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Elan

Black Powder Chocobo's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. Pathfinder Adventure Path Subscriber. FullStarFullStarFullStarFullStar Venture-Lieutenant, South Dakota—Rapid City. 1,670 posts (5,252 including aliases). 1 review. No lists. 1 wishlist. 18 Pathfinder Society characters. 11 aliases.


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Lantern Lodge

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

And the fruit hat. Can't forget that. Doubles as a single day of rations, too, in a pinch.

Lantern Lodge

Thornkeep Town map Engima Vault map

The doors are unlocked and you do not find any traps around it. With a nod, you open the door.

The last chamber bears two obvious exits. To the right is a strange misty chamber of almost blindingly thick vapor. A black wind howls from it. Ahead, the well constructed hall turns into a large cavern with a pool of stagnant brown water. It appears that a narrow tunnel continues from the cavern.

Lantern Lodge

Pathfinder Adventure Path Subscriber

Can't wait to see that PC in action, Kenji!

Lantern Lodge

Thornkeep Town map Engima Vault map

Hmmm perhaps. I'll take a look later again and see how that looks.

Lantern Lodge

Thornkeep Town map Engima Vault map

I'd rather not do a normal module due to the fact that I'm not sure if we can complete a standard module within the time frame (the Thornkeep levels tend to go by quickly due to the overall lower number of events and encounters).

That being said, I am open up to suggestion. I'll take a look at Fangwood. Another option is of course Emerald Spire, although I can understand the reluctance in just doing a single level there without going back to it.

For right now, here are my suggestions:

Carrion Hill (I have the PDF of it and the creepy vibe is perfect to start of PbP GD3 if I feel like doing a module)
Silver Mount Collection (3-7 with more Blakros Museum goodness!)
Among the Dead/Among the Living double pack (1-7 with creepiness; they can go by pretty fast and both scenarios can be run over the time period)

I'll reread Carrion Hill to see if I feel comfortable pushing that out for the PbP GameDay, but review the options and let me know how you feel!

Lantern Lodge

Thornkeep Town map Engima Vault map

Actually, I think Shilyn retraining her sorceror level with either bard or magus as both classes allow casting in armor and could grant some useful benefits for her.

Lantern Lodge

Thornkeep Town map Engima Vault map

You guys are almost done with this level of the dungeon! Also, PbP Gameday 3 is coming up just around the corner. I'd be happy to run the next floor for you for that... but we will have to recruit :( So far, only Varian, Shilyn, Deaglan, and Lirianne are active. Worse, Deaglan needs to be level 5 for the next floor and while Deaglan will get a level for this... you're going to need some GM credits to apply to make the difference.

Alternatively, I can just run a different scenario and recruit the last 2 seats.

So let me know what you would prefer or if either is good for you. If you would prefer to play a normal scenario, please list to me a few suggestions you'd like to play. I'll come up with some ideas of my own if majority of you go that route.

Lantern Lodge

Pathfinder Adventure Path Subscriber

There's Among the Living; it is a Season 0 1-7, but it really does a decent job at a 'Night of the Living Dead' feel. Plus, there's the sequel Among the Dead (Season 1 1-7 scenario).

There's also:

Day of the Demon (Season 4 3-7)
Golemworks Incident (Season 4 5-9, but an excellent creepy scenario and fairly challenging, too).
Temple of Empyreal Enlightenment (Season 3 1-5): You can make this incredibly creepy with some good RP.

Also, if you need Bestiary profiles, you can check out the PRD. You can get information on monsters across all 4 Bestiaries for the accurate stats you need :)

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

It was a rule back in the day, but you can get day job checks with modules now.

Still a single roll.

Lantern Lodge

Thornkeep Town map Engima Vault map

The party heads to the next chamber, wisely avoiding the dangers below until this floor is cleared.

This room shows many signs of foot traffic, loose dust visible on the floor. A number of racks and display plaques line the adjacent walls are all empty.

Another set of double doors lies straight ahead of you.

Lantern Lodge

Thornkeep Town map Engima Vault map

@Shilyn: The door opens. A black wind howls from below, letting you know great danger lurks down those stairs. Danger that I cannot allow you to enter :P

The only remaining passages are to the east. Even though it's exposed, those doors are unexplored.

Lantern Lodge

Thornkeep Town map Engima Vault map

@Shilyn: Heavy dust covers the floor of this chamber; no one has been here for a long, long time. The heavy wooden doors to the east are locked and locked well. It's a good lock; you can open it, but it is going to take some time and a few tries. If you wish, you can Take 20 and open the door in Lock time: 2d4 ⇒ (4, 3) = 7 7 minutes time.

