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Scarecrow Golem

Bilbo Bang-Bang's page

Pathfinder Society Member. 1,947 posts (4,917 including aliases). No reviews. No lists. No wishlists. 5 Pathfinder Society characters. 27 aliases.


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Character sheet to follow.


"Psycho little Bastards." lmao


All right! Schools done and the thought process is moving forward.

Looks like we need a ranged guy with some fighting ability to work with the big guy. I am working up a fella who used to be a competitive arm wrestler and tough man who loses his arm to an accident. In an effort to get it back he agrees to a "gene therapy" which splices his DNA with that of several different crustaceans. Little did he know that it was part of a secret DARPA program and it goes wrong leading to him taking on several crustacean characteristics. His name will be Tommy Fiddler (Nautilus).

Will get the specifics later and any input would be highly welcomed. I plan playing him out as a villain who wasn't very happy about the way things went for him, but eventually embraced his new form and fought heroes for the fun of it. He tries to keep the public out most of his battles, but eggs will get broken from time to time.

Thinking powers will be derived from various crabs and shrimp (Pistol and Mantis) so I am thinking:

Attack Melee and Ranged or Stun
Armor
Heightened senses
Super Attributes
and maybe Burrow

Will work on it throughout the day and have it wrapped by tonight!


Haha. I am studying for a Master's in Military Science. Fun, but am ready for Christmas break.lol


I am finishing with finals the next day or two and will have a better backstory without so many conflicting issues. After looking at the style of the campaign again I think a villain more in line with a typical Spiderman shading sounds like more fun. Scorpion, Rhino, Electro type of character feel.


Sounds good.

I will look at all those issues. Strength will be knocked down a bit and bio-laser will be more promient. Will alter the story issues to reflect proper time line and everyone is an enemy issue.


Working on the name and character sheet today, but here are the origin story and such.

John Staham was a Delta Force operator whom had retired from service just short of the alien invasion. Having spent years dealing with villains of all sorts, John was left speechless by the unwavering destruction laid down by the V'Sori fleet. Listless for a time without a country to serve and with little means to support his family, Staham found a home in Mayor Perez's SOCorp. What did he care if villains were being whacked? These beings had made life difficult enough during the per-invasion years and this work seemed close enough to his service to reason away his part in perpetuating the alien overlord's control of Earth. In his opinion, without heroes the destruction of the alien forces would only result in Earth's evil doers to fill the power vacuum.

Such was his skill, John was approached to take part in an experimental program for deep cover, Omega Cell destruction. As part of the program, the alien scientist would modify his DNA to give him powers of his own. For years following, Staham was responsible for the destruction of several cells gaining ever more trust from his handlers. But, then things changed. While involved in another operation, it soon became apparent not all of the remaining supers were completely evil and their efforts were in many ways benevolent.

Disgusted by his actions, Staham turned on his handlers destroying a major V'Sori compound in the process. This did not bode well for his handlers who were quickly "corrected." While no villain completely trust another, Staham gained a particular distrust for his former actions he continues to struggle with. Yet, when faced with a greater enemy, most will choose to side with power over trust in most cases, after all none of them stood with Champion on that fateful day.

Description

John is an athletic man in his late 30's standing 5'8" and 175 pounds. He has brown hair which worn short and has brown eyes.

Powers

All of his powers require activation as his entire form is transformed when accessing his gifts. Taking on a beastial visage and growing to nearly 8 feet tall when active he is a force to be reckoned with. I will sort these out in a bit, but strength and a possible bio-laser may figure in.

Hindrances

I plan fleshing these out quite a bit also. He is obviously a favored target of both the V'sari and Perez, but a couple other factors will be worked in also. Weakness to some sort of chemical used a control by his former overlords will be a likely candidate. He also attempts to limit civilian involvement and harm when possible.

Will get at this again in a bit, but hope this a good jumping off point.


Carl, Phasing Addict wrote:
Poor Wandering GM wrote:
Carl, Phasing Addict wrote:
Poor Wandering GM wrote:

Hey Carl

Trappings check

<snip>

Right taking these in reverse order

Attributes. Glad 'Hard living' worked for you. No trapping change needed for Attributes.

Toughness. So you want to add[/i]...

Toughness.

Let's take away the Spirit roll. It will just take an action to activate it.

Intangibility. Invisibility is a 5pt power...

Let it be like a ghost. That is, seen, but can still go through physical objects.

I love the Nick Cage avatar, lol. Every time I see it I crack up.


Pop! ;) I am in the middle of writing a thesis paper and will work on my submission during my breaks I have set up. Looking forward to this.

Personality wise he is a villain by happenstance operating in that shadowy area gray. A lot like the Rhino or a CIA operative. Evil is relative when it falls inside of the extremes in his opinion.

If you are familiar with the Guyver series of Manga, his powers will be in along the line of a Zoanoid requiring activation.

Will work on it a little more here in a bit!


If you end up having any fall outs, let me know. I can have replacement up in 30 minutes, lol.


Lurking. Mwahahaha. ;)


Right on. I will whip up a character for the second string bench, lol. ;)


Still recruiting? Picked this book last week and looks like a good time.


I have a gnome Oracle of the Heavens to submit.

Perdition Banderflash:

For those odd few touched by the gods, no mystery seems beyond their touch. Among gnomes those mysteries and access to them is more than answers, but life itself. The Bleaching fails to hang upon those gifted individuals capable of bringing forth ever greater experiences for those among their kind not so blessed. Perdition happens to be just such a gnome.

