Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Elan

Black Powder Chocobo's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. Pathfinder Adventure Path Subscriber. FullStarFullStarFullStarFullStar Venture-Lieutenant, South Dakota—Rapid City. 1,610 posts (4,859 including aliases). 1 review. No lists. 1 wishlist. 13 Pathfinder Society characters. 11 aliases.


RSS

1 to 50 of 1,610 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Lantern Lodge

Thornkeep Town map Engima Vault map

With that, there is nothing preventing the party from heading upstairs to recuperate after such a quick, nearly lethal battle. This does give the party time to examine the various trinkets, notes, and other alien artifacts discovered from their first pass of the Enigma Vaults, and of course Shandar, the innkeep, expresses concern upon seeing the bloodied party returning to the Greenforest Inn. "'oly smokes! What happened to ya?", seeing even the mighty Amnur's armor punctured and frayed as his arms limp from obvious pain.

Lantern Lodge

Thornkeep Town map Engima Vault map

I'll pass that along next time I go to GenCon :)

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

Kyle Baird wrote:
Hangman Henry IX wrote:
What is the target audience for pfs?
Nerds!

I just read that in Ogre's voice.

To be honest, the above posters have commented on the key notes. I have to ask, Hangman, as a 2-Star GM, what have you run mostly? Season 4-5 stuff, or have you gotten into some of the earlier scenario games, as well?

I ask because the deadly scenario spike occurred during Season 4 as they adjusted for 4 player tables and a growing demand for more challenging games. While many agree Season 5 curbed back some difficulty, they're still balanced around the 6 PC paradigm instead of the 4 player tables of prior seasons. Likewise, with 6 player tables, RP time is split up into more slices and thus leading to less time per player.

Lantern Lodge

Thornkeep Town map Engima Vault map

They are, in order:

A scroll of Summon Monster III
A scroll of Summon Monster IV
A wand of charm monster (10 charges)
A wand of invisibility (13 charges)
A Wand of sound burst (15 charges)
A pair of Goggles of Minute Seeing
A Fire elemental gem

As another heads up, usually parties don't get to see the first two scrolls since after casting invisibility, the creature uses BOTH scrolls. It then buffs itself some more based on how long the party takes, usually Protection from Law and Barkskin. Needless to say, it was great that you didn't give this guy the time to do all that. :)

Lantern Lodge

Thornkeep Town map Engima Vault map

Barely... but you're up now!

You did miss the slaying of the BBEG, but to be fair, I roll better for Amnur than he usually did.

Lantern Lodge

Pathfinder Adventure Path Subscriber

To be honest, let him have his shtick. If you are worried about it, talk to the player about your worrries so that if the player ends up on a hot streak of one-shot critting with intensified shocking grasps, then he should try different tactics to let others contribute and while he can do something awesome.

I have a PC in my high level PFS group that I run for that has a keen scythe and has one-shot more than his share of BBEG than odds should dictate. However, he will sometimes delay to let the others have their turn first, or sometimes target a mook instead of the BBEG.

Lantern Lodge

Thornkeep Town map Engima Vault map

@Shilyn: The goggles allow you to pick up near microscopic detail of the room and whatever you're looking at.

Lantern Lodge

Thornkeep Town map Engima Vault map

Assuming the party waits for the creature to finally become visible... there are 5 magical items, 3 alien looking wands and a pair of scrolls. Within the room are two other magical auras, both sitting on the blood-stained workbench: a red crystal the size of Shilyn's fist and a pair of goggles. Finally, a number of strange pieces of jewelry, unusual statues, and other ancient looking relics that, while not bearing an aura, look fairly valuable.

Huzzah, some vengeance was had, Lirianne, even if your efforts were limited due to the choice of foe.

Lantern Lodge

Thornkeep Town map Engima Vault map

Kn: Nature to identify the thing, although getting people conscious would probably aid that.

Lantern Lodge

Thornkeep Town map Engima Vault map

Boom!

And the sound of sizzling is accented with the sound of a thump as Shilyn's bolt of acid hits something with falls to the ground.

Combat over! Whew!

