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Black Dragon

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I don't have a problem with players playing evil characters. We have many in our group, and others who through actions have had their alignments shifted to evil (Or back to good if the senario fit.) But I think that I need to explain my view of good and evil, law and chaos.

The law and chaos aspect of alignment determins the characters world view. Do they believe that the world and the heavens are ordered and structured, or do they believe it is chaotic with no real pattern?

With the good and evil axis, this is determined by the characers outlook. Are they out to help those around them and do the right thing, or are they looking out for number one, and the rest of the world can be damned?

The fact that a character is evil aligned doesn't mean that they can't do good things, though they may be doing them for selfish reasons. Just like I believe a character can commit acts of great evil while trying to do good things.

I think that you try to make complicate things when you view the little evils of day to day life with the huge evils of Hell and the Abyss. If you have to go that far down the spectrum to find true evil, then nothing that a player can do will ever be considered evil.
I have seen plenty of posts about characters actions that in my world would have gotten them a chaotic evil alignment, that the DMs just laugh off with out saying a word.


IT was also covered in the novel Mistress of the Night (FR) by David Gross and Don Bassingwaite, part of the recent Priests Series. In the book it deals with a group called the New Moon Pact which are lycanthropes that have learned to control their abilities, and yes they are followers of Selune. We've actually been using them in our game.


What haven't we used? Let see, We have dozens of characters based on comic book characters (Spawn, The Darkness, Witchblade,almost everthing X-men and Deadpool. Tiger Lilly even used the CrossGen Comic the First as a basis for a Pantheon), I've used Elric as an NPC, The Cenobites from the Hellraiser series as Lords of The Abyss (Including the idea of the Abyss being and endless maze). Predators and Aliens, Mortal Kombat characters... god I can't even remember all of them over the years. I had one player that did up a Sith Lord. Pretty much anything that We could come up with we would convert it into stats and run with it. Though we tried to stick to more serious stuff, not so much comedy. Not to mention characters converting characters from the Forgotten Realms books like Drizz't Do'Urden, Artemis Enterie, Elaith Craulnober, Arilyn Moonblade and Danilo Thann, and Minsc and Boo (Ranger and his miniature Giant Space Hamster from the Baldur's Gate PC Video Game). We've pretty much let our players runamuck. It has created some really interesting stories, and it has been interesting to see the characters evolve away from their original story and context. Also using outside sources like this has helped to not only keep new fresh ideas flowing into the game, but has helped me to develope villains that can keep up with the high level campaigns that I run.


ehb1022 wrote:

What do 60th level PCs do in a campaign? Most of the dieties in the old manuals rounded out in the high 20s. i'm not being critical, just curious how a DM would handle a group this powerful (and why he'd want to).

Part of it is the power structure of my world (one of them anyway). There are creatures in my world that exhist in a place that encompasses normal reality called the Cosm. These creatures are the true creaters of all reallity and are the creaters of all the mortal worshipped deities. There are three major powers that controll all time and space, and all other Cosm creatures are creations and off shoots of the three. THe main antagonist that I use is a Shapeshifter named Pierce who was the first creation of the Three. His abilites are virtually unlimited, and is able to assume the form of any creature that he has ever been in contact with, and any individual (including Deities). His primary roll is as an assassin, serving and protecting the Three from Upstarts in the Cosm, trying to usurp their power, but as is prone to happen with creatures of that extream power and near Immortal lifespan, he grew board with his life and began watching the lives of mortals, Then he began manipulating them, pitting them against one another. once he weeded out the weak, her than began pitting the mortals against some of their gods. Then when only a few were left standing he began to pit those few epic level characters against the rivals and upstarts of the Cosm.

