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I was sort of hoping they might have done a planescape Torment update,
BTW, on Friday rolled a ranger with 90 points and 18/00 strength. I am so enjoying playing through BG again. Got to the Friendly arm inn, killed a mage who claimed to be my friend, meet khalid and jaheria. Now time to do side quests and level to 4 before jaheria's whining about the Nashkel mines gets tiresome.
The two stories are (a) he had car accident (b) he had a nervous breakdown on transit between the Uk and the US where he was supposed to start a new job at FASA.
either way, no one has been able to get a first hand version ..bottom line, the guy was brilliant and I loved his stuff. The Night Below is my favorite campaign set..and was the basis for my most popular campaign as DM ever..
Nostalgia yes, but also Greyhawk had more published adventures (i.e. modules) than any other setting. Or should I say more good modules.
With FR I loved the setting but until they started churning out the big box mega setting adventures (myth drannor, undermountain) the stuff that that was out there was crummy (ok, the Tuigan trilogy actually pretty good).
There was a period when Greyhawk material sucked (thanks Lorraine). That would be anything greyhawk related produced 1986-1988 (aside from the city of Greyhawk boxed set) It was deliberate to entice gamers to TSR's other settings.
The final straw was the Greyhawk wars boxed set, it was the most stupid piece of crap I bought from TSR that year. It totally undermined the setting.
But then something weird happened. A guy named Carl Sargent came in and rescued the big stinking mess and made it into a coherent setting again.
some great regional setting supplements, one great module into the city of Iuz, and then Carl dissapeared (literally, 20 years later no one knows where he went).
But WOTC bought TSR and they produced some decent materiial..check out "The adventure Begins" by Roger Moore.An awesome followup to Sargent's work. There were a few decent 2nd ed greyhawk adventures produced under wotc and then the 3rd edition game and Greyhawk revitalization lost its energy.
pound for pound, the material that was written for greyhawk was more consistently playable than that produced for later settings. Not sure why that was.
The L1 to L3 series was a fantastic low level campaign which could then be extended using other modules such as I1 or I2.
Never had that experience with FG, had to use a crapload of Dungeon adventures instead. Thank god for Dungeon!
I know I probibly used this movie before, but its a classic:
"License to kill gophers by the government of the United Nations. Man, free to kill gophers at will. To kill, you must know your enemy, and in this case my enemy is a varmint. And a varmint will never quit - ever. They're like the Viet Cong - Varmint Cong. So you have to fall back on superior intelligence and superior firepower. And that's all she wrote."
I love that someone posted something from sneakers..what a great movie..here another movie from same time period:
"Hulse, I want you to put a special mike on him tonight, one that isolates everything he plays from the rest of the orchestra. Carson, you link it into the GBLX 1000 computer."
"Yeah. That thing'll break any code."
"But that's in control of our entire missile defense system!"
"Honey, will you please - what are the odds of the Russians attacking on a Thursday night?"
I just read over the entire 12 volumes yesterday and today, and it is striking my favorite authors in that path have remained my favorites 10 year later..to whit
my top 4 authors for Age of Worms were:
1. Erik Mona
the rest sorta meld together in terms of quality. The only one I wasn't a fan of was 3 faces of evil by Mike Mearls as the tone was so different what the first adventure created. It was too jarring. And I think he admitted that he modeled it of Return to the Temple of Elemental Evil..which was a module I also wasn't a huge fan of. And there were a few jarring editoral issues with it..was it a copper mine or an iron mine..did the faceless one arrive 2 years ago or many years ago when the mine was first started..Dourstone was said to have been one of the first mine owners and later the faceless one was said to have guided him to the spot..
argh..it was sloppy, and coming off the continuity mistakes in the original cauldron campaign, it was aggravating.
But the rest of the path, awesome. And I totally respect the design choices in the 4th adventure. Doppelgangers are a pain to run well. I found that out with the unseen in my FG waterdeep campaign.
Because I have a little two much time on my hands I went through my collection, and found 7 issues with Ebberon adventures, and none with Dark Sun although i do recall there was at least one.
Issues with Ebberon adventures were were #113, #115, #117,#124 #136, #143 and #150.
As most of them had adventure paths in them, I would assume they still sold ok. In fact, most of them have a Greg Vaughn or Nick Logue adventure I like so I wouldn't say any of them were useless.
But, on the flipside I am staring at issue #124 right now and while I had no use for the Ebberon adventure inside, it ranks as my second favorite Dungeon of all time (after #112) because it has Erik Mona's superb intro to Diamond Lake and, a freaking major bonus, another Maure Castle adventure from Rob Kuntz.
I saw it today. Liked it a lot but a few times I groaned at the obvious set ups ..at one point 5 avengers could have easily bit the bullet.
The thing that stood out for me..how freaking hot Cobie Smulders looked. Admidst all the sensational things in the movie, she shone in every scene she was in.
I favour 1st edition overall else, then 2nd, then the Red/blue boxes, then PF, then 3.5 then 3.0 and then 4.0. Have no basis yet for 5.0.
The earlier editions to me felt more free flowing. I have a natural aptitude for math (i.e. wound up in a trader in financial markets) but later editions felt to codified with too many bloody modifiers to add in. At the end of my work day, the last thing I need to do is more mental calculations.
Oh yeah, and I loved the early editions adventures better than anything done in 3.0+, In fact, the only people that seemed to put out decent 3.0+ adventures was Eric Mona and crew, which is how I wound up here.
"On the other hand, if you publish new books too slowly, players who exhaust content quickly will begin to feel that their needs aren't supported, and they'll start looking for other game systems. And players left waiting too long for their favorite rules subsets will also get discouraged."
