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FullStar Pathfinder Society GM. 313 posts. No reviews. 5 lists. No wishlists. 3 Pathfinder Society characters.


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Silver Crusade *

The FAQ ruling is pretty vague though. Most people reading the forums know how it's MEANT, but the whole "In the rare instance of a wizard charging a fee" comes across more as a "You might meet someone in a scenario" or, even worse, "If a player wants to charge you..."

Silver Crusade *

1 person marked this as FAQ candidate. 2 people marked this as a favorite.

And now I learned something new about charge, too. I love this thread.

(Also: Why the $%!7 is the charge thing by Reynolds not in the FAQ?)

Silver Crusade *

Daniel Wheeler wrote:
The Fox wrote:


As is Pathfinder mathematics. :)

In particular, Pathfinder sqrt(2) is a variable between 1 and 1.5. Don't even get me started on Pathfinder π. :)

Yes! Pathfinder math, where the shortest path can actually end up in 3 different squares thanks to the first 5' diagonal only being 5'

E.G. you have a huge monster 4 squares from a PC as seen below with X and numbers being empty squares, O being the monster, and P being the PC:

X o O o X
X o O o X
X o O o X
X 1 2 3 X

Technically any one of 1, 2, or 3 are mathematically the closest distance to change and are all straight lines, thus any of them are legal to charge to. I've seen plenty of people that disagree with me, but haven't found anything in the rules that would deny it.

I'd argue that as soon as you have to take a diagonal step you are covering a greater distance than by running a straight line because while it only counts as one square, this is not because the distance is the same but because it's the only way how diagonal movements works in a square-based environment. By running the same path twice positions 1 and 3 were suddenly 7 squares while position 2 was 6 squares. And we all now:

x*2 = 7, y*2 = 6, thus
x*2 > y*2 --> x > y.
So the way to positions 1 and 3 should be longer.

Just because the first diagonal only counts as 5' that does not mean it actually IS 5'.

Silver Crusade *

2 people marked this as a favorite.

Sorry, The Fox, I should have said "Well I'll be damned" or something along those lines. I looked it up after you posted it and was surprised, that's all. Thanks for posting the rule nontheless!

And the you-check-one-square-every-time-thing was a real pain in the butt in the Library of the Lion...

(Also, I heard that in Golarion a² + b² = c² + x, where x is determined by whatever Desna wants it to be at the time.)

Silver Crusade *

The Fox wrote:

Here are some:

  • That a creature with Combat Reflexes can still only take one attack of opportunity against me for moving through its threatened area, regardless of how many threatened squares I move through.
  • wait what

    Silver Crusade *

    And if we start listing rules everybody disagrees on in dire need of a FAQ we'd be here all day.
    Jump DCs, are they for jumping over a x-foot-gap or do you have to jump from square to square like a broken knight? That is, do you need to hit a 5 or a 10 to jump over one square?
    Using Acrobatics to avoid attacks of Opportunity, do you have to declare your whole move a tumbling action or can you choose to only tumble on certain squares (so these are the only ones where your speed is halved) and if it's the former, how does this interact with double moves?
    A paladin's detect evil, is it always the move-action-version described or can he choose between the standard action and the move action version or does he have to activate the normal version before using the move action version? (Though this is slightly easier to solve than the others - the move action version would be completly idiotic if he really had to spend a standard action to keep it up every round as the spell does, so it's probably not the third version.)

    And so on, and so on...

    EDIT: Okay, maybe not everybody disagrees on, some of them seem to have a consensus. But there are always enough people arguing for the other side because it's vague enough.

    Silver Crusade *

    Concentration checks. Lots of new players want to play a spellcaster but are too intimidated by the Magic-chapter to read it completly before level 3 or 4.

    Oh, and cover. Even people who have GMed multiple times keep forgetting how it works.

