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Mynafee Gorse

Bill Dunn's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber. Pathfinder Society Member. 4,139 posts (4,384 including aliases). 4 reviews. No lists. 1 wishlist. 1 Pathfinder Society character. 12 aliases.


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"Doctor Habe is pretty much ready to take the prisoner," Belor says. He then regards Piper with a thoughtful eye and rubs his jaw, a sure sign he's concerned, before he continues. "You are your own man now, Piper, and you can make your own decisions. But Vincent is ... free... with his outbursts. You do not need to give him the opportunity to see you again. He has done everything to lose that privilege and nothing to regain it."

I could have sworn I posted this late on Monday, but I must have hit preview to review it and then navigated away before hitting Submit.


There's not a ton to go on with the proposals to my inbox other than the mechanics. The gnome illusionist intrigues me because I see them so infrequently now but it's harder to feel how they'd fit with the group compared to the players participating in the role-play. We're going more on mechanics and guesses.

Thanks for setting up the role-playing, Piper. It's given us more information to base decisions on.

Let's wait for Ash to chime in and once we give his input some thought, we can put the recruitment to a vote. I think maybe the best way to do that would be for people to private message me putting as many applicants as you want to vote for in your preference order and I'll use a transferable vote counting method. Kind of like what they're doing with the Ennies awards these days.


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I thought the organization worked fine. My singular challenge would be one that the HQ would find hard to remedy - the ballroom was loud which made relatively soft-spoken GMs hard to hear.


Piper Hemlock wrote:

The four applicants seem interesting.

Yui - Unique race and interesting connection to the characters. I like her upbeat personality. Seems to be the role of a support witch (at least from what I saw).

Rawnie - Connection to someone who hasn't gotten much focus on before. Also, is a sorcerer (which works well with filling in Sharrd's position). She also has a bloodline I've never seen before. Could help us prepare for encounters when we know what's coming. Also, it's Harrowing. Every time I've seen Harrowing being used in the games I'm in, it's always interesting. Also, has butterfly familiar from Wayfinder.

Valia - Unique concept. Not really a full spell caster, but provides the role of ranger. Like his profile says, he does have a good deal of offensive spells and can help provide support.

Zelruza - Race I haven't come across before in my games. Role seems to be providing support. Also, has a profession skill (haven't seen that used often). Is also going for a romance with Sandru.

Hard to decide which one sticks out in my mind.

I've also gotten PMs including pitches for:

Viluki - Invoker (3rd party class)
Tearis - Elven wizard - specializing in evocations and crushing on Shalelu
Geliglee Geerwander - Gnome illusionist with a focus on shadow magic

I don't believe any of these 3 have participated in the RP in the recruitment thread.


The Marriott, eh? Maybe I should volunteer to GM PFS scenarios. We stayed out at a Quality Inn 10 miles away. The savings were quite good (I paid under $100/night for a family of 4) and the drive was short, the parking cheaper ($10/day instead of $20), but the scheduling was tougher since we had to come and go once/day as a group. And that meant I had to back out of the Friday night GenCon Special and my daughter had to leave the Ultimate Werewolf game group she was hanging out with earlier than she wanted and had to skip the rave.


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Captain America may be a bit cheesy by today's standards, but his archetype is every bit as iconic - from the comic historian point of view - as Batman and Superman. Super patriot characters were quite common in the golden age of comics, and understandably so considering their development right before WWII.

I have read some of Cap's own comic, but most of my experience with him is in the Avengers and Invaders comics. And both Cap movies have been hitting the right tones with both comic fans and the public. I thought they covered his origin in the first movie in a way that did justice to his history and in a very accessible way for non-comic readers. The second movie really blew me away, though. But unlike others, I don't see a power creep at all - what I see is just the writers getting better at finding ways for him to shine on his own. We'll see if the Cap2 experience taught them enough to set him off well opposite the power-hitters in the Avengers 2.


I'm back from Gen Con now and the internet access I had there was pretty bad. The hotel had free wifi but it was slow and a bit dodgy.

Anyway, what does everyone think of the applications from the recruitment thread?


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I think being a bit more specific on the help you need would help everyone help you.


Item repairs: There is time to get items repaired (like the masterwork chain mail and the rusty wakizashi) - and sold as deemed necessary.


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tomtesserae - we have one childhood crush on Ameiko.

In general, for campaign traits, we have 2 foster children, one crush, and one rescued in the ongoing players.

