Chuffy Lickwound

Bim Mirak's page

13 posts (14 including aliases). No reviews. No lists. 1 wishlist. 1 alias.




Can anyone that has used this variant tell me what they thought of it? It bogged things down? Was it worth incorporating?


Howdy,
I recently started playing Pathfinder with my wife and father-in-law. Honestly, the best and strangest group that I've ever been in... smallest too.

My father-in-law use to play AD&D like it was his job back in his younger days and taught my wife how to play while she was growing up. She has lots of stories of her characters meeting horrible deaths.

Anyhow, my father-in-law is a straight shooter with his DMing style. He runs APs and doesn't wander far from what is written. Which is naturally what one would want to do to get the most out of the AP, I suppose.

I've always been the type of DM to wing it or write my own adventures. Not that I think I'm a great writer, but because I like the sandbox feel and I'm to cheap to buy adventure books. I love playing in the APs and Modules, but I prefer to DM my own creation.

The first module we played was the Godsmouth Heresy and my father-in-law DMed. It was great and a lot of fun. Especially when my first character died and my wife had to run away to meet my new character.

Then it was my turn to DM and I wrote a Warehouse 13-ish setting. I was attempting to make a series of one-session adventures because, although my wife likes to play D&D, she tuckers out way before me and my FIL are ready to stop. We would keep playin until the adventure was over, if we could. We always stop when she wants though. Better to stop than drag along.

My DM sessions went well the first couple of adventures until I made a fatal mistake and introduced a bossy NPC that went with them on missions. I thought I was throwing them something to play around with, but instead they thought they had to listen to the NPC. I didn't notice until it was too late. I got wrapped up in trying to get the adventure done before my wife got tired and, with them following the NPC's every instruction, the NPC ran the show. I was in story-telling mode and not letting them play the game.

Needless to say, it came up after the session and they said that they like my adventures, but would prefer if I ran an AP instead. I understand, but my heart says "BOO!" My FIL already bought Rise of the Runelords AP and they're both excited to play it. I'm going to gladly run it for them, but...

How do I get them to want to play my adventures again? or should I even worry about it?