Goblin

Biter's page

813 posts. Alias of Eben al'Jol.


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FanaticRat wrote:
I have to ask; I can easily do at least one post a day, but I'm unfamiliar with PbP as a whole. How do you expect the game to be pced, gm? A book a month, two months, three?

I would be floored if the pbp cleared a book in a month. Maybe two or three if everyone stays on the ball.

I mean, it's probably possible ... just not very likely. Though maybe with a smaller, dedicated crew, it can be done. I guess we'll find out. :)


Liger.


Completely understood,and I appreciate it. I'd love to play in this AP as Biter. He's one of my favorite characters to write, and well ... ya know, he was made for it. :) That said, I'll put some thought to the second concept thing. I have a second one I've been noodling on, but I can't get the pieces to hang together as I want them to. Though, maybe you can help...

possibly spoiler-y question:
My second concept is mainly a Samsaran or human Dark Tapestry Oracle build (still working on the gestalt angle). The idea at its most basic is that he's a guy who used to be around this area for a few reasons ... tied loosely to the Kaijitsu (sp?) family insofar as he's an entertainer and investigator. He left town months ago to do some of his own investigations on some of the ancient rumors he'd heard about Varisia. No one has heard from him since. He'll come walking back into town, but he'll be obviously changed. His eyes will be an ink-black, and he'll only have foggy memories of who he was or why he left. His mind has been shattered an fragmented by something he found during his investigations.

Are there any ties to the Dark Tapestry in this adventure? I love the idea that he found some kind of ruin with still-active connections to these incredibly old, incredibly powerful, and incredibly alien powers. When he messed with them, they did a number on him. He's now an unwitting host to lingering effects of that power. He's kind of the good guy who doesn't really know it, and exhibits dark and eery powers.

Any light you can shed? Or anything you can give me to help this hang into the AP better? I don't necessarily want it spoiled ... i just don't like characters in AP's that don't feel incorporated into the plot and story.


GM Rednal wrote:
@Biter: It's true that I am rather unlikely to accept a goblin character for this campaign. XD There are, ah, plot-relevant reasons for that. Fun backstory, though!

Yep. I understand that. The DM who was originally going to run the game with me worked through some of that with me. My hope is that—given a backstory that gives him solid reason to be emotionally invested in Sandpoint, absolutely hate goblins, and in town for the Swallowtail Festival—he could take actions early in the game to rise above the (understandable) prejudices that the townsfolk could have for him.

If you're uncomfortable with it, that's understandable. I think he'd be a great addition to the game.


So here’s my submission: Biter.
Hunter. Warrior. Thug. Thief. And all-around bad-ass. :)

Appearance & Persoanlity:
Biter is an exiled warrior-hunter. His large size, powerful stature, and incredible speed mark him as a unique among his kind.

Now, of course one has to balance this incredible size against that of his society... to a human, he is still child-sized. His skin is a dark grey-green, with the iconic goblin red pupil-less eyes and face-dominating mouth full of massive teeth. Biter is shy of 3 feet tall, with a powerful build on his otherwise diminutive frame. His face and skin is scarred and torn, and his attire is not much better. His clothes are rudely sewn-together leathers clashing against obviously-stolen-or-salvaged articles from gnome or halfling folk. Dirty studded leathers peek out from underneath. Lashed on bones and animals claws create a spiked appearance, and tied to one of the rings piercing one of his torn ears is one small black feather and one larger white feather of some sort. His gear is likewise assorted and ragged-looking … a sling of javelins, an old rust-pitted cold iron morningstar, and a soiled and oft-patched-and-repaired canvas sack acting as a backpack. And slung across his back, easily twice his own height (though he wears and wields it comfortably) is a human-sized bastard sword, regripped to fit into his tiny hands (mechanically, this is a small greatsword, but it’s s much cooler and in-theme for a goblin-sized Conan-type to be monkey-gripping a largish human weapon).

And standing protectively at his back is a dappled wolf with her own well-worn leather armor. She’s easily twice Biter’s size and just as scarred and torn up.

