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Zokar Elkarid

Big OM's page

1,633 posts (3,043 including aliases). No reviews. No lists. No wishlists. 18 aliases.


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Once the sun sailed below the horizon Odenkrik gave the order and the Frosthammer set for the shores near Aldencross. Under the cover of darkness the ship silently glide across the waters only illuminated by the light of a cresent moon. Expertly Odenkirk had the sails trimmed and with a deep thumb the Frosthammer stopped in the low waters 5 feet from the shore. The captain nodded indicating you had arrived.

You have arrieved and they expect you to leave, now it is up to you I will call for initiative if I feel combat has begun, feel free to take your actions and roll if you actively want to initiate combat.

I feel like I missed a queston somewhere?


I have a caster spot open and hope to have you join late this year or early 2015. The pace has been somewhat changing primary do to my changing workload, so be prepared if you choose to apply.


I was waiting for Robert's action in the second round. If he has posted it then I am sorry for the lack of posting. If he hasn't posted I'll move this along tomorrow.


Sorry about the delay, got ited up at worm. i am currently away from my books on a night shift.


They won't take you to Aldencross, they will drop you off on the coast perhaps an hours walk away from the city.


The shooters are roughly 50ft. away
Vank is your second AoO a normal attack on your initiative? If not why are you making two AoO?

While the elementals try to close in only one makes it as Nadine scratches and Stanislav severs what planar connection one of the elemental had. The one which made it cascades down on Robert and pushes him hard into the railing nearly tossing him overboard.

This is the end of the heros round, you are up.


"White-hot iron will burn the hand that holds it," Odenkirk replies clearly not satisfied with the explanation or doubting you abilities. "We'll anchor up by the coast soon and cross the lake under the cover of darkness and mist, so this night," he replies more firmly. He nods at Randu's answer and agrees: "Right you are, we'll have the seas."

Let me know if you want to do anything, perhaps what our plan is?


I am sorry about not replying, I'll have Naaman join you later today.


I have been away for quiet awhile, sorry.

I need an AoO from evryone of you as the elementals attempt a bull-rush. Stanilsav due to your reach you might be able to make more AoOs, what is the max number you can make?

The noise raises as the elementals slide over the deck and carsh into you like waves on a beach. Stanislavs increased size must have attracted some attention ans bolts whistles through the air and while most misses him a single one finds its mark causing minor damage (4). Those most preceptive among you can make out a low chanting over the roar of battle.

I will post an update when I see you AoOs, only Nadine and Robert are hit atm. Everyone feel free to post your next action with the AoOs.

Dices:

Bullrush, Stanislav: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12
Bullrush, Nadine: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17
Bullrush, Robert: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19
Bullrush, Vank: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9
Bullrush, Thomas: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
Heavy crossbow, Stanislav: 1d20 + 4 ⇒ (1) + 4 = 5
Heavy crossbow, Stanislav: 1d20 + 4 ⇒ (11) + 4 = 15
Heavy crossbow, Stanislav: 1d20 + 4 ⇒ (17) + 4 = 21
Heavy crossbow, Stanislav: 1d20 + 4 ⇒ (15) + 4 = 19
Heavy crossbow, Stanislav, damage: 1d10 + 1 ⇒ (3) + 1 = 4


Just as you are all ready I miss 9 days, sorry its has been some hard weeks.

The sun has barely sent its first rays over the horizon as you make your way to the Frosthammer. Odenkirk and the crew are already awake and preparing for the journey. They often glance over their shoulders at the gathered bugbears, they seem nervous. Once you board they immediately set sail. When you are well and clear Odenkrik voices the opinion of the entire crew. "We are not paid enough for this, I'll be glad once my service is completed." Adding in a lowered voice: "The look in the black ones eyes. He's smart - always plotting. Bugbears shouldn't be smart."


I know it is quiet some time since I posted last, real life just got in the way. I see you are quiet well ahead and think it would be to late to join in. What is your oppinion?


All right all the crunch except equipment, I have used some of the suggestions you had BayouSnowman. I hope to have an alias and a background up and running tomorrow, I have to leave for work now.

Any equipment the group needs?


Vank have you posted your action for this round?

Just to recap:
Initiative:
Vank 13
Stanislav 13
Robert 12
Nadine 12
Heroes 10
Thomas 7


Odenkirk is wakes suddenly from his troubled sleep. At first he tries to identify the voice speaking, finding nothing he listens while a hand searches for his axe. "Aye we'll be ready at first light," he replies, waiting watchfully for a while after the voice has stopped, before trying to find rest again.