It plays out like an Epic level chess game with this one board creature setting things into motion and playing different pieces, causing strife and blood shead, and suffering on a grand scale for no reason other than his own ammusment.
It is basically the equivilant of having an NPC that in the characters reality has taken up the role of DM and is manipulating them, with or without their knowledge for no reason other than his own enjoyment. Believe me, it's not easy in the lease. My players are amazed at how many little loose ends come back to bite them, and how small actions can set into motion events that will quickly spiral out of control.
With Epic level characters, throwing bigger and bigger monsters at them serves no purpose. But wrap them in a soap opera full of intrigue and subterfuge and they will be begging for more. The onther thing is to make it very clear to them that no matter how powerful they become, they are dealing with forces beyond their comprehension let alone their skills.


How often will DMs single out characters in you campaigns? I tend to do it quite often, depending on how the players acting. IF they are being pushy with the NPCs or shoving the other players out of the way so that their charater is in the forefront (This usually happens with soemone running a jack-of-all-trades character). But I've seen some DMs post on the boards that absolutly will not single a character out, even when the storyline calls for it out of fear of offending the player. Any thoughts?


High level has never been an issue in our game. We have normal character advancment plotted out through 60th level, with active PCs and NPCs around that level. Through magic characters have extended their life spans to almost immortality, so elven longevity isn't an issue.


WaterdhavianFlapjack wrote:
Blackdragon wrote:


In our AoW group, my brother-in-law plays a minotaur named Carne of the clan Asada (some of you will get the joke).

Does he eat alot of meat?? :)

BTW, a dex of 11 is average, so Ooops shouldn't be dropping everything. Now, if he had a dex of 4 or 5, then he should be.

WaterdhavianFlapjack

In our group a dex of 16 to 20 is average.


What was the Greatest Munchkin Moments to ever take place in a game (Either your own, or someone you played with)?

My favorite Munchkin Moment was with my friend Who was playing a Wererat thief who after defeating a group of goblins that were held up in a shack decided to execute a single goblin survivor she found in the cellar. Other members of the party wanted to take the goblin alive, but she refused. Her character went down after it into the cellar only to find that the cellar was full of moonshine (Left over from it’s original purpose) which the goblin began throwing at the wererat as she descended the stairs (Followed by a lit lantern). Then there was that whole burning and screaming thing (the goblin had a ring of fire resistance) and the goblin got away, up the ladder and into the surrounding woods. The Wererat chased him, wererat still on fire, into the woods, throwing daggers at him (Never hitting by a mile) before the goblin climbed a tree to get a way. At this point, the Munchkin, ahem I mean wererat was a half mile into the forest, having left her entire group in the clearing to run off and chase the goblin. Approaching the tree she threw another dagger and missed. She did manage to hit the tree or should I say Treant (At this point I was trying to teach her a lesson.) who promptly beat the stuffing out of the wererat. The Goblin survived.
Later on in the campaign the wererat ran into the goblin again deep in a dungeon. She stumbled on him alone in a alchemy lab and jumped on him trying to kill him out of revenge. What she ended up doing was jump both feet into a Munchkin trap (the goblin has stumbled into the lab, and found a collection of pretty potions, and being less intelligent that most, drank them all at once. I found this trap on-line.) She attacked him thinking it would be an easy kill, only to find Super Goblin after taking a potion of invulnerability, Potion of storm giant strength, speed and super heroism. At which point the goblin stabbed her to death with her own short sword (Which she fumbled and dropped on her sneak attack). To this day the goblin hasn’t been killed (Though he does have a name now: Fang Munchkinbane) and the player still swears she will get revenge on the goblin. Some munchkins never learn.


