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Sir Holton

Berselius's page

Pathfinder Society Member. 1,012 posts. 3 reviews. No lists. No wishlists.

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How much does it cost to make an object masterwork (such as clothing, a tool, etc etc) and what effect would that have on said object (increase in hit points, increase in hardness, etc etc)?

Also, does anyone have any idea how much a winter wolf fur cloak would cost? I believe a winter wolf pelt (as found via a frost giant's possessions) can be sold for 200 gp but I'm guessing that's probably more than enough pelt to make SEVERAL winter wolf fur cloaks.

Evils more vile than Kuthites? That's gotta be a pretty damn big evil then!

I was had a manual that belonged to the Rokugan / Oriental Adventures and it was in color and features classes (not prestige classes) such as Courtier, Ninja, and a sort of Monk. I lost that manual years ago and now I'm desperately trying to find a PDF of it being sold somewhere (I cannot for the life of me remember it's name). If anyone knows what book I'm talking about please PM me and let me know what it is and where I can purchase it for download.

Has anyone tried to come up with stats for heroes, heroines, or bosses of the Castlevania game franchise (aka both the main universe and the various alternate universes)? I ask as I'm in a kinda All Hallows Eve mood right now.

Anyone know if anyone's come up with a feat for a Necrotic Symbiote (aka a sort of "D's Left Hand" kinda thing)? Maybe it could be combined with a Necrotic Familiar feat? Is there something like this already?

Is there an Elemental or Energy Savant-type prestige class in Pathfinder RPG? If so, can a divine caster take the prestige class or is it limited only to arcane casters?





So, my local group's next campaign is giving us a little room to work with creating our characters (aka we're allowed to use any core rulebook to create a 25 Point-Buy 10th Heroic-Level PC) and I was wondering if a character with levels in Slayer / Hunter would be a good idea if he wielded firearms as his main weapon of choice? Specifically I'm hoping to have him wield a rifle for long-range attacks and dual-wield revolvers for skirmishes. Would this would well with the hunter class (whose animal companion would be a dog) and if so is there any advice anyone can give via taking talents, feats, equipment, etc etc?

Wow, a smexy hawt red-haired half-elf! One of Valeros's former "conquests" perhaps? ^_~

Hmmm; it looks like a fiendish Gargoyle we might all be familiar with.

What Archetypes would you like to see come out in Pathfinder RPG?

I'll start with the following:

Knight Commander (Cavalier): An Cavalier Archetype that gives up the Banner and Mount abilities in favor of auras that give specific bonuses to his allies (and eventually himself).

Hex Gunner (Witch): An Witch Archetype that replaces Patron Spells and the Witch's Familiar with the ability to start off with a gun (and eventually gain the ability to construct firearms) as well as possessing grit and a few unique Gunslinger deeds (including Hex Shot).

How does one empty the ENTIRE shopping cart? I'm finding having to delete each product in the cart one at a time to be very tedious.

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While I'm sure alot (and I do mean ALOT) of blood, sweat, tears, and hard Hard HARD WORK went into Pathfinder Online, I still am hoping beyond hope we'll get a sort of Baldur's Gateish / Neverwinter Nightsish Pathfinder single player game someday.

While I know there aren't any OFFICIAL new Lycanthropes out yet I'd imagine some people would definitely go for more of them (as well as more Variant Skinwalker Heritages). We'll focus on the Heritages for this thread. So far I've got the following down:

Muskcreeper (Wereskunk)

Nightflyer (Werecrow)

Webspinner (Werespider)

Tyrantscaled (Weresaurian)

Now, I don't have much time right now but I'll be trying to type up some material for these four when I can find some free time. In the meantime, if anyone wants to contribute, feel free too. ^_^

Is there an Archer-based Archetype (aka someone who uses a bow and arrow) for the Magus class? Or can the Magus class already use some of it's spellcasting abilities with a two-handed bow?

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So, yeah, I'm assuming the Technology Guide is now out and people (at least a few I hope) have it in their hands by now. So, you all KNOW what this MEANS yes? Of course you do! We need stats for a BALOR with ROCKET LAUNCHER FOR A ARM! Yessssssss....

