Mylvwara studies the creature.
Kn Arcana: 1d20 + 10 ⇒ (13) + 10 = 23
She tells everyone that it's structure is extra hard so only the most solid of hits will go through (Hardness 8). She also notes that both gear arms are capable of striking at the same time.
Orion, as usual, moves up to fire an arrow.
Orion arrow @ Animated Gears: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
The arrow bounces harmlessly off of the stone cogs.
Noting the gear's action, assuming Amnur/Varian don't destroy it in their actions :p
Both blows, would have been deadly to others, are easily deflected by the paladin's heavy armor.
Everyone else, go!
As Amnur and Varian enter the room, the dwarf fails to notice anything amiss. However, Varian catches that the first pile of tools starts to animate after the paladin walks past! A man-sized collection of blocks and gears, similar to the inactive statues in the previous room, rises to strike Amnur!
Gears: 1d20 ⇒ 17
Amnur: 1d20 + 1 ⇒ (16) + 1 = 17
Gryne: 1d20 + 6 ⇒ (4) + 6 = 10
Mylvwara: 1d20 + 2 ⇒ (18) + 2 = 20
Orion: 1d20 + 6 ⇒ (12) + 6 = 18
Shilyn: 1d20 + 3 ⇒ (5) + 3 = 8
Varian: 1d20 + 2 ⇒ (16) + 2 = 18
Combat are go!
Continuing west, Amnur approaches a room that looks like it was an ancient workshop before something broke loose and tore it apart, ripping a hole into the eastern wall just north of where you enter.
Broken tools and implements appear to have been pulled from the ruined remnants of this chamber and are sorted into various piles.
On the southern wall, a large iron door blocks a potential passageway.
Amnur heads to the north part and sees a pair of wooden doors. He recalls them being the same set on the other side of the bottle goblin room.
On the other side...
Opposite a bench in the center of the room are a pair of stone statues set into alcoves, each one looking like a vaguely humanoid collection of gears and blocks. Unlike the other statues in this level, these appear to be mostly intact.
After finishes the sketches, the party proceeds N.... WEST!
The hallway opens into a four-way intersection. From the intersection, the passage north has a predictable direction to it to those with great ability to mentally map locales. Deeper west opens into a large chamber, while the southern direction continues into a similar double-wide hallway.
Lemme know which way to go!
Thanks for the heads up... although it's much easier grading to just give 'em all F's! :P
As far as faction missions go, this is a module so there aren't any! Full completion of the module will net you 3XP and 4PP plus an appropriate amount of good! You guys are almost at the 2/3 complete part, but we'll have to move fast. I'll bot you as needed next week :)
Yea, when given this many potions, keep a couple spare (one for a frontline, another for the person behind the frontliner if/when he drops :P
I'll keep your healing rolls Amnur... but I'll roll for Gryne's healing :)
Gryne heals!: 2d8 + 5 ⇒ (8, 6) + 5 = 19
And that is topped off!
With that... where to? :)
@Shilyn: Looking throughout the room, the alchemical set that is there could be quite valuable... if you could get it out. It weighs roughly 50 lbs and involves a large amount of space. Under the bed, however, you do find more goodies! In a chest, there is a book with strange incantations and formulas written, all of which boggle your mind. What you can understand though are the large number of coins (154 gp, 55sp, 82cp, and a small container with a strange waxy paste.
Mylvwara lets you know it's an unguent of timelessness; rub it on an item and it prevents it from decaying or rusting naturally.
Fun note, Shilyn, you can use the wand now since acid arrow is a sorcerer spell! Even better, doesn't trigger arcane spell failure from your armor! Read up on the spell if you want a potentially higher damaging ranged option (that you can sneak attack with 30' if you surprise something later since it is a ranged touch attack) :)
@Shilyn: As you look over the man, he's covered in a variety of vials... but your instincts tell you that only the larger ones are of use. Among them are:
Mylvwara spellcraft @ hourglass thing: 1d20 + 12 ⇒ (14) + 12 = 26
@Amnur: Not good enough this round, unless someone aids you!
Anyone searching/looking anywhere else?
After talking to the non-intelligent snake, Amnur winds up and splits the thing right in half with a mighty stroke of his axe! Gears and acid spittle out of the thoroughly destroyed automaton!
Combat will be over as Amnur dealt enough damage to nearly kill the thing twice over :P
The room is now quiet, other than the number of alchemical tubes still bubbling and slowly refilling the room with green gas.
@Varian and Amnur: Your AoO does miss, the invisible shield preventing what would be successful strikes from landing.
@Gryne:Not a confirm... but it's all you need!
The alchemist nearly brings the vial to his lips... before Gryne's hammer strikes home once again, nearly shattering the man's shoulder. "Curse you dwarf!", is all he can muster before unconsciousness takes its hold over him.