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

Yeah, I agree it was handled well. You gave the PCs several opportunities to just run... and they chose to fight.

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

Got one in the works myself; hopefully it'll cut the mustard!

Lantern Lodge

Pathfinder Adventure Path Subscriber

@Chris: Single level of Hunter would do that quicker, Chris.

Lantern Lodge

Thornkeep Town map Engima Vault map

Bah, and we just had this discussion. I blame Monday. Of course with you and Shilyn getting a round before it could react, it was still doomed. Leaving it as is.

Lantern Lodge

Thornkeep Town map Engima Vault map

@Varian: Actually, your previous attack did not go off since no AoO was provoked. However this one has all sorts of success!

With a mighty swing, the hammer bashes the shadowy form, which then dissipates into the air!

Amnur will use his last bit of holy energy to try and injure the other ghosty-thing!

Amnur touch: 1d20 + 8 ⇒ (20) + 8 = 28
Damage on hit: 2d6 ⇒ (4, 1) = 5
Crit confirm: 1d20 + 8 ⇒ (18) + 8 = 26
Extra damage on crit: 2d6 ⇒ (4, 3) = 7

Grabbing the allip by its throat area, he then slams it into the ground where its incorporeal form falls apart.

Combat over!

A couple of induced headaches are all that remain of the allips' terror. The door ahead bears a lock on it and, unlike the others, is metal reinforced.

Lantern Lodge

Thornkeep Town map Engima Vault map

A1 Will: 1d20 + 4 ⇒ (10) + 4 = 14

The allip continues to resist Deaglan's attempts to exorcise it. The other allip responds by trying to touch him!

A2 touch @ Deaglan: 1d20 + 4 ⇒ (16) + 4 = 20
Wisdom damage: 1d4 ⇒ 4

Orion Will: 1d20 + 1 ⇒ (15) + 1 = 16

Despite Lirianne's assistance, the wispy hand connects with the dwarf's brow, and judgment, conscience, and willpower are painfully ripped from Deaglan's persona. Orion, however, finally realizes that bad stuff is happening and is no longer fascinated!

Ouch, but still able to cast A-Ok!

Init Order (bold = up!)
A1 (9 damage)
Deaglan (4 Wisdom damage)
Orion
Shilyn
A2 (1 damage)
Varian
Lirianne (3 Wisdom damage)
Amnur

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

Don't worry Earl; as soon as I hear anything I'm going to share it!

Lantern Lodge

Thornkeep Town map Engima Vault map

And I am full of fail this PbP... thanks for the reminder!

Amnur waddles up and with charging his fist with positive energy yells, "Holy Roanoooooock!" and tries to shove the light-powered fist into one of the allips.

Amnur touch @ A1: 1d20 + 8 ⇒ (8) + 8 = 16
LoH damage: 2d6 ⇒ (1, 4) = 5

His touch connects, further disrupting the undead!

The allip then moves to Amnur and tries to drive him to insanity.

A1 touch @ Amnur: 1d20 + 4 ⇒ (6) + 4 = 10
Wisdom damage on hit: 1d4 ⇒ 3

Orion Will: 1d20 + 1 ⇒ (7) + 1 = 8

However, dwarves seem to be immune to their affects as Amnur narrowly dodges he bad touch!

Init Order (bold = up!)
A1 (7 damage)
Deaglan
Orion (fascinated)
Shilyn

A2 (1 damage)
Varian
Lirianne (3 Wisdom damage)
Amnur

Lantern Lodge

Thornkeep Town map Engima Vault map

I stand corrected! I will have to remember that!

And need your action Lirianne :)

Lantern Lodge

Thornkeep Town map Engima Vault map

Varian's right! Incorporeal can be crit! Sadly, we gotta see if an AoO occurs!

Lantern Lodge

Thornkeep Town map Engima Vault map

No worries :)

Lantern Lodge

Thornkeep Town map Engima Vault map

A1 Will: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
A2 Will: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Both undead resist the blast of holy energy!

Shilyn ASF: 1d100 ⇒ 68
While Shilyn's spell is successfully cast, her aim leaves much to be desired and it misses the apparition! Orion just stares off, ignoring the action around him.

The other allip floats through the bars and strikes at Deaglan!

