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I think you are right Drogan, 600 xp each
As your sight changes most of therrom lies in greyish colours but the blue cloak shine with a feint blue aura of abjuration.
Gathering what little courage his has left Timeon stands and looks directly at Drogan. "I choose Mitra over your false god," he proclaims.
What sort of information are you thinking about? I can give you some pointers on the rest of the setting, but I need to know what you would be looking for as I can't reference all of it.
How are you going to lock him up? It was locked in the first instance and it is not a prison cell.
What about the rest of you?
Drogan's words are the last thing Sir Balin hears in this world as his throat afterwards is torn open leaving a gushing wound from which he'll never recover. Sinking to the floor he drops his blade and tries halt the blood loss to no avail. He doesn't seem scared or surprised, he has accepted this fate along time ago.
The dead knight on the floor is the only thing of interest in the cell save a few rags constituting a bed and buckets one for food and the other to relieve nature.
Almost covered in blood now is a silver and sapphire holy symbol of Mitra and while his sword, dagger and shield is of common craftsmanship, is his full plate and exquisite creation and his dark blue cloak has something special about it.
"No.." Timeon cries and sinks to the floor sobbing, Adriana keeps a watchful eye on the youth.
300 xp each
Damage dealt 40
While you swarm the poor knight and wound him greatly he grits his teeth and stands fast. Repaying Erodin's kindness in the same coin he forces his blade past all defences and pierces the right side of his chest. Erodin falls to the ground, bleeding, coughing blood and loosing consciousness.
Attacking: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20
Still 29 Damage
"What in the name of all that is holy," Sir Balin sputters as the smoke wraps around him. Loosing his bearing for a moment, he steps out of the cloud, eyes Erodin and strikes again, the smoke must have impaired his judgement because he misses again.
Attacking Erodin: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15
My submission a human fighter, feeling wronged searching for a way to equal or push things in his favour.
Male Human Fighter 1
LE Medium Human
Init +3; Senses Perception +2
AC 13, touch 13, flat-footed 10 (+0 Armour, +3 Dex)
hp 13 (1d10 + 2 Con + 1 favoured class)
Fort +4, Ref +4, Will +4
Spd 30 ft.
Str 18, Dex 16, Con 14, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +5, CMD 18
Feats Improved Shield Bash, Iron Will, Two-Weapon Fighting
Traits High Theft, Indomitable Faith,
Skills Climb +8, Perception +2, Survival +8
Other Gear Rags
Life wasn’t fair, the thought once again surfaced, as Harold stared at his shackled hands. The wagon rumbled slowly along the costal road towards Branderscar. The coarse wrought metal bars, while weaving a cage around him, provided no protection against the foggy morning. He suddenly jerked as something prodded him in the back. A hoarse laugh from one of his jailors revealed the source. ”Feeling cold this morning, need a little warmth?” came the mocking. ”Perhaps you could work yourself to it,” it continued. Harold turned as best he could. ”Be gay while you can, because I will return and I will burn your home to the ground,” Harold mumbled.
Fatigued he drifted back to a slumber. The little fat boy waited for him as always. This time it was the flight from the library. Oh how he dreaded that dream, well all of them. He relived the fear, the beating and the humiliation. Everyone had laughed, everyone. That wasn’t the worst part; the worst part was his father lecturing: Be a man! Stand fast! How could he? Life wasn’t fair.
Running away from his father, a teenager caught up with him and passed him. Ahh, this again, he thought, recognising the pattern. Looking ahead he saw the teenager stopping, others joined him. Next came the humiliation, the self-doubt and the yearning. Everyone had laughed, everyone. That wasn’t the worst part; the worst part was Louise renouncing him, crushing him. Life wasn’t fair.
Frozen in shock everything blurred and faded away. A stone chapel shimmered into view. It was his last day as a squire, standing vigil over the relics of the order. He felt justified once again and decided, like he had done then, to steal the sword and the chalice, holy symbols of the order. Oh the yearning, the pride, the joy. Nobody had laughed, nobody. That wasn’t the best part; the best part was their disbelieve. That and their failure to discovered his book, his ”Disciplines”. Life wasn’t fair.
