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How much does it cost to make an object masterwork (such as clothing, a tool, etc etc) and what effect would that have on said object (increase in hit points, increase in hardness, etc etc)?
Also, does anyone have any idea how much a winter wolf fur cloak would cost? I believe a winter wolf pelt (as found via a frost giant's possessions) can be sold for 200 gp but I'm guessing that's probably more than enough pelt to make SEVERAL winter wolf fur cloaks.
I was had a manual that belonged to the Rokugan / Oriental Adventures and it was in color and features classes (not prestige classes) such as Courtier, Ninja, and a sort of Monk. I lost that manual years ago and now I'm desperately trying to find a PDF of it being sold somewhere (I cannot for the life of me remember it's name). If anyone knows what book I'm talking about please PM me and let me know what it is and where I can purchase it for download.
So, my local group's next campaign is giving us a little room to work with creating our characters (aka we're allowed to use any core rulebook to create a 25 Point-Buy 10th Heroic-Level PC) and I was wondering if a character with levels in Slayer / Hunter would be a good idea if he wielded firearms as his main weapon of choice? Specifically I'm hoping to have him wield a rifle for long-range attacks and dual-wield revolvers for skirmishes. Would this would well with the hunter class (whose animal companion would be a dog) and if so is there any advice anyone can give via taking talents, feats, equipment, etc etc?
What Archetypes would you like to see come out in Pathfinder RPG?
I'll start with the following:
Knight Commander (Cavalier): An Cavalier Archetype that gives up the Banner and Mount abilities in favor of auras that give specific bonuses to his allies (and eventually himself).
Hex Gunner (Witch): An Witch Archetype that replaces Patron Spells and the Witch's Familiar with the ability to start off with a gun (and eventually gain the ability to construct firearms) as well as possessing grit and a few unique Gunslinger deeds (including Hex Shot).
While I know there aren't any OFFICIAL new Lycanthropes out yet I'd imagine some people would definitely go for more of them (as well as more Variant Skinwalker Heritages). We'll focus on the Heritages for this thread. So far I've got the following down:
Now, I don't have much time right now but I'll be trying to type up some material for these four when I can find some free time. In the meantime, if anyone wants to contribute, feel free too. ^_^
Has Paizo Publishing had any artwork done of the ancient versions of the Metallic Dragons (aka Brass, Bronze, Copper, Gold, and Silver)? If so, would it be possible to post it on the website's blog? I ask as I've been searching book after book and manual after manual of Pathfinder RPG material and I've seen barely any artwork of ancient or older metallics. I'd just love to see some of the metallics (and even the Primals, Imperials, and Outers) get some ancient artwork luv ya knows?
Please forgive me if this is the wrong spot for this but can someone let me know if any gaming company has come out with a Pathfinder version of Legend of the Five Rings? To be honest I don't even know who currently holds the rights to the setting itself. I once had a book that seemed to use the 3.5 edition of Dungeons and Dragons that has core classes like Courtier and Shugenja but for the love of me I CANNOT REMEMBER whether it was titled Legend of the Five Rings or Oriental Adventures (basically Legend of the Five Rings set in Forgotten Realms in the continent of Kara-Tur). So, does anyone know if a Pathfinder version of this has come out (or if someone has done a conversion of this setting)?
Is this a better list of races for the Reincarnation spell?
If so or if not, please let me know kay?
Dwarf (1-4), Elf (5-8), Gnome (9-12), Halfling (13-16), Half-Elf (17-20), Half-Orc (21-24), Human (25-28), Catfolk (29-32), Dhampir (33-36), Ratfolk (37-40), Tengu (41-44), Changeling (45-48), Grippli (49-52), Kitsune (53-56), Meroflk (57-60), Nagaji (61-64), Samsaran (65-68), Strix (69-72), Vanara (73-76), Vishkanya (77-80), Wayang (81-84), Lashunta (85-88), Skinwalker (89-92), Triaxian (93-96), Other [GM's choice] (97-100)
Do these changes to the classes / levels of some of the iconic characters of Pathfinder look accurate?