    Silver Crusade *

    Did not want to start a paladin discussion. If you must, please start another thread for this.
    I am aware that his actions were questionable. But then again, the situation at hand really did not have a perfect answer.
    Stolen Heir Spoiler:

    It was a paladin of Schelyn, if that does matter. You could argue that he aimed to prevent a conflict before it blossomed. But again - I realize that this is a very tough choice and you could argue both ways whether he was doing a good or a bad thing. I think that letting the daughter live in custody for a few years to save the lifes of hundreds of people is the right thing to do in that situation, but I understand everybody who does not share this view. Hell, my country's constitution probably disagrees with this!
    But that guy is a paladin of Shelyn, not of Germany.

    Again, if somebody wants to create a thread discussing this specific dilemma, I'd be delighted to take part in it. It really IS a very, very difficult decision.

    Silver Crusade *

    1 person marked this as a favorite.

    Actually, the scenario is not that simple, claudekennilol.

    Spoiler for The Stolen Heir


    While you are in a dilemma, you do not need to hand the woman over. It is possible (though difficult) to convince the Consul to aid the Society with military help. The daughter explicitly states that while he is a suspect he could help the Society, so it's more a "We let you go if you help us against the DEMONS THREATENING ALL OF GOLARION" and not a "We have to aid the evil guy to help the Society".
    This is independant of the mayor being convicted or not.
    It's worth mentioning that our paladin vehemently argued against letting the daughter go, reasoning that by letting her live a few years in a very comfortable imprisonment they'd ensure lots of help up in the world wound - the needs of the many outweigh the needs of the few and all that.

    Silver Crusade *

    Maybe that has to do with the scenarios I've played so far, but I've rarely felt I was a bad guy.
    Yes, there were some illegal things I had to do (Breaking into a secret library comes to mind) but they were always for the greater cause. Also I've never played with a group with the goal to kill their opposition - non-lethal damage is always an option. When dealing with tombs the group were respectful and only did what was necessary, and so on.
    Occasionaly there was a moral dilemma and the group had to find a solution, but rarely were they doing something evil.

    Although I have to admit - the Society IS more Neutral than Good and without a doubt uses more shadowy ways sometimes than we'd care to know...

    Silver Crusade

    You mean Professor Lorimor, The Dragon? His ghost is

    caught by the Whispering Way
    , that's the whole point.

    Silver Crusade

    The sorcerer of my group got Circle of Death'd and only saved himself by burning 2 hero points. Luckily they patched him up before reading the letter because it blew up in their faces for 6d6 of force damage which would've killed him for good this time.
    They are a bit pissed now. ;)

    Silver Crusade *

    Blogpost II regarding factions
    Blogpost III regarding factions
    Blogpost IV regarding factions

    Weird, IV does not appear if you're looking for society-posts, even though it's tagged as one.
    Oh, and faction missions are gone/heavily changed, but you left at about the time this was announced I think, so nothing new for you there...?

    Silver Crusade *

    I just noticed this blogpost does not show up when searching through pathfinderSociety-tags. Can someone confirm that problem for me?

    Silver Crusade

    Though I think Green Ronins is less than happy with it existing.
    A few systems from the top off my head:

    • The Beginner's Box. Basically Pathfinder but very simplified. This has the advantage that you can transition to "real" Pathfinder at some point.
    • Dungeonslayers. Pretty oldschool and simple - you roll a d20 to hit and deal damage at the same time, for example.
    • Savage Worlds. They claim to be Fast! Furious! Fun! and I absolutly cannot deny the system has a very simple beauty to it. You basically need the core rules and if you want to you can buy one setting book which doubles as a campaign - though it's not as in-details as Paizo's modules or adventure paths. And the settings are great - you can play in a glowing sky with flying ships (Sundered Skies), monster hunters in Victorian Europe (Rippers), knights of a church fighting undead monsters IN SPACE (Necropolis 2350)... The worst thing? Initiative is determined via a poker deck - and the whole Spades-Hearts-Diamonds-Clubs-order is pretty hard to grasp for a German who is used to Spades-Clubs-Hearts-Diamonds from his German card games, believe me...
    • Hyperborea! Just kidding. While the game is simple (and VERY random) it's not suited to lull someone into role playing games - "See, you play this barbarian who is told by his sword that he has to steal, murder and rape his way through the world...until he dies, then the next barbarian gets to be your player character!" No, just NOOOOO.
    • Depending on your interests you might want to have a look into the Dragon Age- or Game of Thrones RPG. The former can be viewed in action here, the latter one should not be played with a mixed group - if everybody watches the series or read the books everything's dandy, but if some people know more than others things can get...spoilery and tears will be shed. ;)

    Silver Crusade *

    1 person marked this as a favorite.

