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Elan

Black Powder Chocobo's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. Pathfinder Adventure Path Subscriber. FullStarFullStarFullStarFullStar Venture-Lieutenant, South Dakota—Rapid City. 1,781 posts (5,927 including aliases). 1 review. No lists. 1 wishlist. 19 Pathfinder Society characters. 11 aliases.


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Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path Subscriber

My first two items to vote are a pair of wondrous items.

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path Subscriber

Hoping 3rd year will be the charm! I do feel more confident about this item than my first two entries, so hopefully that feeling is justified.

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

@Mahasi: You have no idea what this particular tome is called... but you do understand some pages after the bookmark. While a cursory glance would convince someone that that the energies of those conducting the ritual are used to fuel the portal, you can tell that it is a warning that binds the souls of those ritualists to whatever comes out of the portal and that "the entity may make hideous use of this soul essence by consuming it, growing more powerful in the bargain, such that only the end of such essence can challenge the intruder's rights upon your world." Thus, if this thing kills those who summoned it, its power grows. Likewise, if some other agent kills the conjurors, the potential energy will be lost to the planar entity.

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

Sorry for the extended delay.

Mahasi finds that the ghoul was wearing a ring of protection +2 (useful loot for you to use for the rest of this adventure!

Mahasi tries to understand the literary work, skimming through the heavy pages, but they are in an ancient script he cannot decipher natively. With Owai and Varian's help, they understand that it is Aklo, but given the various scribbles and notes, this appears to be a copy of whatever this original text was.

In the inside cover, though, there is handwriting in Common. "May we, the Keepers of the Oldest, prevail over the scourge of simplistic thought and lesser men." Written below that are five signatures.

Keeper Marshan
Keeper Baskerwhel
Keeper Myre
Keeper Hyve
Keeper Crove

Going back through the book, you can tell that there are references to numerous gods of old, names you have not heard of before in any sane writings.

Nyarlathotep. Azathoth. Shub-Niggurath.

One name stands out repeatedly, though: Yog-Sothoth.

DC 25 Kn: Religion:

Yog-Sothoth is known as among the most powerful of the Great Old Gods, lost away in the Dark Tapestry. A being supposedly manifested of time and space, its appearance is thought to be that of many conjoined lights, like stars of the galaxy before they die out. Its motivations are unknown, but its worshippers push agendas of desecration and madness in subservience to this distant god.

One page is lined with a red silk bookmark; spidery script lines the pages with various annotations.

GM Dice:

Mahasi: Linguistics: 1d20 + 16 ⇒ (2) + 16 = 18
Mahasi: Kn: Arcana 1: 1d20 + 16 ⇒ (19) + 16 = 35
Mahasi: Kn: Arcana 2: 1d20 + 16 ⇒ (7) + 16 = 23
Owai Kn: Arcana: 1d20 + 5 ⇒ (4) + 5 = 9

The section and annotations are notes regarding how to use special rituals to open portals in key locations. Written in the same handwriting as Keeper Crove, the notes discuss using the rituals in the book to open a portal in this location, dubbed the Sunless Grove, and contact a spawn of the Dark Tapestry to further their knowledge of forbidden magic and arcane secrets.

Mahasi, give me 2 Kn: Arcana checks, too.

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path Subscriber
Eric Morton wrote:
Master Pugwampi wrote:

Many Attacking Pugwampis! >:D

Design an encounter with the intention of maximizing the abilities of the loveable scamps! Everybody wins!

True story: I once designed an encounter featuring bad guys carrying pugwampis around in backpacks.

You're an evil little man. Don't ever change.

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

Lots of details... tomorrow!

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

*cough* there is also a gold ring on the ghoul *cough*

The brass ring is a ring of protection +1, the rod is a wand of chill touch with 15 charges remaining, and the bracers are bracers of armor +1

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

@Varian: Unfortunately, you cannot think of what dark ritual would require such ornaments, although you can imagine that whatever deity or powers it would be for should not be worshipped.