A2 touch @ Deaglan: 1d20 + 4 ⇒ (5) + 4 = 9
Wisdom damage on hit: 1d4 ⇒ 3

Orion Will: 1d20 + 1 ⇒ (8) + 1 = 9
Varian Will: 1d20 + 4 ⇒ (11) + 4 = 15

While Orion is still in his fascinated daze, Varian snaps out as Deaglan manages to dodge the ghostly hand coming at him! Whew!

Init Order (bold = up!)
A1 (2 damage)
Deaglan
Orion (fascinated)
Shilyn
A2 (1 damage)
Varian
Lirianne (3 Wisdom damage)
Amnur

Lantern Lodge

Thornkeep Town map Engima Vault map

Amnur Will 1: 1d20 + 5 ⇒ (12) + 5 = 17
Amnur Will 2: 1d20 + 5 ⇒ (2) + 5 = 7
Deaglan Will 1: 1d20 + 6 ⇒ (3) + 6 = 9
Deaglan Will 2: 1d20 + 6 ⇒ (9) + 6 = 15
Lirianne Will 1: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Lirianne Will 2: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Orion Will 1: 1d20 + 1 ⇒ (13) + 1 = 14
Orion Will 2: 1d20 + 1 ⇒ (17) + 1 = 18
Varian Will 1: 1d20 + 4 ⇒ (3) + 4 = 7
Varian Will 2: 1d20 + 4 ⇒ (4) + 4 = 8
A1 duration: 2d4 ⇒ (3, 2) = 5
A2 duration: 2d4 ⇒ (1, 2) = 3

Amnur, Deaglan, Orion, and Varian are fascinated for 5 rounds! Lirianne is fascinated for 3 rounds. Shilyn happened to make both of her saves prior and is clear :)

One of the ghostly figures moves up and tries to strike at Lirianne, freeing her from the effect!

A1 touch @ Lirianne: 1d20 + 4 ⇒ (11) + 4 = 15
Wisdom damage: 1d4 ⇒ 3

Amnur Will 1: 1d20 + 5 ⇒ (17) + 5 = 22
Deaglan Will 1: 1d20 + 6 ⇒ (13) + 6 = 19
Orion Will 1: 1d20 + 1 ⇒ (10) + 1 = 11
Varian Will 1: 1d20 + 4 ⇒ (8) + 4 = 12

Lirianne's head throbs from the pain of the maddening headache; Amnur and Deaglan snap out of their daze as the shadowy creature in front of them!

Init Order (bold = up!)
A1
Deaglan
Orion (fascinated)
Shilyn

A2
Varian (fascinated)
Lirianne (3 Wisdom damage)
Amnur

Lantern Lodge

Thornkeep Town map Engima Vault map

GM Dice:

A1 S: 1d20 + 8 ⇒ (1) + 8 = 9
A2 S: 1d20 + 8 ⇒ (15) + 8 = 23

With a mighty harrumph, Lirianne opens the doors!

To the north and south of this chamber are a pair of barred iron doors beyond which empty rooms can be seen. Ahead is another set of wooden double doors.

Shilyn's keen eyes, though, spots a pair of shadowy figures lurking behind the bars.

DC 13 Knowledge: Religion check:

Those are allips, incorporeal undead formed by the remains of someone driven to madness before death.

DC 18 Kn: Religion:

Their 'babble' is indecipherable, but can hypnotize those who hear its words. Their touch also causes those hit to be driven to madness as well with enough applications!

Inits:

A1 Init: 1d20 + 5 ⇒ (18) + 5 = 23
A2 Init: 1d20 + 5 ⇒ (4) + 5 = 9
Amnur Init: 1d20 + 1 ⇒ (3) + 1 = 4
Deaglan Init: 1d20 + 1 ⇒ (20) + 1 = 21
Lirianne Init: 1d20 + 5 ⇒ (2) + 5 = 7
Orion Init: 1d20 + 6 ⇒ (14) + 6 = 20
Shilyn: 1d20 + 3 ⇒ (12) + 3 = 15
Varian: 1d20 + 2 ⇒ (6) + 2 = 8

Init Order (bold = up!)
A1
Deaglan
Orion
Shilyn
A2
Varian
Lirianne
Amnur

Lantern Lodge

Thornkeep Town map Engima Vault map

The statue is familiar; after some thought, it is the same as the illusionary guardian

GM Dice:

Shilyn Will: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22

The eastern set of doors bears nothing of note other than a plaque in Azlanti. Varian can translate this as "Hall of Lesser Enigmas".