    You are not stupid, but you should reread the Guide to Organized Play - specifically the section about playing scenarios from season 0-4.
    If you do that, you might find a reference to the Secondary Success Conditions Document.

    Basically the factions missions are gone, but the characters have to perform better than just fulfilling their goal just as in modern scenarios.
    The Disappeared Spoiler


    #4–11: The Disappeared
    Primary: The PCs acquire the necessary evidence and
    information to identify Zarta Dralneen’s whereabouts
    and confirm her being framed.
    Secondary: The PCs complete the scenario without
    having the guards called (see the sidebar on page 6).

    Silver Crusade *

    Hi Hardwaye,

    the factions pretty much have the boon system now. Most scenarios have a remark saying something along the lines of "This scenario contributes to the ongoing storyline of [FACTION X]" which usually means that if your character furthers his factions cause you will get a boon.
    For example, if you have a Liberty's Edge character and you find documents connecting someone with illegal slave trade, you might want to take it with you so the authorities can deal with him.

    Prestige points can be used for a variety of uses: 2 PP for an item with a value of 750 gp or less springs to mind, but you can also use it to pay for some magic (restoration, raise dead) or to get your body salvaged - if a TPK strikes you have to get your body back before getting it raised, after all

    Silver Crusade *

    I uploaded one of my reports:


    Aside from the black blocks where I removed the players' PFS numbers (and mine too), is this what you see or is there any difference?

    Silver Crusade *

    Did you try to delete every "empty" character?

    If you report a session it defaults to 6 characters and you get the error message for every empty slot. If you only have one empty character it can look like it's a message for the whole page when really it's only telling you that the last character's prestige (who doesn't exist) does not count for his faction.

    Silver Crusade *

    GMed it yesterday. It was over very, very quickly - we met at 11.30 am, really started at about 11.45 am and the chronicle sheets were handed out at about 2.30 pm.
    I suspect our group size and our witch had something to do with it. How it went:
    The group - Witch 3, Inquisitor 2, Sorcerer 2, Druid 3.

    They managed to get everything relevant out of the Majordomo but still decided to head to the Red Letter. To quicken things up and because it didn't make much of a difference anymore I let the Solicitor spill the beans after only 1 successful Diplomacy-check.
    When they reached the slave trader combat broke out pretty quickly - the dwarven inquisitor immediatly drew her weapon and stepped into the room, so she got stabbed by the cutpurse (or he tried to, at least). Combat was over equally quickly after the witch hit the halforc with a sleep-hex (god, I hate those damn things).
    They patched up the cutpurse and the halforc agreed with Mahdu Mahjib that the protection money for this month is considered paid, but he'll return next month. Everybody was quite professional about it, really.

    They turned Mahjib helpful and after some discussion ("Really, I'm taking a huge risk! I cannot get lower than 400 gp!" - "(Arguments making him helpful) - "Fine, you have me convinced, I should be ashamed of myself...200 gp is really all I should ask for, but I just cannot go any lower!" - "What about 50 gp? We saved you quite some trouble!" - "FIFTY? FIFTY GOLD PIECES! Why, I never...I could cut off my beard and get more for it! That does not even...I shouldn't...fine, because I like you and you saved the rest of my windows.") he gave them all they wanted.

    My group also failed to recognize their goal as achieved and tried to find the At Sea unsuccessfully before I gently pushed them towards Lady Darchana. I really liked she picks out a PC - that way I could adress the players who had been pretty silent thus far.

