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Sir Holton

Berselius's page

Pathfinder Society Member. 1,651 posts. 3 reviews. No lists. No wishlists.


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"There are times when the end justifies the means. But when you build an argument based on a whole series of such times, you may find that you've constructed an entire philosophy of evil."―Luke Skywalker (Legends version) during the Swarm War


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David knott 242 wrote:
Berselius wrote:
The road to Hell is paved with good intentions.
Now why would they do that? There is no shortage of bad intentions. ;)

Because Devils would probably enjoy leading the righteous and just down the path of Damnation and that road probably always starts with the excuse that an evil act was "for the greater good".


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Yesss...your thoughts betray you....your feelings for them are strong...especially...
...
...
...Pamela Anderson IN A SLAVE BIKINI?

(five minutes later)

Emperor:...are you SURE that's what he was thinking about?

Me: I'M TELLING YOU! THAT'S ALL THAT'S IN THERE!


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What Adventure Paths might come after Strange Aeons? Hmmm...

A war between Geb and the other nations of Garund (particularly Holomog) sparked by Arazni's insanity and Geb's obsession with Nex's demise?

A interstellar adventure taking place on various world's in Golarion's solar system focusing on stopping an apocalyptic invasion by the Dominion of the Black?

A adventure to stop an alliance of the Elemental Lords's clergy on Golarion from destroying the Star Towers and ultimately releasing Rovagug?


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A better version of my personal bestiary 6 wishlist:

Berselius's Bestiary VI Wishlist:
Alicorn: Occasionally a Pegasus and a Unicorn will fall in love with one another and the foal they end up producing is often this majestic combination of the best of both species.

Agathion, Ophidial: Serpent-like Agathion that use their powerful psychic magic and acquired holy relics to defend the minds of mortals against forces that would twist them to evil.

Agathion, Caprinal: Graceful faun / satyr-like humanoid Agathions with spiraling rams horns coming out of their heads. They cast spells like a 7th level cleric and can use their lay on hands ability to remove disease (as remove disease), poison (as neutralize poison), and fatigue in addition to curing damage.

Agathion, Loxonal: Eclipsed in power only by the Draconals, these armored, elephant-like Agathion can rage like a powerful barbarian and possess a powerful trumpeting ability which acts as a holy word spell.

Archon, Blade: These humanoid archons are capable of surrounding themselves with a heavenly pinwheel that resembles the blade barrier spell.

Archon, Evangelizer: These powerful archons espouse the wisdom of heaven and possess an ability similar to the Deimauiggas of Hell in that they can permanently shift a creatures alignment one step towards lawful good.

Archon, Monarch: Surpassing even the Star Archons in power and grace, fiends tremble when these archons unseat themselves from their flying heavenly thrones and unsheathe their vorpal greatswords.

Cackle Bird: This large bird of prey seems to possess an excessive amount of feathers that are green in color and it's cry seems strangely like laughter. It possesses the ability to breath a cloud of gas that causes all who breathe it to break out into uncontrollable bouts of laughter (as hideous laughter).

Daemon, Mahaha: Daemons that are spawned by the souls of neutral evil mortals who died by freezing to death. They possess the ability to cover the wounds of a foe in a substance called blightfrost (resembling burning ice as black as the void of night).

Daemon, Makhai: Humanoid daemons with two torsos back to back with each other which enables them to attack more than one person. They are usually spawned by the souls of neutral evil mortals who died as a result of death in a duel against an opponent.

Demon, Asag: A demon known to demoniacs and scholars as "rock demons", they can slowly petrify opponents with their melee attacks and can glide through stone as fish swim through water.

Demon, Empusa: A demon known to demoniacs and scholars as "lava demons", they commonly serve demonic lords of fire and can heat metal weaponry that damages them in melee.

Devil, Addiction (Atropocustra): These insectoid devils spread the will of hell with their powerful narcotics, forcing those addicted to their drugs to serve the whims of the Archdevils.

Devil, Crusader (Ascensoriel): These centaur-like devils act as advanced cavalry and elite shock troops for the forces of Hell.

Devil, Desert (Ghalshoaton): Crocodile-like devils who bear a potent weakness to holy water and seek to tempt the inhabitants of desert kingdoms into following the will of Hell.

Devil, Hellforge (Savnogon): These devils work the infernal forges of Hell, are covered in wrought iron, and reek of fire and brimstone.

Devil, Hunter (Edavagor): These huge, two headed wolves possess rotting eyes and act as tireless plane-hopping hunters of lost souls and escaped devils who have betrayed the powers of Hell.

Devil, Physician (Paigeon): Just as Contract Devils tempt with bargains and Cabal Devils tempt with promises of arcane power, so to do the Physician Devils tempt with promises of healing.

Devil, Rumor (Dababum): These sinister, rat-like Devils exist to slander and ruin the names and reputations of the enemies of Hell.

Devil, Seduction (Lilim): Created from especially wicked female souls claimed by the Whore Queen Ardad Lili, these seductive female Devils exist solely to tempt men with physical pleasure.