The western pair of doors is made of similar heavy darkwood. A plaque above it reads "Entrance to the Menagerie" also written in Azlanti.

Shilyn looks over the doors; while not bearing traps, she hears a pair of haunted voice that try to stick in her head, but she simply shakes it off.

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

The answer would be no, no feathered lizardfolk race. For PFS, the races of Golarion are what's there and those are your options.

Race, in particular, comes up with a lot of effects (some scenario's special rules, Bane weapons, favored enemy, etc.) hence the no reskinning rule.

Lucas' nagaji suggestion isn't bad, and perhaps consider some illusion/magic items to have your elf look like your custom race ideas (perhaps the PC, though an elf, doesn't see himself as such and chooses to pursue a path to change his appearance, even if superficially).

Lantern Lodge

Thornkeep Town map Engima Vault map

Hey guys, I'm going out of town for a business trip for a few days. I may have internet access, but I probably won't do much. I'll post when I can and should return Sept 30th.

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

Unfortunately, you won't see anything like this outside of a boon. The hard part about the old faction traits is that you'd have to find an older version of the Guide which Paizo doesn't make readily available.

Lantern Lodge

Thornkeep Town map Engima Vault map

Lirianne:
Was thinking of mentioning that, but I imagine one of the other party members would recognize the similar text :P Albeit... what that knowledge does is anybody's guess!

Lantern Lodge

Pathfinder Adventure Path Subscriber

Saitama - Warpriest of Irori: Taken directly by the manga One Punch Man Right now Sacred Fist/MoMS (not double dipping the Wisdom). Need to get Dragon/Pummeling Style going to go for the most powerful single attack possible.

The Dandy Hobo - Mysterious Avenger Swashbuckler: Inspired by a single line from Portlandia's 'The Dream of the 1890s' sketch.

Turk Thundershield - Dwarf Guntank: Personality inspired by Jayne from Firefly/Serenity

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

Kitsune Swashbuckler; you'll have boosts to your two primary stats (Dex and Cha). Make your first feat Aldori Dueling sword and pick up Slashing Grace by level 5 to use your Dex for Damage instead of Str.

Lantern Lodge

Thornkeep Town map Engima Vault map

Lirianne opens the door, wondering what's on the other side.

A sinister statue at the end of the hall greets her, looming in an alcove. The thing is ten feet tall with a human body, but with the head of a deformed, fanged bird and two coiling serpents for legs. The statue clutches a flail in one hand and a large, open book in the other. A pair of double doors flank the room.

Note, this area is exposed already due to the map you found off of the woman whose decaying corpse greets your nose with its pungent aroma.

Lantern Lodge

Thornkeep Town map Engima Vault map

Whoops, forgot that Lirianne would auto-pass that, too!

Elven:

"Then you may pass, yet touch nothing, lest you be purged."

The party returns to the great hall. Having explored everything to the north, a doorway to the south remains.

There's also the green crystal fragments to the north as well as all the artifacts in this room, too!

Lantern Lodge

Thornkeep Town map Engima Vault map

Same as before when it was Azlanti, although Shilyn would automatically understand it herself (as would Mylv had she been here) You can answer with that, roll, though :)

Lantern Lodge

Thornkeep Town map Engima Vault map

After a few seconds with no answer... the creature speaks again, but this time in another language.

DC 15 Linguistics:

In Elven, it asks out, "By whose leave do you seek the Enigma Vaults?"

Lantern Lodge

Thornkeep Town map Engima Vault map

Sorry for the delay, needed an extra day to handle some work stuff.

I think I'm going to skip ahead to the amount of time necessary to get everyone recovered then head back down. Even with Mylvwara gone, there's enough firepower to handle the remaining couple of encounters.

Last bit of RP to for Deaglan :)
The dwarf laughs and pats Deaglan on the back. "Heh, felt called here, following the beer at first... but seeing all deez lawless hooligans, figger if I can show 'em the way of Gorum, of fair, respectable combat 'stead of their cowardly banditry, things here would improve." Looking around the outside of town as both leave the temple, he sighs. "It apparently be a slow process."

After a few days of rest, Amnur's strength returns. Mylvwara, meanwhile, received a missive requesting her presence at the Grand Lodge to translate some Azlanti-era tomes with elven origins. She politely leaves the party, missing them almost immediately as she heads down the Sellen River.