    The fight aboard the ship was pretty quick, too - the witch threw her sleep hexes left and right and I failed every save.
    This lead to one interesting turn of events, however:
    The adjustment for 4 players removes Kinore from the encounter below deck. This raises the question how the trollhound gets out of his cage. My plan was for Kinore to open the cage and get mauled by his trollhound immediatly before combat breaks out (removing him from the encounter immediatly as it is written anyways).
    The sleep hex of the witch meant he opened the cage, fell asleep and got coup-de-graced by the trollhound. Leading to the group jumping down to save the slaves in a Big-Damn-Heroes-moment.

    One round later the hound was asleep. I hate my girlfriend's witch.

    Silver Crusade *

    And one that is incredibly hard to translate into German, because there are not many words contaning "Auf" that would logically be follwed by something beginning with "See". ("At Sea" = "Auf See"; "Zur See" would be unusual, but possible. According to at least. I never heard it, which adds to the whole "Dumb name"-thing).
    I decided to turn "Zur See" into "AZurneSee" - Azure Sea. The "ne" does not really fit between "Zur" and "See" so it looks quite cramped and unprofessional.

    Silver Crusade *

    I strongly advice against The Stolen Heir. While the scenario itself is pretty straightforward, it has the potential for some major inner-party-conflict a not very confident GM might not be prepared for to deal with. This goes double if you have Andoran patriots or paladins in the group.

    Silver Crusade *

    Did you just hear the accent of a person by reading their writing?

    Silver Crusade *

    Where are you planning to do it?
    A FLGS, the home of a GM, somewhere else entirely?
    How strict is your timeslot whereever you do it? Do you have to get through a scenario in 4 hours or can you take your time?
    Do you have plan to have them sign up to games beforehand or just see who
    turns up?
    Are all GMs familiar with the Guide to Organized Play?
    Are the GMs experienced or new to Pathfinder or GMing in general?
    What do you consider regularly - are we talking biweekly, once a month, twice a week?
    How experienced are your players?
    What age bracket are we talking - are your players all still in high school or have they all finished college? (Or whatever. After 15 years of watching American television shows I still have no clue how your education system works.)
    Do you want to be the lone organizer or do you have some people you can count on?
    Are you planning on letting the PFS grow slowly or do you want to get big fast?

    Silver Crusade *

    Also, there have been blogposts regarding the faction evolution.
    Blogpost I (not really relevant)
    Blogpost II
    Blogpost III

    Silver Crusade *

    This section calls out "Avoiding combat", not "Completly missing some treasure but gaining the gold anyways". Though logically they should get the gear because the assumption is that they get the gold by selling the gear afterwards, right?

    Silver Crusade *

    I found the thread you suggested, but that devolves pretty quickly into a "Is it a waste of time to tell the players what loot the found"-discussion.

    And yes, that's the scary thing I'm talking about.
    Okay, so I have to cross off things they don't find even if it's not explicitly mentioned. I just remembered something from The Frostfur Captives:


    The scenario does not tell me to cross off the snowbloom boon if the PCs do not retrieve it, but logically they should not get it if they fail to pick the flowers.

    So that really suggests your interpretation is the correct one.
    Ah well. One more thing to look out for.
    (Fun fact: The chronicle sheet for the scenario in question contains a cure moderate wounds potion which you never find during the scenario. You only find a cure serious wounds potion.)

    Silver Crusade *

    Of course.
    The exact language is


    Rewards: If the PCs defeat [REDACTED], reward them thus.
    Subtier 1-2:
    Give each PC X gp.
    Subtier 4-5:
    Give each PC Y gp.

    The scenario in question is a season 4 scenario:

    #4-19 - The Night March of Kalkamedes

    Silver Crusade *


    today my group ran into a problem I was unsure how to handle.
    We defeated the encounter and the scenario said:
    "If the group fails to defeat the encounter, reduce their gold by x gp"
    (Or something along those lines).
    However, we did not find the treasure the monster had hidden in his cave.
    This was a season 4 scenario.
    I'm unsure how to handle it - in another scenario (season 5) it explicitly states "If the PCs fail to fend off [the monster] and recover its treasure, reduce their gold by x gp".