Div, Arszhenk: These gargantuan, minotaur-like Div are often used in the armies of Div as living war machines / siege engines.

Div, Bushyasta: These morbidly obese Div of sloth are despised even by other Div as they are renowned as deceivers and manipulators. They radiate an aura of lethargy.

Div, Druj Nasu: These disgusting fly-like Div possess a foul stench and cause any food, water, or plant-life near them to rot, decay, and become foul.

Div, Fulad-Zereh: These Div look like animate sets of fiendish armor but they can actually be worn by other div or mortals to boost their power.

Gigas, Boneyard: Mysterious and inscrutable, these gaunt gargantuan giants are clothed in flowing red robes and go about a mysterious agenda that even the Psychopomps aren't aware of.

Gigas, Elysium: These fair, benevolent, and courageous gargantuan giants serve the Elysian Titans and the other good-aligned powers of the Plane of Elysium in eliminating evil all over the multiverse.

Gigas, Negative Energy (Necrophyscian): These skeletal gargantuan giants have rotting flesh, jutting bones, and a horrifically grotesque grin upon all their wide eye-stitched faces.

Gigas, Nirvana: Mysterious and mystic gargantuan giants that roam Nirvana and the Material Plane forever altering the landscape with their dreaming.

Gigas, Positive Energy (Lumigen): Devoted to the creation of life, these gargantuan giants of white hot flame roam the multiverse creating and enhancing life whether they trod.

Lycanthrope, Wereraven: These mischievous but ultimately benevolent lycanthropes can summon swarms of ravens to pluck the eyes out of their foes and can cause their feathered wings to become as sharp as blades but possess a unique vulnerability to gold as well as to silver.

Lycanthrope, Wereape: Bestial, chaotic, and destructive, these lycanthropes are even more primal than the Wereboars and are found almost exclusively in tropical jungle areas.

Lycanthrope, Wereserpent: As cold as the blood that runs through their veins, these lycanthropes are rumored to have originated via experiments on humanoids performed by serpentfolk seeking to transform other races into more of their kind.

Lycanthrope, Werespider: These highly unusual and thankfully rare shape changers do not lay eggs as regular spiders do but instead give birth to children the way the humanoids afflicted with their particular strain of lycanthropy would. They possess the ability spin webs and can summon swarms of spiders but they are also dazzled while in areas of bright light.

Dragon, Meteor: Also known as "Gaasyendietha" by the natives of mountain and interstellar communities, these colossal rocky dragons are capable of interstellar travel and love to stargaze and seek out knowledge hidden amongst the various worlds of the material plane. It is advised to not anger them though as they can be selfishly destructive and bear devastating breath weapons of red hot flaming rocks resembling a meteor shower.

Dragon, Song: Sometimes called "Cirein Croin" by natives of certain coastal regions of the world, these colossal, benevolent, sinewy, shape changing dragons love the sea and possess powerful song-based abilities similar to a high level bard's.


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Brew Bird wrote:
It would probably have been better to give the Magical Child Kineticist powers.

YES...YES THIS...YES SO VERY MUCH THIS! SOMEONE PLEASE FIND A WAY TO WORD THIS RULES WISE CORRECTLY SO WE CAN ALL DO IT! :D


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The King in Orange wrote:
Berselius wrote:
Ibrahim al-Aziz-Zaman Faysal wrote:
Berselius wrote:
A pity Nyctessa doesn't realize that even undeath cannot last forever.
Only if you're doing it wrong.
Psh, either some ends up killing her or she lives so long as a true vampire that her form starts to deteriorate. The negative energy plane consumes ALL that fully embrace it. Undeath is NOT immortality. It's a pale imitation of prolonged longevity.
"Any sufficiently advanced technology state of undeath is indistinguishable from magic immortality." - Me

Until you learn the science facts behind the sufficiently advanced technology state of undeath and then the distinguishment of magic immortality from fact becomes quite clear.-ME

Quote:

Someone clearly has not been familiarized with an easily-constructed gentle repose item. Place it on a small item of your preference that easily attaches to clothing or directly on the body. A button, a brooch, a buckle, a scarf, a sash, an eyepatch, a headband, a choker, an earring, I could go on and on. Problem solved.

Inexpensive to make, especially with the sheer amount of time an undead has to acquire funds, so if they are lost, stolen, or destroyed they are easily replaced.

Any fears of destruction can be overcome easily with lateral thinking and proper contingencies prior. Simply don't allow your pride to consume you into believing you are invincible (as opposed to merely immortal) and make proper preparations. Have safehouses, backup plans, secure locations, and trustworthy underlings.

Entropy is unstoppable dude. Even if this dhampir became a vampire and had all the backup plans in the world and lived from trillions of eons, eventually the multiverse would come to an end (something that WILL HAPPEN as it's been stated). Then, she gets to face the absolutely lovely fate of becoming one of the negative energy plane's last juicy snacks.
Quote:
This is the problem with paladins. They just don't know how to think outside the box.

