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Wolf

BigNorseWolf's page

RPG Superstar 2014 Dedicated Voter. FullStarFullStar Pathfinder Society GM. 17,654 posts (18,245 including aliases). 8 reviews. 4 lists. No wishlists. 18 Pathfinder Society characters. 3 aliases.


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Shadow Lodge

1 person marked this as a favorite.
Voc Canockers wrote:
But if you were white and of military age you were more likely to end up going to Vietnam than if you were African-American.

and more likely to wind up serving in a non bullet sponge capacity. ALso you're completely ignoring the ENLISTMENT rates vs the draft rates. Even by your numbers (which i cannot substantiate) they still wound up dead more often and did so against their will. You're also ignoring that rates of being drafted for blacks were far higher at one point and evened out as the war went on: namely they were drafting blacks at far higher rates and the protests made them change their policy.

This is on top of the racism they faced both in the army and at home, which is a double slap in the face. "Hey! fight for your country. Your country hates you! Fight for it!" And if you didn't like that, screw you we have police.

Your primary complaint with the weather underground seems to be that they worked outside of the system. Which I will never understand as a complaint when you know the system is corrupt.

Shadow Lodge **

Quote:
I'd rather see encounters written something like this. Here's a map of the area. Here's why the NPCs are there. Here's a brief goal for the NPCs. Here's their temperament. With an encounter set up this way, fighting or talking isn't a foregone conclusion and either way is legitimized by the author. Each table can play out differently depending on what the PCs do.

If there was a little more "These NPCs are more willing to talk if" tossed into an encounter you'd be there already. Not only does the guide allow for talking as a creative option you explicitly get the treasure for talking your way past stuff.

Shadow Lodge **

Caderyn wrote:
Is it sad that I read this as "kill services" for 2 minutes, and was already writing a reply about how that is your job as a pathfinder?

Isnt that MOST of the job of a pathfinder?

Shadow Lodge **

David_Bross wrote:

It doesn't really make sense for anyone to become an "Eagle Knight" of Liberty's Edge, as that is a rank in the Andoran military, does it?

There's still enough similarities between the two that some of them at least are still on friendly terms.

Shadow Lodge **

David Bowles wrote:
TOZ wrote:
David Bowles wrote:
Suboptimal tactics are one thing. But super suboptimal builds are hard to swallow.
I've been told that life is random, and that NPCs don't get to optimize themselves.
That's unrealistic to me, but okay.

I didn't want to be a cultist, I started out as a horticulturalist, got the meeting times confused. I thought the bad latin was scientific names but hey! It turns out I have a talent for summoning abominations from dimensions tangent to ours with a slope of infinity.

NPC humanoids are weak because of gear. They are seriously undergeared at higher levels and it shows. In a standard loot scheme campaign you'd have to treasurebath the party any time you threw them against a human, and then spend the next 3 levels fighting nothing but plant monsters and oozes to make up for it.

Shadow Lodge **

Zolanoteph wrote:
Where am I located? Queens! (New York City)

Linky to the local website

There are a lot of conventions just over the border in Joisey and connecticut down there too. If you try to escape north you don't hit another PFS group that i know of till New paltz :)

Shadow Lodge **

This is the language i was worried about.

Parent Classes: Each one of the following classes lists two
classes that it draws upon to form the basis of its theme.
While a character can multiclass with these parent classes,
this usually results in redundant abilities. Such abilities
don’t stack unless specified. If a class feature allows the
character to make a one-time choice (such as a bloodline),
that choice must match similar choices made by the parent
classes and vice-versa (such as selecting the same bloodline).

Shadow Lodge

1 person marked this as a favorite.
Vod Canockers wrote:


A quick question or two.

More people drafted in the sixties or fifties? More people drafted per year for Vietnam or Korea?

Interesting, but a completely irrelevant attempt at diversion. "Government was behaving badly in the 60s" and "Government was behaving worse in he 50s" are not mutually contradictory ideas.

