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Elan

Black Powder Chocobo's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. FullStarFullStarFullStarFullStar Venture-Lieutenant, South Dakota—Rapid City. 1,552 posts (4,530 including aliases). 1 review. No lists. 1 wishlist. 13 Pathfinder Society characters. 10 aliases.


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Lantern Lodge

Thornkeep Town map Engima Vault map

GM Dice:

Deaglan Will: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Rounds passed: 2

Deaglan admires the beauty of the stars as he walks by.

Anything else Pathfinders? Still much of the floor to explore!

Lantern Lodge

Thornkeep Town map Engima Vault map

GM Dice:

Shilyn Will: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Lirianne Will: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Amnur Will: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Time: 1d6 ⇒ 6

While Deaglan contemplates taking the green crystals, Shilyn opens the door.

The curved wall facing Shilyn depicts a vast field of stars with such realism that one feels perched at the edge of an infinite gulf.

It's quite mesmerizing and beautiful to behold.

Map updated!

Lantern Lodge

Thornkeep Town map Engima Vault map

@Deaglan: It's heavy, but not insurmountable. However, you do realize that it would be easier to chip away the green crystals from the stone versus take the whole thing with you.

@Shilyn: The central door in this hallway bears no traps that you can see. It is unlocked, and the only thing of note is the inscription above the door that reads in Azlanti (translated by Varian or Mylvwara), "Enigma of the Midnight Sun".

Lantern Lodge

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GM Dice:

In both cases, Shilyn touching the crystal shard and returning it, nothing seems to occur.

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

Well things are getting mixed up again, so don't worry too much; wait for the new Season 6 guide and see the revised non-nation oriented factions and see what tickles your fancy.

Personally, as a fan of Star Wars Old Republic era stuff, the Exchange (merging of the Sczarni/Qadiran factions) seems pretty awesome.

Lantern Lodge

Thornkeep Town map Engima Vault map

So what to do with the green crystals? Leave them for they may be secretly evil? Take it cuz 'hey, free stuff!'?

And the middle door... who dares open it?

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And you're not going to come sail away, come sail away, come sail away with me? 50 EXP MINUS!

Have fun :)

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@Raving Dork:

Exemplars Against Golarion's Lawful Evils?

Eagle knights for Andoran's Great Liberation Edict

Lantern Lodge

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You notice that your aura... is dampened around the green crystals. However, you do not know what material that is.

There are no other magical auras in the room.

Lantern Lodge

You know... with the ability for scaling close weapons group damage... *cough* brass knuckles *cough*

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@Mylvwara: Can you give me a Kn: Nature check?

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Amnur will happily volunteer for such duty!

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@Shilyn: The only thing that stands out are the aforementioned crystals and geodes. You can tell that the room has only been disturbed somewhat recently, again, 2 weeks give or take.

Lantern Lodge

Thornkeep Town map Engima Vault map

Amnur swings...
Amnur axe @ A3: 1d20 + 7 ⇒ (13) + 7 = 20
Damage on hit: 1d10 + 3 ⇒ (10) + 3 = 13

And with a satisfying crunch, the last of the blue lions goes down!

Combat over!

Varian, closest to the akata's lair, sees the room covered in a number of green crystals that bear a metallic sheen; a geode the size of Amnur's body rests on the pedestal and holds much more of this mineral.

Lantern Lodge

Thornkeep Town map Engima Vault map

Varian tries to move past the creature to get into a viable combat position and the akata snaps at him as he does so!

A3 AoO @ Varian: 1d20 + 4 ⇒ (7) + 4 = 11
Damage on hit: 1d6 + 3 ⇒ (3) + 3 = 6
Varian Fort Save vs DC 14 on hit: 1d20 + 3 ⇒ (8) + 3 = 11

Varian overtakes the beast and gets on the other side, ready to strike next round!

Position yourself as need be Varian

Mylvwara throws a dart... and despite the obstacles, manages to land her acidic bolt on the thing, the blue lion dog hazily standing.