If by "think outside the box" you mean draining your own mother dry of all her blood then desecrating her remains then, yeah, your right. A paladin definately wouldn't do something like that.


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Ibrahim al-Aziz-Zaman Faysal wrote:
Berselius wrote:
A pity Nyctessa doesn't realize that even undeath cannot last forever.
Only if you're doing it wrong.

Psh, either some ends up killing her or she lives so long as a true vampire that her form starts to deteriorate. The negative energy plane consumes ALL that fully embrace it. Undeath is NOT immortality. It's a pale imitation of prolonged longevity.


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So, does anyone think the Fighter or Sorcerer classes both need some retooling? Just wondering.


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A pity Nyctessa doesn't realize that even undeath cannot last forever.


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Quote:
Why are you looking for compensation for a donation?

Because I work very hard for what little money I get in return for my jobs and am in no position to make a donation without getting something in return for giving my precious money away (which can go to other things such as food, rent, gas, car insurance payments, etc etc).


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Quote:
The satisfaction of helping those in need?

Apparently your definition of "those in need" differs greatly from mine. ~_~

Quote:
No, seriously, it's a good cause, I can kick 'em a little cash.

Yeah, see, I work 69 hours a week on 3 part time jobs at minimum wage and it's hard enough for me to get hardcovers of the books Paizo sells let alone get their PDF's. Now Paizo wants donations to win some "title" without giving us consumers anything in return? Yeah, I'm gonna opt out immediately.


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Quote:
They are Forae Logos, located in the Wise Quarter in Absalom; the Jeggare Museum, located in Korvosa in Varisia; the Magaambya, located in Nantambu in the Mwangi Expanse; and the Quarterfaux Archives, located in Caliphas in Ustalav.

Always good to get more info on the settlements and cities of the Mwangi Expanse! I hope we'll get some juicy fluff about Jatembe and his ten magic-warriors! :D

Quote:
However, no one has been able to get close enough to verify this story, as all trespassers are driven away by bombardments of boulders and rune-covered ballista bolts.

Oh ho ho! So either the Shoanti are occupying the island and using forbidden rune magic of Thassilonian to defend it or some of the island's original defenders (or their descendants) are still alive to this day. Mysteries ABOUND it seems! :D


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Mmmm...Magnimarian temples to Arshea in cut-out-your-own dioramas. :D


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Rysky wrote:
Cole Deschain wrote:

Say what you will about Hell's Vengeance, the Glorious Reclamation are definitely not bad guys. The worst I can say about them from reading the first half of the AP is that they're a little impulsive and have some inflexible rules- but some of those inflexible rules aren't as dumb as they seem at first glance.

"We don't ever surrender to agents of Thrune!"- Sounds a bit ridiculous until you recall that what the Chelaxian legal code likely holds in store for them makes surrender an extremely stupid choice anyway.

That's another thing, I really, really like the Glorious Reclamation. I don't like the idea of destroying them. At all.

Building up a cool group just so it can be horrifically torn down to showboat your precious Thrune-Cheliax just pisses me off.

Gods what I would GIVE to have a DM like you! :(

Kalindlara wrote:
Indeed - better to fall in battle and go to Iomedae than surrender and face the Tines.

YES! BETTER TO DIE FIGHTING EVIL THAN SURRENDER TO IT! DOWN WITH THRUNE! :D


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I think the rules for the transformation sequence ability need to be a bit more fleshed out in errata or another printing. Also, since the archetype allows for arcane spellcasting, does it qualify for the mystic theurge prestige class? Lastly, does anyone know other classes might work well for a multiclass of this Vigilante archetype?


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I hope we get a temple / shrine to Arshea based in Magnimar in this manual.


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Post the alignment, gender, age, race, and levels of your PC as well as the PC's you adventure with.

Feel free to add a short backstory and or exclude what you want too.

I'll start:

Ianten Truesilver (played by me)
LG Male angel-blooded aasimar (angelkin) paladin

Sarena Dawnfeather (played by my girlfriend)
NG Female ekujae half-elf (wildborn) sorcerer/mystery cultist of Arshea

Thorik Truesilver (played by my dad)
LG Male dwarf fighter

Belkara Truesilver (played by my mom)
NG Female dwarf cleric of Bolka

Shadow (played by my brother)
?? ???? ??????? ????? hunter of Erastil/slayer

Samantha "Sam" Glassbreaker (played by my brother's girlfriend)
CG Female ulfen human bloodrager


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Quote:
While Hellknights should not court glory, I hope my brief crossing of paths with other Hellknights can serve as an inspiration to those who would stand for law and proper justice... and as a warning to those who would take the law into their own hands.

Somehow, I doubt this "murder" will turn out to be a case of "taking the law into a person's own hands" and instead will be something like, "vile diabolists twist the law and abuse it to suit the needs of themselves and their foul god of Hell".


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Wait, so Achaekek maintains a physical presence (aka an avatar) on Golarion or is that simply a herald of his? If it's the former then damn, the Red Mantis assassins have some serious firepower on their side!


