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Elan

Black Powder Chocobo's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. Pathfinder Adventure Path Subscriber. FullStarFullStarFullStarFullStar Venture-Lieutenant, South Dakota—Rapid City. 1,688 posts (5,356 including aliases). 1 review. No lists. 1 wishlist. 18 Pathfinder Society characters. 11 aliases.


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Lantern Lodge

Thornkeep Town map Engima Vault map

So only one person responded to the recruitment thread... but at least we got one! Please level up as soon as you can and I'll see what we can started by tomorrow!

Lantern Lodge

Pathfinder Adventure Path Subscriber

Well, Capricornus... you're the only person to reply! I guess this makes the vote easier :) Pick which PC you wish to play and join the Gameplay thread. Since there's no vote... I'll see what I can get started by tomorrow!

Lantern Lodge

Thornkeep Town map Engima Vault map

I haven't sent out the chronicles yet, will happen tomorrow.

Varian and Deaglan, please go to the new thread listed in the Discussion

Lantern Lodge

Thornkeep Town map Engima Vault map

Hey guys! So I created a new thread for the campaign as this was Brayden's thread originally and it's finally time to leave it be. Please go to this thread as the new campaign thread for not only the Carrion Hill game but for finishing up Thornkeep.

I also put in a recruitment thread to get one more PC to join the four of you. In this case, I'm going to let you know of the candidates and let you vote on who should enter the fray. The deadline I'm putting for submission is Oct 30th and give you guys until Nov 2nd to decide then get started on the 3rd.

Chronicles will go out by tomorrow so you can fully level, but everyone is getting 3XP, 4PP, and 4800 gp.

Lantern Lodge

Thornkeep Town map Engima Vault map

Dotting for others :)

Lantern Lodge

Pathfinder Adventure Path Subscriber

Hello there Pathfinders!

I have a spot up for some Pathfinder Society module adventure! This will be to supplant a somewhat established group that has run through some Thornkeep, but are off level for the next stage. Thus, Carrion Hill will be used to gather the party's strength and take a breather from the horrors beneath the River Kingdom town. After Carrion Hill, we will be heading back into Thornkeep to finish the last two levels.

I'm looking for someone to be in a mixed group that has:

A rogue with a touch of arcane shadow
A balanced melee oracle of metal
A warrior priest of Trudd
A sorcerer of mysterious origins.

What I want:

Legal PFS build within levels 4-6. I'd like steady posting as I'm trying to push a module through the Gameday. Preference will be to those who have not played Thornkeep: The Dark Menagerie and Thornkeep: The Sanctum of a Lost Age.

Please post your PC by Thursday Oct 30th and I'll leave the party to decide on which PC to join the adventure. Then we'll get started on November 3rd.

Good luck and happy die rolling!

Lantern Lodge

Thornkeep Town map Engima Vault map

Dotting, making the initial post here!

Welcome to the regulars :)

Lantern Lodge

Thornkeep Town map Engima Vault map

Another possibility, since rogues don't have a whole lot of swift action stuff, is to get the Armor Training Feat as you gain a few more sorcerer levels. With that and a mithral chain shirt, that'll negate your armor check penalty.

Course the Wand o' Mage Armor is a fairly useful idea too.

Lantern Lodge

Thornkeep Town map Engima Vault map

Using the butt of her weapon, Lirianne finishes off the remaining oozling!

You guys are now officially done. I'll have chronicles out next week when I get back!

Go ahead and level youtselves up. Lirianne, give me the charactr number for the pregen as well as faction.

Lantern Lodge

Thornkeep Town map Engima Vault map

Deaglan smashes the oncoming ooze while Varian finishes off the other. The Truddite switches to his axe to fell the last ooze, but his blade has no effect on it!

They are immune to slashing and piercing damage, but it is too weak to split again

Only Ooze 3 remains at 15 damage to it. On mobile so can't edit map.

Lantern Lodge

Thornkeep Town map Engima Vault map

@Deaglan: Your heavy swing nearly throws you off as you smash the pair of ochre jellies, the latter one dissolving as its mass splatters against the nearby cavern wall.

The pair of oozes then strike back!