Deaglan and Shilyn both attack and miss the severely injured beast!

Init Order (bold = up)

Mylvwara
Varian
Deaglan
Shilyn
Amnur
Orion

A3 17 damage
Lirianne

Lantern Lodge

Thornkeep Town map Engima Vault map

@Varian: Actually, I forgot about your reach weapon; you'll get an AoO since the thing moved in to attack you!

I'll wait to see what that does before resolving the other actions (except for Shilyn, I think that one was resolved nicely).

Lantern Lodge

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Deaglan, you must melt your electronic dice

Lantern Lodge

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Shilyn, if you want to fire your bow, your best bet is now; I'll assume it occurs before it went after Varian, thus making it only a -4 penalty and not a -8.

Lantern Lodge

Thornkeep Town map Engima Vault map

Seeing what Deaglan is doing, Amnur also readies a strike with his axe while Orion goads it with a shot from his bow!

Orion arrow @ A3: 1d20 + 6 + 1 - 4 ⇒ (7) + 6 + 1 - 4 = 10
Damage on hit: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

The arrow bounces harmlessly off of the wall, however.

The creature, fueled more by ravenous hunger than survival, leaps towards Varian!

A3 bite @ Varian: 1d20 + 4 ⇒ (4) + 4 = 8
Damage on hit: 1d6 + 3 ⇒ (4) + 3 = 7
Varian fort save on hit vs DC 14: 1d20 + 3 ⇒ (3) + 3 = 6

The grease, however, takes enough of the akata's oomph out and the bite fails to even close in on the aasimar.

Deaglan swings and the alien's rubbery hide prevents his blow. Included flank bonus and narrowly a miss
Amnur readied axe @ A3: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Damage on hit: 1d10 + 3 ⇒ (9) + 3 = 12

The stonelord's swing nearly knocks the akata to the ground; it's still alive, but severely wounded from that blow!

Mylvwara
Varian
Deaglan
Shilyn
Amnur
Orion

A3 12 damage
Lirianne

Lantern Lodge

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Lirianne's shot downs the beast nipping at Deaglan's heels. Deaglan then steps back, readying a strike as he hopes to lure the remaining beast out.

Modified your action since Lirianne's attack made yours moot; however, it still keeps the spirit of your action and I'll use your roll still for the attack

Mylvwara
Varian
Deaglan
Shilyn
Amnur
Orion

A3
Lirianne

Lantern Lodge

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The nat 1 says you miss more than the 2 :P, but yes, the string of bad luck continues!

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Trying to avoid the party, the bolt goes wide and misses its mark!

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So this is a bit of a my bad taking so long due to my trip. Continuing finally!

While Shilyn waits for a shot, Amnur and Orion try to aid Deaglan.

Amnur axe @ A2: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12
Damage on hit: 1d10 + 3 ⇒ (2) + 3 = 5

Orion arrow @ A2: 1d20 + 6 - 8 + 1 ⇒ (18) + 6 - 8 + 1 = 17
Damage on hit: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Orion strikes another solid shot before the beast goes all out against the clerical dwarf!

A2 bite @ Deaglan: 1d20 + 4 ⇒ (8) + 4 = 12
Damage on hit: 1d6 + 3 ⇒ (3) + 3 = 6
Deaglan Fort Save vs DC 14 on hit: 1d20 + 7 ⇒ (13) + 7 = 20
A2 tentacle @ Deaglan: 1d20 - 1 ⇒ (18) - 1 = 17
Damage on hit: 1d3 + 1 ⇒ (2) + 1 = 3
A2 tentacle @ Deaglan: 1d20 - 1 ⇒ (10) - 1 = 9
Damage on hit: 1d3 + 1 ⇒ (1) + 1 = 2

The tripped beast manages to stand up in the grease, hoping to get a chance at some flesh!

