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Elan

Black Powder Chocobo's page

RPG Superstar 2015 Top 32. Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter, 2015 Star Voter. Pathfinder Adventure Path Subscriber. FullStarFullStarFullStarFullStar RPG Venture-Lieutenant, South Dakota—Rapid City. 1,877 posts (6,351 including aliases). 1 review. No lists. 1 wishlist. 19 Pathfinder Society characters. 11 aliases.


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Lantern Lodge **** RPG Superstar 2015 Top 32 aka Black Powder Chocobo

Got a group in my area that wants to have all monks and rogues (with multiclassing).

This will either be glorious or terrible, but they're excited for some fun and the challenge it will present :)

Lantern Lodge RPG Superstar 2015 Top 32

Sorry for the delay guys, work and RPGSS taking my time so far today. I'll try to get to this later today!

Lantern Lodge RPG Superstar 2015 Top 32 , Dedicated Voter 2013, Star Voter 2014, Star Voter 2015 aka Black Powder Chocobo

Charles Evans 25 wrote:

I feel I should apologise for all those zeroes. The Earthcracker simply doesn't score in any of the categories which the RPGSupersuccubus is using to assess items, this year...

I took the succubus post in stride. Perhaps making a mancatcher whip would appease the CE inclined Very Advanced succubus next year!

Lantern Lodge RPG Superstar 2015 Top 32

Looks like Intimidationing here! Who's going to make the lout conscious? :)

Lantern Lodge RPG Superstar 2015 Top 32 , Dedicated Voter 2013, Star Voter 2014, Star Voter 2015 aka Black Powder Chocobo

Just wanted to say thanks again to everyone for your kind words and helpful critiques.

I think the only thing I'll say in my defense is that to me, this just seemed to be an item that should have already existed and felt compelled as such. I'll count my blessings that the overall clean writing and description made up for the lack innovative effects.

I will take these comments to heart for future rounds, and if my luck or skill isn't enough, for future RPGSS's so I won't be a 1-item wonder!

Lantern Lodge RPG Superstar 2015 Top 32 , Dedicated Voter 2013, Star Voter 2014, Star Voter 2015 aka Black Powder Chocobo

I told myself that I wasn't going to look at anything in these threads for the week of Round 2 action.

I think you all can tell how well that went <_<

Lantern Lodge RPG Superstar 2015 Top 32

Interrogating him hear, or going to the Mayor's?

Lantern Lodge **** RPG Superstar 2015 Top 32 aka Black Powder Chocobo

2 people marked this as a favorite.

Huzzah for the news!

"Huzzah!"

Lantern Lodge RPG Superstar 2015 Top 32

Looting Myre, the only thing of interest on his person are a pair of rings, a scroll, a blue potion, two sets of keys (one that bears many keys, and another single key made of simple steel grey metal, and 135 gold worth of assorted coins.

Ring 1 Spellcraft DC 23:

It's a ring of counterspells (that the GM forgot about since it's on another page module so I missed it); it currently has magic missile imbued in it.

Ring 2 Spellcraft DC 23:

This is a ring of protection +2. However, it seems the ring was bonded to Myre as well; while it won't work for anyone else, keeping it will make his spellcasting far more difficult.

Scroll Spellcraft DC 15:

It's a scroll of gentle repose, with three castings on it.

Potion DC 13:

It's a potion of cure moderate wounds

The last room of the vats is locked; using the massive keyring on Myre (not the individual key), there is one that fits the office lock before Shilyn can work her magic.

Inside is Myre's bedroom and study; the desk contains a journal that describes his time exploring the catacombs underneath Carrion Hill.

Except from the journal:

"The Numerians were keen to be away after ransacking the Hill, as the scale of the tunnels below daunted them. They kept finding more and more parts of the old libraries behind false doors and secret rooms. Eventually, they decided to simply flood the tunnels, but this failed them, too, for the ancients were keen intellects, and their tunnels do not flood easily. It is possible the whole series of chambers such as the Sunless Grove lie waiting to be uncovered."