Biter is loud, proud, headstrong, and intolerably obnoxious. He balances these things by also being a resilient and dangerous combatant—despite his size. By being a far-more-than-capable hunter who recognizes the strengths of his size, innate stealth, and patience. And by being absolutely unwavering once on the trail of a quarry or in the face of an adversary. He makes no apologies for who and what he is, but at the same time can be incredibly touchy about his goblin heritage. No one hates goblins more than Biter … no one. Other than his constant companion Cinder, Biter has very few friends in this world, and similarly few places that could ever be considered home. The notable exceptions being his old adventuring buddy Ameiko and her Rusty Dragon (and, by a loose extension, Sandpoint itself).

Backstory:
This is the story of Tekhegaan, a most unusual goblin.

The Beginnings of Biter
Ripnugget hasn’t always ruled Thistletop. Before him was another chief … Tekhegaan’s father. As the offspring of a leader of a goblin tribe that roosted just north of the small town of Sandpoint, Tekhegaan should have been on the road to greatness within the goblin community… especially given his natural strength, speed, and cunning. Circumstances would hold a different fate for him, though.

Ripnugget took control in the way all strong chiefs do … violently. And while the surviving warriors and champions of the old chief were allowed to swear allegiance to the new leader, such was not the case for any of the old ruler’s blood. In the days after the change of power, Tekhegaan—still a young goblin—became universally hunted. Even the survivors among his former “friends” sought to roll his head in front of Ripnugget to curry favor. Tekhegaan fought and snuck his way out of Thistletop to flee, barely surviving.

Tekhegaan got a brutal lesson in what it means to be a goblin. From that day, he’s hated them, and has striven to become something much, much more.

The Creation of a Legend
(Well, in his mind, anyway.)
The next few years were difficult but pivotal for the young goblin. He grew to powerful proportion (considering his race) and learned that instruction can come from nature as well as all the peoples he encountered as he ranged the Lost Coast. His early experiences taught him that any one individual can be capable of good or evil, though it’s a lesson he doesn’t apply to the intensely hated goblins.

He came to embrace the Laws of Nature, which are simple but cruel. Eat or be eaten. Trust to instincts. This day is what you get, so take advantage. Also, he realized how large the world was, and an insatiable appetite for discovery and thrills set into his bones.

But nature wasn’t the only place he traveled, much less learned defining lessons. With so many rivers and roads in Varisia depositing their goods and travelers in Magnimar, it’s no surprise that Tekhegaan found his way to the City of Monuments, as well. It was a challenging time for Tekhegaan, but one well-used. He learned far more about the larger world, about different people and cultures, he learned to speak Taldan … or, at least, his own broken version of it. And as he applied his kill-or-be-killed, everything goes mentality to civilization, he also learned a few new skills … namely the most un-civilized talent for bypassing the traps and locks these long-legs used to hide what they wanted hidden.

With this new world-view came a revelation: Tekhegaan was a weak name. A goblin name. He needed a new name. A hunter's name. A warrior’s name. A survivor’s. So—in what seemed like a moment of brilliance after much agonizing—he chose a simple, straight-forward, but illustrative name: Fighter. Unfortunately, his mastery of common was fairly lacking, and he inadvertently named himself Biter. It stuck.

New Friends
In time, Biter’s wanderlust set in, and our goblin hero—with a new name and a few new skills—skulked back out from under the lights and vaulted architecture of Magnimar and into the rolling hills, wide moors, and dark forests of the Lost Coast once more. He took on the life of a wanderer and adventurer, at least as much as a goblin can. And in this time, two events of note happened that would change his life forever. Both involved adventuring and—in no surprise to anyone ever—both involved women.

One winter, Biter found himself in a bit of a territory dispute with the goblin hunters of the Brinestump Marsh while a wolf pack with too many alphas found itself in a similar dispute in the same location. Both underdogs, both outnumbered, and both feeling an unexplainable companionship to the other, the two bonded over a week’s worth of violence, fire, pain, and near-death-experiences. In the end, the two were forced to flee … bloody, scarred, burned, but inseparable from that day forward.

It was also during this time in his life that Biter -- now backed by his new companion Cinder -- ran into a particularly interesting set of dire straits surrounding some varisian highwaymen, two hill giants, one case of mistaken identity, an innkeeper of questionable sexual-preference, a bag of loot of questionable ownership, and a then-adventurer Ameiko. Needless to say, the tale is long, convoluted, and best told over a couple of pitchers of ale. In the end, Ameiko claims that she saved Biter's tail from a giant's cook pot, while Biter claims he saved her (far more attractive) hide from being skewered not once, not twice, but thrice from the end of some highwaymen's blades.

