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You are right in front of the museum right now. The open doors are practically begging for you to come inside :) Although if you wish to purchase anything or make special preparations, it will be assumed you did so on your way to the museum (just post it so I am aware of it). Trying to give Orion and Flori a chance to get ready before entering. And thank you all for your patience.
Faction missions have been sent out; I have reworded them to be appropriate for your current faction if you aren't one of the original five (aka, everyone's except for Shilyn :P). The Blakros Museum rises into the night sky, its single black spire severing the full moon in twain. The black iron gates surrounding the exhibition hall grind in protest against the wind. Beyond, the museum’s large oaken doors stand wide open, a silver-gray mist belching forth from the cavernous darkness within. Last chance for any purchases before you step in! Unless everyone posts before the end of the night, you'll enter in tomorrow morning. Mwa ha ha ha ha
"Well, if that's all you lot need from me, head over to the museum immediately!", barks the hulking Venture-Captain. Just as you are about to leave, Adril interrupts your exit. "Oh yes, apparently word of this urgent mission has reached other ears already...", eyeballing you suspiciously as he hands each of you an envelope with your name on it and sealed in wax with the Glyph of the Open Road. He then gives a wide smile at you all. "Don't let the influence of others detract from your original missions." Faction Missions will be PM'ed to each of you to keep 'em super sekrets!!!
My player's actually tried (and succeeded) in basically that same argument. A rogue player with a poorly made disguise as a bush was caught by some border guards while the other players were trying to slip through. He claimed he had a disease turning him into an ent. This was followed by the group druid then using tree shape to turn himself into a small tree, to which the rogue said, "See? He's in late stage and we're all contagious!"[/b] His then roll of a 39 Bluff (including a bonus for the druid's help) and the guard's poor Sense Motive roll, and they were sent along their way. Moral of this is that a good Bluff mod is limited by the Bluffer and the GM. Or a zone of truth, that'll muck things up.
Assuming it was an ad for one of their own products, then that's been common for a while. Pathfinder Society pdfs have ads for their games right at the end. Honestly, it's not that bad. It's not like the ads are in the middle of the content like a magazine would. And for people who purchase Paizo books and do not check out paizo.com, it's a way to let those customers know of upcoming or recent products they may be interested in.
Flavor: Urumi (belt sword) is pretty awesome.
Flavor and Mechanics: Nine-section-whip. This thing does slightly less damage than the Sansetsukon, but bears the same crit range, is also a trip weapon, can be wielded two handed for extra strength damage or one-handed, which pairs incredibly well with Crane Style (with 3+ ranks in Acrobatics and Crane Riposte, it's a -1 to hit for +5 AC boost (4 Dodge and 1 Shield). Plus, it looks awesome in use as shown here. Mechanics: Cestus: It looks cool, but it's the most reliable backup weapon. It's a dagger you can't throw, but you can't be disarmed of, either. Plus, you can have it equipped regardless of whatever else you're doing with that hand (only some activities, such as Disable Device or Sleight of Hand are affected by the cestus), so even if you're disarmed of your primary weapon or surprised, you have something to work with.
Cheapy wrote:
I'm honestly surprised that there isn't a feat to do something like that, even if it's only a +1 caster level boost with the same restriction of not using that to exceed the hit die/character level. Another option would be then to even have the trait for PFS nerfed to a +1 CL instead of +2. While that doesn't absolve the issues you noted, it does keep the 'value' of the trait to a more respectable level, if that is one of the concerns.
Mr. Jiggy, what you've just said is one of the most logical and well written things I have ever read. At no point in your concise, coherent response did you ever deviate to something that could be considered an irrational thought. Everyone in this thread is now smarter for having read it. I award you eleventy internets, and you do not need Pharasma to have mercy on your soul. Back to topic: Snowball seems to be a minor powercreep over Shocking Grasp, but not so much that I would call it OP. The oddity to me would be to compare it to Corrosive Touch, another conjuration spell that only deals up to 5d4 damage, no saving through but allows Spell Resistance, and has no other secondary effects. Snowball is vastly superior to Corrosive Touch, with its only benefit over Shocking Grasp or Snowball would be the ability to halt most forms of regeneration, which doesn't come up much in lower level play anyway.