    So we were pretty sure we should get the gold as that's what the text said ("Defeat the encounter", not "defeat the encounter and find the loot"), but we're unsure whether the items should be crossed off the chronicle sheet or not.
    We did not find them, but the scenario does not have the instruction to cross it off the sheet.
    The Confirmation explicitly states at one point to cross of unfound treasure off the chronicle sheet - though the treasure in question is determined by random, so this might have something to do with it.

    So basically it boils down to this question:
    Does the GM has to cross of loot the group did not find if the scenario does not explicitly tell him to do so?

    Silver Crusade

    I'm not with Paizo, but the way I see it they explicitly prohibit modification of logos, icons and product covers, but nothing else.
    If they did not want us to crop images in any way they would be a) stupid (because really, that's just not feasable - you'd need to find an image with the EXACT aspect ratio you needed) and b) they'd not call out logos, icons and product covers the way they do.

    Silver Crusade *

    So...she basically asks to do this to start a witch-hunt?
    That makes much more sense than "Plase destroy the docking certificate of the ship you are about to take over.", I guess...

    Silver Crusade *

    We entered a dungeon and got into a fight with some guys.
    They used spiked chains and used their reach to hit us from one square away.
    "Wait, they got reach with spiked chains? How does that work?!"
    "They got a feat for that."
    "Really, what is it called?"
    "3.5 Legacy Rules."
    Yeah, it was a Season 0 scenario not adapted for Pathfinder...leading to this exchange later:
    "We should steal their weapons."
    "Why? Those are just spiked chains..."
    "Dude, those are 3.5 spiked chains! Back then these things were the s~!*!"
    "Yeah, but you're lacking the 3.5 Legacy Rules feat..."
    Yeah, we walzed through the scenario without any major problems...<_<

    Silver Crusade

    And of course, don't forget to confront them with their failure later on. A rumor that all of Ravengro's inhabitants have vanished, a lone survivor meeting them again and blaming everything on them...depending on how you played Father Grimburrow, they might be shaken quite a bit by him blowing up in their faces if they meet him at any Pharasma temple.

    Silver Crusade *

    Richard Harris wrote:
    As has been said, Seasons 0, 1, 2, and 3 assume 4 players. When calculating APL for these tables. Add up all character levels, divide by the number of characters and then add +1 for every character past 4 (so +1 for 5, +2 for 6) to the overall APL. This will alot of times push a table of 6 into the high tier.

    This is the first time I've ever seen this rule. The Guide to Organized Play states:


    Determining Subtiers
    In order to determine which subtier a mixed-level group
    of PCs must play in, calculate the group’s average party
    level (APL). Divide the total number of character levels by
    the number of characters in the party. You should always
    round to the nearest whole number. If you are exactly at
    0.5, let the group decide which subtier they wish to play.
    For scenarios written in Seasons 0 to 3, when the APL is
    in between subtiers, a party of six or seven characters must
    play the higher subtier. Parties with four or five characters
    must play the lower subtier. In the fringe case where there
    are no players that are high enough to have reached the
    subtier level (such as a party of six 3rd level characters),
    the group may decide to play down to the lower subtier.

    I assume a Venture Captain wouldn't just change the PFS rules, so it has to be stated somewhere - I just can't find it. Richard, could you please show me where it stands? Because then I've done it wrong in the past...

    Silver Crusade *

    He enjoys the roleplaying aspect, he just has some trouble really engaging in it yet because he's socially awkward.
    That's what I took from his post at least. I know some people like this who are not engaging themselves, but are having fun reacting when NPCs approach them.

    Silver Crusade *

    I'm not sure. I will try to send the printing task directly with my laptop - something I did not yet try.

    I can't really influence the printing the way I do it at the moment - I insert the USB stick, select the PDF and hit print. Not much I can do there, I'm afraid.

