Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Scarecrow Golem

Bilbo Bang-Bang's page

Pathfinder Society Member. 1,918 posts (4,845 including aliases). No reviews. No lists. No wishlists. 4 Pathfinder Society characters. 26 aliases.


RSS

1 to 50 of 1,918 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Solid. Don't need much.


Can't see it in our eyes?


Lol


Looks like the plan.


Hello?


Mall tattoo


1 person marked this as a favorite.

So strange. Lol


1 person marked this as a favorite.

In Louisville, Kentucky they have tattoo shops in the mall! Who gets a tattoo at the mall?


Has anyone seen the commercial for the "Si" perfume? There is a quick shot of Cate Blanchet getting a good giving it to that has at once hot and off putting due to the fact they play it at 7 am here in the States. In the Spanish version it is even more obvious, lol. Around the 50sec mark. Armani Commercial Ever since "Fifty Shades of Grey" came out there is this push to sell sex to middle aged women and while I do not care it is funny to see it so heavily pushed. Target, a US department store, has commercials with a little S & M clothing line thrown in. So funny. Thoughts?


How did HOL wrap? I really liked that campaign.


Meh, you guys still have a quite the haul for this particular campaign. Even still you are quite special. haha,


Add arms dealers to your list of trades, lol. Could be a problem for Karlan if these items are purchased by a less than reputable merchant...;).


Loot Values of Auto Sell Pile at 100%:

7 masterwork chainmail 2100
12 masterwork stud. leat. 2100
5 masterwork leather arm. 0800
10 masterwork longswords 3150
3 masterwork daggers 0906
4 short swords +1 9240
8 masterwork shortbows 2640
7 masterwork ogre hooks 2268
2 longswords +1 4630GP = 27834GP @ 100% value

Not sure what market value is for these items, but there is your number to work from.


Hey Z, my fella here has everything square other than any belongings. Right now he looks like the the dwarf in the races section of the Core book, haha. Don't need much.


Hey Shifty,

Do you have any PFS games coming up? I am in front of my computer all day writing papers on US military history and could use a little extra reason not to wander off to my motorbike instead of writing thesis papers. ;)


Wow. That was a flurry of action, haha.


I am not sure who Ironfingers will have known, but I would Karlan would be a good fit. Especially if he knew him as a squire. Nice thing about dwarves long lives.


Fire seems to be picking back up. Good stuff.


Alternate dimension party. Hand wave and roll on. ;)


Nice. I came after that period so it is likely I simply was drawn in to the marketing for FR in the early 1990's, lol.


FR was the only setting I had. I looked at the others, at the time I was most familiar with FR from the novels. I had read Dragonlance previously, but it never really stood out to me. Dark Sun seemed a little niche to me and not the classic DnD I wanted to play. Now Greyhawk I have heard was well received, but never had the chance to look into it.


When are we set to start kicking ass again?


Shifty wrote:

I jumped off at 3rd Ed, I wasn't having a bar of it, and won't go back now.

It will just remain a happy memory.

Yeah, 3rd never attracted my attention as it just felt like a table top video game. I ended up going back to 2nd at the time.


Hey Harp, thanks for the input. I kinda want to get them just to give DnD a shot again. Haven't played it since 1996. I miss Beholders, lol.


I am not sure how they will balance the tech advantage of a laser toting gunslinger against a PC with a blackpowder musket or long sword. It does erode the reality of any less advanced culture not bowing to the Technic League.


Any of you guys ever use D20Pro? They have a Kickstarter going right now to update the system to accommodate more systems and streamline a few other things. Not sure how much fun VTTs actually are.


It took a really long time for them to elaborate on this portion of Golarion. I think they had to be firmly rooted in order to not alienate a core readership. Now that the game has been out for 5 years it might renew some interest where people had started to look elsewhere.


These books scream for a Chrono Trigger game, lol. I am buying them today. Grippli paladin time.


HP Rolls:

1d8 ⇒ 6
1d8 ⇒ 4
1d8 ⇒ 3
1d8 ⇒ 7
1d8 ⇒ 6
1d8 ⇒ 8
1d8 ⇒ 3


Anyone pick up the DnD yet?


