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Zokar Elkarid

Big OM's page

1,619 posts (3,014 including aliases). No reviews. No lists. No wishlists. 17 aliases.


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Roughly 50 ft.


Well there are some water elementals (5) on the boat you could engage first. I will leave it up to you how and if you want to engage the enemies in the water.

I posted an initiative earlier, so lets get back opn track.

Stanislav think of it as small corridors 5 ft wide along the cargo and length of the ship with a 10x20 ft. area in each end. You are all currently in one end with the elementals. I hope this helps a little.


Just to be sure. It is evening now and you want to head out first thing in the morning? Do you want to let Odenkrik know or just surprise him?


Copy-paste this https://docs.google.com/spreadsheets/d/1_C5KmJIH2ismMyGy9CXx8F2aHYN59qv8zc9 5b31GVCg/edit?usp=sharing it works for me that way.

I have a fairly tight schedule in the week to come so my posting might be even lees than now.


"You are most welcome," he replies ending your conversation. You get the distinct understanding from his body language that you are free to stay and continue to conversation or leave.

I have a fairly tight schedule in the week to come, so my posting might be affected.


I am still struggeling with the last xp points. Let me know if you have any comments.

Brother Naaman

Dark Angels Librarius
40 Weapon Skill
40 Ballistic Skill
(4)0 Strength
(4)0 Toughness
(4)0 Agility
(5)0 Intelligence
(4)0 Perception
(5)0 Willpower
(4)0 Fellowship
Demeanour: Stoic
Chapter demeanour: Sons of The Lion
Wounds: 22
Fate: 3/3
Movement: 5/10/15/30

SKILLS:

BASIC/TRAINED/+10/+20/SKILL NAME
[ ][ ][ ][ ] ACROBATICS (AGI)
[X][X][ ][ ] AWARENESS (PER)
[X][ ][ ][ ] BARTER (FEL)
[ ][ ][ ][ ] BLATHER (FEL)
[X][ ][ ][ ] CAROUSE (FEL)
[X][ ][ ][ ] CHARM (FEL)
[ ][ ][ ][ ] CHEM-USE (INT)
[ ][ ][ ][ ] CIPHERS (INT)
[ ][X][ ][ ] -CHAPTER RUNES
[X][X][ ][ ] CLIMB (STR)
[X][ ][ ][ ] COMMAND (FEL)
[ ][ ][ ][ ] COMMON LORE
[ ][X][ ][ ] -ADEPTUS ASTARTES
[ ][X][ ][ ] -DEATHWATCH
[ ][X][ ][ ] -IMPERIUM
[ ][X][ ][ ] -WAR
[X][X][ ][ ] CONCEALMENT (AGI)
[X][ ][ ][ ] CONTORTIONIST (AGI)
[X][ ][ ][ ] DECEIVE (FEL)
[ ][ ][ ][ ]DEMOLITION (INT)
[X][ ][ ][ ]DISGUISE (FEL)
[X][X][ ][ ]DODGE (AGI)
[ ][ ][ ][ ]DRIVE (AGI)
[ ][X][ ][ ]-GROUND VEHICLES
[X][ ][ ][ ]EVALUATE (PER)
[ ][ ][ ][ ]FORBIDDEN LORE (INT)
[ ][X][ ][ ]-XENOS
[X][ ][ ][ ]GAMBLE (INT)
[X][ ][ ][ ]INQUIRY (FEL)
[ ][ ][ ][ ]INTERROGATION (WP)
[X][X][ ][ ]INTIMIDATE (STR)
[ ][ ][ ][ ]INVOCATION (WP)
[ ][ ][ ][ ]LIP READING (PER)
[ ][X][ ][ ]LITERACY (INT)
[X][ ][ ][ ]LOGIC (INT)
[ ][ ][ ][ ]MEDICAE (INT)
[ ][ ][ ][ ]NAVIGATION (INT)
[ ][X][ ][ ]-SURFACE
[ ][ ][ ][ ]PERFORMER (FEL)
[ ][ ][ ][ ]PILOT (AGI)
[ ][X][ ][ ]PSYNISCIENCE (PER)
[ ][ ][ ][ ]SCHOLASTIC LORE (INT)
[ ][X][ ][ ]-CODEX ASTARTES
[X][ ][ ][ ]SCRUTINY (PER)
[X][ ][ ][ ]SEARCH (PER)
[ ][ ][ ][ ]SECRET TONGUE (INT)
[ ][ ][ ][ ]SECURITY (AGI)
[ ][ ][ ][ ]SHADOWING (AGI)
[X][X][ ][ ]SILENT MOVE (AGI)
[ ][ ][ ][ ]SLEIGHT OF HAND (AGI)
[ ][ ][ ][ ]SPEAK LANGUAGE (INT)
[ ][X][ ][ ]-HIGH GOTHIC
[ ][X][ ][ ]-LOW GOTHIC
[ ][ ][ ][ ] SURVIVAL (INT)
[X][ ][ ][ ] SWIM (STR)
[ ][ ][ ][ ] TACTICS (INT)
[ ][X][ ][ ] – VOID COMBAT (INT)
[ ][ ][ ][ ] TECH-USE (INT)
[ ][X][ ][ ] TRACKING (INT)
[ ][ ][ ][ ] TRADE (INT)
[ ][ ][ ][ ] WRANGLING (INT)