Delphine - I will not be handing out PFS credit. I expect to deviate too much from the AP to facilitate the online format to really be PFS-compliant.


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As the Advanced Class Guide is becoming available (I downloaded mine tonight), I will say it is also a legal source. I don't want to redesign any classes but classes, archetypes, and feats would be fine.


And, for reference, insults may raise a rivalry relationship, but raising a friendly relationship takes more than words and compliments. They like gifts.


I have updated the recruitment thread. I hope we'll have a recruit soon.


Both Alara and Piper are aware that the Uplands are rugged but not particularly inhospitable. Something like this:
New Zealand - Rohanscapes

Perhaps a bit cool with stiff winds, cold winter breezes, damp summers. The locals are Ulfen-stock nomads who settled the region to follow the wild horse herds rather than live lives of constant raiding. As such, they're reasonably peaceable, more interested in trade than raid.


The Date

Kaye sighs and nods with a broad smile. "I thought so as well, but we only get so many different options out here along the Lost Coast. With your travels, Piper, and your perspective as an outsider, Alara, I was hoping to get more cosmopolitan opinions. Gaven will be pleased to hear your reactions."

She indicates to the server to leave the bottle.
"Enjoy as much as you like, I'll take whatever's left in the bottle home to Belor. He has always had a soft spot for the civilizing influence of mead despite his rough badlands exterior," she laughs.

"Now, if there's anything else you need, just let me know. Otherwise, I will leave the two of you to enjoy your time together," she adds with a wink.


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Opening up some more recruitment...

First arcane-based caster of the campaign (sorcerer) had to bow out, so did his first replacement (magus). So, we're looking for a new arcane caster for a Jade Regent campaign. They have explored the local caves, recovered some information about local bartender's family past, and are determined to investigate.

Needless to say, it's fairly early in the campaign and due to real life intrusions, we haven't been moving too fast. I hope to pick up the pace a little, though Gen Con is about to intrude in its own right.

A reminder (from way back in post 1) what this campaign is looking for:

The Rules:
• Races: All standard races from the Pathfinder Core Rulebook will be allowed. Any other 0HD race will be considered on a case by case basis.
• Classes: All classes (Base and Prestige) and Archetypes from Paizo Publishing will be allowed. 3.5 or 3PP classes/archetypes will have to be approved by me prior to acceptance.
• Alignment: Characters can be of any alignment, but must be able to play well with others.
• Abilities: Characters will be based on the High Fantasy (20 point) buy, found in the PFRPG Core Rulebook on page 16. No ability can be raised higher than 18 (prior to racial modifiers). Only one ability may be lowered below 10 and that ability cannot be lowered below 8 (prior to racial modifiers).
• Feats: Any feat published by Paizo Publishing will be acceptable. Any 3.5 or 3PP material you wish to use will have to be approved by me prior to acceptance.
• Traits: Character's will start with two traits, one of which MUST be from the Jade Regent Player's Guide.
• Hit Points: Characters will start out with Maximum hit points for their class at 1st level. Thereafter players may either roll for HP's or take the average (whichever is greater).
• Starting Gold: Characters will start with Maximum starting gold for their base class as found in the PFRPG Core Rulebook on page 140, the APG on page 26, UC on page 8, or in the UM on page 8.

PM me with your pitch for an arcane-based caster. The current players don't seem too picky the specific class. The party's current makeup:
Samurai
Ninja
Bard
Oracle

And the arcane caster will make 5. I'd like submissions over the next week so I can review them during my copious free time at Gen Con - when I'm in a serious gaming mood.


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LazarX wrote:


I was one of those old farts as well who thought that way, until someone committed suicide by throwing himself off one of the high dorms at my alma mater Rutgers following a Facebook bullying arranged by his scumbag of a roommate. If anything cyber-bullying may be more insidiously dangerous than any kind of bullying I went through.

Maybe. At the very least, it has the potential to take a victim's humiliation from local to global in reach. Plus, people forget many of the things they witness directly, putting it on the internet means it's out there effectively forever. Both issues are somewhat abstract but may have an impact.

I worry that kids are more vulnerable to bullying because changes in how bullies are dealt with (or prevented from being dealt with) leave their victims without the hardscrabble coping methods of earlier decades. And I also worry that some of the social changes we've been experiencing since the 1960 have put more kids in vulnerable positions while society's protections for them are slow to catch up or facing intensifying backlash.

But that's probably a topic for another conversation.


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I could see going with a paladin and dumping either Int or Dex.


