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Looking for two 5th level
20 point buy
Core, APG, UM, UC, ISWG, ISM, ACG ... material from other paizo books will most likely get a yes.
Current party is .. pistolero, magus, and druid(pack lord)3/wizard(arcane crafter)2
This is a group which has finished the first book of Serpent's Skull, but is abandoning the path. The content will be one short module (by Legendary Games), and one medium length module (by Raging Swan). We will start with their ship leaving the port of Eleder in Sargava, and I expect 30-40% of gameplay will be on the high seas.
Party mule and hitching post
Captain Timney tosses some gear into a plot in the Transient Camps, and drops a few gold in the watchman's palm.
Some of the group has been to Okorn Spring, but for many of you it is the first time. You have been out in the wasteland for months... some years. Captain Timney is a calm cult of personality. He has been good for the group, but his loss of the will to fight makes him (in most ways) unfitting for this world.
"I'ma go meet up with Bergen Lachlan... runs this place. I'll see what he has to say."
Five of the militia (light leather armor, rifles, pistols, and whips) stroll about - patrolling between the camps and the main settlement.
From here, you can see at least a few dozen people within the settlement. Most within view are gathered around the market stalls on the west end.
Set-up: A cache of an advanced space-faring race was discovered decades ago, and kept classified by the corporate-financed research team. Though the number of scientists and other necessary staff was huge, the delicate nature of "opening the vault" required the formation of an insular community.
There are others in your force who can hold a gun and hold ground, but you are the ones who are sent in to claim that ground.
Any Paizo classes considered.
Core races and androids preferred. Other Paizo races considered.
Golarion gods. Abadar is the law of the land.
Bonus Feat (pick one)
Prevalence of Firearms: Early firearms are readily available. Instead of requiring the Exotic Weapon Proficiency feat, all firearms are martial weapons. Early firearms and their ammunition cost 10% of the amounts listed in this book, but advanced firearms and their ammunition are uncommon and cost 50% of the amount listed to purchase or 25% craft. somewhere between commonplace guns and guns everywhere (I am open to tweaking this... kinda shooting from the hip)
I expect this to go through 5th level.
For flavor... I guess think Thundarr/X-Com/Fallout/Borderlands.
Looking for two...
Level 5, 20pt build, 2 traits.
Current PCs are escapees from a Derro-infested ancient underground complex in Varisia.
They are trying to liberate a half-orc settlement and militia fort.
Likely possibilities would be...
local human, gnome from Sipplerose, ruins enthusiast, witch hunter...
Looking for one 4th level.
The first stones of the kingdom are being laid now.
We have a
Intelligence based caster or alchemist would be ideal.
20 point buy, core book, APG, UM, UC, Inner sea world guide and magic all usable.
Max hit points first level
One trait for now... if a kingmaker campaign trait fits, go ahead and take it as your second trait. Otherwise, please wait on your second trait.
"what? Wait no!"
"But there's problem..", responds a more bestial voice. "Sounds like a riot."
"I realize this. Just help me secure this one first. His resistance to the drugs is remark-"
There is a faint sound which becomes an unmuffled roar, and then faint again as the door slams shut.
A winged man with dark hair falls to the ground as he dropped. Aemon opens his eyes.. still weak.
"Oh dear... Frollum!?... anyone there?!"
The room is windowless.. made of stone block but with a glossy dark upside-down dome ceiling. There are several tables, and odd iron large.. torture devices? On the tables are cylindrical jars of different sizes. Several look like animal babies with stubs of wings on their back. Two others in liquid-filled jars, are small blue humanoids with little more than stubs themselves. There appear to be more out of view.
There is one steel door toward which the small blue humanoid is pleading for assistance.
It is after you see the door, and the blue figure inching timidly toward it, that you see your gear in a grate-faced cabinet against the far wall.
You currently have 2 Strength. You will regain 2 every six seconds as the drugs wear off.
Campaign concurrent with Lost Memories of Sorrow
The curtain has fallen on the dark doings around Doyle's Run. Several evil factions vie for possession and understanding of ancient artifacts which lie within and below the village. The ringleader - the man who held the selfish and vile groups together in a cooperative hidden conspiracy has fallen as well.
I will start Aemon right away, and we will write in Camris and Mrdarknlight's character's as soon as we figure out the inroad.
Not terribly interested in long backgrounds... if you have them already for recycled characters no problem.
I am looking for a level 4 for Serpent's Skull at the end of the first module.
where party is... AdvPath spoiler:
Just entered cannibal camp, you would be a yet unseen captive.
Looking for a level 4 for Kingmaker
where the party is... AdvPath spoiler:
Just took over the Stag Fort.