TALENTS:

AMBIDEXTROUS
ASTARTES WEAPON TRAINING
BULGING BICEPS
DEATHWATCH TRAINING
HEIGHTENED SENSES (HEARING, SIGHT)
KILLING STRIKE
NERVES OF STEEL
QUICK DRAW
RESISTANCE (PSYCHIC POWERS)
TRUE GRIT
UNARMED MASTER
UNARMED WARRIOR
UNNATURAL STRENGTH X2
UNNATURAL TOUGHNESS X2

IMPLANTS:

Secondary Heart/Ossmodula/Biscopea/Haemastamen/Melanchromic Organ: You gain the Unnatural Strength and Toughness Traits.
Larraman’s Organ: You do not suffer from Blood Loss.
Catalepsean Node: You suffer no penalties to Perception-based Tests when awake for long periods of time.
Preomnor: You gain +20 to Toughness Tests against ingested poisons.
Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.
Occulobe and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
Sus-an Membrane: You may enter suspended animation.
Oolotic Kidney: You may re-roll any failed Toughness Test to resist poisons and toxins, including attacks with the Toxic Quality.
Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
Betcher’s Gland: You may spit acid as a ranged weapon with the following profile:
Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
Progenoids: These may be retrieved with a successful Medicae Test.
Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.

POWER ARMOUR:

History: A Fury like lightning - +5 Agility, +1 Initiative

Servo-Augmented Musculature: +20 Strength
Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades;
Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests
(total of +20 bonus with Heightened Senses)
Built-in Vox Link
Built-in Magboots
Nutrient Recycling: Can operate for two weeks without re-supply
Recoil Suppression: May fire Basic weapons 1-handed without penalty
Size: Hulking (Black Carapace means no bonus for enemies to attack)
Poor Manual Dexterity: Delicate tasks suffer a –10 penalty, unless using
equipment designed for Space Marines
Osmotic Gill Life Sustainer: With the helmet on, the armour is
environmentally sealed

WEAPONS AND GEAR:

Astartes power armour
Astartes bolt pistol
Astartes bolther
Astartes force staff
Astartes frag grenades x3
Astartes krak grenades x3
Astartes combat knife
Repair cement
Robe of Secrets - +3 Forbidden Lore (Adeptus Astartes)

BATTLE-PSYKER:

Psy Rating 3

Powers:
Augury
Short-range Telepathy
Smite

EXPERIENCE AND ADVANCEMENTS:

TOTAL EXPERIENCE = 12,000/33,000
RANK = 5
SPENDABLE EXPERIENCE = 150
Renown: 50 (Distinguished)

ADVANCEMENTS:
Creation (12-12,999) – 1000/13000
Rite of Sanctioning – Dark Foreboding – 400
Forbidden Lore (Adeptus Astartes) – 200
Forbidden Lore (Traitor Legions) – 400

Rank 1: (13-16,999) – 4050/17050
Psyniscience – 400
Forbidden Lore (Psykers) – 400
Forbidden Lore (Warp) – 400
Warp Sense – 500
Mask of Shadows – 1000
Long –range Telepathy – 750
Simple Willpower – 200
Simple Perception – 200
Simple Intelligence – 200

Rank 2: (17-20,999) – 4000/21050
Psy Rating 4 – 500
Forbidden Lore (Adeptus Astartes) +10 – 200
Forbidden Lore (Psykers) +10 – 400
Forbidden Lore (Warp) +10 – 400
Forbidden Lore (Daemonolgy) – 400
Psyniscience +10 – 400
Hatred (Chaos Space Marines) – 500
Command 300
Forbidden Lore (Traitor Legions) +10 – 400
Intermediate Willpower – 500

Rank 3: (21-24,999) – 3600
Psy rating 5 – 500
Strong Minded – 800
Swift Attack – 700
Psyniscience +20 – 400
Forbidden Lore (Adeptus Astartes) +20 – 200
Awareness +10 – 300
Interrogation – 200
Mind Scan – 500

Rank 4: (25-29,999) 3900
Forbidden Lore (Traitor Legions) +20 – 400
Warp Conduit – 1000
Psy Rating 6 – 1000
Improved Warp Sense – 1500

Rank 5: (30-34,999) 3700
Psy Rating 7 – 1200
Mind Worm – 1500
Trained Willpower – 1000

[spoiler=Tales]
Past – The Lion and the Wolf


Lets work with that, it is fairly close to what i imagined.


