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Almost two decades later after he had made his choice and slain "the Butcher"; Zadim would be horrified to learn that the children whom Gordreth had saved from disease had sworn vengeance against Zadim's masters and had founded an organization of shadow-magic wielding magus's called "the Duskblades"! Dedicated to bringing death and misery to the followers of Cult of the Dawnflower, Qadira, and to the Padishah Empire of Kelesh; the Duskblades are already responsible for the deaths of dozens of Zadim's closest friends.
With the introduction of Kaiju presented in Bestiary 4, and hopefully some expansion on that subject in the future, I hope this book presents at least a baseline for Mecha so I can run a Pacific Rim inspired game on Golarion.
How about some DOOM monsters as well? Cyberneticly enhanced fiends from the lower planes invading your campaign world? Cause you say HELL YES! ^_^
Since gay and lesbian human beings have existed since humanity started to record it's history over two thousand years ago I am under absolutely no illusions about gay/lesbian humans (or other races for that matter) existing on Golarion or elsewhere in the Pathfinder setting.
Furthermore, I applaud Paizo Publishing for having the gumption and awesomeness to finally take a stand and give equal representation to people of all sexual preferences! I don't know if Wizards of the Coast ever had the courage to do this but Paizo sure has it IN SPADES!
I have two male friends who are gay and one female friend who is lesbian and my girlfriend herself is bi and I just find this approach Paizo is doing to be some complete awesome. For the sake of my friends and humanity everywhere, thank you Paizo!
In the Inner Sea NPC codex (Fierani Demon Hunter), it says they kill anyone who persists in trying to enter, because they think it's solely an issue concerning the elves.
Wait, so there's no exceptions to this rule? Didn't Count Varian, Radovan, and even a gnome from Greengold enter the Tanglebriar with three other elves or am I mistaken on this?
Angel, Aasimon (CR 9) (Warrior angels who are utterly without fear that serve as elite shock troops in the armies of the Empyreal Lords)
Angel, Stellar Deva (CR 15) (Angels that patrol the Dark Tapestry near the worlds that dot the Material Plane in order to protect the mortal beings that dwell there from the horrors of the void)
Agathion, Lupinal (CR 11) (Wolf-like agathions who love nothing more than to hunt a vile evil doer down and bring it to justice or scout ahead to gather intelligence for celestial commanders)
Agathion, Equinal (CR 12) (Horse-headed agathions who act as devoted defenders and elite bodyguards of clergy and mortals of interest to the powers of righteousness)
Agathion, Ursinal (CR 18) (Bear-like agathions known for their ability to pacify the violent around them if they wish as well as for their immense knowledge and potent spellcasting abilities)
Agathion, Loxonal (CR 19) (Elephant-like agathions who act as commanders and generals that work with the Planetars in waging wars against the armies of the fiendish planes)
Archon, Justice (CR 16) (Powerful archons devoted to punishing the wicked and slaying fiends that can absorb enemy magic and use it to power their own powers and abilities)
Archon, Warden (CR 17) (The masters and overseers of the prisons of heaven who possess the unique ability to shift a being's alignment over time to one step closer towards lawful good)
Archon, Tome (CR 18) (Eagle/hawk-headed archons who possess potent spellcasting powers and are known for their incredible scholastic abilities that some say can allow them to see the future)
Archon, Throne (CR 20) (Archons that wield vorpal greatswords who are seated on flying thrones of power capable of attacking foes on their own with blasts of heavenly fire)
Azata, Noviere (CR 11) (Aquatic azata that are capable of existing in both fresh and salt water and possess an aura that cleans water of contamination and filth)
Azata, Shiere (CR 12) (Knights errant among the azata who ride upon their summoned sleipnirs in order to find evil to slay, heroes to aid, and damsels to rescue)
