Baphomet

Blane Bonesnatcher's page

173 posts. Organized Play character for OlSmokey.


Full Name

Blane Bonesnatcher

Race

Ratfolk

Classes/Levels

TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

Strength 5
Dexterity 16
Constitution 14
Intelligence 20
Wisdom 11
Charisma 7

About Blane Bonesnatcher

Blane Bonesnatcher
Ratfolk witch 1
N Small humanoid (ratfolk)
Init +9; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 8 (1d6+2)
Fort +2, Ref +3, Will +3
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Offense
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Speed 20 ft.
Ranged light crossbow +2 (1d6/19-20)
Special Attacks hexes (cackle APG, evil eye APG), swarming
Witch Spells Prepared (CL 1st; concentration +6)
1st—cure light wounds (2), charm person
0 (at will)— detect magic , read magic , stabilize
Patron Death
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Statistics
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Str 5, Dex 16, Con 14, Int 20, Wis 11, Cha 7
Base Atk +0; CMB -4; CMD 9
Feats Extra Hex APG
Traits indomitable faith, reactionary
Skills Acrobatics +3 (-1 to jump), Knowledge (history) +9, Knowledge (nature) +9, Knowledge (planes) +9,
Perception +3, Profession (soothsayer) +4, Spellcraft +9, Use Magic Device +4;
Racial Modifiers +2 Perception, +2 Use Magic Device, rodent empathy
Languages Aklo, Common, Draconic, Kelish, Undercommon, Varisian
SQ ratfolk witch, witch's familiar (greensting scorpion)
Other Gear light crossbow, backpack, bedroll, belt pouch, candle (10), chalk (10), flint and steel, ink,
inkpen, mess kit UE, piton (3), pot, silk rope (50 ft.), soap, spell component pouch, torch (10), trail rations
(5), waterskin
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Special Abilities
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+5 foot range (Evil Eye -2 [8 rounds, DC 15] [Su]) Add +5 feet to the range of one hex with a range other than "touch."
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Darkvision (60 feet) You can see in the dark (black and white only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (8 rounds, DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Rodent Empathy Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Swarming (Ex) Can share a square with another with swarming, if both att the same foe, he is flanked.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.