Hey just checking in. I hope to have my librarian up and running tomorrow.


I have given up on drawing a map for the time being.

Think of the boat as a flat bottomed viking like ship. There is a solid wooden rail on each side of the vessel. Stored in the middle are the weapons you are transporting. On each side is app. 5 ft. from the cargo to the railing. In each end of the ship has an open space of app.20 by 10 ft. There are 1 man at the helm and the rest including the captian sleeps in the walkway on the side away from you and your attackers. Is this helpful enough to provide a picture


Drogan, just to be sure, you do remember that the circlet will change your appearance?


The black bugbear smiles and chuckles "Alas the few men that ventured this far out were not soldiers and my horde tore them to pieces." Halting his amusement he turns to Drogan. "Very well" he says, "Let me know if I can help you before you leave."


I have been thinking now might be the time to include another adventure to fill Lyrysa's spot?


"We will not break through unless you open the gates." Sakkarot calmly states continuing: "If however the gates are opened very little." A smile plays on his lips.


A map is going to take some time, as I have to draw it by hand, one is not included in the campaign setting. I will see what I can do, but I am not makeing any promises.


On the deck of the ship.


The lights flows out in the direction Vank indicated and soon they cast their pale light on a small group of tritons. Stanislavs arrow flies high and true striking one of them in the shoulder, the chanting however continues. You feel the humidity raise as the chanting concludes and 5 small water elementals materialise.

Concentration DC 14: 1d20 + 7 ⇒ (13) + 7 = 20

Round 2 begin.


Allright first round of crunch done, now I'll put it away and give it another look tomorrow. So far I have ended up with a fearsome caster, with few offensive powers and a little larger utility suite. He has a lot of forbidden knowledges, but not a lot of others, and at a varying degree of proficiency.

Let me know if you have any expectations on what roles I might need to fill.


Sakkarot smiles, his laughter starts out as a low rumble crescendoing to a deep laughter. "Well spoken," he commends. He then turns serious and explains: "A few days after you leave we'll break up camp and move close by, within an hour, ready to storm the cursed wall of the weaklings." Pausing he adds: "My horde is growing ever impatient and after 2 fortnights I fear they will become difficult to control."


Nadine did I miss your action?


The creatures approaching you must be satisfied with their position as they pause a roughly 45 ft away and starts chanting in a hushed voice.

They have taken their first action, I will allow an reaction from everyone who is awake and then its is the first round of Initiative. (See the earlier post)


Fairly quickly after the first servings has ended Sakkarot leaves the table and gestures for you to follow. Once you are in his private tent he asks: "We have much to discuss but first you are traitors to your own kind. You must know that. When Balentyne falls and my horde pours through its shattered gates, we will slaughter the Talireans by the thousands. yet I see no regret in your eyes. Tell me how can this be?"


Still here Brother Librarian Naaman is beging to take shape. I forgot how long time it takes to build these developed characters.


In Arthur's opinion Pilkington has really out done himself when the bureaucrat presents a finely crafted steel shield with spikes. Lost for words Arthur just examines the wonder. A pair of sturdy leather boots completes the happiness of the fighter. Returning to his room he is slightly less impressed with the holy symbol waiting for him. Well it is my new master, he thinks as he hangs the symbol around his neck letting it slip beneath his shirt.

Purchase:

Master-crafted light steel shield with spikes 169gp

Once summoned Arthur is at the same time scared by the implications and calmed, now the Cardinal and Tiadora has returned to the roles of harsh master and mistress that he always expected. "I will not fail," he states for he believes it is a fact.


Perception: 1d20 + 7 ⇒ (4) + 7 = 11 Robert and Thomas this is your target value for stealth.

While you are on open water and the moon is visible only those blessed with Darkvision are able to see the movement in the water. They have closed in on you and are now possible 50 ft. away making no noise gliding through the water. They begin to take on shape and you think you can identify fins.


