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Wolf

BigNorseWolf's page

RPG Superstar 2014 Dedicated Voter. FullStarFullStar Pathfinder Society GM. 15,153 posts (15,518 including aliases). 2 reviews. 4 lists. No wishlists. 14 Pathfinder Society characters. 2 aliases.


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Shadow Lodge **

None of these are necessary a bad idea , the delivery might not need to be so direct.

1) Please know your character. Given that I am relatively new I will be ignorant to questions unless I've seen that same issue come up in prior scenarios. If you have a ? then look it up between turns if at all possible.

This is usually easier to do as it comes up, after someone does it.

3) The more the PC's metagame the more I would have the NPC's metagame.

Usually easier to misdirect the players to make them warry of metagaming.

4) Announce who's on deck in an effort to keep things moving.

Someone had an idea for this that i want to try: you get a kush ball or a stress ball or one of those really big d20's and have the players pass it around to be the one "on deck"

5) Keep a track of what bonuses are in play right now so you avoid the whole "16 attack...miss...nope 17...still misses...wait the bard is singing, 18? Roll for damage."

I like adding in the bard seperately. It makes them feel their contributions to the combat.

7) If there are various checks that everyone in the part needs to make at a specific time (perception, will saves) have them roll them before the scenario even starts and then just announce if people see/hear things.

That can be hard to keep track of. With perception/sense motive checks i can see doing this, I can't see the rationale for doing it with will saves.

Shadow Lodge **

W. Kristoph Nolen wrote:
One of the founding things of PFS is "Don't Be a Jerk". If someone's pushing buttons - intentionally or not - then they're offending you.

From the above your definition of a jerk seems to be anyone that anyone else finds offensive, regardless of their actual actions. This is more than a little problematic. It becomes a race to be the first to be offended, so that the other person in a jerk and therefore what they have to say is irrelevant.

Quote:
Clearly, the OP wouldn't be coming here if he didn't have feelings behind this.

But are those feelings justified? I know that unjustified feelings are an oxymoron to some people, but they're not. People don't always reach rational fact based conclusions, that why we call them feelings. If your feelings towards another person aren't justified, you either bury those feelings and roll a big old rock on top of them or you limit your own actions, not someone elses, to deal with them.

Quote:
And there's absolutely no one in the world that has the right or privilege to make someone else not have fun.

And won't the op booting people from his games do that?

And yes, I do mean people. Nothing they're describing is so abhorrent that its going to stand out as a singular event. Its going to be a bad if not standard table and become a regular event.

Quote:
Personally, I say that I agree with those who have posted that you are entirely allowed to decide to not GM a table where the offensive player is sitting. It would be much better to simply warn whoever's running the gameday about the situation beforehand, so that it won't be a problem and the player can be seated somewhere else. Or if there's only one table, the person can have the matter discussed with them away from the gaming table.

Which is going to take THEIR fun out of it.

Quote:
Despite what anyone in this thread has said, you don't need to give stats, or DCs, classes or numbers. If you don't like playing with an aggressive, offensive person, you're entirely entitled to that feeling, and you don't have to substantiate it. Sometimes people just don't get along.

This is why the numbers are important. if a 5th level barbarian is smacking things for 30 points of damage offends someone they're going to be offended at most tables and there's no getting around that. If the barbarian is doing 100 points of damage then working around that becomes a matter of avoiding the individual (or maybe an audit...)

Quote:
Even if it were nothing more than having a funny nose, or eyebrows too bushy, or smelled funny, you don't have to game with anyone that you don't want to.

If someone is so easily offended that they can't game with what sounds like anywhere between 10% and 50% of the gaming population then the open and inclusive nature of pfs is going to be more than a little problematic.

Shadow Lodge

Anguish wrote:

I'm sorry but I don't understand this thread.

If a player does not intend to search each 5ft square of a room and a GM interprets that he does, and said GM says "that will take a very long time", that player can simply say "that's not what I'm asking to do".

You do not have to search every 5 foot square of the room. There is no intent to do that because there is no NEED to do that. The search skill is dead. LOOK at the perception skill. Do you see ANYTHING there about squares? No.

Clarifying your misconception is exactly what the post is about.

There is no need to search the squares. You take 20 and search the entire room, in 1 minute. Done.

