Benefit: Your animal companion, familiar, or mount gains the celestial template and becomes a magical beast, though you may still treat it as an animal when using Handle Animal, wild empathy, or any other spells or class abilities that specifically affect animals.
Senses The creature gains darkvision 60 ft.
Defensive Abilities The creature gains damage reduction and energy resistance as noted on Table: Celestial Creature Defense.
SR The creature gains spell resistance equal to its new CR +5
Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus to attack rolls, and a damage bonus equal to its HD against evil foes; smite persists until the target is dead or the celestial creature rests).
Does the critter get SR at all? What, if anything, is its challenge rating?
please note: there's 100 other threads for BAB etc getting changed by this feat. I'm just asking about the SR.
No not me cross dressing!
There's a monster called the Wolf in sheeps clothing. It pretends to be a stump. it has 8 tentacles, grab, and constrict.
A creature with this special attack can crush an opponent, dealing bludgeoning damage, when it makes a successful grapple check (in addition to any other effects caused by a successful check, including additional damage). The amount of damage is given in the creature's entry and is typically equal to the amount of damage caused by the creature's melee attack.
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity.
Now, if this thing reaches out to grab someone, can it constrict multiple times?
The way I read it was that you could only constrict once, since grappling someone you've already grappled is like tripping someone thats always on the ground. (would have needed a spatula for the paladin otherwise...)
A converation about overpowered trained combattigers led to a converastion about humans and pointy sticks, and the extinction of a lot of the worlds megafauna.
Always wanted to try a mystic theurge, and with the new looph..erm.. clarification, the time seems to be right to give it a shot.
STR: 7 DEX: 12 CON: 16 INT: 15 WIS: 16 CHA: 14
Aasimar (Archon-Blooded)for the +2 con +2 wisdom. Free continual flames for everyone!
Scion of humanity (looks human, counts as human)
Traits: Magical Knack (of course) Exalted of the society (for 1 extra channel)
Level 1 Cleric of Apsu. Travel and Artifice domains (creation sub domain just in the astronomically small chance of getting 7th level spells)
Feat-Selective channel (alternate channel) Self-Perfection:
Heal—Creatures may ignore one temporary condition of their choice until the end of your next turn. (because the healing will stop when I go mystic theurge)
Level 2 Cleric-
Seems the class bonus will be going into HP 3 times and then vanishing
Character: First, yes, Apsu grants spells. They've corrected it a few times.
The character is a 68 year old male that's just found out his family history may have had a little too much angelic influence. He's leaving Hermea to act as a recruiter, and figures if any character survives what the PFS throws them through they probably have some genes worth preserving. Lawful or neutral good characters will get a brochure.
Any hints, tips, tricks etc?
I could have sworn somewhere i saw an abjuration subschool, archetype or something that let you change the protection from (energy type) from one type to another (so that resist energy would be more useful). Anyone know what I was looking at or was I testing that old wives tale about not being able to read while dreaming?
Brought up in another thread...
All of our characters are pathfinders, but despite what the decimverate would like to think, not everyone places the society first above their life, limb, morality, and other agendas. How far up (or down...) is the pathfinder society for your characters?
For example, Doyle is a NG Druid. He has to consider
1) The right thing
Roughly in that order.
Even though he's reaaaaly really happy to be a pathfinder (to fanboy "sqwueee levels), its not his first consideration by a long shot.
Cop questions stop and frisks, gets abuses on tape, gets sent to the psych ward in retaliation.
After voicing his concerns, Schoolcraft was reportedly harassed and reassigned to a desk job. After he left work early one day, an emergency unit entered his apartment, and eventually admitted him to a psychiatric facility, where he was held against his will for six days.
What the hell? When did russia jokes start to apply to new york city?
The report also says: "He expressed questionable paranoid ideas of conspiracy and cover-ups going [on] in the precinct. Since then, he started collecting 'evidence' to 'prove his point' and became suspicious 'They are after him.'"
Can you still be paranoid if they are out to get you?
Draw or Sheathe a Weapon
Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.
If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.
Can you draw a wand as part of a move with a bab of +1 or higher?
Yes: the paragraphs are related and are talking about the same thing: weapons or weapon like objects
No: the second paragraph specifies weapon, not weapon or weapon like object.
ok, just went through the pathfinder society primer and noticed something this time through.
A few of the feats and traits say "members of the scrolls/swords/spells can take this feat etc."
is this just fluff or is there any mechanical weight to this? If you take a scroll trait are you banned from taking spell feats latter in your career?
On that note, were these ever intended to be the factions at one point and got held over?
Double checking some math from this weekend.