Since then, Ameiko is one of Biter's few actual friends. And any level of grudging acceptance the goblin 'enjoys' in Sandpoint lies squarely at the gracious words and social pull of the Sandpoint tavern-keeper. (Favored Son: Ameiko) Given that, Sandpoint is a frequent haunt of the pint-sized warrior, and one of the few places that he'd consider anything like a 'home'. Its inhabitants scowlingly put up with his stunted swagger and boisterous shenanigans, but only so long as he respects their rules and generally stays out of people's business and way.

Being one of Biter's only actual friends, he would give anything to protect her.

Today
Today, the Rusty Dragon is as close to a home as Biter has … making Sandpoint something akin to his range. It’s a tenuous balance, really, because other than a few exceptions, no one in Sandpoint really appreciates the goblins’s presence. And, as a matter of practical safety on everyone’s part, there’s a bit of an unstated rule that Biter not be seen openly anywhere in town other than inside Ameiko’s Dragon. On the rare times that he’s in town and must be out publicly, Ameiko tells him to wear one of her bright red minkaian-marked scarves on his head … a declaration of who he is. Still, it’s an incredibly rare thing.

Generally, Biter doenst’ come to Sandpoint all that often. When he does find himself in town, he pretty much stays out of sight … either inside the Rusty Dragon or in the wilds outside the city walls (where he also usually leaves Cinder). And on those times that he does find himself in town, he seems drawn like a lodestone to Junker’s Edge … watching malevolently for those hated creatures to pick through the town’s trash … hoping one will give him an excuse to repay them for old bloody debts.

Roles:
Biter functions primarily as a scout, tracker, and melee specialist (and he won’t be a half-bad ranged combatant, either). He’s got the skills for trap-finding/trap-breaking (other than magical ones). Cinder brings additional melee power and utility, and her primal nature (Eidelon abilities) will allow her to pack more punch than a normal animal companion. The hunter levels also provide Biter some divine magic utility (from Druid/Ranger lists) that range from team buffing, limited opponent debuffing, and healing.

And he packs all this in a nice, compact 3-foot frame. :D

Crunch (Biter, then Cinder):
Biter (Barb/Hunter)
Goblin barbarian (invulnerable rager) 1/hunter (primal companion) 1/gestalt 1 (Pathfinder RPG Advanced Class Guide 26, 97; Pathfinder RPG Advanced Player's Guide 79; Pathfinder RPG Advanced Race Guide 114)
CN Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 size)
hp 14 (1d12+2)
Fort +4, Ref +6, Will +2
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Offense
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Speed 40 ft.
Melee cold iron morningstar +4 (1d6+2) and
. . longtooth +4 (1d10+3/19-20)
Ranged javelin +6 (1d4+2)
Special Attacks rage (6 rounds/day)
Hunter (Primal Companion) Spells Known (CL 1st; concentration +3):
. . 1st (2/day)—faerie fire, resist energy, summon nature's ally i
. . 0 (at will)—detect magic, detect poison, mending, purify food and drink (DC 12)
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Statistics
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Str 14, Dex 18, Con 14, Int 12, Wis 14, Cha 6
Base Atk +1; CMB +2; CMD 16
Feats Power Attack
Traits armor expert, goblin watcher, vagabond child (urban)
Skills Acrobatics +8, Appraise +2, Climb +6, Diplomacy -2 (-4 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Disable Device +9, Handle Animal +2, Perception +7, Ride +12, Sense Motive +2 (+0 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Stealth +16, Survival +6; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Goblin
SQ animal companion, fast movement, pride, primal transformation, wild empathy -1
Other Gear studded leather, cold iron morningstar, javelin (5), longtooth, sack, thieves' tools, waterskin, whetstone, 2 gp, 8 sp, 8 cp
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Special Abilities
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Animal Companion (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Goblin Watcher +5 to Appraise checks to determine most valuable item in a hoard.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Primal Transformation (1 minutes/day) (Su) As a swift action, activate eidolon evolutions on animal companion (or self if companion dies).
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

_______________
Cinder
Wolf
N Medium animal
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 18, touch 12, flat-footed 16 (+2 armor, +2 Dex, +4 natural)
hp 13 (+4)
Fort +5, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee bite +2 (1d6+1)
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Statistics
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Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Combat Reflexes
Tricks Attack, Attack, Attack Any Target, Come, Defend, Down, Guard, Heel
Skills Perception +5, Stealth +6; Racial Modifiers +4 to survival when tracking by scent
SQ animal focus, attack, attack any target, come, defend, down, guard, heel
Other Gear leather wolf barding
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.