Ready to move on.


Roughly 50 ft.


Well there are some water elementals (5) on the boat you could engage first. I will leave it up to you how and if you want to engage the enemies in the water.

I posted an initiative earlier, so lets get back opn track.

Stanislav think of it as small corridors 5 ft wide along the cargo and length of the ship with a 10x20 ft. area in each end. You are all currently in one end with the elementals. I hope this helps a little.


Just to be sure. It is evening now and you want to head out first thing in the morning? Do you want to let Odenkrik know or just surprise him?


Copy-paste this https://docs.google.com/spreadsheets/d/1_C5KmJIH2ismMyGy9CXx8F2aHYN59qv8zc9 5b31GVCg/edit?usp=sharing it works for me that way.

I have a fairly tight schedule in the week to come so my posting might be even lees than now.


"You are most welcome," he replies ending your conversation. You get the distinct understanding from his body language that you are free to stay and continue to conversation or leave.

I have a fairly tight schedule in the week to come, so my posting might be affected.


I am still struggeling with the last xp points. Let me know if you have any comments.

Brother Naaman

Dark Angels Librarius
40 Weapon Skill
40 Ballistic Skill
(4)0 Strength
(4)0 Toughness
(4)0 Agility
(5)0 Intelligence
(4)0 Perception
(5)0 Willpower
(4)0 Fellowship
Demeanour: Stoic
Chapter demeanour: Sons of The Lion
Wounds: 22
Fate: 3/3
Movement: 5/10/15/30

SKILLS:

BASIC/TRAINED/+10/+20/SKILL NAME
[ ][ ][ ][ ] ACROBATICS (AGI)
[X][X][ ][ ] AWARENESS (PER)
[X][ ][ ][ ] BARTER (FEL)
[ ][ ][ ][ ] BLATHER (FEL)
[X][ ][ ][ ] CAROUSE (FEL)
[X][ ][ ][ ] CHARM (FEL)
[ ][ ][ ][ ] CHEM-USE (INT)
[ ][ ][ ][ ] CIPHERS (INT)
[ ][X][ ][ ] -CHAPTER RUNES
[X][X][ ][ ] CLIMB (STR)
[X][ ][ ][ ] COMMAND (FEL)
[ ][ ][ ][ ] COMMON LORE
[ ][X][ ][ ] -ADEPTUS ASTARTES
[ ][X][ ][ ] -DEATHWATCH
[ ][X][ ][ ] -IMPERIUM
[ ][X][ ][ ] -WAR
[X][X][ ][ ] CONCEALMENT (AGI)
[X][ ][ ][ ] CONTORTIONIST (AGI)
[X][ ][ ][ ] DECEIVE (FEL)
[ ][ ][ ][ ]DEMOLITION (INT)
[X][ ][ ][ ]DISGUISE (FEL)
[X][X][ ][ ]DODGE (AGI)
[ ][ ][ ][ ]DRIVE (AGI)
[ ][X][ ][ ]-GROUND VEHICLES
[X][ ][ ][ ]EVALUATE (PER)
[ ][ ][ ][ ]FORBIDDEN LORE (INT)
[ ][X][ ][ ]-XENOS
[X][ ][ ][ ]GAMBLE (INT)
[X][ ][ ][ ]INQUIRY (FEL)
[ ][ ][ ][ ]INTERROGATION (WP)
[X][X][ ][ ]INTIMIDATE (STR)
[ ][ ][ ][ ]INVOCATION (WP)
[ ][ ][ ][ ]LIP READING (PER)
[ ][X][ ][ ]LITERACY (INT)
[X][ ][ ][ ]LOGIC (INT)
[ ][ ][ ][ ]MEDICAE (INT)
[ ][ ][ ][ ]NAVIGATION (INT)
[ ][X][ ][ ]-SURFACE
[ ][ ][ ][ ]PERFORMER (FEL)
[ ][ ][ ][ ]PILOT (AGI)
[ ][X][ ][ ]PSYNISCIENCE (PER)
[ ][ ][ ][ ]SCHOLASTIC LORE (INT)
[ ][X][ ][ ]-CODEX ASTARTES
[X][ ][ ][ ]SCRUTINY (PER)
[X][ ][ ][ ]SEARCH (PER)
[ ][ ][ ][ ]SECRET TONGUE (INT)
[ ][ ][ ][ ]SECURITY (AGI)
[ ][ ][ ][ ]SHADOWING (AGI)
[X][X][ ][ ]SILENT MOVE (AGI)
[ ][ ][ ][ ]SLEIGHT OF HAND (AGI)
[ ][ ][ ][ ]SPEAK LANGUAGE (INT)
[ ][X][ ][ ]-HIGH GOTHIC
[ ][X][ ][ ]-LOW GOTHIC
[ ][ ][ ][ ] SURVIVAL (INT)
[X][ ][ ][ ] SWIM (STR)
[ ][ ][ ][ ] TACTICS (INT)
[ ][X][ ][ ] – VOID COMBAT (INT)
[ ][ ][ ][ ] TECH-USE (INT)
[ ][X][ ][ ] TRACKING (INT)
[ ][ ][ ][ ] TRADE (INT)
[ ][ ][ ][ ] WRANGLING (INT)

