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Posts
Bartimus casts a maximized Firestorm on the tentacular beasty. SR: 1d20+24=40
Bartimus uses his Rod of Greater Metamagic to maximize a Flame Strike and fire it at the mass of tentacles: 90 points of damage and SR: 1d20+24=41 Bartimus will cast dimensional anchor on the mass of tentacular beasty... Ranged Touch: 1d20+21=29 And then he'll move twenty feet north. Sorry, it's been an amazingly strange week. Bartimus will swear a lot and then cast Spiritual Weapon and send it to I5 to attack whichever (elemental or scorpion, long week, guys) that is the enemy: Attack, Damage and SR: 1d20+24=25, 1d8+5=6, 1d20+24=33 Bartimus will then take a 5' step north. "Let's see if we can't do a little something about your pretty little summonin' shall we?" Bartimus moves 30 feet north to stand behind the summoned angels and casts.... DIMENSIONAL LOCK, anchored on the center of the pit. SR: 1d20+24=36 Bartimus cracks his neck and stretches. "Let's go get 'em, shall we lads and ladies?" Initiative: 1d20+6=16 hogarth wrote: (Please let Bartimus be out of fire spells...) Ha! Ha, I say! ... Yeah, he's out of fire spells... But not out of tricks, yet. Bart will move thirty feet northward and cast a Targeted Greater Dispel Magic on the White Fiend! Copious Rolls against Dispelling: 1d20+18=37, 1d20+18=20, 1d20+18=34, 1d20+18=36, 1d20+18=28 "Hey, you pretty flying HORSE! I got you a nice pointy stick over here! Come and get it!" hogarth wrote: How many bloody fire spells do you have!? My bloody fire spells are a special treat! 1d8 damage/level bloody fire damage! And a reflex save to avoid slipping in the blood and gore... Seriously, most of the spells that Clerics get that do damage, are fire spells. Gods forbit that Bart ever needs to kill a fire elemental! Bartimus will move 30 feet closer to the dragon and cast FIRESTORM! Reflex DC 24, the cubes of fire will cover the dragon and rider and any remaining will be used upward to burn above them. SR: 1d20+22=28
"Burn, you darned white horse!" hogarth wrote:
Ah crap! The perils of having a defunct map. Well, mind if I keep those rolls for later and switch tactics? And how far away am I from the wee beastie and rider? Bartimus moves 30 ft closer and casts Energy Drain: SR:1d20+22=29
Whoo hoo! "Proud words from a glorified horse!" Xaaon of Xen'Drik wrote:
That would be neat, but I wonder at the bookkeeping you'd need for that. Maybe if you always summoned the same creature, or maybe a variant where you sacrifice breadth of summoning choices for a slightly more powerful summoned creature? I don't know, needs some beefing up though. Elmora, Elven Summoner wrote:
I think anytime you have to rely on other creatures to do damage at higher levels, it's going to suck. Because that CR 12 creature you can summon isn't going to hold a candle to the CR 20 creature you're fighting, not even if you summon four of them. Maybe the conjurer needs a prestige class to supplement his conjuring? "Damnable fiends! Take that again!" Bartimus wields the rod and casts another FLAMESTRIKE MAXIMUS! Damage = 90, half fire and half holy butt-kickin'! Reflex DC 21 for half. SR= 1d20+22=24 Aimed at the Giant, of course, for maximum nasty! And then Bart will move 30 feet closer to the evil pair! Okay, no Freedom yet, then. Bart will move thirty feet closer to the dragon/giant, aiming for a clear view of them and drawing the rod metamagic as he goes. MAXIMIZED FLAMESTIKE, aiming for the rider and dragon, DC 21 Reflex for half, Spell Penetration: 1d20+22=31 90 points of damage, half fire and half drunken divine fury! Tialla Cloudstep wrote:
Sorry, T, I was home sick and nursing a sick two year old yesterday. Bad combination. Can you take Bartimus along with you? hogarth wrote:
I'm not assuming, Bart's watching EVERYWHERE. Scanning the skies, watching the ground, keeping his gaze watchful and moving fast. This is a dragon, after all: you don't assume anything. hogarth wrote:
I'm not looking for the spells, I'm watching for the dragon and giant! And no enlarge for me, thanks. I need my AC as high as I can get! Bart casts Divine Favor, then moves to 41,56, keeping his True Seeing eyes open for any movement. Perception: 1d20+26=27
Bart will cast Resist Energy: Cold on himself and move to 35,55 to keep an eye out for lurkers. Perception: 1d20+26=30 Bartimus casts Mass Bull's Strength on the party and activates his Ring of Force Shield as a free action. He's got his rapier in his hand, and his rod at an easily reached spot on his back. He'll also give a brief pep talk to the lads: "Men, Women, persons of indistinct gender: Hear my words. The evil that giants do often live on after their deaths, but I come not to bury the Giant, but to utterly disgrace his damnable eyes. Ask not what the giant can do to you, ask what you can defile of the giant's! We have nothing to fear but dragonfear itself! Cry havoc and let slip the dogs of battle!" Init: 1d20+6=26 Wow! Good start for Bart! Spoiler:
Grappled: A grappled creature is being restrained
by another creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to their Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character that attempts to cast a spell must make a Spellcraft check (DC 15 + the spell’s level) or lose the spell. Grappled creatures cannot make attacks of opportunity. Okay... Bartimus will channel energy to turn the outsiders and heal his friends within 30 feet, himself included. Channel Energy: 8d6=25 Will save DC 20 for half for the outsiders. It seems to me that Might of the Gods, the 8th level Strength domain power really ought to apply to checks to escape being grappled. Seems like a natural use of the power. So much writing! Bartimus will lay down a Chaos Hammer on the evil devils! "By Cayden Cailean, you lawful bastards will eat my righteous chaotic fury! Ooga Booga!" THAT's how chaotic I am! I make strange noises! SR: 1d20+17=23
After that, Bart will move to behind Sleepy, opposite the barbed devil and make ready to lay down some righteous healing! Bartimus will lay down a righteous evil outsider channeling on the fiends, trying to catch as many as I can. Damage: 8d6=24
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