Lets see, I have a Kerpcha (Sentient Fey Squirrel from 2ED, I haven’t seen the stats in 3ED) based loosely on the internet cartoon character Foamy the Squirrel. (Do a Google search!)
I have a female Lamia Fighter/ thief. Both of these are my AoW characters.
In the Shackled City adventure path, I play a Kobold Paladin (Lawful Good, follows the Middle Earth Deity Orome). And an Insane High elf sorceress/ alchemist who specializes in blowing stuff up (Including herself and other party members.) She is the Kobold Paladins best friend, though he thinks that there is something wrong with his Aura Sight, because she registers as Evil. She on the other hand treats him like a beloved pet. (Kobolds in our worlds are basically 3 ft tall bi-pedal dogs with small knob horns.)
In our AoW group, my brother-in-law plays a minotaur named Carne of the clan Asada (some of you will get the joke). He also plays a priest in my Forgotten Realms campaign that has multiple (split) personalities. His name is Cul or Luc depending which personality is to the for front. One personality is lawful good and follows Ilmater, the other is Chaotic Evil and follows Cyric. He also plays a Dwarf Battlerager based off of Thiboldorf Pwent from the Drizz’t Do’Urden book series.
With my Toril setting I have several NPCs that are fun to hang with. I have a Mining group that is led by a dwarf, but had a mix of dwarves, goblins and kobolds working in it.
I have a dwarven town constable that has a bugbear and a quickling as deputies (the quickling is obsessive compulsive.)
In Tiger Lilly’s Middle Earth Campaign, I run a Black Troll fighter/ psionicist (Think like the big armored ones from the siege of Minas Tirith in the movie Retune of the King). I also have a Hybisil Archer (a centaur deer with deer antlers and a deer like face.) and the I have my goblin Ooops. Ooops started out as a joke character I did up following around my friends Orc Mechanic (Based off of the orc mechanics from Warhammer 40K). He evolved into a little whirling dervish with an armor class so low (we play 2ED) that he couldn’t hit the ground if he fell on it, and a butt load of magical items that he almost knows how to use, almost. He got the name Ooops, because everything he touches either it breaks, he breaks it on purpose, or he drops it (Dex 11).


Thank the Gods that they had the sense not to call it 'The Demonomicon', D&D bashing Christians would have had a field day with that.


Does anyone in their game system actually use psionics on a regular basis (including psionic combat)? We play 2nd ED and psionic combat by the book is horrible at best, and I've read through 3ED (not 3.5) and it didn't look any better. In the end I ended up completely rewriting psionic combat pretty much from scratch with a whole lot of house rules, but it's still as slow as watching golf on T.V. I'm curious how other DMs have delt with this problem.


Sebastian wrote:

I bought a Playstation in 1996. I spent $150 buying it and around $300 in games. The system itself is now worthless. The games and controllers are possibly salvagable for the PS2, but I'd say they're maybe worth $10. Worse, no one releases PS1 games anymore, so my old system is just rotting away.

I bought a car in 2000. It was $20,000. It's got 60k miles on it, and I haven't checked the bluebook, but I'd guess that it's worth less than $10,000, maybe even less than $5,000.

Guess what. Most things you buy, and in particular, consumable products, lose value over time. The exceptions are the occassional rare collectable (the Power 9 from Magic for example). Why one earth do you expect your old roleplaying books to retain any of their value?!?!?!

So, as long as we're demanding eternal value from our gaming purchases, maybe we should go curse Sony for daring to release the PS2 (and soon, the PS3) with better graphics, online play support, and new games thus obsoleting the old PS1 and destroying the $350 I invested in the system.

*Rant Over and Apologies*

Sebastian

Sony Playstation is probably the best example you can make for me to make my point. when Sony released the PS2 they decided a simple idea: Make the console play both the new games and the OLD games! Brilliant! And from what I've read, PS3 will play PS1 and Ps2 games. Hummmmm? Sounds like Sony figured out that consumers get tired of having to have two systems.

As far as the value of your car... I will call it safe to assume that you aren't driving a Shelby Mustang or a 67 Chevel. Your somewhat narrow view of things has failed to take into consideration one simple fact: D&D has had three major up grades Pre 3ED, ALL THREE were compatible for 30 years! 3ED wasn't even TRYING to be Compatible with AD&D, it was trying to be compatible with WHITEWOLF and Only Whitewolf.