Lantern Lodge

Thornkeep Town map Engima Vault map

@Shilyn: Good enough: the thing is still in the same square in the corner as it was. Make another ranged touch attack and include your dice for miss chance!

Lantern Lodge

Thornkeep Town map Engima Vault map

@Shilyn: Acid shoots out, but with all of the allies and the creature's natural agility, it misses its target.

The creature grabs its wand from the ground and tries to use it again.

Thing UMD: 1d20 + 18 ⇒ (11) + 18 = 29

And it once again disappears from view.

Orion slices twice again.

Orion cane sword: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
Damage on hit: 1d6 + 2 ⇒ (3) + 2 = 5
Miss Chance (1 = miss): 1d2 ⇒ 1
Orion short sword: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16
Damage on hit: 1d6 + 1 ⇒ (6) + 1 = 7
Miss Chance (1 = miss): 1d2 ⇒ 2

And misses both times!

Amnur goes for a hefty swing...

Amnur axe: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Damage on hit: 1d10 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Crit confirm: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Extra crit damage: 2d10 + 6 + 4 ⇒ (6, 7) + 6 + 4 = 23
Miss Chance (1 = miss): 1d2 ⇒ 2

and a massive amount of green blood is spilled upon Amnur's last hit, but the buzzing of wings can still be heard.

Init Order: (bold = up)
Amnur
??? (71 damage, invisible)
Varian
Shilyn

Mylvwara (34 damage, stabilized)
Orion
Lirianne
Deaglan (29 damage, stabilized)

Lantern Lodge

Thornkeep Town map Engima Vault map

@Lirianne: Your blade narrowly misses injuring the creature.

@Varian: Your hammer connects... but partially bounces off the fibrous tissue, causing only partial damage!

Lantern Lodge

Thornkeep Town map Engima Vault map

@Shilyn: Need to convince Lirianne to move next round for that sweet, sweet flank bonus... and to stop rolling ones.

Continuing his mission of carnage, the creature turns to Amnur, ready to rend another dwarf to the Boneyard!

Thing claw 1 @ Amnur: 1d20 + 14 ⇒ (7) + 14 = 21
Damage on hit: 1d4 + 4 - 2 ⇒ (3) + 4 - 2 = 5
Thing claw 2 @ Amnur: 1d20 + 14 ⇒ (11) + 14 = 25
Damage on hit: 1d4 + 4 - 2 ⇒ (4) + 4 - 2 = 6
Thing claw 3 @ Amnur: 1d20 + 14 ⇒ (4) + 14 = 18
Damage on hit: 1d4 + 4 - 2 ⇒ (1) + 4 - 2 = 3
Thing claw 4 @ Amnur: 1d20 + 14 ⇒ (2) + 14 = 16
Damage on hit: 1d4 + 4 - 2 ⇒ (4) + 4 - 2 = 6
Grab on hit: 1d20 + 15 ⇒ (15) + 15 = 30
Evisceration damage on success: 2d6 - 2 ⇒ (3, 1) - 2 = 2
Evisceration 25% miss chance ala Stoneblood (low = miss): 1d100 ⇒ 29
Amnur Fort save vs DC 18 on success: 1d20 + 6 ⇒ (8) + 6 = 14
Str Damage on failure: 1d4 ⇒ 3

The creature swipes repeatedly at the dwarf, but his armor deflects all but one attack. But that one is all it needs as it pulls the dwarf in and, as with the others, tries to rend him apart. While the damage is minimal, it succeeds in cutting various tendons and ligaments in the Amnur's shoulders, crippling his strength! The creature is surprised, though, at the dwarf's unnaturally hardy skin and otherwise how little damage it received. It decides to let go of the dwarf to keep its defenses nimble and moves to its previously vacated corner!

Only 7 damage to Amnur, but 3 strength damage, too!

Orion, twin blades finally out, slashes twice at the creature to bring it down!

Orion cane sword: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15
Damage on hit: 1d6 + 2 ⇒ (3) + 2 = 5
Orion short sword: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
Damage on hit: 1d6 + 1 ⇒ (3) + 1 = 4

The cane sword misses, but his short blade makes a sneaky jab into the creature!