Having pasted through a portcullis the wagon rumbled across a bridge and before him Branderscar prison rose from its solitary rock. His last home before it was off to the salt mines and his death. Life wasn’t fair.
”Argh!” he yelled as the white-hot branding iron pressed into his forearm, marking him with the runic F of the forsaken. The charred skin had removed his last ties to the knights of Alerion. With the double-headed eagle gone, only the outline of the crest reminded him, Life wasn’t fair..
Age: 21 (Adult)
Size: Medium, 5’10”, 205 lbs.
Type: Humanoid (Human)
The young Harold is a little larger than most but towers few. A fresh pageboy haircut hints of more kempt times for his now dirty and unruly hair. His heavy face features grey eyes, wilds brows and stubbles.
Damage dealt 29
Sir Balin wast knowledge of combat and tactics shines as he quickly follows Erodin when he tries to withdraw.
Using the Step up feat here, if you are using a 5 ft. step?
Erodin still drinking the potion?:
While his experience put him close to wounded opponent Sir Balin fails his follow up strike.
Attack of opportunity: 1d20 + 11 ⇒ (3) + 11 = 14
Contempt shines from Sir Balin as he continues his relentless attack on Erodin. The storm of blade however never quite pierces his armour.
Attacking Erodin: 1d20 + 11 ⇒ (4) + 11 = 15
Saving against Doom: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17
Damage dealt 16
While Drogan's natural prescence might scare the great knight his infernal magic once again is turned, like waves crashing upon the rock. He even smiles as he blocks both Erodin and Randu's atttacks. Before continuing his relentless assault on Erodin, cutting his left leg as he is slightly off balance.
Attacking Erodin: 1d20 + 11 ⇒ (11) + 11 = 22
Lyrysa, Didn't you use your Arcane Bond to cast sleep in the round before? I thought it was once a day?
Total damage dealt to Sir Balin 15, excluding magic missile atm.
Feeling the magic releasing its hold, Sir Balin adopts a more offensive posture and that is what Erodin and Randu have been waiting for. They both strike, however the knight is protected by his thick armour and is unharmed by the ambush like attacks. Angered he retaliates at Erodin gracing his chest with his blade.
Attacking Erodin: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
Puzzled by your question he wonders: "How is my family going to help us here now?" But continues: "I am the third son of House Balentyne, our estate is near the watch wall close to Tower Balentyne, I have even have the privilege of meeting its commander Sir Thomas" The last said with a bit of pride in his voice. Returning to his normal more frightened voice he almost cry "But I am never going to see my family again, we are never escaping these chambers of death. Vicious metal snakes block our path and should we somehow get past our escape is hidden across a false flight of stair. A guard alerted by light and movement will alert the dead sailors." He begins sobbing.
Robert gesture of confidence brings a tired smile to the squire's lips, but it is quickly washed away by Vank's outburst. He recoils from Robert putting a few more paces between himself and the hobgoblin. "Is.. is that a bugbear you travel with?" he asks with horror in his voice ignoring Stanislav's inquiry.
As long as no one has a problem I am going to let it play out. Not giving anything away for free here. :D
I am not sure if this is the right forum but here it goes.
I have been watching the musketeers lately and thought a campaign set in the late 16 century would be a fun way to use alchemists and gunslingers, 2 classes I normally don't like.
My thought were to convert way of the wicked, but twist it a little and allow for good players.
Do you have any thoughts or suggestions. Perhaps some of yo have experiences of what to watch out for?
Drogan what are you casting?
Saving against sleep: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11 He is 5 HD thus unaffected
Once again arcane and divine magic both foul crashes upon the knight's mental fortress, this time breaking it open. He yawns but remains awaken the magic not strong enough to subdue his spirit. Erodin's heavy blade is once again deflected by a well placed shield, but it robes Sir Balin of his attention of Randu and the noble repays that with a vicious strike to the unguarded sword arm. For 13 damage, no confirmation.
