I managed to get the players together for another session. This is the first one with many big alterations to the AP. A new player joined us this time, while one was absent.
In which a murder is committed, a investigation is conducted, a trio of evil-doers is brought to justice and a terrible secret is brought to light.
Despite the misgivings of the people of Lepidstadt, our heroes are of high spirits. Judge Daramid invites to dinner, promising a taste of the regional cuisine. They visit a small tavern that Embreth calls the best restaurant for traditional Lepidstadt dishes. There they meet Professor Wilhelm von Eisenberg, a friend of the late Petros Lorrimor, who seems to have taken his friend's death to heart; he is busy drinking himself into a stupor. Our heroes decide to invite him to their table and commence their meal, which turns out the huge amounts of black pudding, lamb, potatoes, dumplings, black soup, all dripping with fat. Afterwards they return to the judge's house and get some much needed rest, secure in the knowledge that they saw justice done.
Only to be woken by a servant of justice early in the morning. There has been a grisly murder, and our heroes are wanted for questioning! The priest of Belenus has been shot and stabbed, and the wounds match the weapons of our heroes. Together with Embreth they go the the courthouse and face Otto Heiger, the grim advocate, who relishes in breaking the whole news to them. They are the prime suspects in this case and are questioned and told not to leave the city. Although Judge Daramid assures them that Otto Heiger may be harsh, but not unjust, our heroes feel uncomfortable with the direction of the official investigation and decide to conduct one of their own.
They gather clues, experiment with alchemical precision and gather information. Fortunately, Professor Wilhelm von Eisenberg joins them. He is good at asking questions and not yet reviled by the good people of Lepidstadt. This leads them to the townhouse of Count Alpon Carromarc. They break and enter it stealthily and discover the dead body of the caretaker. After alarming the city watch, they search for more clues. This leads them to believe that agents of the Whispering Way spent several nights in the house, right at the time of the theft at the university. Most have left several days ago, but three remained behind. Exchanging knowing glances, our heroes deduct that these three are responsible for the reprehensible murder. Since the assassins are unaware of the discovery of their hideout, our heroes spent the night in the townhouse.
And almost catch a shadowy figure trying to sneak in. They give chase and follow the fleeing person out of the city, on the northern road along the Moutray. While they are sure that they are right behind the culprit, they do not seem to able to close in on him. And while traveling through a small wood, they are ambushed! Three deadly assailants attack, a crossbow-sniper hidden in a tree, a two-gunslinger and a fierce warrior woman. The fight is short, but very brutal. Our heroes manage to slay the sniper and the gunslinger, while knocking out the warrior.
Afterwards they question their captive. She does only know a little, as the main connection to the Whispering Way was the gunslinger. But she does know that some of the insidious necromancers are at Schloss Carromarc! Our heroes gather their loot, some of it rather quickly, and return her and the bodies to Lepidstadt. Otto Heiger is not happy, but just as Embreth said, he respects the law. Our heroes buy horses and race onward to Schloss Carromarc.
They reach it at dusk. It sits atop a waterfall, a large, fortified manor connected to the either side of the river by two narrow bridges. Our heroes approach the gatehouse with trepidation, and rightly so, as they are promptly assaulted by skeletal fiends and minions of the Whispering Way. A fierce combat ensues, but our heroes emerge triumphant!