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Elan

Black Powder Chocobo's page

RPG Superstar 2015 Top 16. Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter, 2015 Star Voter. FullStarFullStarFullStarFullStar RPG Venture-Lieutenant, South Dakota—Rapid City. 2,114 posts (7,559 including aliases). 1 review. No lists. 1 wishlist. 21 Pathfinder Society characters. 13 aliases.


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Lantern Lodge RPG Superstar 2015 Top 16

There's currently only one door left to explore in here; the end of the hallway that Ploog is in. Do you wish to explore it or leave it be? If you wish to leave it be, are you going to drop Crove off and rest, drop Crove off and find Hyve, or something else altogether?

Lantern Lodge RPG Superstar 2015 Top 16

@Deaglan: The unholy symbol relates to something from the Dark Tapestry, where madness and forbidden knowledge reign supreme. You cannot identify which one of the so-called Great Old Ones this relates to, but you know in either case, it isn't good.

The party makes its way through several of the room beyond the secret hallway. First thing that comes up is a large study with a circular table that is cluttered with scrolls, books, and an eclectic mix of strange devices that could be surgical tools, weapons, or writing instruments. A human skull bearing a horn-like protrusion one its left side and a malformed jaw sits on a corner of the desk.

Study loot:

The papers bear translations from a book of unusual, crazed writing... Mahasi recognizes this as a Common version of some portion of the Pnakotic Manuscripts.

From that room, you come across a bedchamber with a canopied bed taking up the majority of the space. A quaint writing desk sits next to the bed and there are three footlockers tucked underneath the bed.

Bedroom loot:

The footlockers are unlocked and bear several items.

The first has a rusty iron keyring with over a dozen keys, a leather bag with 300 platinum coins, and a crude map of tunnels; the drawing looks similar to the tunnels you explored earlier in the day.

The second and third footlockers contain hundreds of fragments of sculptures, tiles, and pottery. They all have been cleaned, and appear to be historic relics that feature stylized, twisted creatures of things that writhe or are formless horrors. This may be worth some coin to the right collector.

The next chamber is a musty-smelling library that has two large bookshelves in opposing corners. A third corner features a cluttered reading desk heaped with papers, scrolls, and books. The room is lit by a floating globe of fire near the ceiling that also emits a soothing warmth.

Library loots:

Amid the research notes and blasphemous limericks on the desk are a scroll of contact other plane, scroll of planar binding, scroll of restoration, and a scroll of scrying.

The books are in good shape and contain what appears to be many rare tomes. Amongst them are a pair of spellbooks which I bother filling out as there are no wizards in the party[/I].

The final room is a simple office with a large desk. Rifling through the papers and notes in the desk bear nothing of interest.

Exiting the office, the party makes its way down the western hallway. To the left [ooc]south[/I] are a number of small rooms that, if explored, show a peephole to look into the adjacent cell.

At the end of the hallway is a large pair of double doors that is locked. Using the keyring, access is easily granted. A long metal table dominates the center of this austere room with spots of dried blood marring its polished surface. Two wooden cabinets stand to one corner while on the opposite side are a pair of empty cells.

Surgery loots:

The large cabinet contains a number of surgical tools of exceptional quality that count as masterwork tools for Heal checks.

There are also 8 vials of cure light wounds potions and 8 vials of oil of taggit.

[ooc] map updated!

Lantern Lodge RPG Superstar 2015 Top 16

Hey guys, I'm going to Denver Comic Con this weekend and won't post much if at all until Tuesday. Please post what you want to ask Crove if any thing and if you want to explore elsewhere.

-Posted with Wayfinder

Lantern Lodge RPG Superstar 2015 Top 16

Owai opens the door and swings again at Crove.

Owai scimitar @ Crove: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
Damage on hit: 1d6 + 6 ⇒ (5) + 6 = 11

Unfortunately his blade hits a magical barrier.