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

@Deaglan: You get an uncomfortable feeling as you wade into the dark sludge...

GM Dice:

EXPLOSIVE RUNES! Just kidding, if you are peeking, shame! Just messing with you though.

However, you retrieve the blade, a scimitar, and make your way back to the dry ground.

You can only identify the seastone ring and the blade. The seastone ring is a ring of swimming and a +1 scimitar.

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

@Deaglan: Both bodies have been dead for perhaps a day or two. They are in terrible state that makes it harder to accurately figure it out. The one near the water, hunchbacked and with his head twisted in a complete circle, bears a pair of rings, one brass and the other made of seastone. You also know a blade glowing faintly in the water as well. Some bite marks line the man's legs, the flesh eaten after death.

The corpse at the altar also bears similar bite marks, but much more numerous as his arms have been severed, ripped apart by clawed hands. but much more numerous. However, this man died from having his chest crushed in, and moving the body at all produces strange collapsing sound as his internal organs all shift into different positions. You spot a slender rod nearby and can find a pair of bracers on each of the dismembered arms.

Both bodies are completely drained of blood.

The ghoul corpse is naked aside from a single gold ring.

Minor retcon

The book at the altar lies open, beckoning your eyes to read its pages...

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

Mahasi throws another snowball at the ghoul, causing ribs to crack with utter cold. Owai swings and misses, but provides Deaglan with enough of a distraction for the Truddite that his swing smashes Yarresh's head in with a slam followed with gut-wrenching sounds as decayed brain matter splashes onto the dwarf's armor.

Combat over!

Without the ghoul harassing the party, a more thorough examination of the altar can be done. A book, bound in darkwood with insect-like clasps, rests on the altar. The clasps are locked, preventing access to its contents (without an Intelligence check or Disable Device). A large inset crystal glows with a pale purple light that waxes and wanes with intensity.

While there are no markings on the altar to give you any clues, the nearby trees catch some attention: necromantically raised, they are not natural However, they have nearly fossilized, their bark as hard as iron as the branch tips dig into the ceiling like clawed fingers scrawling on a coffin. Several fetishes and bones line the trees as some sort of decoration, but for what purpose is unknown to you currently.

The two bodies still rest in their locations, one near the pool and the other next to the altar.

Any other searching or examinations?

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

I won't spoil anything until after the battle, but I can say that your numbers in both accounts are incorrect.

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

"You hurt me dwarf... now I hurts you back!", shrieks Yarresh as he steps inside Deaglan's hammer range to bite him!

Yarresh bite @ Deaglan: 1d20 + 10 ⇒ (8) + 10 = 18
Damage on hit: 1d6 + 3 ⇒ (1) + 3 = 4
Deaglan Fort save vs paralysis on hit: 1d20 + 7 ⇒ (9) + 7 = 16
Deaglan Fort save vs DC 17 disease on hit: 1d20 + 7 ⇒ (8) + 7 = 15
Yarresh claw @ Deaglan: 1d20 + 10 ⇒ (12) + 10 = 22
Damage on hit: 1d6 + 3 ⇒ (6) + 3 = 9
Deaglan Fort save vs paralysis on hit: 1d20 + 7 ⇒ (17) + 7 = 24
Yarresh claw @ Deaglan: 1d20 + 10 ⇒ (1) + 10 = 11
Damage on hit: 1d6 + 3 ⇒ (4) + 3 = 7
Deaglan Fort save vs paralysis on hit: 1d20 + 7 ⇒ (12) + 7 = 19

Deaglan weathers the attacks, with only a single claw piercing the steel. The dwarf still feels limber, however.

Shilyn aims an acid bolt at the ghoul who narrowly dodges the bolt due to the half-elf trying not to melt Owai or Deaglan.

