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Man with a Pickaxe

Black Dow's page

Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 626 posts (2,513 including aliases). 2 reviews. No lists. No wishlists. 16 aliases.

Threads

(Pathfinder Adventure Path Subscriber)

Hi Folks

Just a longshot here but are there any lawyers on the boards? (I can see the potential one-liners already) Particularly one with experience in employment law...

If your willing (and able) to offer some advice PM me please on:

dmblackdow@gmail.com

Cheers


Wealday 10th Lamashan (Late Autumn)
Late eve in village of Kustir

Weather Conditions: Deep lake haar punctuated with light sleet

The spectral glow from the numerous fishoil lamps does little to ease the eerie feel of Kustnir. And their stink does little to endear you further to this isolated place…

This small Iobarian fishing village, perched on the bank of the Lake of Mist & Dreams, is home to around 90 souls. Though the thick lake haar, and graveyard silence makes you wonder if that the number is wholly accurate…

Barring those villagers who greeted you at the gate or who now sit, morose in their cups within the drinking lodge of The Kelpie’s Net, there has been scant signs of life. Or indeed of death… as the murderous curse the village has apparently endured has also failed to materialise since your arrival.

You have of course seen little of the village since arriving, having been hastily installed in The Net as the village council argue the best course of action. Klenna Fiscsdohtor, the eolder’s daughter has checked on you once or twice, but for the main you’ve sat and waited for a decision and to be formally received in the longhouse. Until this eve. The council have made a decision and on the morrow you will be petitioned by the eolder Pater Fisc on behalf of the beleaguered village. For what purpose or reason remains unclear… as muttered gossip and rumour clouds the place more than the haar that enshrouds the place.

The Kelpie’s Net is one of the few stone buildings in the village. Most fisherfolk live in single storey wooden dwellings with turf roofs. A few of the buildings (including the village longhouse and the drinking lodge) have stone walls with blackened thatch roofs.

The Net offers food and drink, but scant else in terms of hospitality. The cots at the far end of the building are wooden stuffed with straw, whilst the longtables host but a sprinkle of locals.

The lodge is run by Wym Wínmann, a short, rotund man rumoured to have hin blood. Wym appreciates the custom, but like all those in Kustnir is as wary of outlanders as they are their own shadows.

As you enter he hails you in thick Auld Iobarian;

”Welcome… welcome to our gisthus. I shall be over presently with æfengiefl and drinc. Please sit and talk. Aye talk… Would be nice to hear men talk for a change…”

Okay , Kelpie’s Net, yourselves and 4 villagers (including Wym). The eolder will see you in the morning, so use the eve/night to meet, greet, RP… Game on :)

Haar = mist/fog
Wín = wine
Hin = halfling
Gisthus = place to hostel strangers
Æfengiefl= evening food/supper
Drinc = drink, draught


Okay as promised here’s the OOC thread for all would be adventurer’s in my Iobarian Saga (UK2/3: Sentinel & Gauntlet PFRPG Conversion)PBP. Game will be looking to begin late August [want plenty of time to prep characters and digest UC/Inner Sea Magic].

For the time being we’ll use this to discuss character creation, backgrounds and the upcoming game itself.

This is my first time GM’ing a pbp, so they’ll no doubt be a feeling out process as we kick off. I’m a pretty regular poster as well so will hopefully keep the game ticking over nicely too.

Most of you know me as a player, so know what to expect in terms of style etc. I enjoy roleplaying as well as roll-playing, so please indulge yourselves when we get underway and don’t take myself too seriously [see Kaul’s exploits for an example ;)]. That being said the Iobarian Saga will be at times be pretty grim, as befits the land you’ll be travelling to. I’m drawing from Beowulf, Old Slavic, Old Norse and Old English mythos, horror and languages to create a feel of Iobaria as a place with an old, cold legacy.

This has been a labour of love for me for some time – finally coming to fruition, but I’m not going to be precious about it – if there’s something you don’t like or want me to address feel free to comment. Know there are at least two of you who are running pbp games, so all input is much appreciated [with that in mind any advice on combat map generation will be most welcome].

Recap of those interested in writing their names into this Saga:

Mark Sweetman: Ulfen Berserker?
Filios: Native Iobarian Ranger (Guide) or Ranger (Battle Scout); dependent on contents of UC.
Meowzebub: Native Iobarian; Knife Fighter Rogue (from UC), a Metal Oracle blacksmith, or a Lore Sorcerer (expert in Runes and Cyclopes ruins).
Randall793: Thinking of filling in as healer, either druid, cleric, or oracle (depending also on UC content)
Drayen: Aldori Sword Lord?

Won't hold you to the above concepts folks as I know UC & other sources might throw up some new inspiration. Had a party of 5-6 in mind so we're pretty much there [you guys will get first refusal for the game].

May open a recruitment thread if needbe, but if any of you know of players in other pbp looking for a game and have had good experiences with then please direct them here.