Has Paizo Publishing had any artwork done of the ancient versions of the Metallic Dragons (aka Brass, Bronze, Copper, Gold, and Silver)? If so, would it be possible to post it on the website's blog? I ask as I've been searching book after book and manual after manual of Pathfinder RPG material and I've seen barely any artwork of ancient or older metallics. I'd just love to see some of the metallics (and even the Primals, Imperials, and Outers) get some ancient artwork luv ya knows?

Can a Witch select a Timber Wolf with Improved Familiar? If so, what level does she need to be to do so?

Nutbunnies; there appears to be no discount for PDF's of any of the Core Rulebooks. Oh can't win em'all. ^_^

My apologies to Mr. Savile but I do not like this story (especially now that I know how it ends).

Does anyone know if we've been given the official lifespans, heights, and weights of the Lashunta race yet? If so, where can I find it?

I would have turned the rusty knife on the old woman as soon as she had unbound me. At least then if both Keir or Caleb where dead no matter what I did I would still get some small measure of justice.

Has Paizo Publishing given us an official list of age categories for the Aasimar race?


Darvin: "You searched his body?"

Fife: "Yes."

Darvin: "I'm so proud of you!"


"A detail I'll rectify later. I call it ‘flogging the halfling.'"

ROFLOL. This is pure GOLD. ^_^

Please forgive me if this is the wrong spot for this but can someone let me know if any gaming company has come out with a Pathfinder version of Legend of the Five Rings? To be honest I don't even know who currently holds the rights to the setting itself. I once had a book that seemed to use the 3.5 edition of Dungeons and Dragons that has core classes like Courtier and Shugenja but for the love of me I CANNOT REMEMBER whether it was titled Legend of the Five Rings or Oriental Adventures (basically Legend of the Five Rings set in Forgotten Realms in the continent of Kara-Tur). So, does anyone know if a Pathfinder version of this has come out (or if someone has done a conversion of this setting)?

Is this a better list of races for the Reincarnation spell?

If so or if not, please let me know kay?

Dwarf (1-4), Elf (5-8), Gnome (9-12), Halfling (13-16), Half-Elf (17-20), Half-Orc (21-24), Human (25-28), Catfolk (29-32), Dhampir (33-36), Ratfolk (37-40), Tengu (41-44), Changeling (45-48), Grippli (49-52), Kitsune (53-56), Meroflk (57-60), Nagaji (61-64), Samsaran (65-68), Strix (69-72), Vanara (73-76), Vishkanya (77-80), Wayang (81-84), Lashunta (85-88), Skinwalker (89-92), Triaxian (93-96), Other [GM's choice] (97-100)

Do these changes to the classes / levels of some of the iconic characters of Pathfinder look accurate?

Jendara Eriksdottir:

CG female human fighter (viking) 6

Lisette Demonde:

N female human gunslinger (musket master) 8

Radovan Virholt:

NG male tiefling (hellspawn) rogue (knife master) 5/monk (martial artist) 2

Count Varian Jeggare:

NG male half-elf wizard (scroll scholar) 6/monk (martial artist) 1

Torius Vin:

CG male human fighter (corsair) 6


CG female aquatic half-elf (shoreborn) bard (chelish diva) 8/fighter (dawnflower dervish) 4

Has the Ultimate Combat Manual be slotted yet for a 2nd Printing? Does anyone know if they'll fix / modify any archetypes that are featured in it that current errata has made impossible to play (example: Titan Mauler archetype).

Just some random stuff. This is by no means finished or complete.

Swarm Wild Shape
You may wild shape into a seething living swarm of small creatures.
Prerequisites: Wild shape class feature, caster level 11th.
Benefits: You may spend two uses of your wild shape in order to wild shape into a tiny or small sized swarm.

Giant Wild Shape
You may wild shape into a seething living swarm of small creatures.
Prerequisites: Wild shape class feature, caster level 11th.
Benefits: You may spend two uses of your wild shape in order to add the giant simple template to the the form you have taken with wild shape.

Magical Wild Shape
You may Wild Shape into Magical Beasts.
Prerequisites: Wild shape class feature, caster level 11th.
Benefits: You may spend two uses of your wild shape in order to wild shape into a tiny, small, medium, or large magical beast.

Extra Wild Shape
You may Wild Shape more often than others.
Prerequisites: Wild shape class feature
Benefits: You gain two extra daily uses of your wild shape. You may gain this feat multiple times. It's effects stack.