Init Order (bold = up)
Owai
Deaglan (9 damage)
Varian

Yarresh (37 damage)
Shilyn
Mahasi (19 damage, diseased)

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

I'll get that for your nex action after the ghoul's Shilyn. Will update tomorrow!

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

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Pathfinder Adventure Path Subscriber

Submitted and worried as heck now! Like your child go to school for the first time...

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

Forgot to remove you Deaglan, thanks for the honesty!

@Varian: While not your hardest blow, your strike does land upon the ghoul!

Init Order (bold = up)

Owai

Deaglan
Varian
Yarresh (30 damage)
Shilyn
Mahasi (19 damage, diseased)

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

Sounds good! Mahasi's ball surprises the ghoul, more so when the chilling cold cracks and freezeburns its flesh. "Mmm... I see, rebellious flesh..."

@Shilyn: You can try Diplomacy, still, but you'll have to have a GREAT roll to salvage this!

Init Order (bold = up)

Owai
Deaglan
Varian

Yarresh (24 damage)
Shilyn
Mahasi (19 damage, diseased)

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

"Mmmmm, muscular... could be good eatin'", Yarresh quips, tilting his head as he drools over the dwarf's armored haunches.

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

"No! NOOOO!", the ghouls yells. "I, Yarresh, hunger, for flesh and revenge! Was cast out by my clan, then I found this pretty!", pointing to the now visible tome on the altar. "Will read it, use it to get revenge on them! But, if you can give that which I can use to destroy my kind, I can part with the pretty book... or flesh. Living flesh to gnaw and savor. That human good, but tastes old and unrefined. Young flesh, tender flesh... give me some and I can see parting with pretty book!"

Going to full initiative

Init Order (bold = up)

Owai
Deaglan
Varian

Yarresh (24 damage if Mahasi keeps snowball)
Shilyn
Mahasi

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

"Then I shall hunger on your flesh, dwarfling!", the ghoul shouts back!

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

@Mahasi: you know well enough that undead are immune to any effect that requires a Fort save unless it also works on objects. Do you still want to snowball?

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

@Raevin: Your blade almost pierces to its neck, but the tip is deflected off of its body as if it were as tough as scale. "Hey, ya almost scratched me again, puny man-boy-girl!", the crowd laughing and cheering for the current sure bet.

Fun fact... this battle has been known to cause the occasional TPK... good luuuuuck!

I am also expecting a fauchard crit to one-shot her, though :p

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

Before the great sorcerer can react, the ghoul darts forward and tries to bite Mahasi's neck!

Ghoul bite @ FF Mahasi: 1d20 + 10 ⇒ (8) + 10 = 18
Damage on hit: 1d6 + 3 + 3d6 ⇒ (2) + 3 + (5, 3, 6) = 19
Mahasi Fort vs DC 13 Paralysis on hit: 1d20 + 6 ⇒ (13) + 6 = 19
Mahasi Fort vs DC 17 Ghoul fever on hit: 1d20 + 6 ⇒ (5) + 6 = 11

GM Dice:

Y Percep: 1d20 + 14 ⇒ (18) + 14 = 32

Mahasi's body sears in pain as the sharp teeth dig into him. Before he can push him away, an itchy feeling lingers on the wound, although Mahasi notes that he can still move freely.

@Shilyn: It seems to know of your presence at the ghoul snarls at everyone. "Want MY book, 'eh? I found it first!" It then pauses after the vicious attack on Mahasi. "But, you look smart. And capable. And willing to barter for food and tools, no?"

Asking questions can be done by anyone and outside of surprise round actions. No Skill check worthy actions, though, until your initiative.

Init Order (Surprise Round, standard action + swift/free actions only))

Ghoul
Shilyn
Mahasi (19 damage, diseased)

Map updated!