Smiling at Erodin's offer he replies: "I have little use for those, save them for someone else." When Drogan begins to discuss tactics Sakkarot turns to him and smiles. "This is not the time nor the place, now we feast." Ending the conversation he leads you to a large tent where the feast has already begone. It is a brutal, savage affair wiht bugbears fighting each other for food or fun. All manner of monsters are in attendance. The highlight of the party is when a dozen bugbears leads a ton of angry dire boar into the tent. Pausing before Sakkarot, he beheads the animal to rousing applause from the gathered crowd. The great beast is then spitted and roast over the open pit. You sit at the high table next to Sakkarot.


I am away until Monday.

Effortlessly Stanislav glides along the deck and while Thomas has done nothing yet he fares better with his next attempt to rouse the group. Vank copies his silent movement and while he sees nothing arms himself ready to fight what might come.


I am away until monday.

"Enjoy yourself little ones, but know it is not safe for you to stray to far from my tents. Not everyone here thinks before acting," the black bugbear replies continuing: "I know little of the Human's wall, that is why you are here, to spring the backdoor to Talingarde ajar for me and my horde." A little puzzled by Randu's question he answers: "Not that bad, but I think we have caught alsmot every prey here by now."


I am away until monday.


Vank Stealth please


I am in the process of choosing powers and spending experince. My goal is a librarian with some knowledges and a more defensively suit of powers e.g. telepathy.


A terrifying grin parts the black bugbear's lips when Drogan replies. "Then you are welcome here," he replies in a perfect Talingarde tongue. Turning towards the gathered warriors he bellows: "These humans are my guests. I will deal with anyone who harms them. They are our allies." To underline his point, he walks to the ship, strips the canvas of the crates and rips one open revieling the finely crafted steel axes within. Tossing one to a nearby bugbear he continues: "Behold they bring us steel." This draw forth a bone-freezing chorus of howls and cheers from the gathered monsters.

Once the tension is relieved Sakkarot's lieutenants efficiently distributes the weapon amongst the gathered horde. In the mean time Sakkarot has turned back to you. "I am Sakkarot Fire-Axe, welcome to my camp. You have brought us a great strength and thus to night we feast."

@Erodin - From what you can see from the dock it is a mighty force Sakkarot has gathered. It will almost certainly be a threat to the military of Talingarde. But they are poorly equipped - You have solved that now. Furthermore you guess they would do poorly in a siege, they would properly lack the discipline.
Anything else you would like to know?


Perception: 1d20 + 7 ⇒ (1) + 7 = 8

Nothing happens as you quietly moves to and wakes Thomas.

Feel free to continue Stanislav. Thomas if you want to act, please roll a stealth.


No problem.


The crew aren't terrible pleased with the current passengers but voices not this opinion to neither you nor Odenkirk, their body laungage screams it however. Staying well clear of Vank and however he might spare with they almost interrupt Nadine when she begin brewing over the brazier they you for warmth and cooking. Odenkirk shakes his head and they back down. You notice as you make your way north that the weather is steadily getting colder, not freezing yet but that might come. The wind is somewaht unpredictable but the crew and captain quickly adepts to the changes. On night when Stanislav is keeping the lone lookout company he notices something to port, a slight movement in the water perhaps some 60 ft away.

Stanislav's perception: 1d20 + 9 ⇒ (20) + 9 = 29

Depending on what you do Stanislav we either head straight for initiative or you might get a round or two for free.

Initiative:
Vank 13
Stanislav 13
Robert 12
Nadine 12
Heroes 10
Thomas 7

Dices:

Initiative, Stanislav: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative, Thomas: 1d20 + 6 ⇒ (1) + 6 = 7
Initiative, Nadine: 1d20 + 1 ⇒ (11) + 1 = 12
Initiative, Vank: 1d20 + 4 ⇒ (9) + 4 = 13
Initiative, Robert: 1d20 + 3 ⇒ (9) + 3 = 12
Initiative, Monsters: 1d20 + 2 ⇒ (8) + 2 = 10


Perhaps this is more natural to bugbears, but now it seems like you speak a language they understand. The leaders eyes widen and their advances is paused. The onlookers eagerly anticipate what might happen next when a great black-furrred bugbear perhaps a head taller than the rest makes his way towards you. Who sent you?" it demands to know.


I have been going over the Marks of Distinction and am not sure what to choose. I will be buying Forbidden Lore (Traitor Legions and Astartes) but already have access to them.


Sorry works has been a bit tough in the last few days, but now I am back. I haven't written anything yet but might have something tomorrow, I need to change to a librarian. Any wishes?

Hrolf Have you written anything about our mutual earlier encounter I need to take into consideration before I begin? How would like the fight to have ended, are we on friendly terms?


"Pleasant words will not protect you," one of the four replies in goblin before the group continues to close in on you the nearby bugbears watch in anticipation.