As far as comparing D&D to you old computer...this is almost to childish to respond to, but here goes. The idea is that when you buy a computer, it's obsolete the instant you take it out of the box...Huh? So you buy a bunch of really expensive stuff only to find that it's been upgraded to something new and better and more expensive. Like 3ED to 3.5? Or is it going to be 4th ED? I've heard talk about that too. ANd even someone who started with Windows 95 could find their way around XP with little problem.


My problem with 3ED statered with the few thousand dollars in 2Ed books that I already owned that were suddenly unsuported by the system, with the entire game and all the core books and suplements being reprinted at $40 a pop. It made me want to scream! When I calmed down, I went to the local book store and sat down with a Players Handbook, and compared 3ED. Boy was I unimpressed. As Tiger Lily said, most of what they changed we had been doing for years any way. The feats and skill, while it has some cool stuff, most of it is lame. At higher levels they are less like skills and more like super powers. THe multi-Class Jack-of-all-trades characters are boring and weak when you have eight characters in a group and the only difference between characters is their name. The Perstige Classes are pointless. This is what Roleplaying is for. This is what character development is for.
The few up sides to 3ED are the open licence (which I think that if they had done that with 2Ed that there never would have been this push to convert to a vampires like play system). The open licence has allowed for a more adult content, and the stories and moduals are writen for the adults (who have the jobs ans money) as opposed to the 11yr olds playing a dumbed down version of the game.
At this point I've gotten to the point that I can do the conversions from 3Ed back to 2Ed in my head, and my gamers like the fact that we can find moduals that are more adult oriented. I've only had one player who came in to our group that had already been playing 3Ed. Imediatly he wanted to begin making changes to make the game more like 3Ed. He was quickly shouted down by the other players, and had the house rules explained to him. Once he go into the game, he fell in love with the way that we played, and became a regular for over a year.


Here is the link to the sight that I use. Very Cool.

http://www.aarg.net/~minam/treasure2.cgi


Phil. L wrote:


I just don't see the breath weapon thing as an issue. If a dragon has a unique personality, unique history, or unique combat tactics then its breath weapon is of minor concern. Just in the last few months my players fought a young green dragon, and it was a tense and exciting fight because of the dragon's tactics, and because one player almost drowned while being locked in mortal combat with it.

As for dragons being the most powerful monsters in the game, they usually are, but they are hardly the most interesting even if you do change their breath weapons, etc. I find hideous aberrations spawned in...

My point is then why change the draons color at all. Why then does every new Monster Manual and suplement have a new dragon color with very little difference between it and one that already exhists in the books. Even if they came out with a whole line of new Pastel Dragons, they would still be in reality Red Green Black Blue and white. It has far less to do with the dragons breathweapon and far more to do with the dragons being numbingly the same. Slapping a coat of paint on an old dragon doesn't make it new and exciting. All I am saying is the when a company puts out a NEW MM full of NEW dragons, I would like to actually see something that makes me say Wow, I've never thought of that before! Not skim the descriptions and see that it's been copied and pasted off of some other dragon. This is the case with alot of the monsters. I see it as an issue of the companies putting out quantity as opposed to quality.


There was also a lame book put out by WoTC Called: Queen of THe Demonweb Pits. This book had Lolth as an active character (Lame as it was) with a Lame group of adventures traveling into the Abyss and Killing her in her walking fortress. Bad writing! Great writing is the War of The Spider Queen series. It doesn't deal with Lolth alot, but it does deal with Lolth Drow and their awesomely evil, selfish, back stabing ways. (At the end of the book one of the Priestesses becomes the new Avatar of Lolth.) Great source for ideas.


Jeremy Mac Donald wrote:


But for Orcs and such entertainment is spitting infants alive and cooking them in front of their mothers. The combined screaming is an reaffirmation of their manhood and their physical and sexual prowess ... its the sweetest sound they can hear except maybe the sound of a whole tribe paying homage to them as they back stab the previous chief and assume his mantle.

