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BigNorseWolf's page

RPG Superstar 7 Season Dedicated Voter. FullStarFullStarFullStarFullStar Pathfinder Society GM. 31,717 posts (33,398 including aliases). 17 reviews. 4 lists. No wishlists. 33 Pathfinder Society characters. 6 aliases.


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Shadow Lodge

Delightful wrote:
GM Niles wrote:
The memes being produced at Theon's expense are worth it all.
That's what happens when you murder children to prove your manliness.

But hey they were nameless NPCs so they don't matter.

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Nefreet wrote:
BigNorseWolf wrote:
its an attack roll add on. There's no attack roll, so no add on.

...there *is* an attack roll, and a damage roll.

The minimum of that damage roll becomes the splash damage.

What you can't claim is that the minimum splash damage is increased by another +1, after having already calculated the minimum using the initial +1.

That would be double dipping, and the FAQ is at least clear on that.

*backfoot headscratch* I don't think the +1 applies at all. So no double dipping, you're not allowed in the pool.

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Del_Taco_Eater wrote:


To clarify, are you of the opinion that things like courage do not apply as well?

Not to splash, no. When it says minimum damage it means # of dice +1 int. There's no room for any other idea with the faq there.

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Without the FAQ, is there an intuitive reason to not add PBS damage to the splash damage?

1) point blank is damage you get for aiming better, you're not aiming splash

2) its an attack roll add on. There's no attack roll, so no add on.

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2 people marked this as a favorite.

They'll be out in the middle of the day if there's food, when they're cubs, or when the family is working over time to care for the kits, or if they're sick to the point that they stop caring about people (like a lot of manged foxes)

If we get a dark rainy day where all the humans are inside a lot of nocturnal critters will put in a few extra hours.

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Most damage boosts only activate when you make an attack roll against the person you're hurting. You're not attacking the people you hit with splash, you're catching them in an area of effect.

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Exchange is Qadiria. Down to the same faction head.

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The whole sentence doesn't make sense. Why would a specific magic item be what declares that an animal does or doesn't have slots?

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pfschat.com has a convention every few months, there's aethercon, etc. Getting boons that way is WAY easier than weekly store Dming. (i say that as someone who's gotten 2 race boons that way but is still plunking away on the subway card for the shapeshifter boon)

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Hello,

A few rules around critters are in flux right now so this is going to be a lot more maybe than anything else.

If you were to make a classic raptor rider type character, how would you go about that? Which dinosaur would you flavor to equate that? I noticed the allosaurus is illegal and that would have been my go to. Are there any other good options to proxy in? Which class do you think would best emulate it? Is Druid really the only option for that?

beast rider cavalier, mad dog barbarian.

2. Do you need special gear to ride an Amargasaurus? Logically, how would that work, with the spines running down its back? Would you require a side mounted carriage? Would this make you vulnerable to attacks from medium sized opponents? What about a Stegosaurus?

saddles looks like something they're trying to change the rules on in the new season, but...

Edit: double checked additional resources Pathfinder Roleplaying Game: Bestiary 6 **

Animal Companions: The amargasaurus, deinotherium, devil monkey, dunkleosteus, elasmotherium, giant raven, gigantosaurus, kentrosaurus, quetzalcoatlus, and titanoboa are all legal for play.

Amargasaurus is legal.

The saddle is a legal slot

Saurian (armor, belt [saddle], chest, eyes, head, headband, neck): Alligator, crocodile, amargasaurus, ankylosaurus, brachiosaurus, dimetrodon, kaprosuchus, kentrosaurus, stegosaurus, giant chameleon, giant gecko, megalania, monitor lizard

So it can wear a saddle (probably an exotic one)

3. Do we know what the official reason is for why some dinosaurs are not allowed? I assume some like Diplodocus and Allosaurus were OP somehow but other options seem odd. Notably, the modest Iguanodon and Parasaurolophus are out.