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

GM Dice:

Y Stealth: 1d20 + 15 ⇒ (4) + 15 = 19
Mahasi Percep: 1d20 + 5 ⇒ (15) + 5 = 20
Deaglan Percep: 1d20 + 3 ⇒ (7) + 3 = 10
Owai Percep: 1d20 + 4 ⇒ (6) + 4 = 10
Varian Percep: 1d20 + 11 ⇒ (1) + 11 = 12

@Mahasi: As you approach the altar, you hear a deep, rasping breathing. Likewise, Shilyn is aware of it as a gaunt, skulking figure leaps out from the behind the altar and on top of it, dried blood flaked upon its pale, rotten face.

DC 13 Kn: Religion:

It's a ghoul!

DC 18 Kn: Religion:

This ghoul moves much more nimbly than a standard one and appears to be eying everyone's weak points. (It has levels in rogue)

Immediately, it prepares to leap at Mahasi!

Inits:

Ghoul: 1d20 + 8 ⇒ (3) + 8 = 11
Deaglan: 1d20 + 1 ⇒ (19) + 1 = 20
Mahasi: 1d20 + 3 ⇒ (5) + 3 = 8
Owai: 1d20 + 5 ⇒ (16) + 5 = 21
Shilyn: 1d20 + 3 ⇒ (7) + 3 = 10
Varian: 1d20 + 2 ⇒ (11) + 2 = 13

Init Order (Surprise Round only)

Ghoul
Shilyn
Mahasi

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

While springy, the floor confers no special movement bonuses or penalties.

As the party moves into the chamber, you see the immense cavern sprawl up ahead, its floor an uneven jumble of loose stone and fungus. The ceiling rises like a church cathedral to a height of nearly a hundred feet above. Glowing fungus grows thick on the walls, bathing the cavern in hues of sickly purple and pale blue torch light equivalent coming from the walls. Toppled pillars and mounds of rubble dot the western half of the cave, while to the east a mound of fungus, bones, and rubble rises.

At the mound's apex squats a flat-topped altar stone, with towering barren trees rising on three sides, their leafless branches twisted and groping toward the ceiling above as if search for the sun's warmth that they shall never feel. A trickle of what appears to be sludge runs thickly and slowly from a hollow under the altar stone to gather to the northwest of the hill in a swampy pool.

Four cave passages branch off from the cavern, but only the one to the southeast has not been blocked by a series of relatively new-looking iron bars. A swath of black slime and round footprints winds from the passageway.

A pair of bodies are visible; one facedown into the pool to the north and another slumped over adjacent to the altar. Marked with X's on the map

Map updated!

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

Mage armor noted!

The party heads down the other passageway after preparing some more defensive measures. It is made of a long stairwell that descends several hundred feet, passing through multiple architectural styles as you are literally moving through Carrion Hill's past.

DC 13 Kn: Geography or DC 15 Survival:

You probably went down 800 feet at this point.

The varying architecture is marred by foul-smelling black slime that has dried over a period of time. Water drips down the walls here or there, leaving narrow trickles that make more sense when you reach the bottom and arrive at a room made of carved stone into a natural cave.

Ancient stone pillars support the ceiling. Thick sheets of pale fungus and mold cake the surface, providing a surprisingly squishy surface to step upon. To the south, the hall has collapsed in rubble, but the north opens into a vast cavern in which eerie glowing light flickers. A thick, dry smear of black slime and strange circular prints in the mold runs from the north to the flight of stairs you descended.

Map updated!

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

@Owai: Before the last dark creeper explodes in a ball of light, it can be noted that they didn't live here, but found refuge in this location. Your guess is as good as any other.

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

Anything else you wish to do in here, or heading to the other path?

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

First glance, looking around at the barricades and the fact that they were the only ones in here... they were hiding. From what though?

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

Presumably, between Varian, Deaglan, and Owai, the wand can be used and any healing allocated as necessary. Just need to mark the charges :)

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

Heh, like I said Deaglan... they will KNOW when you hit them!