Everything in the town is likely going to die (unless they need slaves at the moment) except for females of childbearing age who will be beaten nearly senseless and raped repeatedly but probably not killed as they have some kind of genetic imperative to try and increase their population even if its on human females - so such females will - mostly - live if badly scarred and with many broken bones because they might later give birth to a Half-Orc.

You're absolutly right. but my point is what you have just describes isn't just Goblinoid battle tactics, but real life human tactics dating from pre Roman times and continuing until today with areas like Rwanda, and Bosnia. In my life and in my game I don't view good & evil as a black and white thing. Humans when together in groups are prone to what we call mob mentality, and this mentality can get people killed and tortured, buildings burned down, and police officers beaten in the street (And that just happens when their basketball teams win!)


Medesha wrote:


I think of D&D as a team game, where everyone gets an equal say in how the game is run and how the world works.

-Amber S.

I would have to disagree with you on this one. The Dm is a referee whos decisions are final because they are the one ultimatly responsible for the continuity of the storyline and enforcing the rules. If everyone gets equal say on par with the Dm then the game suffers and is watered down. I'm not saying that there shouldn't be discussion, but in the end, the Dm makes all of the calls.


Phil. L wrote:

If every dragon had a different breath weapon lots of spells, magic items, and feats would be useless against them. It would make preparing for combat against a dragon a lot harder (and it's already hard enough). Of course, why whinge when you can just change the breath weapons anyway. Nothing's stopping you, and you have done it in the past, so don't sweat it?

One, I'm not whinning. Two Why would you want to make it any easier on your players? Dragons are supose to be the Holy Grail of monsters, but in reality they are treated like really big rats that need to be exterminated and their hoards looted. My point is why isn't the most powerful monster in the game (The monster that the game was named for) given the thought to make them each unique as opposed to a bunch of carbon copy dragons being lined up for the players to knock down. It's weak and lazy. And as far as lots of spells, magic items, and feats being useless against them, thats the point! Players get complacent! Cause you may not have this problem with a group of 5th level characters, but throw out a by the book dragon with a bunch of 25th level characters. They'll practically laugh. And don't give me, 'Your just not running them right". In twenty years, our group has done things with dragons that WoTC has thought of or has just finally caught up to (Dragons as PCs being the least.)


Does anyone else have a problem in the way that humans are always portrayed as a Goodly race, and Goblinkin are always Evil? Why isn't slaughtering an unarmed goblin an evil act? Think about it: the Goblinkin have been pushed off their lands, driven into the worst posible terain, and forced to squeak out a living on land that humans don't want (and if the humans do decide that they want it, they come in with an army and wipe the goblins out.) This whole mindset reminds me of the way that the Native Americans were treated. It's no wonder the Goblinkin attack humans on sight! I would too! I play a character in The Age of Worms campaign that Tigerlily is running, that is a Ranger /Mage Kerchpa (2nd edition- sentient Squirrel) that is part of a militant environmentalist group called E.L.F. (Yes like the group on the news thats been torching SUVs)and his goal is the complete destruction of destructive goblin races especially humans. (Yes he considers humans to be a type of goblin, I didn't say he was that smart). Our take is that given the fact that he is a fey creature with a fey perspective that he can choose humans as a racial enemy without compromising his chaotic good alignment.
I'm interested to hear any thoughts on my oppinion.


Why is it that by the book dragons have some variation of the same five breath weapons? There's Fire/heat, Cold/ice, clorine/ poison, lightning in some form, and acid/ caustic. (and No I don't consider the Metalic dragons lame spell ripeoffs as true breath weapons.) I have created about fifty new species of dragons over the years, each a unique monster with a unique breath weapon. There have to be at least twice that many in the 2nd and 3rd edition books, but if there are 15 different breath weapons between them, I'll kiss a Kobold. Whats up with that?


