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For those how aren't sure.
5e D&D will be split into 3 artificial tiers, I say artificial because there aren't realy any firm lines between them.
Basic D&D - This is going to be the most basic version of the game, the simplest character creation rule, only fighter, cleric, wizard and rogue and only humans, elves, dwarves and halfings. No feats, each class will have predetermined subclasses (all rogues will be thieves etc) and probably predetermined backgrounds. On the DM side you will have the most basic rules for exploration, combat and interaction with some magic items and some iconic monsters (orcs, a giant, a huge dragon etc).
All of this will be available for FREE on WotC site.
Standard D&D - This is going to grow directly from the basic game, it will basicaly allow you to add to the basic game as much as you would like, it will include 11 classes and 7 races, with full subclass, feat support and background support on the character sides, on the DM side it will include the entire section of Combat, Exploration and Interaction rules plus the full gamut of monsters for the game. It will come out in stages with the PHB, MM and DMG coming out two months apart in order to give enough time to make sure editing is done right.
Once the MM is out the free Basic D&D PDF will be updated with a Beastiary and once the DMG is out it will be updated with a DM section. (I think that we will end up with 3 different PDF and not one big file).
Advance D&D - This is the D&D bonanza, it's for the DM and groups that want to change their games in a serious way, while the standard game will have dials for lots of stuff, the advance game will be about complete rules modules that either expand or replace existing systems, some of this modules will be in the DMG (we know that the DMG have a section for point based magic system and a section on henchmen and followers) I'd imagine that the DMG will include things like aerial combat and downtime mechanics and we will probably see other things down the road.
The time line for the release of Basic D&D is the PHB parts in July for use with the starter set (the starter set got everything the DM need to know and do to run it, the PHB stuff is for players who want to use their own characters instead of the pregens).
Rest of the stuff will be out when the next books will be out.
This approach got several great things going for it:
A. First it gives a potential consumer several entry points: free, $20 starter set, $29 adventures, $50 PHB, and so on.
B. It clearly allow different groups AND different players to play the same game only with different level of complexity (between players) and gamestyles (between tables) while essentially playing the same game.
C. I might be wrong here but it seems like they are moving the focus from lots of splat books to adventures and maybe module books, this approach will promote a horizontal growth instead of a vertical one.
That's my take on this thing.