Shadow Lodge **

Majuba wrote:
BigNorseWolf wrote:
The puzzle was completely random, which made it undoable in the time the party could smash the golems.
See up-thread for discussion of how the puzzle can proceed, given the correct knowledge checks to recognize what is *supposed* to happen. There is plenty of time, *if* those conditions are met, since all the statues that currently have a lamp are wrong.

There were 14 combinations you said , thats waaay to long before the party gets their smash on. Or is there a delay in the appearence of the golems i'm missing?

Shadow Lodge

Freehold DM wrote:
I'd like to see how it works in other situations.

It won't.

Shadow Lodge

Krensky wrote:

Its great for splitting, but really an normal axe isn't the proper roll for that, a splitting maul is.

Let's see how it works for limbing and felling, or forcible entry floor that matter.

Even with a splitting maul some chunks are too big or too spongy in the center to split well, and the maul get stuck.

Shadow Lodge **

6 people marked this as a favorite.

Why is it bad luck to open an umbrella?

Every time I do someone starts bleeding...

Shadow Lodge

Pirate Rob wrote:
nosig wrote:
If the player than says "I take 20 and get XX" - this means the PC took one minute (20 move actions) to scan the room.
Take 20 wrote:
Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes 20 times as long as making a single check would take (usually 2 minutes for a skill that takes 1 round or less to perform).

I believe it usually takes 2 minutes, not 1.

2 move actions / 1 round = 1 look per 3 seconds *20 seconds= 1 minute.

Shadow Lodge

nosig wrote:
BigNorseWolf wrote:
Also, aside from traps, you don't need to announce that you're looking for anything. Eyes are always open, ears always work.

well... depends on the judge.

Often if something is "in Stealth" a judge will not give you a perception check to perceive it. Or if something has a DC listed in the scenario, many judges will not mention it if you don't say "I'm doing a Perception Check".

Which is a new york times to the head level doin it wrong.

Shadow Lodge

Also, aside from traps, you don't need to announce that you're looking for anything. Eyes are always open, ears always work.

Shadow Lodge

1 person marked this as a favorite.

Same way the regular rules do. Adding "in pfs" doesn't make something a pfs question. Its not like "in bed" with a fortune cookie :)

Shadow Lodge

Well fed halfling.

Shadow Lodge

4 people marked this as a favorite.

No writing of the rules is ever going to be so tight that they cannot be deliberately misread if you really try hard. This is why lawyers are so rich.

Shadow Lodge **

heliodorus04 wrote:


I obviously came here expecting that the answer would be "You can't do that"

Its... pretty close. I mean you can ban people but none of the specifics you're giving remotely call for it.

Quote:
which is a shame because I've always gotten very positive feedback (even from the power gamer who just rolls dice and announces his damage without any expression) as a GM.

Have you considered the possibility that he's just not very expressive?

Quote:
I'm probably not cut out for PFS play with public groups. I am turned off by uber-power gaming, and I'm seeing way too much of it in PFS, and its worst when I GM.

Could you give an example of the uber power gaming? How much damage, What class/ level? What conditions/DC ?

Shadow Lodge **

1 person marked this as a favorite.
Jeff Merola wrote:
Assuming full completion, it's 3 XP, 4 PP, and a standard day job roll. We Be Goblins, We Be Goblins Too!, Dawn of the Scarlet Sun, and Master of the Fallen Fortress are what are known as short modules, which are only 1 XP, 1 PP, and a day job roll.

This public service announcement brought to you by the peoples front of Judea. The peoples front of Judea: the guys that really hate the Judean peoples front.

Shadow Lodge

That is very cool.

You can do the same thing manually yourself by "blading" the axe and turning it as it hits. Usually a little rough on the handle near the head though.

Shadow Lodge **

I dunno, if individual DMs could ban Gouda cheese from the table that would have taken care of the synthesist problem before campaign leadership could get around to it...

Shadow Lodge **

1 person marked this as a favorite.

Fine fine.. less grarg more analysis.

Quote:
But I've consistently run across a couple players in my area who rob the game of fun for me because they don't seem to be there to HAVE fun. They are there to beat every encounter as fast and lopsidedly as possible.

For some people this IS how they have fun. They like to make some crazy, insane build that goes from zero to a mushroom cloud in .001 rounds and bask in the glow of napalm in the surprise round and then bathe in the fountain of blood of the DM's poor monsters.