Varian, rerolling your attack due to a typo in your roll!
Varian hammer @ Crove: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17

He narrowly misses the evil man while trying to avoid hurting Owai.

Crove Reflex vs DC 17: 1d20 + 4 ⇒ (13) + 4 = 17
Crove Reflex vs DC 17 on success: 1d20 + 4 ⇒ (1) + 4 = 5

At first he gets his footing, but the grease's slipperiness doesn't relent, causing Crove to fall to the ground!

A panicked Crove tries to cast a spell while on the ground...
Crove concentration: 1d20 + 10 + 4 ⇒ (15) + 10 + 4 = 29

A blast of colors and sparkles shoot from Crove's fingers, causing a sensory overload for most of the party!

Deaglan Will: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Owai: 1d20 + 5 ⇒ (13) + 5 = 18
Shilyn: 1d20 + 5 ⇒ (20) + 5 = 25
Varian: 1d20 + 5 ⇒ (11) + 5 = 16

Amazingly, the entire party resists it in their steadfast resolve to bring down the wizard!

At this point, calling combat. He's prone, severely injured, and about to be surrounded. You can have Crove dead, knocked unconscious, or in some other state if you wish.

Lantern Lodge RPG Superstar 2015 Top 16

Owai should be in the empty spot, on mobile and can't edit map

-Posted with Wayfinder

Lantern Lodge RPG Superstar 2015 Top 16

While Owai and Deaglan miss the badger, Shilyn swoops in with a well-placed strike. The badger then disappears, one last snarl coming from its snout as it vanishes.

The badger gone, Owai moves up and opens the door, exposing Crove once again.

Crove, his invisibility blown, does the last thing he can do: he closes the door again, then opens another adjacent door.

Init Order (bold = up)
Crove (35 damage, glittery!)
Owai (19 damage, expeditiously retreated)
Deaglan
Varian (14 damage)
Mahasi
Shilyn

Lantern Lodge RPG Superstar 2015 Top 16

@Varian: Once again the ferocious critter is too twitchy to land a straight blow.

Lantern Lodge **** RPG Superstar 2015 Top 16 aka Black Powder Chocobo

1 person marked this as a favorite.

I concur with Mark; stocked up on bananas, granola bars, and green tea for a good price :)

Lantern Lodge RPG Superstar 2015 Top 16

Crove Will: 1d20 + 13 ⇒ (19) + 13 = 32

Crove, almost expecting such retribution, appears in a blast of glittery dust, still in his position behind the now closed (but partially barred door) so you can see a location behind Crove to blast the hallway he's in without affecting the others.

Round 7 Init Order (bold = up)
Crove (35 damage, glittery!)
Fiendish honey badger (26 damage, raging)
Owai (19 damage, expeditiously retreated)
Deaglan
Varian (14 damage)

Mahasi
Shilyn

Lantern Lodge RPG Superstar 2015 Top 16

Bah, you're right. It's everyone that's up! The Weapon Finesse as a bonus feat is combined with the Finesse Training ability. But that's ok, you have a bit longer to rebuild (at least until you're done with the asylum and can rest!

Round 7 Init Order (bold = up)
Crove (35 damage, disappeared?)
Fiendish honey badger (26 damage, raging)
Owai (19 damage, expeditiously retreated)
Deaglan
Varian (14 damage)
Mahasi
Shilyn

Lantern Lodge RPG Superstar 2015 Top 16

@Mahasi: No damage to you; the ranged touch roll was a Nat 1, so you're safe!

Mahasi chucks the snowball a long distance, hitting Crove in the face!

Crove fort: 1d20 + 7 ⇒ (15) + 7 = 22
Crove 2nd fort on success: 1d20 + 7 ⇒ (18) + 7 = 25

Amazingly, while the asylum keeper's face is red from the painful sting of cold, he still acts with normal speed.

Owai heals himself, before stepping up to help engage Crove and his fiendish ally.

