Well it depends.
You have acces to this site: http://www.d20pfsrd.com/
And if you have a few dices (or a dice app on a smartphone) then you are good to go.
You don't NEED more, but if you like more options, then more books are fine. And by bying you support paizo, and they might make more great stuff then...
But more dices - well that speed things up.
Well I made one... So here's a start.
Goblin Black Blade Kensei 10/Crossblooded Sorc 1/More kensei
Feats: lvl 1 weapon finesse) Bonus (weapon focus:BB) lvl 3 (dervish dance), Alertness (BB) lvl 5 (Arcane Strike) Bonus (Intensify spell) lvl 7 (weapon specialization) lvl 9 (imp Crit) Bonus (eshew matrials) lvl 11 (extra Arcane points) Bonus: Extra Arcane point
I picked Goblin for flavor. Other races will do as well.
Wild blooded Crossblooded Sorc - do they stack+ Ask your GM if they do - take draconic and elemental to get and extra 20 dam on your shocking grasp.
Jaatu Bronzescale wrote:
- Just to clearify. If you cast defensivelyyou DON'T provoke AoO. But it's hard - and if you fail the concentration check you loose the spell.in 3.5 a failed concentration check would provoke a AoO and if that hit you would have to make an other concentration check.
In pathfinder you don't provoke AoO when casting on the defensive
Bigtuna, have you looked at the new traits in Ultimate Campaign yet? At the very least, there's Bruising Intellect to replace Cha with Int for Intimidate - potentially very useful for high Int Intimidate builds.
No. Not yet.I don't have the book, and as far as I can tell it's not on the webpage yet.
But once I get a hold of the book, or it's content i uploaded to the webpage - I'll add it - I just like to check the texts first.
1. Dex is better than str. Str (or dex) should be your primary stat - not int.
2. close range is a good if GM don't like arcane mark.
3. you don't get a magus arcane at lvl 3 as a kensei.
4. Armor - potion of mage armor is fine. buy 10 and stock up. Or even better get a wizard/sorc to cast it on you.
Arcane strike, weapon focus intencified spell - they are all good no brainers.
Dodge? - You could take heavy armor prof at level 7 - buy a mithral fullplate and have a nice AC before lvl 13 (14 if you go with cross blooded sorc) - again it's a feat that will have less appealing as you level (the same with heavy armor prof after lvl 13)
Well as long as you keep to the rules an keep the -10 penalty to speed. You could make up your fluff.
You could have been cursed - with a lame leg, been tricked by a magical talking shark to let him eat it thus curing the curse but getting a leg leg instead, that happend to slow your speed with 10...
Or you could have cut your own leg off in an attempt to remove the curse - giving you a peg leg - but not the penalty... (and then you just hate fish, since it was a fish God that cursed you).
But what ever you do - removing the peg leg doesn't remove the penalty...
Spell shield? The magus can cast shield - and can use wand of shield or even scrolls of shield. Better to take wand Wielder - helps with low level concentration checks - and spell slots. You could use cantrips - but 750 to do 3,5 more dam, and not having to worry about concentration checks when using spell combat is worth it...
Reskin a few hags - make a coven. There's your nightmares... And dreamworld dungoen (that illution spell they can cast)
Oozes, reskin them make them into dream versions of the players or their famile. That embrace them in a deadly hug. If damaged - more familie members appear - each looking older and older - until they appear like dried up mummies. Crumbling to dust when they die...
When i'm inspired GM rocks.
But being a GM can feel like work... When you'r not really inspired and just have to find something the players can do... Spending time making a funny build only to see them smashed by the players in 1 round...
I'm about to take over a AP. With a group of overpowered players. It feels like work - but then it's gonna be the first AP i don't design myself perhaps that's easier...
But for the most parts. playing a char seeing him evolve, getting new abilities are better...
Well the winter mystery have the Freezing Spells ability. Which really need the mystery bonus spells to work...
But if you think Cold res is gonna be an issue...
What do you want your oracle to do?
Mirror image is pretty sweet.
Ready an action...
Depending whether the wizard is buffed up or not.
Buffed up wizard.. Well harder - but if no shield/no inv- a single magic missle can really destroy a wizards day
With trip you basically use your normal to hit + any bonus you have on trip (imp trip and so on) +d20.
Trip weapons mean you buy a weapon cord - drop your weapon if you faail on 10 or more get it back as a swift action...
toppling magic missile is a trap - CMD goes op way faster then your CL+int.
And there is always rime spell + frostbite - 1d6+Cl dam + entangled + fatigued.
Well it's 20k - within his resurses. But I looked at it...
ring of arcane mastery:
This ring is a thin but sturdy piece of forged steel crafted to resemble a serpent swallowing its tail, and is magically imbued to reveal the secrets of arcane mastery to its wearer. The ring allows a wearer with an arcane pool to store up to 4 points from his arcane pool in the ring as a swift action. These points remain in the ring until used. A wearer can spend arcane pool points stored in the ring as if they were his own, or can spend them in each of the following ways.
As a free action, the wearer can expend 1 arcane pool point stored in the ring to gain a +2 bonus on Concentration checks for 1 round.
I guess 4 arcan point is worth 20k... if you have days off to fill it.
But there are several things I would buy first...
EDIT: reflection is good UNLESS you have to pay 4 + arcane points = spell level. Then it sucks.
I begin with what ever i think is cool.What have my attention.
Just start with what you think is great. What you feel like spending time on.
AND MOST IMPORTANTLY OF ALL:
You did take magical linage + shocking grasp + intencified spell right?
Metamagic rod are hard to use in combat for a magus, since you really want a hand free. You could start with one and then drop if after you have cast the first spell, and then draw your weapon...
Saves can always be better... I would start with the basics AC, Save, damage, pearls of power.
Gauntlets of skilled maneuver (4000) +2 on trip
Well it's about time you stacked up on pearls of power.
cloak of res +3
Maybe a AC item - ioun stone or jingasa of fortunate soldier.
Theres an item that give +2 on trip in UQ - think it bracher, could be gloves, you might want that.
lvl 10 and only +2 int/dex - both could use a +4...
Feather step slippers UQ - ignore difficult terrain.
Need more info on build for more ideas.
No syntesist aren't unstoppeable - but if you play a paizo AP there's liek 1/10 encounters that might hurt the synetesist. The rest is a matter of waiting for the syntesist player to add up all his damage dices and see how many enemies within his reach fell that round...
My group allowed syntesist once...
Found syntesist extremely broken. Only a natural 20 could hit him. twice the number of HP of some of the others chars - not that it mattered since they didn't get hit.
Extremely dangeous and just got more and more attack.
On the bright side - didn't need loot, but even with above WBL non-syntesist didn't matter. They made no real chance. There was nothing the syntesist couldn't do in combat.
Spellcombat is also casting haste and then making a full attack with the extra attack from haste.
Spellstrike is also when you can't make a full attack - cast a shocking grasp - walk over to the enemy an take your free action attack...
0) It's all just suggestions - it's a fine build :)
9) Frostbite does 5x (1d6+5) you can use it 5 times at level 5. So one spell lasts most of an encounter. At low level when you don't have that many spells it's a way to save spells, and still buff dam.
8+ 12) Wand wielder lets you use wands with spell combat. Theres a wrist sheath that lets you draw a wand as a swift action - good for low level when you don't have manu spells, or just to cast shield.