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Black Baron's page
167 posts (196 including aliases). No reviews. No lists. No wishlists. 2 aliases.
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Eltanin wrote: After suffering two deaths to the face trap, my party finally figured out how it worked. They retreated to town, purchased a bunch of torches, and proceeded onward. Later, they came back to fight the wind warriors. They lit the torches again, had a good fight and decided to rest inside. I was faced with the same dilemma. I figured that they must be trapped inside. They realized that they'd been a bit silly and were trying to figure out how to get out (they couldn't).
In the end I decided had the group of rival adventurers come and light the torches to let them out (unknowingly). This provided a good opportunity for more RP with Auric et al. which the party enjoyed. I played Khellek as being mostly interested in where the other seekers were, so once the party pointed them towards the lower levels, Auric and co. went off exploring the empty and looted cairn and the party ditched for Diamond Lake.
Nice; that is a great way to have the PCs meet and interact with the free city adventurers. My characters are just about to go back after subduing Filge. I'll have to use that if they decide to rest inside.
Kendrik, Lion of Ratik wrote: Gnomes are under rated... I agree. Gnomes are perfect for this kind of character; tough yet small and hard to hit.
buddhaSMASH wrote: dungeonblaster wrote: You do realize that your character is probably going to die within the first 20 minutes of the first adventure, right? ;) How do you figure? The Age of Worms Adventure Path is incredibly lethal right from the beginning. Just be prepared for your careful build to be lost. I wouldn't suggest not thinking about your build (PCs have and do survive to the end). I just wouldn't get too attatched to it, and perhaps start thinking about what your backup character might be.
P.S. -- I do really like your character.
Until some other hapless adventuring party stumbled upon their remains...
Yeah, you guys are right about the alignment; I've changed it to NE and posted it at DM Tools.
Enjoy,
Black Baron
Well, I couldn't find any stats for Ragnolin Dourstone so I created my own:
Ragnolin Dourstone
(Mine Owner)
Male Dwarf Expert
LN Medium Humanoid
Init +1
Senses Spot +10, Listen +2
Languages Common, Dwarven, Goblin, Terran
AC 13, Touch 11, Flatfooted 12
Hp: 44 (6 HD)
Fort +4, Ref +3, Will +7
Spd 20 ft.
Melee Mwk Morning Star +6 (1D8+1)
Base Attack +5, Grapple +5
Abilities Str 12, Dex 12, Con 14, Int 16, Wis 14, Cha 8
Feats: Improved Toughness, Skill Focus: Appraise, Skill Focus: Search
Skills: Appraise +15, Bluff +5, Diplomacy +9, Intimidate +9, Knowledge (Engineering) +10, Knowledge (Dungeoneering) +10, Profession (Miner) +10, Search +15, Sense Motive +11, Spot +10
Possesions: Masterwork Leather Armour, Masterwork Morningstar, Ring of Feather Falling, Ring of Sustenance, 200 gp.
I hope some of you can find this useful.
Cheers,
Black Baron
David Roulston wrote: Does anyone have the stat block for Ragnolin Dourstone? Unless I'm blind, it's not in the AOW Overload. Is it in 3FOE? No, I can't find it either. It just states that he's a 6th level expert.
LV wrote:
One of the female players in our group decided to tease/seduce the info out of Kullen. The ploy worked, but got a little dicey when Kullen decided it was time to conclude the deal.
Lol, that's awesome. Actually Kullen is now dead IMC. After some interesting events including Kullen beating Auric in an arm wrestling competition, the two entered into a duel. Auric destroyed the unruly half-orc, and now the free city adventurers are quickly returning to Greyhawk. Smenk is calling for Auric's head and is currently plotting the gladiator's demise.
The PCs should quickly be able to get the info out of the dejected remainder of the gang.
Both me and my players are having a blast with the game.
Sunderstone wrote: Nice to see your group was quick thinking too. :)
Let me know how it goes for your gang too, I find DM note comparing to be pretty interesting. :)
I'm currently running the Whispering Cairn and my players have avoided the deadly areas quite nicely. Only the rogue ventured up near the wind trap. He set off the trap as he was trying to disable it and made his save versus paralysis; he quickly jumped back to the chain and descended safely. It was the description of the face's eyes that set him off to how to disable the trap. The party didn't have anything to do with the false elevator trap.
They are currently having much more trouble getting the info on Filge out of Kullen's gang; they don't want to start any trouble so are just tip-toeing around asking about the missing bodies.
Overall its been an incredibly fun module; I'm really looking forward to the rest of the campaign.
Thanks guys; those are some good suggestions. My players were postulating how powerful he would have to be to be the champion in a place like Greyhawk. . . But they don't have to know
I was just wondering how Auric could be the Free City of Greyhawk champion for the last two years when he starts out the adventure path at only level 5. Surely a bustling metropolis of over 60 000 could produce a tougher champion than this?
Any thoughts?
The Wormfood articles run from Dragon #333 - #344. There's alot of useful stuff in there.
Eric Jones wrote: I've discovered this thread a little late. I'm DMing AOW online. Although we just started, I think the party could possibly have the worst mix:
Halfling Druid (riding dog companion)
Half Orc Monk (emphasis on grapple)
Gnome Bard
Elf Ranger
Dwarf Divinist
So no tank (the druid with 18 Dex is actually the closest thing), no cleric, and the arcane caster is specialized in divination magic. Even worse, the divinist's player had to drop out, so I'm currently running the dwarf is an NPC.
Wow, that's rough. I hope they're not too attached to their characters...
Kai - us just sounds so much better
To quote the wise words of Lucy Lawless. . . "Whenever you have a question like that: a wizard did it."
I am about to begin my campaign with only three players.
There is a rogue, a warlock, and a fighter.
There will also be an NPC cleric. The players will have control over him tacticly, but I will roleplay the character.
Hopefully it works out okay.
johnnype wrote: Race, class, levels and more if you feel so inclined. We're Just about to start the campaign. We have:
Human rogue, Human cleric of St. Cuthbert, Human Warlock, and a Dwarf Fighter.
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