The journal contains more anecdotes, including the discovery of the Pnakotic Manuscripts, Myre's excitement at the prospect of contacting 'keen intellects beyond the human shell', and the last entry from a few days ago that says, "Tomorrow, the Old Gods shall speak once more, and we Keepers shall in attendance learn from them."

Beyond the journal, there are customer ledgers, a sack of 100 gold crowns, a fine set of ivory writing instruments worth 100 gold, and Myre's spellbooks (which mean nothing as there are no wizards/alchemists/magi in the party).

[ooc]To the Mayor's to drop off Myre? Do you also choose to rest?

Lantern Lodge RPG Superstar 2015 Top 32

Sorry for ignoring this; RPGSS eated a bit of my times.

Deaglan and Mahasi wait anxiously.

The tentacles finally fade away, freeing the zombies and the others to approach.

Myre can only try and reduce the upcoming onslaught of attacks by trying to touch Owai.

Myre touch @ Owai: 1d20 + 2 ⇒ (6) + 2 = 8

Once again, Myre comes up short.

The upcoming beatdown that will ensue is far greater than Myre can handle and he is knocked silly. Meanwhile, the remaining zombies are easily dispatched as they clumsily make their way up.

Ending combat as Myre has been effectively neutralized and can't do anything significant, even if it takes another round. Assuming he is being left alive.

The stench of the vats remains as the party gets a chance to relax, the unconscious necromancer at their mercy.

Lantern Lodge RPG Superstar 2015 Top 32 , Dedicated Voter 2013, Star Voter 2014, Star Voter 2015 aka Black Powder Chocobo

Submitted as well!

Now I just want this jittery energy to stop :P

I wish everyone the best of luck, but I wouldn't mind it if a pugwampi nested in your bedrooms for the next couple of weeks <_<

Lantern Lodge RPG Superstar 2015 Top 32 , Dedicated Voter 2013, Star Voter 2014, Star Voter 2015 aka Black Powder Chocobo

1 person marked this as a favorite.

But remember that you can't describe Mr. Theo W. L'bear.

Lantern Lodge RPG Superstar 2015 Top 32 , Dedicated Voter 2013, Star Voter 2014, Star Voter 2015 aka Black Powder Chocobo

@Jensen: That's what I believe, too. I think good use of a legend to bring the map to life will be key along with a title with the combination of all three parts allowing the viewers to see the ideas in your head.

I'm honestly worried about being too specific with my idea. I guess I'll see in a few weeks, but still... the jitters!

@Jiggy: The same! And tonight's the first night of dance lessons Mrs. Black Powder Chocobo.

Lantern Lodge RPG Superstar 2015 Top 32

@Shilyn: This arrow manages to do some notable damage to the undead creature, but still doesn't stop it from trying to get out of the tentacles' grasps.

Lantern Lodge RPG Superstar 2015 Top 32

Huh, so apparently my map links under my profile disappeared. Please use the campaign links at the top of the thread for the time being

@Deaglan: Not sure where that circle went since the comment was still there. I removed the comment and added a new silence circle. Please rearrange if I got the location wrong, but I think that should do it.

@Owai: Your blade misses the aged man, slapping against some strange invisible barrier.

@Varian: Your hammer strikes him in the chest, glancing, but obviously causing injuring.

Init Order (bold = up!)
Keepre Myre (31 damage, 10 nonlethal damage)
Shilyn
Z3 (6 damage)
Owai (6 damage, sickened, grappled)
Z2 (6 damage, grappled)
Varian (7 damage)
Deaglan (sickened)
Mahasi (webbing burns on this initiative, delayed)

Lantern Lodge RPG Superstar 2015 Top 32 , Dedicated Voter 2013, Star Voter 2014, Star Voter 2015 aka Black Powder Chocobo

1 person marked this as a favorite.