Init Order (bold = up)

Mylvwara
Varian
Deaglan
Shilyn
Amnur
Orion

A2 11 damage
A3
Lirianne

Lantern Lodge

Thornkeep Town map Engima Vault map

Another request: I'm running another PbP for the new scenario Scars of the Third Crusade, a 1-5 investigation mission. One of the players, however, has not responded to any messages and is presumed to be unavailable. Thus, I need a replacement! I need a level 1-2 PC for the mission; most of the PCs have run from scratch for 3 games and are now level 2, but they are great RP'ers and it should make for a good time.

Please PM me if you're interested; first come first serve.

Thanks!

Lantern Lodge

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Awesome! Glad things are going up for you guys!

Let me know when you're ready to take over Orion again :)

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

Your gut is right; it would be twice per the session. Presumably, it would be a week until your next game and it's just easier to make that assumption since other than a couple of instances I can recall, there isn't any noted back-to-back scenarios that actually track the time between.

Lantern Lodge

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Hey guys, so it's vacation time! I won't be able to check much until July 8th. Sorry for the anticipation mid combat!

Lantern Lodge

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@Mylvwara: To make your spell work as you wish, I had to reposition you to get line of sight. Luckily, the invisibility means no AoO while you moved!

A2 Reflex: 1d20 + 4 ⇒ (13) + 4 = 17
A3 Reflex: 1d20 + 4 ⇒ (6) + 4 = 10

The one on Deaglan remains on his feat, but the one jumping up and down behind it slips on the grease and falls flat.

Mylvwara and Deaglan both miss with their attacks, careful not to get bitten by the feral aliens.

Init Order (bold = up)
A3 (delay)
Mylvwara
Varian
Deaglan
Shilyn
Amnur
Orion

A2
Lirianne

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

This is one of those things that unfortunately is begging for table variations/alignment infraction discussion. While yes, it's legal, the choice will more than likely get to a point where you come across the GM who does have a problem with it. Other than flavor, why open yourself up to that?

If it's just a day job check for you, then change it to something else. There are plenty of other ways to make your Day Job flavorful and still provide you with a bit of extra gold :)

EDIT: Ninja'ed by Andrew and I like his suggestion for the replacement.

Followup: Occasionally, Profession choices do come up in scenarios. Profession (sailor) crops up more than you'd expect, and I can think of 3 times where Profession (librarian) can come in handy!

Lantern Lodge

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Lirianne's aim is off this time and the bullet bounces harmlessly of the wall.

The other akata still in the room tries to leap over, but waits for an opening.

Init Order (bold = up)
A3 (delay)
Mylvwara
Varian
Deaglan
Shilyn
Amnur
Orion

A2
Lirianne

Lantern Lodge

Thornkeep Town map Engima Vault map

@Shilyn: It wouldn't have worked anyway; items have to unattended... attached to the body would be attended methinks :) Points for creativity, though! If you wish to keep on being an armored caster, I'd suggest Darkleath Cloth Studded Leather (which reduces the Arcane Spell failure by 10%, so it'd be just 5% for you) or investing in the Arcane Armor Training feat, but the latter requires a Caster Level 3 which means more Sorceror levels).

@Deaglan: Your axe cuts into the beast; it's wounded but still alive and kicking.

Varian swings with all of his might over Deaglan's head.

Varian Hammer @ A1: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11
Damage on hit: 3d6 + 3 ⇒ (6, 1, 6) + 3 = 16

However, the hammer hits against the floor, cracking part of the flagstone.

The akata continues its assault on Deaglan with bite and tentacle!
A1 bite @ Deaglan: 1d20 + 4 ⇒ (16) + 4 = 20
Damage on hit: 1d6 + 3 ⇒ (2) + 3 = 5
Deaglan Fort Save vs DC 14: 1d20 + 7 ⇒ (2) + 7 = 9
A1 tentacle @ Deaglan: 1d20 - 1 ⇒ (2) - 1 = 1
Damage on hit: 1d3 + 1 ⇒ (1) + 1 = 2
A1 tentacle @ Deaglan: 1d20 - 1 ⇒ (5) - 1 = 4
Damage on hit: 1d3 + 1 ⇒ (3) + 1 = 4

Once again, Deaglan's shield is the only thing that saves him from the infectious bite, while the tentacles slap harmlessly against his armor.