Amnur, despite the wounds, enters the ancient dwarven stonewall stance, returning his strength to normal and enhancing his durability before swinging at the creature with all of his might!

Amnur axe: 1d20 + 9 + 2 - 1 ⇒ (13) + 9 + 2 - 1 = 23
Damage on hit: 1d10 + 3 + 2 - 1 ⇒ (7) + 3 + 2 - 1 = 11

Amnur is three for three as his defensive stance musters enough strength to cut through the chitin!

Init Order: (bold = up)
Amnur
??? (71 damage)
Varian
Shilyn

Mylvwara (34 damage, stabilized)
Orion
Lirianne
Deaglan (29 damage, stabilized)

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

BigNorseWolf wrote:
Next year had better be flint knives and bear skins to even it out.

Society exploration to Arcadia? Oh my!

Lantern Lodge

Pathfinder Adventure Path Subscriber

So, Hex Channeler witch + Extra Hex means you can out Channel a cleric by level 5 if you really wanted.

Lantern Lodge

Thornkeep Town map Engima Vault map

So, with some debate, I went with the 1/2 orc scarred witch doctor hex channeler. It's something I've always wanted to play and I can use an aasimar GM credit baby to play a PFS hex channeler, but can't play a scarred witch doctor in PFS (since I didn't feel like dropping a few hundred at GenCon :P)

Sadly, no Ward until level 3; I feel the Healing Hex will be more important with our resource limited first level.

I'll have the first draft ready soon!

Lantern Lodge

Thornkeep Town map Engima Vault map

Yeah, that's what this guy does... and this isn't even this most evil interpretation of his attack pattern, either, BUT Shilyn's master stealth did stop some other nasty things from happening, so in that regard, this is the first group I've run to NOT let him buff up! That may be the edge you need right now!

Orion draws a short sword to help parry and takes another stab at the creature.

Orion sword cane @ thing: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Damage on hit: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (4) = 11

Deaglan stabilization: 1d20 + 2 ⇒ (12) + 2 = 14
Deaglan's blood stop spurting out, although he's still unconscious

And Amnur, angrier with his fellow dwarf down, calls upon Torag to help him hurt this baddie even more!

Amnur axe @ thing: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
Damage on hit: 1d10 + 3 + 2 ⇒ (7) + 3 + 2 = 12

Orion narrowly misses the creature, but Amnur strikes true again!

With Torag's call out... the creature then eyes the Stonelord with fury...

Init Order: (bold = up)
Amnur
??? (56 damage)
Varian
Shilyn
Mylvwara (34 damage, stabilized)
Orion
Lirianne
Deaglan (29 damage, stabilized)

Lantern Lodge

Thornkeep Town map Engima Vault map

Shilyn, having picked up enough first aid skills from Varian, expertly bandages the elf's wounds. The glare the monster gives at her can be felt, and only Varian's body provides the rogue protection from the same fate that landed Mylvwara close to a premature demise!

Orion steps to the side, pulling out his sword cane slashing at the creature!

Orion sword can @ thing: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Damage on hit: 1d6 + 2 + 1d6 ⇒ (4) + 2 + (2) = 8
Crit confirm: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Extra damage on crit: 1d6 + 2 ⇒ (3) + 2 = 5

Deaglan drops his longhammer for his waraxe and together the pair of dwarfs nearly simultaneously slash at the creature, Amnur empowering his strike the power of stone and a patented "ROANOOOOCK!".

Deaglan axe @ thing: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Damage on hit: 1d10 + 2 ⇒ (7) + 2 = 9

Amnur axe @ thing: 1d20 + 9 + 2 + 2 ⇒ (18) + 9 + 2 + 2 = 31
Damage on hit: 1d10 + 3 + 2 ⇒ (9) + 3 + 2 = 14

In a flash of anger and skill, all three men strike the creature, Orion nearly jabbing his blade in the back of the thing's skull but not quite able to penetrate.

The creature looks around... then stares at Deaglan.

DC 15 Sense Motive:

It seems to notice the holy symbol around the dwarf's neck.

It then leaps into action, performing the same rending combination against the Truddite!