TALENTS:

AMBIDEXTROUS
ASTARTES WEAPON TRAINING
BULGING BICEPS
DEATHWATCH TRAINING
HEIGHTENED SENSES (HEARING, SIGHT)
KILLING STRIKE
NERVES OF STEEL
QUICK DRAW
RESISTANCE (PSYCHIC POWERS)
TRUE GRIT
UNARMED MASTER
UNARMED WARRIOR
UNNATURAL STRENGTH X2
UNNATURAL TOUGHNESS X2

IMPLANTS:

Secondary Heart/Ossmodula/Biscopea/Haemastamen/Melanchromic Organ: You gain the Unnatural Strength and Toughness Traits.
Larraman’s Organ: You do not suffer from Blood Loss.
Catalepsean Node: You suffer no penalties to Perception-based Tests when awake for long periods of time.
Preomnor: You gain +20 to Toughness Tests against ingested poisons.
Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.
Occulobe and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
Sus-an Membrane: You may enter suspended animation.
Oolotic Kidney: You may re-roll any failed Toughness Test to resist poisons and toxins, including attacks with the Toxic Quality.
Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
Betcher’s Gland: You may spit acid as a ranged weapon with the following profile:
Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
Progenoids: These may be retrieved with a successful Medicae Test.
Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.

POWER ARMOUR:

History: A Fury like lightning - +5 Agility, +1 Initiative

Servo-Augmented Musculature: +20 Strength
Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades;
Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests
(total of +20 bonus with Heightened Senses)
Built-in Vox Link
Built-in Magboots
Nutrient Recycling: Can operate for two weeks without re-supply
Recoil Suppression: May fire Basic weapons 1-handed without penalty
Size: Hulking (Black Carapace means no bonus for enemies to attack)
Poor Manual Dexterity: Delicate tasks suffer a –10 penalty, unless using
equipment designed for Space Marines
Osmotic Gill Life Sustainer: With the helmet on, the armour is
environmentally sealed

WEAPONS AND GEAR:

Astartes power armour
Astartes bolt pistol
Astartes bolther
Astartes force staff
Astartes frag grenades x3
Astartes krak grenades x3
Astartes combat knife
Repair cement
Robe of Secrets - +3 Forbidden Lore (Adeptus Astartes)

BATTLE-PSYKER:

Psy Rating 3

Powers:
Augury
Short-range Telepathy
Smite

EXPERIENCE AND ADVANCEMENTS:

TOTAL EXPERIENCE = 12,000/33,000
RANK = 5
SPENDABLE EXPERIENCE = 150
Renown: 50 (Distinguished)

ADVANCEMENTS:
Creation (12-12,999) – 1000/13000
Rite of Sanctioning – Dark Foreboding – 400
Forbidden Lore (Adeptus Astartes) – 200
Forbidden Lore (Traitor Legions) – 400

Rank 1: (13-16,999) – 4050/17050
Psyniscience – 400
Forbidden Lore (Psykers) – 400
Forbidden Lore (Warp) – 400
Warp Sense – 500
Mask of Shadows – 1000
Long –range Telepathy – 750
Simple Willpower – 200
Simple Perception – 200
Simple Intelligence – 200

Rank 2: (17-20,999) – 4000/21050
Psy Rating 4 – 500
Forbidden Lore (Adeptus Astartes) +10 – 200
Forbidden Lore (Psykers) +10 – 400
Forbidden Lore (Warp) +10 – 400
Forbidden Lore (Daemonolgy) – 400
Psyniscience +10 – 400
Hatred (Chaos Space Marines) – 500
Command 300
Forbidden Lore (Traitor Legions) +10 – 400
Intermediate Willpower – 500

