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BigNorseWolf's page

RPG Superstar 2014 Dedicated Voter. FullStarFullStar Pathfinder Society GM. 15,128 posts (15,493 including aliases). 2 reviews. 4 lists. No wishlists. 14 Pathfinder Society characters. 2 aliases.

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Social Combat! *cue techno music*


Ok, You're sent to a dinner isn't exactly new for Pathfinder society but what I really liked was the mechanic for talking sense into people using non social skills. This can give the characters/players that normally stay in the corner conversing with the potted plants a chance to contribute to the mission without running the risk of ruining the adventure for the entire group.

The combats are scaled back a bit from season 3.5-4, so if your local munchkins are still set on "Nuke it from orbit!" your bad guys might get curb stomped a little fast.

Some of the NPCs could use a little more differentiation. It was a bit hard to find the different "voice" for the two heads of the trading cartel. Osirion and Qadiran have always been a little close for me .

One thing that the scenario doesn't address is

People trying to gather information on the party members BEFORE hand... which is the first thing that every semi conscious player I've asked has said they'd do with 24 hours to prepare.

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Great fun with the Otugh, Bad Final fight

***( )( )

Three stars for a basic dungeon crawl, +1 for the very fun to role play Otugh, -1 for the final fight

Togg is a rare and delicate dessert flower.

The final fight got kind of boring for the players without darkvision. At level 1-3 there's not a heck of a lot they can do about the darkness. On top of that the character get caltroped, so a lot of players would spend 5 minutes waiting for their turn only to spend a full round moving 15 feet in the direction of combat.

There seems like a lot of interesting background in the dungeon with the wererats, but they effectively don't come up in the scenario.

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