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Bill Lumberg's page

Pathfinder Society Member. 1,274 posts (3,109 including aliases). No reviews. No lists. No wishlists. 20 aliases.

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When I visited my grandfather last month he gave me his lively, if somewhat vitriolic, opinion on the fading support for the sciences, among like fifty other rants. I would type out the entirety of the conversation that I recall but half of it would disappear under the profanity filter so I’ll just give you the broad strokes. He is of the opinion that part of what changed from the great support of the 50s and 60s to the lackluster care of modern times is that back then the heights of technology where so mysterious and out of reach of the common man that they assumed an almost magical quality in the minds of the uneducated and held immense fascination. Nowadays a startling level of tech is in the hands of us rubes and we have lost our fervor for the arcane powers of science.

“The damnest thing is that people never supported the sciences, not really!” He informed me. “It was merely a replacement mythology and now that the magic is gone you useless wastes of space have dropped support of it even though we are in a position to accomplish more now than ever thought possible! You kids are the worst, you have no interest in the only real thing that can unlock the secrets of the universe and change our lives for the better! I hate you all!”

“I dunno grandpa, I’ve always thought science was pretty cool.” I informed him.

“That’s because you’re so dumb everything is still magical to you boy! I doubt your ability to add two single, positive integers together you stupid piece of s*!~.” He declared.

“I think perhaps I can prove you wrong, but first I’m going to have to Google what an integer is on my iphone.” I replied.


Before I begin, I should state this is a work in progress. I'm posting what I've done so far in the hopes I can get some critique, and potentially point out any problems I am setting myself up for. I'm also using this as an opportunity to clean up some of the vestiges, buffing crappy ones and clarifying some rule issues for a more stable Pathfinder-ized version.

One more thing: This version assumes only core content from the book is allowed. No 3rd party or online vestiges. The reason for this is that some of those singlehandedly moved the Binder up by somewhere around a tier to a tier and a half, due to exploitable mechanics and generally poor design. So, core books only.

You will need to have access to the original Tome of Magic to compare some of these changes as well, until I get around to the finished version. Levels at which vestiges are gained are unchanged.

So without furthur ado:

THE UPDATED BINDER
Class Skills: 4 + Int
Hit Die: D8
BAB: 3/4
Good Saves: Fort, Will

Quote:

Class Features

1.Soul Binding 1
2.Pact Aug 1, suppress sign
3.
4.Dark Knowledge 1
5.Pact Aug 2
6.Soul Binding 2, Soul Guardian(Fear)
7.
8.Dark Knowledge 2
9.Soul Guardian(slippery mind), Pact Aug 3
10.
11.Soul Binding 3
12.
13.Soul Guardian(Energy drain, negative levels), Pact Aug 4
14.Dark Knowledge 3
15.
16. Soul Binding 4
17.
18. Pact Aug 5
19. Soul Guardian(Mind Blank)
20. Soul Binding 5

New Ability: Dark Knowledge

Replaces and upgrades the bonus feats of the original binder. A binder may, upon binding to a vestige, take a bonus feat of any feat that they are able to learn. This feat lasts for as long as the vestige is bound to the binder, and only 1 feat may be taken for any particular vestige. Bonus feats gained this way may be used to qualify for additional bonus feats gained by Dark Knowledge. For example, a level 10 binder chooses to bind Amon, and takes Dodge as a bonus feat. He then binds Paimon, and chooses to take Mobility as a bonus feat.

Updated Vestiges:
Agares: Fear Immunity replaced by immunity to critical hits. Earth and Air Mastary Scales by +1/-1 for every 4 levels above 7.

Binders get Fear Immunity by default before they even get access to this vestige, and Agares is relatively lackluster, so hopefully these changes make him viable.

Andras: Change Smite Good/Evil to new Pathfinder Paladin Smite.

This is more of a consistency change, but I'm uncertain on it, as that increases Binder power levels by a huge margin.

Aym: Halo of Fire applies to weapon attacks. deals 1d6 bonus damage per 5 binder levels, minimum 1d6.

Aym is a very weak vestige. Adding some bonus fire damage should hopefully increase viability.

