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Black Powder Chocobo's page

RPG Superstar 2015 Top 16. Goblin Squad Member. RPG Superstar 6 Season Dedicated Voter, 7 Season Star Voter, 8 Season Star Voter. FullStarFullStarFullStarFullStarFullStar Venture-Lieutenant, South Dakota—Rapid City. 2,378 posts (10,850 including aliases). 1 review. No lists. 1 wishlist. 30 Pathfinder Society characters. 17 aliases.


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Lantern Lodge RPG Superstar 2015 Top 16

1 person marked this as a favorite.

The Amulet is the most straightforward.

  • A Belt of Giant Strength to enhance the Strength score will come in handy.
  • Monk's Robes will increase the unarmed strike damage die and boost your AC
  • Deliquescent Gloves will give that hand's attacks the corrosive property for an extra 1d6 acid damage. It'll also give you benefits fighting oozes without harming yourself. This one is in Ultimate Equipment.

If the monk is going to be Strength-based, I'd also suggest going the Dragon Style route for an extra 50% Strength mod to your unarmed strikes; or 2x your Strength mod for the first attack. Being able to charge through allies/difficult terrain is icing on the cake.

Lantern Lodge RPG Superstar 2015 Top 16

Plus side, brawling armor works great for brawlers! There's a few archetypes that can make it work, too (Iroran Paladin, Unarmed Fighter, Esoteric Magus, etc.).

Lantern Lodge ***** RPG Superstar 2015 Top 16 aka Black Powder Chocobo

Of the PC deaths at tables I ran...

1. Crit from a halberd. Took the monk tank from full HP to dead instantly. However, the monk tanked long enough for the party to finally take down the enemies with no further damage. Party then had to smuggle the monk's body out of the area they weren't supposed to be in, get the Raise Dead and restorations, then sneak back into the place. They pulled it off and continued with no other problems. Still my favorite PC kill from the great and incentive RP that followed, including using dust of illusion to make the monk's body look like a fur cloak while walking around town looking for a cleric.

2. Bonekeep 1 wipe on high tier led to s near TPK. Only a ninja who vanished and the paladin's mount escaped.

3. Had a severely wounded PC die from the end effect of Weapon in the Rift. Luckily she just bought first aid gloves so the party quickly put them on and saved her with a breath of life.

4. 3 PCs dead from the final battle of a certain hard mode 7-11. Only a lucky double crit from a scythe wielding Hellknight prevented total party kill.

5. Part 2 of Eyes of the Ten. Took a ninja/barbarian so far into negatives it took 3 breath of lifes to save him.

Good times...

Lantern Lodge RPG Superstar 2015 Top 16

I'd definitely suggest at least getting Improved Critical, which you can do with one of your monk bonus feats at least :)

For AC, you'll have to do a few tricks; a wand of mage armor will help, and keep a couple potions of mage armor just in case there isn't an arcane caster. Likewise, still keep some Dex and keep your Wisdom up. Finally, make sure to use the Ki Power - Qinggong Power and get the Barkskin SLA to boost your natural armor on your own; this also covers the fact that you'll want an amulet of mighty fists instead of an amulet of natural armor. Finally, if you go Crane Style, you can get a +3 to +4 AC boost for only a -2 penalty to attack rolls, but with an Unchained Monk, the accuracy penalty doesn't hurt as much. An alternative would be Snapping Turtle Style which only grants a +1 shield bonus, but no attack penalty. Taking the subsequent feats increases the shield bonus to +2 and makes you harder to crit on top of being able to try and grapple a foe that attacked you.

Lantern Lodge ***** RPG Superstar 2015 Top 16 aka Black Powder Chocobo

I was wondering the same thing. I was surprised when I saw the Hamatulatsu Master arhcetype go through when the feat wasn't. I'll put a vote for makign it legal.

Of course, I'm a fan of anything cool for monks, but that's me :)

Lantern Lodge ***** RPG Superstar 2015 Top 16 aka Black Powder Chocobo

I just started this as a PbP and it has elements that remind me of a stricter investigation scenario, Scars of the Third Crusade. I am grateful it doesn't use those rules, though, although I do wonder about all of the speak with plants stuff mentioned above. Here's hoping to a creative party, but at least PbP I'm not hurting for a time limit and I think I can have some fun with the party Mercy's rules at least :)

Good catch about the Robori derail; I'll watch for that when the players get there.