Excellent! Only leaves the metal snake, which is still engaging Shilyn!
Orion, seeing Krenar dealt with, fires a pair of arrows at the snake.
@Shilyn: Not good enough of an opening. The metallic casing the snake is made out of is incredibly durable and resistant!
The snake will continue to strike at Shilyn.
@Varian: Turning around, your hammer is the first to literally make a dent into the hide of the construct (Orion's just punctured it). However, you can tell that the material resisted the full force of your blow.
Still need Amnur and Gryne's real action for the round!
Gryne AoO @ Krenar: 1d20 + 3 ⇒ (2) + 3 = 5
Growling more, the dwarf continues his assault.
Gryne hammer @ Krendar: 1d20 + 3 ⇒ (20) + 3 = 23
Gryne finally lands a solid blow, although the invisible shield prevents it from outright smashing the man's chest in.
The metal snake, now seeing a new threat, turns to Shilyn and tries to bite her!
10 damage to you Shilyn!
Mylvwara, seeing the shield making archery impossible for her, lobs a dart of acid, hoping to touch him.
Krenar finally looks haggered after the number of blows and arrows hitting him!
Round 3 go!
@Amnur: No, Krenar doesn't get an AoO from you or visa versa (your initiative being last and all), but I did forget to mention that kind of movement will provoke from the metal snake! Also... I gotta wait to see what others do before announcing the success of your attack roll :)
snake bite AoO @ Amnur: 1d20 + 3 ⇒ (4) + 3 = 7
As a heads up, in my other PbP of this room, the snake couldn't hit anyone either.
@Varian: Your blow will graze him from the side; the awkward angle of hitting the man and not injuring either of your dwarf allies is the only thing keeping you from crushing your foe's rib cage!
@Amnur: I'm going to need a Climb DC 10 check; that's his table you're on :P Make it, though, and I'll give you +1 to hit for higher ground![/ooc]
Orion, realizing he just needs to get an arrow to land, steps up more and fires a single shot this time.
Orion arrow @ Krenar: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
However, this one goes over his target's head.
Krenar tries to slide away from Gryne while keeping his balance.
However, he can't both stay steady and move, and clutches the table to remain on his feat. "Want to play dirty elf?! Fine!"
Krenar then reaches for a vial and tries to drink it.
@Gryne: You get an AoO against Krenar!
After drinking it, a shimmering shield, barely visible, protects the disfigured man.
@Gryne: Your blow only grazes the alchemist's armor.
The snake continues to try and harm the paladin!
And still fails to even glance at Amnur's armor.
Krenar Reflex vs DC 16 Grease: 1d20 + 7 ⇒ (16) + 7 = 23
The man tries to keep himself upright on the now slippery floor, keeping his legs wide to stay stable.
Round 2 recap:
Round 3 with more accuracy!
@Amnur: HP is 21 now, still good, but you're not at full health :P
Your attack solidly hits the snake... but the force of the blow bounces off the metal structure! Stupid snake has ridiculously high AC...
@Shilyn: This arrow lands with a thud into the armor, but not enough to penetrate!
Krenar steps back away from Amnur and prepares another sack. "Your singed corpse will make a fine addition to my exprients, dwarf!"
Krenar bomb @ Amnur: 1d20 + 7 ⇒ (14) + 7 = 21
Amnur takes the explosion point blank and is severely burned.
Amnur does pat down some of the flames so he doesn't catch on fire while Gryne, prepared for this attack, covers his wounded body.
Amnur, 13 damage to you! Gryne, only 3 damage to you.
Orion once again steps in closer, firing another pair of arrows.
Orion Rapid shot 1: 1d20 + 3 + 1 - 4 ⇒ (4) + 3 + 1 - 4 = 4
Both arrows go wide!
Everyone else, can you stop the mad alchemist!
@Shilyn: The arrow flies right by the head of Krenar, who scowls at you for ruffling up his bed with your blade.
The metal snake goes to Amnur, the closest target.
Snake bite @ Amnur: 1d20 + 3 ⇒ (3) + 3 = 6
It's metallic teeth don't even get close to reaching the paladin's own metallic hide.
Mylvwara launches another arrow at the Alchemist, trying to keep ranged pressure on him.
But the arrow lands with a thud into the table nearby.
Varian runs up to Gryne, applying a curative via his wand.
[ooc]Gryne, you're up to 6 HP now!
Amnur's swing again goes wide!
Round 2 go!
Krenar steps to the side of his lab table and throws a pouch at Gryne which explodes!
Krenar bomb @ Gryne touch: 1d20 + 7 ⇒ (18) + 7 = 25
Gryne, you're at 1 HP! Amnur, you took 3 fire damage.
Orion steps up to double tap around the corner, hoping to wound the man more.
Orion Rapid Shot 1: 1d20 + 3 + 1 - 2 ⇒ (19) + 3 + 1 - 2 = 21
Another arrow lands solidly into Krenar's chest!