A party of 4 5 5 5 6 playing a season 3, 3 to7 scenario would have to play down. (25/5=5, 5 is in between the subtiers, party of 5, For scenarios written in Seasons 0 to 3, when the APL is
(Step 5: Determine the Max Gold for the scenario based on
So the 5th level characters then get the lower tier gold because they're not out of tier ? (and if they'd played up they would have gotten the higher amount because they're not out of tier either)
If the DM applies it to a 3rd 4th or 5th level character he gets the lower amount, if it applies to a 7th or 7th level character he gets the higher?
Can we get the FAQ from the different books compiled into one place? A lot of class features and rules explanations span different books, and its not always intuitive which book i should be looking for.
On that note, there was an FAQ about when replacement features are or are not the same thing as the feature they replace, does anyone remember where that is?
I just got a kindle fire for my birthday, and I'm putting my paizo library on it to cut down on my weight load at the gaming sessions.
The problem is that it will only accept PDFs in the Docs section, and there's no way I can find to organize these things into folders (for say, season 1 scenarios, season 2 scenarios, hardcovers , players guides etc)
Anyone know a hack or app around this?
Bleed: A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.
Would a channel heal that despite being a supernatural effect? Does it mater if its a 5 point channel energy or a 5 point cure light wounds spells?
If i have a group of 3 players playing in a tier 1-5. Their characters are at levels 2 3 3= apl 2.67. To round out the party I'm tossing in Kyra. Do i have to toss in the first level kyra and play at 1-2 or is it possible to toss in the 4th level kyra and play at 4-5 ? (2+3+3+3=apl 3, right in between)
If you haven't seen the gamers 2 dorkness rising.. what the heck kind of geek are you?
We all know the moral of the story. The munchkins are having bad wrong fun and ruining worlds of opportunity. Role play more, munchkin less, and your group will have more fun.
I think the blatant moral overlooks a some more subtle problems with the DM
"story trumps rules"
First off, While pulling something like taking away a clerics powers for a fight is flipping a coin (it can either be a great show of depth or a total pull), not accounting for that in a fight is absolutely horrible. Of course the party isn't going to last as long without any undead turning and healing. The party was killed by DM fiat.. of COURSE the players are going to get upset.
"it would force you to role play...."
This is the stormwind fallacy writ large. Suddenly the characters have less power so they'll role play more. It doesn't work like that. The amount of Role play does not increase just because the roll play decreases.
Bikinimail aside, The munchkin is right about the role of the fighter. A 9th level fighter with 45 hit points should be in for a world of hurt. Talking your way past problems doesn't work very well in D&D, and at 9th level a charisma bonus is going to be pretty irrelevant compared to your ranks. The fighter she made SHOULD be spending more time horizontal than the bard but...
The DM either hates the bards player or hasn't realized that he's no longer playing the fighter. He's spent so many years attacking his turtles in heavy armor that he automatically attacks him repeatedly despite having better targets.
In the goblin scene the sorceress farted on god, and the monk has his... nose. The fighter and paladin are both standing there armed, the bard has a lute... so they shoot the bard?????. They should be killing Joanna's character every round after the first.
There's a few zombies on Joanna, the bard gets the entire horde.
The technicalities of making a save on a 20 aside, WHY is there an encounter with a save that the MONK can't make? Its horrible dming to throw them up against something that auto enslaves them.
In the big show down, Joana gets knocked to 6 HP in one shot... and then doesn't die when the big bad whaps her.
The Mort Kemnon fight was overpowering, the party only one because of the intervention of the giant kitty, a lightsab... psionic spear blade, a shotgun, and a freaking chainsaw.
Greater Wild Empathy:
Your natural empathy stretches across the world of nature.
Prerequisites: Knowledge (nature) 5 ranks, wild empathy class feature.
Benefit: You gain a +2 insight bonus on wild empathy checks, and you may use wild empathy to duplicate an Intimidate check rather than a Diplomacy check. In addition, choose one of the following kinds of creatures: elementals, fey, lycanthropes, plants, or vermin. You may influence creatures of that type with wild empathy, if their Intelligence score is 1 or 2, or they do not possess an Intelligence score. Once you choose the type of creature, it cannot be changed.
Special: You may select this feat more than once. Each time, you may choose an additional creature type to influence.
The elemental, fey, an lycanthrope options are complete traps because there are zero fey, lycanthropes, or elementals with int scores low enough to be effected.
Can a swamp druid Turn on channel foci?
Activating a focus is identical to channeling energy, but instead of directing the power outward, the cleric (or other appropriate character) directs it into the focus, expending one use of channel energy. This triggers the item’s ability; the channel does not have any of its normal effects (for example, a cleric channeling positive energy through her focus would not heal living creatures or harm undead in the area). The cleric must wear or hold the focus, as appropriate. She can still use channel energy in the normal way, even while wearing or holding a channel focus. An activated channel focus radiates faint conjuration (positive energy) or necromancy magic (negative energy). An unactivated focus is completely nonmagical — it is a channel for the magical positive or negative energy, but has no magic of its own.