Lantern Lodge RPG Superstar 2015 Top 16

2 people marked this as FAQ candidate.

I would like to know how Vital Strike works, if at all, in the unusual situation listed in the title.

From the latest errata in Ultimate Combat, it is an attack action to simultaneously fire both barrels of a double-barreled musket. Likewise, the wording of Vital Strike is 'When using an attack action...', so Vital Strike should be usable with the double-barrel fire attack action. However, Vital Strike then states that using it is a single attack at your highest base attack bonus.

This takes some weird turns in that there are three ways this can pan out:

1. Vital Strike cannot be applied in this situation as Vital Strike specifically claims that it must be a single attack and firing both barrels with the attack action produces two attacks.

2. Vital Strike applies, but only to one of the attacks as Vital Strike states that one attack deals additional damage.

3. Vital Strike applies to both attacks as Vital Strike was printed before methods of getting multiple attacks using the attack action did not exist and the feat needs to be 'modernized' to account for new features (much like the Spell Mastery FAQ).

RAW, 1 and 2 are the strongest contenders as option 3 doesn't work RAW and requires an update to the Vital Strike feat to work, but it is a possible solution to this conundrum if Vital Strike is to work with all attack actions.

Thank you for reviewing this and I look forward to a possible PDT response.

Lantern Lodge ***** RPG Superstar 2015 Top 16 aka Black Powder Chocobo

Congrats my East River brethren! I'll have to bug you next trip I take out there!

Lantern Lodge RPG Superstar 2015 Top 16

If it's what I as going for with my PC, the problem with Brawler is that it lacks the immunity to fatigue that a Martial Artist monk gets at level 5. If that ever changes with a new archetype, though, it'd be a great choice!

Lantern Lodge RPG Superstar 2015 Top 16

1 person marked this as a favorite.

They can deal lethal damage. If blunt arrows only dealt nonlethal damage, it would have it stated in the profile, like the sap does.

CRB quipment chart

EDIT: Looking at the PRD text for blunt arrows, it says that it's the same -4 penalty to have a lethal weapon deal nonlethal damage. That would then mean that blunt arrows typically do lethal damage, else why the penalty.

Blunt arrows equipment page

There isn't a need for a PFS ruling on it because your GM was incorrect.

Lantern Lodge RPG Superstar 2015 Top 16

1 person marked this as a favorite.

That's why he was going to go Urban Barbarian; the Controlled Rage allows him to maintain a clear mind and thus have no qualms about using patience or concentration like stuff :)

I have a level 12 Urban Barbarian/Martial Artist myself and I enjoyed him. Went full Dragon Style tree and I enjoy his overall resilience on top of being a melee beatstick.

Lantern Lodge RPG Superstar 2015 Top 16

For your AC, grab a couple potions of mage armor and a wand of mage armor. That way, if there's an arcane caster, they can use the wand on you and that's an instant +4 to your AC. The potions will be there in case there isn't an arcane caster.

One other idea is that the new Heroes of the Streets supplement has an archetype called Urban Bloodrager that alters the Bloodrage very similarly to what it does for the Barbarbian rage. Thus, you still get a rage mechanic and can use a good number of arcane wands naturally. Ie, you will be able to use your own wand of mage armor and keep that +4 AC boost up on your own terms.

Lantern Lodge RPG Superstar 2015 Top 16

I am on a trip from today to Tuesday, Nov 10th. I'll try to post when I can.

Biggest question is what level range? I have something in every tier myself.

Lantern Lodge ***** RPG Superstar 2015 Top 16 aka Black Powder Chocobo

This might be relevant: How many of those have you got?

Silliness aside, I'd suggest throwing in some other random quirk to help differentiate the new PC from the old. Especially to those who may have been familiar with your first PC from a previous adventure, it can make the roleplaying more enjoyable for both sides.

Lantern Lodge RPG Superstar 2015 Top 16

I would believe Martial Artist Monk was to allow for rage cycling because at 5th level, Martial Artist monk gains immunity to fatigue.