Boreal Companion
Your animal companion has become infused with the eternal cold of the land of Irrisen.
Prerequisites: Animal companion class feature
Benefits: Your animal companion gains the boreal template.

So I've got a female player who wants to be a crow themed Druid and now she's at 6th level she asked me if you can wild shape into a dire crow. I have no idea about this. Does Pathfinder even HAVE STATS for a Dire Crow? The player is also asking me about wild shaping into swarms (aka a swarm of crows or some sort of thing). Is that even possible. Please help as I'm puzzled and perplexed at this perilous plight of a predicament!

So did anyone make extensive changes to their own Carrion Crown game? I sorta did (aka from fighting Malyas in haunted Castle Kronquist to assaulting Gallowspire to stop a greatly bolstered Socorro from freeing the Whispering Tyrant)!

So, this thread is for anyone who wants to list anything they've changed from the base material of the Carrion Crown Adventure Path. I'll start:

Haunting of Harrowstone: Designed to take six 2nd Level PC's of 25 Point Build all the way to 5th Level. The final enemy in this chapter is Calgra, a female human (chelaxian) cleric of Orcus (CR 8).

Trial of the Beast: Designed to take six 5th Level PC's all the way to 8th Level. The final enemy in this chapter is Doctor Ivan Von Forgstein, a male half-golem (iron)/half-human (taldane) alchemist (vivisectionist) (CR 11).

Broken Moon: Designed to take six 8th Level PC's all the way to 11th Level. The final enemy in this chapter is Jamerson Howlet, a male human werewolf lord (CR 14).

Wake of the Watcher: Designed to take six 11th Level PC's all the way to 14th Level. The final enemy in this chapter is Gillian Hookhandle, a female human (ulfen) cleric of Cthulhu (CR 17).

Ashes at Dawn: Designed to take six 14th Level PC's all the way to 17th Level. The final enemy in this chapter is Malyas, a male human vampire general of the Whispering Tyrant (boosted up to CR 20).

Shadows of Gallowspire: Designed to take six 17th Level PC's all the way to 20th Level. The final enemy in this chapter and the whole adventure path is Socorro, the Butcher of Carrion Hill (boosted up to CR 23).

I've got an issue with the Titan Mauler. As far as I can figure out, at 12th level a Titan Mauler should have no penalties wielding a huge sized greatsword as a two-handed weapon. Am I right on this or am I missing something? Also, does anyone know how much a huge sized greatsword would weigh and cost? What about gargantuan and colossal sized greatswords?

Anyone have a clue what Monk archetype would best fit a Dwarf wrestler? Think "The Boulder" (from Avatar: The Last Airbender) but without the earth bending. Also, is there a specific magic item that would allow a character to temporarily become huge sized (or at the very least gain the benefits from the enlarge person spell)?

Can a aasimar with the scion of humanity alternate racial trait take the racial heritage feat?

Can a human with the racial heritage feat take levels in an prestige class that requires you to be of a specific race?

Can a aasimar with the scion of humanity alternate racial trait take the racial heritage feat and then take levels in an prestige class that requires you to be of a specific race?

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I keep getting redirected back to the Paizo Store whenever I click on Paizo Blog or Paizo Web Fiction? Is there a reason for this?

Great scenarios you guys and gals at Paizo but one minor question for you all: will we ever be able to raise our PC's beyond 11th level in these organized play adventures? I'm just asking as I'd like to be able to get my PC into some higher level/more challenging action (and while battling Krune was pretty epic perhaps even higher level CR's with the 11th level cap removed might make for more epic play).

Two home-brewed Mythic Feats and three Mythic Path abilities.

Please review them and give your opinions:

Here they are:

Contingent Channeling (Mythic)
Your ability to imbue others with your healing energy lasts longer than what is usually considered normal.
Prerequisites: Contingent Channeling
Benefit: Anytime you use contingent channeling the repository of positive energy lasts for 1 hour instead of just 1 minute. In addition, you may instead spend two uses of mythic power when using contingent channeling to to make the repository last for one hour per mythic tier you possess.

Ultimate Mercy (Mythic)
By using lay on hands, you can bring the dead back to life, even if their bodies are not fully intact!
Prerequisites: Ultimate Mercy
Benefit: When using the ultimate mercy feat you may instead spend 2 uses of mythic power to bring single dead creature you touch back to life as a resurrection spell with a caster level equal to your paladin level. You still must provide the material component for resurrection or choose to accept 1 temporary negative level; this level automatically goes away after 24 hours, never becomes a permanent negative level, and cannot be overcome in any way except by waiting for the duration to expire.

