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Zokar Elkarid

Big OM's page

1,818 posts (3,374 including aliases). No reviews. No lists. No wishlists. 18 aliases.


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@GM Any restrictions on the bonus feat?

@alientude That would be fine with me. I have only read little about the witch and their guards, but I imagine that he would be a native to Irrisen sworn to her service. Have you decided on a patron yet?

I am currently playing around with a few ideas. A two-handed fighter, a bloodrager or a ranger - perhaps going Witchguard.

@Alientude how is your witch coming along and would a witchguard fit in with your character?

4d6 ⇒ (4, 6, 2, 6) = 18 = 16
4d6 ⇒ (1, 6, 5, 4) = 16 = 15
4d6 ⇒ (1, 5, 4, 6) = 16 = 15
4d6 ⇒ (3, 4, 6, 1) = 14 = 13
4d6 ⇒ (6, 3, 5, 5) = 19 = 16
4d6 ⇒ (3, 6, 1, 5) = 15 = 14
4d6 ⇒ (2, 1, 3, 5) = 11 = 10
4d6 ⇒ (1, 6, 5, 6) = 18 = 17

17, 16, 16, 15, 15, 14 Amazing stats, now what to choose?

I'll allow Nadine and Robert to cast their spells as a surprise action, then we go to initiative Stanislav and Robert you are up.

While Robbie whines his approval in Nadine's ears his magic is to weak to catch the mighty will of the Frosthammer's captain and Odenkirk quells the weakening grip. Alas Robert doesn't fair any better with the captain, however the hooded lanterns that provided what small illumination there was go extinct and the last light shine on the two closest men, who loose some of their determination. The only source of light is now what little light the new moon provides.

Odenkirk at -2 save this turn, Two sailors are fatigued and the light is reduced to low-light conditions? I think it is called? You need dark or low-light vision to not suffer penalties.

Initiative order:
Stanislav 22
Robert 11
Odenkirk and men 10
Vank 9
Nadine 7


Initiative, Nadine: 1d20 + 2 ⇒ (5) + 2 = 7
Initiative, Robert: 1d20 + 3 ⇒ (8) + 3 = 11
Initiative, Vank: 1d20 + 4 ⇒ (5) + 4 = 9
Initiative, Stanislav: 1d20 + 2 ⇒ (20) + 2 = 22
Initiative, Odenkirk and men: 1d20 ⇒ 10
Save vs. Evil eye: 1d20 + 6 ⇒ (11) + 6 = 17
Save vs. Dust of Twillight, Odenkirk: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
Save vs. Dust of Twillight, Men: 1d20 + 4 ⇒ (4) + 4 = 8

Just so we are clear they have not arrived yet, you came before them.

Odenkirk will let you leave, but I guess you have other plans. Do you want me to roll initiative or do you have another devious plan. I am open to creativity here.

Ladies and gentlemen you have arrived, your plans?

"No, but leave or they will help you. And the water will do you good." Odenkirk shoots back dismissing Nadine as a mere nuisance and focusses on Stanislav and his glaive.

Resting his hand on a finely crafted great axe beside him Odenkirk confidently retorts: "We were never friends, now get your feet wet, I have other business." A small gesture from Odenkrik rouses the men and they slowly move to their weapons.

I take it everyone is agreeing to wait.
As night comes so does the anticipated darkness, under the weak light of the new moon Odenkirk masterfully takes the string oar himself and guides the Frosthammer the last stretch to the south eastern shore of Lake Tarik just half an hours walk south of Watchtower Balentyne and the village of Aldencross. Satisfied as the ship reach a soft stop close to the shore Odenkirk say: "Now your business is concluded, leave!"

No problem Stanislav, you just left in the morning, so perhaps and hour or two later there are many hours left.

On another note this is Day 1 in the total count Sakkarot gave you.

My submission Olhas, gear isn't done yet.

Selling points:

Out of character, the party would choose Olhas because
1. He has strong ranged melee capabilities.
2. He brings a number of physical skills to the table, some not normally seen or mastered by a fighter.
3. While not his strong suit he can assist in close combat should it be needed.