With gusto, Amnur runs up into the open spot...

A1 AoO bite @ Amnur: 1d20 + 4 ⇒ (9) + 4 = 13
Damage on hit: 1d6 + 3 - 2 ⇒ (6) + 3 - 2 = 7
Amnur Fort Save vs DC 14: 1d20 + 6 ⇒ (13) + 6 = 19

He then swings from across the corner with his axe.

Amnur axe @ A1: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6
Damage on hit: 1d10 + 3 ⇒ (7) + 3 = 10

The axe kisses the corner hard, almost embedding itself into the stone before Amnur can pull it out.

Orion fires a pair of arrows, hoping one sticks this time.

Orion arrow @ A1: 1d20 + 6 - 2 - 4 + 1 ⇒ (18) + 6 - 2 - 4 + 1 = 19
Damage on hit: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Orion arrow @ A1: 1d20 + 6 - 2 - 4 + 1 ⇒ (5) + 6 - 2 - 4 + 1 = 6
Damage on hit: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Orion's arrow lands square into the akata's chest, felling it... but another one moves up to take its spot!

A2 bite @ Deaglan: 1d20 + 4 ⇒ (13) + 4 = 17
Damage on hit: 1d6 + 3 ⇒ (2) + 3 = 5
Deaglan Fort Save vs DC 14: 1d20 + 7 ⇒ (13) + 7 = 20

Spending too much time crawling over the other akata causes it to get stuck gnawing on Deaglan's armor, scratching it with the alien's parasitic fangs.

Init Order (bold = up)
A3 (delay)
Mylvwara
Varian
Deaglan
Shilyn
Amnur
Orion
A2
Lirianne

Lantern Lodge

Thornkeep Town map Engima Vault map

Amazingly, Lirianne's blade cuts into the blue alien, but not enough to stop it!

Once again, with no open space, the akatas are stuck in their doorway.

Init Order (bold = up)
A3 (delay)
Mylvwara
Varian
Deaglan
Shilyn

A1
Amnur
A2 (delay)
Orion
Lirianne

Lantern Lodge

Thornkeep Town map Engima Vault map

Shilyn's stab is easily avoided, but she manages to just barely escape another bite attempt as she hides behind the party!

As soon as she moves away, one of the other akatas immediately leaps forth into the open spot (delayed down) and bites at the now shielded dwarf!

A1 bite @ Deaglan: 1d20 + 4 ⇒ (15) + 4 = 19
Damage on hit: 1d6 + 3 ⇒ (4) + 3 = 7
Fort Save vs DC 14 on hit: 1d20 + 7 ⇒ (3) + 7 = 10

Deaglan is nearly caught off-guard by the feral speed of the creature, but he manages to place his shield between him and his foe and pushes the aberration back!

Amnur asks for the party to fallback more so he can get in on the action!

Likewise, the last akata tries to get into the fight, but there is nowhere for it to go!

Orion fires a pair of arrows, hoping he can sneak one of 'em past Varian and Deaglan!

Orion Arrow @ A1: 1d20 + 6 - 2 + 1 - 8 ⇒ (7) + 6 - 2 + 1 - 8 = 4
Damage on hit: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Orion Arrow @ A1: 1d20 + 6 - 2 + 1 - 8 ⇒ (1) + 6 - 2 + 1 - 8 = -2
Damage on hit: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

But both arrows miss horribly; better to shoot the wall then an ally!

Init Order (bold = up)
A1
Mylvwara
Varian
Deaglan
Shilyn
A3
Amnur
A2 (delay)
Orion
Lirianne

Lantern Lodge

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Dungeoneering since they're abberations
@Mylvwara: Those things are called akatas; strange alien creatures from another planet that occasionally crash land on Golarion. Their most dangerous feature is their bites as they infect victims with nasty parasites that inflict a disease called void death (need a Heal check to identify that). Typically, they're the size of a large puma, but these seem exceptionally large (bear the advanced template).