Character Creation

Okay now onto the nitty-gritty [most of this is under my DM Black Dow profile, but I’ll reprint for ease of reference]:

Classes: All classes/archetypes from Core, APG, UM, Inner Sea World Guide, UC* & Inner Sea Magic. The only party proviso is that it would be hugely beneficial (hint-hint) to have an arcane spell-caster in the group.

* Gunslingers, Ninja & Samurai will need a great validation/background before I let them in; it’s not that I’m not a fan – just don’t them fitting into this mini-campaign too well.

Races: Standard only please.

Starting Level: 1st [may bump to 2nd, but I’ll let you know as I fine tune the adventure, for time being presume 1st]

Ability Scores: 20 point buy.

Feats: Core, APG, UM, UC, ISMagic & ISWG. Other sources must be approved by me.

Traits: 2 traits [one of which must be a Campaign Trait - see below,other sources as above]. May well be awarding traits as part of advancement rewards [will choose those that fit characters particular in-game achievements].

Iobarian Saga Campaign Traits:

Campaign Traits

These character background traits for the Iobarian Saga campaign are available at first level and seek to add an Iobarian flavour to the characters involved:

1. Comfortably Numb
2. Conqueror’s Heart
3. Friend o’ Nomen
4. Hearth Wisdom
5. Ken of the Kodlok
6. Kodlak-blōd
7. Lochfolk of Lodovka
8. Proud & Free
9. Survival of the Fittest
10. Touch of Frost

Comfortably Numb: You have grown up in the harsh cold lands of the north and barely notice the chill of winter.

Benefit: You gain a +4 trait bonus on all saving throws made to resist the effects of cold environments. You also acquire energy resistance 1 against cold.
Drawback: Your senses are dulled also and you suffer a -1 penalty to Perception checks.

Conqueror’s Heart: The barbarians of Old Iobaria were renowned expansionists and subjugators. Their spirit still runs strong in your veins, granting in you a lust for battle and an air of intimidation.

Benefit: You gain a +2 bonus to Initiative when you personally instigate combat. Combat started by an ally does not count. You also gain a +1 bonus to Intimidate checks and Intimidate is always a class skill for you.
Drawback: In your eagerness to engage in combat you fail to fight as savvy as normal and suffer a -1 AC penalty in combats where the above initiative bonus is in effect.

Friend o’ Nomen: The centaurs of the Noman Hills recognise you as an ally and you are familiar with their ways and traditions. In addition you share their affinity with horses.

Benefit: You gain a +2 trait bonus on Diplomacy checks when dealing with centaurs. Ride is always a class skill to you and in the event that Ride is already a class skill you then receive a +1 trait bonus to Ride checks.
Drawback: Your admiration for these creatures makes it difficult for you to battle them. Anytime you engage a centaur in combat you take a -2 penalty on your attack rolls.

Hearth Wisdom: In the cold winter evenings your people would gather round the hearth to recount the tales and myths of Old Iobaria. These sagas fired your imagination and spirit of adventure, and continue to drive you to this day.

Benefit: You gain a +1 trait bonus to any two of Knowledge (History), Knowledge (Nature) and Knowledge (Religion). The two chosen skills are always class skills to you.
Drawback: Your hasty impatience in seeking to experience the old legends for yourself means you suffer a -1 penalty on one Dexterity-based skill check chosen from Ride, Sleight of Hand or Stealth.

Ken of the Kodlok: You possess a supernatural or scholarly understanding into what the Iobarian people call the Kodlok; humanlike creatures that possess animalistic qualities. Your proficient insight relates to both their behaviour and ecology.

Benefit: You gain a +2 bonus to Initiative, Knowledge (Nature) and Sense Motive checks with regards to any creatures of the Monstrous Humanoid type.
Drawback: Hostile creatures with the Monstrous Humanoid type encountered in Iobaria instinctively sense your keen acumen regarding them and target you in combat, gaining a +1 morale bonus on attack rolls whilst fighting you.

Kodlak-blōd: Someone in your distant family tree was a lycanthrope or an animalistic shape-shifter and you still carry their legacy in your veins.

Benefit: Animals have a strange reticence when they attack you, and as a result suffer a -2 penalty on all attack rolls made against you. If you have the wild empathy ability you receive a +1 trait bonus to any wild empathy checks.
Drawback: Due to your legacy you suffer a -1 penalty to saving throws resisting lycanthropy, and take +1 point of damage from attacks with silvered weapons.

Lochfolk of Lodovka: Your kin has made a living off the Lake of Mist and Veil’s coasts since before Brevoy existed. Your family’s apt motto is “The Waters, Our Fields”.

Benefit: You gain a +1 trait bonus to Profession (Fisherman), Survival and Swim checks. Swim is always treated as a class skill for you.
Drawback: A proverbial “fish out of water” you struggle socially in areas devoid of a large body of water. As such you take a -2 penalty on any Knowledge (Local) checks in non coastal and lakeside locales.

Proud & Free: You are a descendent of the free folk who populate much of Iobaria’s hinterlands and you share their fierce and stubborn spirit of independence.