Owai CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Owai Acrobatics: 1d20 + 13 ⇒ (16) + 13 = 29

Crove, not prepared for such intruders, closes the door in Owai's face before casting another spell.

Crove Concentration: 1d20 + 10 ⇒ (10) + 10 = 20 The aged man then disappears from view.

DC 21 Spellcraft:

It's invisibility

The badger continues to fight, focusing still on Deaglan!

Badger bite @ Deaglan: 1d20 + 9 ⇒ (7) + 9 = 16
Damage on hit: 1d4 + 6 ⇒ (3) + 6 = 9
Badger claw @ Deaglan: 1d20 + 9 ⇒ (15) + 9 = 24
Damage on hit: 1d3 + 6 ⇒ (2) + 6 = 8
Badger claw @ Deaglan: 1d20 + 9 ⇒ (1) + 9 = 10
Damage on hit: 1d3 + 6 ⇒ (1) + 6 = 7

The badger gets close to hurting the dwarf, but his magical wards prevent a savage mauling!

Round 7 Init Order (bold = up)
Crove (35 damage, disappeared?)
Fiendish honey badger (26 damage, raging)
Owai (19 damage, expeditiously retreated)
Deaglan
Varian (14 damage)
Mahasi
Shilyn

Lantern Lodge RPG Superstar 2015 Top 16

Varian's powerful blow crushes the stone floor near the badger, but Deaglan once again cleaves it. The badger, severely bloodied, shows not sign of stopping.

Round 6 Init Order (bold = up)
Crove (11 damage, round 2 acid applied)
Fiendish honey badger (26 damage, raging)
Owai (26 damage, expeditiously retreated)
Deaglan
Varian (14 damage)
Mahasi
Shilyn

Lantern Lodge RPG Superstar 2015 Top 16

No worries; I've been slow too the past few days and Owai's been oddly quiet. I'm assuming you're aiming at Crove, then! And it'll be somewhat obstructed thanks to the badger and Deaglan in the way, but even with that, you hit Crove's pitiful touch AC. And thanks for the nifty precalculated DCs!

The mad asylum operator's skin burns slightly as acid sizzles on his chest, glaring now at Mahasi. "You dare battle me with magics, boy? Let me show you what the Great Elder Ones have shown me!"

He opens his palm towards Mahasi and a beam of light shoots out towards him!

Crove Concentration vs DC 15: 1d20 + 10 ⇒ (17) + 10 = 27
Crove ranged touch @ Mahasi: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
Damage on hit: 3d8 ⇒ (2, 4, 3) = 9

Crove's spell goes off, but his aim with old age is poor, and the nearby wall in the chamber is singed instead of Mahasi!

With Owai out of its reach, the badger now turns to Deaglan in its bloody rage.

Badger bite @ Deaglan: 1d20 + 9 ⇒ (15) + 9 = 24
Damage on hit: 1d4 + 6 ⇒ (1) + 6 = 7
Badger claw @ Deaglan: 1d20 + 9 ⇒ (4) + 9 = 13
Damage on hit: 1d3 + 6 ⇒ (3) + 6 = 9
Badger claw @ Deaglan: 1d20 + 9 ⇒ (1) + 9 = 10
Damage on hit: 1d3 + 6 ⇒ (1) + 6 = 7

With magic and shield in hand, Deaglan staves off the badger's furious assault!

Round 6 Init Order (bold = up)
Crove (11 damage, round 2 acid applied)
Fiendish honey badger (17 damage, raging)
Owai (26 damage, expeditiously retreated)
Deaglan
Varian (14 damage)
Mahasi
Shilyn

Lantern Lodge RPG Superstar 2015 Top 16

Sorry for the delay; I've been trying to get ahold of Owai since the player's been absent for a couple of weeks now. Botting and continuing, giving Mahasi a few more hours for him to post.

Deaglan lands a powerful blow against the summoned creature, although it only seems angrier now!

Owai, now severely injured, backs away acrobatically before healing himself.