Lantern Lodge

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Depends; if he crossed that out for Image of Imminent Opportunity, then he doesn't have that.

If he has it and wishes to do so, then we can assume that tomorrow, he wakes up all better; apparently it was just a cold :P

Lantern Lodge

Thornkeep Town map Engima Vault map

With the party's blessing, Shilyn opens the door.

An upraised dais in an alcove to the south holds a four-foot-diameter geode that's been cracked into two halves. The inside of the geode glitters with strange green crystals. A mound of green crystalline fragments and twisted strips of flaking green metal lies to the west.

Of more immediate concern are a trio of strange, blue lion-like creatures. However, their mane is replaced by a number of writhing tentacles. They immediately lurch down and roar at the party!

Inits:

A1: 1d20 + 8 ⇒ (18) + 8 = 26
A2: 1d20 + 8 ⇒ (6) + 8 = 14
A3: 1d20 + 8 ⇒ (12) + 8 = 20
Amnur: 1d20 + 1 ⇒ (14) + 1 = 15
Deaglan: 1d20 + 1 ⇒ (16) + 1 = 17
Lirianne: 1d20 + 5 ⇒ (4) + 5 = 9
Mylvwara: 1d20 + 2 ⇒ (15) + 2 = 17
Orion: 1d20 + 6 ⇒ (6) + 6 = 12
Shilyn: 1d20 + 3 ⇒ (12) + 3 = 15
Varian: 1d20 + 2 ⇒ (15) + 2 = 17

One tries crawling over the other to reach fresh meat, but the one at the doorway holds its position and launches itself at Shilyn!

A3 bite @ FF Shilyn: 1d20 + 4 ⇒ (17) + 4 = 21
Damage on hit: 1d6 + 3 ⇒ (5) + 3 = 8
Shilyn Fort save vs DC 14 on hit: 1d20 + 2 ⇒ (15) + 2 = 17
A3 tentacle @ Shilyn: 1d20 - 1 ⇒ (6) - 1 = 5
Damage on hit: 1d3 + 1 ⇒ (1) + 1 = 2
A3 tentacle @ Shilyn: 1d20 - 1 ⇒ (17) - 1 = 16
Damage on hit: 1d3 + 1 ⇒ (3) + 1 = 4

The rogue is painfully bitten on the leg; there's a mild itching sensation that seems to fade after only a second. However, one of the tentacles on the mane also slams into Shilyn, painfully bruising her leg, too.
12 damage to Shilyn!

Init Order (bold = up)
A1
A3
Mylvwara
Varian
Deaglan
Shilyn
Amnur

A2
Orion
Lirianne

Lantern Lodge

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However, as the designers noted, friendlier phrasing makes it much more likely that your post will be considered wholeheartedly. Insulting the developers about design choices will either put them on the defensive when trying to respond or give them a reason to ignore the input outright.

And I agree with MechE_; it'd be strange to give the Warpriest 4+ SP per level when both of the parent classes do not. The Magus, with a wizard/fighter combo, is also at 2+ SP. If you're going to compare it to the Inquisitor, I see that class as a bit of a ranger/cleric combo, so 4+ or 6+ SP would be appropriate.

Personally, I think the Warpriest will be good. The lack of needing Charisma means you only have 1 mental stat to focus on for class abilities, leaving either Str or Dex for martial abilities a touch of Con so you can take the hits.

Lantern Lodge

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@Shilyn: There isn't anything of interested on the door itself; it's unlocked and no traps, although the sound of movement on the other side does get your rogue senses tingling.

Above the door is a plaque, that unfortunately you cannot read.