Ochre Jelly 1 slam @ Deaglan: 1d20 + 5 ⇒ (5) + 5 = 10
Damage on hit: 2d4 + 3 + 1d4 ⇒ (3, 1) + 3 + (1) = 8
Grab attempt on hit: 1d20 + 11 ⇒ (4) + 11 = 15

Thrown off by Deaglan's mighty blow, the oldest ooze fails to connect!

Varian and Deaglan, you both get AoO against ooze 3! Slay it and this attack doesn't happen.

Ochre Jelly 3 @ Varian: 1d20 + 5 ⇒ (3) + 5 = 8
Damage on hit: 2d4 + 3 + 1d4 ⇒ (4, 2) + 3 + (1) = 10
Grab on hit: 1d20 + 11 ⇒ (6) + 11 = 17

And never mind!

Init Order: (bold = up)

Lirianne
Deaglan (13 damage, AoO shot @ OJ3)
Orion

Ochre Jelly 1 (11 damage)
Ochre Jelly 2.3 (1 damage)
Shilyn
Varian (AoO shot @ OJ3)
Amnur

Lantern Lodge

Thornkeep Town map Engima Vault map

Magic Missile is auto hit! If you can see any portion of the target, you can nail it.

Lantern Lodge

Thornkeep Town map Engima Vault map

@Lirianne: The smell of acrid fumes permeates the air as the oozes start sizzling, a fire still burning on the one whose gelatinous form was used to shatter the vial.

Init Order: (bold = up)

Lirianne
Deaglan (13 damage)
Orion

Ochre Jelly 1 (17 damage)
Ochre Jelly 2 (12 damage)
Ochre Jelly 2.3 (1 damage)
Shilyn
Varian
Amnur

Lantern Lodge

Thornkeep Town map Engima Vault map

@Varian: Your blow, like Deaglan's, causes the jelly-like creature to lose some mass under your mighty blow.

@Shilyn: Your arrow goes right through the jelly... and causes it to split into a third being!

Amnur, seeing all this, mouths a dwarven expletive, and drops his shield, pulling out his heavy flail and stepping up to protect da squishies.

Init Order: (bold = up)

Lirianne
Deaglan (13 damage)
Orion

Ochre Jelly 1 (12 damage)
Ochre Jelly 2 (11 damage)
Ochre Jelly 2.3
Shilyn
Varian
Amnur

Lantern Lodge

Thornkeep Town map Engima Vault map

Orion Kn: Dungeoneering: 1d20 + 4 ⇒ (17) + 4 = 21

Orion curses, realizing he has no way to harm these creatures.

Orion will announce to everyone this is an ochre jelly; you may look at the Dungeoneering spoiler above!

Both oozes approach Deaglan, getting right in his face to strike at the dwarf!

I see you noted your AoO already, taking it!

With a hefty slam, Deaglan slams the ooze in the original position, bashing orange colored protoplasm everywhere.

Ochre Jelly 1 slam @ Deaglan: 1d20 + 5 ⇒ (10) + 5 = 15
Damage on hit: 2d4 + 3 + 1d4 ⇒ (3, 4) + 3 + (2) = 12
Grab on hit: 1d20 + 11 ⇒ (18) + 11 = 29

Ochre Jelly 2 slam @ Deaglan: 1d20 + 5 ⇒ (19) + 5 = 24
Damage on hit: 2d4 + 3 + 1d4 ⇒ (3, 4) + 3 + (3) = 13
Grab on hit: 1d20 + 11 ⇒ (2) + 11 = 13

One of the oozes can't get past Deaglan's armor, but the second one lashes a tendril at the dwarf's face, bludgeoning him and burning him with corrosive acid. Deaglan pushes away with his hammer, though, preventing it from gaining a grip on him!

Init Order: (bold = up)

Lirianne
Deaglan (13 damage)
Orion
Ochre Jelly 1 (12 damage)
Ochre Jelly 2 (1 damage)
Shilyn
Varian
Amnur

Lantern Lodge

Thornkeep Town map Engima Vault map

@Lirianne: The ooze quivers violently. While a chunk of the ooze does break off... it then splits into TWO. It quickly congeals and reforms into two equally sized entities!

