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Recent posts by
Black Dougal:
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Well, I had the right actor, just wrong role..but have to repost from the games of thrones book thread:
Black Dougal (Pathfinder Adventure Path Charter Subscriber), Wed, Sep 19, 2007, 06:43 PM Flag | Reply
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In all seriousness, Sean Bean would have been/likely still is perfect for the Jaime Lannister role.
that is the only one that immediately comes to mind.
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Rhothaerill wrote:
DMFTodd wrote:
Steerpike7 wrote:
I think it's bush league to rush the next installment.
I'll take a rushed conclusion over the "we're never going to see this finished" that we have now.
I wouldn't. I'd rather wait and see it finished as it should be then leave something hanging.
I don't know if you play computer games at all, but Knights of the Old Republic 2 is a good example of what can go wrong when you are forced to finish something before you're ready. The game was rushed out by LucasArts (for a before-Christmas release) before the game developer had time to truly finish the ending, and it was noticed by all who played it. The game was pretty good, right up until the ending, and that ending turned off a lot of people and/or had them complaining on forums.
Grrr..Kotor 2...grr...
stupid ending grrr...
lots of data files in game showing what might have been gr...
stupid Lucas arts grrr..
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Erik Mona wrote:
Here is the order:
Gygax creates Chainmail, with a "fantasy supplement" page or three with rules for unicorns and stuff.
Arneson uses Chainmail in extremely innovative ways, basically using it to form the core "concept" of D&D as a game, including the creation of a "bottomless" dungeon, which he calls "Castle Blackmoor". Players in the Blackmoor campaign (in Minneapolis) actually play themselves as characters transported to a fantasy world.
Gygax (who knows Arneson already from the wargaming days) plays in Dave's campaing, and begins furiously codifying the basis of the published D&D game in excitement. (Arneson's own house rules--including the first-ever published adventure module in any form--later appeared in the BLACKMOOR supplement to D&D. A great deal of Dave's world notes were published in the form of Judge's Guild's "First Fantasy Campaign".
Gygax creates Castle Greyhawk to playtest the D&D rules.
Rob Kuntz joins Gary's Greyhawk campaign in Lake Geneva, playing the wily Lord Robilar. Much of the legendry of the WORLD OF GREYHAWK CAMPAIGN SETTING comes from this era of the game, as do most of Gary's stories about the "original campaign" from his Dragon columns, etc.
After a while, Gary is getting to busy (and the campaign too popular) to be the only DM, so he enlists Rob to take on the responsibilities of co-DM for the Greyhawk campaign. Gary's own D&D character, Mordenkainen, enters the fray with Rob as the DM.
Though Rob designed and ran several "classic" Castle Greyhawk adventures (the famed Bottle City and the Godtrap level, for instance), many of his levels were from his own castle, El Raja Key.
The original running of "Maure Castle" was as a level of El Raja Key, which was changed to Maure Castle in the official publication by TSR of the World of Greyhawk folio in 1980 and the Campaign Setting boxed set in 1983.
Thanks Erik, that gibes with what I thought and what was on wikipedia..which I trust but only to a certain point...
Fate is definitely weird..I was growing up in Minneapolis when they were creating the rules but only discovered the game in 1979 just after I left town. Of course, I was only 10 at the time so even if I had stayed I doubt at that point I would have been going to the conventions there.
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Tatterdemalion wrote:
No problem here, Duncan. And I welcome any corrections, anyway :)
Having checked a couple of things since my post, I find that Greyhawk was the first supplement ever for D&D, and Blackmoor was the second. I'm not sure that necessarily indicates which came first, though.
BTW I'm one of those old grognards, so I felt compelled to put in my two cents.
If I recall correctly....
Gary was playing around with medevial minatures and one day at a convention Dave Arnenson mentioned why don't you make it about a single soldier sneaking into a castle instead of a squad...and that castle was ..Castle Blackmoor..
So when they first started playing they used the Blackmoor setting which Arnenson had already been developing, and so Dave the first DM
Then Gary wanted to devlop his own adventures and Castle Greywhawk took shape. Rob Kuntz was a young pup in Gary's group at the time, something like 16 or something, and made his own castle to run when Gary got tired of Dming, thus the Maure castle setting and other weird and wonderful Kuntz adventures.