Make him an Android from the Inner Sea Bestiary, then either give him a 20 point buy or the 25 point buy and remove/nerf the Nanite Surge. If you want to be nice, maybe rearrange the stat bonuses to be +2 Str, +2 Int, -2 Cha, or some other balance that you feel would be appropriate, so he can still have the high strength he obviously wants out of this build. BPC
Paizo Booth Babe wrote:
Need to play more scenarios with vargouilles then.
Mike Lindner wrote: The water provided to GMs was a huge help last year. I made sure to drink the water every slot and by the time I finished running my 7th and last slot my voice was still mostly intact. Agreed; that was a godsend last year! Only way to top that is to throw in some cough drops, too :P
Technically no; shield provides a shield bonus to AC, but you do not actuall wield the shield. If that was the case, then you'd need shield proficiency to use the thing (making it far less desirable for wizards and sorcerors to say the least!). Could be an interesting idea; choose your level 1 feat as Shield Proficiency, make the shield your arcane bond (since shields can be enchanted as weapons), and have fun with that, hoping for a mithril shield early in your career to reduce/negate the arcane spell failure penalty. Also look into the skirnir magus archetype for a caster that uses shields.
Correct, one of my favorite things about the new PFS rules is the level 1 rebuilding; until you play a character as level 2 (or higher if add in GM credits from running a game or two), you can change anything and everything about him/her. I think the only exception are items purchased with Prestige Points, and I'm sure some forum-google-fu would confirm that. So have fun with your inquisitor; if that still doesn't feel right, then you can go with ninja :P There's also a ninja pre-gen, too, if you want to try it out before sticking with it.
Biggest issue I have with most chases in PFS is the lack of scaling DC's; I think it's kept at a weird middle ground between both tiers so the low tier is usually hosed. Rise of the Goblin Guild is the best done out of all the chases I've experienced due to the difference in how the chasee works in tiers and overall better balance in the DC's. It also helps that the chasee only goes one card at a time, but that's balanced by the fact that the chase is fairly short compared to others. The best advice I can provide is to allow creative ideas and have players support each other. Aiding each other is a solid options, as well as doing an action that could benefit others outside of passing the DC's (had one player, after using a Disable Device to unlock a gate, said he left the gate open, so I allowed all of the other players to move through that square without needing a standard action).
Eric Brittain wrote:
Ya know, I thought Mike said that if you replay a credit for fun/to fill a table and you die, it still counts against you.
nosig wrote:
Zarta Dralneen's faction missions are getting outta hand it seems.
Thanks everyone for the feedback! I know I was starting off with a SIAC, so I wanted to improve it beyond the normal spell abilities (lack of . As compared to Marvelous pigments which have a limited use, the brush would be completely reusable, albeit with the once a day limit. I went with Minor Image instead of other spells due to trying to keep it within the realms of a drawing; perhaps too limiting in scope and creativity a competition like this. Outside of the minor formatting tweaks, it seems at least I came up with a good item, just not great. A good benchmark for next year indeed! @Jiggy Yea, I came up with the idea after re-reading Gods and Magic for a potential PFS character and came across the short entry.
Nazard wrote:
Never saw this item, but this is pretty cool in idea, except, in my mind, I can easily see a deity getting uppity over this. *boom the next day you try to gather your divine spells*
Okay, your GM may not actually have it happen like that, but I could see an issue using divine power from another deity (even if it was granted by one of the deity's followers). Tangential silliness aside, the concept is interesting and original. I could see a modified minor artifact version of this made for a specific deity and grants access to all of their domain spells. Just can't go with it as a regular magical item.
