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Wolf

BigNorseWolf's page

RPG Superstar 2014 Dedicated Voter. FullStarFullStar Pathfinder Society GM. 17,151 posts (17,690 including aliases). 7 reviews. 4 lists. No wishlists. 16 Pathfinder Society characters. 3 aliases.



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Unneccesary confusion

**( )( )( )

So we have a murder mystery that forgot to put in any details about the victims, 3 seperate tracks determining what happens (time, pitchfork o meter, and opposition track, 25 different modifiers to the investigation culminating in a page and a half of modifiers to the trial....

This is way. WAY too complicated for the transparent illusion that they're not on railroad tracks. I spent almost as much time flipping back and forth looking for the oddly placed modifiers, conditions and pieces of evidence as we did in combat.

Spoiler:
The fight in the house with the rogue, which is probably the only fight in the scenario... exactly WHAT is he supposed to be hiding behind? He's a human rogue. He has to be in a well lit area to sneak attack and he needs something to hide behind. The only way i could justify a stealth check after round 1 was with him hiding under the bed.

If you have a good DM, play it, it can be a blast. If you're running it, just accept that the overly complicated tracking system is going to be tossed out in about an hour and don't bother with it. Its something that works much better as a loose guideline than mathematical precision.


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Only in Kaer Magna

****( )

I absolutely love it when a scenario makes such good use of the background that the scenario could only happen in one place, and this definitely does it. There's nowhere else on golarion you could run into such an oddball pairing cast of characters as you do running around this scenario.

The fights were fun but nothing crazy hard. Both groups I've run this for have died laughing over the

Spoiler:
Pot zombies
leading to the first fire the entire town wanted to run TOWARDS.

If the scenario had just had some random bad guy it would have been a 5 star. But this is a confrontation with the person trying to kill a faction head thats been building all season. The players have no idea WHY she's trying to do that. If you're running this, be sure to have the

Spoiler:
troll diviner
toss in few hints, or maybe have them give a party member a potion to send them on a hippy visionquest where they see things through her eyes.


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Boring and repetative

*( )( )( )( )

Reading this had me constantly wondering if my bookmark had slipped back a few chapters while I dozed off. Wait, weren't they running away and being desperately chased a few pages ago? Oh.. yes they're just at it again. And again. And again.

Yes. The mysterious Masked in the mask is mysterious. We know noooothing about him. Or the mysterious guy following him. We got that. Somewhere between the 8th and 12th chase scene.


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The Tasmanian Devil is in the details.

***( )( )

Overall I liked it, but there were more than a few problems.

The art was amazing. (I really want to take the poor compsognathus home)

The chart is... wow has this been missing for a long time. About time we got something like this.

The division of belt into belt and belt (saddle) was new and more than a little arbitrary.

The magic item section was the most disappointing. Its barely a page, and most of the items suffer from the usual "its not on the christmas tree so its overpriced" effect. Magical items for critters is almost new ground, i thought they could have done a lot more with this.

The collar of obedience seems useful... but by the time you can afford it most of the animals you'd want to use it on are bigger than large, and for some reason unlike every other neck slot item in the game, this one has resizing limits.

I love the idea of animal archetypes. More variety is good.

The charger seems like a good archetype... but it technically can't do anything as it gives benefits to cavaliers but cavalier mounts can't take it because it replaces an ability they don't have (share spells)

The tricks vary. Bombard is absolutely hilarious and probably the best of the lot. There's a few more that have more than a little overlap with already existing tricks, Like watch and guard or perform and entertain. Some seem to be like rogue tricks where they, by implication, limit what you could otherwise have done with another trick by their existence.

Absolutely loved the new familiars and animal companions, they really should be as diverse as the adventurers that they own. People seem to love the panda bear, and even if i never take a llamma as an animal companion i rejoice to know that somewhere there's a druid with a llama and profession (weaver)


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Really Good. Some missed opportunities to be amazing though

****( )

I really really liked this one. I can't recall the last time pathfinders, the gentleman adventurer archeologists, had last done any well... archeology. It was nice to get them into a musty old tomb and get their hands dirty on some real history.

The Thing that makes this scenario good rather than amazing is its too busy. There are simply too many things that have happened in the tomb and none of them are all that connected to the crunch.

Spoiler:

Four things have happened in the tomb

1) This was where the sages died.

2) This is where grandmaster torch got torched- a seminial event in pathfinder history that has driven the metaplot for multiple seasons.

3) Nefti and Kafar where here last week and swiped the sage jewels.

and There's an old dead librarian waiting for an interview in a coffin.

So you have an Egyptian tomb, where grandmaster torch was torched... and a Viking shows up and wants to fight you for the right to loot the place. With all of the history to draw on THATS an encounter? I mean you wouldn't even need to change the Vikings' stats, just asign each Viking to be a dead pathfinder.

1 and 2 in particular could easily be tied into the adventure's combat a bit more. The party could have fought the Scarab seekers ghosts/spirits rather than some random dead travelers. Instead of an otherwise really good and thematic haunt, The party could have relived the last days of the sages.

Its the culmination of three seasons of grandmaster torches backstory AND a pivotal moment for the osirion faction and they're background to a viking and some random undead.


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