Quote:
BTW Do you have a list of the Universities paying Cheney to speak? I could only find two references to him speaking at Universities, one in 2007 at BYU and a second this year at American University, both private schools.

So increasing the killing by a factor of 30,000 is fine but heavens forbid they're directly on YOUR tax dollar, as opposed through scholarships, subsidized tuition and tax breaks.

Quote:
And what do you know Bill Ayers gets paid to give speeches too.

If you think my objection is to speaker fees you are really, really missing the point.

Quote:
88.4% of the Soldiers serving in Vietnam were Caucasian, at that...

No, because enlistment numbers among blacks were much lower They still wound up in the army at higher rates.

Between 10.5 and 11 or so percent of the population and 14% of the deaths

Shadow Lodge **

What to expect when you're expecting a pfs Table:

What to expect, lets say the game starts at 7

Game starts at 7

6:55 people start to trickle in

Folks eat, gossip, get settled in.

7:15 Geek soduku! People finalize how many people they have for which table. The veterans will then decide who's playing what character, trying to balance out levels, tiers, and party composition. The DM desperately tries to sneak in one more reading of he scenario

7:30: people get going. There's a mission briefing that one person will be paying attention to while most players find dice and minis check character sheets, phones,and chronicle sheets to make last minute purchases. You will get a flurry of 5 or six mispronounced names without much clear idea whether drendle drang is a person you're talking to, a place you want to go, or a particularly nasty curse you want to avoid.

You'll have a chance to ask questions, gather information and make knowledge checks to get some idea of what you're in for.

There will be ~ 4 encounters, usually some mooks for one fight, a trap or three, some sort of a skill or social challenge, some sort of strong monster thats usually more likely to kill you than the boss, and then a solo or near solo boss fight. These will inevitably involve some "i'm over here he's over there what are you doing how are you searching how does that rule work" while trying to keep the game moving.

The encounters will test adventuring basics. Can you attack at both melee and ranged. Can you deal with swarms and other unusual creature types. Can you deal with damage reduction and incoporeal critters.

10:30 the boss fight starts! Hurrry!

11:05 The dm hurridly signs chronicle sheets and hands them out with a "go ahead fill them out"

Grab stuff get out the door hang out in the parking lot for a bit to come back to reality then head home.

What you should know

Your character is a member of the pathfinder society: the out of game and in game group of murderho..erm.. gentlemen explorer archeologists. This is the excuse to have you all together and adventuring without cramming you all together without descending into cannibalism a bit of backstory you should think about when it comes to your character. WHY are they with these people? "They're paying me" is an acceptable answer, but not neccesarily the most fulfilling.

Your character is 20 point buy , to preven someone from showing up in california with the strait 18 stats they rolled "Fair and square" in new york.

You are allowed the core races, tengu, nagaji, wayang, and kitsune characters.

Most options that affect your wealth by level (especially crafting) are banned.

The best way to find where games are being played is to ask. Where are you located roughly?

Shadow Lodge **

I don't think the slayer will stack with the rogue

Shadow Lodge

1 person marked this as a favorite.
Vod Canockers wrote:

You can make all the excuses you want, but he led an organization that caused injuries to many people, the damage and destruction of both public and private property, and the deaths of at least three people, not counting deaths caused by associated groups and former members. Much of the private property damage was done to people that had nothing to do with what they protesting, they just happened to live on the wrong street or park their car on the wrong street on the wrong day.

We have a country founded on the principle of violent rebellion against an oppressive government. In the 60s the government was waaaaay worse to its own people than the british were to the colonists, especially if you were black, of prime m 16 carrying age, or gods help you both.

What you're angry about is someone that was fighting for a good cause, actively tried to keep the casualties to a minimum, and oddly enough was human so he didn't do it perfectly and three people died. As opposed to say, Dick Cheney collecting speakers fees from universities when he deliberately cooked the information so the oil company that was paying him could make oodles of money in iraq and at least 100,000 civilians got killed.

It seems to me that your only objection is that he didn't work within the system. Property damage to innocent people just doesn't compare.