Acid damage yellow: 2d4 ⇒ (3, 4) = 7

Deaglan smashes the head in of the last capable dark creeper, whose body also explodes in a violent burst of light.

Deaglan Fort: 1d20 + 7 ⇒ (6) + 7 = 13
Varian Fort: 1d20 + 4 ⇒ (2) + 4 = 6
Duration: 1d6 ⇒ 1

Varian's eyes are blasted, but having held the first one, they will only be non-functional for a few seconds.

Combat over!

There is nothing to note in the chamber, only the sole dark creeper bleeding out (who will explode in light as with the others in 3 rounds). A strange dead end, indeed...

Varian's eyes go back to normal quickly, Owai's a touch longer, but his vision is restored as well.

What do you do?

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

Deaglan Fort: 1d20 + 7 ⇒ (16) + 7 = 23
Owai Fort: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Varian Fort: 1d20 + 4 ⇒ (20) + 4 = 24
Red Fort: 1d20 + 3 + 4 ⇒ (19) + 3 + 4 = 26
duration: 1d6 ⇒ 6

Varian smashes the creeper hard, who then disintegrates into a powerful flash of light. While the oracle and cleric can close their eyes in time, Owai's undarkvisioned eyes temporarily burnt out by the illumination.

Init Order (bold = up!)
Mahasi
Deaglan (7 damage)

Shilyn
Owai (17 damage, 1 strength damage, blind for 6 rounds)
Red
Varian
Yellow (22 damage, aciding, unconscious, bleeding out)

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

Shilyn tries to get her wand to work, but the positive discharge can't quite get out.

Meanwhile, the creeper tries to once again get some battlefield control.

Red Concentration: 1d20 + 3 ⇒ (4) + 3 = 7

And can't even get close to summoning his arcane energies.

Init Order (bold = up!)
Mahasi
Deaglan (7 damage)

Blue (12 damage)
Shilyn
Owai (17 damage, 1 strength damage)
Red
Varian
Yellow (22 damage, aciding, unconscious, bleeding out)

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

Whoops, yeah, waiting on Shilyn. Varian's half-right, it should be 1d8+1, but also, Shilyn, you must make a Use Magic Device check to use that wand since it's not a sorceror/wizard spell.

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

The wounded creeper curls up into a ball, bleeding out into unconsciousness from the vicious wound.

Is the Snake Style roll used for a second attack after Crane Style or combined?

Init Order (bold = up!)
Mahasi
Deaglan (7 damage)
Blue (12 damage)
Shilyn
Owai (17 damage, 1 strength damage)
Red
Varian
Yellow (22 damage, aciding, unconscious, bleeding out)

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

At one point, you will hit them... and they will know it!

Badly outnumbered, the dark creepers try to put the battlefield more in their favor!

Blue Concentration: 1d20 + 3 ⇒ (2) + 3 = 5

But panicked, this one quickly stutters its words and loses his magic!

Init Order (bold = up!)
Mahasi
Deaglan (7 damage)
Blue (12 damage)
Shilyn
Owai (17 damage, 1 strength damage)

Red
Varian
Yellow (3 damage, aciding)

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

@Mahasi: Your bolts of force slam into the creeper who is reeling from his damage.

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

Even with the cover penalty, Shilyn starts melting one of the dark folk!

Now sizzling with acid, it tries very hard to stab Owai and end one of his threats!

Yellow stab @ Owai: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Damage on hit: 1d3 + 1d6 ⇒ (3) + (2) = 5

A blow that would have come close to succeeding is then thwarted as the aasimar uses his free hand to easily push the blade away.

Init Order (bold = up!)
Mahasi
Deaglan (7 damage)

Blue (12 damage)
Shilyn
Owai (17 damage, 1 strength damage)
Red
Varian
Yellow (3 damage, aciding)

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

@Varian: Your hammer hits hard, nearly crushing the creature in a single blow.

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

Noted! Let's see if I can roll crit threats against you :P

Owai shrugs off the poison, but still fails to adjust for the new surroundings before he misses.