Jerry Keyes wrote:
Think the biggest issue I had with this item was that it was roughly a bit too complex in preparation for the judges as well as the player even. The idea itself is cool, and turning yourself into a swarm has good tactical and logistical advantages. But having to navigate through all the text for the various types (even with HTML links) seems a bit much. Perhaps just having a good/evil/neutral set instead of the nine variations. There's also the unwritten rule (or maybe posted somewhere I can't remember) of when referencing a book that you should also include the page number (ex. snake swarm (Bestiary 3 249). I can see why you would not have done that since you did add the hyperlinks, but I think that's the appropriate format. The only other gripe was the wording of the more powerful single-use mode. I like that idea, too, but I think the imagery could be better (either say smashing on the floor or breaking it on your or the target's body) to turn the person into a stronger swarm. Again, overall you had a good idea, and you did put quite a bit of thought (trying to find a good warm to make a feel for each alignment), but several little things that dragged it down.
Herremann the Wise wrote:
I have to agree, this was a solid item and I upvoted it every time I came across it.
I'm going a bit odd and showing my original item as well as a revision that I think would have been a stronger candidate. In my case, I want to know if the revision is indeed better so I know I'm thinking in the right direction. Original Findeladlara's Brush:
Findeladlara’s Brush Aurafaint illusion; CL 5th Slot slotless Price 3000 gp; Weight 1/2 lb. Description Named after the elven goddess of art and architecture, this exquisitely crafted wyroot painting brush is inscribed with runes that translate to “the world is your canvas”. Once per day, the artist may begin painting an object or creature onto any surface or into the air without the need for paints or inks. The artist may paint up to ten adjacent 10 cu. ft. of volume with his art. After 1 minute for every 10 cu. ft. volume painted and a successful DC 15 Craft (painting) or Profession (artist) check, the art takes shape and becomes a figment as if created by a Minor Image spell. However, the artist does not need to concentrate for the figment to stay active; the illusion exists for a time set by its creator with a maximum duration of 1 hour. The illusion may also move along a path as willed by the artist with a maximum range of ten adjacent 10-ft. cubes of area. Those interacting with the figment must make a DC 14 Will save to disbelieve the illusion.
Revised Findeladlara's Brush:
Findeladlara’s Brush Aurafaint illusion; CL 5th Slot slotless Price 5000 gp; Weight 1/2 lb. Description Named after the elven goddess of art and architecture, this exquisitely crafted wyroot painting brush is inscribed with runes that translate to “the world is your canvas”. Once per day, the artist may begin painting an object or creature onto any surface or into the air without the need for paints or inks. The artist may paint up to ten adjacent 10 cu. ft. of volume with his art as it springs forth from his imagination. This takes one minute for each 10 cu. ft drawn. Once complete, the artwork takes shape and becomes a figment as if created by a Minor Image spell. However, the artist does not need to concentrate for the figment to stay active; it becomes a permanent illusion until either dispelled or the brush is used once again. Those interacting with the figment must make a DC 14 Will save to disbelieve that the artwork is not real. The brush also counts as a masterwork tool for Craft (painting) or Profession (artist) checks.
Thanks in advance for any responses!
Jacob Kellogg wrote:
I have to say I like the idea of these. Shame you can't "Heal" bomb an undead baddie at range with these, but the lack of a saving throw would have been ridiculous. Honestly, I think the limited scope of the item is the biggest drawback, but it's something priced low enough that it's a good set of back up gloves if you know you're running through undead territory as a cleric or oracle. I upvoted it 'bout every time I saw these (3 if I recall right).
Benjamin Medrano wrote: Glad to see I made the cull. I wrote the Master Healer's Satchel, but I'm not terribly disappointed about not making the top 89...I wrote it in one day and submitted it, when previously I hadn't planned on entering at all. That was a fairly decent item if I recall right; something people would want, decent power to cost ratio. I voted that one up quite a bit.
Anthony Adam wrote:
Thanks for the kind words :) I like the imagery I was trying to invoke; think I should have made the rules less complex (perhaps have the illusion permanent until another illusion was drawn) to give a more clear, concise picture of the brush; or perhaps ignored the Craft/Profession checks so anyone could try and use it (much like Gorum's Stompers; great imagery and, well, anyone can jump). My biggest regret is that I have really cool idea for Round 2 that will probably be pointless next year :(
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