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Captain Killjoy wrote:
Berselius wrote:
IT NEEDS TO BE ABOUT ENSURING THE RISE OF THE KAIJU TO DESTROY THE DRAGON KINGDOMS! :D

Fixed that for you!

IA! IA! GHIDORAH FTAGHN....

*Dragged away by Toho Studios copyright goons and stuffed into a barrel*

LOL, good one. ;) :D


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Tangent101 wrote:

Okay. Here's the thing. If you have Cthulhu actually physically appear in the game, you MUST allow the characters a chance to defeat Cthulhu. If you do not, if the sole point is to drive the players mad or kill them off, then there is no point to the game.

You want despair and the inability to stop these horrors? Play actual Call of Cthulhu.

You want fantasy roleplaying with magic and myths and the ability to actually FACE an ancient horror and possibly drive it off? Then you play Pathfinder.

So no. No AP where the players never exceed level 6 and would die quickly if Cthulhu appeared. I want my players to have a fun time. Having characters they worked hard on die because of some power fantasy by killer GMs is not fun for them, or for me.

Bingo. Our group's DM learned a long time ago that doing your absolute best to kill off the party as fast as you can makes the entire campaign go sour. Dungeons and Dragons / Pathfinder is NOT Call of Cthulhu. Most players of Pathfinder do not enjoy being put in a hopeless battle they are completely unable to win.


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The next Adventure Path?

Hmmm...okay!

Here are some ideas for that:

An Adventure Path starting in Tian Xia focusing on the heroes being embedded with mythic power in order to recover several lost ancient relics able to stop an ongoing unnatural inland invasion of multiple Kaiju from destroying the Dragon Kingdoms?

An Adventure Path focusing on the party (unintentionally empowered with mythic power as a side effect by a spell cast by the Harlot Queen) stopping the armies of the Kingdom of Geb as conquering all of Garund and laying the ghost of Geb to rest.

An Adventure Path focusing on preventing an alliance between a powerful Mummy Lord cleric of Rovagug (known as the Scorpion King) and the clergy of the four elemental lords from destroying the Star Towers and freeing the Rough Beast from it's prison.

An Interstellar Adventure Path aimed at traveling to the various other Planets in Golarion's Solar System with the intention of discovering (and destroying) a massive gateway that when completed will allow a full-on scale invasion by the Dominion of the Black.


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Liz Courts wrote:
Dragon78 wrote:
Could that tattered creature on the cover be...The Muffin Man;)
Do you know him!? Does he live on Drury Lane?

She's married to the MUFFIN MAN? ;)


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PASSION ORACLE MYSTERY! PASSION ORACLE MYSTERY! PLEASE PRETTY PLEASE PAIZO? (bats cute puppy dog eyes)


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thejeff wrote:
zorander6 wrote:

He is using monkeys to test a new virus in a secret underground laboratory to see if he can turn them into gnomes.

Hey, it's plausible. :P

He's running an experiment to see how many monkeys at keyboards you need to produce a AP?

(bends down to see what the monkey's typed on his screen)

...it was the best of times...it was the BLURST OF TIMES?

(wacks monkey upside the head)

YOU STUPID MONKEY!


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I hope we get more Oracle curses with this book. Also hope for a Passion Oracle Mystery. :D


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As nice as a PC based card game is for Pathfinder RPG, I'm still hoping for a decent single player Pathfinder game similar in style to Baldur's Gate or Neverwinter Nights.


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Drogon wrote:
Berselius wrote:
And yet another Module for 1st level PC's.

I know! After years of nothing. Isn't it awesome?

I'm glad to see Paizo remembering that all beginning GMs and players need content, too. I hope the recent dearth of low-level content is not revisited, as it has been a real struggle to get people interested in the game when they have nothing to play.

Funny, and here I thought there was a great deal of low-level modules you can choose from.


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ErisAcolyte-Chaos jester wrote:
If the characters start acting like evil, monstrous bastards(like committing mass murder, genocide, Rape) because of the players action outside of the gm's actions, I will be marking them down for it. The players are supposed to be the heroes of the story they are in, not being the villains(unless they are supposed to be the villain's, to which I still think the players shouldn't be absolutely dickish, petty, anarchist,sadistic,or stupid evil all the bloody time.)

You are my new hero! :D


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Gabrielle wrote:
Berselius wrote:


Zae, Keren and Appleslayer will return...

Zae, Keren and Appleslayer will return...

They will! They will!

And as soon as I'm allowed to say more than that? *I* will!

Thank you for being eager for them. I'm late to the thread, but it still made my day. :)

Not a problem. Very much looking forward to the future adventures of Keren, her wife Zae, and Zae's valorous Appleslaying steed! Also, thank you ever so much for being bold enough to give us a same sex couple in a rpg setting book!


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(during a rousing game of chess between Damiel and Oloch)

Damiel:...aaannnddd CHECKMATE!