Posting Red's action ahead, but if Shilyn someone stops him, then will remove/ignore results.

DC 16 Linguistics or Aklo:

"There are too many of them to escape!", one of them calls out. The other responds, "But that must mean the terror is gone if we can slip past them!"

The rag-wearing man tries to summon some innate ability...
Concentration check: 1d20 + 3 ⇒ (15) + 3 = 18

And just barely fails to summon forth its arcana.

DC 17 Spellcraft:

It tried to cast darkness

Init Order (bold = up!)
Mahasi
Deaglan (7 damage)
Blue
Shilyn
Owai (17 damage, 1 strength damage, Crane Styled)
Red
Varian
Yellow

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path Subscriber

But you can get closer to breaking it!


  • Make that chain shirt brawling for a flat +2 to hit and damage rolls for unarmed strikes!
  • Amulet of Mighty Fists, of course.
  • Dragon Style and Dragon Ferocity: Now get 2x Strength mod on your first unarmed strike damage roll then 1.5 Strength mod on all others.
  • Be that guy and take the 2 level dip into Master of Many Styles. Get Pummeling Style and Pummeling Charge. Combined with Dragon Style, this is the quite powerful. This would require going Bloodrager instead of Barbarian and being lawful, though, but it's something.

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

Red AoO @ Deaglan: 1d20 + 6 ⇒ (18) + 6 = 24
Damage on hit: 1d3 ⇒ 3

Yellow damage on hit: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Damage on hit: 1d3 + 1d6 ⇒ (2) + (2) = 4

The dwarf is stung twice before getting into a battle position, but misses horribly.

The dark folk stuck in the alcove continues to lash out at Owai!

Blue man stab @ Owai: 1d20 + 6 + 2 - 2 ⇒ (3) + 6 + 2 - 2 = 9
Damage on hit: 1d3 + 1d6 ⇒ (1) + (6) = 7

Now aware of the situation, the aasimar easily dodges the predictable attack.

Init Order (bold = up!)
Mahasi
Deaglan (7 damage)
Blue
Shilyn
Owai (17 damage, 1 strength damage, poisoned: Make DC 15 Fort save or take 1d2 ⇒ 2 Str damage)

Red
Varian 4 damage
Yellow

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

Not sure, at my campus, finals week end of this week and next week. But ours just started doing the split week finals which the students prefer (more time to space studying and cramming).

But the holiday season usually sees a slowdown of PbP in general I think.

On that note, I will be going on a family trip from 20 Dec 14 to 29 Dec 14. I'll have time to post here or there, but if I don't get a day, don't worry much about it. I shant forget you!

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

GM Dice:

Owai Percep: 1d20 + 4 ⇒ (8) + 4 = 12
Varian Percep: 1d20 + 11 ⇒ (3) + 11 = 14
DC 1 Stealth: 1d20 + 12 ⇒ (13) + 12 = 25
DC 2 Stealth: 1d20 + 12 ⇒ (4) + 12 = 16
DC 3 Stealth: 1d20 + 12 ⇒ (10) + 12 = 22

The two aasimars take lead into the room, scanning for anything nefarious. But nefarious strikes first as small men adorned in tattered rags slink out from the rubble, thrusting daggers into the unaware Pathfinders!

Red man dagger @ FF Owai: 1d20 + 6 ⇒ (13) + 6 = 19
Damage on hit: 1d3 + 1d6 ⇒ (2) + (6) = 8
Owai Fort save vs DC 15 on hit: 1d20 + 7 ⇒ (19) + 7 = 26
Str damage on failure: 1d2 ⇒ 2