Benefit: Pride for your lineage fortifies your mind and soul. You gain a +1 morale bonus on attempts to intimidate you, saving throws against fear and mind affecting powers, spells and effects.
Drawback: You abjectly refuse to bend knee to any nobles that you encounter, and as a result suffer a -2 penalty to Diplomacy checks when dealing with them.

Survival of the Fittest: One of your ancestors was a survivor of the last great plague that swept Iobaria. Like them you are especially resistant to diseases, but are cautious when dealing with creatures that can spread sickness and pestilence.

Benefit: You gain a +4 trait bonus on all saving throws made to resist the effects of disease.
Drawback: You suffer a -2 penalty on initiative when in combat with creatures that are diseased or can inflict disease with a supernatural ability or extraordinary ability.

Touch of Frost: The cold fey of the North infused some of their essence into one of your forebear’s centuries past, but you still carry their boon, albeit now greatly diminished.

Benefit: You may cast the 0-level spell Ray of Frost once per day as a spell-like ability. This ability is cast at your highest arcane caster level gained; if you have no caster level, it functions at CL: 1st. The frost spell-like ability’s save DC is Charisma-based. Additionally any cold based damage you deliver by spell or spell like abilities does bonus +1 damage.
Drawback: Like the fey that empowered you, cold iron weapons are your bane and deliver an additional +1 damage to you in successful attacks.

Languages: All characters start off with Common and regional language. Auld Iobarian [a blend of Skald, Sylvan & Hallit] is also an optional regional tongue.

Experience Track: TBC, will be either Standard or Fast.

Hit Points: Max at first level, rolled or class average [PC choice] from their-on in.

Alignment: No Evil cheers. You’re heroes, albeit potentially hard-bitten ones lol.

Starting Gold: Maximum for class. If we’re starting @ 2nd level you’ll get a bonus cache to reflect your experience.

Background: For those of you familiar with Kingmaker AP, you will probably begin the Saga in Brevoy as a group not selected to forge a realm in the wild Stolen Lands of the River Kingdoms. However another opportunity to slake your wanderlust will soon present itself ;) If you’re not I’ll provide an overview here to aid character background.

Missed anything? Let me know :)

(Pathfinder Adventure Path Subscriber)

Finally an Ulfen for the pathfinder range... Cannae wait!

(Pathfinder Adventure Path Subscriber)

Hi Guys

I've currently got my Companion Subscription tied in to ship with my AP Subscription... but Vic's informed me that it'll be mid-Dec before the next AP ships [and I get the Inner Sea Primer :(] - any chance of either getting the PDF released to me early or having this volume of the Player Companion shipped on its own [as a one-off?]

Cheers

(Pathfinder Adventure Path Subscriber)

Hi Cos

You might remember me posting around Thanksgiving that my discount wasn't kicking in when I order something. You advised me that it wasn't a Thanksgiving glitch, and if I ordered something and it didn't apply to give you heads up... well...

Ordered the pdf for Cities supplement [thought it would be a good tester] - and no discount kicked in...

Hoping this can fixed [not just for this order but future ones too :)]

Cheers

(Pathfinder Adventure Path Subscriber)

Mmmm in two minds about this mini [i have it pre-ordered]... looks great, very dynamic pose etc, but I'm more used to seeing Harsk in the "iconic" pose - with Crossbow coming to bear etc, rather than his axe. Looks more wizened than weathered... could just be the pic though...

(Pathfinder Adventure Path Subscriber)

Hi Guys

Just received my print copy of Pathfinder #11—Curse of the Crimson Throne Chapter 5: "Skeletons of Scarwall", but with an added bonus: a copy of Pathfinder Module LB1: Tower of the Last Baron :)

I already have got a copy of said module from a previous order, and as excellent as it is, it just wouldn't be honest to hang onto it...
[it was a freebie as I wasn't mistakingly charged of it or anything]

Figured you guys have been nothing but exemplar with me - so as a loyal piazite i thought it important to do the same and flag this "honest mistake" up.

What do you want me to do - send it back in the robust cardboard envelope that it came in? Don't mind paying postage - tis no biggie...

Gary

(Pathfinder Adventure Path Subscriber)

Just noticed that we're moving into Hook Mountain Massacre for the PF minis range - and we got ogres and plenty of em...

Based on the other minis i know they're gonna look great, but wonder when we might see pics? Anyone got any links to greens, concept art etc [outwith the interior art in Hook Mountain]

I for one can't wait to order these brutes, although the omission of a Mammy Graul diorama is disturbingly disappointing ;)

(Pathfinder Adventure Path Subscriber)

It didn't fit through the letterbox due to the quality standard of card envelope you guys sent it out in [which was excellent by the way]

I had to pick it up from my post office 48 hrs later [which is a 40 minute round trip on my way to work]

Any chance you can put a "if occupant not in delivery address, please leave by door or with neighbour" instruction or disclaimer on the envelope - or am I just gonna have to put a note to that effect on my door?

Tis ok if you can't do this - will adapt, but thought I'd ask anyways. Great service though - very impressed folks!

Cheers



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