(Oloch flips the table over)

Oloch: YOU SNIVELING SPINLESS COWARD! I'LL RIP OFF YOUR FACE AND PUT IT ON MY FACE SO I CAN LOOK IN THE MIRROR AND MAKE FUN OF MYSELF!

Meligaster: Damiel made a fair move. Screaming about it won't solve anything my dear war priest.

Seltyiel (leaning back in his chair while fingering a ruby): Let it go. It's unwise to upset a half-orc.

Meligaster: My dear Seltyiel, no one tries to not upset a halfling.

Seltyiel: That's because halflings don't pull men's ARMS out of their SOCKETS when they LOSE! Half-orcs have been known to do that!

Meligaster: I see your point sir. I propose a new strategy Damiel. Let the half-orc WIN!


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Speaking in tongues during a battle? Looks like Celeste may have awakened her dormant power as a Oracle or it may have something to do with this
"super weapon" and "Kellid Witch" Cheliax is working on.


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Thank you you fine folks at Paizo Publishing for not taking this serial killing Tiefling too far. I realize your treading a very fine line with these evil characters and trying not to offend people who play Pathfinder but have relatives who have been assaulted themselves. So far the "evil" iconics you've portrayed are definately "evil" but not to an extent that it would offend a great deal of people and I for one thank you for your restraint.


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Does anyone else hope Paizo will give us a thicker, beefier, juicier manual featuring stats, allies, enemies, a brief history, and information on lairs and treasure hordes for a specific Dragon of EACH TYPE of True and Non-True Dragon currently in Golarion? I believe there are 31 True-Dragons (if the River Dragon is supposed to be included and just as many varieties of other dragon as well.


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New updated Bestiary VI Wishlist:

Berselius's Bestiary VI Wishlist:
Agathion, Serpental: Snake-like occult Agathions that direct, manage, and aid the Reptials in the collecting and usage of holy relics.

Agathion, Artiodactal: Bison-like Agathion that serve as elite shock troops in the armies of Nirvana.

Agathion, Ceratonal: Rhino-like Agathion that act as commanders and generals in the armies of Nirvana.

Agathion, Loxonal: Elephant-like Agathion eclipsed in power only by the Draconals.

Angel, Azrael: Angels of death who guide, guard, and advocate for the souls of particularly pious mortals.

Angel, Hashmal: Lion-headed angels of thunder and lightning who judge souls seeking to ascend to a higher level of being.

Angel, Kherub: Powerful four-winged occult angels that surround themselves with three ectoplasmic phantom-like animal aspects.

Angel, Seraph: Angels of flame and war with an aura of heavenly fire that can scorch even devils while at the same time healing the righteous.

Archon, Blade: Archons of steel and swords whose "heavenly pinwheels" can shred nearby fiends to ribbons.

Archon, Evangelizer: Archons whose possess an ability similar to the Deimauiggas of Hell in that they can permanently shift a creatures alignment one step towards lawful good.

Archon, Monarch: Archons seated on heavenly thrones whose surpass even the Star Archons in power and grace.

Azata, Ariel: Azata with an affinity with wood of the forests, the beasts of nature, and the stone of the Earth.

Azata, Tharsis: Aquatic azata whoo aid the inhabitants of underwater settlements as well as safeguard and protect coastal communities.

Azata, Erelim: Courageous Azata that ride upon their summoned Sleipnirs seeking evil to slay.

Daemon, Makhai: These occult daemons are born from the souls of evil mortals that died in the arms of another evil soul. As such, it possesses a physical form as well as a ectoplasmic phantom that is literally stitched into it's flesh.

Demon, Enenra: Also called "Smoke Demons", these denizens of the Abyss are attracted to flame based demons of even greater power.

Devil, Addiction (Atropocustra): These insectoid devils spread the will of hell with their powerful narcotics, forcing those addicted to their drugs to serve the whims of the Archdevils.

Devil, Crusader (Ascensoriel): These centaur-like devils act as advanced cavalry and elite shock troops for the forces of Hell.

Devil, Desert (Ghalshoaton): Crocodile-like devils who bear a potent weakness to holy water and seek to tempt the inhabitants of desert kingdoms into following the will of Hell.

Devil, Hellforge (Savnogon): These devils work the infernal forges of Hell, are covered in wrought iron, and reek of fire and brimstone.

Devil, Hunter (Edavagor): These huge, two headed wolves act as tireless plane-hopping hunters of lost souls and escaped devils who have betrayed the powers of Hell.

Devil, Physician (Paigeon): Just as Contract Devils tempt with bargains and Cabal Devils tempt with promises of arcane power, so to do the Physician Devils tempt with promises of healing.

Devil, Rumor (Dababum): These sinister, rat-like Devils exist to slander and ruin the names and reputations of the enemies of Hell.

Devil, Seduction (Lilim): Created from especially wicked female souls claimed by the Whore Queen Ardad Lili, these seductive female Devils exist solely to tempt men with physical pleasure.

Div, Arzshenk: Fiendish minotaur-like Div that act in the same way as Cornugons do for Devils; leading entire companies of Div in their assaults upon the material plane and genie kind.