Male Human Fighter 1
LG Medium Human
Init +4; Senses Perception +2
AC 10, touch 10, flat-footed 10 (+0 Armour, +4 Dex)
hp 12 (1d10 + 1 favoured class + 1 Con)
Fort +2, Ref +4, Will +1
Spd 30 ft.
Str 14, Dex 18, Con 13, Int 14, Wis 12, Cha 10
Base Atk +1; CMB +3, CMD 17
Feats Point Blank Shot, Precise Shot, Rapid Shot
Traits Armour Expert, Highlander, Mummy-Cursed,
Skills Climb +6, Perception +2, Stealth+9, Survival +5, Swim +6
Languages Common, Osiriani, Kelish
Combat Gear
Studded Leather (25gp, 20 lbs.)
Other Gear
300 gp


Up and down, the Falcon rode the waves as the small merchant craft slowly but steadily sailed towards the port of Sothis. Now three days into his journey to Osirion Olhas still had not gained the fabled sea legs every sailor praised. So far he had managed to keep appearances up and food down. Oh how he hoped the final stent to Wati, the source of his family’s curse, would be a more pleasant one. If not he would endure like he always had.
Remembering an old remedy, he found a spot on the horizon and fixed his gaze. Another one of the small bits of knowledge he had absorbed over the years. Perhaps it was more the result of his combined education from the fine schools to the his service in Absaloms military. At first an idea his father had approved, a fine way to form allegiances to further a future career in the bureaucracy of Absalom, perhaps even in the city and not only in Escadar where he served. The continued service had been of much debate and only really ended, when he had resigned. It had mutated when he had declared his intention to travel to Wati and delve into their family history there.


Age: 29 (Adult)
Size: Medium, 5’11”, 187 lbs.
Type: Humanoid (Human)

Just a tiny bit above the average height this lean man hints of glories past and ancient Azlanti blood, while his grey eyes lacks the deep purple of Azlanti heritage the dark hair and receding hairline is there. Perhaps the hair hasn’t disappeared but just moved down to form a short well kept beard.

I am working on a ranged fighter to sneak in just before submissions closes.

"Good," Odenkirk grumbles before he orders the men to set sail. The Frosthammer quickly leaves the monstrous camp behind and sail across the calm mist-covered waters of lake Tarik. A little suspiciously Odenkirk suddenly orders the sail lowered and The Frosthammer slowly comes to a halt. When questioned he states: "I am not delivering you during the day, we wait for the cover of darkness."

You have reached level 4.

While the rest of you peacefully concludes your parley with Sakkarot, vank is somewhat more violently engaged. The bugbear looks in disdain at the smaller opponent before him and growls: "You brought the steel, now you can die by it." Infuriated the monstrosity set upon Vank, who is ready and eagerly awaiting this fight. It is not as decisive as both parties could have wished for but in the end Vank stand victoriously over the corpse of the offender.

If it is the protective aura of Stanislav or Sakkarots threatening words that keeps you save through the night is unknown but you awake refreshed in the morning, ready for the next step in the cardinal's plan. This is properly your last rest among "friends" in a long time to come.

The fearful crew of the Frosthammer have kept to themselves and are somewhat fatigued by the constant state of awareness they have been in. The lookout identifies your stature and alerts Odenkirk. The tired captain growls "About damn time. I don't trust these allies of yours. Shall we leave?" as you arrive.

Randu how are preferences on the status of the owner of the dog? Basically how high do you want to go?

Days 3 and 4

As you set out on your quest the guards greet you when you pass under the archway and through the watchtower. "Take care," one of them says and as he waves you off.

Outside Balentyne much is as you saw on your passage to Sakkarot's camp. The nature is beautiful in its untamed state. Passing through pine forest you make your way in the direction of Freeman's Rock. You make good speed as Randu expertly guides you through the free land north of Talingarde.

By the second day you reach Freeman's rock, a good day ahead of when you expect Capt. Varning and his rangers to arrive. Pausing for a moment you can understand why the good captain loves this place. The flat rock is elevated above the rest of the landscape and overlooks both forest and lake.

"Good, leaving in the morning is wise, the camp will never be truly safe for you," Sakkarot rumbles. Gesturing for you to leave he warns: “After we gather, my horde will be idle and start to grow anxious. I can hold them for another two weeks. After that, I expect desertions and squabbling. Get your work done before then. You have one month to infiltrate and destroy Balentyne.”

Randu Day 2:

"Not as many as you would think," she smiles and adds: "Capt. Mott is a fearsome man, I know of only few brave enough to cuckold him. Pausing she looks eager to share something with you and finally after what seems ages she continues: [b]"It is only a rumour, but Bellam mentioned one night at closing that he thought she might be having an affair with Capt. Zack none the less." Finally having said it she seems to loosen up having let go of the stress.