My father and step-mother pretty much branded me the Anti-Christ because of D&D, MY Religion (I'm Pagan), and my total disregard for their feelings on the matter. My step mother use to give me crap about it all the time (I was an honor student, and both of her Sons have prison records). My father use to come at me from the religious angle from time to time, but if him going to church made him a Christian, then me going to a garage makes me a car. The problem that I have with so many religions (especially Christianity) is that so many people talk the talk, but in reality know very little about their faith and even more rarely practice it. Hell, I spent so much time and money on D&D that my friends and I couldn't afford to get into trouble. I was too broke from buying new game stuff.
I think that were most of the problems with people in general is a lack of imagination, and an inability to try and learn about something and THEN form an oppinion about it, as opposed to acting like a lemming and fowling the leader off the cliff.


Lilith wrote:
Chris Shadowens wrote:
Didn't Dragon #300 have cannibal halflings (my copy is in storage right now)? In that sealed "Vile" section.

Second edition Darksuns had canibal halflings


SirMarcus wrote:

My short answer is ... everything!

I dislike the general game mechanics in both v3 and 3.5 so much that my group plays 2nd ed with just a few caveats from the newer editions. I understand I am but a vocal minority, but you asked, so...here's my opinion...
I would agree with the too many classes (including & especially prestige classes) opinion and also greatly dislike the whole way of handling feats and skills. I (in accordance with previous posters on this and other threads) think that a logical progression or combination of similar feats/skills (as presented in prestige classes) needn't be a whole specific title plan but instead available to players to individually develop a unique character as they see fit.
The whole tone of the newer editions seems like its desperately currying favor from video/computer gamers with little left to the imagination for individual character development (just pick a template/PrC/etc and slap it on). Attempts to make the game easier and flow smoother have only resulted, IMO, in a "dumbing down" of the game for both players and DMs. Everything is spoon-fed, prefab, and just a $40 hardcover suppliment away.
I actually liked the 3rd ed treatment of magic resistence/spell resistence/damage reduction but I don't like how they "fixed" it in 3.5
I hate how they constantly change spell names and believe there's way too many spells out there anyway. Again, if you want a blast of cold effect, then just have the wizard PC exchange the fireball spell for a "frostball" with comparative damage,duration,etc. Or make it a lightningball, a negative energy ball...the list goes on. Spelling it all out for us (no pun intended) is not just unneccessary for any player or DM with half a brain; it's kinda irritating and burdensome.

Glad to see I'm not the only one. 3ed and 3.5 have done serious damage by taking the roleplaying out of the game. Now its stat blocks and super moves (Cool if I'm playing Mortal Kombat, not cool if I'm sitting with books and dice in front of me.) prestige classes use to be created by the individual through good roleplay period.


I have one major huge problem with 3.5. There are way too many feats and skills. I truely believe that they way that they are expanding and the dozens of new ones that come out with every new book, modual or magazine is sucking the roleplaying out of the game and replacing it with rollplaying. At this point I don't see how a Dm is supose to track them all and verify what they do (Cause I damn sure know that I can't trust my players to do it themselves.) We still play with second eddition rules and I've converted some of the feats and skills into proficencies, but at this point I'm waiting to see if a character that gets arrested by the local constabe is going to need a 'Deflect Bubba' skill to survive the night in jail intact. and the group thief gets a dex bonus because he has the 'Walk and Chew Gum' feat.
It seems to be a case of too much of a good thing.


creatures from the plane of shadows are always good. but if you want to get really creative take the former inhabitants of the plane and turn them into some kind of psionic entity. Just with psionic contact alone, you could have Pcs fighting things that only they can see and interacting with NPCs and Monsters that only they can hear. If played right, the Pcs will think they are loosing their minds and the Players will be scratching their heads trying to figure out what the cause is.