Acrobatics: 1d20 + 13 ⇒ (1) + 13 = 14

However, the badger gets a swipe at him as he tries to evade!

Badger bite @ Owai: 1d20 + 9 ⇒ (17) + 9 = 26
Damage on hit: 1d4 + 6 ⇒ (4) + 6 = 10

And the fiendish creature manages to sink his teeth into him again!

CLW @ Owai: 1d8 + 1 ⇒ (8) + 1 = 9

Owai's wand manages to undo most of the recent bite damage.

Round 5 Init Order (bold = up)
Crove
Fiendish honey badger (17 damage, raging)
Owai (26 damage, expeditiously retreated)
Deaglan
Varian (14 damage; nauseated 1 more round)
Mahasi
Shilyn (nauseated 1 more round)

Map updated; forgot to expand the area behind Crove as Deaglan and Owai can now see well behind him.

Lantern Lodge **** RPG Superstar 2015 Top 16 aka Black Powder Chocobo

Thank you to the brain childs of this awesome idea!

Lantern Lodge RPG Superstar 2015 Top 16

Mahasi burns the fiendish badger with a glob of acid... but it seems to only make it madder, its mouth now foaming red as it rages at the nearby aasimar!

Owai continues his assault on Crove!

Scimitar @ Crove: 1d20 + 8 ⇒ (17) + 8 = 25
Damage on hit: 1d6 + 6 ⇒ (5) + 6 = 11

Crove is cut once again!

The elder wizard tries to cast another spell.

Crove concentration vs DC 21: 1d20 + 9 ⇒ (13) + 9 = 22
Healing: 3d8 + 6 ⇒ (4, 7, 8) + 6 = 25

All of Crove's injuries are healed, leaving the man unscathed!

The badger continues to maul Owai, now empowered by a badger rage!
Badger bite @ Owai: 1d20 + 9 ⇒ (13) + 9 = 22
Damage on hit: 1d4 + 6 ⇒ (2) + 6 = 8
Badger claw @ Owai: 1d20 + 9 ⇒ (4) + 9 = 13
Damage on hit: 1d3 + 6 ⇒ (3) + 6 = 9
Badger claw @ Owai: 1d20 + 9 ⇒ (18) + 9 = 27
Damage on hit: 1d3 + 6 ⇒ (2) + 6 = 8

Only one claw gets through, but Owai is getting injured.

Round 5 Init Order (bold = up)
Crove
Fiendish honey badger (3 damage, raging)
Owai (25 damage, expeditiously retreated)
Deaglan
Varian (14 damage; nauseated 1 more round)
Mahasi
Shilyn (nauseated 1 more round)

If I have to bot Owai again, he'll be retreating now, so if you want to Web Mahasi, he'll obey :)

Lantern Lodge RPG Superstar 2015 Top 16

@Mahasi: The door is open now; I had Owai open it so he could strike at Crowe clearly and threaten him, so it'll be full DC... unless Owai closes it. If I have to bot him, I'll have him attack, then close the door for the reduced DC if you want.

-Posted with Wayfinder

Lantern Lodge RPG Superstar 2015 Top 16

@Mahasi: I'll allow some; I'll reduce the DC by 4 for the reduced webbing through any barred doors.

@Deaglan: Owai seems quiet to you, focused on defeating the evil man in front of him... Yeah, that's the ticket!

And sorry for the slow pace this week, work's been quite busy!

Lantern Lodge RPG Superstar 2015 Top 16

No worries, I've been busy myself, too! Hope Owai is doing ok, too!

Owai shifts his attention defensively at the badger before going after Crove again.

Owai scimitar @ Crove, defensive: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
Owai scimitar chaos @ Crove, defensive: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10
Damage on hit: 1d6 + 6 ⇒ (6) + 6 = 12

This time, Owai misses the aged wizard, his blade nearly slipping out of his hand as he swings.

