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Kobold Cleaver wrote:
Putting the more proactive interpretation on the table as an option is certainly in character
Kobold Cleaver wrote:
Yeah, paladins are violent, but a good paladin is a protector, not a crusader. A crusader is a paladin bound to struggle with their code in my games.
That is inane.
A crusader is the very inspiration for a paladin: the errant knight adventuring in the world to smite evil where it lives because that evil needs to be smitten, no matter the risk to ones own life.
You kill when you must, redeem when you can, and above all, protect innocent life. Going around murdering Neutral followers of Asmodeus who are at worst complicit with evil is not following any of those three creeds.
A LN cleric of asmodeous has gone well beyond complicit. They are in all likelyhood beyond redemption, and killing them would help save others.
Even killing evil people requires a reason. You can't associate with an evil farmer, but you also can't just kill her without knowing of a real harm that will come from the alternative.
Right, but we're talking about already being in some conflict with a LN cleric of asmodeous where swinging a sword at them was already on the menu. After you've reached that point, you don't need to stay your blade just because the smite isn't hitting as hard as you'd like.
Killing without a clear sense of the "If I do/If I don't" is, at best, Gorum-style Chaotic Neutral. I wouldn't make a paladin fall for it immediately, but their god would issue a stern warning.
If i don't erradicate evil it will hurt someone else. This is as natural to a paladin as breathing. Something may hold a paladin back (such as the possibility of topling the social order and leading to galt, or no one trusting any paladin ever again if they wantonly break laws) but a paladin doesn't need a reason to find evil, determine that it is evil, and eradicate it.
1) the flash is a god. Batman is a mortal. The flash can, and should, take risks batman doesn't because if batman tried that he'd be dead and a lot more people would be hurt
2) The flash's rogues gallery is nowhere near as crazy or evil as batmans. There's no redeeming the joker. The better argument is that NOT killing him is the easy way out that gets people hurt.
So a paladin should kill every follower of Asmodeus?
No, because that wouldn't be lawful. Part of a paladins oath is to obey legitimate authorities, and oddly enough those authorities have asked not to be killed in the course if their duties.
However, if a paladin is in a situation where they are already swinging a sword at a follower of asmodeous and the smite doesn't bite as hard as it should, they can decide in the heat of the moment that that means there's hope for that one.. or they can just power attack instead. Either one is a valid option for different types of paladins. Paladin is not that narrow of a path that there's only one route.
Menkare on hermea. (My LG Apsu worshiper is from that island. Gots around the restriction on religion by having a shrine to their glorious leader, in full view in his house)
Reinhardt de'Bonaire will often say a prayer for/to Reinhardt, who he met taking the test of the startstone.
Corvus will say a prayer for the peacock god, wich whom he has exchanged feathers.
I base it on light sources. Low-light and darkvision do not change actual light levels, only effective radius' for those who possess them. The edge of dim light does not actually change, so the HiPS limit is unchanged
What is the "actual" light level?
If it depends on the perceiver then the actual light level in the area for an elf IS normal. Its not that the elf sees it as normal or negates the disadvantages of it, that area IS normal light.. to an elf.
If the book was written by humans for humans then there is a shadow there that the shadow dancer can tug around themselves to hide in.
No. It isn't. It's a very violent line of thought. It's a very extreme line of thought. But if you haven't noticed paladins are both extreme and violent.
Paladin abilities are all about finding things that the world would be better off without and then killing them with large pointy objects. In a world that needs paladins this is a good thing because that world is so horrific that it IS markedly improved by people doing this.
The chaotic neutral follower of lamasthu is going to leash some unholy spawn of something and something upon the populace. The file clerk of asmodeuous is freeing up resources to run an oppressive empire. They are helping to advance an evil cause. If a paladin chooses to stay their blade and attempt the Unlikely process of conversion that's a legitimate way to be a paladin... but so is winding back up for that second hit.
On the other hand, someone willingly gave their lives over to an evil god and is furthering their cause. Even if they are "just the front man" or whatever their excuse is they are enabling a great deal of evil and the world is better off without them.
The point is it's not that a person with darkvision can't see shadow, it's that the shadow does not impair their vision in any way.
But the "shadow" still exists. The book is written by humans for humans after all , and those strange hairless apes are so.. humancentric they think their vision corresponds to what is.
Quentin Coldwater wrote:
Yeah, I like his attitude. New players in general are a joy to GM for. Old players know what their constraints are and start optimising. New players don't and they just do weird stuff. I miss that sometimes.
it swings back around when people beat the game the easy way and start beating the game the crazy way.