Lantern Lodge RPG Superstar 2015 Top 16

I actually have a couple PCs like this :P

I'd go Urban Bloodrager or Urban Barbarian 1/Brawler rest of the way. Go human or half-orc, go high strength as you can muster. Feats would look like this:

1 (Barbarian/Bloodrager): Power Attack
2 (Brawler)
3 (Brawler): Dragon Style
3b (Brawler): Wpn Focus (unarmed strike)
4 (Brawler)
5 (Brawler): Wpn Spec (unarmed strike)
6b (Brawler): Vital Strike
7: Reckless Rage
9: Stunning Fist
9b: Dragon Ferocity

At level 9 with Monk's Robes, brawling Armor, +4 Strength Belt for 24 Strength, +1 amulet of mighty fists , and the Quain Martial Artist trait, your first unarmed strike each round will deal 2d6+20. With Power Attack, that'll be 2d6+26. If you rage and put the bonus to Strength and power attack, that'll be 2d6+32. Vital Strike to make it 4d6+32. Throw in Enlarge Person and that'll be 3d6+36 or 6d6+36 if you Vital Strike. Of course subsequent attacks will only get 1.5 your Strength modifier to damage instead of 2x, but that first punch hit will hurt :)

Lantern Lodge RPG Superstar 2015 Top 16

He obviously needs either a Bag of Holding or a Handy Haversack for his "inventory screen" that holds far more than what a typical person should carry :P

Lantern Lodge RPG Superstar 2015 Top 16

@Arianna: 14 HP at level 1 ain't too shabby. At least you can use your phantom, too to do your stuff while you try to stay safe in the back. You could be worse for a level 1 walking into a 4-5 tier, all things considered. If you don't want to risk it, I won't blame you.

Think I'm going to go with buff monk myself. Need more knowledge stuff, we'll have a Kyra for heals, got a level 3 dedicated wizard, and I can inspire courage through my drunken words of truth.

Lantern Lodge RPG Superstar 2015 Top 16

Hmm, could completely mess with things by bringing all level 3's :P. I have 3 level 3s, a level 1, and a level 4. No level 5's currently and my level 2 is currently tied up.

Lantern Lodge RPG Superstar 2015 Top 16

Dot for now. Need to define our party a bit more first!

Lantern Lodge RPG Superstar 2015 Top 16

Oh yes we'll need you Quarr!

I have a variety of PC's, too. I think either one of your PCs will fit in nicely.

Lantern Lodge RPG Superstar 2015 Top 16

I think Quarr had some GM credit, too :P One of the reasons we won't be seeing Quarr in Felknight Queen!

Lantern Lodge RPG Superstar 2015 Top 16

Finally have the game reported and chronicles have been emailed out! Please let me know if there are any errors to correct!

Lantern Lodge RPG Superstar 2015 Top 16

Already on my way home; I'll send out stuff tomorrow!

Lantern Lodge RPG Superstar 2015 Top 16

@Deaglan: Sounds good!

Chronicles are almost ready; I'm waiting back on a question from Quarr so I can report the scenario and send them out to you :)

Finally, I have 4 level PCs in range for this module

Cadaeacus, a cleric/Envoy of Balance of Pharasma. His shtick is channeling and when he heals with his channel, those healed get a d20 reroll.

Cornelius Bunbury, a Hospitalier/Oath of Charity paladin of Sarenrae. His goal is healing, either through channels or super powerful Lay on Hands heals.

Oriandor Coronalis, a magus/rogue going into Arcane Trickster. Wish I had level 7 on him already for his level 2 spell.

Mathias Kelythis, wizard going Hellknight Signifier.

I'm leaning towards Oriandor since he'll be some arcane and some rogue-ness. Any other input?

Lantern Lodge RPG Superstar 2015 Top 16

[b]"Hmm... perhaps I may. I do wish to return to my homeland, feel the arid breeze upon my face once more. If your Grand Lodge can assist with that, then they would have truly earned my respect.


Lantern Lodge RPG Superstar 2015 Top 16

I have some options I think. Gotta take a look at the PCS I have in that range

-Posted with Wayfinder

Lantern Lodge RPG Superstar 2015 Top 16

No problems, that'll be best.

As far as Shilyn goes, play without until we hear back agsin from the player?

-Posted with Wayfinder

Lantern Lodge RPG Superstar 2015 Top 16

Oh yeah, let me know if you want slow or normal progression.