Shadow Lodge **

Just pick the coresponding faction from the last couple of seasons. They haven't changed all that much. This is probably a tech goblin thing which means no one knows how long it will take.

Shadow Lodge **

There are some in the risen from the sands module, but the broader PFS ones haven't come out yet.

Shadow Lodge **

Kinevon wrote:
Actually, on one of my PCs, yes, muleback cords were one of his highest priorities. He used Prestige to buy the wand(s) he wanted, in the meantime.

Ok, and even after that, which you have to admit isn't the usual course of events, you blow most of your gold on the cords and your purchase limit will rise higher than your purse. So you get one item you have to wait for, the rest is as I said. That's pretty much the definition of "probably".

on top of THAT, you need to get the exact item you're waiting for on your chronicle sheet loot, on that character, to make it relevant.

"It didn't happen that one time because of some really weird stuff" does not contradict the idea that in the normal course of events your fame is way over your spending cash.

Shadow Lodge **

Does it all the time. Nothing to worry about.

Shadow Lodge **

Pink Dragon wrote:
The problem is not in the rules but in the way scenarios are designed.

The problem is that they're designed at all. That gives an impetuous to do things this way. Its not an insurmountable one but its there.

Quote:
My view is to design a scenario where all of these possibilities might succeed depending on the actions and potentially the rolls of the characters. And failure to succeed in one path may force another path, or...

Thats already there.The DM has to fly by the seat of their pants if something like this happens, but you cant possibly fit every single posibility into a reasonably sized adventure.

Shadow Lodge **

Orc killing simulator is not reality. Its largely about killing fantasy things, and there are lots of fun ways to do that. The fact is that the game has tables upon tables of weapon descriptions, thousands of spells, hundreds of feats, and chapters of combat for describing how you can stab, shoot, freeze, fry, decapitate and defenestrate that orc.

The game has one table, at best, for trying to convince that orc to try not being evil. And worse, its just a roll and a modifier. There's no strategy, there's no positioning, there's no maneuvering, no tactics, and very little build for it. The game only has one die roll and some addition to handle that sort of thing , and thats not very engaging.

People playing the game expect to, at some point, get to use all of that fun stuff to turn the orc into flash cooked freeze dried diced sausage. Sometimes talking to the orc is fun, but very few people want
to do that all the time. You also have the problem where there are no, and really CAN"T be any rules for player creativity in solving the problem: it really does take the reasoning of a human(ish) dm and they're already empowered to let you solve the situation non violently. The rules, such as they are, are already in place for creative solutions.

Now mind you, I have characters that run the spectrum to "It moved. Kill it" to "Awwww what an adorable ooze!" bellyrub "Please walk around the puddle so we don't distrurb this rare and beautiful creature in its natural habitat as we enjoy its wonder" and tend towards the latter, so I know what you mean.

Shadow Lodge **

kinevon wrote:


You can, easily, have the gold for a Cloak of Resistance +1 or Muleback Cords before you finish 1st level. You won't have the Fame for either one, though, until you are halfway through 2nd level, at the earliest.

Ok, but are you really going to make the cloak or cords your first purchase? You're not going to buy anything else first? No masterwork weapon, masterwork armor, scrolls, wands etc?

Quote:

My 4th level Oracle has somewhere north of the 5K+ GP needed for a magical staff, but not the Fame needed to allow that big a purchase.

Heck, my 7th level Rogue, because of the way he got there, had a bunch of money, and not enough Fame for some of the items that he would have found appropriate...

Buy something already. The economy depends on it. Gnome children are drowning in the puddles because they can't afford snorkles because of the inflation you're causing! :)

Shadow Lodge **

Pink Dragon wrote:


Not everyone who plays PFS defines field agents this way. I don't see why your definition should take precedence over other people's view of a field agent.

The campaign that you make field agents for helps to define field agents. The fact is that your character is going to spend a large part of their screen time dealing with things that have big sharp pointy teeth trying to eat them. While gnoams may be overstating it a bit, a huge part of your job as a field agent is to stop things with big sharp pointy teeth from trying to eat you and your party. Its not another player defining the role of a field agent its the campaign environment, in no small part because the game system its using makes a much better orc killer simulator than it does a dinner party simulator.