Socrerer: Charm persons a bugbear guard
Guard rolls a 1
DM plays barry white music.
Sorcerer stayed behind to distract the guard. Left the wise cracking familiar with the party so they'd know if something was wrong.
In the middle of the next fight, familiar falls off the fighter's shoulder laughing at the sensations coming through the link...
Humans writing a book for humans forgot that humans are the weird ones when it comes to seeing in the dark, and wrote an ability with the assumption that it would do its job
option 1: it merely extends the range that you can use shadow, meaning.. you're hosed because everything sees in the dark anyway.
option 2: the shadow is a physically existing thing that the shadowdancer pulls around themselves to hide.
Plausible Pseudonym wrote:
It makes sense that shadow/darkness based HIPS wouldn't work when you're being observed by darkvision (but make sure they're actually within 60' or whatever range). They don't suffer from the same visual difficultly/distraction that normally lets it work.
I'm pretty sure they clarified this the other way, that the idea of shadow exists from a human centric vision point of view (despite the fact that humans are the weird ones and everything on golarion sees in the dark)
joe kirner wrote:
1) Tone : If I had an XP for every time i joked about killing players or characters I'd have 5 characters ascended to godhood by now. Under the core XP system.
2) Group dynamics: Some people like being challenged: COME ON! BRING IT! There isn't a dungeon that Overly Manly Man can't suplex into submission! BRING IT PUNK!! 000
What you're saying is absolutely terrible.
It is as rude, disrespectful, insulting, and demeaning to your fellow gamers as it is completely inane an unfounded.
The problem is not that people aren't listening to you it's that we are.
They have to be listed as such. And then they only apply to very specific parts of the body. Unarmed strike isn't listed, are a vague concept rather than a body part (you can left foot right foot for instance, but can't left foot right foot left hand right hand) They follow their own rules.
Except you know that they are not.
What you are doing is trying to treat the rules as a 100% clear, coherent, concise ,consistent and contradiction free set of rules so that you can freely extrapolate from any one data point to all datapoints.
The rules do not work like that.
If unarmed strikes were natural weapons you would get one of them. you don't. You get a left fist and a right fist.
If unarmed strikes were natural weapons you wouldn't be able to make multiple attacks with them based off of base attack bonus, and you can.
You have to consider all data points: those data points make it clear that unarmed strikes sometimes work like natural weapons and sometimes they don't.
Yes. I describe it as a bird hitting the window of your brain sensation
Succeeding on a Saving Throw: A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. Likewise, if a creature's saving throw succeeds against a targeted spell, you sense that the spell has failed. You do not sense when creatures succeed on saves against effect and area spells.
GM Eazy-Earl wrote:
What determines if my character can be a “worshiper” of a deity?:
As a character, you may choose to worship a single deity or pantheon (the “deity”). If you worship a pantheon, you do not count as worshiping every god in that pantheon; you must choose one deity from that pantheon for the purpose of gaining mechanical benefits.
Your character’s alignment must be within one step of that of the deity he or she worships. Any character with levels in a class that grants spells or other features from a specific deity must worship that deity.
A character may only worship one deity at a time; the character may change which deity she worships between sessions at no cost. If this change requires the character to change alignment, the character is required to pay for an atonement. Any element incompatible with the new deity no longer functions. These elements may be retrained at normal cost using the rules from Ultimate Campaign.
For example, a cleric of Desna with the Travel and Luck domains and the Butterfly Sting feat switches her worship to Shelyn. The cleric may still use the Luck domain because Shelyn grants that domain, but not the Travel domain or the Butterfly Sting feat, because worship of Shelyn does not grant access to those features.
If you had mechanics tied to the old deity (or lack thereof) they would stop working.
Unarmed strikes by and large follow the rules for manufactured weapons. They let you attack based off of your base attack bonus , two weapon fight with your left and right fist, and combine with natural weapons in ways natural attacks can't.
But obviously you can't cast magic weapon on a normal persons fist.
So to your question, i have to ask, what do you plan on doing with it?
That you think that there is a problem to be fixed at all is the problem: either the geekiest thesaurus hate on for the word venerate or you hate what the characters are doing.
There is no problem here. Yes, sometimes a player option throws you a curve ball. I like curve balls. Creative solutions and whacky combinations are what keep the game interesting for the DM and keep it from being the mode lock video game simulator PFS critics say that it is.
I've had a white tengu wind up in a town of white rook. (the town mascot just walked in. This must be a good sign!)