"Perhaps...", the sphinx muses.

I'll need a Diplomacy check to woo her over to your faction if you're doing so for a faction card.

-Posted with Wayfinder

Lantern Lodge RPG Superstar 2015 Top 16


The super enlarged dwarf shocks Melabdara has he reaches her size. With Trudd-infused muscles, the chain goes down in less than a minute.

Technically I'd need another set of those rolls for the other side... but the averages would finish that off quickly, too :P

"I... am free!", tears beginning to streak down Melabdara's cheeks. "Thank you, thank you all. You truly have my blessings."

Melabdara's joy turns into gratitude as she gifts Deaglan her necklace, a simple leather cord with a clear crystal attached. A clear spindle ioun stone Mahasi will discover!

"Come, show me the exit to this horrible place as I tell you what I know as an Azlanti prisoner."

RP as you wish... you have completed the Dark Menagerie! Technically, there's another room, but it's a battle against a CR 3 snake and a CR 2 ooze. Yeah.

I'll get Chronicles out by Tuesday, probably Monday.

Quarr, please PM me your email address so I know where to send your chronicle to!

Finally, gimme them Day Job checks if you got 'em!

Lantern Lodge RPG Superstar 2015 Top 16

From what I can gather, adamantine vs adamantine doesn't do anything. I'll need awesome strength checks!

Melabdara pushes with her strength, but it is not enough. Likewise, Deaglan tries to smash the chain, but it doesn't do anything. @Deaglan if you want to damage it, you'll have to be able to deal over 20 damage in a single hit. [b]"I can aid you, but I need your combined might to rip these chains free from the wall.

Lantern Lodge RPG Superstar 2015 Top 16

I did both and he did reply this afternoon; been busy with business trips. But we still have a Horgrym!

-Posted with Wayfinder

Lantern Lodge RPG Superstar 2015 Top 16

Need to check if adamantine bypasses itself in hardness.

-Posted with Wayfinder

Lantern Lodge RPG Superstar 2015 Top 16

"I am not strong enough on my own, but maybe you lot together are?"

-Posted with Wayfinder

Lantern Lodge RPG Superstar 2015 Top 16

@Deaglan: It seems to the truthful to you. Melabdara has developed a sarcastic attitude about her situation, but does sound hopeful that the party can free her from the situation.

Lantern Lodge RPG Superstar 2015 Top 16

"No riddle, little Varian.", the sphinx answers. "Only these chains of impossible strength keep me here.", the large creature pulling on the long chains, but finding the effort futile.

DC 18 Appraise, Craft (any metal working), or DC 20 Kn: Nature:

The chains are made of out adamantine.

"Your Society does intrigue me, if nothing else but to help guide me to my home as I imagine things have changed since my imprisonment. I can share what I know of Nhur Athemon in exchange... as well as my sole material possession: the necklace around my neck."

Lantern Lodge RPG Superstar 2015 Top 16

"Something unlike anything else..."

DC 21 Sense Motive:

If the helmet had lips, you'd think be it would be smiling right now.

Black chains and metal rings—eerily bedecked in animal paws, humanoid hands, and skeletal fists—hang from the archway of this chamber’s entrance. Inside, a single row of stone columns files down the center of this long, soaring chamber. A short ledge at the south end of the room leads up to a pronounced dais, which is decorated with two mighty statues carved from black stone. The statues depict a scholarly man bedecked in robes from the waist up, but with thick, writhing snakes for legs. Cobwebs hang from the ceiling and pillars like dozens of sagging tapestries.

The paws of a large lion can be seen in the shadows until the helmet begins to fly closer to the to it, the ghostly radiance of the illusion showing a feminine face and torso to the winged lion body, golden chains securing the limbs the base

"Here, the great master Nhur Athemon kept his then most treasured 'pet', promising it freedom when he found something more suitable. Here, the great sphinx Melabdara resides, relegated as a mere tour guide for the past indescribeable amount of time. Now, adventurers... what do you wish to do with this exhibit."

Lantern Lodge RPG Superstar 2015 Top 16

I hate it when that happens. Incidentally, no reply from Horgrym yet.

Lantern Lodge RPG Superstar 2015 Top 16

"Time have driven most of the exhibits mad, either with hunger or insanity it seems. It is good to know that not everything will meet your wrath if negotiations could be made."