CG female human fighter (viking) 6
N female human gunslinger (musket master) 8
NG male tiefling (hellspawn) rogue (knife master) 5/monk (martial artist) 2
Count Varian Jeggare:
NG male half-elf wizard (scroll scholar) 6/monk (martial artist) 1
CG male human fighter (corsair) 6
CG female aquatic half-elf (shoreborn) bard (chelish diva) 8/fighter (dawnflower dervish) 4
Just some random stuff. This is by no means finished or complete.
Swarm Wild Shape
Giant Wild Shape
Magical Wild Shape
Extra Wild Shape
So I've got a female player who wants to be a crow themed Druid and now she's at 6th level she asked me if you can wild shape into a dire crow. I have no idea about this. Does Pathfinder even HAVE STATS for a Dire Crow? The player is also asking me about wild shaping into swarms (aka a swarm of crows or some sort of thing). Is that even possible. Please help as I'm puzzled and perplexed at this perilous plight of a predicament!
So did anyone make extensive changes to their own Carrion Crown game? I sorta did (aka from fighting Malyas in haunted Castle Kronquist to assaulting Gallowspire to stop a greatly bolstered Socorro from freeing the Whispering Tyrant)!
So, this thread is for anyone who wants to list anything they've changed from the base material of the Carrion Crown Adventure Path. I'll start:
Haunting of Harrowstone: Designed to take six 2nd Level PC's of 25 Point Build all the way to 5th Level. The final enemy in this chapter is Calgra, a female human (chelaxian) cleric of Orcus (CR 8).
Trial of the Beast: Designed to take six 5th Level PC's all the way to 8th Level. The final enemy in this chapter is Doctor Ivan Von Forgstein, a male half-golem (iron)/half-human (taldane) alchemist (vivisectionist) (CR 11).
Broken Moon: Designed to take six 8th Level PC's all the way to 11th Level. The final enemy in this chapter is Jamerson Howlet, a male human werewolf lord (CR 14).
Wake of the Watcher: Designed to take six 11th Level PC's all the way to 14th Level. The final enemy in this chapter is Gillian Hookhandle, a female human (ulfen) cleric of Cthulhu (CR 17).
Ashes at Dawn: Designed to take six 14th Level PC's all the way to 17th Level. The final enemy in this chapter is Malyas, a male human vampire general of the Whispering Tyrant (boosted up to CR 20).
Shadows of Gallowspire: Designed to take six 17th Level PC's all the way to 20th Level. The final enemy in this chapter and the whole adventure path is Socorro, the Butcher of Carrion Hill (boosted up to CR 23).
I've got an issue with the Titan Mauler. As far as I can figure out, at 12th level a Titan Mauler should have no penalties wielding a huge sized greatsword as a two-handed weapon. Am I right on this or am I missing something? Also, does anyone know how much a huge sized greatsword would weigh and cost? What about gargantuan and colossal sized greatswords?
Anyone have a clue what Monk archetype would best fit a Dwarf wrestler? Think "The Boulder" (from Avatar: The Last Airbender) but without the earth bending. Also, is there a specific magic item that would allow a character to temporarily become huge sized (or at the very least gain the benefits from the enlarge person spell)?
Can a aasimar with the scion of humanity alternate racial trait take the racial heritage feat?
Can a human with the racial heritage feat take levels in an prestige class that requires you to be of a specific race?
Can a aasimar with the scion of humanity alternate racial trait take the racial heritage feat and then take levels in an prestige class that requires you to be of a specific race?
Great scenarios you guys and gals at Paizo but one minor question for you all: will we ever be able to raise our PC's beyond 11th level in these organized play adventures? I'm just asking as I'd like to be able to get my PC into some higher level/more challenging action (and while battling Krune was pretty epic perhaps even higher level CR's with the 11th level cap removed might make for more epic play).