Erodin are you done with your Day 2 inquires?

Days 3 and 4
While there isn't much to go one another pint with the remaining scouts earns you just enough information for Randu to piece a crude map of the surrounding terrain together in his mind and plan a route to Freeman's Rock.

The first obstacle is getting past the watchwall, how do you plan to do this? Through the watchtower, sailing on the lake or something entirely different?

Please note if you are bringing something special or leaving it behind.

The great black menace smiles coldly at Nadine's words "As devoted as you my small friends." he says continuing: "Over the next week, more tribes will rally to my banner. I will promise them blood and give them steel. Then at last I will be ready to march. A week after that – I will be poised to strike. I will move my horde to the valley just north of Balentyne. There we will wait for your signal. Fire this rocket into the air. Within the hour, we will attack. Make sure that the way is ready."

Randu Day 2:

"You flatter me good sir, Kaitlyn is perhaps the most beautiful women in Aldencross," she replies. Your compliment is accepted with joy, but detect a faint hint of jealousy when she compliments Kaitlyn.

Fortunately Capt. Varning is a well known and beloved hero of Aldencross as he personally slew a bandit lord plaguing the region some six years ago. While he normally takes most of his scouts a few is always left behind and one of them rather quickly reveals that while the patrol route varies they almost alwyas make camp at Freeman's Rock by day 3.

I am thinking along the lines of a wizard or bard, either would be human.

I am going to bow out of this recruitment and wish you the best of luck. I like my adventures with a few more common races and this has to many good applications with different races.

@Korak: This opens up the Briar knight slot if you will.

Would you have any suggestions/changes to a male elf briar knight.

A few questions to the briar knight, is there any changes to the vow I can pick? Is there any possibilities of protecting the vine companion save permanent magic vestment (and Photosynthetic healing)?

Sakkarot smiles, "I know these feelings you speak of. I am no more at home among my kind than you are among yours. When the time comes I believe we will take the same actions towards them." Finishing his statement he to leans a litte forward and pulls his breast-plate aside revealing the upper part of his chest and a symbol of Asmodeus burned into his chest. "We all have our scars," he remarks.

Randu and Erodin we can continue this in a spoiler, if there is more you need or would like to do this evening of day 2.

Day 3

The evening and night concludes with out any interference from men or gods. You awake the next morning and make your way down to the common room where the dwarves are just concluding the morning meal and ale before they head of to work at the castle. On the way out one of the workers inquire with the foreman. A grumbling reply brings silince and compliance.

In Dwarven:

"Barnabus am I working on the battlements again, I don't like the height." Grumbling Baranbus retorts: You can always cling to the stonedroppers."

The plans of the day?

I would be interested.

After a great deal of ale and boar has been consumed Sakkarot turns to you, "I trust you have satisfied your apatite? Come now we must speak in private."

Following Sakkarot you see that the cruelty of the bugbears are not quelled by food and drink as many are either asserting themselves over other bugbears or goblins. A deep growl from Sakkarot clear your path to his private quarters, here two joined rather large tents. He finds himself a field chair and gestures towards a few others. genuinely interested he asks: "You are traitors to your own kind. You must know, that when Balentyne falls and my horde pours through its shattered gates, we will slaughter the Talireans by the thousands. Yet I see no regret in your eyes. Tell me how can this be?"

Vank, any special plans you need to complete before we proceed?

"You are indeed in luck Sir, I might know just the right place," she retorts. Your companions leads you through the crowded streets of Aldencross to a minor square close to the market square. You notice how she greets a few along the way mostly soldiers. Clever girl doing her best to be save. She stops at a smaller house and finds a table for the two of you. An older woman greets her warmly. "This is Mama Giuseppe, she makes the best beef stew in the land," she says smiling and continues: "We are in luck tomorrow she would have been to the watchtower to serve the Garrison." During your conversation over dinner you slowly shift her towards the commanders of the watchtower and she lets a few things slip: "Well I have only seen the Lord once, it was for a holy day, I guess he is as pious as they say. The youngest of the captains, Zack sure is handsome, no as handsome as you good sir, but close, I wonder who entertains him? On the other hand you have captain Franz, sour and old, I wonder how he keeps beautiful Kaitlyn happy, perhaps he doesn't?"