Thing claw 1 @ Deaglan: 1d20 + 14 ⇒ (12) + 14 = 26
Damage on hit: 1d4 + 4 ⇒ (3) + 4 = 7
Thing claw 2 @ Deaglan: 1d20 + 14 ⇒ (9) + 14 = 23
Damage on hit: 1d4 + 4 ⇒ (2) + 4 = 6
Thing claw 3 @ Deaglan: 1d20 + 14 ⇒ (3) + 14 = 17
Damage on hit: 1d4 + 4 ⇒ (2) + 4 = 6
Thing claw 4 @ Deaglan: 1d20 + 14 ⇒ (13) + 14 = 27
Damage on hit: 1d4 + 4 ⇒ (3) + 4 = 7
Grab on hit: 1d20 + 15 ⇒ (16) + 15 = 31
Evisceration damage on success: 2d6 ⇒ (4, 5) = 9
Deaglan Fort Save vs DC 18 on success: 1d20 + 7 ⇒ (14) + 7 = 21
Strength damage on failure: 1d4 ⇒ 4

And almost like Mylvwara, the creature slices the dwarf up with the skill of a surgeon and the speed of a master thief. He resists the initial damage, even deflecting a blow, until a pair of claws pull him hin and try to flay his chest open. The damage causes the dwarf to slump in its arms, although his armor and natural resilience prevent any damage to his muscles.

29 damage to Deaglan, who is now down!

Init Order: (bold = up)
Amnur
??? (44 damage)
Varian
Shilyn
Mylvwara (34 damage, stabilized)
Orion
Lirianne
Deaglan (29 damage, bleeding out)

Lantern Lodge

Thornkeep Town map Engima Vault map

Alright :) Now to decide on the Peri-blood or a half-orc... or maybe even full orc. I'll have to play with numbers for a bit to see what looks good and flavorful.

And I'm OK with a pair of androids; as EF said, if you're ever going to play one, this would be the best thematically. And adventurers, but nature, are an uncommon lot, so having an above average number of androids representatively would work.

Now how to convince the GM for a kasatha and... :P just kidding!

Lantern Lodge

Thornkeep Town map Engima Vault map

My first thought was a Brawler/MoMS so I can maximize the single hit damage for a Strength based build with Pummeling Style/Charge and Dragon Style/Ferocity.

Next thought was a hobgoblin Sanctified Slayer inquisitor, although I may have to dip 2 into fighter first just to get the ranged feat tax out of the way.

Final idea is a peri-blooded aasimar hex channeler witch with the elemental patron. Make my first hex Misfortune, Healing or Ward (no slumber as it'd make the GM cry as well as the number of robots and what not would make less useful than before). This would allow me to play the arcane switch hitter, healing, debuffing, or blasting. As long as the GM is okay with the aasimar variant, I think this may be the most useful for the group. Another variation would be a half-orc scarred witch doctor doing the same thing if not allowed.

Fun fact: the Hex Channeler can get insanely high Channels thanks to the Extra Hex feat :)

Lantern Lodge

Thornkeep Town map Engima Vault map

@Rah: I coulda sworn I saw something that did, either in People of the Stars or Book One (which I've only read the appendices, leaving the rest out to avoid getting any info GM!)

Looking like we may need a rogue-ish and/or divine-y type.

Lantern Lodge

Thornkeep Town map Engima Vault map

Super Dooper Iron dotting.

Lantern Lodge

Thornkeep Town map Engima Vault map

That's one cool thing about GC; the number of top notch GMs that show up is inspiring to see. Taking in everyone's play style, eyeballing and listening in on other tables during what few brief seconds I saw... it's great to see others having so much fun.

Lantern Lodge

Thornkeep Town map Engima Vault map

@Varian & Lirianne: Both of your blades strike true, causing more green fluid to ooze out from the cuts.

Init Order: (bold = up)
Amnur
??? (13 damage)
Varian
Shilyn
Mylvwara (34 damage, bleeding out)
Orion

Lirianne
Deaglan

Lantern Lodge

Thornkeep Town map Engima Vault map

@Lirianne: You fire your pistol and the bullet is shot into the creature... but it's rubbery, plant-like structure drops the bullet out, seemingly causing no harm.