Two home-brewed Mythic Feats and three Mythic Path abilities.
Please review them and give your opinions:
Here they are:
Contingent Channeling (Mythic)
Ultimate Mercy (Mythic)
Widen Channel (6th Tier)
Widen Aura of Courage (3rd Tier)
Aura of Fearlessness (6th Tier)
A Sword of Valor archetype for the Paladin class does not get to select additional mercies at 6th level. Does this mean he NEVER GETS access to those mercies or can he gain them at another level (aka such as 9th, 12th, etc etc)? What about taking the Extra Mercy feat at 6th level? Would that allow the Sword of Valor to take the Diseased Mercy? I'd appreciate it if someone from Paizo Publishing could clarify this for me.
Does anyone know of any official artwork that Paizo Publishing has had done for the ancient (or older) versions of the Metallic Dragons? I've scoured every manual and adventure I can find and still can't find any. I'm particularly upset that I can't find any artwork of an ancient (or older) Silver dragon. Yes I know there's one on the cover of the first part of the Wrath of the Righteous adventure path but I'm talking about a stand-alone artwork of an ancient Silver (and not one with it being vorpaled by a Balor Lord).
Does Paizo Publishing plan on adding additional spirits for selection by the Shaman class? I'm only asking as the current number of spirits seems somewhat, er, limited. Currently the ones that are missing are as follows (based on the Oracle Mysteries of the same names): Ancestor, Dark Tapestry, Juju, Lunar, Metal, Occult, Outer Rifts, Spellscar, Time, Winter, Wood.
Please give me an analysis of this monster and let me know if I made any mistakes kay?
This immense dark furred ape stands up and pounds it's massive chest with it's mighty fists while unleashing a horrific roar.
TYRANT APE (MEGAPRIMATUS) CR 10
Feared throughout the jungle by explorers and worshiped as a god by the natives of some tropical islands, the tyrant ape is a far more dangerous primate than even the dire ape. Known to scholars as megaprimatus, an adult tyrant ape stands 45 feet tall and weighs about 25,000 pounds. The tyrant ape is extremely territorial (even more so than the dire ape) and can claim whole kilometers of jungle as it's domain. Intruders (which include anything not of the tyrant ape's own troop) are attacked without mercy until they are dead or have run off.
Unlike a gorilla or dire ape, a tyrant ape possesses a slight hint of intelligence when it comes to fighting a foe. It will often choose to throw rocks at it's foes from a higher vantage point when possible but it is certainly not afraid to enter melee combat. It's impressive physical strength enable it to stand toe-to-toe with most heavily armored foes. On a few occasions, tyrant apes have even been known to pull off the heads of long neck dinosaurs in order to fight opponents with a rather grisly reach capable weapon (though such weapons usually come apart after a minute or two).
Does anyone remember the old Paizo Publishing website (when they were doing Dragon/Dungeon magazine)? If so, does anyone remember the article on their bulletin which showed them unwrapping some huge packaging to reveal original artwork, scenarios, adventures, and other cool stuff (that someone had apparently sent them)? Does anyone know what happened to that material? Did Paizo ever make use of it? It would seem a god awful shame if it was just thrown away in the dumpster.
This suggestion thread is a think tank for any mythic versions of celestials that have already been published in any bestiary or supplement. I've added the ones that don't go over CR 23 (with the highest possible one being the Cetaceal Agathion).
So, if anyone wants to make a mythic version of a celestial on this list, feel free too. Also, if I screwed up the CR/MR of any of the celestials, PLEASE LET ME KNOW. I'm still STRUGGLING to understand most of the mythic rules (as learning anything new is kinda hard for me ^_~).
I made some slight changes to the Changeling race.
Opinions? Suggestions? Pie?
+2 Wisdom, +2 Charisma, –2 Constitution: Changelings are frail, but are clever and comely.