The Date

To Piper, Kaye says, airily, "Oh, it's nothing important. Just another young lad for whom the reach of his ardor exceeds the grasp of his purse. He will learn his lesson eventually. Most do."

She takes Alara by the arm and begins to steer her to a table. "But now, as for the two of you together, you are not leaving here until you try the latest from the Two Knight Brewery. I promised Gaven that I'd showcase it here at the Kitten and he's been working so hard at getting the brewery back in its best form. It's a mead he's calling Wade's Wildflower in honor of his brother. He says the honey it's made from comes from the wildflowers growing in the fields Wade used to till."
She waves a server over.
"I won't prime the pump any further. I want to pass on your honest opinion." she says as the server pours the mead into a pair of wine glasses.

Piper is familiar with the Two Knight Brewery - run by the Deverin family, Gaven being the current brewmaster. His partner in running the place, Wade, was murdered by Chopper in the Late Unpleasantness several years ago. That set the quality of things back for some time. The brewery was damaged by a brief giant invasion but has since been repaired with Gaven showing a new determination.


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Music is also a powerful source of magic in legends. Aside from charms and enchantments in Mediterranean lore, Finnish myths include songs manipulating very powerful magic.

Then there's also the inspiration of fighting while singing which Tolkien makes much use of through the Rohirrim, inspired by Northern European cultures.

Those are also fine inspirations for the bard's role.


I think so. Any requirements you guys want me to pass on? I'm guessing an arcane caster of about any stripe would probably do.


Piper searches his memories for stories he has heard of the lands north of Sandpoint...

Parts of the journey will pass through territories of two different Shoanti tribes - the Shriikirri-Quah (Hawk clan) and the Tamiir-Quah (Wind clan). Native Varisians are generally on good terms with both, although the Wind clan youths will sometimes raid caravans in adolescent shows of bravado - most such raids are not intended to cause much harm and are mainly for bragging rights. Sandru has rarely had any trouble with either.

Of the towns on the route, Ravenmoor has the mildest reputation as an insular, bucolic village. Wolf's Ear, while not currently notorious, was once a haven for lycanthropes - all driven out when Magnimar asserted authority over the region. Roderic's Cove, now under the domination of Riddleport, was once known for being a long-term holdout against Riddleport's criminal influence. Things are currently mostly peaceful there, but the locals are known to be quite resentful of their current bosses.

Once past the towns, the caravan will go through the Velashu Uplands where the locals raise some of the finest horses available in the region.


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What is a charter subscriber? Someone who has spent a lot of money over the years on Adventure Paths!

Not that I mind, but I do have some reading to catch up on.


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Kevin Mack wrote:

Nope not touching the thing less to do with the rules and more to do with certain individuas involved with the project

Link

I admit to a bit of head scratching when I saw they were using RPGPundit as a consultant. My experiences with him pretty much always suggested he would be toxic to work with. That said, none of my experiences with him would put me off buying a work in which he plays a consultative role. He just never rose to that level of contempt from me.

There is, however, one designer I do avoid based on some race-baiting I witnessed from him. He is not working on 5e, though, at least not as far as I know.


Back and hopefully able to pay a bit more attention (just hitting deadline now).

As far as the caravan rules, we won't be using them heavily - mainly for a bit of color. I'll be running "caravan encounters" like more regular encounters rather than using the more abstract caravan rules.

Also, time to check the spreadsheet and make sure things are divided up so that any other plans and purchases can be made.

And I guess we need another arcanist. Bummer.


The Date

You overhear the last of Kaye's injunction to the young man... And until this is back in balance, you are banned from companionship services offered here at the Kitten. Is that perfectly clear? You don't want one of these fellows catching you climbing in through a second story window like last time. Once I will write down to youthful indiscretion. Twice and it will mean the law. Now get out of here."

The young man hustles off, his face red with embarrassment.

Kaye sets a ledger down with a exasperated exhalation, but her face lights up with the approach of Piper and Alara.
"Piper! It is so good to see you in once piece. I know. They're just goblins, but a mother has to worry.
And who is this? Rumors said that you were traveling with an elven beauty, but I see the rumors fall short of their inspiration. You must be... Alara? I am Kaye Tesarani. Welcome to the Pixie's Kitten."


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Evil? No. A little weird? Sure, particularly for bring up in a game at the local game store. It's not every player who wants passersby to label him a pervert for having a sex toy be a prominent aspect of his character.

