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Retreat and run away are two different things, Mark. As it stands we are going to be put through the grinder if we do not get some tactical advantage. One we do not have standing in the doorway getting hammered by spells and stink-eyes.
And I have been biting my lip for some time, but it seems like you have some un-aired beef we need to set straight. What's the deal? It felt like you took some of Tararr's ball busting to heart early on and instead of seeing it as a "Tango and Cash" relationship took it as something directed at you personally. So let's patch this up, because the snarky sh!t is getting a little old, bub.
With my recent job change and returning to school it looks like I will be retreating from the gaming scene for some time, guys. So as the windows open for proper exits I will be slipping out of them. Most of my games seem to be at this point now and so I will be working with you guys to arrange what we need to do.
I always like Color Spray and Grease. Anything that makes it easier on the fighter, lol. That is why I took the Crushing Blow feat so I can lower the toughest guys AC giving the other guys a better chance to hack him to bits. Sometimes I wear goggles and just have the caster Color Spray me along with the baddens, lol.
I thought I have 5 javelins that did not come across from Hero Lab. I will fix that ASAP. In any case everyone should secure a crossbow so that in the first round everyone will have a readied attack.
o Horatius Lartius, human paladin of Erastil: 1st in squad
Thaurux's speed and reach weapon will allow him to move where the most support is needed, thus rear guard is best for him and he is strong enough to protect the casters.
We need the paladin out front for tanking and the ranger for searching.
The monk will skirmish and draw the opponents into the main body for quick combat rounds. He will also move far enough ahead to save everyone else from AoE magic and traps.
We can fix things up as we move, but a staggered column with the general placement lends itself to higher survivability.
If all works as hoped, we will soften the threat then move back to work in support of your whirling flail of death. By the time they reach you and Talwin we hope to have shot them with bolts and bullets, hit them with magic, and then have them fall at your feet in one shots by you and the inquisitor.
My family has always celebrated St. Nick on the 6th and it wasn't until recently that a majority of the United States does not. So looked it up and it happened that I am from one 3 or 4 major urban centers that does so that are not in Europe. Weird how you can just assume something is nation wide when it is a major event in some of the larger US cities.
Yeah,the formatting refused to cooperate. It should be staggered with Tai-Shan out front 10-15 feet. I would space everyone out further,but given the that this is a grid based game, it is too cumbersome.
Do either of you magicusers have Create Pit, Grease, and Color Spray in your book? I will pick up some flash rounds and a thunderstone or two after I get some cash. As tightly packed as this combat is, it would be wise to Grease the mouth of the funnel giving Kyrssa and Talwin prone targets to work.
I suggest everyone carry a crossbow loaded and readied. Fire in surprise rounds or at stand off distance then move to engage,drawing your weapon as a free action as part of that move. Long spear for Dagon, I think it is a simple weapon?
20. Thanks guys. I would like to assume the assist other put in play made it work! Hahaha. Good thing the sales field is all about making people do what you want and not always what they should. Managed to get the second interview there and then and a job offer before it was all said and done. Good thing I am more like a bard in real life. ;)
Amazing what happens when you add a little NCO insight and keep harping on the others, lol. I like dwarves for that role. Fits pretty well. ;) But, I would blame a lot of the issues on the implied nature of Initiative and the PbP get your turn as soon as you can set up. Honestly the group average versus monster avg would clear some of that mess up, while taking only a little bit away from the randomness of battle. On PbP it seems like giving up some of the table top rules is favorable for faster resolutions.
I have posted marching orders, squad tactics, and even suggested load outs, but it seems that steps on toes even though they play to the strengths of each class present. Oh well, can't have it all. Though I do wish people would stagger at intervals. Single file is so dreadfully outdated, lol.