Shadow Lodge **

Pink Dragon wrote:


For things that the vast majority of PC's will have the fame to purchase, I don't see the point of having those listed on the chronicle.

The current management agrees with you and has already made this correction on the newer stuff, but there's really better stuff to do with their time besides fixing old chronicle sheets.

Shadow Lodge **

Keep in mind that the chase scene has its own rules: any success from the party advances the party and you advance pass or fail. Those eliminate most of the problems with the chase scenes.

Shadow Lodge **

Stressing the fame for access mechanic is pointless. By the time you have the gold, you probably have the fame anyway.

Shadow Lodge **

2 people marked this as a favorite.

Library of the lion gets a pass because there's forwarning: you're going to a library. Don't bring conan the barbarian, because you can't cut people in half for not knowing the dewy decimal system

Shadow Lodge **

GM Lamplighter wrote:
Here's a secret: many PFS characters would never complete basic training in the in-game Society, because they don't have skills in anything except murder-hobo 101.

Which is why you see so many player characters with

Huh? Background? Whats that?

Wait training? What kinda bonus does that give?

Or Field commissions.

The three years of training/hazing was de emphasized to the point that i'm not sure a lot of players even know it exists.

Quote:
You have discovered the dichotomy between the in-game PFS and the real-life PFS Organized Play campaign. PFS makes all PCs be members of the Pathfinder Society, but many players just want to play Pathfinder and not have that background forced upon their characters. Neither way is better, it's just different.

The society certainly runs into enough things that need to be decapitated to justify keeping people on staff who have no other purpose. The in game organization doesn't need the vast percentage that the out of game society seems to have, but then again the players are advanced field teams: presumably once everything is deadified they send in less combative specialists to clean up. (or they send those in first to die horribly and thats what gets the pcs called in)

Quote:
Another thing to consider: If your character isn't being asked to do enough Pathfinder-y things, do them as a player.

That is a pretty sweet piece of advice.

One trick i keep meaning to do for meatspace games is to hand out the chronicle sheets ahead of time, under a peice of construction paper with the non spoilery parts cut out, so players can write notes on it.

Shadow Lodge

1 person marked this as a favorite.
Vod Canockers wrote:


Of course their plan to bomb an NCO dance at Ft. Dix only failed because members blew themselves up making the bombs.

Assuming that they weren't going to call ahead for that too.

Quote:
And of course there is the 28 police injured in riots in Chicago

Riots well worth having.

Quote:
the attempted assassination of a NY State Supreme Court Justice

Bombs outside of his house and spraypaint on his sidewalk. Again, doesn't sound like they were trying to kill anyone.

Quote:
No he wasn't convicted, though his wife was. He has admitted to the setting of bombs and the other illegal activities.

If you weren't doing something illegal in the 60's then you weren't rebelling.

Shadow Lodge **

The Indescribable wrote:
so... a character made from the core rulebook in herolab is fine. Would I need to bring anything for that?

They'd probably prefer if you had clothes on but other than that, nope.

Quote:
Also, is there anyway to get an actual card for the pathfinder society card? Besides going to a business card printer.

None that I know of. You could print the page out on card stock and cut it. If a dm requests a lot of 10 cards it comes as a page for this purpose.

Shadow Lodge **

Welcome to the nu.. society.

Hero lab is not a valid source for additional materials outside of the core assumption (the core rulebook and the guide to organized play). Te hero lab stations presumably make characters with only things from inside the core rulebook and guide.

You can print out (but not sell/exchange) your watermarked pdfs. A kindle is better, and these days you can probably even put it on a flashdrive and hand it to someone to bring up if needed.

Shadow Lodge **

David_Bross wrote:
BigNorseWolf wrote:

I can't believe no one has suggested setting the building on fire.

Shame. Shame on you all. What are you, a bunch of field commissions? They drill that into you on day 1 of training.