Melabdara looks at the exit. "There is one more exhibit left; I do hope you keen an open mind for whatever may be on the other side."

Lantern Lodge RPG Superstar 2015 Top 16

Saving your Glitterdust Mahasi

Shilyn easily escapes the tentacles with the sorceror's aid and the decapus falls to hammer and fire.

Combat over

"Well, you lot do make short work of all the exhibits; is this a trend that will happen for all of the tour?", Melabdara asks inquisitively.

Lantern Lodge RPG Superstar 2015 Top 16

The beetle moves towards Deaglan who smashes it with a hammer; it doesn't handle blow at all and falls to the ground unconscious.

Shilyn moves up and stabs the decapus this time

Shilyn rapier @ decapus: 1d20 + 8 ⇒ (6) + 8 = 14
Damage on hit: 1d6 + 3 ⇒ (6) + 3 = 9

However, it avoids the strike this time... and retaliates against her!

Decapus bite @ Shilyn: 1d20 + 7 ⇒ (17) + 7 = 24
Damage on hit: 1d6 + 3 ⇒ (1) + 3 = 4
Decapus tentacles @ Shilyn: 1d20 + 8 ⇒ (12) + 8 = 20
Damage on hit: 2d4 + 3 ⇒ (4, 3) + 3 = 10
Grab on hit: 1d20 + 11 ⇒ (13) + 11 = 24

The creature mauls the half-elf, entangling her with its tentacles!

Init Order (bold = up)
Shilyn (14 damage, grappled)
Octopus thing (25 damage, grappling)

Lantern Lodge RPG Superstar 2015 Top 16

At this point, yes.

Lantern Lodge RPG Superstar 2015 Top 16

Splash damage is always the minimum; but still can hurt both of 'em at least :)

Decapus Reflex: 1d20 + 3 ⇒ (8) + 3 = 11
Beetle Reflex: 1d20 + 2 ⇒ (6) + 2 = 8

Init Order (bold = up)
Octopus thing (25 damage, debilitate - speed)
Beetle (30 damage, staggered)

Lantern Lodge RPG Superstar 2015 Top 16

Beetle Fort: 1d20 + 7 ⇒ (3) + 7 = 10

Chill racks the beetle, its actions cut in half!

Lantern Lodge RPG Superstar 2015 Top 16

With Mahasi's warning, the party quickly makes its way out of the room. After a desperate minute of worry, the lack of action sends a sigh of relief through the party.

Since Mahasi warned about it and no one wanted to step under the trap, unless you attacked the ooze, it isn't going to do anything; it's not smart enough to know it's cover has been blown. It's honestly stupid as it looks like something that is OBVIOUSLY a trap and out of the 6 times I've run this, I have yet to find a single PC willing to step under the block that falls down to smash things in case it might, well, fall down and smash them. Not even anything to bait the party under the block. /endrant

Melabdara smugly continues the tour. "Since you've seen the folly of your ways, let's proceed to the next room. Ahead is the Masque of Darkness, a slice of the cavernous underdark that exist beneath the surface. Enjoy the cool, crisp air and turn on your lanterns if you are afraaaaaaid of the dark."

Indeed, heading from the desert sauna to the next room confirms the helmet guide's statement. Dozens of stalactites hang from this dark chamber’s ceiling, which has been sculpted into the semblance of countless overlapping carapaces, as if many crabs were clinging to it in a mass. Two sets of stone stairs built into the northern portion of the room descend 10 feet to the ground floor of the chamber. A set of carved stone stairs to the west leads further downward.

The party's light silly human bloods illuminates a strange multi-legged octopus that giddily rides an immense beetle with pincers the size of Quarr. The light attracts the octopus-like creature's attention and it bellows out in a strange language.

DC 18 Linguistics or Undercommon:

"What, guests?! FOOD! Let's go ButtCarapace!"

DC 16 Kn: Dungeoneering:

This creature is a decapus, an aberration hailing from caverns deep below. These creatures have powerful bites and their tentacles can latch onto a foe and begin squeezing the life out of them immediately. They can also set up simple illusions at will and use that with their ability to copy any voice heard once to set up devious traps if given the time to prepare.