__________________

I know enough about this AP to know this is a possibly problematic character submission. Interestingly enough, this character was originally built specifically to play in this AP … a game that never got off the ground.

Please let me know if you have any questions or concerns, Rednal. This is an AP I’ve always heard great things about, and that I’d love to try out with Biter.


I see no reason why not!

See if you can get your hands on the Goblins of Golarion supplement. In it there are 4 goblin deities: Hadregash, Venkelvore, Zarongel, and Zogmut.

Could be some serious fun there... I've been eying an Inquisitor of Zarongel myself. :)


Gobo Horde wrote:
Aww man I found this forum late! Can I still get in on that tiny greenie fist bump?

I'll do you one better!

: RAGING TINY GREEN FIST BUMP :

When I play as Biter (and I actually began playing him before this archetype existed… i feel like such a trend-setter :D) , I actually take a different mind-set.

I actually try to lean into the fact that he's a goblin. He pretty much refuses to use Enlarge. Partly because he's too proud of who he is, and partly because I (as the player) just love the visual of a tiny gray-green wrecking ball absolutely wreaking havoc on the Long-legs opponents.

He's basically a 3 foot Conan, and I took a level or three of rogue to represent that. He hits hard enough to be dangerous when raging, and when not raging, he can still put out enough damage to demand some attention in combat. Plus, he's one stealthy little bugger! Sneak attack damage makes up for some of the lost strength damage. But I understand players who don't want to have to take rogue levels… i just think it fits so well.

At level 1 (assuming a strength of 14 when not raging and having access to Power Attack), he can post these numbers with a small great sword:

non-raging power attacks: +3 (1d10 + 3 + 3); averaging 11.5 damage
raging power attack: +5 (1d10 + 6 + 3); averaging 14.5 damage


A small character is always going to be at a disadvantage in terms of melee damage output. There's no good way around this unless you want to mix in some rogue levels. That's not to say your damage will be unplayable by any means.

A goblin barbarian can start with a STR of 14 or 16, and raging kicks that up to 18 or 20... that, combined with Power Attack, can still produce respectable -- and dangerous -- damage numbers.

Well, other than being a halfling... they get their own special damage feat. :(

As for natural and manufactured weapons, can't you combine them and simply take the -5 penalties to make all the natural attacks secondary?


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Hobgoblin Shogun wrote:
Biter wrote:
Hey! thanks!
Fa sho. Us Goblinoids gotta stick together.

: Tiny Green Fist Bump :


2 people marked this as a favorite.

Hey! thanks!


Hey, all, just wanted to drop a note here to let everyone know that I'm backing out of the game.

Between real-life demands on my time, my other php games, and the posting rate in this thread, I have struggled to keep up and post constructively… not to mention missing the last whole fight completely.

All-in-all it's been a bit frustrating, and I think it's just best if I step back. I apologize for joining up and then dropping. It' snot something I anticipated.

I hope you guys have fun killing stuff. :)


Oh, good call. in that case, what do you guys think about setting the ambush up right here? If the bandits sit at their ambush site for a while with no one coming through, surely they will then come to the halfling's place to find out what's going on. Then we jump them! :D


Biter watches the halfling disappear into his house with a scowl, then turns back the group. "Grouping can making own decisions for pouncing pouncers, but Biter is'ing to liking the idea of drawing them into ambush point." He gives an intent look to the heavier of hte group's members, "Some'ing of the group is'ing to be loud'ing as a broken-eared cow. Is'ign to be hard to sneak up on a camp with any kindings of good looking-outs with that. If'ing group is'ing to set ambushings, group is'ing able to really take time necessary to hide'ing as good as possible before long-legs pouncers arrive." He shrugs, "Then the bait'ing group is'ing to draw long-legs pouncers into trap. But Biter is'ing open to hitting their camp... Biter ising quiet enough to making it work."

