Eagle Knight of Andoran

'Blackjack' Jaques's page

626 posts. Organized Play character for Nik B..


Race

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

About 'Blackjack' Jaques

nikolausb@hotmail.com
PFS 826-6

Knight-Captain 'Blackjack' Jaques
Male half-elf Unchained Barbarian 2/bard 4/steel falcon (andoran) 5 (Pathfinder RPG Adventurer's Guide, Pathfinder Unchained 8)
CG Medium humanoid (elf, human)
Init 6; Senses low-light vision; Perception +16
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Defense
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AC 23, touch 14, flat-footed 20 (+9 armor, +1 deflection, +3 Dex)
hp 106 (11 HD; 4d8+5d10+2d12+37)
Fort 11, Ref 10, Will 12; +2 vs. enchantments, +4 morale bonus vs. charm, compulsion, and possession, +4 vs. bardic performance, language-dependent, and sonic, +4 morale vs. fear (+6 with some abilities)
Defensive Abilities dual minded[APG], heart of freedom, uncanny dodge; Immune sleep
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Offense
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Speed 40 ft., swim 40 ft.
Melee +1 keen silversheen nodachi +16/+11 (1d10+7 P & S/15+) or
. . cold iron dagger +8/+3 (1d4+4 P or S/19+) or
. . sap +8/+3 (1d6+4 B nonlethal) or
. . silversheen trident +9/+4 (1d8+4 P)
Ranged darkwood composite longbow +14/+9 (1d8 P/×3)
Special Attacks rage (9 rounds/day), bardic performance 14 rounds/day (countersong, distraction, fascinate [DC 16], inspire competence +2, inspire courage +2), enemy of slavers, heroic speech, rage power (good for what ails you[APG])
Bard Spells Known (CL 4th; concentration +8)
. . 2nd (2/day)—glitterdust (DC 16), heroism
. . 1st (4/day)—cure light wounds, feather step[APG] (DC 15), grease, vanish[APG] (DC 15)
. . 0 (at will)—detect magic, know direction, light, mage hand, message, prestidigitation
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Statistics
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Str 18, Dex 16, Con 16, Int 12, Wis 12, Cha 18
Base Atk +10; CMB 14; CMD 28
Feats Blind-fight, Eldritch Heritage[UM], Furious Focus[APG], Iron Will, Power Attack, Skill Focus (Knowledge [nature]), Weapon Focus (nodachi)
Traits elven reflexes, vagabond child (urban)
Skills Acrobatics +9 (+13 to jump), Appraise +5, Bluff +16, Climb +9, Diplomacy +16, Disable Device +10, Disguise +11, Escape Artist +6, Handle Animal +11, Intimidate +11, Knowledge (arcana) +8, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +18, Knowledge (nature) +10, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +6, Perception +16, Perform (oratory) +12, Perform (sing) +16, Profession (sailor) +16 (+19 on Andoren vessels), Ride +9, Sense Motive +16, Sleight of Hand +6, Spellcraft +6, Stealth +7, Survival +6 (+11 in the wilderness, +8 to avoid becoming lost), Swim +16, Use Magic Device +11; Racial Modifiers +2 Perception
Languages Common, Elven, Polyglot, Thassilonian
SQ bardic knowledge +2, chainbreaker, comrade's bond, elf blood, fast movement, luck of the eagle, natural traps, sailor and survivalist, subtle manipulator, superior aid, talmandor's blessing, talmandor's fury, versatile performance (sing)
Combat Gear cloak of the hedge wizard (transmutation)[UE], oil of bless weapon, potion of invigorate, potion of negate aroma, potion of remove sickness, potion of spider climb, potion of touch of the sea, scroll of comprehend languages, deadeye's lore, detect secret doors, feather step, scroll of comprehend languages, identify, invigorate, acid (2), air crystal, alchemical grease[APG], alchemist's fire (2), alkali flask[APG] (2), antiplague[APG] (2), antitoxin (2), bladeguard[APG], healer's kit, heatstone[ISWG], holy water, vermin repellent[UE]; Other Gear +3 rallying mithral agile breastplate[APG], +1 keen silversheen nodachi[UC], cold iron dagger, darkwood composite longbow, sap, silversheen trident, amulet of the godcaller, belt of physical perfection +2, circlet of persuasion, cracked deep red sphere ioun stone, cracked dusty rose prism ioun stone, cracked gold nodule ioun stone, cracked incandescent blue sphere ioun stone, cracked incandescent blue sphere ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked pale blue rhomboid ioun stone, cracked pale ruby trillian ioun stone, cracked pearly white spindle ioun stone, cracked scarlet and blue sphere ioun stone, cracked turquoise sphere ioun stone, cracked vermillion rhomboid ioun stone, eyes of the eagle, handy haversack, headband of mental superiority +2, ioun torch ioun stone[APG], ring of protection +1, ring of resistance +1, slippers of scampering, wayfinder[ISWG], belt pouch, blanket[APG], block and tackle, crowbar, empty waterskins (1 lb) (4), flint and steel, grappling hook (2), masterwork thieves' tools, miner's pick, pole, portable ram, sack, sack, shovel, silk rope (200 ft.), skeleton key[UE], sledge, smoked goggles[APG], soap, sunrod (2), torch (2), trail rations (5), Animal Companion, amulet of mighty fists +1, armbands of the brawler, exotic military saddle, mwk parade barding, saddlebags, warship, 149 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 14 rounds/day) Your performances can create magical effects.
Blind-Fight Re-roll misses because of concealment, other benefits.
Chainbreaker (Ex) Ignore 10 hardness of chains/bindings & +10 bon to escape manacles/ropes.
Comrade's Bond (4) (Ex) Move, grant allies in 30 ft half Enemy of Slavers bonus for 4 r.
Dual Minded +2 Will saves.
Elf Blood
Elven Immunities - Sleep
Enemy of Slavers +4 (Ex) Slavers/slave owners are favored enemies (as ranger). Doesn't stack.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Good for What Ails You (Ex) While raging, drink alchohol to re-save vs. various conditions.
Heart of Freedom (Ex) +4 morale bon to saves vs. charm, compulsion, or possession.
Heroic Speech (9 rounds/day) (Su) Can inspire courage as a bard of equal level. Stacks with bard levels.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Luck of the Eagle (1/day) (Ex) 1/day, reroll any d20 roll and take 2nd result.
Natural Traps (Ex) Can create a variety of booby traps in natural environments.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 9 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Sailor and Survivalist (Ex) +5 bon to Survival to get along in or navigate wilderness.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Subtle Manipulator (Ex) Full rd, Sense mot vs. target's Will save to gain +5 circ bon to Diplo for 1 days.
Superior Aid (Ex) Aid another grants allies a +4 bonus.
Swim (40 feet) You have a Swim speed.
Sylvan Your magic shows a kinship to that of the beast-talkers and shapechanger fey.
Talmandor's Blessing (Su) +10 comp bon to Acrobatics for high/long jumps & constant feather fall.
Talmandor's Fury (1/day, DC 19) (Su) 1/day, free, 30 ft fear aura 5 rds (Will neg), allies reroll charm/compulse save.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Versatile Performance (Singing) +16 (Ex)
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• SIHEDRON BRAND (ENDURANCE: Once per day, Temp HP = twice character level. +2 Profane Fort
• OCHER RHOMBOID IOUN STONE: Detects as Evil, adds 1 Feat (Blind Fighting)
• RUNE OF POWER TATTOO: Once per day as a swift action, cast protection from good/evil/chaos/law -only prevent bodily contact with summoned creatures duration 5 minutes. [Pack (HmBrw)]