"You'll rue the day you messed with me, youngin'!", Crove taunting the aasimar as he tries to touch him again.

Crove bad touch @ Owai: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15

Owai is too nimble for him this time!

Meanwhile, the badger continues to attack Owai!

Badger bite @ Owai: 1d20 + 7 ⇒ (1) + 7 = 8
Damage on hit: 1d4 + 4 ⇒ (1) + 4 = 5
Badger claw @ Owai: 1d20 + 7 ⇒ (20) + 7 = 27
Damage on hit: 1d3 + 4 ⇒ (1) + 4 = 5
Crit confirm: 1d20 + 7 ⇒ (12) + 7 = 19
Extra damage on crit: 1d3 + 4 ⇒ (3) + 4 = 7
Badger claw @ Owai: 1d20 + 7 ⇒ (20) + 7 = 27
Damage on hit: 1d3 + 4 ⇒ (1) + 4 = 5
Crit confirm: 1d20 + 7 ⇒ (10) + 7 = 17
Extra damage on crit: 1d3 + 4 ⇒ (3) + 4 = 7

Amazingly, the badger manages to cut the monk twice with his fiendishly sharp claws!

Round 4 Init Order (bold = up)
Crove (12 damage)
Fiendish honey badger
Owai (17 damage)
Deaglan
Varian (14 damage; nauseated 2 more rounds)
Mahasi
Shilyn (nauseated 2 more rounds)

Lantern Lodge RPG Superstar 2015 Top 16

Cloud is gone! The nauseated effects still remains, though.

-Posted with Wayfinder

Lantern Lodge RPG Superstar 2015 Top 16

Botting Owai

Owai darts forward, heading towards Crove. He opens the door on the wizard casting a long spell, then swinging at the casting man.
Owai would be using his Crane Style @ Crove

Sorta weird, but since wasn't trying to cast defensively initially, he shouldn't start being defensive now that there is a threat.

Owai AoO @ Crove: 1d20 + 10 ⇒ (17) + 10 = 27
Damage on hit: 1d6 + 6 ⇒ (6) + 6 = 12
Crove Concentration on hit vs DC 24: 1d20 + 10 ⇒ (8) + 10 = 18

The blow is powerful enough to stop Crove's spell!

"Return!", Crove yells in Abyssal as he tries to touch Owai.
Crove touch of chaos @ Owai: 1d20 + 2 ⇒ (19) + 2 = 21

Amazingly, he manages to grasp his hand on the monk, imbuing him with the essence of chaos.

Owai will roll twice for all d20 rolls and use the worst until Crove's next turn.

Upon Crove's command, the fiendish badger moves up and tries to bite Owai!

Badger bite @ Owai: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Damage on hit: 1d4 + 4 ⇒ (3) + 4 = 7
The badger manages to land a painful bite at the now surrounded Owai!

However, the sorceress rogue hears the snarling and avoids the incoming bite!

Starting off with a surprise round! Standard action only

Round 3 Init Order (bold = up)
Crove (12 damage)
Fiendish honey badger
Owai (7 damage, touch of chaos: roll d20 twice and take the lowest until Crove's next turn)
Deaglan
Varian (14 damage; nauseated 4 more rounds)
Mahasi (nauseated 4 more rounds)
Shilyn (nauseated 4 more rounds)

Lantern Lodge **** RPG Superstar 2015 Top 16 aka Black Powder Chocobo

3 people marked this as a favorite.
jon dehning wrote:


The number of dead ax-beaks I've seen leads me to believe someone has started breeding them on the lodge grounds.

They're hoping to get the legendary golden axebeak.

Lantern Lodge RPG Superstar 2015 Top 16

Shilyn nimbly escapes the badger's grasp!

Waiting a bit later for Owai, then botting and continuing!

Lantern Lodge RPG Superstar 2015 Top 16

Acrobatics please, Shilyn!