Div, Asdeev: These very powerful dragon-like Div serve as monstrous war machines to assail the fortresses of genie and mortal kind.

Div, Fulad-Zereh: These Divs appear to be sentient moving suits of living armor and can in fact be worn by other Div.

Dragon, Meteor: Also known as "Gaasyendietha" by the natives of mountain and interstellar communities, these rocky dragons are capable of interstellar travel and love to stargaze and seek out knowledge hidden amongst the various worlds of the material plane. It is advised to not anger them though as they can be selfish, are huge in size, and bear devastating breath weapons of red hot flaming rocks resembling a meteor shower.

Dragon, Song: Sometimes called "Cirein Croin" by natives of certain coastal regions of the world, these silvery, sinewy, shape changing dragons love the sea, are very much benevolent, and are fascinated by humanity. Known for assuming various human forms to venture into humanoid societies, they are capable of sustaining themselves off of human food indefinitely. Their natural forms are as large as Spine Dragons, with breath weapons of electrified gas and potent bard-like performance abilities that can inspire their allies to feats of greatness.

Gargoyle, Gargouille: Large, dragon-shaped gargoyles that possess the ability to command their lesser kin as well as shoot a powerful jet of bludgeoning water from their snouts.

Gigas, Boneyard: Mysterious and inscrutable, these gaunt gargantuan giants are clothed in flowing red robes and go about a mysterious agenda that even the Psychopomps aren't aware of.

Gigas, Elysium: These Fair and mighty gargantuan giants serve the Elysian Titans and the other good-aligned powers of the Plane of Elysium in eliminating evil.

Gigas, Negative Energy (Necrophyscian): These skeletal gargantuan giants have rotting flesh, jutting bones, and a horrifically grotesque grin upon all their wide eye-stitched faces.

Gigas, Nirvana: Mysterious and mystic gargantuan giants that roam Nirvana and the Material Plane forever altering the landscape with their dreaming.

Gigas, Positive Energy (Lumigen): Devoted to the creation of life, these gargantuan giants of white hot flame roam the multiverse creating and enhancing life whether they trod.

Kallikantzaros: An evil fey of winter that exists in the vast tundras and winter kingdoms of the First World and despises all plant life and those that serve nature.

Merfolk, Zitiron: Merfolk born with fearsome features (fanged mouths, scaly skin, clawed hands) who are the valued protectors and bodyguards of the Merfolk race. Other races sometimes call them "finheads" as a derogatory term.

Ogre, Dragon: These rare Ogres are larger, have four legged dragon-like lower halves, and their upper halves will have fearsome reptilian features.

Unicorn, Bicorne: These two-horned horses are also known as celestial chargers, are larger and more powerful than regular unicorns, and are often used as mounts by powerful celestials.


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Quote:
I want to see some actual female angels.
Quote:
Yeah, but it still doesn't change the fact that there is no female angel art in any of the hardcover bestiaries.

This! This so very MUCH!


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samuraixsithlord wrote:
Skeld wrote:
samuraixsithlord wrote:
In my homebrew stats Xanderghul became mythic through his devotion to the Peacock Spirit...

There's a popular theory that Xanderghul IS the Peacock Spirit.

-Skeld

Nah the Peacock Spirit is one of Nyarlathotep's masks. The Crawling Chaos was behind the corruption of Xin's virtues and Xanderghul is his patsy.

Who else but Nyarlathotep?

It's Nyarlathotep! Nyarlathotep! When he shows up, your out of luck!

It's Nyarlathotep! Nyarlathotep!

Nyarlathotep: I SHALL CONSUME THE WORLD!

(meanwhile, at a fancy dinner party)

Fancy Host: Oh dear, I hope nothing happens to spoil this fancy dinner party.

Nyarlathotep: DID SOMEONE ORDER A DEAD MANATEE?

It's Nyarlathotep! Nyarlathotep! He'll kick you in the nuts and call you a schmuck!

It's Nyarlathotep! Nyarlathotep!

Nyarlathotep: CONSUME!


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Kingdom of Death: In his eternal madness, the ghost necromancer king Geb has unleashed the full-might of his kingdom of death upon all of Garund. Colossal necromantic war machines comprised of screaming corpses are pulled by zombie giants while graveknight and vampire generals lead hosts of corporeal and spectral undead upon the nations of the Inner Sea's southern continent. The assault is such that the City of Nex itself is besieged! Only the mysterious matriarchy of Holomog seems to be having luck repelling the undead legions. When Arazni causes a magical mishap while attempting to manipulate the dimensional forces of the empyreal nation of warrior women, she inadvertently empowers the heroes with mythic potential! Now chosen by divine mandate as the heroes of Holomog, the party must rally the armies of the surviving kingdoms of Garund, secure an alliance with Old-Mage Jatembe and his the Ten Magic Warriors, and put down for good a threat to the Inner Sea that is nearly equal to the Whispering Tyrant!