I figure if we set an ambush, we can give the heavies time to take 20 on their stealth checks, then have the halfing give the signal. Then, when the bandits arrive, we ambush them. If people would rather hit the camp, that's fine, too.


Biter scrunches his face, "Halfing-Hand is'ing to seem pretty intent to getting the group to being hitting the pouncers in camp... why?"

Sense Motive (to see if he has an alterior motive) 1d20 + 1 ⇒ (13) + 1 = 14.


Biter hops down off the wagon, shaking his head at the halfling's suggestion. "Biter is'ing to liking Dhegaan'Duuc's idea. Halfing-Hand is'ing to showing Biter and group where pounc'ing is'ing to happening, then is'ing to signal long-legs bandits to come." He gives a grin, "Biter and group is'ing to pounce pouncers!"


Biter continues to sit on the edge of the wagon, gray legs swinging. "Halfing-Hand is'ing to beginning repaying Biter's group by telling what Halfing-Hand is'ing to know about those bandits." His head cocks to the side in curiosity, "And how is'ing Halfing-Hand notting to be attacked if'ing bandits are to being such a problem?"


I knew that, but I didn't know any of the words I used were the cause...

test = Ruby


: scratches head :

Now why did the avatar go all blue-skinned?


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Stray wrote:
The gnome sports a cheshire grin. "With you and Brin taking up the space of fifteen Storm Giants and a Balor with wind, I didn't think there'd be room in the wagon for poor Ruby. Alas, she'll be sitting out this trip."

Biter nods in perfect sincerity, regarding the wagon, "Biter is'ing to be pretty big." He thinks for a few seconds, picking up a stray blade of grass and pulling it in two length-wise as he looks back at the gnome with an appraising grin, "Biter is'ing to thinking Stray is'ing to be smar for'ing the training of the Ruby-b@#!#. Is'ing to make a gnome much'ing faster." He grins, tossing the two grass-slivers over his shoulder, "Plus, if'ing Stray and Biter is'ing to running out of food, Biter i'sing to eat Ruby-b**$$ first before having to be eating Stray." He claps him thunderously on the shoulder… hopefully to indicate he's joking?


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Back at Sandpoint…
Not being the fence-mending type, Biter gives the elf a flat look, then hops down from the wagon, hitting the ground in a bouncing roll as it trundles off down the path. He turns and gives Ameiko a big grin with a wave -- his eyes cutting merrily to the grouchy elf (Shalelu -- not Sparrow), "Willing to try keeping LongEars alive… Biter is'ing to know Friend Ameiko would'ing miss LongEars if'ing LongEars was'ing to go missing."

--

On the road…

Survival x3
1d20 + 5 ⇒ (20) + 5 = 25
1d20 + 5 ⇒ (14) + 5 = 19
1d20 + 5 ⇒ (16) + 5 = 21 O.O

At one point, while on the road -- between scouting, napping, foraging, and more napping -- Biter finds himself sitting on the back of the wagon with Shalelu. He's completely unaware of the tense silence between them, but breaks it anyway, turning to the elven woman without pretense. "Friend AMeiko was'ing to tell Biter of Shalelu's … uh … " He searches for the right word for a few seconds before giving up and switching to goblin, "Chaan a'raHash*… liking Das was'ing to the Bird Boy?"

Goblin:
Chaan a'raHash* = "Male who got mother pregnant"… apparently goblins from Biter's clan didn't make much of the father/child relationship.

He shrugs, continuing, "Biter is'ing to being happy to helping LongEars kill many, many Bugbears." The goblin leans in and grins widely to emphasize the point, "Many."


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Biter stalks up behind Brindolfin, giving a comically-similar scowl to the big man's as he strikes a similary-dubious pose… a 4 foot parody of the big man. "Withing my gear I counting as ten peoples! Wiling this puny wagon to holding me?!"

He slaps the big man's calf good-naturedly with a red-eyed wink before scampering up onto the wagon to await their departure. He gives everyone a nod or wave as he sees them. His mood is obviously lifted at the prospect of seeing some new trails. After a few seconds he begins to look around with a now-authentic scowl, his red eyes landing on the gnome. "Stray! Where i'sing the b!tch? Notting to bringing her with Stray?"

When they get ready to go, Biter vaults off the front of the wagon, his tiny legs carrying him at an alarming rate out in front of the group and into a scouting position. His legs, despite their short size, carry him at an easy jog that stays well out in front of the wagon.

