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Revenant

Black_Lantern's page

982 posts (1,628 including aliases). No reviews. No lists. No wishlists. 3 aliases.


1 to 50 of 78 << first < prev | 1 | 2 | next > last >>

2 people marked this as a favorite.

I haven't been playing with XP for a while in my real life campaign; it really doesn't serve a purpose beyond giving players an idea of when they're going to level up and sometimes creates level discrepancies. We've just resorted to leveling up after X number of sessions, which saves time doing math and dealing with some players having more experience than other players.


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LazarX wrote:
Is there any feat that's spawned more threads than Eldritch Heritage?

Prone Shooter.


1 person marked this as a favorite.

Who says an experienced rogue doesn't have the ability to look for multiple openings while they're attacking? I don't understand this from a mechanical or realistic stand point. Do you want the rogue to be an NPC class, or are you convinced that they actually have something to offer that spellcasters can't already do?


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The creatures of the night are far more frightening than some bandits.


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I don't understand why you think charm person makes you able to interrogate them. Do all of your friends tell you everything?


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"I fuel my spells with my pretty looks and confidence" -sorcerer


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The class isn't offensive enough for me to care for it and its amount of skills sucks.


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King of Vrock wrote:

Adventurers adventure... if you want to just fabricate high end gems with magic you should hand your character over to the GM to be an NPC.

--Vrock hound

So they're not allowed to have other professions they like to do?


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I think tigers are now needed in the police force.


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Does his paladin have an int of 5? He's effectively wasting time dealing with insignificant evil doers when he could be stopping demons or even more evil things. The greater evil should be his target.


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Archer Bard, Druid, and Summoner.


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Cyberwolf2xs wrote:
In an actual fight, he'd been dead in a heartbeat.

What actually fights have you seen where people cast magic spells and summon monsters?


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It doesn't matter that much to be quite honest. Half of them are barely worth taking for any class.


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20 PB. I don't care if my stats are supposedly organic. Most DM's allow rerolls and switching around stats so it's hardly ever organic.


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I suggest that you hide the body in your backyard. You could also use a strong base to break his body down to hide the evidence.


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Just convince yourself that every race has something to offer.


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I suggest three to four hour sessions with a couple of breaks in between.
Things you'll want:
dry erasable markers
dry erasable map
mini's
paper
pencils
snacks(don't make it a feast though. ;P)
dice!
background music(make sure it's quiet)

For new players:
stick to core, apg, um, uc(unless there is some feat of some sort that would fit their character well)
explain skills, abilities, etc.
Explain to them your setting before they make their character.
Ask them how they want to play the game then suggest some classes that are good at what they said they wanted to do.
Walk them through their character as they're creating it.
Encourage them to stay away from summoners unless they have good organizational skills and are good at math.

Also make sure that you watch how they react to certain things such as roleplay and combat. Some groups are more combat oriented, some like to roleplay, and others are somewhere in between. You want them to play how they want to play, but also encourage them to do some things they wouldn't normally do.


1 person marked this as a favorite.

I think Archetypes are a good thing.


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Let them play what they want to play.


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Not by the rules, but I would allow it considering it's flavorful and cool.


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Exotic=/=Better in this game. Also Exotic=/=worthwhile
I'm sorry but I'm just going to reskin my weapon and not take the feat hit thank you very much.


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Neutral Awesome, +500 exp.(Don't lose that player he's golden)


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That is awesome not evil. Five gold stars.


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blackbloodtroll wrote:
A smart fighter would kill the summoner, not eidolon, first.

A smart summoner wouldn't give the fighter the opportunity.


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Don't gingers make the best paladins because they have no soul to be corrupted?


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Your idea completely strips away class versatility for hybrids and nerfs paladins. Please don't tell me you're serious about half of the things you post on this forum.

Also burn the fighter.


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I personally think that classes should be stripped of their fluff and made solely for statistically character development. That way people have more liberty when creating their own personal character to fit their backstory. Also I'm wondering what Tom actually knows what balance is considering he praises traditional D&D and says that 4e is balanced. I personally think that arbitrarily lowering bab will not solve the problem with fighters. Rather it'll just limit character creation freedom and funnel certain classes into a support role. Bards will no longer be viable as melee skirmishers or archers. No one will play the barbarian considering the fighter will be explicitly the best melee class. The cleric will never be able to hybrid again effectively. Both the inquisitor and magus will never be played again. If you really want to improve the balance of the game I suggest buffing the fighter rather then making some classes unplayable and pushing others into the full caster role.