No. You can only speculate (but not all speculation is off..)

The diplodocus prefers to attack with its tail. The dinosaur can snap its incredibly long tail with surprising speed like an enormous whip—this is a primary attack that deals bludgeoning and slashing damage. A diplodocus can make two separate attacks with its tail lash as a full-attack action.<--- only reason i can think of for the diplo. (i think the design team counts on hold still and full attack scenarios a lot more than I see them happening)

The Amargasaurus looks too good at fourth level.

The allosaurus is the best one bit dino by a large margin.

... I am at a complete loss as to the Parasauralophus not being legal. Too many yup yup yup jokes?

4. On a more general Pathfinder and not just PFS question. Is there a reason why Sauropods don't get to use their claws in combat? I find it strange that Brachiosaurus' mammal equivalent, Baluchitherium, gets to stomp its enemies, but Brachiosaurus, who actually has a wicked claw on each front foot, doesn't get to do the same.

is this a new thing? First i'm hearing about it.

5. Not just pertaining to dinosaurs I suppose, but are huge mounts worth armoring? Or should you focus instead on a high ride to get around their AC issues with Mounted Combat? Or some other tactic, perhaps, to keep them alive?

Most companions don't get bigger than large without the mammoth rider prestige class. Generally light armor is worth it , but the diminishing retuns per feat in getting light armor (gaining+ ac for 3k) medium armor , and heavy armor make it less than ideal.

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Arya stark

"I got your NOooOOOOooose"

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It would be nice to know if PFS banned it for being strong or just being the next page over on a race that wasn't really in pfs at the time.

Shadow Lodge

2 people marked this as a favorite.
Rysky wrote:
TriOmegaZero wrote:
Ah, a much less contentious FAQ this time around. :)
Of course, who doesn't love Succubi? :3

People who took iron will :)

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2 people marked this as a favorite.

I'm usually all for letting nature take its course, but mange is one of those things where the world is better off without it.

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M Tall dwarf Level 3 druid

magic weapon might still be up. Banter is a free action...

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Bat boxes might help, if there's somewhere safe they can go. Otherwise just watch and enjoy. They're an animal thats dealing fairly well with humans. They love our houses, like the lights, and we're not really hunting them for food.

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scent normally has a range of 30 feet. So if you hit with a pheremone arrow you have.. super point blank shot?

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M Tall dwarf Level 3 druid
Oskar Dragenaev wrote:

Is "skaven" the ratfolk term for their people?

#til

I'm pretty sure its NOT rat folk. Unless he wants to refer to the rest of the party as monkey folk pig folk or.... hmm what would you call elves?

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5 people marked this as a favorite.

and sparta

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1 person marked this as a favorite.

I didn't say that natural attacks are touch attacks. I said you have options for making a touch attack with a natural attack.

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Lau Bannenberg wrote:
Venture-Lieutenant, Netherlands—Leiden These rules only provide

No. They provide for it. Thats not all they provide for.

Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

I don't see how its more limited than weapon finesse. Just make the touch with the claw.

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Well, it definitely doesn't mean that that's not Nymeria. She's in the neck, and a dire wolf south of the wall was "the end is near!" level of out of place.

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Lau Bannenberg wrote:
Yeah. A lot of tiny critters get Weapon Finesse, but all familiar can use Dex to hit with natural attacks.

Mike brock had ruled that if your familiar traded out weapon finesse that they had that the familiar could no longer do that (which was really weird, glad to see that thats been overturned)

Quote:
What's unclear to me is if when you deliver a touch spell with a natural attack (so using "familiar finesse") it's an attack against touch or regular AC. It looks like it would be regular AC but also inflict natural attack damage.

I believe the familiar has the option of attacking using a touch spell against touch ac or attacking with a natural attack and triggering the touch spell as part of the hit, same way any other creature does. A touch spell is definitely a touch attack and can use dex (its part of being a familiar, and via this ruling is restored to all PFS familiars), attacking normally would probably use strength unless the creature had another ability, go against regular ac, and be a really bad idea.