    Silver Crusade *

    Hi there,

    today I tried printing #6-10 - The Wounded Wisp and ran into some unexpected problems.
    I print the PDFs with the printers at my University because I myself do not own one. This has never generated any problems aside from the process taking a bit longer with Season 6 scenarios - why that is I cannot say. Maybe because every single page has a bigger background image.
    The Wounded Wisp however refuses to print properly - it prints until it reaches a map, slaughters the map (some parts are okay, other parts are offset and others are stretched) and stops afterwards, declaring an incompatible type of file being used.
    This is...unfortunate, to say the least. While I can probably print the scenarios somewhere else, the most convenient (and cheapest) way to do it have always been these printers.

    Did anybody else run into printing problems?
    I had no problems with #6-05 and #6-06 (aside from very long period of the printer converting the file before printing it), so I suspect it has something to do with the inclusion of statblocks at the end of the scenario (as described here), but that is, of course, mere speculation.

    Silver Crusade *

    I have to admit that I did not read the Tactics of every cleric. I should have, the Pharasma cleric makes much more sense this way.

    The Sarenrae cleric still bothers me a bit, but not as much. I also just noticed I'm both a racist and a sexist (because I somehow expected her to be a male half-orc). It still seems extreme to me to murder someone who refuses to follow your orders, but still - she seems to be a highly unstable person, so it makes some sense at least, given how most Pathfinders present themselves - I have yet to see the player who declares he walks through Absalom without his weapons and armour...



    Also: I love how the only people responding at this time of day are the Germans.

    Silver Crusade

    Name of PC: Exelius
    Race: Human
    Class/Level: Sorcerer 8
    Adventure: Broken Moon
    Catalyst: The one and only Audren Vrood

    The Gory Details:
    Not much to say on this one. The party charged into Vrood's room and the paladin saved against his Eyebite. The crawling hands charged the group. One grappled the paladin and got immediatly critted into oblivion by the ranger, the other one got dispatched by the paladin (who ended up next to Vrood). The druid's wolf charged Vrood and managed to trip him.
    Vrood cast Greater Invisibility and flew up to the ceiling. The wolf detected him and tried reaching him (to no avail) - the paladin threw his sword and hit Vrood pretty hard.
    Vrood was fed up with this s*%# and threw down his circle of death. The group fell silent as I rolled d4 after d4 and asked for saves. The wolf and the ranger made their save, the sorcerer did not.
    "Okay, what happens?"
    "You're dead."
    [A group in silence]
    "No, seriously, how much damage?"
    "You're dead, mate."
    He expended 2 hero points to barely make it, though.
    Vrood was killed immediatly afterwards by a lucky guess - the druid killed him with a flame strike.

    They were lucky. Vrood did not manage to get out, they rolled two crits (one of which with a bow) and I forgot that eyebite could be used every round as a swift action. He should've opened with circle of death, I guess.

    Silver Crusade *

    Yeah, I guess you could argue that looking inside to make sure everything's alright could work. But the clerics - the Asmodean cleric is a bully, but not too dangerous unless they attack him right away, sure. The cleric of Pharasma seems pretty trigger-happy, though (imagine a grave robber being gunned down by a security guard without a chance to say "Um...I give up?") and the Sarenrae cleric clearly is not chaotic good and even neutral is a stretch. Killing somebody just because they are refusing to leave a place they are not forbidden to be in is pretty evil.
    And this is not somewhere out in the country, that's in the middle of a huge city.

    Silver Crusade *

    Is it just me or is this story driven by both PCs and NPCs being criminals, idiots and trigger-happy murderers?

    "Hey, we just established the home owner is not home and is trying to fool people into not breaking in. Let's break in!"
    Sure, let's keep the stereotype of Pathfinders breaking every law they come across.

    "Hey, let's break into the tower of the 400 year old wizard. What could possibly go wrong?"
    In most home games a 1st level character trying to pull a stunt like this would probably end up as a piece of charcoal...

