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Oh, s@@~, he's never tried to turn undead before? Meaning he has NO TRAINING in channeling energy for that purpose! S+@~, this might be bad for our heroes. Also, Andoran's farmers are being chased off their lands by invading undead and they only send ONE eagle knight and his half-elf companion to try and stop it? Yeah, this land of liberty and freedom might be having some issues! :(
They're just trying to throw us off so nobody expects the Kineticist, the first Neutral Evil iconic.Sigh, a neutral evil iconic? Dammit.
Just when I thought it couldn't get ANY WORSE!
I answer both of those questions with helpful visual aides (and a bit of a preview) right over here.
Doesn't your "answer" to the Dryad question go against Pathfinder canon when it comes to the Dryad species? I might be wrong but I don't recall ANY MENTION of "male" Dryads in any Pathfinder supplement. From what I'm aware they've pretty much been universally portrayed as female (and personally I don't see anything wrong with that).
Mama, used to kill undead!
Too late, everybody, Pharasma has come for me!
(cue to the piano, guitar, and HEADBANGING)
So the Dresden-esque Occultist class' iconic character has a sigil-inscribed skull that acts as a channel for a spirit/ghost that talks to him and gives him advice? Hmmm.... -.-
I KNOW RIGHT? I'm glad I'm not the only one to think that. ;)
Hmmm...I'm guessing he's human but if he is what ethnicity is he?
Also, a Pharasmin Convent deep in the MINDSPIN MOUNTAINS of all places? On top of that sheer amount of danger they were ritualistically sacrificing themselves to maintain a centuries old magical ward to prevent a evil entity from being loosed (that could basically kill them all quite easily)?
Wow, these nuns are the EPITOME of RELIGIOUS DEDICATION!
1) I really dislike Humans.
I don't care for Elves, Orcs, Dwarves and which other overused, D&D-taken core races I forget?
I really dislike half-things like Tieflings, Half-Elves, Half-Ogres and Half-Orcs more than humans, those are for me the most annoying creatures in existence, I'd rather see 50 robots in bestiary 5 than one more half-race, for me those are just cheap, like creating a half-minotaur, half-medusa while you have more than 1000 mythological/cryptid/fantasy story/fairytale/folklore/horror movie and what not to choose from, why on earth would you waste time on cheapness.
Wow, kinda limiting yourself in options aren't ya dude?
Maybe we'll get an Adventure Path in 2016 based in Golarion's solar system focusing on preventing an apocalyptic invasion from the "Dominion of the Black"? I certainly wouldn't mind some awesome adventures on Castrovel and other delightfully dangerous and exotic places such as that. However, if you wonderful people at Paizo Publishing do give us a Dark Tapestry / Dominion of the Black themed Adventure Path though then it NEEDS to have a Barbarella or Vampirella NPC / Ally in it (preferably both ^_^)! :D
Me too and if we do see more of Blit I hope he'll be the Lucky Drunk's Patch Man (aka working side by side Allyra to clean up the evidence that the clergy of Cayden Cailean end up causing when they free slaves so none of the Accidental God's priests get caught by slaving nations like Cheliax)!
Also, I hope this makes Adam happy:
Blittervy “Blit”, the Patch Man (CR 6)
Allyra, Liberator of Cayden Cailean (CR 6)
I honestly wouldn't mind any of the following monsters in a Advanced Monster Codex:
So, yeah, I've been fantasizing about the possibility of a game like Final Fantasy V being remade for the PlayStation 4. Aside from the awesome graphics that it could feature, I feel alot could be added to the plot and over all story (aka new heroes, new villains, etc etc).
So, I've tried complying some ideas for this (even though it's never going to come to any fruition whatsoever). So, here's what I have so far. Let me know what you all think of this:
Bartz: Like the wind, Bartz wanders from place to place, village to village, town to town, kingdom to kingdom, never staying to long to get to know others or to possibly overstay his welcome. Seeking to honor his father’s dying wish of seeing the world, Bartz makes a living slaying monsters that lurk near settlements in return for a few gil, a decent meal, a fine cup of ale, and a good night’s rest. However, just as the wind can turn from a breeze into a hurricane so to can it die. It is this that spurs Bartz to journey towards a falling star in the night sky.