With its initial plan ruined, the alien moves up to severely punish the wizard who foiled its invisibility!

??? Claw 1 @ Mylvwara: 1d20 + 14 ⇒ (2) + 14 = 16
Damage on hit: 1d4 + 4 ⇒ (4) + 4 = 8
??? Claw 2 @ Mylvwara: 1d20 + 14 ⇒ (18) + 14 = 32
Damage on hit: 1d4 + 4 ⇒ (2) + 4 = 6
??? Claw 3 @ Mylvwara: 1d20 + 14 ⇒ (16) + 14 = 30
Damage on hit: 1d4 + 4 ⇒ (1) + 4 = 5
??? Claw 4 @ Mylvwara: 1d20 + 14 ⇒ (10) + 14 = 24
Damage on hit: 1d4 + 4 ⇒ (1) + 4 = 5
Grab on hit: 1d20 + 15 ⇒ (9) + 15 = 24
Evisceration Damage on success: 2d6 ⇒ (6, 4) = 10
Mylvwara Fort Save vs DC 18 on Grab: 1d20 + 2 ⇒ (17) + 2 = 19
Dex Damage on failure: 1d4 ⇒ 4

The wizard is slashed into multiple times, with two claws then pulling Mylvwara in close before trying to flay her shoulders and joints! She passes out from the sheer amount of bloodloss and damage that is accrued, but somehow has her tendons still in tact!

34 damage to you Mylvwara!

Init Order: (bold = up)
Amnur
??? (13 damage)
Varian
Shilyn
Mylvwara (34 damage, bleeding out)
Orion
Liriane
Deaglan

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

Yes, all are good examples. I myself have managed to get 3 slots of 5 tables each planned for next month to get some boons in my local area and give my small slice of home a chance to play Legacy of the Stonelords.

If you really want to organize a mini-con sized event of at least 15 tables, contact your closest VO and work with him/her. It's some work, but in its simplest form, isn't as hard as you'd expect

Lantern Lodge

Thornkeep Town map Engima Vault map

Indeed, always cool to meet people to put a face to a name.

Lantern Lodge

Thornkeep Town map Engima Vault map

You guys do weird thing when the GM is gone. I better step back in and stop this craziness!

Mylvwara lobs the bag of chalk over Amnur's head, causing the alien entity to partially appear, it's front coated with the white dust!

Immediately, Lirianne, Amnur and Orion launch their attacks at the evil creature as Deaglan himself moves into an offensive position!

Lirianne, make your attack roll!

Amnur Waraxe @ Thing: 1d20 + 9 ⇒ (14) + 9 = 23
Damage on hit: 1d10 + 3 ⇒ (10) + 3 = 13

Orion arrow @ Thing: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Orion's arrow goes wide, but Amnur slices hard into creature, splattering green blood onto the floor.

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

@Nefreet: Last game I played, there was only 1 human... followed with 2 elves, 2 half-orcs, and a druid. The ratio is even less if you count the druid's tiger, the half-orc dog companion, and the elf magi's faerie dragon :)

However, I do understand that aasimar/tiefling ratios are quite varied by region (and I do admit, I have one of each as well).

Lantern Lodge

Thornkeep Town map Engima Vault map

Hey guys, sorry for the sporadic posting... GenCon and work have been eating up much of my time! Posting will be better come post-GenCon, but I appreciate your patience!

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

Mistwalker wrote:


Elated because she has put a lot of work into it (and will be running 5 slots of We be Goblins at GenCon in a week's time). She wanted to be a 2 star GM before going to GenCon (in part to see people's expression when she says that she is a 2 star) and put in a lot of work to get it.

Aha... running 5 tables of WBG for 10 tables worth of credit. Playing the game she is :) I would watch out for her!

Seriously though, congrats to both of you! If you guys are playing any games at GenCon as well, I'd love to have you at one of my tables; you both sound like fun people to run for, too!

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

1 person marked this as a favorite.

More Dakota VO's? Gasp!

Lantern Lodge

Pathfinder Adventure Path Subscriber

I have to second the question: What is this 'Barroom Brawl' feat and how many awesome points is it worth?