*All ioun stones are embedded

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Talmandor CR –
Male roc (Pathfinder RPG Bestiary 236)
N Large animal
Init 5; Senses low-light vision; Perception +5
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Defense
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AC 31, touch 14, flat-footed 26 (+3 armor, +5 Dex, +14 natural, -1 size)
hp 58 (9d8+18)
Fort 7, Ref 11, Will 6 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion
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Offense
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Speed 20 ft., fly 80 ft. (average)
Melee bite +13 (1d8+8 B & P & S), 2 talons +14 (1d6+8 S plus grab)
Space 10 ft.; Reach 10 ft.
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Statistics
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Str 24, Dex 20, Con 13, Int 3, Wis 13, Cha 11
Base Atk +6; CMB 14 (+19 grapple); CMD 29
Feats Death From Above[UC], Iron Will, Power Attack, Toughness, Weapon Focus (talon)
Tricks Attack, Attack, Attack Any Target, Bombard, Break Out, Come, Deliver, Down, Fetch, Get Help, Guard, Hunt, Rescue, Watch
Skills Acrobatics +11 (+7 to jump), Diplomacy +0 (+2 vs. people from chosen country), Escape Artist +5 (+6 competence to break a grapple), Fly +11, Intimidate +0 (+2 vs. people from chosen country), Perception +5
SQ devotion
Other Gear mwk parade armor[UE], amulet of mighty fists +1, armbands of the brawler[UE], exotic military saddle, saddlebags, warship
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Special Abilities
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Death from Above Gain +5 bonus on attack rolls when charging from higher ground or flying
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Evasion (Ex) No damage on successful reflex save.
Fly (80 feet, Average) You can fly!
Grab: Talon (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.

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Ships
The Voracious - Sevenfingers Ship
the Raven - Warship