There was once a player I knew who had a superhero character named Phallus. He had growing powers that, ahem, didn't always work, especially around women he found attractive. But at least we were playing in private and not in a game store.


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I'm from southern Wisconsin where, thanks to places like Lake Geneva and Alpine Valley, neither D&D nor rock and roll were considered Satanic. For the most part, we were pretty insulated from the hysteria that other gamers had to deal with. In fact, one of the main vectors for infecting people with the gamer disease was the local boy scout troop.

We did, however, actually lose one player to religious-based advice. His family went to a local Mormon church and the rev there told his folks that he shouldn't be playing D&D. So that was it for him. My opinion of the Mormon religion has never really recovered.


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captain yesterday wrote:
You were lucky! Julie Andrews movies were Required watching in our house! in high school i dated this girl for a few dates until she said "the sound of music is my favorite movie!" my exact response was "we need to break up, this isn't working out" my number one rule of dating, never, ever date someone with the same taste in movies as your Mom:)

The mom advice may be fine, but Bedknobs and Broomsticks is an Angela Lansbury movie, not Julie Andrews.

Carry on.


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I had been looking for any references to moving and apparently missed being able to move in and out.

I think the most reasonable interpretation is that it's an emanation centered on a space that the caster occupies, not the actual caster. The "centered on you" was the most succinct way to describe that the spell must be cast with the caster at the center point, at the caster's current location rather than some other range.


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Or -

It's an emanation centered on the caster and disallows the caster from moving.


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1. Think of it this way, if you have the running start, the distance you can jump = the acrobatic check made. In this case there are 3 spaces to be jumped - at 5' per space - that's 15 feet. The DC is 15 and the jump check needs to be 15 or higher to succeed.

2. Yes, jumping should count against your movement - you are moving it, after all

3. Landing doesn't end your move action if you still have movement left to spend for it

4. A jump check is a single check. If you have a character with a 30 ft move who takes the 10 ft running start and gets a high enough jump check to clear a 25 ft chasm - he's into his second move action but he doesn't need to make a second jump check... unless he jumps again in that second move action (say, to cross another 10 ft gap).


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Quark Blast wrote:

"4d6, drop lowest, in order" would almost certainly result in a party that was suboptimal.

Typically, each PCs primary stat would be 12. So, rolling my dice...

Paladin with a STR of 13 and a CHA of 8
Sorcerer with a DEX of 15 and a CHA of 9
Cleric with a WIS of 10 and a CON of 7
Rogue with a DEX of 11 and INT of 8
Wizard with a INT of 16 (hey, that's actually useful!) and a DEX of 12
Barbarian with a STR of 12, a DEX of 12 and an INT of 14

...you get some PCs that are playable (meaning at least potentially heroic) but as a party these guys suck.

I guess that if he let you pick your PCs class after rolling stats it would be slightly better but having everyone forced to play some incarnation of "Nodwick" is only fun if the group buys in to the concept first.

When you roll in order, the usual expectation is that you will be picking your class after your stats. It's not really a question of hoping the GM "lets" you do so. There is a reason, by the way, that the chapter on stats appears before the chapter on classes.


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Compared to the run-up to 4e, I think WotC has been busting their butts to rebuild their relationship with the market and the trust people place in them. The broad public play test, the constant surveys on monster lore, the solicitations for feedback on what constitutes the essential D&D experience.

When WotC bought TSR, they turned TSR's old internet-unfriendly policies on their head. They started encouraging people to participate online with the same things TSR slapped down with C&D letters. They started really engaging players online. They released some products for free download (quite a few, actually). Basically, they acted like a forward-thinking company jockeying for real leadership in the industry - and by that I don't just mean having the most popular or widest sold product - but really standing as a company to emulate. That lasted a while into the Hasbro years and the release of 3e under the OGL, but as 3e went on, they retreated from that position on the cutting edge and into conventionality. The withdrawal of the PDFs shortly after 4e's release was the final nail in the coffin as far as I was concerned. They may have engaged in risky R&D with 4e, a gutsy move if not exactly one well-respected by large segments of their market, but they were no longer exhibiting real behavioral leadership in customer service - and that's how they lost my trust as a customer.

I am liking their moves with 5e, though. I think they learned some important lessons about involvement of the hobbyists in the design of the products they are trying to sell to said hobbyists.