Born under an auspicious moon, the young gnome soon proved to be wise beyond his years with an even greater knack for magic than most. Bringing forth visions of the great beyond and tales of interstellar inhabitants which wield amazing technologies, Perdition's council soon became sought by many of Golarion's leaders. From the duchy Alkenstar to members of the Technic League, the gnome related his tales before slipping away to another far flung corner of the Inner Sea.

All those who would attempt to hold him under their control soon found doing so was like attempting hold a star itself. Most awakening dazed and confused only remembering a bright flash and nearly indescribable color. But, this power did not come without a price. The gnome's eyes paid the toll resembling the darkness of the void more so than eyes. The obsidian like orbs only having minor sight in this world, but seemingly unhampered by darkness or light in other regards.

Jovial and outgoing, the gnome has once again found himself in the company of like minded adventurers seeking answers to unasked questions. Happy with an opportunity to help expand his tome of tales which he keeps for other gnomes, Perdition has arrived in the town in the vicinity of the Emerald Spire.

Role

Perdition will be a control type character in combat and healing as needed. Typical combat action will be to Color Spray and then fall in as required to restrict enemy movement or heal the injured.

Character sheet to follow.


Dotting.


I meant to hand the note and dagger to Lander's mom, lol. Oops


My email is already in your PMs and my PF # for this guy is 73135-5.

No day job. Need on of those....lol.

Need to buy a musket, haha.


Took a few liberties in the questioning of the lad. Running under the principle of everyone is a threat once things go hot till proven otherwise.
;)


You too, Cappy.


Still got a spot?


[ooc]Bump...?{/ooc]


Either is fine, but a live player is preferred simply due to the fact a GM has enough to worry about.


Sweet. Looking forward to kickin' in some doors!


Are starting tomorrow/today?


Alpha:

Our stack on a door should have Kish as the person who opens the door since she will know if it is trapped, I will roll in let loose with a blunderbuss blast then switch to my waraxe for each round after, Grim follows me and hits the most dangerous looking person still standing, Ashara support with spells.

In round 2 Kish should be engaging as she sees fit either ranged or from a protected angle with Grim and I working shoulder to shoulder. Ashara continues with whatever spell seems appropriate for the situation.

By the 3rd round we should either be in charge of the situation or close to it as long as the dice don't screw us. I have the Opening Volley feat which gives me a +4 to hit on the first round of melee following a successful first shot. One guy should be dead by round 2 even with decent HP. I say we concentrate our efforts on the most powerful and work down. Spellcaster and so forth.

Thoughts?


Sounds like you will be our breachwoman, Kish. Sweet.


Alpha:

Hey Team,

Just wanted to check in with you folks and give ya a quick rundown of how my character will roll. He is a Gun Tank with a blunderbuss. So think a a fighter with a shotgun. His primary role will be to enter rooms first and spray everyone in it with a blast of pellets then switch to his waraxe. This should pair well with the others in our group as far as I can tell. If we take each combat fast and hard, this should be a lot of fun with little slowdown. Before we start each of us should post a small summary like this so if we are not available for a combat one of the others can make roll for them in their absence and have a decent idea what one or two actions in that combat might be. Looking forward to this!


Up.


Been there, Stiehl. Hope all works out.


Solid. Don't need much.


Can't see it in our eyes?


Lol


Looks like the plan.


Hello?


Mall tattoo


1 person marked this as a favorite.

So strange. Lol


1 person marked this as a favorite.

In Louisville, Kentucky they have tattoo shops in the mall! Who gets a tattoo at the mall?


Has anyone seen the commercial for the "Si" perfume? There is a quick shot of Cate Blanchet getting a good giving it to that has at once hot and off putting due to the fact they play it at 7 am here in the States. In the Spanish version it is even more obvious, lol. Around the 50sec mark. Armani Commercial Ever since "Fifty Shades of Grey" came out there is this push to sell sex to middle aged women and while I do not care it is funny to see it so heavily pushed. Target, a US department store, has commercials with a little S & M clothing line thrown in. So funny. Thoughts?


How did HOL wrap? I really liked that campaign.


Meh, you guys still have a quite the haul for this particular campaign. Even still you are quite special. haha,


Add arms dealers to your list of trades, lol. Could be a problem for Karlan if these items are purchased by a less than reputable merchant...;).


Loot Values of Auto Sell Pile at 100%:

7 masterwork chainmail 2100
12 masterwork stud. leat. 2100
5 masterwork leather arm. 0800
10 masterwork longswords 3150
3 masterwork daggers 0906
4 short swords +1 9240
8 masterwork shortbows 2640
7 masterwork ogre hooks 2268
2 longswords +1 4630GP = 27834GP @ 100% value

Not sure what market value is for these items, but there is your number to work from.


Hey Z, my fella here has everything square other than any belongings. Right now he looks like the the dwarf in the races section of the Core book, haha. Don't need much.


Hey Shifty,

Do you have any PFS games coming up? I am in front of my computer all day writing papers on US military history and could use a little extra reason not to wander off to my motorbike instead of writing thesis papers. ;)


Wow. That was a flurry of action, haha.


I am not sure who Ironfingers will have known, but I would Karlan would be a good fit. Especially if he knew him as a squire. Nice thing about dwarves long lives.


Fire seems to be picking back up. Good stuff.


Alternate dimension party. Hand wave and roll on. ;)


Nice. I came after that period so it is likely I simply was drawn in to the marketing for FR in the early 1990's, lol.


FR was the only setting I had. I looked at the others, at the time I was most familiar with FR from the novels. I had read Dragonlance previously, but it never really stood out to me. Dark Sun seemed a little niche to me and not the classic DnD I wanted to play. Now Greyhawk I have heard was well received, but never had the chance to look into it.

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