Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Elan

Black Powder Chocobo's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. Pathfinder Adventure Path Subscriber. FullStarFullStarFullStarFullStar Venture-Lieutenant, South Dakota—Rapid City. 1,569 posts (4,642 including aliases). 1 review. No lists. 1 wishlist. 13 Pathfinder Society characters. 10 aliases.


RSS

1 to 50 of 1,569 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Lantern Lodge

Thornkeep Town map Engima Vault map

@Varian: Your hammer hits the ground with a deafening blow, but no strange alien creature.

Lantern Lodge

Thornkeep Town map Engima Vault map

Amnur, hearing the commotion, wastes no time and immediately runs into the room with a patented "ROANOOOOOCK!" and tries to corner the alien creature!

The creature, shocked at a second intruder, grabs a slender tipped wand at its side and shakes it before tapping himself...

??? UMD: 1d20 + 18 ⇒ (8) + 18 = 26

And then disappears from sight!

Init Order: (bold = up)
Amnur
???
Varian
Shilyn
Mylvwara
Orion
Liriane
Deaglan

Lantern Lodge

Thornkeep Town map Engima Vault map

GM Dice:

??? Percep: 1d20 + 19 - 4 ⇒ (15) + 19 - 4 = 30

Almost instinctively, as the creature turns to grab another tool, it spots the glint of light from Shilyn's blade. It turns and sees the half-elf as she enters the alcove. It's wings buzz with excitement it starts to grab a slender rod at its side.

I did not roll a Nat 1 this time :P.

Inits:

???: 1d20 + 7 ⇒ (11) + 7 = 18
Amnur: 1d20 + 1 ⇒ (18) + 1 = 19
Deaglan: 1d20 + 1 ⇒ (4) + 1 = 5
Lirianne: 1d20 + 5 ⇒ (3) + 5 = 8
Mylvwara: 1d20 + 2 ⇒ (15) + 2 = 17
Orion: 1d20 + 6 ⇒ (7) + 6 = 13
Shilyn: 1d20 + 3 ⇒ (14) + 3 = 17
Varian: 1d20 + 2 ⇒ (16) + 2 = 18

Init Order: (bold = up)
Amnur
???
Varian
Shilyn
Mylvwara
Orion
Liriane
Deaglan

Lantern Lodge

Thornkeep Town map Engima Vault map

Let's just say you guys are in a situation that wouldn't only occur had I rolled anything other than a Nat 1 :P

Lantern Lodge

Thornkeep Town map Engima Vault map

Ahhh, well enjoy your vacationing... but I'll do my best. Too bad, though... you're going to miss an interesting battle :)

On that note, I'm GM'ing GenCon, so I'll be doing little posting from Aug 10-18th as I prepare and try to recover from the con.

Lantern Lodge

Thornkeep Town map Engima Vault map

Heh, things may just get interesting quick!

GM Dice:

??? Percep: 1d20 + 19 - 5 - 4 ⇒ (1) + 19 - 5 - 4 = 11

Shilyn:

Go ahead and look at my GM Dice spoiler.... v_v

Shilyn tries to carefully open the door and peek her head into the room, but the door groans with an ancient creek. Cursing to herself in her head, a low workbench that wraps around the walls. It is cut off by sectioning that separates into a strange laboratory. A curving workbench covered with gory heaps of flesh and bone sits against the laboratory's walls. Illuminating the room are strange contraptions resembling iron cages fitted with human-sized openings. Between them all, focused on the workbench, is a bizarre creature that looks part plant and part bug; 8 clawed legs protrude from its body, stiff wings supported by chitinous junctions all nestled into a fibrously looking body.

This entity is currently unaware of you Shilyn.

Anyone moving at this point will require a Stealth check. Same with communicating with anything other than hand signals, which will require a DC 5 Sense Motive to understand.

Map updated!

Lantern Lodge

Pathfinder Adventure Path Subscriber

@Blackbloodtroll: That is actually pretty darn sweet, although you'd still have to wait until level 8 without using Monk's Robes.

@OP: I'd still go with a 2 level dip into Brawler; you'd get a flurry (while in armor, so hello brawling mithral breastplate), the 1d6 base damage die for your unarmed strikes on top of the new Awesome Blow-esque mechanic that was teased earlier.

Also, go Dragon Style/Dragon Ferocity. Adding 1.5x to 2x your Strength mod on unarmed strike damages is amazing, and being able to charge through allies/difficult terrain is just gravy on top of that.

Lantern Lodge

Thornkeep Town map Engima Vault map

@Shilyn: Gimme dat sweet Stealth check!

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

Bah and I just found something in the guide making me wrong!

From pg 21 of the Guide 5.0, last paragraph:

If during a scenario you find
the +1 frost longsword from the example above and decide
to use it until the end of the adventure, but then you get
disarmed or it gets sundered, you are still able to buy that
item off the Chronicle sheet at the end of the scenario. While
this system isn’t entirely realistic, it removes an incredible
time sink from the play process (processing gear) and helps
keep the scenario on track, on time, and moving quickly.

So sunder away!

As another note, sundering the equipment shouldn't reduce gold: now gold is tied to encounters in almost all cases, so it's a matter of beating the encounter to get your rewards :)

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

You are correct! Adamantine is always available, it's just expensive. But as long as you got the gold, go ahead and make that purchase!

The only hiccup to sunder builds is that you may run across the strict GM who may remove items from the chronicle sheet since, well, they were destroyed. Ask about that first, then sunder away :)

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

I can't say for sure, expect table variation, etc.; the usual rapport with something like this.

Personally, I could see RP reason where it'd come up. Perhaps a Shoanti PC who believes eating a part of a fallen strong foe allows him to grow stronger, or a half-orc fighter taking a trophy from something she just killed. At least this way you're honoring your foe versus potentially looking creepy (as the PC) and getting into the GM debate.

Other option would be to RP why you wouldn't cook the thing and save yourself the hassle, like 'Pfft, <redacted>? Too stringy and it will take too long to properly braise the meat.'

Since it provides no real game benefit other than drawing unnecessary attention from the GM, I'd just try to avoid the setup and have more time enjoy the game :)

EDIT: Also, even if the GM made the cannibalism/evil call, you usually still have until the end of the scenario to make an atonement to clear up the 'evil' condition barring the GM going full wantonly evil.

Also, as with anything with table variation, ask the GM ahead of time before the game begins and lighten up the RP as suggested above if he/she is against the idea.

Lantern Lodge

Thornkeep Town map Engima Vault map

GM Dice:

??? Stealth: 1d20 + 7 ⇒ (12) + 7 = 19

Deaglan pulls Shilyn over to the other door against the northern part of the chamber. The elf does her typical inspection (T10 unless you wish to study it further), including putting her ear to the door to listen on the other side. And it's faint, but she hears the sound of something buzzing back and forth, like a bee moving from flower to flower to collect pollen.

Lantern Lodge

Thornkeep Town map Engima Vault map

Mostly right; ability damage must be resolved. However, since you heal ability damage naturally over time, you can just as easily say that after the adventure, you rest and thus heal it up and 'resolve it'. There's only a couple of scenarios I can think of that may force you to not rest afterwards and get stuck keeping the ability damage for the next game.

After Shilyn's comment, the stars on the back wall reform in the same pattern.

Which door are you referring to? The other northern door to the east or the door opposite of the hallway the party is in?

Lantern Lodge

Thornkeep Town map Engima Vault map

Yes, but only a single point of ability damage doesn't do anything; you need ability damage in pairs to negatively affect a stat. So 1 damage is ok, but more than that is when the bad stuff occurs, especially Cha for an oracle!

Lantern Lodge

Thornkeep Town map Engima Vault map

@Mylvwara: You aren't quite familiar with the region, but you do know that this is arranged to be in a particular design for some interstellar area.

@Varian: Whatever this is, you can tell that it's deep; some area past Golarion's system.

After both Mylvwara and Varian study the room of systems, one of the larger stars starts growing brighter and brighter until it explodes in a painfully white light... then nothingness. The back wall is black, devoid of light or planets.

DC 25 Kn: Planes:

That even is the Diospara, a mass cataclysm of solar systems that occurred countless years ago when a star went supernova took out not only its own system, but many more that are beyond history's recollection.

GM Dice:

Mylvwara Will: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Varian Will: 1d20 + 4 ⇒ (3) + 4 = 7
Charisma damage on failure: 1d4 ⇒ 1

Seeing the event is mind-crushing in the sheer destruction it conveys. Mylvwara's trained mind can handle it, but Varian not so, and a bit of his psyche is damaged by the effect.
1 Charisma damage to you Varian, luckily not enough to effect anything about your PC

Lantern Lodge

Thornkeep Town map Engima Vault map

GM Dice:

Rounds spent: 4

Lantern Lodge

Thornkeep Town map Engima Vault map

@Mylvwara: Give me a Kn: Planes please!

Lantern Lodge

Thornkeep Town map Engima Vault map

GM Dice:

Deaglan Will: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Rounds passed: 2

Deaglan admires the beauty of the stars as he walks by.

Anything else Pathfinders? Still much of the floor to explore!

Lantern Lodge

Thornkeep Town map Engima Vault map

GM Dice:

Shilyn Will: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Lirianne Will: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Amnur Will: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Time: 1d6 ⇒ 6

While Deaglan contemplates taking the green crystals, Shilyn opens the door.

The curved wall facing Shilyn depicts a vast field of stars with such realism that one feels perched at the edge of an infinite gulf.

It's quite mesmerizing and beautiful to behold.

Map updated!

Lantern Lodge

Thornkeep Town map Engima Vault map

@Deaglan: It's heavy, but not insurmountable. However, you do realize that it would be easier to chip away the green crystals from the stone versus take the whole thing with you.

@Shilyn: The central door in this hallway bears no traps that you can see. It is unlocked, and the only thing of note is the inscription above the door that reads in Azlanti (translated by Varian or Mylvwara), "Enigma of the Midnight Sun".

Lantern Lodge

Thornkeep Town map Engima Vault map

GM Dice:

In both cases, Shilyn touching the crystal shard and returning it, nothing seems to occur.

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

Well things are getting mixed up again, so don't worry too much; wait for the new Season 6 guide and see the revised non-nation oriented factions and see what tickles your fancy.

Personally, as a fan of Star Wars Old Republic era stuff, the Exchange (merging of the Sczarni/Qadiran factions) seems pretty awesome.

Lantern Lodge

Thornkeep Town map Engima Vault map

So what to do with the green crystals? Leave them for they may be secretly evil? Take it cuz 'hey, free stuff!'?

And the middle door... who dares open it?

Lantern Lodge

Thornkeep Town map Engima Vault map

And you're not going to come sail away, come sail away, come sail away with me? 50 EXP MINUS!

Have fun :)

Lantern Lodge

Pathfinder Adventure Path Subscriber

@Raving Dork:

Exemplars Against Golarion's Lawful Evils?

Eagle knights for Andoran's Great Liberation Edict

Lantern Lodge

Thornkeep Town map Engima Vault map

You notice that your aura... is dampened around the green crystals. However, you do not know what material that is.

There are no other magical auras in the room.

Lantern Lodge

Pathfinder Adventure Path Subscriber

You know... with the ability for scaling close weapons group damage... *cough* brass knuckles *cough*

Lantern Lodge

Thornkeep Town map Engima Vault map

@Mylvwara: Can you give me a Kn: Nature check?

Lantern Lodge

Thornkeep Town map Engima Vault map

Amnur will happily volunteer for such duty!

Lantern Lodge

Thornkeep Town map Engima Vault map

@Shilyn: The only thing that stands out are the aforementioned crystals and geodes. You can tell that the room has only been disturbed somewhat recently, again, 2 weeks give or take.

Lantern Lodge

Thornkeep Town map Engima Vault map

Amnur swings...
Amnur axe @ A3: 1d20 + 7 ⇒ (13) + 7 = 20
Damage on hit: 1d10 + 3 ⇒ (10) + 3 = 13

And with a satisfying crunch, the last of the blue lions goes down!

Combat over!

Varian, closest to the akata's lair, sees the room covered in a number of green crystals that bear a metallic sheen; a geode the size of Amnur's body rests on the pedestal and holds much more of this mineral.

Lantern Lodge

Thornkeep Town map Engima Vault map

Varian tries to move past the creature to get into a viable combat position and the akata snaps at him as he does so!

A3 AoO @ Varian: 1d20 + 4 ⇒ (7) + 4 = 11
Damage on hit: 1d6 + 3 ⇒ (3) + 3 = 6
Varian Fort Save vs DC 14 on hit: 1d20 + 3 ⇒ (8) + 3 = 11

Varian overtakes the beast and gets on the other side, ready to strike next round!

Position yourself as need be Varian

Mylvwara throws a dart... and despite the obstacles, manages to land her acidic bolt on the thing, the blue lion dog hazily standing.

Deaglan and Shilyn both attack and miss the severely injured beast!

Init Order (bold = up)

Mylvwara
Varian
Deaglan
Shilyn
Amnur
Orion

A3 17 damage
Lirianne

Lantern Lodge

Thornkeep Town map Engima Vault map

@Varian: Actually, I forgot about your reach weapon; you'll get an AoO since the thing moved in to attack you!

I'll wait to see what that does before resolving the other actions (except for Shilyn, I think that one was resolved nicely).

Lantern Lodge

Thornkeep Town map Engima Vault map

Deaglan, you must melt your electronic dice

Lantern Lodge

Thornkeep Town map Engima Vault map

Shilyn, if you want to fire your bow, your best bet is now; I'll assume it occurs before it went after Varian, thus making it only a -4 penalty and not a -8.

Lantern Lodge

Thornkeep Town map Engima Vault map

Seeing what Deaglan is doing, Amnur also readies a strike with his axe while Orion goads it with a shot from his bow!

Orion arrow @ A3: 1d20 + 6 + 1 - 4 ⇒ (7) + 6 + 1 - 4 = 10
Damage on hit: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

The arrow bounces harmlessly off of the wall, however.

The creature, fueled more by ravenous hunger than survival, leaps towards Varian!

A3 bite @ Varian: 1d20 + 4 ⇒ (4) + 4 = 8
Damage on hit: 1d6 + 3 ⇒ (4) + 3 = 7
Varian fort save on hit vs DC 14: 1d20 + 3 ⇒ (3) + 3 = 6

The grease, however, takes enough of the akata's oomph out and the bite fails to even close in on the aasimar.

Deaglan swings and the alien's rubbery hide prevents his blow. Included flank bonus and narrowly a miss
Amnur readied axe @ A3: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Damage on hit: 1d10 + 3 ⇒ (9) + 3 = 12

The stonelord's swing nearly knocks the akata to the ground; it's still alive, but severely wounded from that blow!

Mylvwara
Varian
Deaglan
Shilyn
Amnur
Orion

A3 12 damage
Lirianne

Lantern Lodge

Thornkeep Town map Engima Vault map

Lirianne's shot downs the beast nipping at Deaglan's heels. Deaglan then steps back, readying a strike as he hopes to lure the remaining beast out.

Modified your action since Lirianne's attack made yours moot; however, it still keeps the spirit of your action and I'll use your roll still for the attack

Mylvwara
Varian
Deaglan
Shilyn
Amnur
Orion

A3
Lirianne

Lantern Lodge

Thornkeep Town map Engima Vault map

The nat 1 says you miss more than the 2 :P, but yes, the string of bad luck continues!

Lantern Lodge

Thornkeep Town map Engima Vault map

Trying to avoid the party, the bolt goes wide and misses its mark!

Lantern Lodge

Thornkeep Town map Engima Vault map

So this is a bit of a my bad taking so long due to my trip. Continuing finally!

While Shilyn waits for a shot, Amnur and Orion try to aid Deaglan.

Amnur axe @ A2: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12
Damage on hit: 1d10 + 3 ⇒ (2) + 3 = 5

Orion arrow @ A2: 1d20 + 6 - 8 + 1 ⇒ (18) + 6 - 8 + 1 = 17
Damage on hit: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Orion strikes another solid shot before the beast goes all out against the clerical dwarf!

A2 bite @ Deaglan: 1d20 + 4 ⇒ (8) + 4 = 12
Damage on hit: 1d6 + 3 ⇒ (3) + 3 = 6
Deaglan Fort Save vs DC 14 on hit: 1d20 + 7 ⇒ (13) + 7 = 20
A2 tentacle @ Deaglan: 1d20 - 1 ⇒ (18) - 1 = 17
Damage on hit: 1d3 + 1 ⇒ (2) + 1 = 3
A2 tentacle @ Deaglan: 1d20 - 1 ⇒ (10) - 1 = 9
Damage on hit: 1d3 + 1 ⇒ (1) + 1 = 2

The tripped beast manages to stand up in the grease, hoping to get a chance at some flesh!

Init Order (bold = up)

Mylvwara
Varian
Deaglan
Shilyn
Amnur
Orion

A2 11 damage
A3
Lirianne

Lantern Lodge

Thornkeep Town map Engima Vault map

Another request: I'm running another PbP for the new scenario Scars of the Third Crusade, a 1-5 investigation mission. One of the players, however, has not responded to any messages and is presumed to be unavailable. Thus, I need a replacement! I need a level 1-2 PC for the mission; most of the PCs have run from scratch for 3 games and are now level 2, but they are great RP'ers and it should make for a good time.

Please PM me if you're interested; first come first serve.

Thanks!

Lantern Lodge

Thornkeep Town map Engima Vault map

Awesome! Glad things are going up for you guys!

Let me know when you're ready to take over Orion again :)

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

Your gut is right; it would be twice per the session. Presumably, it would be a week until your next game and it's just easier to make that assumption since other than a couple of instances I can recall, there isn't any noted back-to-back scenarios that actually track the time between.

Lantern Lodge

Thornkeep Town map Engima Vault map

Hey guys, so it's vacation time! I won't be able to check much until July 8th. Sorry for the anticipation mid combat!

Lantern Lodge

Thornkeep Town map Engima Vault map

@Mylvwara: To make your spell work as you wish, I had to reposition you to get line of sight. Luckily, the invisibility means no AoO while you moved!

A2 Reflex: 1d20 + 4 ⇒ (13) + 4 = 17
A3 Reflex: 1d20 + 4 ⇒ (6) + 4 = 10

The one on Deaglan remains on his feat, but the one jumping up and down behind it slips on the grease and falls flat.

Mylvwara and Deaglan both miss with their attacks, careful not to get bitten by the feral aliens.

Init Order (bold = up)
A3 (delay)
Mylvwara
Varian
Deaglan
Shilyn
Amnur
Orion

A2
Lirianne

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

This is one of those things that unfortunately is begging for table variations/alignment infraction discussion. While yes, it's legal, the choice will more than likely get to a point where you come across the GM who does have a problem with it. Other than flavor, why open yourself up to that?

If it's just a day job check for you, then change it to something else. There are plenty of other ways to make your Day Job flavorful and still provide you with a bit of extra gold :)

EDIT: Ninja'ed by Andrew and I like his suggestion for the replacement.

Followup: Occasionally, Profession choices do come up in scenarios. Profession (sailor) crops up more than you'd expect, and I can think of 3 times where Profession (librarian) can come in handy!

Lantern Lodge

Thornkeep Town map Engima Vault map

Lirianne's aim is off this time and the bullet bounces harmlessly of the wall.

The other akata still in the room tries to leap over, but waits for an opening.

Init Order (bold = up)
A3 (delay)
Mylvwara
Varian
Deaglan
Shilyn
Amnur
Orion

A2
Lirianne

Lantern Lodge

Thornkeep Town map Engima Vault map

@Shilyn: It wouldn't have worked anyway; items have to unattended... attached to the body would be attended methinks :) Points for creativity, though! If you wish to keep on being an armored caster, I'd suggest Darkleath Cloth Studded Leather (which reduces the Arcane Spell failure by 10%, so it'd be just 5% for you) or investing in the Arcane Armor Training feat, but the latter requires a Caster Level 3 which means more Sorceror levels).

@Deaglan: Your axe cuts into the beast; it's wounded but still alive and kicking.

Varian swings with all of his might over Deaglan's head.

Varian Hammer @ A1: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11
Damage on hit: 3d6 + 3 ⇒ (6, 1, 6) + 3 = 16

However, the hammer hits against the floor, cracking part of the flagstone.

The akata continues its assault on Deaglan with bite and tentacle!
A1 bite @ Deaglan: 1d20 + 4 ⇒ (16) + 4 = 20
Damage on hit: 1d6 + 3 ⇒ (2) + 3 = 5
Deaglan Fort Save vs DC 14: 1d20 + 7 ⇒ (2) + 7 = 9
A1 tentacle @ Deaglan: 1d20 - 1 ⇒ (2) - 1 = 1
Damage on hit: 1d3 + 1 ⇒ (1) + 1 = 2
A1 tentacle @ Deaglan: 1d20 - 1 ⇒ (5) - 1 = 4
Damage on hit: 1d3 + 1 ⇒ (3) + 1 = 4

Once again, Deaglan's shield is the only thing that saves him from the infectious bite, while the tentacles slap harmlessly against his armor.

With gusto, Amnur runs up into the open spot...

A1 AoO bite @ Amnur: 1d20 + 4 ⇒ (9) + 4 = 13
Damage on hit: 1d6 + 3 - 2 ⇒ (6) + 3 - 2 = 7
Amnur Fort Save vs DC 14: 1d20 + 6 ⇒ (13) + 6 = 19

He then swings from across the corner with his axe.

Amnur axe @ A1: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6
Damage on hit: 1d10 + 3 ⇒ (7) + 3 = 10

The axe kisses the corner hard, almost embedding itself into the stone before Amnur can pull it out.

Orion fires a pair of arrows, hoping one sticks this time.

Orion arrow @ A1: 1d20 + 6 - 2 - 4 + 1 ⇒ (18) + 6 - 2 - 4 + 1 = 19
Damage on hit: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Orion arrow @ A1: 1d20 + 6 - 2 - 4 + 1 ⇒ (5) + 6 - 2 - 4 + 1 = 6
Damage on hit: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Orion's arrow lands square into the akata's chest, felling it... but another one moves up to take its spot!

A2 bite @ Deaglan: 1d20 + 4 ⇒ (13) + 4 = 17
Damage on hit: 1d6 + 3 ⇒ (2) + 3 = 5
Deaglan Fort Save vs DC 14: 1d20 + 7 ⇒ (13) + 7 = 20

Spending too much time crawling over the other akata causes it to get stuck gnawing on Deaglan's armor, scratching it with the alien's parasitic fangs.

Init Order (bold = up)
A3 (delay)
Mylvwara
Varian
Deaglan
Shilyn
Amnur
Orion
A2
Lirianne

Lantern Lodge

Thornkeep Town map Engima Vault map

Amazingly, Lirianne's blade cuts into the blue alien, but not enough to stop it!

Once again, with no open space, the akatas are stuck in their doorway.

Init Order (bold = up)
A3 (delay)
Mylvwara
Varian
Deaglan
Shilyn

A1
Amnur
A2 (delay)
Orion
Lirianne

Lantern Lodge

Thornkeep Town map Engima Vault map

Shilyn's stab is easily avoided, but she manages to just barely escape another bite attempt as she hides behind the party!

As soon as she moves away, one of the other akatas immediately leaps forth into the open spot (delayed down) and bites at the now shielded dwarf!

A1 bite @ Deaglan: 1d20 + 4 ⇒ (15) + 4 = 19
Damage on hit: 1d6 + 3 ⇒ (4) + 3 = 7
Fort Save vs DC 14 on hit: 1d20 + 7 ⇒ (3) + 7 = 10

Deaglan is nearly caught off-guard by the feral speed of the creature, but he manages to place his shield between him and his foe and pushes the aberration back!

Amnur asks for the party to fallback more so he can get in on the action!

Likewise, the last akata tries to get into the fight, but there is nowhere for it to go!

Orion fires a pair of arrows, hoping he can sneak one of 'em past Varian and Deaglan!

Orion Arrow @ A1: 1d20 + 6 - 2 + 1 - 8 ⇒ (7) + 6 - 2 + 1 - 8 = 4
Damage on hit: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Orion Arrow @ A1: 1d20 + 6 - 2 + 1 - 8 ⇒ (1) + 6 - 2 + 1 - 8 = -2
Damage on hit: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

But both arrows miss horribly; better to shoot the wall then an ally!

Init Order (bold = up)
A1
Mylvwara
Varian
Deaglan
Shilyn
A3
Amnur
A2 (delay)
Orion
Lirianne

1 to 50 of 1,569 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.