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1 person marked this as a favorite.
Marc Radle wrote:
archmagi1 wrote:
Wow Nym is a lot bigger than Ghost last time we saw him in s6e1.
Didn't she say "it isn't you" as the wolf turned and walked away?

"Going back to winterfel and being Arya's puppy again" isn't who she is now.

Which probably means Arya's going to turn south and head for Kings Landing.

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M Tall dwarf Level 3 druid

"Alanzist. One of the Runelords. If we live we should see about taking it back. It belongs in a museum "

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M Tall dwarf Level 3 druid

knowledge history: 1d20 + 8 ⇒ (19) + 8 = 27

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She's been on the riverlands diet of deer, dead horse, live horse dead soldier, live soldier. And there are a LOT of those around.

Anyone know if "talk the thrones/after the thrones" is somewhere other than periscope or twitter? That video player is horrible and won't play.

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1 person marked this as a favorite.

Haha. Totally called imaginary grammar in a made up fantasy language. 50 geek points.

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Its a full body macarena , not a nod.

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wait, this doesn't come out till november? I was expecting this summer...

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Its semi new. The old rule was your familiar could use dex to hit as long as they didn't swap out weapon finesse (even though weapon finesse was redundant for tiny familiars)

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7 people marked this as a favorite.

Bronx zoo, at the Gorllia exhibit. little 4-6 year old girl points up at me and out of nowhere says "guy in glasses could be gorrlia"

She must say things like that a lot. The parents didn't even look at each other. They both snagged her by the wrists and walked off.

Working at the wolf center, one of the girls on the tour sees me, says "You look like Hagrid!" The parents try to shush her. I tell them it's fine, he's my favorite character. And I kind of have his job...

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2 people marked this as a favorite.
David M Mallon wrote:

Funny/depressing conversation from work today:

Customer: "How long have you been working at this job?"
Me: "About 8 months."
Customer: "No, I mean, at any comic book store."
Me: "About 8 months."
Customer: "Really? What did you do before?"
Me: "I was a construction worker."
Customer: "Why did you leave? They make really great money."
Me: "Health problems. Started getting arthritis in my knees, and my back started going bad, along with some other stuff."
Customer: "Wow, that's bad. That's stuff that usually happens to old people, and you're what, 40? 45?"
Me: "Try 10 or 15 years younger."

Its not the years its the mileage

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pH unbalanced wrote:
If someone is running a pregen, I will calculate APL twice. The first time is without the pregen, and is used to figure out what level pregen to run. (This keeps someone from running a 4th level pregen in a 1-5 with a bunch of level 2 & 3 characters, and inadvertently pushing the APL to high tier.) The second time is including the pregen, and this is the official calculation used to determine the tier of play.

Can those ever be different or do we have schrodingers pregen?

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Quote:

What do I need to bring to a game to use material that is not from the Core Rulebook for my character?

A receipt from a game store counts as proof of purchase, in the same way that a screenshot from your My Downloads page does.

Can i retrain my "muscle of the society" trait and sell back my pack mule at full cost?

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A party of 3 (Tom, Marry, Sue)+ a pregen being run by the DM* is a party of 4 and uses the four player adjustment.

A party of 3 (Tom, Marry, Sue) + a pregen being run by Bob is a party of 4 and uses the four player adjustment.

A party of 4 (Tom, Marry, Sue, Billy)+ a pregen being run by Bob is a party of 5. That pregen is no different than any other character

*ostensibly. The dm can hand control over to someone because he's got enough going on as it is, but someone still has their own character in the game isn't tied to the pregen.

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Michael Haneline wrote:


That WAS the point, but PFS obviously has a different idea in mind with only letting ACs and familiars use magic items they have an item slot feat for. I don't like it either, but whatever, I'm just trying to understand what is and is not allowed now.