Init Order: (bold = up)

Lirianne
Deaglan
Orion

Ooze 1 & 2
Shilyn
Varian
Amnur

Lantern Lodge

Thornkeep Town map Engima Vault map

@Shilyn: When you toss the pebble into the brown, murky pool.... a large blob oozes out of it! Instinctively, it begins to move towards the party!

GM Dice:

OJ: 1d20 - 5 ⇒ (18) - 5 = 13
Amnur: 1d20 + 1 ⇒ (3) + 1 = 4
Deaglan: 1d20 + 1 ⇒ (13) + 1 = 14
Lirianne: 1d20 + 5 ⇒ (12) + 5 = 17
Orion: 1d20 + 6 ⇒ (7) + 6 = 13
Shilyn: 1d20 + 3 ⇒ (4) + 3 = 7
Varian: 1d20 + 2 ⇒ (5) + 2 = 7

DC 16 Kn: Dungeoneering:

This is an ochre jelly, an ooze whose touch dissolves flesh. Their most dangerous trait, though is how they reproduce; not only are they immune to slashing, piercing, or electrical damage, but it also causes the ooze to split into an identical copy, albeit with half the vitality. Luckily, these oozes are slow and have poor reach for their size.

Init Order: (bold = up)

Lirianne
Deaglan
Orion

Ooze
Shilyn
Varian
Amnur

Map updated!

Lantern Lodge

Thornkeep Town map Engima Vault map

Alright, I'm going to TRY and see if we can power through Carrion Hill. You guys are at the last encounter and I don't foresee any deaths, so I'll work on to hand out by next week :)

That being said, some family stuff came up so I won't be posting much from Thursday to Sunday.

Would you like me to put a recruiting post up?

Lantern Lodge

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

And the fruit hat. Can't forget that. Doubles as a single day of rations, too, in a pinch.

Lantern Lodge

Thornkeep Town map Engima Vault map

The doors are unlocked and you do not find any traps around it. With a nod, you open the door.

The last chamber bears two obvious exits. To the right is a strange misty chamber of almost blindingly thick vapor. A black wind howls from it. Ahead, the well constructed hall turns into a large cavern with a pool of stagnant brown water. It appears that a narrow tunnel continues from the cavern.

Lantern Lodge

Pathfinder Adventure Path Subscriber

Can't wait to see that PC in action, Kenji!

Lantern Lodge

Thornkeep Town map Engima Vault map

Hmmm perhaps. I'll take a look later again and see how that looks.

Lantern Lodge

Thornkeep Town map Engima Vault map

I'd rather not do a normal module due to the fact that I'm not sure if we can complete a standard module within the time frame (the Thornkeep levels tend to go by quickly due to the overall lower number of events and encounters).

That being said, I am open up to suggestion. I'll take a look at Fangwood. Another option is of course Emerald Spire, although I can understand the reluctance in just doing a single level there without going back to it.

For right now, here are my suggestions:

Carrion Hill (I have the PDF of it and the creepy vibe is perfect to start of PbP GD3 if I feel like doing a module)
Silver Mount Collection (3-7 with more Blakros Museum goodness!)
Among the Dead/Among the Living double pack (1-7 with creepiness; they can go by pretty fast and both scenarios can be run over the time period)

I'll reread Carrion Hill to see if I feel comfortable pushing that out for the PbP GameDay, but review the options and let me know how you feel!

Lantern Lodge

Thornkeep Town map Engima Vault map

Actually, I think Shilyn retraining her sorceror level with either bard or magus as both classes allow casting in armor and could grant some useful benefits for her.

Lantern Lodge

Thornkeep Town map Engima Vault map

You guys are almost done with this level of the dungeon! Also, PbP Gameday 3 is coming up just around the corner. I'd be happy to run the next floor for you for that... but we will have to recruit :( So far, only Varian, Shilyn, Deaglan, and Lirianne are active. Worse, Deaglan needs to be level 5 for the next floor and while Deaglan will get a level for this... you're going to need some GM credits to apply to make the difference.

Alternatively, I can just run a different scenario and recruit the last 2 seats.

So let me know what you would prefer or if either is good for you. If you would prefer to play a normal scenario, please list to me a few suggestions you'd like to play. I'll come up with some ideas of my own if majority of you go that route.