Are you sure you didn't attend the Licktoad Skol rather than the the Grand Lodge for training?

Of course not. "Burn it to the ground, leave no evidence, leave no witnesses, you weren't here" was written in big letters in the front of the class room.

Everyone knows goblins don't write.

Shadow Lodge **

I can't believe no one has suggested setting the building on fire.

Shame. Shame on you all. What are you, a bunch of field commissions? They drill that into you on day 1 of training.

Shadow Lodge **

David_Bross wrote:
I think that people are talking about the Field Guide.

Probably. Yet another member of the peoples front of judea/judean peoples front family...

Shadow Lodge

Vod Canockers wrote:
Durngrun Stonebreaker wrote:
How many people do you think were killed by the illegal arm deals that Fox correspondent Oliver North setup?
Lots probably, how many tax payer funded Universities have hired to teach students? How many police officers did he try to kill?

On June 9, 1970, a bomb made with ten sticks of dynamite exploded in the New York City Police Headquarters. The explosion was preceded by a warning about six minutes prior to the detonation and subsequently by a WUO claim of responsibility.[84]

Linky

So I'm thinking he wasn't actually trying to kill anyone.

Shadow Lodge **

Does VTT day have a chatroom for picking up random people ?

Shadow Lodge **

The existing faction guide was already useless , as pfs has its own prestige system.

Shadow Lodge **

Traits you keep no matter where you go.

Shadow Lodge

2 people marked this as a favorite.

Right. Our police department does not cover up the shootings of black people. And we respect the right to assemble. Excuse us while we shoot an innocent protestor in the head, use that as an excuse to clear out the crowd, and then hide the bullet so it can't be proved that we shot her in the first place....

I cannot.... there are no words. None.

Shadow Lodge

meatrace wrote:
A very good Cracked article about Fergusen, fully sourced and attributed, with reams of video evidence.

Why is cracked our second most reliable source of newS?

Shadow Lodge **

Summon monster III

1d4 hyenas.

BBQ sauce

What body?

Shadow Lodge **

John Compton wrote:
Sebastian Hirsch wrote:
Surtyr wrote:

Awww Animal Soul :(

Dangle the carrot, dangle the carrot then snatch it away :)

You say that now, just wait for all the evil druids with dominate animal.^^
Amusing as that would be, the feat's text actually calls out that charm animal and dominate animal don't work—at least not unless the PC wants them to.

Good to see switching to the darkive hasn't changed good ol' Zarta

Shadow Lodge **

Nosig wrote:
But often "Make sure its worth it" is often interpreted as "Why are you bothering me with this?" or worse yet, "what exactly is YOUR problem?".

I cannot be held responsible if i say one thing and you change them into something completely different that wasn't said, hinted, or even remotely implied.

Shadow Lodge **

nosig wrote:

actually, I was trying to make the point that you appeared to be advising people NOT to report problems.

Not to report small problems. Big difference.

The fact is that if you "tell the teacher" on a DM for every mistake there's a reasonable chance its going to create more problems than it solves. "Make sure its worth it" is not the same as "don't do it".

Shadow Lodge

Munhckining: Verb. Arguing for the weaker position in rules interpretation because of the mechanical advantage it gives you.

the bow takes two hands to use. Your right hand and your left. That's all that you get to use in a round. You only have six seconds to act in, and yes, while it is possible to shoot a bow and kick, it is hard to do them both effectively in six seconds.

The ability to transfer your left hands actions to your foot, head, or elbow for mostly thematic and descriptive purposes does not actually let you make more attacks. Just because i can kick with either foot, knee, elbow, headbutt, or punch does not mean i can kick with either foot and knee and elbow and headbutt AND punch at the same time.

Thats how the rules work. Thats implied heavily in the rules. Thats how the developers have repeatedly told you it works. Other people do not have to meet some unattainable burden of proving that this is how it works: they just need a better argument than what you present for that's not how it works.

Shadow Lodge

blackbloodtroll wrote:

That still doesn't violate the FAQ, or the stated unwritten rules noted by SKR.