Some people either can't or choose not to make such insane builds (or make an insane build and they try to keep it at a dull roar for the evening), but nearly everyone optimizes their character to SOME degree. Neither way of playing is inherently wrong, but its like tennis: its really only fun if you find someone within about 1 standard deviation of your level.

You're also new. Its not uncommon for what a veteran considers to be a barely adequate build to look like the incarnation of death to someone that hasn't been making characters since the figures were made of real lead.

Quote:
One in particular never smiles, laughs, interacts with other players

Gaming is a bit of a pardox. Its a social game, and at the same time the people playing it are often synonymous for their lack of social skills. It could be a lot of things. The person could be anywhere from shy to just bad socially to not interested in the role playing aspects of the game to outright aspergers syndrome (sometimes it would be quicker to group the gamers that WOULDN"T show up on that test...)

Quote:
and has treated me in a way I feel is disrespectful (he has 30 years experience, I've been playing PFS since August but RPing for 30 years as well) so he likes to roll his eyes at me a lot.

What exactly is he doing that you think is disrespectful? Is the eye rolling from rules interpretations, not instantly computing the damage when you roll 46d6 X1.5 looking rules up or something else?

See if some of these arguments look familiar (the gamers, dorkness rising)

Shadow Lodge

Quote:
And risk the whole operation?

Dude's denying 10,000 russian troops with tanks taking over crimea because the troops took 15 minutes to take off their badges , you don't think he can deny a thousand plain clothed kgb guys running around with some laptops and some cash?

Shadow Lodge **

Eye rolling is a banable offense? Damn.

Shadow Lodge

Could be

sense motive (the kobolds are wide eyed in terror )

perception (You notice that the cart is made for small humanoids, meaning it belongs to the kobolds, making the orcs the attackers)

profession: soldier (thats a defensive formation, or what used to be one)

Knowledge local: Kobolds would never start a fair fight.

Shadow Lodge

thejeff wrote:


Especially since Putin has admitted that the troops in question were Russian, despite denying it at the time.
Of course, he now insists Russian troops aren't involved in the uprisings in eastern Ukraine. Which may well be true, but his denials aren't particularly convincing.

They could have just been russian spies, not troops.

Gotta love lawful evil...

Shadow Lodge **

thejeff wrote:


And a handful of tracking sheets is still simpler than dozens of CRs.

Neither is likely to give you a good idea that the wbl is off because of used consumables. Even if you can add up the entire sheet in your head, pfs is usually a bit over wbl to start, people can play up, and a level 7.0 has a good bit less gold than a 7 and 5/6ths.

Shadow Lodge **

1 person marked this as a favorite.
Cao Phen wrote:
I just heard on a radio show that there was a guy who went to a D&D convention with a bandolier armed with AXE body spray... Just saying...

Con funk is bad but chemical weapons are a warcrime...

Shadow Lodge **

4 people marked this as a favorite.

Pay attention during the mission briefings and read the blurb to the scenario. Then tell the other characters fortunes based on that. Chances are good they weren't paying attention and it will seem like you know the future :)

Varisians are pretty much gypsies with the serial numbers lightly filed anyway.

Shadow Lodge **

Quote:

The difference between a character sheet and the ITS is that the sheet doesn't track what the character has had, just what he currently has.

That makes it harder to check cash acquired against cash spent.

Either

1) The character hasn't made a lot of use of consumables, so the its is 1 page, in which case, the amount of gold would be too small to notice on a reasonable audit or

2) the character has used enough consumables to be a noticable dip in their WBL, in which case their consumption habbits are going to be spread over more tracking sheets.

Shadow Lodge **

The puzzle was completely random, which made it undoable in the time the party could smash the golems.

One possibility is to give 4 knowledge checks to recognize which statues might be associated with which colored light, for example Anubis for the emerald sage/sage of plagues for the green light and the one that looks like anemopheus for the blue light, Ra for the yellow light hmmmm.. didn't have a good one for the red light.

Shadow Lodge

Quandary wrote:

Ridiculous.

The legitimately elected, non-impeached president of Ukraine REQUESTED Russia protect Ukraine's citizens from the junta's forces..

According to the Ukraine constitution he cannot authorize foreign intervention on his own power.

Shadow Lodge **

There are 4 ways to make a legal purchase.