I figure he'll rotate as one of the main scouts on the road.


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I believe the d100 roll is to see if he has the item you desire in a special material, though whatever you choose will need to fall under the 1000g limit.

which shoiuld eliminate most mithral options.

Now, for Biter's choice!

WARNING! needless narrative incoming…

Biter ambles through the display section of the man's smith, ignoring most of everything as solidly as he ignores the man. The first weapon he picks up is what appears to be a halfling lance. After a few ineffectual running charges at no enemy you can see, he gives it a sniff and tosses it down on the ground. Next he picks up -- of all things -- a stray piece of lumber that seems to have fallen off of a chair. The fact that its scrap wood seems lost on the tiny warrior as he hefts it a few times, appraising its weight and balance. Seemingly somewhat happy, the warrior shifts into a crude little combat stance, quickly spinning into a slightly comical but still deadly-looking dervish dance. Jumping, swinging, weaving, diving, and stabbing, its' quite a sight… and it culminates with the warrior landing a powerful blow on the corner of the anvil. The piece of wood shatters. With a grunt of annoyance, he keeps looking.

Finally his red eyes seem to find what they seek, and the goblin spider-climbs up the leg of a work-benchl He stalks over to pick up a long-bladed, human-sized hand-and-a-half sword that hides in a corner. It looks like it could have been one of Das's prized creations at some point -- possibly created to be sold for a high price to some adventuring noble-man -- but now its sole purpose seems to be to keep a handful of hand rags from falling onto the floor. Biter tosses the rags and draws out the blade. He grins at its weight and balance, running two fingers along the still-sharp edge of its long blade. His grin deepens as he regards the pommel, two red eyes staring at the stylized face of a wolf whose gold-inlaid eyes stare hungrily back.

Biter's shark grin shifts over to the smith, and Biter spins to present the blade. "Canning Drunking Man changing the grip on Wolf Claw before Biter is'ing to leave in the morning?"

----

Biter'll take a Mwk small great sword -- flavor-wise, though,it's a human-sized bastard sword with a pommel with some wolf-embellishments on it. :)


Roll for special materials: 1d100 ⇒ 45. Nope.

Thinking through Mwk item now.


How long until the Festival? I'm wondering if we can all cash in our "one masterwork item" favor with Das before we leave? I would assume no, since we have 8 people all requiring one smith to do a masterwork item -- each of which will take weeks to complete. Just want to make sure i understand. :)

Wouljd love to get Biter's blade upgraded, but don't know if it's realistic to have it done before we head out for this little job.


Biter -- busy trying to spin a dagger on the table-top by its point (and sending chips of wood skittering in the process) -- speaks without looking up from the dagger-spinning. "So finding the man, getting the gold, or getting to know the 'why' for no paying of the monies?" His shrug seems to say 'Doesnt' seem too hard.'


Sense Motive 1d20 + 1 ⇒ (18) + 1 = 19.


Cool. THanks for the update. I don't have any re-duxing to do with Biter.

THE BITER IS PERFECT!


Cathedral:
Biter nods, hopping down from his chair-top perch to make the best use of their wait for the rest of the group to arrive… which basically means a more in-depth investigation of the priest's office.


@ the Cathedral, yall:
Biter answers idly while tracing one small, gray finger along the gold-leaf writings on one of the priest's shelved books, "More of the grouping is'ing to be talking to Drunking Man right now, actually. Was'ing to want to… 'breaking the news' to Drunking Man." He shrugs his surprisingly thick shoulders as his red eyes flit back to Zantus, "Notting to think grouping willing mind to come to finishing the talking, though." If Biter is aware that it could be helpful for him to go get the group at Das's house, he shows no sign of it… engrossed as he is with flipping one specific page back and forth in the book. Over and over.

An idle thought seems to strike him, though, and his face scrunches up as his fingers still the page. "Friend Ameiko's whelp clutch-mate was'ing to do something strangeing when the bird boy body was'ing to be found. Was'ing to wanting to burn the bodies? Is'ing body-burning some kinding of human thing?" He points vaguely in the direction of Sandpoint's cemetery, "Biter was'ing to be thinking Long-Legs praying customs was'ing to put dead Long-Legs into the dirt."


Straehan. wrote:
Ohhh, French... How exotic! :p

Truly the language... de amor! You guys doing alright over at Das's place?