Lantern Lodge

Pathfinder Adventure Path Subscriber

There's Among the Living; it is a Season 0 1-7, but it really does a decent job at a 'Night of the Living Dead' feel. Plus, there's the sequel Among the Dead (Season 1 1-7 scenario).

There's also:

Day of the Demon (Season 4 3-7)
Golemworks Incident (Season 4 5-9, but an excellent creepy scenario and fairly challenging, too).
Temple of Empyreal Enlightenment (Season 3 1-5): You can make this incredibly creepy with some good RP.

Also, if you need Bestiary profiles, you can check out the PRD. You can get information on monsters across all 4 Bestiaries for the accurate stats you need :)

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

It was a rule back in the day, but you can get day job checks with modules now.

Still a single roll.

Lantern Lodge

Thornkeep Town map Engima Vault map

The party heads to the next chamber, wisely avoiding the dangers below until this floor is cleared.

This room shows many signs of foot traffic, loose dust visible on the floor. A number of racks and display plaques line the adjacent walls are all empty.

Another set of double doors lies straight ahead of you.

Lantern Lodge

Thornkeep Town map Engima Vault map

@Shilyn: The door opens. A black wind howls from below, letting you know great danger lurks down those stairs. Danger that I cannot allow you to enter :P

The only remaining passages are to the east. Even though it's exposed, those doors are unexplored.

Lantern Lodge

Thornkeep Town map Engima Vault map

@Shilyn: Heavy dust covers the floor of this chamber; no one has been here for a long, long time. The heavy wooden doors to the east are locked and locked well. It's a good lock; you can open it, but it is going to take some time and a few tries. If you wish, you can Take 20 and open the door in Lock time: 2d4 ⇒ (4, 3) = 7 7 minutes time.

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

Yeah, I agree it was handled well. You gave the PCs several opportunities to just run... and they chose to fight.

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

Got one in the works myself; hopefully it'll cut the mustard!

Lantern Lodge

Pathfinder Adventure Path Subscriber

@Chris: Single level of Hunter would do that quicker, Chris.

Lantern Lodge

Thornkeep Town map Engima Vault map

Bah, and we just had this discussion. I blame Monday. Of course with you and Shilyn getting a round before it could react, it was still doomed. Leaving it as is.

Lantern Lodge

Thornkeep Town map Engima Vault map

@Varian: Actually, your previous attack did not go off since no AoO was provoked. However this one has all sorts of success!

With a mighty swing, the hammer bashes the shadowy form, which then dissipates into the air!

Amnur will use his last bit of holy energy to try and injure the other ghosty-thing!

Amnur touch: 1d20 + 8 ⇒ (20) + 8 = 28
Damage on hit: 2d6 ⇒ (4, 1) = 5
Crit confirm: 1d20 + 8 ⇒ (18) + 8 = 26
Extra damage on crit: 2d6 ⇒ (4, 3) = 7

Grabbing the allip by its throat area, he then slams it into the ground where its incorporeal form falls apart.

Combat over!

A couple of induced headaches are all that remain of the allips' terror. The door ahead bears a lock on it and, unlike the others, is metal reinforced.

Lantern Lodge

Thornkeep Town map Engima Vault map

A1 Will: 1d20 + 4 ⇒ (10) + 4 = 14

The allip continues to resist Deaglan's attempts to exorcise it. The other allip responds by trying to touch him!

A2 touch @ Deaglan: 1d20 + 4 ⇒ (16) + 4 = 20
Wisdom damage: 1d4 ⇒ 4

Orion Will: 1d20 + 1 ⇒ (15) + 1 = 16

Despite Lirianne's assistance, the wispy hand connects with the dwarf's brow, and judgment, conscience, and willpower are painfully ripped from Deaglan's persona. Orion, however, finally realizes that bad stuff is happening and is no longer fascinated!

Ouch, but still able to cast A-Ok!

Init Order (bold = up!)
A1 (9 damage)
Deaglan (4 Wisdom damage)
Orion
Shilyn
A2 (1 damage)
Varian
Lirianne (3 Wisdom damage)
Amnur

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

Don't worry Earl; as soon as I hear anything I'm going to share it!