    "You are stealing something from a grave? I WILL F%(§)%$G MURDER YOU!"
    (or even worse)
    "'s not forbidden to..."

    I can kinda see the first case, but for christ's sake - Onyeka's course of action isn't Neutral, that's borderline CE...and I strongly expect the statblock to be in error because this character is in no way Chaotic Good. Neutral (as the text says) seems far more likely.
    I can see how the clerics are far more suspicios of people arriving fully armed and in groups than they would be of normal people, but still - any player pulling a stunt like this would probably be escorted to the next jail pretty fast.

    Silver Crusade *

    Wolf, most people I know completly seperate rp and combat. Even those all into roleplaying tend to switch over to a more "gamey" stance once the dice a rolling.

    That said: In my group there are certainly some people more into the combat than into the roleplaying aspect of the game. But they try. Hell, one of our most "combat over roleplay"-players chose a hawk as an animal companion because it fit his concept of the wandering druid better.

    Needless to say that the hawk has been the butt-monkey of jokes ever since. Because it's useless.

    Silver Crusade *

    The Prestige/Fame-thing is like favors/publicity. If you are doing well (= you get lots of Prestige) you get more famous and the society recognizes your skills (= your fame increases). By spending prestige you are pulling some strings (with your faction or the society) and they help you in some ways (they give you equipment, they help you get rid of a disease, they go grab your body...). Obviously at some point you're out of "Help me because I helped you"-cards (= your prestige is running out), but your fame is unaffected by it. Because people do not forget you just because you have no favors left.

    Silver Crusade *

    Lune wrote:
    Not sure what the "whoa" was about.

    I think it was meant as a "Whoa, slow down there, that's a lot of stuff you are bringing up at once!"

    Which is not necessarily a bad thing.
    Some things I like to have around, though they are not necessary:

    • A clipboard for my character. Though other people prefer binders, so I guess you've got this covered.
    • Some food and drinks. PFS in a convention environment tends to be on a tight schedule, so while of course sometimes a group member will have to go to the toilet, taking a 15 minute break to go and buy something tends to slow things down.
    • You will know that (because you played Pathfinder before), but: Page numbers. This goes double if you are a caster. If you need to go through three books until you find the spell you are casting, well...
    • More writing utensils than you need. Stuff will break and other people will be not as prepared as you are. By helping them out you can speed up the game.

    Also, don't forget to remember your PFS number.

    Silver Crusade *


    I got a quick few questons to 1st level Sajan.

    1. Why is his unarmed strike 1d6+4? It seems like it's treated as a two-handed weapon, but this is the first time I ever saw this happen.

    2. Couldn't he flurry with his temple sword? +2/+2 (1d8+3/19-20) surely is better than +2/+2 (1d6+3), right?

    3. Same question for his shurikens.

    I understand they try not to overwhelm new players with the iconics, but the same goes for the monk 4 and the monk 7 iconic...and once your temple sword is dealing 1d8+6/19-20 it really makes a difference.

    Silver Crusade *

    Okay. I finally ran it. Report:


    The group:
    Cleric 1
    Fighter 1
    Inquisitor 1
    Magus 1 /Fighter 1 (with a dozen archetypes)
    Witch 3 (who had a really miserable time because she only had mind-affecting and Fortitude-saving spells prepared)
    Druid 3

    My players really went to town with the whole "Borrow equipment for 50 gp" thing. They took only consumables.
    They took the way around the cannibals. They were quite noisy afterwards and the cannibals did hear them, but I decided they would not follow - they are too scared of the ghouls.
    They also used the boat to avoid the leech.
    The first combat went without complications. The boss however...holy s#$@. That guy is nasty. Two palyers paralyzed for 5 rounds.
    After a little bit of rest the barbarians were found and dealt with.

    The map was less of a problem than I thought - the Inquisitor (by far the oldest player at the table) seemingly always draws a map of dungeons she enters, and this time was no exception.