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Do you penalties for climbing because you don't know where your feet are? Do you take penalties for lock picking because you don't know where your picks are? Can you see through your eye lids? I need answers now. Also what action is breathing?


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blackbloodtroll wrote:
No, best enchantment for a bow, is guided. It adds wisdom to damage, no matter what.

Guided isn't pfs legal, it's in a 3.5 book, and doesn't lets you use your wisdom in place of your strength. So it effectively does nothing on a longbow.


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Why can't people just know the rules?


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The limitation doesn't seem to make sense to me. Why do the powers choose not to activate if your view of the world changes? That just doesn't make any sense. Unless barbarians access their power from some chaos warp. Then we need to reflavor what the barbarian really is.


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Pugwampis in every encounter.


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This is a discussion about the most silliest and/or ridiculous characters you've seen played. One of my friends played a half vampire in 4e and he was convinced that his character had to act like a savage. We were playing a heroic campaign. He even ripped the head off a head of a dead guard and started to drink the blood from it in front of the captain of the guard. Another funny character was a rogue with no ranks in stealth, disable device, or perception. This rogue also had a flaming weapon which he tried to stealth with on. I've also seen a paladin will a penalty to cha and int try to walk down some stairs on their mount.


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Cha has nothing to do with whether or not you're rude.


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I would cause a great depression by depeciating the value of gold to nothing.


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He would learn how to spell infinite. Also buy a castle made out of live monkeys.


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A pointless house rule.


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Yeah only experienced players that are good at math and don't want to overshadow their members should play a summoner.


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Alchemist because of infinite money.
summoner because of infinite monsters.
ninja because of infinite trolling.
wizard because of infinite power.
am barbarian because of infinite awesome.


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It'll keep them warm.


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I absolutely agree that you shouldn't be able to find traps with a passive perception check and that you should take penalties.


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I don't think it's evil that the paladin did nothing. However it wasn't good that he did nothing. Honestly I wouldn't socially isolate them. Rather I would have exorcists follow them around trying to remove the demons they shelter within their black souls. (trolololololling players)


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The fighter is weaker than the paladin and if you're arguing otherwise you're a fool. They deal slightly less damage when not smiting however that doesn't matter. They have better saves, access to spells, immunities, have the ability to heal themselves and still make full attacks, are better at social skills, and crush enemies to dust when they have smite up. Since cha is a secondary stat for paladins they can go into the orc bloodline which means they will have a higher strength score then the fighter. A paladin won't cause a tpk because of mind affecting spells however a fighter will. On top of that we can throw away the statements of a fighter having better armor considering what spells the paladin has access to.


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I love how people act as if evil and good are objective.


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A bard that seduces women with his tentacles.


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High level casters have so many low level spells that they don't care if they have to sacrifice them for metamagic. Also you're overestimating archers.


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There are two ways people typically build characters. Make a concept up and build around it using stats or pick a class they like make a build and build a story around it. Either way works honestly and it's often better to go with the latter because the game has already built in options for you to play your character the way you want it to play.


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3.5 Loyalist wrote:

I still support and use the 3.5 spellcaster rules. So, d4 for wizards and sorcerers, none of extras that pathfinder gives, for clerics, no channel energy until the latter level spell from which it came from, no bloodline abilities--your spellcasting comes from "the bloodline".

Works out just fine, and less ability bloat. Also means none of the paizo alchemist class, hells yeah!

I love the alchemist though. -tear-


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Louisiana has some good cooking. I suggest adding in some chefs that stun their enemies with delicious dishes.


3 people marked this as a favorite.
Tiann Ceriagh'u wrote:

You are forgetting rule 0: the DM is always right.

... that said, there is also rule -1: the game is supposed to be fun. If it really is killing the fun for the group, address it, independent of it being legal or not.

Except when the DM is wrong. This isn't just the Dm's game. It's everyone's game and should be treated as such. Rule 0 is a bad rule.

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