Lantern Lodge

Thornkeep Town map Engima Vault map

And I am full of fail this PbP... thanks for the reminder!

Amnur waddles up and with charging his fist with positive energy yells, "Holy Roanoooooock!" and tries to shove the light-powered fist into one of the allips.

Amnur touch @ A1: 1d20 + 8 ⇒ (8) + 8 = 16
LoH damage: 2d6 ⇒ (1, 4) = 5

His touch connects, further disrupting the undead!

The allip then moves to Amnur and tries to drive him to insanity.

A1 touch @ Amnur: 1d20 + 4 ⇒ (6) + 4 = 10
Wisdom damage on hit: 1d4 ⇒ 3

Orion Will: 1d20 + 1 ⇒ (7) + 1 = 8

However, dwarves seem to be immune to their affects as Amnur narrowly dodges he bad touch!

Init Order (bold = up!)
A1 (7 damage)
Deaglan
Orion (fascinated)
Shilyn

A2 (1 damage)
Varian
Lirianne (3 Wisdom damage)
Amnur

Lantern Lodge

Thornkeep Town map Engima Vault map

I stand corrected! I will have to remember that!

And need your action Lirianne :)

Lantern Lodge

Thornkeep Town map Engima Vault map

Varian's right! Incorporeal can be crit! Sadly, we gotta see if an AoO occurs!

Lantern Lodge

Thornkeep Town map Engima Vault map

No worries :)

Lantern Lodge

Thornkeep Town map Engima Vault map

A1 Will: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
A2 Will: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Both undead resist the blast of holy energy!

Shilyn ASF: 1d100 ⇒ 68
While Shilyn's spell is successfully cast, her aim leaves much to be desired and it misses the apparition! Orion just stares off, ignoring the action around him.

The other allip floats through the bars and strikes at Deaglan!

A2 touch @ Deaglan: 1d20 + 4 ⇒ (5) + 4 = 9
Wisdom damage on hit: 1d4 ⇒ 3

Orion Will: 1d20 + 1 ⇒ (8) + 1 = 9
Varian Will: 1d20 + 4 ⇒ (11) + 4 = 15

While Orion is still in his fascinated daze, Varian snaps out as Deaglan manages to dodge the ghostly hand coming at him! Whew!

Init Order (bold = up!)
A1 (2 damage)
Deaglan
Orion (fascinated)
Shilyn
A2 (1 damage)
Varian
Lirianne (3 Wisdom damage)
Amnur

Lantern Lodge

Thornkeep Town map Engima Vault map

Amnur Will 1: 1d20 + 5 ⇒ (12) + 5 = 17
Amnur Will 2: 1d20 + 5 ⇒ (2) + 5 = 7
Deaglan Will 1: 1d20 + 6 ⇒ (3) + 6 = 9
Deaglan Will 2: 1d20 + 6 ⇒ (9) + 6 = 15
Lirianne Will 1: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Lirianne Will 2: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Orion Will 1: 1d20 + 1 ⇒ (13) + 1 = 14
Orion Will 2: 1d20 + 1 ⇒ (17) + 1 = 18
Varian Will 1: 1d20 + 4 ⇒ (3) + 4 = 7
Varian Will 2: 1d20 + 4 ⇒ (4) + 4 = 8
A1 duration: 2d4 ⇒ (3, 2) = 5
A2 duration: 2d4 ⇒ (1, 2) = 3

Amnur, Deaglan, Orion, and Varian are fascinated for 5 rounds! Lirianne is fascinated for 3 rounds. Shilyn happened to make both of her saves prior and is clear :)

One of the ghostly figures moves up and tries to strike at Lirianne, freeing her from the effect!

A1 touch @ Lirianne: 1d20 + 4 ⇒ (11) + 4 = 15
Wisdom damage: 1d4 ⇒ 3

Amnur Will 1: 1d20 + 5 ⇒ (17) + 5 = 22
Deaglan Will 1: 1d20 + 6 ⇒ (13) + 6 = 19
Orion Will 1: 1d20 + 1 ⇒ (10) + 1 = 11
Varian Will 1: 1d20 + 4 ⇒ (8) + 4 = 12

Lirianne's head throbs from the pain of the maddening headache; Amnur and Deaglan snap out of their daze as the shadowy creature in front of them!