Yellow man dagger @ FF Owai: 1d20 + 6 ⇒ (19) + 6 = 25
Damage on hit: 1d3 + 1d6 ⇒ (1) + (5) = 6
Crit confirm @ Owai: 1d20 + 6 ⇒ (19) + 6 = 25
Extra damage on crit: 1d3 ⇒ 3
Owai Fort save vs DC 15 on hit: 1d20 + 7 ⇒ (3) + 7 = 10
Str damage on failure: 1d2 ⇒ 1

man dagger @ FF Owai: 1d20 + 6 ⇒ (11) + 6 = 17
Damage on hit: 1d3 + 1d6 ⇒ (1) + (3) = 4
Owai Fort save vs DC 15 on hit: 1d20 + 7 ⇒ (10) + 7 = 17
Str damage on failure: 1d2 ⇒ 1

All three attacks land, Owai taking the worst. He feels slight numbing pain slowly sapping his strength, too. The three humanoids then start speaking in a strange language, planning their successive attacks!

DC 16 Linguistics or Aklo:

Kill the bright one!

DC 17 Kn: Local:

These are dark creepers, the smallest of the dark folk that lurk in the Darklands. They can naturally cast darkness as they wish, which is good as they are weak to bright lights. They otherwise use well aimed attacks and poison to bring down foes.

Like many of the dark folk, they do have a violent reaction occur upon their deaths; in which case they explode in a haze of bright light.

Inits:

Red: 1d20 + 3 ⇒ (7) + 3 = 10
Blue: 1d20 + 3 ⇒ (9) + 3 = 12
Yellow: 1d20 + 3 ⇒ (4) + 3 = 7
Deaglan: 1d20 + 1 ⇒ (16) + 1 = 17
Mahasi: 1d20 + 3 ⇒ (15) + 3 = 18
Owai: 1d20 + 5 ⇒ (5) + 5 = 10
Shilyn: 1d20 + 3 ⇒ (9) + 3 = 12
Varian: 1d20 + 2 ⇒ (7) + 2 = 9
Blue rolloff: 1d20 ⇒ 16
Shilyn rolloff: 1d20 ⇒ 15

Init Order (bold = up!)
Mahasi
Deaglan

Blue
Shilyn
Owai (17 damage, 1 strength damage, poisoned: Make DC 15 Fort save or take 1d2 ⇒ 2 Str damage)
Red
Varian 4 damage
Yellow

Map updated!

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

Heh, with two others helping... that's good enough!

This time, the sorcerer decides to get his hands dirty and does the brunt of the bashing. With Varian and Deaglan aiding, the door is slowly pushed open with more rocks and debris being shuffled behind it.

This room, pitch black other than a couple of light sources from the party, is lined with rubble along the walls. This chamber is partially collapsed, but Mahasi can see occasional patches of brickwork. Once rounded alcove remains along the northern wall, though it lacks a sarcophagus.

Map updated!

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

Going to give it the ol 1-2 again I take it?

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

Shilyn checks over the room. No traps. It does appear that some people lived here not too long ago, but the place was recently brought to its disheveled state.

The next door similarly doesn't bear any traps, but once again is barricaded.

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

Shilyn laughs at Deaglan... but with a mighty bash, the dwarf splinters the door, moving a large pile of rubble along with it.

Cue Legend of Zelda puzle music.

The walls of this long chamber are of brick, the ceiling supported by stone arches. Remnants of bedrolls and other camping equipment lie along the southern wall.

Another wooden door is at the other end of the room.

Map updated

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Carrion Hill map Underground passage map

@Shilyn: You do not find anything unusual about the door. It's unlocked and not trapped. You try to push it open, though, and find that it's been barricaded on the other side!

I'll need a Strength check or a clever idea to bypass it!

Taking a peek the other direction, you see a stairway that goes deeper and deeper down, far beyond what you can see even in the darkness.

Map updated! And sorry for the delay guys! Back on track for more gothic adventure!

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path Subscriber

Alternative would be Sawtooth Sabers as with the Exotic Weapon Prof there they count as light for two-weapon fighting. 1d8 damage base with 19-20 crit ain't that bad.

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