Swamp Domain Druids channel:
Natural Healing (Su): You can channel energy (as a cleric of your druid level) a number of times per day equal to 3 + your Charisma modifier, but only to heal animals, plants, and vermin. You may reduce the number of dice healed to cure ability damage (your choice) to all affected creatures, curing 1 point of ability damage for each d6 that the channel energy is reduced. You can take other feats to add to this ability, such as Extra Channel, but not feats that alter this ability, such as Elemental Channel and Alignment Channel.
Tiller (Fame 20, 2 PP)Your efforts to free slaves (especially
Can we get this changed to disable device to free slaves from bondage? I can't see how you'd ever wind up making an escape artist check to free a slave from bondage.
Trying to decide if i did something very clever or very stupid when I made a PFS Channel heavy cleric a while back. *blows dust off character* for him to go boom with the lantern lodge.
For Combining Versatile channeler + Command undead
Using foul powers of necromancy, you can command undead creatures, making them into your servants.
Prerequisites: Channel negative energy class feature.
Benefit: As a standard action, you can use one of your uses of channel negative energy to enslave undead within 30 feet. Undead receive a Will save to negate the effect. The DC for this Will save is equal to 10 + 1/2 your cleric level + your Charisma modifier. Undead that fail their saves fall under your control, obeying your commands to the best of their ability, as if under the effects of control undead. Intelligent undead receive a new saving throw each day to resist your command. You can control any number of undead, so long as their total Hit Dice do not exceed your cleric level. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). If an undead creature is under the control of another creature, you must make an opposed Charisma check whenever your orders conflict.
You can choose to channel positive and negative energy.
Prerequisites: Channel energy class feature, necromancer or neutrally aligned cleric (see below).
Benefit: You may make a choice whenever you use your channel energy class feature.
If you normally channel positive energy, you may choose to channel negative energy as if your effective cleric level were 2 levels lower than normal.
If you normally channel negative energy, you may choose to channel positive energy as if your effective cleric level were 2 levels lower than normal.
Having this feat means you qualify for feats and abilities that have "channel positive energy" or "channel negative energy" as a prerequisite (for example, you qualify for the Command Undead feat and the Turn Undead feat).
Note: This feat only applies to necromancers, neutral clerics who worship neutral deities, or neutral clerics who do not worship a deity -- characters who have the channel energy class ability and have to make a choice to channel positive or negative energy at 1st level. Clerics whose alignment or deity makes this choice for them cannot select this feat.
It would seem that despite my channel negative energy being at two levels lower than my cleric level, my ability to command undead is at my full unadulterated cleric level. Am I missing something?
On the matter of continual flame, am I correct in thinking that an archon blooded aasimar can get a free continual flame that will carry over from scenario to scenario thanks to their spell like ability?
Can they make free continual flame spells for other people? If so whats the procedure, write the casters pfs number next to the line detailing conditions gained?
The pathfinder society requires people with exceptional abilities and a desire to push the boundaries of acceptable society. It should be no surprise then if even the offshoots of Mengkare's grand experiment sometimes find a new home in the societies august ranks.
Do any other pathfinders hail from Hermea? Did you leave or were you kicked out and why? How did you become a pathfinder? How are you adjusting to life in the outside world? What do you think of the rumors of charred ships washing up on shore? How do we feel looking back at our former home and most importantly, what do we do now?
I was thinking about an odd druid concept for PFS: one focused on wild empathy to walk up and go "Awwwwwww" and start belly scratching the horrific monsters they come accross.
Human (Urban)Druid-Community(family) domain. (the idea is to pick up a monster during the adventure as my one allowed combat pet): Gives most of the social skills as class skills at level 2.
Plan on taking Druid: Add a +1/2 bonus on Diplomacy and Intimidate
Traits: Something for knowledge arcana as a class skill and ???
STR: 7 DEX: 12 CON: 14 INT: 12 WIS: 14 CHA: 18
Human: Vermin Hearted
Animal companion build.
1st: Toughness. +2 int from the druids Eye for talent racial ability.
It wouldn't let him get the 1.5 x strength on his first attack, but being able to charge through the PFS ubiquitous difficult terrain is definitely worth the two feats. Some people get a little... uptight about critters doing anything smarter than attacking, but all its really doing is charging through the bush to take down its prey. Isn't that what a dinosaur supposed to be doing?
Spinoff from another thread (as always)
Should you shoot for the moon and try to get a third party in or just make the best of a bad situation and vote for the major party that , while not perfect, at least can do some good?
I am a pragmatist, not an idealist. I would rather feed one person than talk about feeding one thousand. When I elect a politician I am getting a series of laws and programs through, not a saint, not someone i want to have a drink with, just a series of policies.