Rank 3: (21-24,999) – 3600
Psy rating 5 – 500
Strong Minded – 800
Swift Attack – 700
Psyniscience +20 – 400
Forbidden Lore (Adeptus Astartes) +20 – 200
Awareness +10 – 300
Interrogation – 200
Mind Scan – 500

Rank 4: (25-29,999) 3900
Forbidden Lore (Traitor Legions) +20 – 400
Warp Conduit – 1000
Psy Rating 6 – 1000
Improved Warp Sense – 1500

Rank 5: (30-34,999) 3700
Psy Rating 7 – 1200
Mind Worm – 1500
Trained Willpower – 1000

[spoiler=Tales]
Past – The Lion and the Wolf


Lets work with that, it is fairly close to what i imagined.


Hey just checking in. I hope to have my librarian up and running tomorrow.


I have given up on drawing a map for the time being.

Think of the boat as a flat bottomed viking like ship. There is a solid wooden rail on each side of the vessel. Stored in the middle are the weapons you are transporting. On each side is app. 5 ft. from the cargo to the railing. In each end of the ship has an open space of app.20 by 10 ft. There are 1 man at the helm and the rest including the captian sleeps in the walkway on the side away from you and your attackers. Is this helpful enough to provide a picture


Drogan, just to be sure, you do remember that the circlet will change your appearance?


The black bugbear smiles and chuckles "Alas the few men that ventured this far out were not soldiers and my horde tore them to pieces." Halting his amusement he turns to Drogan. "Very well" he says, "Let me know if I can help you before you leave."


I have been thinking now might be the time to include another adventure to fill Lyrysa's spot?


"We will not break through unless you open the gates." Sakkarot calmly states continuing: "If however the gates are opened very little." A smile plays on his lips.


A map is going to take some time, as I have to draw it by hand, one is not included in the campaign setting. I will see what I can do, but I am not makeing any promises.


On the deck of the ship.


The lights flows out in the direction Vank indicated and soon they cast their pale light on a small group of tritons. Stanislavs arrow flies high and true striking one of them in the shoulder, the chanting however continues. You feel the humidity raise as the chanting concludes and 5 small water elementals materialise.

Concentration DC 14: 1d20 + 7 ⇒ (13) + 7 = 20

Round 2 begin.


Allright first round of crunch done, now I'll put it away and give it another look tomorrow. So far I have ended up with a fearsome caster, with few offensive powers and a little larger utility suite. He has a lot of forbidden knowledges, but not a lot of others, and at a varying degree of proficiency.

Let me know if you have any expectations on what roles I might need to fill.


Sakkarot smiles, his laughter starts out as a low rumble crescendoing to a deep laughter. "Well spoken," he commends. He then turns serious and explains: "A few days after you leave we'll break up camp and move close by, within an hour, ready to storm the cursed wall of the weaklings." Pausing he adds: "My horde is growing ever impatient and after 2 fortnights I fear they will become difficult to control."


Nadine did I miss your action?


The creatures approaching you must be satisfied with their position as they pause a roughly 45 ft away and starts chanting in a hushed voice.

They have taken their first action, I will allow an reaction from everyone who is awake and then its is the first round of Initiative. (See the earlier post)


Fairly quickly after the first servings has ended Sakkarot leaves the table and gestures for you to follow. Once you are in his private tent he asks: "We have much to discuss but first you are traitors to your own kind. You must know that. When Balentyne falls and my horde pours through its shattered gates, we will slaughter the Talireans by the thousands. yet I see no regret in your eyes. Tell me how can this be?"


Still here Brother Librarian Naaman is beging to take shape. I forgot how long time it takes to build these developed characters.


In Arthur's opinion Pilkington has really out done himself when the bureaucrat presents a finely crafted steel shield with spikes. Lost for words Arthur just examines the wonder. A pair of sturdy leather boots completes the happiness of the fighter. Returning to his room he is slightly less impressed with the holy symbol waiting for him. Well it is my new master, he thinks as he hangs the symbol around his neck letting it slip beneath his shirt.

Purchase:

Master-crafted light steel shield with spikes 169gp

Once summoned Arthur is at the same time scared by the implications and calmed, now the Cardinal and Tiadora has returned to the roles of harsh master and mistress that he always expected. "I will not fail," he states for he believes it is a fact.


Perception: 1d20 + 7 ⇒ (4) + 7 = 11 Robert and Thomas this is your target value for stealth.

While you are on open water and the moon is visible only those blessed with Darkvision are able to see the movement in the water. They have closed in on you and are now possible 50 ft. away making no noise gliding through the water. They begin to take on shape and you think you can identify fins.


