (Act) +6, Perform (Wind Instruments) +5, Ride +6, Stealth +14, Swim +0
Languages Common, Goblin
SQ Bardic Knowledge +1 (Ex), Versatile Acting +6 (Ex), Well Versed (Ex)
Combat Gear Buckler, Bullets, Sling (10), Dogslicer, Leather, Sling, Whip; Other Gear Backpack (empty), Caltrops (5), Candle, Disguise kit (10 uses), Oil (1-pint flask)
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SPECIAL ABILITIES
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Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (7 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 12) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Versatile Acting +6 (Ex) You may substitute the final value of your Perform: Act skill for Bluff or Disguise checks
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependant effects.