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Cimbria Arctus wrote:


This one happened to me (and it colors my decision to go to GenCon each year)

Setting: GenCon 1996 Grand Tourney Semi Finals. We blazed through the adventure. We actually finished it. We found the undead bad guy with the glowing gem in his skull that was bleeding black mist. Our paladin took the gem out and we destroyed it.

The Ruling:We did not actually cast detect magic or detect evil on the gem before destroying it. No points awarded. The thing was obviously magical (glowy with black mist bleeding out of it). Paladin actually did use Detect Evil on the undead guy, but since it was not specifically cast on the gem itself, no points.

End result:We did not advance. :P

Having judged in the AD&D Open in past years, I hear you. Some of the scoring was very nit picky and excellent groups could be passed over for advancement if they figured out shortcuts around certain obstacles, misinterpreted something was a time-waster when it was not and had points they needed to score.


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Farmer Maggot from The Lord of the Rings would be a fairly high level commoner. Don't know about 20th level though. Farmer Cotton would be no slouch, either.


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Robert Carter 58 wrote:
Tomos wrote:

Socrates.

Gandhi.
Gandhi was a lawyer before he lead his people, Socrates was a great teacher. Definitely not commoners. Experts at least.

And probably a little warrior for Socrates as well since he was supposedly a Peloponnesian War veteran.


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Kthulhu wrote:
Gorbacz wrote:


Well, I'd say it's a quite a big cat that ate WotC's market leadership for lunch, but YMMV.
Paizo has been the market leader... while D&D was all but dormant. I wouldn't be surprised if Paizo finds themselves kicked down to #2 very quickly after 5th edition's release.

I expect it will, for a time. How long depends on how well 5e does. Even 4e had its hands full with the Pathfinder competition since PF was showing up well right during Essentials, before D&D 4e was dormant.


The sign above the Pixie's Kitty, a winking faerie sitting cross-legged with a kitten centered in her lap, is just suggestive enough to indicate the nature of the establishment. A tall Shoanti bouncer stands beside the open doorway, giving you a nod as you pass inside.

The appointments inside the brothel are quite classy and tasteful with well-upholstered divans and settees scattered about the first sitting room. A stairway toward the rear of the room, which heads up to the rooms, has another Shoanti bouncer stationed at it. A pair of couples of settled in this room for quieter discussion and a young woman acts as receptionist. Of course, she recognizes Piper and waves him in.

The more active common room past reception is well-attended with louder conversation, music, and a couple of dancers in risque (but not all-revealing) outfits performing a burlesque number. A number of working girls and boys move about the place bringing drinks from a small bar and attending to the clients who have picked them out for rented companionship before retiring to more private quarters. A third Shoanti bouncer eyes the crowd from the bar. That is where proprietress Kaye Tesarani can be seen in a serious discussion with a young man (who looks quite abashed) about an account that seems to be in arrears.


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Josh M. wrote:


If the players have the books containing the extra options they want to play with, what's wrong with just looking over their books? This is how my group did things for years. No one DM was expected to own everything. So long as the player has a copy on hand, what would be wrong with that?

Sometimes that isn't as convenient or the analysis not as thorough as being able to review the new material in detail and at leisure. Depending on the nature of the option to be added, I might take a while to really dig into it. If it was just a feat or new piece of equipment, reading over the text once or twice would probably suffice. But if the player wanted me to add a new class like the summoner, I'd want more time with the materials and that requires more than just skimming it over at the gaming table the night we play. In such a case, I would require photocopies of the pages at the very least, and perhaps a loan of the book for a week or so.


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Yuugasa wrote:
Just for the sake of education I must ask: Is there a more PC way of expressing the feelings my brother in law or the woman in pres man's article feel than using the "I'm y trapped in x body." phrase? I would never tell my brother in law what he feels or how to say it but I would prefer to give him a heads up in case he might get negative feedback from any new trans people we meet.

I would think the most politically correct way to describe it would be the person's own words. Of course, I got ninja'd on that one, but we really need to let people be in control of their own narrative rather than press one upon them.

And as far as the whole issue of WotC's wording, I know the person who was responsible for that wording and they're certainly not ignorant of transgender issues. In fact, they've been dealing with such issues pretty closely for a while now. Some people may not like the wording, but they shouldn't make too many assumptions about what the person who wrote them knows or doesn't know.


"Ah, of course I sell that here. I carry many sorts of medicinal herbs and preparations. And you can also count on my discretion as well. The instructions are on the packet--be sure to follow them carefully."

The price for a sufficient dose is 1 sp. (in other words, pretty inconsequential for an adventurer)
She seems to have it in considerable bulk and you can buy as many doses as you want.