Init Order (bold = up!)
A1
Deaglan
Orion (fascinated)
Shilyn

A2
Varian (fascinated)
Lirianne (3 Wisdom damage)
Amnur

Lantern Lodge

Thornkeep Town map Engima Vault map

GM Dice:

A1 S: 1d20 + 8 ⇒ (1) + 8 = 9
A2 S: 1d20 + 8 ⇒ (15) + 8 = 23

With a mighty harrumph, Lirianne opens the doors!

To the north and south of this chamber are a pair of barred iron doors beyond which empty rooms can be seen. Ahead is another set of wooden double doors.

Shilyn's keen eyes, though, spots a pair of shadowy figures lurking behind the bars.

DC 13 Knowledge: Religion check:

Those are allips, incorporeal undead formed by the remains of someone driven to madness before death.

DC 18 Kn: Religion:

Their 'babble' is indecipherable, but can hypnotize those who hear its words. Their touch also causes those hit to be driven to madness as well with enough applications!

Inits:

A1 Init: 1d20 + 5 ⇒ (18) + 5 = 23
A2 Init: 1d20 + 5 ⇒ (4) + 5 = 9
Amnur Init: 1d20 + 1 ⇒ (3) + 1 = 4
Deaglan Init: 1d20 + 1 ⇒ (20) + 1 = 21
Lirianne Init: 1d20 + 5 ⇒ (2) + 5 = 7
Orion Init: 1d20 + 6 ⇒ (14) + 6 = 20
Shilyn: 1d20 + 3 ⇒ (12) + 3 = 15
Varian: 1d20 + 2 ⇒ (6) + 2 = 8

Init Order (bold = up!)
A1
Deaglan
Orion
Shilyn
A2
Varian
Lirianne
Amnur

Lantern Lodge

Thornkeep Town map Engima Vault map

The statue is familiar; after some thought, it is the same as the illusionary guardian

GM Dice:

Shilyn Will: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22

The eastern set of doors bears nothing of note other than a plaque in Azlanti. Varian can translate this as "Hall of Lesser Enigmas".

The western pair of doors is made of similar heavy darkwood. A plaque above it reads "Entrance to the Menagerie" also written in Azlanti.

Shilyn looks over the doors; while not bearing traps, she hears a pair of haunted voice that try to stick in her head, but she simply shakes it off.

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

The answer would be no, no feathered lizardfolk race. For PFS, the races of Golarion are what's there and those are your options.

Race, in particular, comes up with a lot of effects (some scenario's special rules, Bane weapons, favored enemy, etc.) hence the no reskinning rule.

Lucas' nagaji suggestion isn't bad, and perhaps consider some illusion/magic items to have your elf look like your custom race ideas (perhaps the PC, though an elf, doesn't see himself as such and chooses to pursue a path to change his appearance, even if superficially).

Lantern Lodge

Thornkeep Town map Engima Vault map

Hey guys, I'm going out of town for a business trip for a few days. I may have internet access, but I probably won't do much. I'll post when I can and should return Sept 30th.

Lantern Lodge **** Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

Unfortunately, you won't see anything like this outside of a boon. The hard part about the old faction traits is that you'd have to find an older version of the Guide which Paizo doesn't make readily available.

Lantern Lodge

Thornkeep Town map Engima Vault map

Lirianne:
Was thinking of mentioning that, but I imagine one of the other party members would recognize the similar text :P Albeit... what that knowledge does is anybody's guess!

Lantern Lodge

Pathfinder Adventure Path Subscriber

Saitama - Warpriest of Irori: Taken directly by the manga One Punch Man Right now Sacred Fist/MoMS (not double dipping the Wisdom). Need to get Dragon/Pummeling Style going to go for the most powerful single attack possible.

The Dandy Hobo - Mysterious Avenger Swashbuckler: Inspired by a single line from Portlandia's 'The Dream of the 1890s' sketch.

Turk Thundershield - Dwarf Guntank: Personality inspired by Jayne from Firefly/Serenity

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