They light up in smiles. "Good man, come join us will ye?" they offer thankful for the gesture. "I sure am happy not to be on post to night," one continues. "Yes and after that drill today, I am exhausted," one continues. "I could be worse you could be freezing with Capt. Varning and the rangers," a third offers.
In summary you learn that the guards are divided into for companies each different in armaments under the command of a captain. The rangers are heading out on a small patrol tomorrow. Shifts rotate among the four companies. There are roughly a dozen guards on patrol on various positions throughout the watchtower.

Have I missed any inquiries?

Randu, I like the thought, a bit like Mel Gibson in the patriot. I will find a dog for you to turn.

Erodin, hp as Drogan described.

I'm on a nightshift and will post more later.

"It'll have to do," Sakkarot grumbles not happy with the missing weapons. "It makes it more important that you hold up the other part of the cardinal's promise," he continues.


The bugbears are surprised to see Vank and here their native tongue spoken. "What is such a little one doing here?" One asks, while another bemuses: "Be careful we might teach you some respect."

While they might not fear you, they certainly have a healthy respect for Sakkarot and dutifully helps you unload the Frosthammer.

However weapons are weapons and Sakkarot is pleased with his now armed horde, his army. He orders a feast to be held in honour of the weapons and you the allies of the Fire-Axe.

It is a brutal thing this bugbear feast. Not only are there several fights among the bugbear and not all are friendly squabbles, in addition many of the monsters you saw earlier attends from the small goblins to the large polar bears and a giant. The highlight of the party is when a shaggy dire boar recently captured are brought forth in shackles. From your place at the high table next to Sakkarot himself all your sense capture this one ton of angry pig as a dozen bugbears drags it before their lord. He beheads it with a single mighty stroke of his fire axe. A roar of approval rises from the audience and goblins pile in to prepare the beast for consumption.

She smiles, this is clearly not the first time she has had an invitation like this. "A where might we dine my lord," she inquires playfully now more at ease with the situation.

Could you give me a hint of what you want out of this endeavour with her?

Neither is difficult to find for you and a piece of silver in the common room of the Lord's Dalliance gives you the quickest route to the performer's lodgings. As you knock on the door to her room, she opens it heading out. At first she seems surprised, then she recognizes you and her faces assumes a more guarded look. "Good Sir, what can I do for you?" she asks.

Good idea, your chances of finding a soldier stationed here with no family is higher. I'll wave the roll this time. Do note that the soldiers knows each other very well so impersonating one will be more difficult.

Well the one thing Balentyne is not short of is soldiers, you have seen many relaxing and enjoying themselves around the taverns and during the evening at the Lords dalliance where you stay. A few pints to loosen their tongues might land you what you are seeking.

Actually Vex pointed out that we are a little behind in another important area. You should be level 4 not 3, so lets start by correcting that now.

Please level up to level 4, do you have anything you need help with in regards to attaining this level?

Also Erodin recovered the map from the dwarves.

You are right in regards to the pace, it has been rather slow, I think mostly to the periods of absence I have had.

The black bugbears demeanour changes and he flashes a toothy grin. "Then you are welcome here," he says. This is followed by him turning to his horde and proclaiming: "These humans are my guest. I will deal with anyone who harms them. They are our allies!"

He walks to the Frosthammer and board the vessel, slinging the canvas aside and tearing one of the crates open, he produces a finely made axe. He tosses this to one of the nearby bugbears. "Behold they bring us steel!" he bellows. His answers is a terrifying chorus of cheers and growls.

The Frosthammer is quickly unloaded and the weapon distributed. Seeing the now armed horde is a awe inspiring site before where they only a crude, ragtag, poorly armed mob, now they wield steel weapons and are protected by iron shield bearing the flaming axe of Sakkarot. Well most are.

The bugbear chieftain is displeased. "We are short on steel, have the cardinal weaved from his promise?" he inquires.

Drogan I am sorry you feel that way. I read the adventure as the players were not supposed to know about the victory point conditions.

As for the options to advance this I have not elaborated on all yet. You are on your second day in the town and have done some research but not enough in my opinion to merit having all of the options presented yet. Day 1 was the tunnel, on your second day you heard about the theatre troupe. There are a few more some of which require a little more research to have them revealed. Of course some of the rumours could have been given on the first night in the inn, but I felt the story would be better served by not giving you everything at once.

In regards to your last project, you simply had some bad rolls. And those does manifest in you finding plenty people working in the watch tower just not someone matching your search criteria.

The hint about the rangers on patrol could have been clearer I will give you that.

What would you like to have changed?