Buer: Healing Gift changed to 1d8+1/level as standard action. Increases by 1d8 per 3 binder levels above 7. 2d8+10 at level 10. 3d8+13 at level 13. 4d8+16 at level 16. 5d8+19 at level 19

Buer is very strong, but the original designers wanted to keep the in combat healing low because of the massive amount of out of combat healing. This seems like poor design, since you can get massive amounts of out of combat healing cheaply anyways.

Eligor:Chromatic Strike applies to all attacks now, passively. Element type may be changed as a free action.

Just a consistency change. An extra 1d6 of damage each round is not particularly noticeable by the time you can access Eligor.

Eurynome: DR increases by 1 per 3 binder levels above 7. 3 at 10. 4 at 13. 5 at 16. etc.
Poison Blood changed: Essentially 1d6 damage per 3 levels of binder to any enemy that bites you, and again 1 minute later. Fort negates. The poison is also applied on any natural attacks you possess, but cannot damage more than once per round. i.e. if you hit with any natural attacks, they must make a fort save or take damage, but they don't take damage more than once per round, and do not need to make multiple saves if hit by multiple attacks.

By far one of the weakest vestiges, these changes make Eurynome a good "support" vestige to one of the ones that gives natural attacks, without causing her damage to spiral out of control.

Focalor: Lightning Strike scaling changed to extra 1d6 for every 2 levels above 6. i.e. 5d6 at level 10.
Focalor's Breath duration increases to 1 round per 4 binder levels, minimum 1.

Focalor is strong at low levels, but falls off sharply at mid and high levels. An attempt to rectify this.

Leraje: Definitely needs to be reworked. Uncertain how to approach.

Ronove: Godawful, needs overhaul. Uncertain how to fix.

Tenebrous: When you unbind or do not renew your pact with Tenebrous, Undead commanded with Rebuke stay loyal for a number of extra hours equal to twice your binder level, then turn hostile.

This is to prevent binders from using Tenebrous once to acquire undead followers, then never binding Tenebrous again. If a binder wants undead minions, they need to bind him every day. Seems fair.

Updated Feats:
Rapid Pact Making: Does not require you to draw a seal. Instead the binder merely visualizes the seal of the vestige to be bound, preventing the need for the normal 10 rounds of preparation.

I realize the formatting is a bit clunky, but as I said, this is a work in progress. I will be cleaning this up and attempting reworks of Ronove and Leraje in the next few days.

Osirion (Pathfinder Adventure Path Subscriber)

Hulk only pawn in game of life.

(Pathfinder Roleplaying Game Subscriber)

39 people marked this as FAQ candidate. Staff response: no reply required. 348 people marked this as a favorite.

I would like to request a sticky thread be created (not this one because I can't edit it after an hour), that would, in the first post, give a list of guides in this sub-forum.

In the thread we'll discuss which guides to include and which category they should be in - it would be a community project.

This is my no means a complete list...its just a start.

Also, if you are going to post a guide for this list, please have a discussion thread for said guide in the Advice forum so we can link to it. The guide can be off-site, but we need a discussion thread for it, please. Also somewhere in your guide please reference which books you use (Core, APG, UM, UC, etc...).

Guides in Alphabetical Order by Class Name

Alchemist

Antipaladin

Barbarian

Bard

Cavalier

Cleric

Druid

Fighter

Gunslinger

Inquisitor

Magus

Monk

Ninja

Oracle

Paladin

Ranger

Rogue

Samurai

  • //TODO: Need reference

Sorcerer

Summoner

Witch

Wizard

--

Guides in Alphabetical Order by Core Prestige Class Name

Arcane Archer

  • //TODO: Need content

Arcane Trickster

Assassin

  • //TODO: Need content

Dragon Disciple

Duelist

  • //TODO: Need content

Eldritch Knight

Loremaster

  • //TODO: Need content

Mystic Theurge

  • //TODO: Need content

Pathfinder Chronicler

Shadowdancer

  • //TODO: Need content

--

Other Useful Guides in Alphabetical Order

This guide is also mirrored at:



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