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Looks like I was wrong about Torag. This is what Mr. Jacobs had to say on the subject:James Jacobs wrote:
I think that fits with the dwarven hatred ability quite well. I think that orcs, as presented in Pathfinder, are intended to be a bad guy race and have been for over 10,000 years. If they suddenly have a shift and become less about trying to murder all the time, it'd be a shock but at that point I suspect Torag would shift his position from "kill them all" to "negotiate peace but keep wary." But at the current time, that's not an option, and he's about protection and protecting his worshipers, and if that means wiping out the tide of evil orcs that have been trying for thousands of years to destroy those people, so be it.
Now of course this stance does cause some of the other good gods, particularly neutral and chaotic good gods, discomfort, and they do use the words genocide to talk about it, but I doubt Torag would. From his stance and the stance of the dwarven people, not killing out orcs will eventually result in their own race's genocide, so there's not really a choice.
It's certainly a complex issue, and it's one that gives a lawful good deity an interesting gray area to play with in a way that does NOT undermine the whole core concept of that deity. That's a tricky thing to pull off, and we've failed at it before, but I think we got it right with Torag.
I think an important point to make is that the orc/dwarf relationship is a trope of fantasy literature (specifically Tolkien-inspired fantasy). The relationship isn't meant to reflect a misunderstanding between cultures or simply fighting over resources - it's about a life and death struggle for survival, mainly for the constantly in decline dwarves. If that doesn't work for you in your version of Golarion or your campaign, I suggest you also tweak Torag's paladin code.