I feel a bit on the same page, but it seems Pathfinder has taken the Final Fantasy route. I am of the opinion they have created multiple campaign sttings without seperate branding leaving it up to is to exclude what we dislike. The lasers really destroy a bit of the DnD feel, but maybe that is what they want?


Could be that they are a little more deadly than some are used to, Harp. I like that. But, the technology may be off putting too.


Thoughts on the new AP setting? Looks like a good reason to Pathfinder Gamma World to me.


Campfire is awful dim these days, huh?


Here is the crunch minus hit points and any gear. Couldn't remember if we rolled for HP or what.

Crunch:

Thirnson Ironfingers
Male Dwarf Monk (Monk of the Sacred Mountain) 8 (Pathfinder RPG Advanced Player's Guide 0)
NG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +10
--------------------
Defense
--------------------
AC 20, touch 17, flat-footed 18 (+2 shield, +1 Dex, +1 natural, +1 dodge, +5 untyped)
hp 38 (8d8+30)
Fort +9, Ref +7, Will +9; +2 bonus vs. enchantment spells and effects
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants), iron limb defense; Immune disease; SR 13, magic resistant
--------------------
Offense
--------------------
Speed 40 ft.
Melee unarmed strike +10/+5 (1d10+4)
Special Attacks flurry of blows, +1 on attack rolls against goblinoid and orc humanoids, ki flurry, ki speed, ki strike, cold iron/silver, ki strike, magic, stunning fist (8/day, DC 17)
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 14, Int 10, Wis 16, Cha 8
Base Atk +6; CMB +12 (+14 grapple, +14 trip); CMD 29 (33 vs. bull rush, 31 vs. grapple, 35 vs. trip)
Feats Chokehold[UC], Dodge, Earth Child Style[UC], Improved Grapple, Improved Trip, Improved Unarmed Strike, Stunning Fist, Toughness, Twin Thunders[UC], Twin Thunders Flurry[UC]
Traits giant slayer, resilient
Skills Acrobatics +12, Appraise +0 (+2 to determine the price of nonmagic items with precious metals or gemstones), Climb +9, Escape Artist +5, Intimidate +3, Knowledge (history) +6, Linguistics +2, Perception +10 (+12 to notice unusual stonework), Sense Motive +10, Spellcraft +3, Stealth +8
Languages Common, Dwarven, Giant, Thassilonian
SQ dwarf monk, bastion stance, fast movement, ki defense, ki pool, maneuver training, stunning fist (stun), unarmed strike, wholeness of body
Other Gear 150 gp
--------------------
Special Abilities
--------------------
-2 hardness vs. clay, metal, or stone objects. Reduce the Hardness of any object made of clay, stone, or metal by 1 whenever the object is struck by the monk’s unarmed strike (minimum of 0).
Bastion Stance (except mind-affecting or teleportation) (Ex) Cannot be moved if you start and end the round in the same space.
Chokehold May pin grappled opponent one size category larger than you
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Earth Child Style Defensive training AC increases to +6 against giants
Fast Movement (+20 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows +6/+6/+1/+1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Giant Slayer +1 Bluff, Perception, Sense Motive, attack and damage against giants.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Immunity to Disease You are immune to diseases.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Iron Limb Defense (Ex) +2 Shield AC if you start and end your turn in the same space.
Ki Defense +4 (Su) Use 1 ki as a swift action, to gain a +4 dodge bonus to AC for 1 rd.
Ki Flurry (Su) Use 1 ki as a swift action to gain an extra Flurry of Blows attack.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Speed (Su) Use 1 ki as a swift action to increase speed by 20 ft for 1 rd.
Ki Strike, Cold Iron/Silver (Su) If you have ki remaining, unarmed strikes count as cold iron and silver to overcome DR.
Ki Strike, Magic (Su) If you have ki remaining, unarmed strikes count as magic to overcome DR.
Maneuver Training (Ex) CMB = other BABs + Monk level
Spell Resistance (13) You have Spell Resistance.
Stunning Fist (8/day, DC 17) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun, Fatigue, Sicken) (Ex) Can apply different conditions when using stunning fist feat.
Twin Thunders Substitute disarm, sunder, and trip for any of your attacks vs. giants
Twin Thunders Flurry Trip a giant of up to Huge size, and deal +2 damage against giants
Unarmed Strike (1d10) Extra unarmed strike dam, no off-hand dam reduction and don't need free hands to att.
Wholeness of Body (8 Hp/use) (Su) Use 2 ki as a standard action to heal own wounds.