Widen Channel (6th Tier)
Prerequisites: Ability to channel energy, Mythic Path (Hierophant)
Benefit: You may increase the range of your channel energy to 60 feet by spending 2 daily uses of that ability. Additionally, you may spend 2 uses of your mythic power to increase the range of your channel energy to 100 feet.

Widen Aura of Courage (3rd Tier)
Prerequisites: Aura of Courage Class Feature, Mythic Path (Marshal)
Benefit: Your aura of courage expands to a 60-foot-radius emanation. Additionally, you may spend 2 uses of your mythic power to expand your aura of courage to a 100-foot-radius emanation for a period of 1 hour.

Aura of Fearlessness (6th Tier)
Prerequisites: Aura of Courage Class Feature, Mythic Path (Marshal)
Benefit: Allies within your aura of courage are immune to fear (magical or otherwise)

A Sword of Valor archetype for the Paladin class does not get to select additional mercies at 6th level. Does this mean he NEVER GETS access to those mercies or can he gain them at another level (aka such as 9th, 12th, etc etc)? What about taking the Extra Mercy feat at 6th level? Would that allow the Sword of Valor to take the Diseased Mercy? I'd appreciate it if someone from Paizo Publishing could clarify this for me.

Does anyone know of any official artwork that Paizo Publishing has had done for the ancient (or older) versions of the Metallic Dragons? I've scoured every manual and adventure I can find and still can't find any. I'm particularly upset that I can't find any artwork of an ancient (or older) Silver dragon. Yes I know there's one on the cover of the first part of the Wrath of the Righteous adventure path but I'm talking about a stand-alone artwork of an ancient Silver (and not one with it being vorpaled by a Balor Lord).

Does Paizo Publishing plan on adding additional spirits for selection by the Shaman class? I'm only asking as the current number of spirits seems somewhat, er, limited. Currently the ones that are missing are as follows (based on the Oracle Mysteries of the same names): Ancestor, Dark Tapestry, Juju, Lunar, Metal, Occult, Outer Rifts, Spellscar, Time, Winter, Wood.

Please give me an analysis of this monster and let me know if I made any mistakes kay?

Ape, Tyrant:

This immense dark furred ape stands up and pounds it's massive chest with it's mighty fists while unleashing a horrific roar.

XP 9,600

N huge animal
Init +5; Senses low-light vision, scent; Perception +
Aura frightful presence (180 ft., DC 18)
AC 27, touch 10, flat-footed 26; (+1 Dex, +18 natural, –2 size)
hp 210 (20d8+120); fast healing 2
Fort +18, Ref +13, Will +8
Defensive Abilities ferocity, rock catching ; DR 5/–
Speed 50 ft., climb 30 ft.
Melee 2 slams + (2d8+15/19-20 plus grab), bite + (3d6+10)
Ranged rock +14 (2d6+10)
Space 15 ft.; Reach 15 ft.
Special Attacks constrict (2d8+10), powerful blows (slam), rock throwing (140 ft.), trample (2d8+10, DC 30)
Str 30, Dex 12, Con 22,Int 2, Wis 12, Cha 6
Base Atk +15; CMB +27; CMD +38
Feats Awesome Blow, Improved Bull Rush, Improved Initiative, Improved Natural Attack (bite), Improved Natural Attack (slam), Iron Will, Improved Sunder, Power Attack, Run, Snatch
Skills Acrobatics +9, Climb +17, Perception +9
Environment warm forests
Organization solitary, pair, or troop (3–6)
Treasure incidental

Feared throughout the jungle by explorers and worshiped as a god by the natives of some tropical islands, the tyrant ape is a far more dangerous primate than even the dire ape. Known to scholars as megaprimatus, an adult tyrant ape stands 45 feet tall and weighs about 25,000 pounds. The tyrant ape is extremely territorial (even more so than the dire ape) and can claim whole kilometers of jungle as it's domain. Intruders (which include anything not of the tyrant ape's own troop) are attacked without mercy until they are dead or have run off.