How can you say otherwise?

Dude, you are really, really going around the bend with this one.

You don't appear to have an argument at all.

Your only "point" is to simultaneously demand that its everyone elses responsibility to prove a negative, and then say "nope that doesn't do it" to everything thats said.

You are making an argument so bad that it self parodies in order to gain mechanical advantage for your character. Yes people are going to take a negative view of that, its munchkining.

Shadow Lodge **

nosig wrote:


nah, I don't even blink on the "you can't take 10 on that skill" stuff... no report. I get it all the time. Last ones were "you can't take 10 on a climb check if you are higher than 10 feet" because there is the distraction of falling, and "you can't take 10 on Knowledge checks - it's in the rules someplace"...

All of which you'd need to go boards diving to disprove. (The falling thing especially, as the 3.5 example with krusk seemed like it was tailor made to remove falling as a possibility)

Quote:
The only time I have every "reported" a judge was the one that spent 4 hours screaming at me (and several of the other players)... worse then my drill instructor in Army Basic Training...and he got me to stop gaming with strangers for weeks and stop going to conventions for 6 months (fear of encountering other people like him - yeah it was that bad). And I'll never go back to that convention again.

Reporting that sounds like a good call.

Quote:
"Make sure the sin is big enough to run the risk" is just going to get most players not to...

That's a completely random criticism.

Shadow Lodge **

Swordmaster's flare Blue Scarf: The user can spend 1 panache point as a swiftaction to increase her melee reach with light or one-handed
piercing weapons by 5 feet for 1 minute.

Since swashbucklers have high dexterities, combat reflexes for parries and a buckler or less in the other hand anyway, this turns them into reach fighters, and pretty deadly against charging mooks.

The swashy moves up, turns on the scarf, whacks someone. The mooks move up , draw aoos, attack, and one of them gets parry/riposted.

Shadow Lodge **

Given scarzini's flavor, and Qadiria's lack thereof, I expect the sneaky faction to become the exchange.

Shadow Lodge **

Nosig wrote:
f "the sin" is big enough for someone to feel the need to report it, they should report it.

We've both been around long enough to see some pretty unjustified nerd rage on the boards, not to mention legitimate differences in interpretation. You'd report me for not letting you take 10 in the dissapeared, and I'd probably flip a table on David Bowles trying to run my animal companion.

Feelings are often a poor measure of the situation. People in this hobby ... well lets just say dumping charisma isn't just for our characters. And we can be a little idiosyncratic in our personalities. Put the two together and there's really no way to tell someone "you're doing that wrong" without a risk of causing a bigger problem than you solve.

Shadow Lodge **

I'm sure there's a fear related exploit that will make this effectively a no save and die (because fear dc's scale poorly vs the intimidate skill)

Shadow Lodge

Howie23 wrote:
BNW, I haven't kept up with the PFS guide. Is the atonement for alignment switch called out, or is that just a suggestion to avoid the frowns?

From the PFS FAQ

A character may only worship one deity at a time; the character may change which deity she worships between sessions at no cost. If this change requires the character to change alignment, the character is required to pay for an atonement. Any element incompatible with the new deity no longer functions. These elements may be retrained at normal cost using the rules from Ultimate Campaign.

While thats for switching deities and alignments not classes and alignments I think the same thing might apply.

Shadow Lodge **

Hangman Henry IX wrote:
if players have problems with how a gm is ruling they should complain to their vl or vc. if said gm is a vl or vc, they should complain higher up the food chain. that is the only way things will change.

DM gets a note, DM gets annoyed, DM stops dming. DM either gets replaced by someone with less experience who is probably going to be at least as bad, or worse, doesn't get replaced at all and games stop happening.

Make sure the sin is big enough to run the risk.

Shadow Lodge

Its pathfinder society, so he's bound by those evil paizo fascists!

You're voluntarily switching alignments, so you need to get an atonement to switch. for 450 gp (9th level caster X 5th level spell X 10 gp)

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