I have to admit that when I saw your item in the voting, my heart sank! While I saw plenty of earth breakers (an annoying realization that I technically misspelled the weapon name as I didn't have a space in it), your entry was so similar to mine and in some ways cooler. I can picture in my head the imagery of ground being split with the thunderous slam of the Mountain Crusher and bad guys being tossed asunder. Almost makes me feel that with our powers combined, we could have made the ultimate ground-shaking earth breaker weapon!

Regardless, congrats on making it to round 2 and let's see if we're on the same wavelength again :)

Lantern Lodge RPG Superstar 2015 Top 32 , Dedicated Voter 2013, Star Voter 2014, Star Voter 2015 aka Black Powder Chocobo

@OSW & Dana: Thanks for the critiques. The simplicity of the item is in fair part due to my previous RPGSS entry, where I had a cool concept that made it to the Top 100, but clunkiness with the item rules cost it a Top 32 seat.

@OSW: Looking back, coolness of loose soil definitely could be better woded, but I'm still lost to think of a good way to describe the sensation I picture in my head of the natural chill or earth that I feel earthcracker should have when held. If you have a suggestion to convey that, I'd be happy to hear it!

Lantern Lodge RPG Superstar 2015 Top 32 , Dedicated Voter 2013, Star Voter 2014, Star Voter 2015 aka Black Powder Chocobo

1 person marked this as a favorite.

A lil late to making a real post as I was out ill yesterday, here's a bit about Dave.

I am a military brat from Maine and ended up in Rapid City, South Dakota my freshman year of high school and I've stayed since. I am currently a backend web developer for my alma mater with no design experience other than a love of the game and some homebrew campaigns I've ran. This is my 3rd year trying for RPGSS and I'm glad 3rd time was the charm.

I've been roleplaying sine I was 8; my dad taught me how to play from AD&D and I was hooked since. I've expanded since, running lunchtime 2nd edition games in middle school, then after school game nights using 3rd and 3.5 in high school and college, respectively. I went to Pathfinder after experimenting with 4.0 and finding it not my cup of tea and hearing about this awesome system (apparently when I looked, Pathfinder RPG was out about 3 months at that point).

A special shoutout must go to the amazing people at the Ontario Pathfinder Lodge, as they were very welcoming to a business traveler who wanted something fun to do while away from home and never heard of the Pathfinder Society at that point. They helped inspire me to bring Society play back home where PFS has grown in the heart of the northern Midwest.

Now, back to work/map-daydreaming.

Dave

Lantern Lodge RPG Superstar 2015 Top 32

It is now!

Lantern Lodge RPG Superstar 2015 Top 32 , Dedicated Voter 2013, Star Voter 2014, Star Voter 2015 aka Black Powder Chocobo

1 person marked this as a favorite.

Hello, my name is Dave, and I'm a Pathfinderaholic.

This is how it works, right?

Lantern Lodge RPG Superstar 2015 Top 32 , Dedicated Voter 2013, Star Voter 2014, Star Voter 2015 aka Black Powder Chocobo

Thank you all for the comments and critiques. I am honored for the selection.

Lantern Lodge RPG Superstar 2015 Top 32

@Mahasi: yeah, and thanks!

Init Order (bold = up!)
Keepre Myre (24 damage, 10 nonlethal damage)
Shilyn
Z3 (5 damage)
Owai (6 damage, sickened, grappled)
Z2 (5 damage, grappled)
Varian (7 damage)
Deaglan (sickened)
Mahasi (webbing burns on this initiative)

Lantern Lodge RPG Superstar 2015 Top 32

@Owai: If you try to make the escape artist to get out of the grapple, you cannot attack, as both are a standard action.[. Albeit with that mis, it won't do much anyway

@Mahasi: I need your web spread and fire damage!

Myre tries to bring utter fear back to Oawi!

Myre touch @ Owai: 1d20 + 2 ⇒ (8) + 2 = 10

Even in the webbing, the martial bard is too nimble for the necromancer.

Lantern Lodge RPG Superstar 2015 Top 32

Your silence just nerfed Myre bad... that is nerfing his close range game now that Varian/Owai have closed in!