So by the time Chainmail and Blackmoor suppments came out, they had already been played using Dave's Blackmoor setting and Gary's castle Greyhawk.
This is all from scetchy memory but for some reason Dave wasn't involved when they actually launched TSR and the first game products, and there may have been legal action between Gary and Dave at some point, don't remember exactly, but the rift only healed in the mid 1980's when Dave was invited to do some modules for TSR and thus the excellent DA 1- DA 4 basic/expert modules set in Blackmoor and the City of the gods were done.
So , I am fairly sure that the first D&D campaign was actually from Dave Arnenson but most people believe Gary's was the first due to the fact that Dave was out of the picture by the time TSR was formed.
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Eyebite wrote:
Pinata Island takes the cake.
You heard me correctly - P I N A T A Island.
Seriously.
Also, "Frogs" from the 70's is pretty craptacular as well.
I'm not sure if I saw that but:
"hell comes to Frogtown" was enough of a horror movie for me..
Rowdy Rody Piper as the last fertile sperm layer in the world..what a scary prospect fir the human race..
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Lathiira wrote:
Sorry to threadjack, but live-action Ghost in the Shell? Can you give me a source for this?
/threadjack
As for Robotech, this is one not to screw up. I'll have to look into this too.
Live action Robotech..
How can Star Blazers not be one step behind?
Derek Wildstar Lives!
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amusingsn wrote:
Michael Cobin wrote:
Easy. Abolish wealth by level guidelines. Industrious PCs shouldn't be punished. Then limit the ability of wealth to buy powerful magic items.
The problem, in this case, isn't the ability of wealth to buy magic items as it is the feats allowing you the ability to make them (at half market value).
And if you eliminate the ability to buy items, you make acquiring these feats even *more* advantageous to the party. I think perhaps a better solution would be to eliminate the ability of PCs to create any magical items at all, and just have their acquisition be controlled by the GM, or moderated entirely through the "purchase" system of gold. Alternatively, eliminate the feats and allow any spellcasters to create items, but at full market value cost.
how about making it cost more than one feat..
1st feat +1/+2 items
2nd feat +3/+4 items
3rd feat +5/+6 items
so someone who wants to craft things is not going to have the feats available that a mage devoted to blowing things up would (i.e. empower spell etc..).
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Losing xp for makingn items is one of the stupiest rules of 3.0 and 3.5.
Please get rid of it..
Seriously, you spend time,effort and money to make something..taht is an accomplishment..
In real life, you learn from this kind of achievement..i.e. xp gain..
it is the most blatant example of what was wrong with 3.0..trying to balance power levels with no sense of actual logic.
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Rhothaerill wrote:
The Jade wrote:
Charlton Heston screams: "Posters are people! They're PEOPLE!"
So was Soylent Green. ;)
Ok, I am going to make a post so this will no doubt result in threadkill since every thread I post on seems to go dead soon after.
All I can say is that people are debating the merits of a poster named "Trollman" being banned?
heh...I've been on boards where just having the word "troll" in your name will get you banned. After all, aren't internet trolls notorious for trying to stir s##% up in order to enteratin themselves?
I haven't seen any of posts but for my 2 cents sounds exactly what he was doing.
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Most of the best modern fantasy fiction (i.e. George RR Martin) includes definite allusions to sex, and quite graphically at times, includiing topics of incest, homosexuality, fetishes etc).
I think that this does not detract, in moderation it provides a "gritty" texture to the fanasty story that makes it seem more real. I know that might be a classic oxymoron, but aside from Tolkien, I prefer my fantasy fiction to show both the high and low side of life.
Of course, you can go way too far the other way (i.e. Norman-Gor novels), but puritanical fantasy is nauseous (aside from CS Lweis, which I have a soft spot for).
In any case, I prefer a fantasy setting in which sex is part of life, and I have run camapigns where the PC's have carrosed brothels, commited adultry, in one memorable case a ranger PC was quite irate when the druid he thought he was being seduced by turned out to be a Rakasha.
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Ator the invincible..
or maybe not, that was cheap knock off of Conan..
actually,
go look for
The Sword and the Sorcerer
Deathstalker 1,2 & 3
The Beastmaster
Excaliber
And somewhere, someone has to have the 1983 TV series Wizards and Warriors...