After the bush years, I no longer believe that the parties are the same. I cannot see the Iraq war happening under president Gore for example. I cannot see Gore having passed the massive bush tax cuts that ran up the debt to give more than half of the benefits to the top 1%. I would like to see more alternatives, I would like to see more points of view in the debates, I would like to see some actual progress in society at least put on the table for discussion... but i don't think that those things, which would never actually be acted upon, are worth the actual harm of having the greater of two evils in power.
The idea that this will result in no progress I think ignores the fact that things HAVE gotten better. Abraham Lincolns views on slavery were considered dangerously progressive at his time. Nowadays his views on race would be too racist for him to get elected in even the worst banjo playing possum grillin' sticks that time forgot. A federal Food stamps program would be almost inconceivable before the depression. The idea that we could possibly run out of a species was almost unheard of 100 years ago, now the idea of letting people shoot an endangered species is radically fringe and its pretty well accepted that you can't kill them indirectly by screwing with their habitat. Its not perfect, but it is getting better and can continue to trend that way. Yesterday's blasphemy is tomorrow's cannon.
For a creative solution I vote swap when i can. I live in new york. Thanks to the electoral college my vote for president doesn't matter. In 2000 I swapped my vote with a Nader supporter in Florida: my vote counts towards getting nader in the debates and his vote (in theory...) was put where it mattered.
I don't think there's any hiding that cheliax and andor are backing their respective citystates, the silver crusade makes no bones about what its up to, but what about the other faction goals this season? Are they open secrets or are they being held close to the chest? Should my druid offer to keep a look-out for anything that might help the ruby prince?
My fellow forumites.
The solution to our economic woes requires that we give more flanks of meat to wolves. Once the wolves have more flanks of meat they will create more flanks of meat for Americans. They will no longer feel the need to produce flanks of meat in foreign countries, despite the costs of raising cattle there being much lower than the us. They will no longer keep flanks of meat in foreign repositories, despite the fact that that means they will have to give more of their flanks to the government in taxes.
Now I realize in the past that giving wolves more flanks of meat has been tried. and its been the basic policy of the country for most of the last 30 years. The wolves simply ate more,kept the meat production where it was cheapest, and kept the meat stored where it wouldn't be taxed. But this time giving flanks of meat to the wolves will be different because we're going to do more of it. Trust me, it will work!
I find the wording on some of this item a little wonky.
If the wearer is a creature who uses magic to change
-Does this mean it only works while you are changing form? Or just anyone that has a habit of growing fur on a daily basis?
Shifter’s headband +2: The wearer treats her caster level
-This would seem to not apply to druids wildshaping.
Shifter’s headband +4: Once per day while under the
-Spell or extract, but not effect?
Shifter’s headband +6: Whenever the wearer changes her
Now it says polymorph effect. This presumably would work with wildshape.
You spent your formative years as a young blade in Oppara and learned the ins and outs of using fashion to improve your relations with others. So long as you are wearing clothing and jewelry worth more than 80 gp, you gain a +1 trait bonus on Bluff, Diplomacy, and Sense Motive checks. One of these skills (your choice) becomes a class skill for you.
The nobles outfit is 75 GP. In a home game, the answer would be just to pick up a 5 gp ring. Is there a pathfinder legal option that does something similar?
Brace: If you use a readied action to set a brace weapon against a charge, you deal double damage on a successful hit against a charging character (see Combat).
So, Phalanx the fighter sets his glaive guisarm (which has brace and reach) against a charging orc.
The orc charges. As soon as the orc gets to a square Phalanx threatens, Phalanx gets his readied attack at double damage. If the orc survives and continues the charge, Phalanx gets his attack of opportunity at regular damage.
Character concept: A dumb as a post sorcerer who's being led around by the familiar. His family comes from a long and proud tradition of talented wizards and he.. well isn't.
This (may) be a pfs character so no house ruling or pretty pleasing the DM.
Fabrizio Human Sorcerer (arcane) Raven familiar (since it can talk to him right out of the bat)
STR: 14 DEX: 14 CON: 14 INT: 7 WIS: 7 CHA: 19
Traits: Magical linage (Charm person) Ease of faith (+1 diplomacy, diplomacy is a class skill)
faction: taldor. This is what happens when you let your nobility get this decadent...
Feats: Human---> traded for Eye for talent (+2 to the ravens int)
The raven (trying to think of a name)
As I understand it, the raven only has, and will only ever have, 1 feat. But I get to pick it, its not hard wired into the familiar, correct? I was thinking of picking Cosmopolitan to give it some knowledge skills (the sorcerer slept through class. The raven didn't)
Do you have to memorize spells before or after the mission briefing?
Outside of missions where you're being sent on a boat and have lots of time to prepare, do the people getting you for the faction missions have the foresight to give the party the faction mission BEFORE dawn/breakfast/ whenever the prepared casters are usually memorizing their spells?