Lantern Lodge RPG Superstar 2015 Top 32

@Mahasi: All of the acid arrow rounds are complete already, thus the lack of the additional concentration check. Note that so far, you are the only one to damage the guy :)

@Owai: With that roll, you are actually stuck in Mahasi's webbing, and will take the appropriate penalties. Your attack roll is still solid and will strike the man with the flat of your blade.

The party makes their way to the necromancer with both aasimar getting within striking range.

Deaglan's bolt is narrowly missed as he tries to avoid hitting Owai, whose blade slaps against Myre's head. Varian's hammer glances his shoulder. Of course, Myre's cursing cannot be heard as Deaglan's magic suppresses sound.

Mahasi prepares another incantation to strike at Keeper.

Myre, unable to cast any more spells, summons dark energy within his hand and tries to touch Owai with fear of the grave!

Necromancy ability touch @ Owai: 1d20 + 3 ⇒ (2) + 3 = 5

But the bit of webbing holding the two men keeps the old man from getting close to Owai.

Tentancle CMB: 1d20 + 12 ⇒ (10) + 12 = 22
Damage on success: 1d6 + 4 ⇒ (2) + 4 = 6

Ignoring the zombies, they are a non-factor for the remainder this battle, barring you slip in the vats. Still another round for the tentacles.

Init Order (bold = up!)
Keepre Myre (19 damage, 10 nonlethal damage)
Shilyn
Z3 (5 damage)
Owai (6 damage, sickened, grappled)
Z2 (5 damage, grappled)
Varian (7 damage)
Deaglan (sickened)
Mahasi (webbing burns on this initiative)

@Mahasi: To you, it looks like some sort of spell like ability; you can't disrupt it, but I'll allow it as far as activating your readied action.

This will probably be the final round! Kick some butt!

Lantern Lodge RPG Superstar 2015 Top 32

"Stay... stay back you!", preparing a new spell and casting it at the aasimar, trying to paralyze him!

Varian Will vs DC 16: 1d20 + 5 ⇒ (11) + 5 = 16

His body almost succumbs to the magics, but he still remains free!

Tentacle grapple: 1d20 + 12 ⇒ (8) + 12 = 20
Damage on grapple: 1d6 + 4 ⇒ (3) + 4 = 7

While the zombies are once again stuck, Owai manages to remain free from their grasp!

Doing the zombie's CMB rolls since, well, they aren't going anywhere anyway.
Z3 CMB: 1d20 + 3 ⇒ (20) + 3 = 23
Z2 CMB: 1d20 + 3 ⇒ (15) + 3 = 18

Init Order (bold = up!)
Keepre Myre (14 damage)
Shilyn
Z3 (5 damage)
Owai (6 damage, sickened)
Z2 (5 damage, grappled)
Varian (7 damage)
Deaglan (sickened)
Mahasi (webbing burns on this initiative)

Lantern Lodge **** RPG Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

You have my condolences.

Lantern Lodge RPG Superstar 2015 Top 32

Varian's bronzed skin actually takes some burns from the intensity of the webbing burning around him. The pain is bearable as the aasimar is now free from his confines!

@Mahasi: Owai is no longer grappled as he made his Escape Artist check

Init Order (bold = up!)
Keepre Myre (14 damage)
Shilyn
Z3 (3 damage)
Owai (6 damage, sickened)
Z2 (3 damage, grappled)
Varian (7 damage)
Deaglan (sickened)
Mahasi (webbing burns on this initiative)

Waiting until end of business day for Deaglan, then moving on.

Lantern Lodge **** RPG Venture-Lieutenant, South Dakota—Rapid City aka Black Powder Chocobo

And stop breaking the internet, Winter! :)

Seriously, Auke's right. Gotta email customer support if a VC tried and was stuck. It probably won't be until Tuesday, though, given the fact that Paizo is closed for MLK Day.

Lantern Lodge RPG Superstar 2015 Top 32

Close, but Mahasi's too good of a sorcerer!