Lantern Lodge

Pathfinder Adventure Path Subscriber

Huzzah, and I think I know what my last remaining GM credit baby will be :)

Lantern Lodge

Thornkeep Town map Engima Vault map

@Varian: You cannot delay since you've already acted for the round.

@Mylvwara: Both Orion and Deaglan will follow your command, waiting for you to throw the dust!

For this, I'll need you to make a ranged touch attack. This will provoke as a ranged attack, but you only need to hit AC 5 to aim at a square. If you wish to throw from 10' away (a non adjacent square) then it'll be a -4 penalty due to the dust not traveling well. Again, let me know what square you're going to throw dust from and what square you're aiming at and give me your attack roll!

Lantern Lodge

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Robert Jordan wrote:
Lies!! She's a Ray of Funshine!! We don't even know what she can do!! For all we know she could obliterate your entire Bookshelf not just the books on said shelf. Her power is absolute! FUNSHINE!

Well, as a ray, she still has to make the ranged touch attack.

Lantern Lodge

Pathfinder Adventure Path Subscriber

Paizo's doing us a favor, really. All these misprint books are gonna skyrocket in value, I tell ya, skyrocket!

Sincerely, cool on you guys for being so transparent and open about an accidental oopsie. I, for one, am glad you chose not to take such a financial hit and destroy all those books that many of us would still take in a heartbeat and use the money for more cool things like Kobolds of Golarion 2: The Koboldening.

Lantern Lodge

Pathfinder Adventure Path Subscriber

How 'bout a tanky barbarian with some dipping?

Level 1: Invulnerable Rager Barbarian (put 1 SP into Acrobatics)
Level 2: Unbreakable Fighter (gain Diehard and Endurance instead of normal fighter bonus feat as well as heavy armor and standard shield proficiency, put another SP into Acrobatics)
Level 3: Martial Artist Monk (get the monk +2 to all saves, Imp Unarmed Strike, use monk bonus feat to get Dodge, put another point into Acrobatics, choose your level 3 feat to be Crane Style)
Level 4+ Invulnerable Rager Barbarian. Make your level 5 feat Stalwart.

Now, when fighting defensively )at only a -2 penalty), you can choose to either get +4 dodge bonus to AC OR make your DR 6/- each round. Bunch of mooks? Raise that DR! BBEG trying to kill you? Stick with the +4 AC.

At the cost of your fast movement, you can also tack on the Urban Barbarian archetype to allow you to choose the flexible Controlled Rage instead of the normal one to boost your AC via the Dex increase or just increase your Con or Str without affecting your AC.

Play as a Taldan Bodyguard type. In fact, if you do go Taldan human, make your first level feats Combat Reflexes and Bodyguard and have at least a 14 Dex. That means up to 3 times a round, you can grant an ally a +2 AC bonus. Not too shabby.

Lantern Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Messageboard Gremlin wrote:
Just scribble 'Please don't pirate my Pathfinder PDFs' under your passwords, should be fine.

I am reminded of this bit from DBZ Abridged

Lantern Lodge

Thornkeep Town map Engima Vault map

@Shilyn: Just shy of your roll unfortunately :(

@Mylvwara: So your goal is for you to delay down and everyone ready's an action to strike when you throw the chalk, correct? I'm fine with that, just mark on the map which square you wish to throw the chalk into!

Lantern Lodge

Thornkeep Town map Engima Vault map

@Varian: Your hammer hits the ground with a deafening blow, but no strange alien creature.

Lantern Lodge

Thornkeep Town map Engima Vault map

Amnur, hearing the commotion, wastes no time and immediately runs into the room with a patented "ROANOOOOOCK!" and tries to corner the alien creature!

The creature, shocked at a second intruder, grabs a slender tipped wand at its side and shakes it before tapping himself...

??? UMD: 1d20 + 18 ⇒ (8) + 18 = 26

And then disappears from sight!