DC 16 Kn: Nature:

The large beetle is a slicer beetle. Its mandibles are powerful and can cause severe bleeding on critical hits as the sharpened chitin rips sinew and muscle tissue.


DP: 1d20 + 1 ⇒ (20) + 1 = 21
Beetle: 1d20 ⇒ 8
Deaglan: 1d20 ⇒ 20
Mahasi: 1d20 + 3 ⇒ (16) + 3 = 19
Quarr: 1d20 + 7 ⇒ (12) + 7 = 19
Shilyn: 1d20 + 3 ⇒ (19) + 3 = 22
Varian: 1d20 + 2 ⇒ (18) + 2 = 20

Shilyn darts in first, pulling out her shortbow. She carefully aims a shot at the octopus thing and...

Shilyn arrow @ ???: 1d20 + 8 ⇒ (15) + 8 = 23
Damage on hit: 1d6 + 2d6 ⇒ (5) + (5, 6) = 16

Lands a shot at the octopus, causing it to fumble around more slowly.

The octopus thing slowly climbs up the wall towards the party, but little progress thanks to Shilyn's arrow.

Init Order (bold = up)
Octopus thing (16 damage, debilitate - speed)


Map updated

Lantern Lodge ***** RPG Superstar 2015 Top 16 aka Black Powder Chocobo

7 people marked this as a favorite.

I for one welcome our new PFS Overlord Campaign Coordinator.

Lantern Lodge RPG Superstar 2015 Top 16

Since I realize Mahasi can't fail identifying them with a T10

The boots are indeed magical; they are boots of friendly terrain (underground).

Everything else is nonmagical.

Lantern Lodge RPG Superstar 2015 Top 16

Quarr, perhaps due to his gnomish nature, realized that the block is setup as a trap! It appears that there is a link that is designed to snap, causing the block to crush whatever is beneath it! Weirdly, it also seems somewhat slimy looking around that link, too.

DC 22 Kn: Dungeoneering:

This is the work of a deathtrap ooze; a strange shapechanging creature that can absorb itself into traps or even make crude ones out of its surroundings. Stealthily disguised, it injures or kills prey before reverting back to its ooze shape and eating it. Like many other oozes, its attacks are acidic and the lack of a designated weak point makes critically lethal attacks and precision strikes pointless.

Quarr does find some other interesting goods; a set of masterwork thieves' tools, a masterwork dagger, and a fist-sized hourglass filled with sapphire dust instead of sand. Finally, there is a pair of well-made boots tucked underneath one of the beds. Inside the one of the boots is an iron key.

Lantern Lodge RPG Superstar 2015 Top 16

Melabdara sighs at it appears that the party seems to ignore the tour guidelines. "First tour after untold time, and they wish to see the single most boring room in this locale...", she says aloud.

DC 20 Kn: Engineering:

This room appears to be the lifeblood of this floor, supplying water and air for the various rooms. After thinking about it, the air quality is far greater than other deep, underground locations the party has been privy to before.

The other lock is of the same quality as the one to the waterworks and Quarr's tools make quick work of it.

This bare stone room contains four beds, a work table, and a small shelf of ancient books. Dominating the north side of the room is a massive mechanical apparatus. Its main feature, a single stone block the size of a horse, hangs fifteen feet above a carpet of shattered bones, rock dust, and other debris. A chain as thick as a human thigh runs up from the block into a small, dark cavity in the ceiling. Two short stone ledges situated on either side of the stone block form a shallow container for whatever happens to get crushed beneath the smashing device. Flush against the device is a large wooden wheel with numerous pegs. The wheel is attached to a crank fitted to a chain that runs parallel to the one attached to the stone block.

"This is the servant's quarters, blah blah blah, yadda yadda yadda.", the guide unusually impatient at this point.

Lantern Lodge RPG Superstar 2015 Top 16

Miss location: 1d8 ⇒ 4

The bomb blasts the creature, turning it into smithereens.

Calling it; I'll assume Mahasi just blasts it and the damage will be enough.

With nothing engaging the party, Mahasi's detect magic works again, leading the party to find a sword laying at the bottom of the pool.

DC 21 Spellcraft:

It's a +1 ghost touch longsword that constantly glows with light.

"May we go back to the tour now?", the helmet asks impatiently.

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