Blanmieux's page

519 posts. Organized Play character for Gayel Nord.


Classes/Levels

init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.

Gender

0

About Blanmieux

Last update: 28 july 2017 (At the end of 8-00)

43907-5
fame 31.
prestige 19.
xP:17
Gold:1508

Buff (Last update): None

Debuff: None

Statistics:
Male Human Unchaîned barbarian (invulnerable rager) 6
N Medium Humanoid (Human)
Init +0; Senses Perception +9
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DEFENSE Dr 3/- resist cold 2 Ignore 3 point of ability penality or damage and 1 negative energy when raging.
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AC 16, touch 10, flat-footed 16 (+0 armor, +0 dex, +0 shield)
hp 83 damage reduction:3; Cold 2
Fort +11, Ref +4, Will +4 ; +1 will to illusion, +2 curse
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OFFENSE [ooc]if attacked +1 to damage to the attacker)
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Speed 40 ft. 30 with armor

Melee
+1 adamantine scythe +11 (2d4 +7) x4 (rage +11 (2d4 + 9)
Max damage (pw) +7 (2d4+13) x4 (rage +powerful stance+vengeful +18
Cold iron lance masterwork +11 (1d10 +6/ x3)
alchemical silver Earthbreaker + 11 (2d6+6/x3)
Masterwork Cold Iron Sarrisa +11 (1d8+6/x3)Source Giant Hunter's Handbook pg. 24
sap
+10 (1d6+4)

Ranged
1 hand axe
1 light hammer
2 Alchemical silver light hammer
1 long bow
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STATISTICS
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Str 19, Dex 10, Con 18, Int 10, Wis 10, Cha 10
Base Atk +4; CMB +4; CMD 18
Traits
Vengeful +1 to damage if hit.
librarian
Feats
Power attack
toughness
Additionnal rage power
Additionnal rage power
Skills (25 points; 20 class, 0 INT, 5 race)
(1) acrobaties +4
(2)bluff +2
(3)diplomacy +3
(1) knowledge nature +4
(1)knowledge religion +1
(1) knowledge history+2
(3) climb + 10
(1) intimidation + 4
(4) swim +11
(6 ) percepetion + 9
(6) Profession librarian + 9
(1) survival + 4
ACP -0

*ACP applies to these skills
Non-Standard Skill Bonuses

Languages Common, Hallit

Special Abilities:

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SPECIAL ABILITIES
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Unchaîned barbarian

All of the following are class features of the barbarian.
Weapon and Armor Proficiency
A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Fast Movement (Ex)
A barbarian's base speed is faster than the norm for her race by 10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's base speed.
Rage (Ex)
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting).
A barbarian can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A barbarian can't enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.
Superstition (Ex): The barbarian gains a +2 competence bonus on saving throws made to resist spells and spell-like abilities. This bonus increases by 1 for every 4 levels the barbarian has. The barbarian cannot be the willing target of any spell and must attempt saving throws to resist all spells, even those cast by allies.

Reckless Stance (Ex): The barbarian can attack with abandon at the expense of her defense. She gains a +1 bonus on attack rolls, but takes a –1 penalty to AC. This bonus and penalty increase by 1 at 4th level and every 4 levels thereafter. This is a stance rage power.

Inspire Ferocity (Ex) (Pathfinder Unchained pg. 11 (Amazon)): While in the reckless stance, the barbarian imparts the stance’s bonus and penalty to all willing allies within 30 feet of her. A barbarian must have the reckless stance rage power to select this rage power.

Powerful Stance (Ex): The barbarian can focus her ferocity. She gains a +1 bonus on melee damage rolls and thrown weapon damage rolls. This bonus increases by 1 for every 4 levels the barbarian has. This is a stance rage power.

PFS Legal Renewed Vitality (Ex) (Pathfinder Unchained pg. 12 (Amazon)): The barbarian ignores the effect of 1 point of ability penalty or ability damage per 2 levels she has (maximum 10). At 6th level, the barbarian can also ignore 1 negative level per 4 levels she has. She takes the full effects of the ability penalties, ability damage, or negative levels once her rage ends.

Unvulnerable barbarian. 1/2dr/ by level and 1 cold each three level.

Gear/Possessions:

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GEAR/POSSESSIONS
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crowbar
sledge
portabole ram
sifflet
shovel
acid x3
antiplague x2
anti toxin x2 (one used)
wayfinder
alchemist fire x2
alchemical grease (4/4)
ioun touch
swarmbane clasp
wand of cure light wound (13/50)
wand of cure light wound (20/50)
Wand of infernal healing 2pp (46/50)
Cap of human disguise
pathfinder pouch http://www.archivesofnethys.com/MagicWondrousDisplay.aspx?FinalName=Pathfin der%20Pouch
bookmark of deception (upstanding archivist boon; reduced price)
Scroll of darkvision
scroll of enlarge person
potion of enlarge person (2/2)
potion of cure light wound.
Potion of Daylight 2pp
Boot of the cat
potion of fly 2pp.
Cold iron Sarisa
cloak of resistance +2
Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 0 lb.

adventure done and boon:

The dragon demand (1)
The night march of kalkamedes (boon gift of the ghaele)
Emerald spire : the tower ruin (boon Goblin bane)
The palid plague (exemplar of falcon hallow, hero of the fey)
Scions of the skykey part 1
The marchand wake
The overflow archive (Darklands study, up standing archivist
Out of Anarchy (Master of secret)
Siege of serpent (gm star used Combat and resilience)
You have what you hold (scarsny)
Faithless and forgotten part 1 (Ally of the green)
Faith and the faithless part 2 (Archaeological expert, imperium initiate)
Faith and the faithless part 3 (Delvehaven star, Eye for traitor)
The sky key solution (Aslanti Wonder, Champion of time :Defender of time, Timelost chronicler.)
The cosmic captive (Ranglinori's Dept 2/2; elemental conquest.)

non faction boon.
Arminer

Faction card
Hex adept +2
Archivist (language

Appearance and Personality: