Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Elan

Black Powder Chocobo's page

RPG Superstar 2015 Top 16. Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter, 2015 Star Voter. FullStarFullStarFullStarFullStar RPG Venture-Lieutenant, South Dakota—Rapid City. 2,212 posts (8,102 including aliases). 1 review. No lists. 1 wishlist. 24 Pathfinder Society characters. 13 aliases.


RSS

1 to 50 of 2,212 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Lantern Lodge **** RPG Superstar 2015 Top 16 aka Black Powder Chocobo

Actually, Amenopheus has been replaced as faction head, so he may be looking for new employ...

EDIT: Although I guess he is still a face for the Sages since the actual faction leader has good reasons to not roam around everywhere.

Lantern Lodge **** RPG Superstar 2015 Top 16 aka Black Powder Chocobo

This isn't a terrible idea per se... something feels somewhat off, but I can't put my finger on it. I think perhaps a one month span within a book's release and a cost of... 3PP per feat or level affected? 75% refund on magic items?

Lantern Lodge **** RPG Superstar 2015 Top 16 aka Black Powder Chocobo

I have a PC in my group who, after First Steps 1 and 2, always wears smoke goggles and took the Blind-Fight feat so he still has a reasonable chance of hitting enemies.

Lantern Lodge RPG Superstar 2015 Top 16

If you're willing to go 3rd Party, the Aegis psionic class from Dreamscarred Press does that quite well. It's basically summoner for armor and has a lot of cool powers to go with that.

Lantern Lodge RPG Superstar 2015 Top 16

Biggest change is the cap on Consume Items/Consume spells to regain arcane pool points. It's now capped by your Charisma modifier (minimum 1). There's much debate trying to see if it can be eased somewhat (such as 3+ Cha modifier).

So in your case, you can consume spells twice per day with your +2 Charisma modifier.

Lantern Lodge RPG Superstar 2015 Top 16

Mayor Heggry greats you in his office as the Crows escort the party after treating Mahasi's wounds. Deaglan and Owai leave to continue research on the whereabouts of any other Keepers (apprentices perhaps). The roads are once again bustling as citizens clamor over each other to return, their moods already lifted as the sagging weight of dread is lifted from their shoulders.

The Mayor himself is grateful. "Thank you, Pathfinders. You have not only defeated a lurking evil, but have saved our city in the process. If you wish, you may have any of the lots where the 'Keepers' as you called them previously resided for use for your Society. Inform us of your choice, and I'll have construction begin your new lodge."

Everyone should have their chronicles, if you did not get it, please let me know.

Lantern Lodge RPG Superstar 2015 Top 16

No worries; still wondering if you're going to rebuild Artemus now that Arcanists got changed.

Lantern Lodge **** RPG Superstar 2015 Top 16 aka Black Powder Chocobo

I like the new cover! And glad the title was corrected :P

Lantern Lodge RPG Superstar 2015 Top 16

Yes, yes he did.

For your chronicle Deaglan, I'm giving you 3/4 of the rewards other than XP, which will be 3 (rounding it just makes it easier all around).

Hope things have been better on your end!

Lantern Lodge RPG Superstar 2015 Top 16

Nice find Codanous! I think that may result in the best compromise.

Lantern Lodge RPG Superstar 2015 Top 16

Well, must it be a sawtooth saber? You could switch it to, say, wakizashis and lament that you can't seem to find a good sawtooth saber since aren't one of those awesome Red Mantis guys. Then it'd just be the cost of retraining the weapon focus feat so you can reapply the Slashing Grace feat to it. You can even say your PC glued serrated fins to the weapons to look more appropriate. Could make it slightly more humorous if you don't mind the rebuild cost, weaker damage die (offset by the higher crit range), and reflavoring of your PC.

1. Swashbuckler 1: Swashbuckler Finesse, Quick Draw
2. Slayer 1: studied target, track
3. Slayer 2: 5PP Rebuild - Talent (Weapon Focus [wakizashi]), Free replace - Exotic Weapon Proficiency (wakizashi)
4. Slayer 3: sneak attack +1d6, Dex +1
5. Slayer 4: Slashing Grace (wakizashi), Two-Weapon Fighting (slayer talent)
6. Snakestrike Biter Brawler 1: Sneak attack +2d6 (I think it's a better option for a single dip for sneak attack than ninja since you aren't going a 2nd ninja level for ki; also keeps up your BAB and offers slightly better saves/HP at a cost of 4 skill points)
7. Slayer 5: 2nd studied target, Double Slice
8. Slayer 6: Talent (Improved Two Weapon Fighting), sneak attack +3d6, Dex +1
9. Slayer 7: Stalker, swift studied target, Improved Critical (sawtooth sabre)
10. Slayer 8: TALENT
11. Slayer 9: FEAT, sneak attack +4d6
12. Slayer 10: Greater Two-Weapon Fighting, 3rd studied target

EDIT: Just saw your latest post, Fox, but still leaving this up as a suggestion.

Lantern Lodge RPG Superstar 2015 Top 16

Oh, hmm... So Thornkeep, Fellknight, Thornkeep?

Lantern Lodge RPG Superstar 2015 Top 16

Hmm... that would be tempting; Fellknight Queen is level 5-7 module, correct?

Lantern Lodge RPG Superstar 2015 Top 16

I've ran From Shore to Sea, it is an interesting one; this group would be fun for that.

Biggest problem would be that Mahasi cannot play From Shore to Sea and do both levels of Thornekeep (you'll be too high level for The Dark Menagerie), so if the three of you want to finish Thornkeep, I'd be more than happy to run that. Again, just need a couple of willing participants.

Lantern Lodge RPG Superstar 2015 Top 16

Shilyn finds the Crow's body (as described above), as well as some gear that could not be consumed by the fungi (magic armor and more importantly, but now sorta moot, a +1 aberration bane longsword :) ).

Varian aids Mahasi's health, stopping the ghoul fever before it starts consuming the Vudrani.

The guards otherwise stare at the pair as Mahasi is treated in the cool evening rain.

Lantern Lodge RPG Superstar 2015 Top 16

I have that magus build actually!

The biggest problem is the lack of feats... I found that a two level dip into the Lore Warden archetype covered most of that. I started off Lore Warden, then Magus 2 levels, Lore Warden again, then Magus thereafter.

Use the Magical Knack trait to keep your caster level up, too.

I went human for the extra feat, too.

Level 1: Lore Warden, feats Quick Draw, Point Blank Shot,
Precise Shot
Level 2: Card Caster/Staff Magus (bonus feats: Quarterstaff Master, Deadly Dealer)
Level 3: Card Caster/Staff Magus feat: weapon focus (dart/card)
Level 4: Lore Warden, bonus feat: Combat Expertise, feat: Dodge
Level 5: Card Caster/Staff Magus, feat: Close-Quarters Thrower

That covers your core: you can use the staff to threaten one handed while being able to throw cards even at point blank range.

For stats, I went somewhat balanced for my build.

Str 14
Dex 16
Con 12
Int 16
Wis 7
Cha 12

I liked Charisma being higher and have my PC being a bit more flippant and confidently arrogant.

Also, get a real Harrow Deck, makes the special Harrow ability more interesting :)

Get some potions of shillelagh to make your staff more dangerous, or use a wand if you get your Use Magic Device high enough.

The biggest problem you'll have is bypassing material-based DR; that's something I haven't come up with a good solution for (due to the inability to make a quarterstaff out of special materials), so you'll have to be creative about that until you get can Cluster Shot. You'll also still want some sort of heavy 2H weapon for things with hardness.

Good luck!

Lantern Lodge RPG Superstar 2015 Top 16

Want to make your next Fort save(s) now, or do something else to treat your hunger?

Lantern Lodge RPG Superstar 2015 Top 16

Ahhh, just enough!

Before Varian or Shilyn can react, the last bit of acid from Shilyn's bolt sizzles, the Spawn's grasp on Varian slips as the beast falls unconscious on top of Owai.

Deaglan takes his hammer and smashes the Spawn, ending the creature once and for all. It roars once more time, as if its pent up fury and madness thrashes out once more before it slops away into a foul-smelling mess, leaving only a noxious, crusty stain of white powder on the ground and Owai. The sound of a sickening sigh seems to emanate from the earth itself. It reverberates and a noise echoes from above: the shrieks, cackles and caws of the crows flocking Carrion Hill. The cries echo out into a constant, deafening sound that shows no sign of ending.

DC 15 Kn: Religion:

Some legends call of how some birds act as psychopomps - entities of Pharasma who conduct spirits or souls to the Great Beyond. The fact that the birds carry on as such and for so long indicate that a powerful soul has indeed moved on, although it may also be a sign that the birds could not carry it away on their own...

The rain itself lightens up; it does not stop but now instead of containing a humid fear and panic, its cool cleansing waters seem to try and wash away the horror and terror that plagued Carrion Hill.

Exploring the rest of the cavern where Varian was about to explore before the sounds of the Spawn reached the church, the party finds that this is indeed Keeper Hyve's stash, a ground of raw ingredients from the violet fungi and a dumping ground for people that were too nosy, including a prominent Crow.

A pair of Crows await for you at the ruins of the church. "You-you're alive! Is it done? Is it over?", one asks, obviously exhausted from the day's events.

You guys are done! Woot! I'll be reporting this event by tomorrow and have Chronicle sheets out by then, too. If I don't have your email address and your PFS info for reporting, please PM me. Likewise, I need any Day Job checks you have.

Finally... do you guys want to go back to Thornkeep or do something else? And if so, shall I try and look for another couple players?

Lantern Lodge RPG Superstar 2015 Top 16

Mahasi's bolt lands this time, the Spawn barely lumbering.

Lantern Lodge RPG Superstar 2015 Top 16

Varian keeps Owai going while Shilyn splashes a bit more acid on the beast.

Mahasi's bolt goes wide, his arcane energies spent.

Owai tries to cut the Spawn again.

Scimitar @ Spawn: 1d20 + 10 - 2 - 2 + 1 - 1 ⇒ (17) + 10 - 2 - 2 + 1 - 1 = 23
Damage on hit: 1d6 + 1 + 1 - 1 - 2 ⇒ (1) + 1 + 1 - 1 - 2 = 0

He manages to get a weak cut on the Spawn, but seems to cause no harm.

Seeing Varian heal Owai, it releases its grapple on him and assaults the other assimar.

Spawn bite @ Varian: 1d20 + 17 - 6 ⇒ (9) + 17 - 6 = 20
Damage on hit: 1d8 + 8 ⇒ (2) + 8 = 10
Spawn tentacle @ Varian: 1d20 + 16 - 6 ⇒ (9) + 16 - 6 = 19
Damage on hit: 1d6 + 4 ⇒ (6) + 4 = 10
Spawn tentacle @ Varian: 1d20 + 16 - 6 ⇒ (20) + 16 - 6 = 30
Damage on hit: 1d6 + 4 ⇒ (5) + 4 = 9
Crit confirm: 1d20 + 16 - 6 ⇒ (10) + 16 - 6 = 20
Extra damage on crit: 1d6 + 4 ⇒ (6) + 4 = 10
Spawn tentacle @ Varian: 1d20 + 16 - 6 ⇒ (1) + 16 - 6 = 11
Damage on hit: 1d6 + 4 ⇒ (2) + 4 = 6
Spawn tentacle @ Varian: 1d20 + 16 - 6 ⇒ (6) + 16 - 6 = 16
Damage on hit: 1d6 + 4 ⇒ (4) + 4 = 8
Grab on success: 1d20 + 19 - 6 + 4 ⇒ (7) + 19 - 6 + 4 = 24

Varian is now grappled, is severely beaten by the enraged spawn.

Deaglan sees an opportunity and goes for a final smash.

Deaglan hammer @ Spawn: 1d20 + 10 ⇒ (3) + 10 = 13
Damage on hit: 3d6 + 10 ⇒ (1, 3, 6) + 10 = 20

But Deaglan's foul luck continues.

Init Order: (round 9) Bold = up!
Varian (sickened, weapon of awe, sun metal, Bull's Strength, Invisibility Purge up, grappled)
Mahasi
Shilyn (sickened, 8 damage, 4 Con damage, greased)
Owai (sickened, dancing, 9 damage, 2 Con damage)

Beast (98 damage (needs 1 more round of acid from Shilyn, grappling)
Deaglan (enlarged, Bulls Strength)

Shilyn, don't forget your last acid damage!

Lantern Lodge RPG Superstar 2015 Top 16

Liberating Command aided escape artist: 1d20 + 12 + 12 ⇒ (1) + 12 + 12 = 25

What Shilyn-like luck!

Owai tries to escape, but is stuck, too weak to make a good effort.

@Varian: You still have your standard/move action, so you can either heal Owai, attack, or something else :)

Lantern Lodge RPG Superstar 2015 Top 16

Acid coats more of the Spawn. Much of its flesh has melted, but it still fights on like a wounded beast, seeking vengeance.

Owai tries again to get free!

Owai escape artist: 1d20 + 12 ⇒ (12) + 12 = 24

Owai's effort is futile, and the beast begins to maul on him.

Spawn grapple: 1d20 + 19 - 6 + 5 ⇒ (15) + 19 - 6 + 5 = 33
Damage on success: 1d8 + 8 ⇒ (2) + 8 = 10
Con damage on success: 1d4 ⇒ 1

Deaglan tries to beat the creature before Owai is slain.

Deaglan hammer @ Spawn: 1d20 + 10 ⇒ (10) + 10 = 20
Damage on hit: 3d6 + 10 ⇒ (1, 6, 5) + 10 = 22

So close...

Shilyn, rolling your second round acid damage for you.
2nd around acid: 2d4 ⇒ (4, 1) = 5

Init Order: (round 8) Bold = up!
Varian (sickened, weapon of awe, sun metal, Bull's Strength, Invisibility Purge up)
Mahasi
Shilyn (sickened, 8 damage, 4 Con damage, greased)
Owai (sickened, dancing, 34 damage, grappled, pinned, 1 Con damage)

Beast (91 damage (second acid damage from 3rd acid arrow and 3rd acid damage from second applied, grappling)
Deaglan (enlarged, Bulls Strength)

Lantern Lodge RPG Superstar 2015 Top 16

Assuming Varian would tell everyone to wait after him :)

Varian delays the rest of the party so he can expose the creature to visibility again.

Shilyn manages to land the shoot out a bolt of acid from her wand, causing more flesh sizzling and GM tracking :P

Extra acid d4: 1d4 ⇒ 3

Although the -4 penalty for shooting into melee does bring it conveniently down to +2 overall :) Luckily, this thing is still grappling Owai!

Init Order: (round 7) Bold = up!
Varian (sickened, weapon of awe, sun metal, Bull's Strength, Invisibility Purge up)
Mahasi
Shilyn (sickened, 8 damage, 4 Con damage, greased)
Owai (sickened, dancing, 19 damage, grappled, pinned, 1 Con damage)
Beast (blinded, 68 damage (second acid damage from 3rd acid arrow and 3rd acid damage from second applied, grappling)
Deaglan (enlarged, Bulls Strength)

Lantern Lodge RPG Superstar 2015 Top 16

Mahasi launches one last bolt of acid just to annoy my book keeping <_<, sizzling more odoriferous flesh while Varian's newfound strength isn't enough to land a blow on the Spawn.

Realizing his chance to escape is near nil, Owai slices again at the Spawn while maintaining his defensive stance, despite his grappled state.

Owai scimitar @ Spawn: 1d20 + 10 - 2 - 2 - 1 + 1 ⇒ (3) + 10 - 2 - 2 - 1 + 1 = 9
Damage on hit: 1d6 + 6 - 1 + 1 ⇒ (1) + 6 - 1 + 1 = 7

But with the tentacle constricting his movement, Owai cannot get close to landing a strike.

Spawn grapple @ Owai: 1d20 + 19 - 6 + 5 ⇒ (14) + 19 - 6 + 5 = 32
Con damage on success: 1d4 ⇒ 1

The tentacle wraps around Owai, pinning him as several maws sap some of the aasimar's blood.

Deaglan tries to smash the beast again!

Deaglan hammer @ Spawn: 1d20 + 10 ⇒ (9) + 10 = 19
Damage on hit: 3d6 + 10 ⇒ (4, 1, 5) + 10 = 20

Dice bots really hate hammer wielders...

After Deaglan's swing, the sparkles fade away, the beast once again disappearing from view again!

The Spawn is once again invisible!

Also... don't forget some of the supplies you were given :)

Init Order: (round 7) Bold = up!
Mahasi
Shilyn (sickened, 8 damage, 4 Con damage, greased)
Owai (sickened, dancing, 19 damage, grappled, pinned, 1 Con damage)
Varian (sickened, weapon of awe, sun metal, Bull's Strength)

Beast (blinded, 61 damage (second acid damage from 3rd acid arrow and 3rd acid damage from second applied, grappling)
Deaglan (enlarged, Bulls Strength)

Lantern Lodge RPG Superstar 2015 Top 16

@Varian: Update your to hit roll :) Hope you hit! That'll be some nice damage :)

Lantern Lodge RPG Superstar 2015 Top 16

@Shilyn: Using a wand that's not on your class list is a Use Magic Device check. Also, a CLW wand heals 1d8+1 :)

UMD for Shilyn: 1d20 + 7 ⇒ (20) + 7 = 27

Shilyn heals some of her wounds as Owai tries to as heal himself.

Owai concentration: 1d20 + 7 ⇒ (10) + 7 = 17
CLW @ Owai on success: 1d8 + 3 ⇒ (8) + 3 = 11

Owai heals some his wounds before the Spawn assaults him again!

Spawn bite @ Owai: 1d20 + 17 - 6 ⇒ (14) + 17 - 6 = 25
Damage on hit: 1d8 + 8 ⇒ (3) + 8 = 11
Spawn tentacle @ Owai: 1d20 + 16 - 6 ⇒ (19) + 16 - 6 = 29
Damage on hit: 1d6 + 4 ⇒ (4) + 4 = 8
Spawn tentacle @ Owai: 1d20 + 16 - 6 ⇒ (18) + 16 - 6 = 28
Damage on hit: 1d6 + 4 ⇒ (5) + 4 = 9
Spawn tentacle @ Owai: 1d20 + 16 - 6 ⇒ (1) + 16 - 6 = 11
Damage on hit: 1d6 + 4 ⇒ (2) + 4 = 6
Spawn tentacle @ Owai: 1d20 + 16 - 6 ⇒ (10) + 16 - 6 = 20
Damage on hit: 1d6 + 4 ⇒ (4) + 4 = 8
Grab on hit: 1d20 + 19 - 6 + 4 ⇒ (7) + 19 - 6 + 4 = 24

Owai is slapped by at tentacle, then is grabbed, stuck in its grasp!

Deaglan tries to aid Varian, buffing his strength!

@Varian: You have Bull's Strength, for +2 to hit and +3 damage :)

Init Order: (round 6) Bold = up!
Mahasi
Shilyn (sickened, 8 damage, 4 Con damage, greased)
Owai (sickened, dancing, 19 damage, grappled)
Varian (sickened, weapon of awe, sun metal, Bull's Strength)

Beast (blinded, visible, 44 damage (second acid damage from 2nd acid arrow and 3rd acid damage from first applied), grappling)
Deaglan (enlarged, Bulls Strength)

Lantern Lodge RPG Superstar 2015 Top 16

Mahasi coats more of the beast in acid, anguishing noises echoing through the chamber as the stench seems to become stronger as the beast slowly melts away.

Also forgot to note that Owai has taken 21 damage, or nearly half his HP.

Waiting a bit longer for Shilyn, then continuing!

Lantern Lodge RPG Superstar 2015 Top 16

I like the idea of mix of fighter/rogue. Alternate fighter and rogue levels until level 7, then go straight fighter. Get mithral breastplate and you can sleight of hand without penalty by level 5 (3rd fighter level).

I'd balance your stats to have a reasonable Strength. Something like
Str 14
Dex 15+2
Con 13
Int 12
Wis 10
Cha 13

Lantern Lodge RPG Superstar 2015 Top 16

"Betta start talkin', this him on a good day!", Kharax thumbing over to the Cobbler.

Diplomacy aid: 1d20 + 2 ⇒ (11) + 2 = 13

-Posted with Wayfinder

Lantern Lodge RPG Superstar 2015 Top 16

Whoops, toy are free Shilyn

-Posted with Wayfinder

Lantern Lodge RPG Superstar 2015 Top 16

Shilyn escapes the Spawn's grasp and darts to safety, her frail body weakened from bloodloss and crushed bones.

The spawn once again returns its attention to Owai.

Spawn bite @ Owai: 1d20 + 17 - 6 ⇒ (20) + 17 - 6 = 31
Damage on hit: 1d8 + 8 ⇒ (6) + 8 = 14
Crit Confirm: 1d20 + 7 - 6 ⇒ (13) + 7 - 6 = 14
Extra Damage on crit: 1d8 + 8 ⇒ (5) + 8 = 13
Spawn tentacle @ Owai: 1d20 + 16 - 6 ⇒ (18) + 16 - 6 = 28
Damage on hit: 1d6 + 4 ⇒ (6) + 4 = 10
Spawn tentacle @ Owai: 1d20 + 16 - 6 ⇒ (14) + 16 - 6 = 24
Damage on hit: 1d6 + 4 ⇒ (4) + 4 = 8
Spawn tentacle @ Owai: 1d20 + 16 - 6 ⇒ (14) + 16 - 6 = 24
Damage on hit: 1d6 + 4 ⇒ (3) + 4 = 7
Spawn tentacle @ Owai: 1d20 + 16 - 6 ⇒ (9) + 16 - 6 = 19
Damage on hit: 1d6 + 4 ⇒ (2) + 4 = 6
Grab on tentacle hit: 1d20 + 19 - 6 + 4 ⇒ (1) + 19 - 6 + 4 = 18

The dancing aasimar takes a severe bite that nearly engulfs his head.

Deaglan slams his hammer down at the Spawn, bringing Torag justice to it.

Deaglan hammer @ Spawn: 1d20 + 10 ⇒ (7) + 10 = 17
Damage on hit: 3d6 + 10 ⇒ (4, 5, 6) + 10 = 25

Init Order: (round 4) Bold = up!
Mahasi
Shilyn (sickened, 17 damage, 4 Con damage, greased, grappled, can make another Immediate action grapple w/ +6 bonus)
Owai (sickened, dancing, 7 damage)
Varian (sickened, weapon of awe, sun metal)

Beast (blinded, visible, 35 damage (second acid damage applied), grappling)
Deaglan (enlarged, Bulls Strength)

Lantern Lodge **** RPG Superstar 2015 Top 16 aka Black Powder Chocobo

You can still play your gunslinger, just ask the GM and have plans in case for some reason your GM is being rough with numbers, such as using Vital Strike. Also, you can go all out 2 out of 3 rounds as long as your weapon starts off loaded. Then just use Vital Strike in that off third round.

Lantern Lodge RPG Superstar 2015 Top 16

Shilyn escapes and manages to get to safety!

More later!

Lantern Lodge RPG Superstar 2015 Top 16

I shall trust you! Reroll and get yourself to freedom! I'll even allow it on the Liberating Command roll

-Posted with Wayfinder

Lantern Lodge RPG Superstar 2015 Top 16

@Shilyn: Don't suppose you have a GenCons tshirt or a Player Character Folio for a reroll?

Also, you ar at 14 HP left, not 7... a saving grace for sure.

-Posted with Wayfinder

Lantern Lodge RPG Superstar 2015 Top 16

Actually, the Warpriest bonus feats lets you use you level as your BAB for that feat, so level 6 Vital Strike is possible

-Posted with Wayfinder

Lantern Lodge RPG Superstar 2015 Top 16

It has blindsight, so those penalties don't incur unless you're outside of that range!

Varian slams his weapon against the creature, it howling out in pain from the first successful weapon strike at it. Meanwhile, Mahasi lands more acid to burn away at the Spawn that is crushing Shilyn with its mawwed tentacle.

Shilyn up!

-Posted with Wayfinder

Grappling penalty does apply still, it's how Mahasi just barely landed his second acid arrow!

Lantern Lodge RPG Superstar 2015 Top 16

Shilyn struggles, but fails to break herself free.

Owai casts another spell to try and aid Shilyn's escape.

Owai Concentration: 1d20 + 7 ⇒ (14) + 7 = 21

Shilyn becomes nice and greasy now!

@Shilyn: _+10 to your CMD for grapple and +10 on your attempts to escape a grapple!

The Spawn moves to maintain its grapple on the half-elf.

Grapple @ Shilyn + 10: 1d20 + 19 - 6 + 5 ⇒ (18) + 19 - 6 + 5 = 36
Shilyn is now pinned under its mass, several teeth around the tentacle forming and punching numerous holes into her!
Shilyn Con damage: 1d4 ⇒ 4

Shilyn stains her armor with her blood as its pools on the ground below her. 10 more damage due to Con damage

Deaglan casts another spell to aid Shilyn before trying to hammer the beast!

@Shilyn: You can attempt one more immediate action Escape Artist check at a +6 bonus, with another +10 due to grease. This will eat up your swift action for your upcoming turn.

Deaglan Hammer @ Beast: 1d20 + 10 ⇒ (11) + 10 = 21
Damage on hit: 3d6 + 10 ⇒ (4, 5, 5) + 10 = 24

Deaglan nearly hits the beast, but fails to land the needed blow.

Init Order: (round 3 Bold = up!
Mahasi
Shilyn (sickened, 17 damage, 4 Con damage, greased, grappled, can make another Immediate action grapple w/ +6 bonus)
Owai (sickened, dancing, 7 damage)
Varian (sickened, weapon of awe, sun metal)

Beast (blinded, visible, 18 damage (third acid damage applied), grappling)
Deaglan (enlarged, Bulls Strength)

Lantern Lodge RPG Superstar 2015 Top 16

@Varian: Sickened is only -2 to Str, which relates to a -1 penalty to hit and damage... which is good, because you need a hit! Bad news, damage could be higher. You need to enchant your weapon!

Varian manages to hit the creature... but not enough to wound the beast!

Lantern Lodge RPG Superstar 2015 Top 16

@Mahasi: Yes you may :)
And that's my luck, too!

Waiting on Shilyn's Escape Artist check before continuing

Lantern Lodge RPG Superstar 2015 Top 16

And mildly flattened :)

The Spawn slaps Shilyn with a tentacle as she tries to dart away

Spawn tentacle @ Shilyn: 1d20 + 16 - 6 ⇒ (12) + 16 - 6 = 22
Damage on hit: 1d6 + 4 ⇒ (3) + 4 = 7
Grab on hit: 1d20 + 19 - 6 + 4 ⇒ (13) + 19 - 6 + 4 = 30

Shilyn is bashed by the creature, but then is wrapped in tentacle!

Owai, seeing Shilyn trapped, tries to free her with a liberating command!

Shilyn, you can make an escape artist check with a +6 bonus to escape the grapple as a Swift action. If you succeed, you still have a Standard action to try and escape. Further, if you fail, you can use your standard action to escape artist out.

Lantern Lodge RPG Superstar 2015 Top 16

pH unbalanced wrote:


What if Spells per day increased automatically, but you needed to buy Arcane Power and Divine Power to get more *Spells Known*?

You know, I sorta like that idea. It allows the Warlock PC to make use of metamagic feats to boost those limited spells (extend favored buffs, intensify spells, etc.) if he/she desires even if the Warlock never invests in another Arcane Training talent. Although the downside would be you'd have Warlocks that can be buff monsters if they get 10 spell slots and only a few spells to choose from. But that's something to consider.

Bah, ninja'ed by Excaliburproxy

Lantern Lodge RPG Superstar 2015 Top 16

@Shilyn: The Spawn has increased reach, so you'll need an Acrobatics check to back away safely or take an AoO.

Lantern Lodge RPG Superstar 2015 Top 16

Mahasi lobs the acid bolt at the Beast, causing notable damage to it. Shilyn tries to step in... but the spawn strikes at her as she approaches.

Spawn AoO @ Shilyn: 1d20 + 16 - 6 - 2 ⇒ (2) + 16 - 6 - 2 = 10

Luckily she manages to duck under the tentacle and attacks the beast, but her rapier cannot pierce its hide.

Both Owai and Varian continue their assault.

Owai scimitar @ Spawn: 1d20 + 10 - 2 - 1 + 1 ⇒ (7) + 10 - 2 - 1 + 1 = 15
Damage on hit: 1d6 + 6 - 1 + 1 ⇒ (4) + 6 - 1 + 1 = 10

Varian hammer @ Spawn: 1d20 + 6 ⇒ (1) + 6 = 7
Damage on hit: 3d6 + 3 + 2 + 1d4 ⇒ (1, 5, 5) + 3 + 2 + (4) = 20

Both of them cause no harm to the Spawn as it howls out meaningless gibberish, once again flailing at Owai with everything it has.

Spawn bite @ Owai: 1d20 + 17 - 6 ⇒ (18) + 17 - 6 = 29
Owai SM: 1d20 + 16 ⇒ (20) + 16 = 36
Damage on hit: 1d8 + 8 ⇒ (8) + 8 = 16
Spawn tentacle @ Owai: 1d20 + 16 - 6 ⇒ (19) + 16 - 6 = 29
Damage on hit: 1d6 + 4 ⇒ (3) + 4 = 7
Spawn tentacle @ Owai: 1d20 + 16 - 6 ⇒ (20) + 16 - 6 = 30
Damage on hit: 1d6 + 4 ⇒ (1) + 4 = 5
Spawn tentacle @ Owai: 1d20 + 16 - 6 ⇒ (16) + 16 - 6 = 26
Damage on hit: 1d6 + 4 ⇒ (6) + 4 = 10
Crit confirm @ Owai: 1d20 + 16 - 6 ⇒ (5) + 16 - 6 = 15
Extra Damage on crit: 1d6 + 4 ⇒ (6) + 4 = 10
Spawn tentacle @ Owai: 1d20 + 16 - 6 ⇒ (14) + 16 - 6 = 24
Damage on hit: 1d6 + 4 ⇒ (1) + 4 = 5
Grab on a tentacle hit: 1d20 + 19 + 4 - 6 ⇒ (3) + 19 + 4 - 6 = 20

Owai is bashed twice by tentacles, although he manages to deflect a bite by faking out the beast. Luckily, the aasimar manages to remain ungrabbed by the Spawn.

Deaglan tries to heal some of Owai's wounds.

CMW @ Owai: 2d8 + 3 ⇒ (7, 5) + 3 = 15

Init Order: Bold = up!
Mahasi
Shilyn (sickened)
Owai (sickened, dancing, 7 damage)
Varian (sickened, weapon of awe, sun metal)

Beast (blinded, visible, 13 damage (second acid damage applied))
Deaglan (enlarged)

Lantern Lodge RPG Superstar 2015 Top 16

Shilyn Sneak attack: 2d6 ⇒ (1, 3) = 4
It's flat footed, so you would get sneak attack damage... but it's not enough to pierce the DR!

The arrow hits the beast, but is then pushed out, causing no harm to the creature.

Botting Varian for her
Varian waits for Owai to take the lead to set up their battle line.

Owai steps up and slashes at the beast

Owai weapon @ Beast: 1d20 + 10 - 2 - 1 + 1 ⇒ (10) + 10 - 2 - 1 + 1 = 18
Damage on hit: 1d6 + 6 - 1 + 1 ⇒ (2) + 6 - 1 + 1 = 8

Owai's blade cannot seem to penetrate its blobous hide.

Varian steps up next and slams the thing.

Varian hammer @ Beast: 1d20 + 6 - 1 ⇒ (6) + 6 - 1 = 11
Damage on hit: 3d6 + 3 - 1 + 2 + 1d4 ⇒ (5, 6, 1) + 3 - 1 + 2 + (1) = 17

Varian can't even get to hit the now visible creature.

The beast retaliates, flailing wildly at the aasimar in front of him. Oddly, the sparkles in its eyes seem to have no effect on it.

DC 24 Kn: Planes or Kn: Dungeoneering:

It probably has blindsight.

Beast bite @ Owai: 1d20 + 17 - 6 ⇒ (16) + 17 - 6 = 27
Damage on hit: 1d8 + 8 ⇒ (2) + 8 = 10
Beast Tentacle @ Owai: 1d20 + 16 - 6 ⇒ (5) + 16 - 6 = 15
Damage on hit: 1d6 + 4 ⇒ (1) + 4 = 5
Beast Tentacle @ Owai: 1d20 + 16 - 6 ⇒ (11) + 16 - 6 = 21
Damage on hit: 1d6 + 4 ⇒ (4) + 4 = 8
Beast Tentacle @ Owai: 1d20 + 16 - 6 ⇒ (14) + 16 - 6 = 24
Damage on hit: 1d6 + 4 ⇒ (1) + 4 = 5
Beast Tentacle @ Owai: 1d20 + 16 - 6 ⇒ (9) + 16 - 6 = 19
Damage on hit: 1d6 + 4 ⇒ (1) + 4 = 5
Grab on a tentacle hit: 1d20 + 19 - 6 ⇒ (10) + 19 - 6 = 23

The creature pounds away at Owai, but only a single bite gets through.

Deaglan then brings his gigantic hammer to bear at the creature.

Deaglan hammer @ beast: 1d20 + 8 ⇒ (9) + 8 = 17
Damage on hit: 3d6 + 5 ⇒ (5, 1, 2) + 5 = 13

Unfortunately, the dwarf can't seem to land a blow, either.

Init Order: Bold = up!
Mahasi
Shilyn (sickened)
Owai (sickened, dancing, 10 damage)
Varian (sickened, weapon of awe, sun metal)

Beast (blinded, visible)
Deaglan (enlarged)

Lantern Lodge RPG Superstar 2015 Top 16

The beast howls out at Mahasi's spell.

Will: 1d20 + 12 - 6 ⇒ (7) + 12 - 6 = 13

It flails about, sparkles now revealing the grotesque mass before the party. Multiple stumpy limbs with teeth support the creature's bulk while several tentacles flail in the air. A single head, covered in stringy grey hair, lurches around biting at the air as it tries to find its way to the party.

DC 24 Kn: Planes or Kn: Dungeoneering:

This is a spawn of Yog-Sothoth, a powerful creature that can devastate structures it assaults. Its tentacles can grab creatures it slams and if it can pin a creature, the various maws on the spawn's mass will drain its blood. It is naturally invisible, although some effects can expose the creature. It's stench is powerful and sickening; it is also immune to fire and cold and resists sonic effects. Finally, the spawn bears spell resistance (20) and requires magic weapons to damage it fully.

Init Order: Bold = up!
Varian (sickened, weapon of awe, sun metal)
Mahasi
Owai (sickened, dancing)
Shilyn (sickened)

Beast (blinded, visible)
Deaglan (enlarged)

Lantern Lodge RPG Superstar 2015 Top 16

Mahasi prepares himself as the sound of a large mass crashes down the shaft, shattering the ladder. Nothing can be seen other than the destroyed debris, but by the horrible guttural sounds and the gutwrenching stench, something is indeed here.

Deaglan Fort: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Mahasi Fort: 1d20 + 6 + 5 ⇒ (15) + 6 + 5 = 26
Owai Fort: 1d20 + 7 ⇒ (1) + 7 = 8
Shilyn Fort: 1d20 + 2 ⇒ (7) + 2 = 9
Varian Fort: 1d20 + 2 ⇒ (14) + 2 = 16

Deaglan's dwarven fortitude and Mahasi's alchemical aid is enough to hold back the odor, but Owai, Shilyn, and Varian feel a knot in their stomach as the unnatural smell sickens them.

Inits:

Beast: 1d20 ⇒ 3
Deaglan: 1d20 + 1 ⇒ (1) + 1 = 2
Mahasi: 1d20 + 3 ⇒ (10) + 3 = 13
Owai: 1d20 + 5 ⇒ (1) + 5 = 6
Shilyn: 1d20 + 3 ⇒ (2) + 3 = 5
Varian: 1d20 + 2 ⇒ (19) + 2 = 21

Init Order: Bold = up!
Varian (sickened, weapon of awe, sun metal)
Mahasi
Owai (sickened, dancing)
Shilyn (sickened)

Beast (cannot be seen)
Deaglan (enlarged)

Map updated!

Lantern Lodge RPG Superstar 2015 Top 16

The ceiling of the cavern begins to shake under the weight of the beast. The ladder is smashed and the party knows that only seconds remain until it comes out, its stench now reaching your nostrils.

Owai takes his defensive stance, ready to get into a battle dance, and prepares to be a shield. Deaglan enlarges himself and gets behind the aasimar.

Mahasi, you still have a couple rounds of prepare as needed. I'll wait for your response before getting started

Lantern Lodge **** RPG Superstar 2015 Top 16 aka Black Powder Chocobo

'Sani wrote:

If someone is being a jerk for not healing, does that mean that all bad touch clerics are jerks? Combat focused Oracles? Druids that didn't memorize any healing spells that day? What about barbarians that don't share the cure light wounds potions they paid for, are they being a jerk too?

Maybe, that is all situational. The "Cooperate!" rule/tenet is vague because who really wants hardset rules on what that should entail. Which would be more fun to have at the table: a miser who doesn't share anything, buffs only himself, even at the expense of the party as a whole; or a PC who realizes that sometimes expending a healing spell, or giving another PC a potion if needed once in a while? To me, I'd rather play with the barbarian who would share his potion of CLW to bring my healing cleric back to consciousness. At the very least, I'd be hardpressed to enjoy playing with someone who feels that they did the minimum requirement for "cooperate" and don't need to do any more.

Lantern Lodge **** RPG Superstar 2015 Top 16 aka Black Powder Chocobo

1 person marked this as a favorite.
'Sani wrote:

The many posts implying that the inquisitor was duty bound to heal the necromancer only serve to motivate me to make sure that the two characters I have capable of taking cure spells, a witch and an inquisitor of Pharasma as it happens, will never inform other party members they are capable of doing so.

Nowhere do the PFS rules state that you must heal party members if you don't want to. Even the Guide to organized play states, under the cooperate section, "Pathfinder agents, no matter which of the eight factions they belong to, are expected to respect one another’s claims and stay out of each other’s affairs unless offering a helping hand." It doesn't say they MUST offer a helping hand, and in this case the Pharasman did an excellent job of staying out of necromancers affairs.

Frankly my own Inquisitor of Pharasma would have just killed the undead the necromancer raised as soon as it stood up. The no PvP rule says you can not voluntarily kill other players, it says nothing about their temporary pets.

I don't think it's as so much as obligation to heal another character as being a team player. As noted, even a stabilize or a good Heal check would have saved the necromancer PC outside of any other resources. And even if he did heal him, the inquisitor wouldn't have to be nice about it. "Let's drag him back, over this convenient path of bumpy rocks..."

The death of the necromancer character was really two deaths: one for the PC, and one for the time and effort put into that PC (assuming a raise dead couldn't happen).

I think part of the issue is that many people here have different expectations of "Cooperate!". To me, it's grudgingly keeping the party together, even if they may not deserve (to my PC) at the time.

The other part is that some people think the necromancer deserved it. One player being a jerk isn't an excuse for another to be a jerk back and in this case, it escalated to a fairly high level given the ending of the session.

As an aside, a fairly experienced PC will figure out that your witch/inquisitor is capable of casting heal spells (or at least devices to do so), so it won't be much of a secret. In my opinion, you're better off stating that your resources are limited and any healing you may (emphasis there), will be for emergencies only.

As far as killing the zombie when it appeared... once would be amusing to me. Twice would get old, though (especially with material component behind animate dead). Although I think the inquisitor killing the zombie instead of letting the necromancer bleed out would have been a far more preferable method of venting out his frustration.

1 to 50 of 2,212 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.