Background:

Background

“Even the largest mountain may be crumbled from below.” So says the grand tome of the Hammer Hands. Not content with proving their martial valor with axes and hammers the members of Torag’s Anvils choose to fight barehanded and with bodies wrought as of iron. An oddity among their kind to be sure as choosing such a path is most certainly not within the traditions of dwarven society, they none the less are highly respected on the field of battle for their ability to handle massive creatures many times their size. Seeing their calling as nothing more than the ultimate extension of dwarven mathematics the members of this society are often quite intelligent applying mathematical principles to topple giants and dragons as other dwarfs would a quarry wall. Training their minds to resist the waves of magic so often employed by evil things of the deep Anvils are often seen wading through magician’s treacheries to restrain the fiend for others to dispatch. While most dwarves do not envy their training, they are honored by their presence on any battlefield.

Thornson Ironfingers is one such Anvil. Ranking well up the chain of authority within his guild, Ironfingers has ventured out of the mountains on word giants were massing in the area. Tasked with verifying this rumor Thornson gathered his meager belongings and prepared his mind and body for a welcomed challenge. Knowing some long time friends to be operating in the area made him all the more eager to be on the road at once. Bidding his clan farewell with promises of war trophies should the rumors be true, Thornson took up a steady gait and a toothy grin. While little is known of their training, a massive cavern which serves as their guildhall entrance is filled almost completely with the teeth of one massive creature or another and adorned with the name of the dwarf who is said to have knocked free from the previous owner’s mouth with a powerful blow of one his steely limbs. Soon his hands would again find their most desired use after far too long at rest.

Appearance and Personality

Stout by even dwarven standards, Ironfingers looks like he was chiseled from a slab of thick granite being nearly a perfect rectangle in build. An extremely dense musculature leaves little doubt to the power within and abilities often attributed to members of his guild. Other than his black knuckles, another testament to the body hardening he has undertaken, Ironfingers resembles most other dwarves in visage and demeanor. Though it is immediately obvious to anyone remotely acquainted with dwarves he is not of the typical breed due to the lack of armor and requisite axe or hammer. To some this cause for concern and has at times resulted in a rather cold shoulder from the uninitiated. Warm as the forge and rather outgoing for a dwarf, Thornson often changes these attitudes fairly quickly.


Think I got something. Will present him in the next day or so for review.


May be cheaper to get a HDMI and monitor, Tark? And a Valium. ;)


Will do. Build level and cash?


Staying within one's edicts is difficult considering the crowd he has run with.


Should I work up a character for review and approval, Zyren?

Maybe someone for Karlan have as moral backup, perhaps? lol


I would ifin' there be a place. What would you guys most value?


Hello, Z.

I looked over the post since I was forced into retreat from all things non-academic and looks like everyone kinda hit a similar run for a time. You guys only have one game getting ready to be rebooted?


1 person marked this as a favorite.

Similar to the "Devil made me do it" defense.


First sergeant said it was good for you, lol.


Haha. Hey there, Shifty. That is a long flight, bub. England in winter sounds like a shock to the system coming from Aussieland in summer.


Hello


Hahaha, oops. Misses that in the roll of text. Thanks, man.


Are you using the Player's Option books? I may ask about kits in the Complete Dwarf book if selected as I no longer have that book.


Will build a classic dwarven fighter today. Sweet rolls for swing in roleplaying, haha.

4d6 ⇒ (2, 5, 2, 1) = 10=9
4d6 ⇒ (3, 5, 2, 1) = 11=10
4d6 ⇒ (1, 1, 4, 3) = 9=8
4d6 ⇒ (6, 6, 3, 6) = 21=18/91-99
4d6 ⇒ (1, 4, 4, 3) = 12=11
4d6 ⇒ (6, 6, 1, 3) = 16=15

Percentile roll for strength 1d100 ⇒ 98

Cash = 5d4 ⇒ (4, 1, 3, 2, 4) = 14x10= 140gp


Like it says guys. I am leaning toward ninja or monk given the red fellas past and style. But if you have any suggestions or have seen this done, please chime in.

1 to 50 of 1,918 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.