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I'm talking about alternate Earths, not a fantasy setting at all. In this scenario, the parallel universes are the result of time travel, so all the differences would be traceable to human meddling with history at some point.
If this is so, then you really really need to read the guns of the south by Turtledove,
South African white surpremisits travel back to 1860 and give Robert E Lee ak-47's.
just for motre flavour
Dragon age 2 disappointed its fans\
Mass effect 3..majorly disappointed all of its fans, until the free expansion ..in which case most of the fans were still upset but by that time had doused their torches and put the pitchforks back in the barn
Which makes a lot of sense, since one of the main complaints about FR was that PCs felt "upstaged" by all the high-level good guys in the world. Or alternately, that it broke immersion that the world was in peril and all the high-level good guys were sitting out.
Lets not forget the ever present uber powered innkeeper syndrome who was actually a lvl 22 arch-mage or lvl 17 ranger.
I read recently that Ed thought he needed to do this since his PC's were constantly attacking NPCS such as poor innkeepers and he got tired of moral suasion.
I was sort of hoping they might have done a planescape Torment update,
BTW, on Friday rolled a ranger with 90 points and 18/00 strength. I am so enjoying playing through BG again. Got to the Friendly arm inn, killed a mage who claimed to be my friend, meet khalid and jaheria. Now time to do side quests and level to 4 before jaheria's whining about the Nashkel mines gets tiresome.
The two stories are (a) he had car accident (b) he had a nervous breakdown on transit between the Uk and the US where he was supposed to start a new job at FASA.
either way, no one has been able to get a first hand version ..bottom line, the guy was brilliant and I loved his stuff. The Night Below is my favorite campaign set..and was the basis for my most popular campaign as DM ever..
Nostalgia yes, but also Greyhawk had more published adventures (i.e. modules) than any other setting. Or should I say more good modules.
With FR I loved the setting but until they started churning out the big box mega setting adventures (myth drannor, undermountain) the stuff that that was out there was crummy (ok, the Tuigan trilogy actually pretty good).
There was a period when Greyhawk material sucked (thanks Lorraine). That would be anything greyhawk related produced 1986-1988 (aside from the city of Greyhawk boxed set) It was deliberate to entice gamers to TSR's other settings.
The final straw was the Greyhawk wars boxed set, it was the most stupid piece of crap I bought from TSR that year. It totally undermined the setting.
But then something weird happened. A guy named Carl Sargent came in and rescued the big stinking mess and made it into a coherent setting again.
some great regional setting supplements, one great module into the city of Iuz, and then Carl dissapeared (literally, 20 years later no one knows where he went).
But WOTC bought TSR and they produced some decent materiial..check out "The adventure Begins" by Roger Moore.An awesome followup to Sargent's work. There were a few decent 2nd ed greyhawk adventures produced under wotc and then the 3rd edition game and Greyhawk revitalization lost its energy.
pound for pound, the material that was written for greyhawk was more consistently playable than that produced for later settings. Not sure why that was.
The L1 to L3 series was a fantastic low level campaign which could then be extended using other modules such as I1 or I2.
Never had that experience with FG, had to use a crapload of Dungeon adventures instead. Thank god for Dungeon!
I know I probibly used this movie before, but its a classic:
"License to kill gophers by the government of the United Nations. Man, free to kill gophers at will. To kill, you must know your enemy, and in this case my enemy is a varmint. And a varmint will never quit - ever. They're like the Viet Cong - Varmint Cong. So you have to fall back on superior intelligence and superior firepower. And that's all she wrote."
I love that someone posted something from sneakers..what a great movie..here another movie from same time period:
"Hulse, I want you to put a special mike on him tonight, one that isolates everything he plays from the rest of the orchestra. Carson, you link it into the GBLX 1000 computer."
"Yeah. That thing'll break any code."
"But that's in control of our entire missile defense system!"
"Honey, will you please - what are the odds of the Russians attacking on a Thursday night?"
I just read over the entire 12 volumes yesterday and today, and it is striking my favorite authors in that path have remained my favorites 10 year later..to whit
my top 4 authors for Age of Worms were:
1. Erik Mona
the rest sorta meld together in terms of quality. The only one I wasn't a fan of was 3 faces of evil by Mike Mearls as the tone was so different what the first adventure created. It was too jarring. And I think he admitted that he modeled it of Return to the Temple of Elemental Evil..which was a module I also wasn't a huge fan of. And there were a few jarring editoral issues with it..was it a copper mine or an iron mine..did the faceless one arrive 2 years ago or many years ago when the mine was first started..Dourstone was said to have been one of the first mine owners and later the faceless one was said to have guided him to the spot..
argh..it was sloppy, and coming off the continuity mistakes in the original cauldron campaign, it was aggravating.
But the rest of the path, awesome. And I totally respect the design choices in the 4th adventure. Doppelgangers are a pain to run well. I found that out with the unseen in my FG waterdeep campaign.
Because I have a little two much time on my hands I went through my collection, and found 7 issues with Ebberon adventures, and none with Dark Sun although i do recall there was at least one.
Issues with Ebberon adventures were were #113, #115, #117,#124 #136, #143 and #150.
As most of them had adventure paths in them, I would assume they still sold ok. In fact, most of them have a Greg Vaughn or Nick Logue adventure I like so I wouldn't say any of them were useless.
But, on the flipside I am staring at issue #124 right now and while I had no use for the Ebberon adventure inside, it ranks as my second favorite Dungeon of all time (after #112) because it has Erik Mona's superb intro to Diamond Lake and, a freaking major bonus, another Maure Castle adventure from Rob Kuntz.
I saw it today. Liked it a lot but a few times I groaned at the obvious set ups ..at one point 5 avengers could have easily bit the bullet.
The thing that stood out for me..how freaking hot Cobie Smulders looked. Admidst all the sensational things in the movie, she shone in every scene she was in.
I favour 1st edition overall else, then 2nd, then the Red/blue boxes, then PF, then 3.5 then 3.0 and then 4.0. Have no basis yet for 5.0.
The earlier editions to me felt more free flowing. I have a natural aptitude for math (i.e. wound up in a trader in financial markets) but later editions felt to codified with too many bloody modifiers to add in. At the end of my work day, the last thing I need to do is more mental calculations.
Oh yeah, and I loved the early editions adventures better than anything done in 3.0+, In fact, the only people that seemed to put out decent 3.0+ adventures was Eric Mona and crew, which is how I wound up here.
"On the other hand, if you publish new books too slowly, players who exhaust content quickly will begin to feel that their needs aren't supported, and they'll start looking for other game systems. And players left waiting too long for their favorite rules subsets will also get discouraged."
When formulating 5E, WOTC should have payed more attention to Lisa's analysis.
I am really happy Peter and other WOTC's owners were able to cash in. Innovation should be rewarded, and obviously Paizo and Pathfinder were able to be the started with the help of that found capital.
Going back into history, TSR could have been easily bought out by a big corp in mid 1980's, only the Blumes financial incompetence prevented that.
So let Peter enjoy his well earned spoils. He simply managed the process of monetizing his intellectual capital better than Gary ever did.