-Posted with Wayfinder

Lantern Lodge RPG Superstar 2015 Top 16

Botting Owai

Owai casts a spell, increasing his speed, before following Varian into the tunnel.

Owai Acrobatics: 1d20 + 13 ⇒ (2) + 13 = 15

Meanwhile, Crove does his own thing, which no one can see right now!

Lastly, the angry badger attacks Shilyn now!

Badger bite @ Shilyn: 1d20 + 7 ⇒ (6) + 7 = 13
Miss chance > 20 = hit: 1d100 ⇒ 49
Damage on hit: 1d4 + 4 ⇒ (3) + 4 = 7

However, the sorceress rogue hears the snarling and avoids the incoming bite!

Starting off with a surprise round! Standard action only
Init Order (bold = up)
Crove/Fiendish honey badger
Owai
Deaglan
Varian (14 damage; nauseated)
Mahasi (nauseated)
Shilyn (nauseated)

Lantern Lodge RPG Superstar 2015 Top 16

@Deaglan: The shining wayfinder can do a 1/day protection from evil, too! Link: Shining Wayfinder

Only Owai left!

Lantern Lodge RPG Superstar 2015 Top 16

That's the door I asked Shilyn above to see which one she wanted to open, noted Friday, April 24th. I guess I have been under the assumption that you aren't automatically closing doors you are going through. Also, the only door with a barred window is the one Crove is behind; this door is solid.

Shilyn, going to stay in your current position?

As Varian runs, the snarling devil badger bites at him!

Badger bite @ Varian: 1d20 + 7 ⇒ (4) + 7 = 11
Miss chance > 20 = hit: 1d100 ⇒ 31
Damage on hit: 1d4 + 4 ⇒ (4) + 4 = 8

This time, though, the aasimar shakes it off as he tries to get out of the noxious cloud.

Lantern Lodge RPG Superstar 2015 Top 16

@Varian: the door was already open; Shilyn opened it after all followed by Deaglan and Owai

-Posted with Wayfinder

Lantern Lodge RPG Superstar 2015 Top 16

The badger easily dodges the bolt aimed at it, spittle violently foaming from its mouth.

Starting off with a surprise round! Standard action only
Init Order (bold = up)
Crove/Fiendish honey badger
Owai
Deaglan (standard action only)
Varian (standard action only)
Mahasi
Shilyn (standard action only)

I'll give Deaglan a bit longer to post before I bot him and move on.

Lantern Lodge RPG Superstar 2015 Top 16

Indeed. I mentioned that earlier, but I brought it up as a reminder. Crove is a smart man, using extra door cover. :)

Lantern Lodge RPG Superstar 2015 Top 16

Note, the door between Crove and everyone else is closed; it is barred at top to allow line of sight, though.

And I checked, but so rock the info sharing :)

Lantern Lodge RPG Superstar 2015 Top 16

Hey, Shilyn, if you get the cash, you may want to get Pathfinder: Unchained. The new rogue... is beautiful. You'll do quite well with it, and you get a free rebuild. I'll allow you to do it when your PC gets a chance to rest in game time so you can get to it sooner than later. But right now, you get an extra feat (Weapon Finesse is a Bonus Feat now), Dex to Damage for a weapon of your choice (so your rapier damage goes up by 2) and a chance to change your rogue talent to something else if it strikes your fancy!

Lantern Lodge RPG Superstar 2015 Top 16

Between Mahasi's bold statement of Crove's-soon-to-be fate and Owai soothing words, the man calms down, sniffling. "Okay, Ploog wait for you."

GM Dice:

Deaglan Percep: 1d20 + 3 ⇒ (18) + 3 = 21
Mahasi Percep: 1d20 + 5 ⇒ (2) + 5 = 7
Owai Percep: 1d20 + 4 ⇒ (6) + 4 = 10
Shilyn Percep: 1d20 + 14 ⇒ (4) + 14 = 18
Varian Percep: 1d20 + 11 ⇒ (8) + 11 = 19
Deaglan Spellcraft: 1d20 + 5 ⇒ (14) + 5 = 19
Shilyn Spellcraft: 1d20 + 5 ⇒ (1) + 5 = 6

Deaglan, Shilyn, and Varian turn their heads when the telltale sounds of spellcasting can be heard. To the west, behind the door opposite of the hallway the party is in, is a haggered man, bone-white hair along his face.