Your polite approach did not have the intended effect.


I'll give Robert a day to post and afterwards I'll move this along.


The mighty river winds the cold north, many of the following days are spent in an enormous pine forest until a huge mountain ranged raises in the horizon. As you approach you see the river turn south and pass through a steep canyon, almost cut into the range. The landscape on the other side is mostly wooden foot hills before the river reach the great inner sea of Talingarde Lake Tarik. You know the watchwall sits on its southern shores and dutifully Odenkirk takes you north to a wooden valley where your destiny awaits. A crude pier sticks into the river and as you dock you see part of the horde, more bugbears than you have ever seen. Amongst them walks polar bear, these must be the Naatanuks, intelligent beasts in the services of bugbears. Quite a lot of fur clad goblins scuttles around the legs of their mighty cousins and the towering stature of a few hill giants can be seen on the edge of the camp. None of them seem to happy to see you but more pressingly are the four bugbears that makes their way towards you with menacing smiles.


Let me make the switch then. Yuugasa would you be okay with me creating a combination of marks of Distinction representing the inner circle? I will post a suggestion later.

Hrolf I would be up for that, do you have a suggestion on how to handle that combat? a single roll perhaps?


I am currently working on a Dark Angels Tactical marine but can switch to a librarian if we need to. It would still be Dark Angels. How would you handle the Fallen specifically how much would a librarian know? It is my understanding that they have been told a little more than most marines who know nothing or very little.


Any melee combatants who would consider double team? I have the xp to choose it also.


A century and a half has past since the first the 41st millennium began and once again the ruinous force of Chaos has plunged the imperium of man into war. The Gothic War or the 12th Black Crusade as it is called has diverted most of the fighting forces of the loyalists to combat this threat.

Serving a tour of duty with the Deathwatch, you are stationed in the Segmentum Obscurus, not in the Gothic Sector, but so close you can almost feel the conflict that has claimed lives among your chapter brothers, but yours is now the duty to protect man against the vile xenos.


Wounds: 1d5 + 18 ⇒ (4) + 18 = 22
Fate points: 1d10 ⇒ 3
Power Armour History: 1d10 ⇒ 8


I had a crazy week at work, hopefully it'll get better now.

"Harsh words," Odenkirk mumbles clearly fighting with his temper. "I am a man of mine and will hold our agreement true." he states before turning his back to you and moving towards his men, ordering them to keep watch.

The next day you continue your journey, the weather is much colder now and the odd sheet of ice can bes seen floating in the sea besides you. Odenkrik grows tense and more and more focussed. The ice begins to concentrate as you approach a river emptying itself into the sea. Now the captain is fully focused on his task and you see why Thorn chose him. The heavily laden Frosthammer is expertly guided through the dangerous jagged ice as Odenkrik shouts his commands in norspik to the sailors while he himself is at the helm. This takes several hours before, he relinquishes the helm and you begin your passage up the river Taiga.


Had a hard week at work, but I hope the next will be better.

Odenkirk nods approvingly when Robert praises his skill this however vanishes as Vank speaks. Nadine's words brings a smile to his lips. "Yer' right right lass, we best be sailing north before something important dangles in the wind." With that the captain leaves you and takes the ship further north.

A few days pass as the journey continues along the coast. You sail during the day and rest during the night. Much of the comfort you experienced in the cardinal's manor is now gone. The open sky is unforgiving and more than on rain shower has plagued your sleep. There is little shelter on the Frosthammer and now room for a roaring fire. What little warmth that might be is gathered from a metal brazier mainly used for cooking.

Please write a short description on how you spend the next few days and nights.


Just a quick overview, mostly for my own benefit, but I am posting it to aid others in the thoughts on characters.

Torilgrey - Dark Angels - Assault Marine
BayouSnowman - Raven Guards - Techmarine
Nohwear - Space Wolves - Apothecary
Threeshades - White Scars - Assault Marine

I am somewhat at odds regarding what I would prefer to play. Let me get back on that.


Crazy week at work. It seems like we have enough to begin something more organized.

I was thinking standard creation save stat generation described above.


The link takes you to a direct download from fantasy flight games. The reason I ask is this tones down bolthers quite a bit compared to some of the weapons, which I like, but it is a matter of opinion. There are some other fixes in there that improves the game in my opinion.

I started out the classic way playing table top Warhammer Fantasy leading to 40k then switched to Inquisitor for some role-playing and finally to Deathwatch which I like a lot.

A quick question is anyone planing to make a leader focussed character?

My current thoughts have changed to an all-around tactical or a devastator. I am thinking either Ultramarines or Dark Angels.

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