Continuing from the wine merchant Vex's ears picks up a conversation between two maids properly serving in a kitchen judging by what food they are carrying and perhaps even in the watch tower: "Timothy told me that Father Donnagin arranged for a troupe of actors to perform?" "Yes, it is going to be exciting to see them, I have heard they are quite good." "Well they ought to be with all the posters hanging around."

And surely enough when you look for it, it is easy to find a poster declaring that the fabled company of Ye Merrie Men lead by none other than William Marcus Marlowe will be performing The Fall of Amberlyn for the Watch tower of Balentyne.

The bugbears halt the advance as Stanislav speaks, there seems to be some sort of understanding, this however does not include following Nadine's request. When Vank speaks in their native tongue, a discussion breaks out in Goblin.


Do you think they are right?
Nah, lets eat them.
But the little one with the weird spear seems sure of himself.
He is squishy.
Then you take him.

As their internal squabble continues everything is brought to a stop when a great black-furred bugbear separates the ranks of the onlookers. This fearsome beast points his flaming axe at Stanislav and Nadine and demands to know in unaccented common: "Who sent you?"

The sun continues its path across the heaven illuminating your endavour as you make you way through town looking for suitable subjects to impersonate. Pausing at a wine merchant a single glass quells your thirst before you resume your search. While the rest of you presses on Vex flirtingly relieves the poor merchant of what knowledge he has and low and behold he knows a servant girl who does the odd cleaning around the town while working mostly at the watchtower. Poor Elin has lost her parents and her brother is stationed with Capt. Varmings rangers and currently on patrol. Als the rest of you is not as lucky and every time someone works in the watchtower or know of t´someone, they are unsuitable for your purpose.

Knowledge (Local) rolls:

Knowledge (Local), Drogan: 1d20 ⇒ 8
Knowledge (Local), Vex: 1d20 + 3 ⇒ (17) + 3 = 20
Knowledge (Local), Erodin: 1d20 + 2 ⇒ (2) + 2 = 4
Knowledge (Local), Drogan: 1d20 - 1 ⇒ (8) - 1 = 7

In short Vex makes it with a good margin, the rest of you fail.

I am contemplating an elf archer of some sort, wether it is a fighter or a ranger or something third as base, it might be heading towards arcane archer. As an alternative I might go with a Dwarven bard or a barbarian of an undertermine race.

I might not have written it already, but Erodin is able to find a forge/armoury on the map he has.

Just a final question, are you planning to capture/kill the people no or just assume their appearnce this time around?

Weary Odenkrik orders his men to dock. They bring the Frosthammer next to make-shift pier and having secured the ship port side awaits your move. The four bugbears are more forward and moves closer to your ship fast.

Your move.

No problem Stanislav, we'll take this game at whatever pace we can manage.

Having read the players guide I am certainly interested, I am currently contemplating a wizard having travelled to Katapesh trying to win the love of a woman.

Is there a players guide to this? I could only find The Pathfinder Adventure Path

Odenkirk smiles bitterly at the remarks, "We are not there yet," he replies.

Finally, after nerve-wracking hours of this, the boat pushes through the dangerous headwaters of the Taiga into the clear water of this almost uncharted mighty river.Beyond the headwaters is a land of savage wonders. The Taiga winds through a great northern forest that to the best of anyone’s knowledge has no name.

After miles and miles of picturesque pine trees frosted with new fallen snow, the ship comes to a great mountain range. This river flows through a great rift in the mountains that looks as if some impossible huge primordial giant smashed a pass through the grey slate.

You are headed south now, though this appears to have no effect on lessening the intense cold. They are headed to the great interior sea of Talingarde – Lake Tarik as it is known. To the south of that lake sits the Watch Wall. And on the northern banks in a wide wooded valley is your destination – the camp of Sakkarot Fire-Axe. Thousands of bugbears are already assembled. These savage humanoids are not pleased to see outsiders, especially humans. Worse, there are more than just bugbears here. The occasional polar bear lumbers around the camp untended. Fur-clad goblins scamper here and there, laughing with frenetic glee. Even a few hill giants gather at the camp’s fringes.

There is only one place to dock the boat – a crudely made pier that juts into the river. On that pier are four hulking bugbears. They don’t seem pleased to see the Frosthamar. For the first time Odenkirk seems unsure of himself. "So what is yer plan, should we dock?" he inquires.

to plan the next part of your day two I could use a few words on what and how you plan to do it. Is it simply find a person living in town copy them and walk through the gate? What sort of information are you looking for in the town and in the tower?

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