Leena: As kind and gentle as water and as beautiful and regal as her ancestors, all of these describe the princess of Tycoon (whom has drawn the eye of many a royal suitor but as yet has not yet a single proposal in marriage). Some believe Leena desires to be proposed by her childhood friend (aka Prince Elric of the Kingdom of Walse). Others whisper that Leena is afraid to weaken her own bloodline by producing an heir with a suitor of unsuitable heritage. The later is the more popular theory as the princesses of Tycoon have always been powerful in the art of magick (Leena’s own mother was known as the “Dragon Queen” of Tycoon for her ability to tame wyverns with her mere presence alone).
Galuf: As enduring as the Earth itself, the king of the Kingdom of Baal seeks to protect all he cares about by never flinching or showing any sign of fear in front of his foes. Sadly, the journey to another world has inflicted Galuf with a particularly nasty case of amnesia and all Galuf seems to remember is his own name (whatever powers he had possessed beforehand have been utterly lost). Waking up from unconsciousness to the sight of a brave young man rescuing a damsel in distress, Galuf is stirred into protecting his new found friends by enduring any pain and being willing to fight any foe, all for the sake of those he loves.
Faris: A stunningly beautiful woman with a hot tempered will like fire, Faris is known amongst the Seven Seas of the world as the Pirate Queen. Having been raised by the former pirate king and trained in swordplay and seafaring, Faris quickly established herself as a female pirate captain by promptly dueling and defeating her rival (the dread pirate Bikke) and revealing herself a woman for the entire crew to see. Faris then revealed to her new crew the Sea Serpent Syldra (who had saved Faris from drowning as a young lass) and commanded Syldra help steer the ship during a nasty bout of stormy seas. These two acts won over the affections of her crew and gained Faris command of the Highwind. Yet for all her feisty nature, Faris often glances a medallion she wears around her neck and wonders at the picture hidden inside it (of a lovely little princess with her father, mother, and sister).
Elric: Prince of the Kingdom of Walse tasked by his father (aka King Edward of Walse) to investigate the malfunctioning of the Crystal Amplifier at the Water Shrine. He is a skilled swordsman and is a dear childhood friend of Princess Leena of Tycoon (though some in the court of Walse have suggested that Elric is far more than that).
Mid: The grandson of the brilliant scientist Cid who is himself a skilled scientist as well as a potent spellcaster, Mid losts his mother and father to a monster assault while Mid was just an infant and thus he was naturally raised by his grandfather (and as such looks up to Cid and is often there for his grandfather in dire times of need).
Lupa: A beautiful silver furred Lycan who is the daughter of Kelgar (one of the Warriors of Dawn). She is skilled in the ancient beast arts of her race (aka the Lycans who live with Kelgar in a settlement located on Galuf’s world). Lupa is currently being courted by a strong male Lycan named Lycos (whom is very protective of his courted mate).
Carla: The daughter of the sorcerer king Xexat and the princess of his kingdom, Carla is a skilled spellcaster and a loyal supporter of the Warriors of Dawn. While her father is away warring with the vile Exodus Carla handles the war at home (bolstering the kingdom’s defenses and maintaining correspondence with Princess Krile and the Lycans in order to send aid when needed).
Leonard: Captain of the Royal Guardsmen of the Kingdom of Baal, Leonard is completely loyal to his liege King Galuf as well as to Princess Krile (whom he admires for having the strength to maintain the kingdom in Galuf’s absence). Leonard is powerful with both spell and sword and is renowned for mixing the two in a unique art called Spellblade.
Xexat: The sorcerer king of his own kingdom on Galuf’s world and a member of the Warriors of Dawn who fought, defeated, and imprisoned Exodus on another world, Xexat shares his good friend Galuf’s love of bad puns and while benevolent and kind he is ruthless to those he would harm his subjects or his world.