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Interesting thread, thanks for all the replies. I was one of the PC's in Milton's near TPK party (yeah, yeah, I am careful what threads I read..).
Anyway, for the record we were all 15th lvl and most of us had 13th lvl cohorts. We were doing a fairly brisk clearing of the perimeter and things seemed to be going swimingly, so caution wasn't as elevated as it could be.
We opened the door and saw the illusion and of course my mage said, that's gotta be an illusion, Scout, go check out the door for traps.
No sooner than that said then Eye of the deep flashed us and my ranger cohort rolled a 35 for fort and my buffed mage rolled a 26 so i am thinking whatever and laughed it off, when to my amazement I am told my nuker is stunned for 4 rounds. Now I recoginized the desciption of the eye of the deep from first ed monster manual but I had no recollection of it being so freaking nasty.
It still might have been okay since my Ranger cohort could dole out about 50-100 point of dam per round using holy arrows and the nimbus bow, but the will save on the hold monster gaze was insane, I need a 20 to make it, so ranger held on round 1.
Wizard on round 5 casts limited wish to make party temporarily immune to flash but didn't stop to think that being blind it wouldn't impact anyway.
Round 6 he casts maximised magic missle since doesn't think he needs to be able to see it..spell resistance nullifies.
Round 6 Baleen whale is summoned by favoured soul part memeber and buys us some distraction.
Round 7 archer is freed from hold and does 70 points dam from 3 arrows.
Round 7 wizard casts greater shout...
round 8 wizard casts primsmatic spray..stupid eye of the deep petrified..
but only after 3 party members dead and the rest of us damn lucky to be alive.
Would have been less touch and go if wizard had activated the moment of prescience spell but I figured with a 26 fort roll I was good to go. From now on, paranoia rules.
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Sect wrote:
Anyways, the last portion of the game sucks ass. Everything before it rocks.
I thought we were talking about NWN2, not KOTOR2.
Oh, we were.
That sounds just like KOTOR2.
Hey, weren't they done by the same company?
Things that make you go humm. Can't blame Lucasfilm for this one. Well, maybe you can just on basic principles.
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bought it on Sunday for $40 cdn.
All-in-all, not a bad piece of work, certainly better I thought than undermountain.
My major quiible is of course I would have liked a larger project. Its all very well to have a scetion dealing with Greyhawk city but that little taste makes me want a whole campaign in greyhawk city and another one in the castle itself. What, you want me to do that..humph..
In any case, just one question for the authors, early in adventure a certain notable character is descibed as being trapped in an alternate mirror universe, and then later that person is the descibed to be in oerth merged with their mirror double.
So I'm guessing that when the PC's are informed of this intially and told to look for this person in the hall of memories..the person telling them to do this isn't aware that in fact that missing person had been freed and merged with their alternate twin?
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Chris Mortika wrote:
I don't think you have anything to worry about. The jokey WGR7 Castle Greyhawk was not part of our research for this adventure.
Jason Bulmahn
Good. I was one of the free-lancers on that odd little project (I wrote the castle itself), and we were strongly discouraged from researching any of the extant GREYHAWK material. So far as I can tell, TSR had other agendas in mind with it, rather than offering a product that fans wanted to read.
And no, I don't think any of the "levels" of that "dungeon" are playable, with the exception of Level Six, "The Temple of the Really Bad Dead Things", where Greg Gordon actually pulls of being funny and playable at the same time.
When I first bought WGR7 I was outraged. In time however, I lightened up and saw some interesting ideas. The idea of a "hack" writer grifting the party with a typewriter and 3 sheets of blank paper...
heh..
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daedel, el azote wrote:
I am about to start "A Feast for Crows", from George RR Martin. I couldn´t wait for the spanish translation after reading A Storm of Swords so I purchased it in english.
But first, I have to finish Los Hijos de Húrin (Children of Hurin), so I am planning a weekend of swimming pool and good reading :D
daedel, el azote.
you have good taste in books.
Feast of crows was worth the wait but I know a lot of friends are generally about to throw in the towel if Dance with Dragons doesn't come out soon.
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