Varian tries to squirm out of the webbing, but the webbing binds him to his location still.

Lantern Lodge RPG Superstar 2015 Top 32

@Varian: You are grappled in the web still and cannot swing at Myre (since you have a 2H weapon and cannot use those while grappled). You can try delaying to see if someone can liberating command you, but otherwise I'll need a CMB/Esacpe Artist roll as a standard action to break free of the webbing. And note that also moving further into or out of the webbing will force the DC 20 CMB/Escape Artist check to not be grappled again.

Lantern Lodge RPG Superstar 2015 Top 32

Nice roll!

Owai manages to break free as well!

"Curse you all, stay back and become paste for my middenstone... and get out of there!, Myre yells to the party and then the remaining zombies.

Z2 CMB: 1d20 + 3 ⇒ (12) + 3 = 15

But of course he's still stuck.

Init Order (bold = up!)
Keepre Myre (14 damage)
Shilyn
Z3 (3 damage)
Owai (6 damage, grappled, sickened)
Z2 (3 damage, grappled)
Varian (5 damage)
Deaglan (sickened)
Mahasi

Lantern Lodge RPG Superstar 2015 Top 32

@Shilyn: The webbing prevents your arrow from even getting close to the vile wizard.

Forgot to do the CMB roll for the tentacles.

Tentacles: 1d20 + 12 ⇒ (13) + 12 = 25
Grapple damage: 1d6 + 4 ⇒ (2) + 4 = 6

Not only are the zombies grappled, but Owai is now caught within their grip!

Z3 CMB: 1d20 + 3 ⇒ (20) + 3 = 23

The zombie manages to get free!

Init Order (bold = up!)
Keepre Myre (14 damage)
Shilyn
Z3 (3 damage)
Owai (6 damage, grappled, sickened)
Z2 (3 damage, grappled)
Varian (5 damage)
Deaglan (sickened)
Mahasi

Lantern Lodge RPG Superstar 2015 Top 32

@Varian: No. You cannot use Liberating Command on yourself. Well, you can, but it won't do anything as it's an immediate action to cast and then allows you to use its ability as an immediate action, but you already burned that. Mahasi can do it on you, though, and if he does, then you can use the above roll. However, he is not close enough to do so before Myre's turn.

The necromancer tries to fight through the end of the acidic pain to cast a spell at the nearby Varian!

Concentration vs damage DC 15: 1d20 + 10 ⇒ (16) + 10 = 26

Deaglan then tries to shoot the man again, but the webbing provides enough cover to prevent your strike from hitting this time.

However, Mahasi's missiles strike true!

Concentration DC 25: 1d20 + 10 ⇒ (16) + 10 = 26
He REALLY wants this spell to go through.

Despite the party's best efforts, Myre finishes his spell and points at the trapped Varian, a black ray shooting out at him! "Mwa ha ha ha ha ha!"
Ranged touch @ grappled Varian: 1d20 + 2 ⇒ (2) + 2 = 4
Negative levels on hit: 1d4 ⇒ 4

But the same webbing that protected Myre from Deaglan's bolt saves the aasimar from the life-suppressing bolt.

"Won't you die?! Nothing'sh gone right since it's been freed and I won't let you rapscallions stop Rupman MYRE!", yelling in anger as [ooc]all of his clutch rolls were for naught the party slowly closes in on the old man.

Init Order (bold = up!)
Keepre Myre (18 damage)
Shilyn
Z3 (2 damage, grappled)
Owai (sickened)
Z2 (2 damage, grappled)
Varian (5 damage, grappled)
Deaglan (sickened)
Mahasi

Lantern Lodge RPG Superstar 2015 Top 32

@Varian: The black circle around Myre is a web Mahasi cast. That is a separate check and spell compared to the black tentiacle area and that covers the web covers the entire back room, so if you wish to melee him, you have to go through it. Of course, there are other ways of dealing with webs :)

Lantern Lodge RPG Superstar 2015 Top 32

Bah, my bad. Forgot that you had declared yours since I missed moving your initiative before. Thanks!