Looking for one or two level 5s for Homebrew based in Varisia
where the party is... about 1/6th through two modules worth of content.
Here is the scenario.
Cad and vanilla fighter allies fighting back to back. Each is flanked by goblin ninjas so that the cad and fighter are adjacent to all foes.
Now. Cad also has Hold the Blade which allows for immediate disarm attempt when taking damage as part of a flanking or sneak attack. But Cad has class ability that makes him unflankable and unsneak attackable by the goblin ninjas (Craven Combatant).
Does Hold the Blade still work? Is it still a flanking or sneak attack once he diverts it?
You start to come out of a hard sleep... you feel drugged. Sore from lying on your back on the hard surface you wake upon, and from the damp chill.
There is arguing... you can't make out words yet? No. It is another language. A pounding on a table and the resulting rattle of metal bits.
The memory of your capture starts to come back to you. As well as being placed in a cell... maybe the same cell. It seems like there was something else. Dark dwarves... Duergar haggling, badgering, and pulling rank claiming your possessions as the derro and dead-eyed humans stripped you of them. You remember feeling drugged in much the same way as what you feel leaving your system now.
You try to move... at least your eyes.
will or fort DC14:
Two orcs and a duergar appear to gambling with dice at a table in the middle of a stone room full of cells.
I am running a homebrew adventure, which is roughly the equivalent of 2 modules. We are currently about 1/6th through it, and could use a couple more. Now that the set-up is pretty much wrapped up, I'd like to recruit a couple of players who are able post every day or two.
*your equipment will be available by the end of/during first encounter
the fluffy stuff:
Short bio which ends with being captured by duergar mercenaries or derro anywhere in Varisia or within a few nations, or by evil forces near Lastwall led by the necromancer Sirius Horth. You are currently being held prisoner at a logging camp and estate in Varisia (In between Turtleback Ferry and Ilsurian for those who are familiar with the area), and you have seen several of your captors sporting your gear.
The background does not need to be terribly long, I am more interested in personality.
...should you decide to multi-class:
In the second class, advance saves as good/bad instead of the normal starting saves for the class. (for example, 1st level rogue base saves Fort+0 Ref+2 Will+0, taking second level in fighter would be +1 +2 +0, instead of +2 +2 +0)
You can do that BAB thing too. TL;DW
I run a few games here. Online student, and work part-time. I'm on here every day, but occasionally just a hit and run. My posts and descriptions are a little on the short side, I try not to retcon drunken tangents, and I use a lot of ellipses.
I make maps for every fight, and almost always post an updated one at least every new round.
(a bloodgargler is the zombie social equivalent of a mouthbreather)
The current party...
Elven Wizard (Shadowcaster/Conjurer)
Looking for one. Level 2
current active players -- pistolero, magus, oracle, cavalier.
It has been 2 years since you awoke, surrounded by the others, all with no memory of how they had come to be there. The memory of that day is like a dream - and reoccurs in your dreams ..
After coming to .. you found you could start to recall a few things about your past life .. your names, the faces of the people you knew .. and water.. Nightmares of flood, drowning, murky depths have haunted you all.
Since that day, you have made a village named Doyle's Run your home. It is part of an area called Varisia. Primarily a logging camp it also serves as a layover for travelers and has a ferry to take you to the the slightly larger village of Turtleback Ferry. For the two years you have been here you feel you remember as much as you are going to - pretty much everything up until Globeto - but not the lost time in between and how you got here.. Perhaps it is time to move on and accept this as your home.
The Jenivere is a large merchant ship, a Wyvern-class vessel commonly used by the Inner Sea nations for trade, exploration, and even war. She is valued for her combination of seaworthiness and capacity for carrying numerous passengers.
While the Jenivere is a merchant ship, primarily concerned with delivering goods to and from Sargava, she’s traditionally kept several compartments open to take on paying passengers.
It has been a rough couple of days at sea… The Jenivere has been out of port three days now from Senghor. The storms rolled in just as the harbor disappeared on the horizon. This morning the sea is drained of its rage… now tranquil, allowing much of the crew a bit of rest.
Two bandits leading horses enter the grounds of the trading post. Four more, who must have lashed their horses to the hitching fence outside, follow on foot close behind. Kaylee shifts slightly under the wagon to remain unseen. Peregrine peering over the low wall of the stable, his mind instinctively judging the "spread" of the enemy for spellcasting.
The three on foot follow their leader over to the tables, picking at the food and inspecting the amount of alcohol as they straddle the benches. The leader waits to speak again once his mouth is only half full. "So.. Oleg.. you got a little gold for me?" he smacks his lips, inspects his hands and wipes them on his thighs.