Deaglan:

You can tell it's a summon monster III!

Inits:

Crove: 1d20 ⇒ 5
Deaglan: 1d20 + 1 ⇒ (17) + 1 = 18
Mahasi: 1d20 + 3 ⇒ (7) + 3 = 10
Owai: 1d20 + 5 ⇒ (19) + 5 = 24
Shilyn: 1d20 + 3 ⇒ (1) + 3 = 4
Varian: 1d20 + 2 ⇒ (9) + 2 = 11

Unfortunately, before anyone can act upon the others' warning, the man finishes his spell, yelling out, "You, you have ruined my setup... and to kill me?! I am Keeper Crove! I will use YOUR bodies as bait for the beast, then control it while your souls are devoured!" A horrific badger appears, scaly skin mottled with demonic red fur. It snarls at it's spot, but before it moves, Crove calls out to it in a dark tongue.

Abyssal or DC 15 Linguistics:

"Stay, strike what comes out!"

"No! He here! Ploog dun wanna be like dem!", the man in the cell cries out, turning to the fetal position.

Starting off with a surprise round! Standard action only
Init Order (bold = up)
Crove/Fiendish honey badger
Owai
Deaglan (standard action only)
Varian (standard action only)

Mahasi
Shilyn (standard action only)

Map updated!

Lantern Lodge RPG Superstar 2015 Top 16

I can do almost anything, too! So let's play it by ear Li/Amar/Tarondor :)

In either case, cool that we can work together this time around!

Lantern Lodge RPG Superstar 2015 Top 16

Well, the party is mostly lower level, some 2's and 3's. But others can change, too. Just shouldn't take too long to decide as I'm sure EF wants to get things going!

Better descriptions for RP purposes:

Vassago Ilsidore (Ifrit Bard 1): something of an Antonio Banderas-esque personality. Loves life, love, and learning. Going Arcane Healer archetype next level.

Jackson Shadow (wayang empiricist investigator 2): a calculating private eye type. Something of Data trying to be Sherlock Holmes

Bargus Highbrew (dwarf drunken sensei qinggong oaut) 3): a dwarf who finds his mind clears with his alcohol and is always ready to give friendly advice, warranted or not.

Neville Shivrisepocket (gnome enlightened philosopher oracle of nature 4): a lame gnome who finds more solace reading books and learning languages. Rides an Axebeak for mobility and combat ability.

Telemachus of the Dawn Eagle (aasimar divine hunter 4): a freedom seeking Garuda-blood who is never far from his unusual owlbear companion.

Mathias Kelythis (human wizard 5): a Chelish adventurer working his way into the Hellknight Order of the Pike as a Signifier. Aggressive, smart, and sure of himself.

Cadaeacus (aasimar cleric of Pharasma 5): a defender of knowledge, he is a stoic man, ready to tend to those who seek to preserve the truths others would hide.

Lantern Lodge RPG Superstar 2015 Top 16

Dotting for now. I have multiple character options, just need some guidance from the party on what they have so I can balance things out better (or APL looks to vary!)

Lantern Lodge RPG Superstar 2015 Top 16

Dotting first. I have numerous PCs I can run for this to balance party make up and levels. I have:
Bard 1, Investigator 2, Support Monk 3, support nature oracle 4, switch hitter hunter 4, wizard going hellknight signifier 5, and support/healing cleric 5.

Lantern Lodge **** RPG Superstar 2015 Top 16 aka Black Powder Chocobo

Yeah, my drunken qinggong sensei oaut will stay non-Unchained Monk. Same with my urban barbarian/martial artist monk. The archetypes are keeping them locked!