Angel [Primal], Ariel (CR 17/MR 7) (Angels infused with the element of earth that seek to protect those living above and below the surface)
Angel [Primal], Azrael (CR 22/MR 9) (Angels infused with the element of shadow who are often referred to as angels of death that wage an eternal war against the Kytons and Nightshades of the Plane of Shadow)
Angel [Primal], Cherub (CR 18/MR 7) (Angels infused with the element of air that are often tasked with protecting the children of benevolent races and pushing those that would harm them)
Angel [Primal], Seraph (CR 21/MR 8) (Angels infused with the element of fire whose heavenly flames can scorch even the likes of devils and often lead crusades against the fiends of the Multiverse)
Angel [Primal], Tharsis (CR 20/MR 8) (Angels infused with the elemental of water often tasked with protecting entire kingdoms of benevolent ocean dwelling creatures)
Elemental [Primal], Air (CR 16/MR 6) (An Air elemental of primal mythic power regarded with awe and fear by other elementals)
Elemental [Primal], Earth (CR 16/MR 6) (An Earth elemental of primal mythic power regarded with awe and fear by other elementals)
Elemental [Primal], Fire (CR 16/MR 6) (An Fire elemental of primal mythic power regarded with awe and fear by other elementals)
Elemental [Primal], Ice (CR 16/MR 6) (An Ice elemental of primal mythic power regarded with awe and fear by other elementals)
Elemental [Primal], Lightning (CR 16/MR 6) (An Lightning elemental of primal mythic power regarded with awe and fear by other elementals)
Elemental [Primal], Magma (CR 16/MR 6) (An Magma elemental of primal mythic power regarded with awe and fear by other elementals)
Elemental [Primal], Mud (CR 16/MR 6) (A Mud elemental of primal mythic power regarded with awe and fear by other elementals)
Elemental [Primal], Water (CR 16/MR 6) (An Water elemental of primal mythic power regarded with awe and fear by other elementals)
Ape, Tyrant [Megaprimatus] (CR 12/MR 5) (Occasionally, a dire ape tribe will end up siring a child of progidious size, strength, and power. These Tyrant Apes possess mythic strength and are often worshiped as gods by the tribes of entire swathes of jungles or whole tropical islands)
Devil, Addiction (Atropocustra) (CR 7): Devils dedicated to spreading hell's influence through addiction to infernal drugs and narcotics.
Devil, Crusader [Ascensoriel] (CR 8): Centaur-like devils who function as an elite cavalry in hell's rigid and merciless military machine.
Devil, Desert [Ghalshoaton] (CR 9): Scorpion-handed, crocodile headed, devils that plague desert regions and arid worlds looking for good souls to tempt and despoil.
Devil, Hellforge [Savnogon] (CR 13): Masters of Hell's infernal forges who continually reforge souls into hellish abominations for the glory of Asmodeus.
Devil, Hunter [Edavagor] (CR 12): Two-headed wolf-like devils that scour the planes of existence looking for souls that have escaped hell's infernal grasp.
Devil, Physician [Paigeon] (CR 10): While contract devils and cabal devils tempt with the promise of a wish or magical aid, the grotesque physician devils tempt mortals with the promise of healing.
Devil, Rumor [Dababum] (CR 6): These devils act to ruin the reputations of good-aligned mortals and the enemies of hell itself.
Devil, Seduction [Lilim] (CR 11): These sensual and seductive female devils seek to despoil and destroy the families of mortals by offering untold pleasures at a terrible cost.
Golem, Amber (CR 11) (Golems often shaped like large-sized hunting cats which ignore difficult terrain and are capable trackers)
Golem, Ash (CR 3) (Golems that cause fire and cold energy damage to the foes they damage)
Golem, Blade (CR 13) (Dangerous golems made of bladed instruments and weapons of all kinds that can become a wall or circle shape barrier of blades which affects all in the area of effect as a blade barrier spell)
Golem, Chalk (CR 7) (Golems made of chalk which can mark certain foes with symbols designating them as assailants)
Golem, Gemstone (CR 14) (These incredibly powerful golems are made of rare gemtones can unleash a burst of prismatic color which affects anyone in the area of effect as a prismatic spray spell)
Golem, Coin (CR 10) (Golems capable of taking the form of large piles of copper, silver, gold, or platinum coins)
Golem, Manacle (CR 12) (While the Rope Golem is made to capture people the Manacle Golem is designed to keep them imprisoned)
Golem, Mud (CR 2) (Akin to the paper golem, this Golem is made of mud and muck yet is capable of smothering the unwary)
Golem, Obsidian (CR 9) (Obsidian golems possessing the ability to shroud themselves in flame)
Golem, Paper (CR 1) (Often called the peasant's golem for it's incredible frailty yet it never the less is dangerous to some)
Golem, Rope (CR 5) (Golems made of roap often created for capturing individuals alive)
Golem, Salt (CR 8) (Golems made of salt which leave particularly deadly and painful wounds)
Golem, Sand (CR 4) (Golems made of sand that are often found guarding the tombs of desert pharaohs)
Golem, Soap (CR 6) (Slippery soap golems made of animal fat [and unfortunate, sometimes the fat of sentient beings as well])