The double door to the main house opens... and Gaddak appears.
Brevoy is a nation divided. The land to the north was once an independent nation known as Issia. Small isolationist villages huddle like the sparse vegetation that dots the cold rocky landscape. By contrast, the rolling hills and grassy plains the Rostlanders call home is fertile and the people generally consider themselves a little more cultured.
This city of Restov is where you have come, intrigued by word of an expedition into the Stolen Lands. And you now arrive at the advertised recruitment area in the government district. A bit of a crowd has gathered, and several wagons border a good portion of the perimeter, loaded with equipment and consumables. Surrounding the Lord Mayor’s door, the city guards each seem to be engaged in quelling some juvenile masculine posturing that has turned violent. It appears as though those unhappy with, what was a common rumor but up until now had been kept to whispers, Sir Ogden somehow being indebted to some nefarious faction or another. The rumors were all different, few were believable. However, it did not help Sir Ogden’s case that he was a crass blowhard undeserving of such an honor as taming the wilds of the legendary Stolen Lands.
You have been in Restov for a few days now. You thought it an honor to be named personal guard on the upcoming expedition. Although things you have overheard and the way people seem to get quiet and unfriendly when you mention Sir Ogden’s name give reason for concern. There’s little point in worrying about it now… you have given an oath to protect those with the charter into the Stolen Lands, and barring any behavior that you can not abide, you will do so.
Last night after returning to your room from the tavern; slightly deflated at the news of Sir Ogden Ellis taking charge of the expeditions, and the implications that lie therein, you notice a note and a sealed envelope on your nightstand.
“You are in my debt again. Sir Ogden will not be there on the morrow. Take this note to the Lord Mayor … and I would suggest not breaking the seal. Try to not be too concerned, I have a feeling the favor I will ask in return will be in your best interest.”
Sir Ogden’s long-time loyal hangers-on knew this, and were baiting the crowd, as well as trying to bully away anyone they did not approve of who had intentions to enlist. Just when bloodshed looked unavoidable, Betrand, squire to Sir Ogden arrives without his Lord. His face is beet-red and puffy. Sir Ogdens men settle one by one as they notice Bertrand, his lack of lord, and his sullen demeanor. He moves to the center of his men, infront of the Lord Mayor’s door, mumbles, clears his throat and starts again… “He uh…Sir Ogden will not be leading the expedition…” After a cacophony of protests from some, gasps and jeers from others, he continues – steeling himself… “The expedition is cancelled… Sir Ogden has lost a duel to a witch-bladed demon-woman ”, he spits ”The result of which, she claims he is honor bound, as by her request to … go back to school.” Much of the crowd cheers as Sir Ogden’s henchmen sulk off… throwing more than a few slurs against various people’s mothers on their way out. Six people remain at the door.
During this the Lord Mayor’s door opens, and a man who one would presume to be the Lord Mayor’s assistant “Called off? Pfft. Here for the Expedition I presume? He pushes the door open wider and leads you to a room of rich dark wood and finely crafted furniture. Your escort introduces you to Lord Mayor Ioseph Sellemius. He stands from his desk and greets you - quill still in hand "Aha. Who do we have here? ... I've been told Lord Ogden will not be joining us? " Although friendly, nothing in his voice gives a clear indication how he feels about this... he now approaches looking each of you in the eye. "I'm sorry, that was not meant to be rhetorical... Who might you be, you do not look like his usual crowd... do you see the loss of Sir Ogden worthy of postponing the expedition?" A subtle change in his expression hints at the gravity of his query.
Since Tulkash decided to go about this backwards I thought I should too. Make the character you want, not what you think will buy you a spot.
20 point buy, core book, APG,UM,UC,Inner sea world guide and magic all usable, third party possible but vulnerable to tweaking, standard starting wealth....
I have just a couple house rules that I can think of off hand ..
Also BABs and multiclass. Fractions of BAB will count
Make your self at home and feel free to fire off questions.
I'm trying to build a character suited for infiltration/ambush playstyle group. Party needs some beef and foes neutralized quickly. Party is level 9 ...not necessarily relevant but we have a scout/trapmonkey rogue, gravewalker/vivisectionist arcane trickster, illusionist, and life oracle ninja...
The crux of my idea is to have my piercing attack from rhino charge (ready a charge...from sargava book) initiate a free grapple from hamatula strike.. any thoughts on the "best" way to approach this? I'd have to have at least +7 BAB and would like to avoid as many "one trick pony" feats as possible. I'm guessing unarmed fighter with boar style tree but dunno.
So the feats needed so far:
Character level 9 barbarian(6) unarmed fighter(3)
Am I OK so far?