1) Available on the Chronicle (more or less useless, you'll have the fame before you have the gold)

2) Prestige points spent on an item (the 2 pp most adventurers spend on a wand of CLW or infernal healing after the first adventure)

3) The always available list: sucks up the martials gold for the first 5 levels getting +1 armor, weapons, mundane items, alchemical items and special materials.

4) FAME. Its going to live forever. The society is not just going to hand a vorpal sword to any rich schmuck thats just starting out, or have someone special order your magic item. You need to get clearance for that stuff. The more fame you have, the more expensive items you can spend your gold on.

Under 5 0 gp
5 500 gp
9 1,500 gp
13 3,000 gp
18 5,250 gp
22 8,000 gp
27 11,750 gp
31 16,500 gp

So if you have less than 5 fame you're stuck ordering off the rack. If you have 18 fame (around level 4-5) you have enough pull to order almost anything you have the gold for. After that fame shoots off WAY faster than gold.

Shadow Lodge **

You should be able to recreate your ITS from your chronicle sheets.

You can redo the experience counts (really, i always do stuff in pencil for this reason)

Getting a new number won't help. Try to get it in order , get rid of the multiple runs, and move forward.

Shadow Lodge

Tiny Coffee Golem wrote:

CLown. Seriously. Good pay. I basically consisted of me making kids stand in line and make animal baloons for hours. Kids were pretty good. The parents were a nightmare. I was in high school.

Military intelligence analyst. It was during gulf war 2. It was interesting to be able to watch the news and be able to know what was right and what was wrong. Of course I couldn't discuss it with anyone at the time, but still.

bartender at a gay dance club. I was single and gay, so that was fun.

Walmart.com phone operator over one Christmas season. Ever read 1984?. I was just like that.

So a slow steady decline in credibility? :)

Shadow Lodge **

No.

I cannot fathom any reason why the ranger 4 druid 1 would work any differently than the cavalier 4 druid 1. Its the same exact thing.

Shadow Lodge **

CigarPete wrote:
It still works in normal track, but you gain half the extra prestige per level you do in slow mode(max 3/lvl normal vs max 6/lvl slow). I have this boon on my level 4 Magus and he will be going slow as soon as he can, when I hit level 5.

Define work?

The earliest you can play it is 3rd level.

each level you get back (at best) 3 prestige.

12-3= 9 3= 27.

The way you're reading it at BEST, through your entire career you can get out of this thing is net gain of 7 prestige. 4 prestige if you play at 4th and and hopping 1 prestige if you play at 5th- at the cost of all your dayjob checks.

Shadow Lodge

Rapanuii wrote:


@BigNorseWolf, the evidence says that I threaten with my Unarmed strikes

You have an argument to that effect, which is vastly different than evidence or proof. That argument relies on the idea that you ALWAYS threaten when you hold a weapon, which isn't the case. You can be blinded, stunned, have cover, be manacled to the wall, flat footed held, etc.

Quote:
and there is no evidence that says an object occupying my hand(s) will negate this. Punching while holding an object is fine.

Common sense and dozens of developer statements are against your argument here. If you are holding a giant barrel, you're not swinging a two handed sword. You can hold a feather in your hand and swing your fist with no problem (except crushing the feather). Somewhere between those two extremes is holding onto an awkwardly balanced 12 foot long ash pole with a 5 pound metal head on the end and trying to punch.

Shadow Lodge

Human eye for talent will get you a +2 to a stat. Int is good for more tricks. Str or dex for hitting, con for hp. Replaces your human bonus feat

Aasimars can take celestial servant. Gives your critter the Celestial template, which is insanely good.

Elven or Aasimar lunar oracle can take the alternate favored class bonus to make their critter stronger.

On light armor proficiency: Its a trap. Just get masterwork studded leather barding or mithral chain barding , or even mithral kiko barding if you want to break the bank. You take the armor check penalty to a lot of things, but the armor check penalty is zero.

Shadow Lodge

Your specific argument seems to be either that putting a glove on your hand lets you kick better, which is patently absurd, or that you can punch with it while holding a pole arm, which is unevidenced. Unevidenced doesn't default to your position.

Shadow Lodge

downerbeautiful wrote:
Except that with the updated mounted combat rules, both the rider and the mount charge.

The problem kind of existed before to.

Its a knight with a lance. He's charging, he's hitting. Any interpretation that doesn't allow that is going waaaay down the rabbit hole.

Shadow Lodge **

1 person marked this as a favorite.