My first D&D character was a human fighter named Raydeen. Our group didn't have alot of options due to having a Dm who was Jonny By The Book. since that time, the character has been injected with spinal fluid of Orcus turning him into a half demon, had bonded to him a Timeshard (A stone that grafts to the head or heart that enhances abilities to near god like levels.) has defeated the Elder War God of his Home world and assumed his Mantle and the the new name Shogun, and has become the right had to the goddess of a Pantheon that is similar to the Q Conitnuum from Star Trek (The Gods of the Gods if you will.) Even now over twenty years later, he is still a respeced and major forcce in my game world as an NPC.


My most memorable bad guy was a seven foot tall were tiger named Malic Creed. He was equipped with a suit of symbiotic armor that was build to kill Gods (Temporal distortion, magic distortion and manipulation, time/space lock to keep the prey,Ahem, I mean PCs from teleporting away). The fist game that I brought him out on I chased a group of 8 30+ level Pcs through the streets of a city, killing 2/3 of the group and of those that did survive, I think they all at least lost a limb or two. (One character was reduced to a torso). The mood that he created was so intense that not only were the PCs panicing, but the players so freaked out they were acting like they were trying to difuse a bomb with the clock running out. Even now, they still have to deal with him from time to time. And all though they haven't had to fight him in a while, I play him up to be just psychotic enough that they walk on egg shells around him so that htey don't make him angry and he rips them limb from limb. *Having a warm fuzzy moment remembering the carnage.*


kordeth wrote:

In the Age of worms game a player decided to be a female paladin that was a lesbian ,I allowed it but I am wondering if paladins would or are allowed to with their strong morals?

This is my first post. I’ve been reading over my wife’s shoulder for about six months, and this one has hit a nerve with me.

Morality is all about perspective. Up until about 500 AD Homosexuality was simply a part of society. It was an integral part of Greek and Roman society and was not viewed as a taboo. Alexander the Great, Nero, and Tiberious were all know to have homosexual lovers. In their society sexuality was not viewed as a part of morality. The view that homosexuality is immoral is based on Christian tenants and Judaic teaching that were formed by the two groups (Christians and Jews) who were enslaved and tortured under Roman occupation. Many of the tenants of both religions are based on the whole idea of being every thing that the Romans are NOT. It was a way to demonize the behavior of your captors and in your own mind give yourself the moral high ground. During the rise of Anglo-Saxon society in Europe please remember that during this time of moral clarity Humanity suffered the Crusades and the Inquisition. Women were viewed as property, and that Rape was part of the tactic of war.
Now my goal isn’t to bash the Christians. My point is that the view that homosexuality is immoral comes from a very Christian mind set. D&D is a FANTASY setting. If you truly were going to be basing your setting off of Medieval Europe, You Mages would all be tortured and burned at the stakes, all clerics other than the religion in power would be put to death and their religious text would be burned, and committing acts of genocide would be sanctioned by the church for no other reason than the High Priest has branded them Heretics.
The point of this game is to have fun. If your player feels comfortable playing a Lesbian character, fine. If you feel uncomfortable with her playing a lesbian character, that is your problem based on your bias, and no one else. A paladin is NOT a crusade knight for the Catholic church. They are a Holy warrior for a fictional Deity that may or may not hold the same moral standards as you yourself do. The mark of a good DM (and Player for that matter) is the ability to put yourself into a mindset/ character class/ species that is not their own and see things from that perspective. In reality all too often that doesn’t happen and everyone is looking at the character through 21st century human eyes. In my world, I have had Straight Players play homosexual Characters, and Homosexual Players play Straight Characters. I also have a Bisexual Player who rolls Percentile dice at the creation of every new character that she makes to determine the characters sexuality (50/50).For that matter we have characters (not players) involved in polyamorous relationships. It shouldn’t be an issue. And as far as those of you who don’t know of any modern religions that condone homosexuality, those of us in many of the Pagan religions don’t tend to have a problem with it.

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