The Aucturn Enigma: The mysterious countdown clocks of Osirion have stopped and the entire Inner Sea is bracing for what the ramifications could mean. All across Golarion, strange living alien ships are landing and old horrors awake from the depths of the darklands as if responding to the call of some greater evil. When an expedition funded by the Ruby Prince ends with the discovery of a way to stem the coming invasion, the heroes must lead the way on an interstellar journey across the various planets of Golarion. Can our heroes prevent the coming invasion or will Golarion become the latest world whose inhabitants are destined to be stock of the Dominion's fleshfarms?

Seal of the Worldbreaker: A colossal pyramid has emerged near the sands of the Scorpion Coast and has awakened an ancient mad horror that has insidious plans for Golarion. Rahotep, a mummy lord once known as the Scorpion Pharaoh who worshiped Rovagug, has initiated an unholy alliance with the Elemental Lords to destroy the Star Towers and break the seal that imprisons his god. With Magnimar currently rebuilding, demons breaking free from the Worldwound, Osirion under assault from the Sky Pharaoh, and Cheliax in the midst of civil war, it falls to a ragtag party of heroes and the valiant captain and crew of an renowned airship to try and stop the release of the destroyer of worlds!


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Some more revision on my list of celestials I'd like to see in the Bestiary 6:

My Bestiary 6 Wishlist:
Angel, Azrael (CR 15): These angels possess four black colored wings and are often referred to by mortal civilizations as "angels of death". Their duty is to guide, guard, and advocate for the souls of particularly pious mortals and aid the psychopomps in destroying any fiend or undead that seeks to steal or pervert the souls of the righteous.

Angel, Hashmal (CR 17): These angels of thunder and lightning regulate which petitioners are deemed ready to ascend to the status of a celestial.

Angel, Kherub (CR 18): These particularly powerful four-winged angels are steeped in the occult bearing not only mastery of psychic magic but also possession of three phantom-like animal aspects in addition to their own humanoid body.

Angel, Seraph (CR 19): Born in holy flame, these angels possess four crimson wings and an aura of angelic fire that scorches even the likes of devils while at the same time healing the valiant and the righteous.

Azata, Ariel (CR 9): These azata have an affinity with wood of the forests, the beasts of nature, and the stone of the Earth. They possess an aura of purity which removes blight and bile alike from their surroundings.

Azata, Tharsis (CR 11): These aquatic azata seek to aid the good-aligned inhabitants of underwater settlements as well as safeguard and protect coastal communities. Many a castaway sailor has been saved by these beautiful aquatic celestials. They are known for bearing a unique ability to allow anyone near them to breathe underwater.

Azata, Erelim (CR 12): These courageous armored Azata ride upon their summoned Sleipnirs throughout the planes brandishing their longswords and shields seeking evil to slay and innocents to rescue.

Archon, Blade (CR 16): These archons bear armor and wings of steel and dual-wield two exceptionally sharp looking longswords. They are capable of surrounding themselves with a aura that resembles the blade barrier spell. This heavenly pinwheel cuts evil and neutral aligned foes to ribbons while leaving good-aligned beings unharmed.

Archon, Evangelizer (CR 18): These espousers of the god's wisdom and grace possess an ability similar to the Deimauiggas of Hell in that they can permanently shift a creatures alignment one step towards lawful good. They are often tasked with reforming dangerous criminals and aiding fiends in rising from the evil that taints it's very being.

Archon, Monarch (CR 20): Surpassing even the Star Archons in power and grace, these archons administer entire cities or provinces of Heaven. Greater fiends tremble when a Monarch Archon unseats itself from it's flying heavenly throne and lesser fiends cry out in terror as when they unsheathe their vorpal greatswords.

Agathion, Serpental (CR 14): These serpent-like Agathion direct and aid the Reptials in collecting holy relics of significant value. They possess greater powers of occult than the Reptials but always attempt to use them for the good defending the minds of others against forces that would twist them to evil.

Agathion, Artiodactal (CR 16): Rivaling the Cornugons of Hell in terms of strength and ferocity, these bison-like Agathion serve as lieutenants and commanders in the armies of Nirvana, striking down fiends while rallying their subordinates to victory against impossible odds.

Agathion, Ceratonal (CR 18): Generals without peer and combatants without fear, these rhino-like Agathion lead entire armies of celestials into battle against the fiends of the multiverse. Lesser fiends panic and cower before these holy armored goliaths.

Agathion, Loxonal (CR 19): Eclipsed in power only by the Draconals, these elephant-like Agathion possess almost titan-like strength and are the lords of celestial fortresses and cities on the plane of Nirvana and seek to defend them against any fiendish incursion.


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While it's not secret that I'm not a fan of this type of approach, I'm willing to at the very least tolerate this (but will not participate in it as an Adventure Path whatsoever). So far this hasn't gone to far and I hope it stays like that. I know it's probably not easy for the Paizo staff to write evil iconics that don't offend someone somewhere. Just please tread carefully on this Paizo.