@Varian: So, since you entered the web territory, you gotta make a DC 20 Escape Artist or CMB roll or get grappled in the webbing.

Makes a difference since if you are grappled, you don't threaten him for spell casting.

Lantern Lodge RPG Superstar 2015 Top 32

Mahasi:

Well poop, that's what I get for not double checking these things. He is indeed arcane. We'll let that one slide, although it did delay Owai's advance a round. If that makes a serious difference, I'll do a counter-fudge to make up for that.

Thanks for letting me know for next time!

The zombie in the pit tries to get out from the tentacles...

Need a 20 CMB: 1d20 + 3 ⇒ (9) + 3 = 12

Init Order (bold = up!)
Keepre Myre (14 damage)
Shilyn
Z3 (2 damage, grappled)
Owai (sickened)
Mahasi
Z2 (2 damage, grappled)
Varian (5 damage)
Deaglan (sickened)

Lantern Lodge RPG Superstar 2015 Top 32

"You'd like that wouldn't you, so you can shtab me in the back!", Myre calls out, still arrogant from his perch above.

DC 18 Sense Motive:

He might be reasoned with to some degree, but in his drunken stupor and defensible position, you'll have to wear him down some to convince him otherwise.

Owai's blade finally ends the zombie in front of him!

Init Order (bold = up!)
Keepre Myre (14 damage)
Shilyn
Z3 (2 damage, grappled)
Owai (sickened)
Mahasi
Z2 (2 damage, grappled)
Varian (5 damage)
Deaglan (sickened)

Lantern Lodge RPG Superstar 2015 Top 32

Yeah, since I started looking at it, there's a nice little chart on d20pfsrd for what it is. In fact, I should have done two Concentrations, one for Mahasi's and one for Deaglans. Not going to redo it since the attack was a miss anyway, but just goes to show that everyone can goof up something; best just to learn from the experience!

Lantern Lodge RPG Superstar 2015 Top 32

That's only casting defensively for double the spell level. Injury is as Deaglan noted, so he gets the A+ for concentration math today :)

Lantern Lodge RPG Superstar 2015 Top 32

@Deaglan: Yeah, I guess I was still off a point; I forgot continuing damage counts differently than other damage. Bah, darn math. So in this case, he narrowly biffed it.

Lantern Lodge RPG Superstar 2015 Top 32

@Deaglan: Thanks for reminding me; I keep on forgetting that readied actions change the initiative order. However, you are right that I screwed up the DC for the Concentration. I combined your damage with Mahasi's for a DC 19, but I forgot to add the spell level for another 4, so he actually biffed the spell. Luckily, since he missed anyway, it's a moot point. But Varian should continue to thank you nonetheless :) As far as the other -2 goes, he effectively has the sickened condition, although it's from a nasty hangover versus the fumes.

I'll move your initiative, but I'll keep your action and rolls

Z3 CMB: 1d20 + 3 ⇒ (6) + 3 = 9

Another round, another still grappled zombie.

Init Order (bold = up!)
Keepre Myre (14 damage)
Shilyn
Z3 (2 damage, grappled)
Owai (sickened)
Mahasi

Z2 (2 damage, grappled)
Z1 (2 damage, grappled)
Varian (5 damage)
Deaglan (sickened, readied action)

Lantern Lodge RPG Superstar 2015 Top 32

Myre Sense Motive: 1d20 - 1 ⇒ (3) - 1 = 2

Myre, unable to see Deaglan's readied shot, calls out to the floating Varian. "Perhaps this will put you in your place, hired scum!", trying to cast a spell as his skin sizzles.

DC 19 Spellcraft:

It's enervation!

Despite the webbing in the way, Deaglan's crossbow hits the man square in the chest, although not deep enough to break the rib it hit. The strike does cause further disruption to the necromancer.

Myre Concentration vs DC 19: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20

But the wizard's hate spill forth as he points at Varian, firing a black ray at him!