@Gryne: Your blow swings wide and misses. It easily gets the man's attention...
@Amnur: But not before the paladin's swing cleaves into him.
@Shilyn: The man curses after Amnur's axe cuts into him. "Interrupt the work of the great Krenar will you! You'll be my latest experi-" and is cut off by a pair of arrows from Orion and Mylvwara.
Orion arrow @ man: 1d20 + 5 - 4 + 1 ⇒ (13) + 5 - 4 + 1 = 15
A pair of thuds follow each arrow. Krenar curses once again and starts fiddling with a sack at his side...
Krenar: 1d20 + 7 ⇒ (18) + 7 = 25
metal snake: 1d20 + 2 ⇒ (9) + 2 = 11
Amnur: 1d20 + 1 ⇒ (1) + 1 = 2
Gryne: 1d20 + 6 ⇒ (11) + 6 = 17
Mylvwara: 1d20 + 2 ⇒ (7) + 2 = 9
Orion: 1d20 + 6 ⇒ (15) + 6 = 21
Shilyn: 1d20 + 3 ⇒ (8) + 3 = 11
Varian: 1d20 + 2 ⇒ (1) + 2 = 3
Round 1 Start!
@Shi: Are you saying this before or after the dwarves close in? Because at least Amnur is close enough he can start the surprise round and leave the target flat footed. Gryne would have to make a Stealth roll to get inside enough to do so, but that'll probably fail if you give the guy a warning first. If you wish to engage him and diplomacize first, though, we an do that :)
Here's what I'd do:
Go Qinggong Monk of the Four Winds. This grants you Elemental Fist for cold (or water if your GM is good with that). You can then start going the Marid Style Feat chain starting at level 5 to add additional benefits.
Qinggong would be to add Hydraulic Push or Hydraulic Torrent as a ki ability, further keeping up with your water theme; there's even Dragon's Breath as a ki ability if you want to get an area attack out of it.
Something to consider.
Looks like everyone is in agreement to actually be the ambushers for once!
??? Perception: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15
??? stealth: 1d20 + 12 ⇒ (8) + 12 = 20
As Shilyn opens the door, the room floods with light. The chamber she views appears to be equal parts study, laboratory, and personal quarters. A bed sits in one corner, and bookshelves line another. Before the recessed southern wall sits a table covered in a wide variety of alchemical devices. Thick green smoke pours from the devices, covering the chamber's floor in a foul-smelling vapor.
Across the way, you spot a man hunched over the table, muttering something about chemicals not working correctly. Over to the west, there is a wooden door with a snake made of metal curled up about 5' away from it. Neither of them seem to be aware of your presence!
If you guys wish, you get a SURPRISE round! If you wish not to take advantage of it, then each round I'll roll their Perception checks to notice you all.
Since Mylvwara has been absent for a few days, I'll bot her as she investigates things in the room. Among usable goods, there are 5 potions of cure light wounds, a potion of bull's strength, a potion of invisibility, a jar of bottled lightning, and 5 jars of alchemist's fire. There are also 3 sets of Small masterwork studded leather armor and 3 Small masterwork short swords.
You don't notice anything that strange in the room... however, you do note that in the door exiting south, there is just a hint of light coming from it (only your darkvision allows you to note the wispy streams of light coming from the other side).
No paperwork exists in the room, just a number of alchemical vials and bottles, a small sack, and a stick.
@Varian: Will do... assuming you get to!
The remaining goblin, seeing Amnur and Varian surrounding him, tips over the table and lets the variety of alchemical goods shatter into a violent explosion!
Amnur Reflex save: 1d20 + 2 ⇒ (13) + 2 = 15
This time, an explosion of acid and fire shoots out. Amnur's heavy armor takes the brunt of his, but the fire does wound Varian while the acid drops off of his skin light rain water.
Varian, you took 4 points of fire damage... but you're still standing!
Stepping closer so Amnur can flank, Varian moves up for the final blow.
And with a fated slash, the goblin is beheaded and drops to the ground, dead.
The room is a mess, with broken glass and marks of explosions everywhere. There are still a number of filled vials, however, on the remaining upright table, as well as a thicker vial that survived the first explosion.
vial 1 reflex: 1d20 + 3 ⇒ (12) + 3 = 15
vial 2 reflex: 1d20 + 3 ⇒ (3) + 3 = 6
Alc fire chance: 1d3 ⇒ 1
Tanglefoot chance: 1d3 ⇒ 2
thunderstone chance: 1d3 ⇒ 2
@Gryne: That lands with solid thunk, wounding the greenskin in his shoulder!
Round 3 Recap:
Varian and Amnur wade through the fire damage as the goblins try to slow down Orion and heal themselves.
Shilyn fires an arrow at G3, but misses.
Round 4, the final countdown!