Unlike a gorilla or dire ape, a tyrant ape possesses a slight hint of intelligence when it comes to fighting a foe. It will often choose to throw rocks at it's foes from a higher vantage point when possible but it is certainly not afraid to enter melee combat. It's impressive physical strength enable it to stand toe-to-toe with most heavily armored foes. On a few occasions, tyrant apes have even been known to pull off the heads of long neck dinosaurs in order to fight opponents with a rather grisly reach capable weapon (though such weapons usually come apart after a minute or two).

Does anyone remember the old Paizo Publishing website (when they were doing Dragon/Dungeon magazine)? If so, does anyone remember the article on their bulletin which showed them unwrapping some huge packaging to reveal original artwork, scenarios, adventures, and other cool stuff (that someone had apparently sent them)? Does anyone know what happened to that material? Did Paizo ever make use of it? It would seem a god awful shame if it was just thrown away in the dumpster.

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This suggestion thread is a think tank for any mythic versions of celestials that have already been published in any bestiary or supplement. I've added the ones that don't go over CR 23 (with the highest possible one being the Cetaceal Agathion).

So, if anyone wants to make a mythic version of a celestial on this list, feel free too. Also, if I screwed up the CR/MR of any of the celestials, PLEASE LET ME KNOW. I'm still STRUGGLING to understand most of the mythic rules (as learning anything new is kinda hard for me ^_~).

Angels (Mythic)
Cassasian (CR 3/MR 1)
Choral (CR 9/MR 3)
Balisse (CR 12/MR 4)
Movanic Deva (CR 15/MR 5)
Monadic Deva (CR 18/MR 6)
Astral Deva (CR 21/MR 7)

Agathions (Mythic)
Silvanshee (CR 3/MR 1)
Cephalodal [aka Bishop] (CR 6/MR 2)
Vulpinal (CR 9/MR 3)
Avoral (CR 13/MR 4)
Leonal (CR 19/MR 6)
Cetaceal (CR 22/MR 7)

Archons (Mythic)
Lantern Archon (CR 3/MR 1)
Spyglass Archon (CR 4/MR 1)
Hound Archon (CR 6/MR 2)
Legion Archon (CR 10/MR 3)
Shield Archon (CR 15/MR 5)
Trumpet Archon (CR 21/MR 7)

Azatas (Mythic)
Lyrakien (CR 3/MR 1)
Yamah (CR 7/MR 2)
Bralani (CR 9/MR 3)
Lillend (CR 10/MR 3)
Raelis (CR 15/MR 5)
Ghaele (CR 19/MR 6)

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I made some slight changes to the Changeling race.

Opinions? Suggestions? Pie?

+2 Wisdom, +2 Charisma, –2 Constitution: Changelings are frail, but are clever and comely.
Medium: Changelings are Medium creatures and have no bonuses or penalties due to their size.
Humanoid: Changelings are humanoids with the changeling subtype.
Normal Speed: Changelings have a base speed of 30 feet.
Hag Racial Trait: The changeling inherits one of the following racial traits, depending on her mother's hag type:
Hulking Changeling (Annis Hag): The changeling gains a +1 racial bonus on melee damage.
Burning Blood (Blood Hag): Each time you take bleed or blood drain damage, each creature that is currently adjacent to you also takes 1 point of fire damage.
Green Widow (Green Hag): The changeling gains a +2 racial bonus on Bluff checks against creatures that are sexually attracted to her.
Cold Casting (Ice Hag): The changeling casts all spells with the [cold] descriptor at +1 caster level.
Silent Voice (Mute Hag): The changeling gains a +2 racial bonus on saving throws against being silenced.
Haunted Heart (Night Hag): The changeling gains a +2 racial bonus on saving throws against fear.
Sea Lungs (Sea Hag): The changeling may hold her breath for a number of rounds equal to three times her Constitution before she risks drowning.
Storm Scent (Storm Hag): The changeling can spend a full-round action to predict the weather in an area for the next 24 hours. The changeling's prediction is always accurate, but cannot account for spells or supernatural effects that might alter the forecast.
Claws: Changelings' fingernails are hard and sharp, granting them two claw attacks (1d4 points of damage each).
Natural Armor: Changelings have a +1 natural armor bonus.
Darkvision: Changelings can see in the dark up to 60 feet.
Languages: Changelings begin play speaking Common and the primary language of their host society. Changelings with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, and Orc.

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