Init Order: (bold = up)
Amnur
???
Varian
Shilyn
Mylvwara
Orion
Liriane
Deaglan

Lantern Lodge

Thornkeep Town map Engima Vault map

GM Dice:

??? Percep: 1d20 + 19 - 4 ⇒ (15) + 19 - 4 = 30

Almost instinctively, as the creature turns to grab another tool, it spots the glint of light from Shilyn's blade. It turns and sees the half-elf as she enters the alcove. It's wings buzz with excitement it starts to grab a slender rod at its side.

I did not roll a Nat 1 this time :P.

Inits:

???: 1d20 + 7 ⇒ (11) + 7 = 18
Amnur: 1d20 + 1 ⇒ (18) + 1 = 19
Deaglan: 1d20 + 1 ⇒ (4) + 1 = 5
Lirianne: 1d20 + 5 ⇒ (3) + 5 = 8
Mylvwara: 1d20 + 2 ⇒ (15) + 2 = 17
Orion: 1d20 + 6 ⇒ (7) + 6 = 13
Shilyn: 1d20 + 3 ⇒ (14) + 3 = 17
Varian: 1d20 + 2 ⇒ (16) + 2 = 18

Init Order: (bold = up)
Amnur
???
Varian
Shilyn
Mylvwara
Orion
Liriane
Deaglan

Lantern Lodge

Thornkeep Town map Engima Vault map

Let's just say you guys are in a situation that wouldn't only occur had I rolled anything other than a Nat 1 :P

Lantern Lodge

Thornkeep Town map Engima Vault map

Ahhh, well enjoy your vacationing... but I'll do my best. Too bad, though... you're going to miss an interesting battle :)

On that note, I'm GM'ing GenCon, so I'll be doing little posting from Aug 10-18th as I prepare and try to recover from the con.

Lantern Lodge

Thornkeep Town map Engima Vault map

Heh, things may just get interesting quick!

GM Dice:

??? Percep: 1d20 + 19 - 5 - 4 ⇒ (1) + 19 - 5 - 4 = 11

Shilyn:

Go ahead and look at my GM Dice spoiler.... v_v

Shilyn tries to carefully open the door and peek her head into the room, but the door groans with an ancient creek. Cursing to herself in her head, a low workbench that wraps around the walls. It is cut off by sectioning that separates into a strange laboratory. A curving workbench covered with gory heaps of flesh and bone sits against the laboratory's walls. Illuminating the room are strange contraptions resembling iron cages fitted with human-sized openings. Between them all, focused on the workbench, is a bizarre creature that looks part plant and part bug; 8 clawed legs protrude from its body, stiff wings supported by chitinous junctions all nestled into a fibrously looking body.

This entity is currently unaware of you Shilyn.

Anyone moving at this point will require a Stealth check. Same with communicating with anything other than hand signals, which will require a DC 5 Sense Motive to understand.

Map updated!

Lantern Lodge

Pathfinder Adventure Path Subscriber

@Blackbloodtroll: That is actually pretty darn sweet, although you'd still have to wait until level 8 without using Monk's Robes.

@OP: I'd still go with a 2 level dip into Brawler; you'd get a flurry (while in armor, so hello brawling mithral breastplate), the 1d6 base damage die for your unarmed strikes on top of the new Awesome Blow-esque mechanic that was teased earlier.

Also, go Dragon Style/Dragon Ferocity. Adding 1.5x to 2x your Strength mod on unarmed strike damages is amazing, and being able to charge through allies/difficult terrain is just gravy on top of that.

Lantern Lodge

Thornkeep Town map Engima Vault map

@Shilyn: Gimme dat sweet Stealth check!

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

Bah and I just found something in the guide making me wrong!

From pg 21 of the Guide 5.0, last paragraph:

If during a scenario you find
the +1 frost longsword from the example above and decide
to use it until the end of the adventure, but then you get
disarmed or it gets sundered, you are still able to buy that
item off the Chronicle sheet at the end of the scenario. While
this system isn’t entirely realistic, it removes an incredible
time sink from the play process (processing gear) and helps
keep the scenario on track, on time, and moving quickly.

So sunder away!

As another note, sundering the equipment shouldn't reduce gold: now gold is tied to encounters in almost all cases, so it's a matter of beating the encounter to get your rewards :)

1 to 50 of 1,610 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.