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kinevon wrote:

Hmmm. How about having cast a true strike?

Quote:
You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.
Probably not...

It runs into the same problem - inability to see the target. Attacks of Opportunity events presume that the character can see that their target has dropped their guard, enabling the free attack. Keep that in mind and these questions become fairly easy.

Your regular attacks may ignore the concealment, but in order to make use of the opportunity he gives you to make an attack, you have to see that he gives you one in the first place.


Hannah's small shop is almost easy to miss being nearly sandwiched between two considerably larger buildings - the shipyard and The Pixie's Kitten (brothel). The noise of laughter, music, and general revelry can be easily heard from the Kitten but Hannah's is positively serene. Glass and earthenware jars surround the shelves and sheafs and bundles of other plant parts (leaves, stems, flowers) are placed about and give the location a surprisingly natural feel. The air is filled with the smells of flowers and savoy herbs.

Hannah herself is a willowy half-elven woman who has obviously seen quite a few summers but is still hale and healthy. Bits of leaves and other plant debris litter her frizzy hair and her nose and cheeks have seen a bit too much sun recently, but she beams when you enter the shop.
"Be with you in a moment, dears. I found a great source of ephedra today and I want to make sure I get it preserved properly."
Some jars rattle and you hear the sound of some quick snips from her scissors. In a moment or two, she's back and ready.

"Now, what can ol' Hannah do for you? If you've got an ailment, I've probably got the cure."


But, on the note of getting a caravan ready, how many of you have reviewed or read over the rules for caravans that appear in the Player's Guide? I'm willing to hand-wave a lot of that consideration off unless people want to be able to stat out a caravan with its staff. If people are willing to hand-wave most of it off, I'll still build a roster of NPCs filling various jobs so that you have people to interact with.


Sorry. Work has just been draining me. I've been researching how much we need to be compliant with the Americans with Disabilities Act and what that will require in tagging PDFs of medical records so that they can be understood by a reading application. And this is for a BIG customer.


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Tequila Sunrise wrote:


On a side note, I just ran across an ENworld thread in which a bunch of fans are dogpiling a 5e DM for wanting to eliminate the hard cap on ability scores. A desire that I sympathize with, even if it has obvious balance implications.* I would have expected more replies with constructive ideas to eliminate the cap and maintain balance, or at least a few more "Yeah, rulings not rules!"

But it seems that 5e fans don't take house ruling any more lightly than other editions. :)

I would say that's a highly... let's use the word creative interpretation of what's going on in that thread.


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Diffan wrote:


Most of this I find pretty funny because if someone had just done with with 4E at the onset such as formatted the powers to look like 3.5 spells / Maneuvers ala Tome of Battle instead of the color-coded boxes, removed Squares with Feet, used more traditional / fluid terminology instead of gamer jargon, and made it more clear that powers were subject to DM adjudication then I think 4E would probably still be supported by the fanbase to this day.

It's quite funny to see many 4E-naysayers gush over how great WotC is for bringing D&D back when so many 4E elements have remained on the fundamental level.

As someone who was disappointed with 4e, I can say that I think you've got a point. One of the reasons I think 3e got a less negative reaction than 4e is that while it made significant changes to the system, it drew attention to how it drew on D&D's roots and traditions. Moreover, some of the biggest structural changes, such as in magic items and their creation, were modular and easily ignored or modified to fit the older assumptions.

Basically, how WotC positioned its new changes mattered. And I don't think 5e will make the same mistakes.


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While I think most GMs unwilling to look at a build as complex as described by the OP are worried about cherry-picking power options, I might be reluctant to endorse such a character because it could take so long come to fruition and be weak until that point that it could lead to player frustration. There's a certain value in keeping things relatively simple - you're not always waiting for what's coming over the horizon - you're more able to live in the now.

Basically, as a GM, my job is to enable each player to succeed and that includes watching for weak options as well as strong.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber
DrDeth wrote:
The main issue with Leadership is when a Player uses him as a source for crafting, like say Wands. Gives the Cohort Craft Wands, so that the cohort can sit home, cranking out wands while the main PC doesn;t have to burn a feat nor take downtime. This is abusive.

Frankly, I haven't found it to be particularly abusive at all. The most limiting factor I've seen has been money. Of course, characters in my game tended to take the winter off from adventuring (and I encouraged them to do so) so time crunches weren't as big a problem for them.

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