Myre ranged touch @ Varian: 1d20 + 1 - 2 - 4 ⇒ (9) + 1 - 2 - 4 = 4
Negative levels on hit: 1d4 ⇒ 4

However, the webbing and hungover state of the man causes the ray to harmlessly hit a nearby chain. And good thing, too! Wow!

"Curse you... curse you all! I'll make you work the vats when we are dooone."

Init Order (bold = up!)
Keepre Myre (14 damage)
Shilyn
Deaglan (sickened)

Z3 (2 damage, grappled)
Owai (sickened)
Mahasi
Z2 (2 damage, grappled)
Z1 (2 damage, grappled)
Varian (5 damage)

Lantern Lodge RPG Superstar 2015 Top 32

Bah, so close, too!

Owai nearly severs the zombie's head, but the spinal cord keeps the undead blight in one piece.

It swings in turn at the aasimar.

Need a 20 to hit Owai Z1 slam: 1d20 + 3 ⇒ (17) + 3 = 20
Damage on a miracle: 1d6 + 4 ⇒ (4) + 4 = 8

The zombie gets close, but fails to reach Owai.

Z2 CMB: 1d20 + 3 ⇒ (16) + 3 = 19

It gets closer, but the other zombie is still stuck below in the tentacles' grasp.

Init Order (bold = up!)
Keepre Myre (5 damage)
Shilyn
Deaglan (sickened)
Z3 (2 damage, grappled)
Owai (sickened)
Mahasi
Z2 (2 damage, grappled)
Z1 (2 damage, grappled)
Varian (5 damage)

Lantern Lodge RPG Superstar 2015 Top 32

@Mahasi: Even with the webbing providing cover for the man, your acid strikes true, melting some of the man's skin. "Curse you, damnable wizard!"

Lantern Lodge RPG Superstar 2015 Top 32

@Shilyn: The half-elf's arrow strikes Myre, visibly injuring him but causes now visible wound. "Strike at me from above will you, ya cowardly lot!", Myre retorts!

It looks like arrows should work, but it appears he has a buffer of sorts.

Only time will tell Degalan!

Z3 CMB: 1d20 + 3 ⇒ (1) + 3 = 4

And the zombie is helplessly stuck in its position.

Init Order (bold = up!)
Keepre Myre (5 damage)
Shilyn
Deaglan (sickened)
Z3 (2 damage, grappled)
Owai (sickened)
Mahasi

Z2 (2 damage, grappled)
Z1 (2 damage, grappled)
Varian (5 damage)

Lantern Lodge RPG Superstar 2015 Top 32

From where you guys are, about 25-30 feet. Is that some awesome shenanigans you are coming up with? :)

Lantern Lodge RPG Superstar 2015 Top 32

Good enough :)

"Escape my grasp?! Then I shall let my minions do the work, you filthy mercenaries!!", releasing a wave of negative energy that seems to reinforce the zombies.

Channel Negative energy (heal undead): 4d6 ⇒ (1, 4, 2, 4) = 11

All of the zombies now look refreshed, although two of them are still stuck in the vats.

Meanwhile, the tentacles continue their grip.

Tentacles grasp: 1d20 + 12 ⇒ (5) + 12 = 17
Damage to those grappled: 1d6 + 4 ⇒ (3) + 4 = 7

Only the zombies are still stuck their confines.

Init Order (bold = up!)
Keepre Myre
Shilyn
Deaglan (sickened)

Z3 (2 damage, grappled)
Owai (sickened)
Mahasi
Z2 (2 damage, grappled)
Z1 (2 damage, grappled)
Varian (5 damage)

Lantern Lodge RPG Superstar 2015 Top 32

Don't forget the Acrobatics check!

-Posted with Wayfinder

Lantern Lodge RPG Superstar 2015 Top 32

@Varian: Your math is off; the Liberating Command adds +12 to what your normal result would be, so it's another +6 on top of that for 24, which is good enough to be free! You may make a move action, taking in to account the difficult terrain.

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