Smiling at Erodin's offer he replies: "I have little use for those, save them for someone else." When Drogan begins to discuss tactics Sakkarot turns to him and smiles. "This is not the time nor the place, now we feast." Ending the conversation he leads you to a large tent where the feast has already begone. It is a brutal, savage affair wiht bugbears fighting each other for food or fun. All manner of monsters are in attendance. The highlight of the party is when a dozen bugbears leads a ton of angry dire boar into the tent. Pausing before Sakkarot, he beheads the animal to rousing applause from the gathered crowd. The great beast is then spitted and roast over the open pit. You sit at the high table next to Sakkarot.


I am away until Monday.

Effortlessly Stanislav glides along the deck and while Thomas has done nothing yet he fares better with his next attempt to rouse the group. Vank copies his silent movement and while he sees nothing arms himself ready to fight what might come.


I am away until monday.

"Enjoy yourself little ones, but know it is not safe for you to stray to far from my tents. Not everyone here thinks before acting," the black bugbear replies continuing: "I know little of the Human's wall, that is why you are here, to spring the backdoor to Talingarde ajar for me and my horde." A little puzzled by Randu's question he answers: "Not that bad, but I think we have caught alsmot every prey here by now."


I am away until monday.


Vank Stealth please


I am in the process of choosing powers and spending experince. My goal is a librarian with some knowledges and a more defensively suit of powers e.g. telepathy.


A terrifying grin parts the black bugbear's lips when Drogan replies. "Then you are welcome here," he replies in a perfect Talingarde tongue. Turning towards the gathered warriors he bellows: "These humans are my guests. I will deal with anyone who harms them. They are our allies." To underline his point, he walks to the ship, strips the canvas of the crates and rips one open revieling the finely crafted steel axes within. Tossing one to a nearby bugbear he continues: "Behold they bring us steel." This draw forth a bone-freezing chorus of howls and cheers from the gathered monsters.

Once the tension is relieved Sakkarot's lieutenants efficiently distributes the weapon amongst the gathered horde. In the mean time Sakkarot has turned back to you. "I am Sakkarot Fire-Axe, welcome to my camp. You have brought us a great strength and thus to night we feast."

@Erodin - From what you can see from the dock it is a mighty force Sakkarot has gathered. It will almost certainly be a threat to the military of Talingarde. But they are poorly equipped - You have solved that now. Furthermore you guess they would do poorly in a siege, they would properly lack the discipline.
Anything else you would like to know?


Perception: 1d20 + 7 ⇒ (1) + 7 = 8

Nothing happens as you quietly moves to and wakes Thomas.

Feel free to continue Stanislav. Thomas if you want to act, please roll a stealth.


No problem.


The crew aren't terrible pleased with the current passengers but voices not this opinion to neither you nor Odenkirk, their body laungage screams it however. Staying well clear of Vank and however he might spare with they almost interrupt Nadine when she begin brewing over the brazier they you for warmth and cooking. Odenkirk shakes his head and they back down. You notice as you make your way north that the weather is steadily getting colder, not freezing yet but that might come. The wind is somewaht unpredictable but the crew and captain quickly adepts to the changes. On night when Stanislav is keeping the lone lookout company he notices something to port, a slight movement in the water perhaps some 60 ft away.

Stanislav's perception: 1d20 + 9 ⇒ (20) + 9 = 29

Depending on what you do Stanislav we either head straight for initiative or you might get a round or two for free.

Initiative:
Vank 13
Stanislav 13
Robert 12
Nadine 12
Heroes 10
Thomas 7

Dices:

Initiative, Stanislav: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative, Thomas: 1d20 + 6 ⇒ (1) + 6 = 7
Initiative, Nadine: 1d20 + 1 ⇒ (11) + 1 = 12
Initiative, Vank: 1d20 + 4 ⇒ (9) + 4 = 13
Initiative, Robert: 1d20 + 3 ⇒ (9) + 3 = 12
Initiative, Monsters: 1d20 + 2 ⇒ (8) + 2 = 10


Perhaps this is more natural to bugbears, but now it seems like you speak a language they understand. The leaders eyes widen and their advances is paused. The onlookers eagerly anticipate what might happen next when a great black-furrred bugbear perhaps a head taller than the rest makes his way towards you. Who sent you?" it demands to know.


I have been going over the Marks of Distinction and am not sure what to choose. I will be buying Forbidden Lore (Traitor Legions and Astartes) but already have access to them.

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