Rauol_Duke wrote:
So the Cauldron adventure path is two issues from finishing its wild ride. My players and I have absolutely loved it, how about yours? How do you think that the path will end? Which installment of the path has been your favorite advneture?
Rauol! Nice to see you over here (from EnWorld).
How am I feeling? After I read the synopsis of the final installment, I have lost the excitement for waiting for the next one... I felt the same way after seeing Return of the King. But I am still excited about running the story through its end.
My favorite adventure? I liked The Demonskar Legacy for its brilliant mix of city encounters, dungeon-delving, and hero-saving (almost). I also liked Secrets of the Soul Pillars for finally bringing to light a lot of information.
As for my players' reactions:
I ran one group up through Test of the Smoking Eye, and they were totally in love with the story, but the party broke up when everyone moved within five weeks of each other. My current group is in Lords of Oblivion, and they have really taken to the setting and the story.
In our last session, they completed the encounter at House Rhiavadi. My group decided to role-play their way through the encounter, and they did exceptionally well.
(Feng: when you say "they got slaughtered" do you mean that you had a TPK? That would stink for a group of PCs to have gone to 13th and 14th level.)
Each party member made up a new name for his character, and everyone had to use them during the encounter. I made sure everyone talked to most of the people there, making disguise checks and what not.
The funniest part of the encounter: the Fighter/Warmage went disguised as a bard, and one of the other players suggested that he perform. He was just joking, but I made the player make a roll (with no ranks in perform, but a +8 to Cha) and he ended up with a 23! But everyone stopped breathing for a few seconds when the suggestion was taken seriously, and I made everyone roll an additional Bluff check to compensate.
Through their role playing, they discovered that they were responsible for bringing Zenith to the Cagewrights (jaws dropped, Bluff checks required...) and that Vhalantru was preparing himself for the ritual already.
They did a great job.
The other funny thing about last session: as a DM, I often roll a single initiative roll and single saving throws when the party is against similar bad guys (to speed up combat). So, when the party (with three 13th-level casters) went blazing into the safe house, the rogues made their saves against fireballs, chain lightning and others, and took NO DAMAGE. Not bad for a group of CR 3s!