Lycanthrope, Werecrow [Template] (Lycanthropes of neutral good alignment who can not only take the form [both animal and regular] of crows but also can become swarms of crows or even summon them but they also possess a unique vulnerability to gold as well as silver)
Lycanthrope, Weresaurian [Template] (Extraordinarily rare but horrifically strong Lycanthropes that many sages believe are on the verge of extinction which can take the form of carnivorous dinosaurs)
Lycanthrope, Wereskunk [Template] (Lycanthropes that dwell in temperate and cold forests and can take the forms of skunks)
Vampire, Strigoi [Template] (Members of this vampire bloodline are just as seductive as the Moroi and while they do not possess an energy drain ability they do have strange powers such as dominating individuals through their blood drain [for a prolonged time at a distance no less] as well as the ability to regenerate in moonlight)
Also, I'm gonna shamelessly plug the celestials again (made some minor tweeks to their descriptions):
Agathion, Musteval (CR 3) (Though small, these mouse-like Agathion are nothing if not courageous and often work with the spyglass archons in missions of intelligence gathering such as spying on fiends and infiltrating fortresses on the lower planes)
Agathion, Loxonal (CR 19) (Possibly the most aggressive of the agathion yet also the most empathetic, the Loxonals are capable of great acts of compassion and yet can be brought to a furious rage where their trumpeting can bring a storm of vengeance down upon a settlement)
Agathion, Ursinal (CR 14) (These peaceful agathion are often scholars and negotiators and are often summoned to the material plane by powerful spellcasters in order to guard a specific treasure or to aid in negotiations with a being of immense power)
Archon, Throne (CR 20) (Seated on flying ornate thrones these monarch-like archons are capable of leaving them to behead foes with their vorpal greatswords while their thrones attack enemies on their own by blasting them with jets of heavenly flame)
Archon, Tome (CR 18) (Eagle-headed archons who act as the seers and oracles of archonkind, they are gifted not only with potent spellcasting capability but also possess powerful divination based powers that some say allow them to predict any foe's next move)
Archon, Warden (CR 17) (Believe it or not, Heaven does have need for prisons and these archons are the masters of those secluded fortresses; they possess a power similar to the Deimauigga's in that they can shift a being's alignment one step closer to lawful good)
Azata, Shiere (CR 12) (These courageous and adventurous azata charge into battle mounted on their summoned Sleipnirs seeking out evil to smite, fiends of all types to slay, and damsels to rescue)
Azata, Shiradi (CR 14) (Celestials dedicated to freedom, liberty, and the deposing of tyrants, the only thing these Azata love more than liberating a populace is to put tyrants and dictators in the very chains they use to oppress their subjects)
Azata, Tulani (CR 19) (Often called the "Dreamlords" of the Azata, these powerful celestials often oppose the Nightmare Lords of the Demiplane of Dreams and possess unique powers related to sleep such as being able to put a being into an eternal slumber)
I would like to see a Temple of Elemental Evil Homage.
You know, that could TOTALLY make an AWESOME adventure path The four elemental lords conspiring together in a plot to release an ancient being of ultimate power and destruction by harnessing the essences of their defeated rivals (aka the good-aligned elemental lords). However, what they don't know is that they are actually being used to release Rovagug from his eternal prison! It sounds good to me; anyone else like the sound of this?
Okay, so here's my final list of what I'm hoping to see in the Bestiary 5. Please note that when I put the various Celestials whose names have already been done by Wizards of the Coast I'm trying to say that Paizo can put a "new spin" on them (like they did with the Cervinal).
For example: the "Sword Archon" could be a Archon with blade like wings that can generate a "blade barrier" around itself and the "Warden Archon" can be Heaven's version of the Apostate Devil (which oversees the various prisons of heaven and converts evil beings to "lawful good").
Angel [Primal], Ariel
Almost two decades later after he had made his choice and slain "the Butcher"; Zadim would be horrified to learn that the children whom Gordreth had saved from disease had sworn vengeance against Zadim's masters and had founded an organization of shadow-magic wielding magus's called "the Duskblades"! Dedicated to bringing death and misery to the followers of Cult of the Dawnflower, Qadira, and to the Padishah Empire of Kelesh; the Duskblades are already responsible for the deaths of dozens of Zadim's closest friends.
With the introduction of Kaiju presented in Bestiary 4, and hopefully some expansion on that subject in the future, I hope this book presents at least a baseline for Mecha so I can run a Pacific Rim inspired game on Golarion.
How about some DOOM monsters as well? Cyberneticly enhanced fiends from the lower planes invading your campaign world? Cause you say HELL YES! ^_^