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Not gonna lie, I'd love to see a mythic-level interstellar Adventure Path featuring Castrovel, Akiton, Eox, and other worlds of Golarion's solar system with a focus of stopping a possible invasion by the Dominion of the Black either next year or the year after that! :D


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But...but...where are the CAVE RAPTORS? ;) :D


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Long ago in a distant land...

I, Cartoon Network, the show cancelling master of hiatus...

Unleashed an UNSPEAKABLE EVIL! (seriously, I canceled Justice League: Unlimited after it's 2nd Season ohohoho GOD I'm EVIL)

But a foolish samurai cartoon...

Wielding an interesting plot...

Stepped forth to oppose me...

(CLANG) (SLASH) (SLASH CLANG) (VARIOUS EPIC SLICE AND DICE NOISES)

Before season 4 was struck...

I tore open a portal in time...

And flung the samurai show into hiatus, where my evil is law!

Now the fool seeks to return in 2016.

And UNDO the HIATUS THAT IS CARTOON NETWORK!


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F. Wesley Schneider wrote:
Berselius wrote:
How does Pharasma's church usually deal with Dhampirs I wonder (especially those who end up worshiping her or being clergy members for her)?
Read the book. ;)

but I wanna know NNNNNOOOOWWWW....;)


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A revised list.

Angel, Kherub (CR 17): These powerful four-winged angels are steeped in the occult bearing not only mastery of psychic magic but also possession of three phantom-like animal aspects in addition to their own humanoid body.

Angel, Seraph (CR 18): These angels of fire and righteousness possess auras of golden heavenly flame capable of scorching even the Devils of Hell. They love nothing more than to rain fiery death upon armies of fiends.

Angel, Azrael (CR 19): Often referred to by mortal civilizations as "angels of death". Their duty is to guide, guard, and advocate for the souls of particularly pious mortals and aid the psychopomps in destroying any fiend or undead that seeks to steal or pervert the souls of the righteous.

Azata, Ariel (CR 11): These azata have an affinity with wood of the forests, the beasts of nature, and the stone of the Earth. They possess an aura of purity which removes blight and bile alike from their surroundings.

Azata, Tharsis (CR 12): These aquatic azata seek to aid the good-aligned inhabitants of underwater settlements as well as safeguard and protect coastal communities. Many a castaway sailor has been saved by these beautiful aquatic celestials.

Archon, Blade (CR 16: Bearing armor and wings of steel and wielding two shinning longswords, these majestic Archons can surround themselves with a blade barrier-like aura that cuts only evil-aligned foes to ribbons.

Archon, Evangelizer (CR 18): These espousers of the god's wisdom and grace possess an ability similar to the Deimauiggas of Hell in that they can permanently shift a creatures alignment one step towards lawful good.

Archon, Monarch (CR 20): Surpassing even the Star Archons in power and grace, greater fiends tremble when a Monarch Archon unseats itself from it's flying heavenly throne and lesser fiends cry out in terror as when they unsheathe their vorpal greatswords.

Agathion, Serpental (CR 14): Possessing occult power and mastery over psychic magic, these serpent-like Agathions strive to counter forces that wage wars to dominate the minds of mortals.

Agathion, Artiodactal (CR 16): Rivaling the Cornugons of Hell in terms of strength and ferocity, these bison-like Agathions serve as lieutenants and commanders in the armies of Nirvana, striking down fiends while inspiring their subordinates.

Agathion, Ceratonal (CR 18): Generals without peer and combatants without fear, these rhino-like Agathion lead entire armies of celestials into battle against the fiends of the multiverse. Lesser fiends panic and cower before these holy armored goliaths.

Agathion, Loxonal (CR 19): Eclipsed in power only by the Draconals, these elephant-like Agathion are the lords of entire celestial fortresses and cities on the plane of Nirvana.

Coming up next up, some baddies for adventures to slay. :D


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You know, just thinking, wouldn't it be cool to be a group of mid to high level adventures tasked with holding a city against a horde of outsider invaders all Avengers style while trying to close the portal at the same time. ;) :D


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Disappointing and a true let down by a company I used to admire heavenly. If this ends up going to far then I'll find another company or rpg system to use.


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I hope you don't mind Luthorne, but I'm going to attach myself to you ethereally and start draining you of your precious free time. Lord only knows I need more of it myself. Anywho, (attaches) OMN NOM NOM NOM NOM...


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Angel, Azrael: Angels of death who safeguard the River of Souls and fight against undead from spreading.

Angel, Ariel: Angels of stone and earth who fight against the corruption of worlds from vile sources.

Angel, Kherub: Powerful occult-like angels each comprised of four animal specific-aspects.

Angel, Tharsis: Aquatic angels who fight against despoilment of oceans.

Angel, Seraph: Angels of fire, war, and destruction who lead crusades against the fiends.

Agathion, Loxonal: Eclipsed in power only by the Draconals, the Loxonals defend agathion strongholds.

Archon, Blade: Archons whose heavenly pinwheels can tear scores of evil doers to shreds.

Archon, Monarch: Throne seated archons whose power goes beyond that of the star archons.

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