Between Mylvwara and Varian, though, you can identify that it says "Enigma of the Sky Seeds"

And GM whoops, I forgot to mention the other doors have plaques, too. The one with the fungal creatures is dubbed "Enigma of the Dark Tapestry", while the northern door reads "Enigma of the Midnight Sun"

Lantern Lodge

1 person marked this as a favorite.

Another reason for my players to request to burn it down? Sign me up!

Lantern Lodge

Don't forget your backup spade!

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Whoops, misread your question Deaglan! Just one flask; Mylvwara's acid dart finished off the other.

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Yes

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Between the extra acid and the fire, both creatures have suffered enough trauma that their fungal cells can no longer repair themselves.

Combat over!

Looking around the rest of the room, it's easy to see that something was trapped behind the iron barred wall at one point, but somehow, it got out. However, determining what it was is near impossible due to the overgrowth of mold covering the room.

In this corridor, there are 2 other rooms; the left door containing something else that made a noise, and then the northern door.

Lantern Lodge

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No problem!

Actually, I'm going to be gone next weekend starting on Saturday. Posting will be very sporadic, if at all, but no worries there since we're not in a rush. On that note, you guys are close to the 1/2 point of the dungeon, so progress isn't too bad :)

Lantern Lodge

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Both of the fungal masses are down, but need another solid hit to end them permanently.

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@Varian: Don't forget tyou get 2 attacks when full attacking and a +1 due to Haste!

It appears that the fungus is rapidly healing itself; unless you kill them outright, they will heal themselves to full given enough time.

Lantern Lodge

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Mylvwara, Lirianne, and Shilyn blast the thing with ranged attacks, but Shilyn's falls short of landing!

The standing fungal blob attacks Deaglan, trying to take out the dwarf!

F2 bite @ Deaglan: 1d20 + 5 ⇒ (4) + 5 = 9
Damage on hit: 1d6 + 2 ⇒ (1) + 2 = 3
F2 tentacle @ Deaglan: 1d20 + 3 ⇒ (2) + 3 = 5
Damage on hit: 1d4 + 1 ⇒ (3) + 1 = 4
F2 tentacle @ Deaglan: 1d20 + 3 ⇒ (1) + 3 = 4
Damage on hit: 1d4 + 1 ⇒ (2) + 1 = 3

Wary from all of the damage, none of the attacks come close to hitting the dwarf.

The fungal blob that was unconscious rises back into awareness! It tries to writhe its tentacles into a new spell...

F1 concentration: 1d20 + 6 ⇒ (2) + 6 = 8

But fails!

Init Order (bold = up!)
F2
Orion (nauseated, 1 round)
F1
Amnur (nauseated)
Lirianne
Shilyn
Mylvwara
Varian
Deaglan

Lantern Lodge

So back to the topic:

If you don't have Ultimate Combat, get it. The stye feats really allow some great flexibility between mobile, strength based, or defensive playstyles for any type of monk.

Also, as a minor suggestion, look into the Brawler playtest class from the Advanced Class Guide. It does an offensive monk very well outside of the lack of Ki points, but the ability to get feats on the fly allows you to be a great offensive support character (need to hold a target? boom, Improved Grapple! Need some burst damage? Let's get Power Attack in there). With a full Base Attack Bonus and the ability to wear light armor (just perfect for the Brawling property) and you'll be punching things all day long! In style.

Lantern Lodge

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D'oh! Shilyn, you're ok... I forgot to add your +4 Will save bonus when I was copy/pasting the Will save data. You actually hit 15 on the dot, so you can act this round!

Init Order (bold = up!)
F2
Orion (nauseated, 2 rounds)
F1
Amnur (nauseated, 1 round)
Lirianne
Shilyn
Mylvwara

Varian
Deaglan

Lantern Lodge

Thornkeep Town map Engima Vault map

@Mylv: No worries, your first time using the spell. My sister's magus will cast that every combat now because it works so well (especially with the usual melee heavy group)

Varian narrowly bashes in the fungal creature to the rear; it falls to the ground unconscious.

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