La casa de los dios:
With comical sincerity, Biter nods at Ameiko's agreement and the Father's suggestion. He lets the priest take the lead, then jumps in behind him before Ameiko can follow… his 'first-in-last-out' mentality apparently still in effect even in the relative safety of the cathedral.

As they pass windows, altars, closets, and offices, Biter's curiosity (which often manifests as nosiness) compels him to walk a meandering line behind the priest, randomly poking, sniffing, and inspecting every curiosity along the way. When they finally reach Zantus's office, Biter swaggers his way in, waiting for Ameiko to enter before giving the hallway a serious look of warning and closing the door.

He drags two chairs from against the wall, the heavy wooden legs complaining loudly at being slid across the hard floor. Quickly clambering on top of one, he gives the priest a long and heavy look before depositing the bag on the other chair (before Ameiko can sit down on it).

"Biter and Biter's crew was'ing to find…" he waits a dramatic few moments before throwing open the bag, revealing the boy's remains as if they were a legendary treasure, "… THE BONES OF THE BIRD-BOY!" He waits curiously for the priest to do his priestly-duties (whatever they are), continuing in his broken common, "Friend Ameiko was'ing to ask Biter and some otherings if'ing they would be looking into some long-leg's problem… as a favor. So Biter and others is'ing to go to Chopping Island for the searching." The re-telling of events is long, detailed, and painful in his broken tongue, but the father is left with a surprisingly accurate telling of their little excursion. Finally he winds down, struggling to determine if he's more interested in watching the old priest or the hundreds of interesting doodads, books, and corners of his office, "… so now'ing Biter is'ing to bringing the bird-boy's bones to a Praying Man so Praying Man can be doing his praying over the bones to making them… um… clean?" He looks up at Friend Ameiko in question as if to say, 'that was what we brought them here for, right?


Cathedral:
Biter -- in a surprising show of social awareness -- looks conspicuously left and right before leaning conspiratorially in towards the priest. His whisper is probably not quite low enough, however. "Friend Ameiko was'ing to ask Biter and some other'ings to be looking into something on the Chopping Island." He hefts the bag on his shoulder suggestively. "Mighting to be showing Praying Zantus what is'ing in this bag? Notting in public?"

His grin over his shoulder to Ameiko says, 'See? I can be subtle.'


So... did Ameiko and Biter go to the temple? Or did the plans change given people's desire to take care of the other stuff first? I'mnot sure I want to branch off on my own at this point.


Biter turns and walk out the door -- bag of bones in tow... "How is'ing this for the leading?"


:D

What NInja said was right. He was kind of playfully pointing out that Ryu didn't seem to want Biter's watching, and Biter certainly didn't need Ryu's watching... and that he had noticed her little play of asking each of us individually to watch after the other.


Biter -- who'd been quietly nursing a drink, watching the exchanges, and sitting with the two other great warriors -- nods to Ameiko. With one large and expedited drink, he slams down the remainder of his ale, leaving the stein spinning on the table as he hops down.

Almost as an after-thought, Biter looks up at the tavern-keeper, "Biter is notting to watch Friend Ameiko's whelp again… whelp is notting to seeming to wanting the watch." He gives her a crooked wink, "Notting to think Friend Ameiko shoulding be putting her whelp to watching Biter, neither… Biter is notting to be needing it, either."

He looks up at Brindolfin, "Hec'aGhac*." Then over at Kaddoc, "HaanTec*… readying to go?" If they get up, the goblin nonchalantly grabs up the bag of remains, ready to head to the temple.

Goblin:
Hec'aGhac = "Giant Man". HaanTec = "Gray Skin".

The red-head's offer catches him off-guard, but he gives a manic grin. "Nice'ing to be giving it back! Biter was notting to want to having to find another." He swishes it around, face scrunching up a bit. "Notting to drinking any, right?" There is a slight smile on his lips at the question.


Woujld you prefer it that way, or can we provide spoilers of our own if it's appropriate?

for example: If Biter decided to shade the truth about what was in the bottle, he could say, "Bottle is notting to have BItetr's piss! That is'ing ridiculous!"

Sense Motive DC 7:
Bluff 1d20 - 2 ⇒ (9) - 2 = 7.

It is -- in fact -- his piss. He's lying his tiny green ass off.