I am waiting to post Sir Balin's action depending on which spell Drogan cast.
While sheer intimidation might have worked Sir Balin stands fast against the force of evil and neither foul energy or magic effects the noble knight. He expertly blocks Erodin's mighty strike with his shield and blocks Randu's practised strike with his sword.
The magic has warned Sir Balin, "Witch," he hisses as he turns his blade to Lyrysa wounding her deeply
Attacking Lyrysa: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24
Saving vs. Drogan: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
A bit confused by Stanislav's questions the youth answers: "I live there near Balentyne, Sir Balin was stationed there. We travelled south to catch someone a witch I think. Sir Balin had recieved reliable informations about a light blond woman. The bandits amushed us just outside of Daveryn, it was terrible they were many and good at their misdoings, we lost many friend." His eyes water at the thought of the dead. Nadine's follow-up brings a little pride back. "Sir Balin is on of the most honourable men I know, a knight of Alerion, a devout of Mitra," he answers.
Knowledge Nobility or Local DC 15:
He is also a famous hunter of Asmodian worshippers.
The Knights of Alerion is a brotherhood of knights worshipping Mitra and the only ones to side with House Darius, the current rulers, during the war of succession
Some what stern in his gaze as he is spoken to everything changes with Drogan's mentioning of Asmodeus. He changes to a cold controlled fury. "Wretched devil worshippers," he curses before he calculating moves to the tiefling and pierce his left lunge shaking a bit as he withdraws the blade.
I'll let Adriana keep Timeon in place
Drogan is that a demoralise attempt?
Attacking Drogan: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
Initiative Sir Balin: 1d20 + 1 ⇒ (10) + 1 = 11
Initiative Erodin: 1d20 + 5 ⇒ (8) + 5 = 13
Initiative Drogan: 1d20 + 1 ⇒ (3) + 1 = 4
Initiative Randu: 1d20 + 2 ⇒ (19) + 2 = 21
Initiative Lyrysa: 1d20 + 3 ⇒ (1) + 3 = 4
"I don't know, they took him. Oh I hope they haven't killed," Timeon ponders. Vank's accusation causes the teen to shutter, "I am not lying, I swear to Mitra that I am not," he say in a slightly higher pitch of voice. "We were travelling from the watchwall to Daveryn when bandits ambushed us, they killed most of the knight and their squires, but took some. It must have been slavers. They took us here, while we were being taken down this dungeon I wrestled myslef free and ran and hid. I heard them searching, they gave up."
"It was haterd, fear, anger, destruction all at ones terrible," Timeon rambles still shaken by his experience.
The key turn easily in the lock and the door moves on well oiled hinges. Sliding it open you find a knight in shining armour, well a knight at least as the armour is dull and the man wearing it looks marked by some rough days. He stands sword ready and shield high. A pendant rests around his neck.
Knowledge (local/nobility) DC 15:
This is Sir Balin of Karfeld an Alerion knight and personally famous for hunting worshippers of Asmodeus.
Anyone openly wearing a symbol of asmoudeus, besides Drogan looking like a devil?
We are going with Thomas' reroll, but the next time please ask before rerolling. I have had a though week at work hence the delay.
Timeon pauses as Rowan speaks, considering his answer, then lights up as Stanislav presents his lie. "City watch, Mitra be praised. I was taken with my master Sir Balin, I am his squire you see. The bald man wounded me but I escaped, I hid from him."
@Drogan, are missed that one. I have had a though week at work hence the delay in posting."
Timeon saving: 1d20 + 1 ⇒ (3) + 1 = 4
While Drogan's evil outburst warms the rest of you Timeon turn pale and sweaty. "That, that was pure evil," he pants. Lyrysa's words causes the young man to freeze in his movements.
Now that the dead has settled you notice a wooden door in the western wall. It is barred and locked, upon the door is inscribed "Serve thy master well and be rewarded." Hanging on an iron peg besides the door is a key.