    So yeah. I'm not sure if the scenario is too difficult (because the witch was screwed over pretty bad by there being only undead and the player not knowing that undead were immune against basically everything she had), but the last boss really feels like a way to really, really mess a group up. Three attacks, every single one of which has a save-or-suck-effect. Dealt with the magus and the fighter in one round. In retrospect, maybe I should've given one of them my reroll - it would've made the last combat far less messy.

    Silver Crusade *

    Ascalaphus: Yeah, and the biggest problem is: where do you draw the line?
    If the characters finish the scenario in one day and say they spend a whole day mapping out the dungeon - can I really argue they failed their objective because the players did not do the same thing?
    These sentences just seem so...WRONG to me:


    Doing so requires the PCs accomplish at least three of the following goals, many of which depend on the players’ actions, not those of the PCs.


    First, the PCs should provide a map [...], which they fulfill so long as at least one player draws a representative map of the site.

    (Emphasis mine)

    Same thing goes for the confirmation, though - if a player states that his character notes certain things and can be more precise than "Oh, you know...everything" and in the end of the adventure I tell him "Aha, but your character does not get respect for that, because the power that controls him did not do it!" the "Gotcha!" sets in.
    I guess "Learn to distinguish between player and character" only counts when you don't want to screw your players.

    Or maybe it's just poorly worded.

    Another (minor) thing:
    The barbarians have a dex modifier of -1, so their AC should be 13 (9 touch, 14 flat footed). But we are expected to not fix those bugs and run as written, right?

    Silver Crusade *

    I feel like this last sentence is ambiguously worded. To me it read more like "if the player drew a map and his character wants to make a more pretty version, he may roll". 1 PP for a player-created map, 2 PP if they make the (additional) roll.
    By that logic I (as a player) would have to insist in every scenario hereafter that no, it's not enough that I *say* my character copies the mission-relevant letter, I really have to write it down, thank you very much...after all, you never know, some scenarios require the player to do the menial tasks, not the characters.

    Also, I just had an epiphany why you couldn't just fly up there:

    Who says that you are reaching the same spires by flying there?
    And if so: Who says that if the spires are sorted "A-B-C-D" on sealevel they are sorted the same way on the top? I mean, once you get into Non-Euclidian geometry everything is possible...maybe the most northern pillar on sealevel is in the middle once you reach the top, even though the Spires seemingly stood still?

    Silver Crusade *

    The Stolen Heir gives some opportunities for great roleplay. It has, however, some really tough decisions, and a group not being able to agree on anything (or containing two opposing hardliners) might not find it fun.

    Major Spoiler for The Stolen Heir


    There are two tough decisions in the scenario:
    Do we let the kidnappers go (who, while not really having GOOD intentions, were deceived by the Big Bad)?
    And even more important:
    Do we hand in the kidnapped person to her kidnappers (who will do her no harm) and ensure financial aid for the Pathfinder Society's crusade in the Worldwound or do we free her, possibly losing out on military aid and thus ultimatly fail in our mission?

    Our group had a huge (IC) fight about what was right. The paladin of all people was the hardliner arguing for turning her in, in a very "The needs of the many outweigh the needs of the few" way.

    Silver Crusade * strict were you guys with the secondary success conditions?
    I think it's unreasonable to tell them "Well, you SAID you were mapping it...and you had 2 days left when you finished the adventure...but you didn't actually DRAW the map, so no PP for you!"
    The characters should earn the PP, not the players.
    Same thing goes for the "I document everything and hand it to the VC!" - although in this case I'd ask them what exactly they documented.
    Or is this too far from "as written" already?

    Also: How big are the gloomspires really? English is not my native language, so while I usually understand everything I get into trouble with things that are designed not to make any sense - in this case the dimension of the spires.
    Did I read this correctly: The spires are rectengular and (besides steps leading up to the top) relatively undecorated at the sides. They measure 120 ft * 120 ft at the bottom, but tend to be bigger on top. They do not get wider on top, they just go straight up and SOMEHOW are up to 180 ft * 180 ft on top.
    If this is the case the first map contains almost all of the gloomspire in question (it's about 150 ft * 100 ft), doesn't it?

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