I' trying to get fully caught up. Here's my initial thought on the current discussion (even if I'm not directly involved):

I don't read other people's spoilers. But now i've gone back and looked at some of the ones in question.

Seems to me if Ryu is going to throw dice rolls intended to influence NPC's one way or the other (or the outcome that affects other PC's) -- and he does it in the presence of other players, the spoiler should be named in such a way that other players actually know that they should be attempting a counter-roll.

Ryu's spoiler is simply labeled "GM". So I glossed over it, assuming it was another one of the (many, many) spoilers he's been giving DM Ninja.

If Biter heard Ryu playing himself up at the expense of Biter's role -- especially in front of Friend Ameiko -- he'd be all kinds of in Ryu's face about it.

As it stands, I had no idea that a counter-roll was needed. The only hint I had was when Ninja put up the post that read "Ameiko seems impressed. Anyone else going to add to the tale? (Same rolls, either Diplomacy or Bluff)". Without checking the previous spoiler to know what the rolls were for (ya know, the spoiler that wasn't labeled for me), how am I supposed to know what rolls I should be trying?


Ah. Um. Can I make a request? Using Cilyanka's avatar is more than a little confusing. Would you be amenable to changing the npc to someone else?


i missed that... link me the post?


Okay, and i'm back after a few days of craziness.

Wow. I'm not gonna comment on all the back-and-forth from Biter. Not only have I been too distracted to read all the posts thoroughly, but Biter isn't really all that engaged in the social interactions so far.

Yah... that's why. :)


Sorry everyone. Work turned into a shitstorm. I don't anticipate being able to put any mental energy into a post today… maybe not tomorrow.

So sorry. I'll try to get back on-board as quickly as possible.


Biter -- quietly huffing and puffing his adrenaline fatigue away by the floor whole while the team decides what to do with the boy-body -- nods at the gnome's question and heads downstairs... blade once again stowed and bow in hand

Perception 1d20 + 5 ⇒ (20) + 5 = 25; +1 for traps.
Stealth 1d20 + 15 ⇒ (1) + 15 = 16.


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Burned by these damned bird worshippers before, the little warrior takes no chances. His diving leap carries him tumbling across the room and into a flanking position with the giant-man. As he rolls to his feet, adrenaline courses through his veins, fueling a vicious upward thrust, the momentum of which carries the goblin hunter up into the air. 

Move to flank with Brin.
Rage > attack the ghost-thing. 
.
Greataword 1d20 + 6 + 2 - 1 ⇒ (10) + 6 + 2 - 1 = 17; flank, power attack. 
--- damage 1d10 + 6 + 3 + 1d6 ⇒ (7) + 6 + 3 + (5) = 21.

status:
HP 22/26 - or - Raging 26/30
AC 17 FF 13 Touch 13
CMD 16 FF 12
Fort +6 Reflex +6 Will +3
Conditions / Effects Rage (rd 1)


Oh... um... for some reason I though that was targeted at Biter. Disregard if it's not. Sorry for the confusion.


Will: 1d20 + 1 ⇒ (15) + 1 = 16. Sheesh... too close for comfort! Iron Will may be in Biter's future.


Blade held in a white-knuckle grip, the goblin gives a feral snarl. "fvcking bird-boy!"


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Biter pauses, setting his bow down quietly on the ground. Soundlessly, his tiny feet carry him to the end of the bed, blade whispering from its sheathe. The bed barely shifts as the tiny hunter climbs up on the footboard, perching on the end as he regards the covers with intense scrutiny.

Stealth to get into position silently: 1d20 + 15 ⇒ (10) + 15 = 25.

His hand flashes out in a blink, grabbing the covers and whipping them from the bed… revealing whatever's underneath.


I, too, thought a few perception checks had been rolled. IF not, my bad, I'll have Biter do it as well.


INT 1d20 ⇒ 13.

Yes, we came here for the boy... which was what Biter was referring to. The boy very likely could be the disciple of the Chopper. I was just putting it in obscure, Biter terms.

Biter -- seeing that the group isn't quite ready to move on -- decides to be useful. He snoops around, his eyes, fingers, and nose touching on every item he comes into contact. All in all, it gives the impression of a sniffing dog searching for his quarry.

Perception 1d20 + 5 ⇒ (9) + 5 = 14.

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