Nadine doesn't it say you have to declare it before hand?
Thomas I am curious, why the reroll?
At first the young man looks rather scared as Thomas reveals his hiding spot. Robert initial inquiry goes unanswered but as he tries again the youth lower his guard just a bit and answers: "It's Timeon sir. Who are you?" Stanislav's more martial approach causes the him to relaps and the fists comes up again. "Who.. do you serve?" he inquires. Nadine's words pales him a bit.
Erodin's blade finally cleave through bone and not air severing what connection his attacker had to unlife and collapses before him. This frees Randu to move to the only remaining opponent and end his unlife after Drogan and Lyrysa do their damage.
Adriana smiles a tried smile and wipes a drop of sweat from her forhead. "This should be good for what ails you," she says touching Randu and letting positive energy flow through him.
Healing Randu: 1d8 + 2 ⇒ (5) + 2 = 7
Drogan, my understanding is that eventhough you are evil you are still only healed by positive energy, negative energy only heals undead. It is not and alignment question it is a biological one.
The hinges might have benefited from a little grease, but the door open none the less. An oil lamp illuminates a 30 x 30 ft. room with nothing save the torturer's rack placed in the centre.
Perception DC 20:
Something catches your eye about one of the stones to your left. A closer examination reveals a door covered by a thin sheet of stone. As you open a young blue eyed, brown haired boy tries to push himself further away. "Who... who are you?" he stammers raising his fists to protect himself.
Stanislav, your glaive won't fit.
A quick once over reveals no traps and while it takes some effort the door is opened. Another short hallway is revealed, 20 ft. down your way is blocked by a door. Burned into the wood is: "Cruelty is a tool not a pastime. Be ruthless to thy enemy but reward those who serve thee well." A more careful examination this time yields no traps found.
Drogans bite tears a shoulder joint asunder while his morning star takes the head clean off, like a child playing ball and stick. Lyrysa and Adriana both turns their attention to the Draugr now closest to them and while Adriana's careful approach get her no where Lyrysa's more offensive approach freezes some of their enemy.
Both Erodin and Randu fail in their attempts to end the unlife of their tormentor.
Both the remaining Draugrs focus on the two men and this time the great axes falls on flesh injuring the two.
Erodin this is bordering on ridiculous now, what have you done to the dice roller?
SW 3 dmg., NW 11 dmg.
Adriana's attack: 1d20 - 4 ⇒ (11) - 4 = 7
Attacking Randu: 1d20 + 5 ⇒ (13) + 5 = 18
Attacking Erodin: 1d20 + 5 ⇒ (16) + 5 = 21
Round 6 begin
The holes seem empty, at least no mist emerges under Vank's careful scrutiny. There are two doors in the room besides the one you entered through, one to the north and one to the east. They both seem interchangeable and nothing hints which way to go. It is fairly obvious that they are both barred from this side. A more careful examination reveals that they are only barred, no traps. It is going to take an effort (a full-round action) to open them but it is possible
While Drogan and Lyrysa focus on the Draugr closest to them with the aid of Adriana, not much happens as the undead have found some hidden vigor and evades Drogan, however Lyrysa's magic finally freezes something more important than stone. Alas Adriana can't perform a feat of attack like the one she just completed. Erodin steps to Randu's aid but the movement must have pushed his aim off as his sword is wide above the head of the draugr. Randu however lands his strike, severely damaging the columna of their enemy
Adriana attacking defensively: 1d20 - 4 ⇒ (14) - 4 = 10
SE 6 dmg., SW 0 dmg., NW 11 dmg.
Attacking Randu: 1d20 + 5 ⇒ (5) + 5 = 10
It makes a great deal of noise as three greataxes strike wood, stone or metal but not the cardinal's chosen.
Round 5 begin
I am also in unfamiliar territory here. From what I gathered the alchemist fire only did damage if the ref save was failed. The oil damage is something I am even more unsure of. I like the idea of using oil that way but I am unsure how to handle it mechanically, it should be weaker than alchemist fire in my opinion.