You're about to run a game and you get a call from your doctor on your cel phone.

"Hey, I just got your MRI, what hospital are you in?
"Uhhmmmmmm

Shadow Lodge

The rider is in EVERY square that the mount is, not any square. they can't attack from the horses rear.

Shadow Lodge **

The guide doesn't detail ANY nations that I know of.

You probably need to be from somewhere in universe. Krynn is probably out.

Shadow Lodge

Rapanuii wrote:
My argument is wrong because of unwritten laws that don't exist say I'm wrong?

Yes actually.

The game has a LOT of unwritten rules. "Virtual hands" being one of them, the sort of thing that doesn't crop up till you start riding the edge of the intended rules, the devs say "this is how we intended it to work" and then people go ".. wtf?"

Quote:
I would appreciate it if proper arguments could be presented so discussion could continue rather that distractions about how rule etiquette works, and irrelevant things that have been pointed out to not apply, and this is a general statement.

The meta argument matters here, because the argument you're presenting is "If you can't prove I can't then I can"- which isn't how anything works. Its the gaming equivalent of "you can't disprove my deity"

Quote:
You justify with no proof that you'd need to let go of a polearm to use a cestus because of a rule that doesn't exist

-Ain't no rule against it- is the wrong standard of evidence to go into any discussion with. The rules don't say that my fighter can't turn into a gargantuan purple dragon. They also don't say that he can poop. So the question is "what is the evidence for and against this position

Against:

-Its more than a little unwieldy. If you try to punch someone while holding a pole saw your range of motion is a little limited to say the least. That isn't a puny little 6 foot halberd you're holding there, its 5 pounds of steel dragging against you with 10 feet of leverage.

-The easiest and most realistic thing to do would be to let go and punch, something you can do in the blink of an eye, yet the developers don't want you to do that. Why? They specifically made letting go and grabbing a weapon a free action rather than a non action. The only conceivable reason i can think of for that ruling is to prevent you from doing exactly what you're trying to do.

-The head of PFS, consulting with the guy in charge of the game, says it doesn't work. Developer intent tends to win out against the raw in "clarification".

For:
-Its not less realistic than a lot of other combat in this game

-Punch to the face while holding a weapon is a common cinematic visual.

Shadow Lodge

Most likely yes.

Shadow Lodge

1 person marked this as a favorite.
Alex Smith 908 wrote:


Sex under false pretenses is still rape.

That would make what, 90% of the male population rapists?

I'm a doctor!
Of course I'm employed
This has never happened to me before
The water was cold
I love you...

Shadow Lodge **

None as far as I know, but if you want the bonus language you have to be from somewhere with a bonus language.

Shadow Lodge

There's also the problem of "wielding" defending armored spikes in addition to your real weapon.

Shadow Lodge

Is the bombard trick supposed to use just the critters BAB? No size, dex, or other modifiers?

Shadow Lodge

Huh.. that is... weird . I hadn't noticed that wording before. I wonder if it was supposed to be a new attack system or if the author was reminding you the critter had a different attack bonus than you.

-Can you take Skill Focus (Bombard), ie, do tricks count as skills?-

That one is a definite no, otherwise a snake could take skill focus: cuddle them to death because it had the combat manuever: grapple trick.

Shadow Lodge

Rapanuii wrote:
I think making presumptions on why they did stuff isn't going to be accurate.

It wouldn't be. Which is why I'm not doing that.

Part of the problem is that the spiked chain in 3.5 was a VERY good weapon, and our design team has, I believe, been super careful to ramp back the spiked chain and any similar weapons.

If you want i can try to track down something relevant to your more specific statements, but I'm pretty sure they've said that threatening at 5 feet was a good use for improved unarmed strike and some of the exotic weapons. Its entirely possible that that memory is from the same part of the brain that imagined Patrick Stewart as the titular role in the squirrel girl musical, but isn't.

Shadow Lodge **

Do the sages have any particular areas of expertise? Emerald sage= life/death or something along those lines?

Shadow Lodge

1 person marked this as a favorite.

Well thats some wriggle room. Don't expect it all the time though.

Pathfinder doesn't like threatening at both melee and ranged at the same time- Thats why they changed the spike chain , and all the reach weapons take a swift action to go back and forth between reach mode and melee mode. They at least expect you to burn a feat on it: either improved unarmed strike or exotic weapon stuff.

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