The party makes their way back down the passages and returns to the old stone bridge. However, as Amnur steps upon the cold stone, an apparition of a snake-legged creature with a bird's head and man's body appears. It speaks out in a strange language.

DC 20 Linguistics check, Varian gets +5:

In Azlanti, it asks out, "By whose leave do you seek the Enigma Vaults?"

Map updated!

Lantern Lodge

Thornkeep Town map Engima Vault map

Alas, you will be missed!

I'll send you a chronicle sheet by the end of the week.

Lantern Lodge

Thornkeep Town map Engima Vault map

Hey guys, sorry I've been quiet; preparing for a mini-con this weekend! We'll get back on track on Monday

Lantern Lodge

Pathfinder Adventure Path Subscriber

Go Warpriest. That way, you can do some decent damage with some of the weirder weapons (bolas for instance). Make sure to use your Weapon Focus on what you select for the Varisian Weapon training and go from there.

Lantern Lodge

Thornkeep Town map Engima Vault map

"How 'bout we do that outside over some beer. Ain't hardly get to talk religion with a fella dwarf; that Amnur, good as he is, ain't the best source of intelligent discourse. Well, neither is most of this town for that matter."

Lantern Lodge

Thornkeep Town map Engima Vault map

"Another fellow dwarf? Praise Gorum!", he cries out, letting his cart slump to the ground to give you an appropriate greeting. "Father Eldrast in the service of our Lord in Iron. Pleasre ta meat ya Deaglan. So what's a respectable dwarf like yourself doin in this hive of scum an' villainy?"

Lantern Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I still want to make my One Punch Man using Brawler and a MoMS dip.

I also want to do a melee cheerleader type using the Brawler Exemplar archetype. Thinking of a combat capable version of Will Ferrel's Spartan Cheerleader, but with all of the silliness still there.

The last idea would be to create a swashbuckler Mysterious Avenger: The Dandy Hobo.

Lantern Lodge

Thornkeep Town map Engima Vault map

Whoops, thought I replied to this yet... nuts.

"Thems Azlanti ruins we're standin' over?", cries out Shandar.

Cyrvil, one of the servers, leans and ask, "What else ya get?", his doe-eyed appearance in awe of your adventure so far.

@Deaglan: Amnur points you to the only temple worth knowing, the Shrine of Battle to the west. When you enter, a dwarf in full-plate is gathering a couple of kegs into a cart and is about to pull it out before he sees you. "Blimey, that you Amnur?", he calls out, not paying too much attention to you as he finishes securing the cargo.

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

@Finlanderboy: I hope that was a learning experience for the player.

Lantern Lodge

Thornkeep Town map Engima Vault map

I think you should post... it'd be interesting to see what comes up :P

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

Besides, to get that, you're losing a lot of really cool witch hexes.

I do agree that Hex Channeler should be legal, and hope this goes over well when the PTB get time to review this.

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

Hangman Henry IX wrote:


A lot of people seem to think that honesty and honor is just about only saying literally true things, but I'm pretty sure that is not the intent of the paladins code. Being misleading is just as dishonorable as pointing over a guys shoulder and saying "hey look at that thing" and then stabbing him in the back. You led them to believe you were someone you aren't, how is that not lying?

But on the same token, would not completing a mission you were assigned also be dishonorable? Which dishonor is greater than the other?

I ask because, to me, it sounds like your interpretation of the rigidity of the paladin code is different than mine. And that's OK.

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

Hangman Henry IX wrote:
David Higaki wrote:

Just to ask, why were you inspired to create this thread? Do you have a problem with a paladin player or are seeing one run into problems?

it came up in a discussion on why certain things are banned, be they archetypes or feats.

someone was saying divine protection was most likely banned because it stepped on paladin's toes. someone else was talking about how they feel "creepy" archetypes and spells aren't allowed because of potential conflict with paladins. if these features are in fact not allowed because of paladins, it seems to me the problem lies more in the paladin than the other features.

Paladins have a lot of cool powers (smite evil, lay on hands, auras, etc.), but the ability to cause archetypes to be banned is not one of them :P

As Mike Brock has stated, stuff like that is usually banned either: the flavor is not what they want in the Pathfinder Society, the archetypes/feats are deemed too evil for the campaign world, because it's something that the campaign leadership wants to be special chronicle sheet rewards, or because it was believed to be undercosted for its power.

While it's coincidental that paladins fight evil and undead masters work constantly with evil and the undead master got banned, paladins are not the cause. Relatedly, removing paladins from PFS play would not bring those banned options back, either.

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