Lantern Lodge RPG Superstar 2015 Top 16

"Noooo, don't let Mista Crove make me like dem! PLEEEEEEEAAAAAAAEEEEEAAAAAAZE!", the man sobbing as he bangs his rough hands against the doors.

Lantern Lodge RPG Superstar 2015 Top 16

@Mahasi and Varian: Owai did open the door for you from the other side :)

Lantern Lodge RPG Superstar 2015 Top 16

"I wuz jus' a hobo. Innocent Ploog jus' livin' on da streetz. Mista Crove said he'd give me a job and roof, so I wuz good, until he tried to make me like dem! I dun wanna be like dem! I tried ta run, but da Crows thought I was crazy and brought me back! Now he's gonna make me like dem!", he cries out from his cell.

Lantern Lodge RPG Superstar 2015 Top 16

Shilyn opens the door to a shallow hallway that bears only a few doors, but with much space between them. The first cell, to the left north is bloodstained and filthy, but has no one inside. The next one, to the right, you see Varian and Mahasi in the cramped room with the tunnel. You can easily let them out by opening the door from your side.

The next room bears a bulky man, sitting on a large shelf of a cot against the wall. He looks much like the other orderlies where is head is covered in surgical scars. Upon being aware of the Shilyn, Owai, and Deaglan and his bulky armor so he could hear you, he looks at them with saddened eyes. "Wait, you not like dem others. Pleez, let me out! I dun wanna be like dem!", his thick fingers pointing to his head.

Lantern Lodge RPG Superstar 2015 Top 16

Opening the door you guys were initially trying to check (to hopefully meet up with Mahasi and Varian) or the one Shilyn just heard the noise from (which is the opposite side of the room). I now marked it on the map as the yellow call out where Shilyn picked up the noise.

Lantern Lodge RPG Superstar 2015 Top 16

Thanks for the heads up and have fun!

Lantern Lodge RPG Superstar 2015 Top 16

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Dot for later :)

Lantern Lodge RPG Superstar 2015 Top 16

GM Dice:

Shilyn Perception: 1d20 + 14 ⇒ (14) + 14 = 28

Shilyn finds nothing unusual about that door. However, the door on the opposite side, which has open bars to allow sight and sound through the chamber, DOES have some noise coming from it, the footsteps of someone approaching.

Lantern Lodge RPG Superstar 2015 Top 16

Mahasi:

The 'slink' was a 5' step which can do while staggered; because of its special ability, the 5' step is allowable while climbing due to its spider climb-like ability.

Lantern Lodge RPG Superstar 2015 Top 16

I've considered doing something like that for the eidolon, having it be the caster and the summoner being the peon/bodyguard for the eidolon. Unfortunately, with the magic evolutions being so terrible, I think I honestly would have a fairly weak summoner being to make that happen. Hoping I can make that happen once Unchained hits.

Lantern Lodge RPG Superstar 2015 Top 16

And with a solid blow, Varian finishes off the morlock!

-Posted with Wayfinder

Lantern Lodge RPG Superstar 2015 Top 16

The creature continues to assault Varian from inside its cell!

Morlock club @ Varian: 1d20 + 7 ⇒ (20) + 7 = 27
Damage on hit: 1d6 + 4 ⇒ (4) + 4 = 8
Crit confirm @ Varian: 1d20 + 7 ⇒ (15) + 7 = 22
Extra damage on crit: 1d6 + 4 ⇒ (1) + 4 = 5
Morlock bite @ Varian: 1d20 + 2 ⇒ (5) + 2 = 7
Damage on hit: 1d4 + 2 ⇒ (3) + 2 = 5

Varian gets cracked upside the head this time, blood dripping down his cheek.

Init Order:
Morlock
Varian (13 damage)
Shilyn
Deaglan
Owai
Mahasi

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