I've had scenarios with kobolds go in entirely different directions because half the party were either Nagaji or doing some other reptile theme
The cult of the dawnflower saranite keeps fighting.. the cult of the dawnflower. (Please.. be our leader! why are you killing us! we're not worthy!)
You would be shocked at the number of encounters in this game that can be bypassed with a pig.
Encounters with villanous druids can go entirely different directions when the party has a druid.
I've had a fight and probably TPK averted when someone used profession bartender to throw a tea party
Certain scenarios can get very fun when the "odd" race involved is on both sides of the party (Gripi. Kitsune. tengu)
Weird stuff happens when you mix random pathfinders with the scenarios. This is not a problem this is a joy of gaming.
no, according to what you read into the seasons guide.
Those are not the same thing.
Non mechanical options effect the game all the time. There's no mechanics for being covered in sewer gunk but you can bet thats going to be a pretty harsh penalty on social interaction. You can be from a country without any mechanics but every once in a while there's a bonus for being from that country. there are npcs that act differently towards outdoorsey or cityfolk NPCs. There's no source or mechanical effects of gender but every once in a while NPCs act differently according to that, and even different monster abilities sometimes work according to sexual orientation.
Mechanics is "stuff there is a hard number on" fluff is "stuff the DM is going to have to decide how to work with". How a bunch of cuthulu cultists react to someone with a cthulu holy symbol is the latter.
You have a very interesting filter.
Knock that off.
You said those things. They are not out of context,
The problem isn't my filter its the dross you're throwing at your fellow players.
Care to comment on my ideas for a solution, instead?
There is no problem to solve. You're getting your tailfeathers twisted because veneration as a lifestyle choice is somehow immersion breaking.
-Well yes I keep talking to god and he never answers- Nope. Completely unrealistic that anyone would ever do that.
The other seems, to me, to appease everybody, but requires more work from Campaign Leadership.
The current situation is fine. Campaign leadership controls mechanics (worship) individuals control their flavor (veneration)
Are you even reading what you're typing?
You've called people wanting to worship an in cannon god griefers , immersion breaking attention seekers deliberately trying to push the boundary of the game just to annoy you. Whether you recognize that or not that is some serious hate on for other peoples characters.
-I mean, i called him a puppy kicking kitten eating jaywalker with the personal magnetism of a slime mold, but i didn't say anything BAD about him...-
Yeah, I got that, but it's not an assumption when someone says it flat out.
Some mechanics with a backdoor ban (faith of a fallen god trait, racial heritage +anything you want to use racial heritage for) need to be addressed. That does not mean..
My biggest issue: either 100% ban these deities, or don't. We're not grown up enough to handle grey areas.
Banning a player from the crunch they want to use is a big necessity in organized play where a small(ish) subset of players are going to run for the crunch that breaks the sound barrier. Regulating the fluff they want to use for their character should be limited to the most extreme violations of cannon, immersion, and metagaming. People using that to Grief are a small enough subset of players that the DMs can handle it without needing a blanket ban on how 9 other people play their characters.
Pete Winz wrote:
1) Legal choices come with mechanics. Domains, feats, traits, magic items, alternate spellcasting options, divine obediences. That is crunch. Veneration has no crunch, so it does not require legality
2) it is weird to assume that rules written a year in advance of the veneration /worship divide are going to take that divide, AND your interpretation of that divide, into your account.
Christopher Rowe wrote:
No. Enough. No deliberately linking an argument to an emotionally charged topic to invest it with more outrage than it deserves. Argue the topic on its merits or admit you don't have any.
Someone is so offended by the idea of someone playing a cthulu worshiper in a world where cthulu worshipers exist that they want a campaign rule prohibiting that behavior. That is N V T S nuts without lame attempts to weld real world hotbutton topics onto the issue.
Pete Winz wrote:
You've accused people of wanting to be disruptive players just because they wanted to play one of these characters. You cannot make that distinction after equating the two. By your own words, one is the other.
Disruptive players already have 5,200 feet. Just let it go. Other people do just think these options are cool and want to play them, curtailing their character options will get you nothing towards your goal.
But Campaign Leadership presumably banned these for some reason other than the mechanical benefits of worshipping them, because the benefits themselves could have simply been banned otherwise.
That is completely unknown to you, and isn't the sort of thing you can base an argument off of.
So either make them legal, or don't. I don't care one way or the other. And I will happily adventure side by side with a Cleric of Cthulhu and a Warpriest of JuJu.
or just keep it where it is.