There's two totally different things going on here. Lets not combine them.

One is that they look like they're trying to change how slots work on animal companions for the new season. As with any time they change the rules they will change the rule, they will clarify the change, then clarify the clarification , and then clarify the clarification to the... you get the idea. This will bork a few things in the process.

So, right now, I don't think anyone has any idea how familiars are going to work with armor in a month. Its not deliberate its just what happens when there's a big rules change.

Hating AC's must be a local/regional thing. I don't think I've ever seen that

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Which might be possible, but the point of magical item slots on critters was always that they lacked the anatomy for the thing to go on and thats why they couldn't wear them. Snakes can't just not inherently connect with the orthographical oneness of magical armor you just can't get armor on a snake.

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M Tall dwarf Level 3 druid

works

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Ramon 'Ray' Azure wrote:


The Decemvirate prefers a controlled market economy?

They're good. They even got the laws of physics to agree with them, as fabricating a suit of mithral horse barding would require as much mithral as mythil giant barding...

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2 people marked this as a favorite.
Gary Bush wrote:
Barding is not an off-the-rack item.

Nothing is really an off the rack item. Its a pre industrial society.

And not every armor is custom fitted plate mail. Toss on a sweater toss on some chainmail and you're good to go. If you have too much at the feast they can let it out for you pretty easily.

Quote:
LOL, no the straps and buckles alone do not double the base cost. My point is that there is likely a lot to consider when making barding for larger+ creatures.

Stop. Listen.

I did not object to more mithral costing more. I objected to the non humanoid portion costing you twice as much special material, on TOP of the extra cost for more mithral and on top of the non humanoid body shape fee you already pay in the base price.

Quote:
We play in a fantasy setting that does not directly equal our real world.

Arbitrary and ridiculous rules that are spelled out are one thing. (and this is what i think is ticking me off the most about this ruling) but ridiculous and arbitrary solutions to rules gray areas that exist for years undermine sense itself, which you need to fill in tons of gaps and gray areas. Every single rules question i see now i need to bite down the urge to say "well gods know how they want to actually resolve it ..."

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Michael Haneline wrote:
Which brings me back to my original question. If you have a familiar capable of wearing armor but who hasn't taken the item slot feat, is it illegal in PFS to cast magic vestment on their mundane armor?

Lets give that answer time to percolate a little bit before building off of it.

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Well there's the Drendle Drandle axis which represents sobriety and the Drang Dreng axis which indicates willingness to get your PC's killed for frivolous reasons...

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Cavall wrote:


I wonder how much damage having armour made of super durable metal does when it goes from huge to tiny around ones chest and privates?

Considering teleportation accidents only do 1d6 damage per 10 feet, probably not much.

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M Tall dwarf Level 3 druid

Do we just want to have woran move us? We're going straight into the jaws of the monster anyway

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Linda Zayas-Palmer wrote:
If you have a saddle or armor slot, you can definitely wear mundane saddles or armor without taking Extra Item Slot.

*backfoot headscratch*

So you can put your weasel familiar in a suit of adorable tiny plate armor, you just can't enchant it unless they swap out their feat?

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Thomas Hutchins wrote:
Linda Zayas-Palmer wrote:


If you have a saddle or armor slot, you can definitely wear mundane saddles or armor without taking Extra Item Slot

link

This seems to be saying that familiars with an armor slot can wear non magic armor

... they are either making this incredibly weird or explaining it very poorly.

Full suit of plate armor on a weasel: no problem

Enchant it... ERKS! It won't go on....

???

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Eristal has a trait that lets you shoot through one companions armored keister at no penalty. You don't usually have more than that in the way

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For saddles i think they're trying to go with "your body needs a saddle slot or you can't put a saddle on it"

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Watches Gary break a tooth.

Straps and buckles are why you pay double the base cost to begin with.

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