When formulating 5E, WOTC should have payed more attention to Lisa's analysis.
I am really happy Peter and other WOTC's owners were able to cash in. Innovation should be rewarded, and obviously Paizo and Pathfinder were able to be the started with the help of that found capital.
Going back into history, TSR could have been easily bought out by a big corp in mid 1980's, only the Blumes financial incompetence prevented that.
So let Peter enjoy his well earned spoils. He simply managed the process of monetizing his intellectual capital better than Gary ever did.
Trying to be as objective as possible, I think a lot of gamers still bear a lot of animosity towards WOTC for the poor execution of their transition from 3E to 4E, and want to see them fail.
I admit I was biased against 4E for precisely that reason. I eventually got roped into playing it and bought a fair number of hardcovers and modules. But it just wasn't as good as Pathfinder or 3.5 in my experience, so I focused on Pathfinder.
Having done that once, it's extremely hard to want to go back and do it again, even if it appears WOTC has put out in 5E a far superior gaming experience to 4e.
Enough time has passed for me that I now longer begrudge WOTC their success, and in fact recognize it is better for gamers as a whole for them to be successful, to bring in new participants.
So back to the topic at hand, I do feel that WOTC in not putting out more adventures is limiting growth opportunities, in that I believe that a sizeable proportion of old and new gamers would like to have more adventures available.
Slightly off topic, I wish everyone would stop blasting the new droid as looking silly. Seriously, half the droids in the original trilogy looked silly (everyone remember the boxy rectangle with legs?).
I for one am extremely happy they decided to make a real functioning droid as opposed to more CGI crap.
I apologize in advance for mentioning this, but remember how fake even the first scene in the phantom menace looked due to overuse of CGI, and how it got worse and worse even before Jar Jar showed up..
I don't get any of that kind of feeling from this trailer or the first.
Anyway, I will be happy to fork over the dough to see it, just as I was to see the Hangover 3. The difference is that I only went to see the Hanover 3 once, whereas I expect I will be seeing teh Force awakens at east 5-10 times at the box office and untold times after once the dvd comes out.
I don't really care one way or other about the droid. The rest of the trailer looks freaking fantastic.
You know I know this movie is going to be awesome? A freaking crashed Star Destroyer in the desert. I was so so for Abrams in Trek reboots, but this scene alone tells me he gets what Star Wars should feel like..
Buying published adventures is like reading other novels to read when you are a writer, it gives you more ideas to play around with. For example, don't tell me Tyrion Lannister did not in some form come into being as result of Martin having read the Miles VorKosian saga.
My best homebrew campaign incorporated the Night Below campaign settling, about half of the Volos guidebooks to faerun, the city of spendlors boxed set and about a dozen adventures from dungeon magazine.
I don;t plan on buying 5th edition, but if there was a library of adventures to build upon, I might be more curious. Of course, not if they are simply retreads of previous golden age adventures, I am heartily sick of that money grab technique.
Humm, as you say it may be a matter of taste. I think I had Dune built up in my head to be the Lord of the Rings of Sci-fi, but did not find it so.
But just checking my facts, Dune did win the Hugo in 1966, so obviously it impressed a lot of people.
Let me amend my statement to say not the quality of writing has improved, but the sheer breadth of writing styles has. Which means that I find more enjoyment from more recent fiction.
Of course, just thinking about it some more, taste changes as we get older. I ate up Star Wars EU novels when they first came out, rereading them now I find some of them extremely painful.
But yes, someone in Hollywood get a clue and make some Vorkosian movies. Almost every book in the series has been nominated for a Hugo and at least 3 of them won one.
All I know is I saw the 4 hr version on TV and it made very little sense at all.
I eventually read the book a few years ago, I actually found it somewhat dissapointing.I had assumed the movie had made a complete mashup of things, but no, the book was meh.
I have to remember the standard of writting in sci fi has gotten better since Dune came out.
Someone like Lois Bujolds Vorkosian saga, which has won several Hugos, would make a better set of movies than the Dune series ever could.
Sword and the sorcerer for sure
but if we are allowing the D&D movie in this mix then I submit
Deathstalker 2! Pure parody goodness (or badness really, you have to watch it to see what I am talking about)
I am part of a Pathfinder group that plays every Saturday. Recently we lost two of our full time players and are looking to add a few new faces.
The campaigns we have been running are set in Golarian, the current one in the River kingdoms. It's been a lot of fun, and we want to continue in that area, but the DM has some interesting retrofiting so new players can start at the ground floor.
Demographics wise are all in our 40's but are willing to take any age/gender who has a genuine interest in playing. The main requirement I guess is the ability to be avilable consistantly to play. As I mentioned we try to play once a week on the weekend for 4-5 hours, or longer if people can stay longer.
A side note, we have been trying out the mythic rules set, so the basic players book, the APG and mythic rules would be helpful to have.
Location is not set, we had been playing in the NW but our host has been disloctaed by the oil patch upheavel so we haven't yet set a new base of operations yet. Once we have some player interest, we can choose a location convenient to everyone.
Anyway, if there is any interest please message me and provide some background about yourself.
Finished Finally..197 hours..that is exploring every region every side quest, ever NPC personal mission, did not get all the mosaics, only complted 1 of 5 sets, was missing 1-2 from the rest and was notg going to waste more time on them. only missed 1 of the bottles. Killed 11 dragons total. Lvl 24. Lvl 18 Perks.
Exhuasted but from an entertainment value perspective 60 bucks wenta long long way..
And without spoiling things, Bioware did a Marvel so sit through the 5 minute long credits for a final surprising cut scene.