Azata, Shiradi (CR 16) (Devoted azata that wield their spiked chains in order to defeat tyranny and unlock the shackled and chains the oppressed)
Azata, Tulani (CR 19) (Powerful azata nobles and princes who possess powers over the realm of dreams and constantly wage war against the abominations from the plane of nightmares)
Devil, Pleasure [Lillim] (CR 11) (The devil version of the demonic succubus; these devils seek to twist corrupt the minds of mortals by damning their souls with infernal pleasures)
Ape, Tyrant [Megaprimatus] (CR 10) (Huge-sized primates that often dominate who regions of jungle and are sometimes worshiped as deities by the natives of tropical jungles)
Lycanthrope, Werecrow (Template) (Lycanthropes who possess the ability to take the form of crows as well as other powers but they also have a unique vulnerability to gold in addition to silver)
Lycanthrope, Weresaurian (Template) (Rare but dangerous lycanthropes capable of taking the form of carnivorous dinosaurs; it is widely believed they are slowly being driven to extinction)
Lycanthrope, Wereskunks (Template) (Lycanthropes capable of taking the form of skunks and as such are capable of expelling a noxious cloud of foul-smelling vapor)
Golem, Gemstone (CR 17) (Golems made of precious and semi-precious gemstones that possess the ability to use a burst-like prismatic spray ability centered on themselves)
Vampire, Strigoi (Template) (A vampiric bloodline that lacks energy draining slams but possesses the ability to dominate victims through blood drain as well as moon-based powers)
This suggestion thread is a think tank for any mythic versions of celestials that have already been published in any bestiary or supplement. I've added the ones that don't go over CR 23 (with the highest possible one being the Cetaceal Agathion).
So, if anyone wants to make a mythic version of a celestial on this list, feel free too. Also, if I screwed up the CR/MR of any of the celestials, PLEASE LET ME KNOW. I'm still STRUGGLING to understand most of the mythic rules (as learning anything new is kinda hard for me ^_~).
I made some slight changes to the Changeling race.
Opinions? Suggestions? Pie?
+2 Wisdom, +2 Charisma, –2 Constitution: Changelings are frail, but are clever and comely.
A male aasimar paladin of Iomedae who was orphaned at a young age and raised by a kind dwarven couple of semi-retired adventurers (the father a Fighter [Foehammer] and the mother a Cleric [Merciful Healer] of Bolka) in the Five Kings Mountains.
A love story between two unlikely undead hunters (a blonde haired, longsword/whip dual-wielding, ulfen woman Inquisitor [Vampire Hunter] of Iomedae and the other a handsome, sword-wielding, arcane slinging, dhampir Magus).
An exotic and sensual female, cerulean-furred, neutral good, Kitsune Sorcerer (Tattooed Sorcerer [Boreal Bloodline]) named Kurisutaru born in the Tian-Xia nation of Hongal in the city of Ordu-Aganhei who made her way into the Inner Sea by traveling the Path of Aganhei and is seeking adventure.
An female samsaran cleric of Qi Zhong who traveled to the Inner Sea seeking remnants any surviving members of his friends and comrades from one of her past lives.
A bo-staff wielding vanaras monk who worships Sun Wukong and seeks fame, fortune, and adventure (along with plenty of good drink) in Tian-Xia.
A honorable Nagaji samurai who seeks to give his dead wife and children justice by slaying the hobgoblin warlord who killed them.
A cleric of Cayden Cailean who seeks to help his comrades rescue a half-elven damsel in distress from being sacrificed by a desperate community to a red dragon.
A male Oread paladin of Torag who seeks to reclaim a lost treasure for the faith.
A female sylph wizard [elemental school: air] leading an expedition into one of the legendary sky citadels.
A female half-erinyes/half-human seeking to escape the Daughters of Eiseth and the clergy of Asmodeus in order to forge her own destiny and discover who she is and what she wants.
A male Ifrit Inquisitor of Iomedae discovering just how corrupt and amoral the Burners of Hulran are in the Worldwound.
A female undine oracle (Mystery: Waves) who makes a living in a costal community rescuing sailors stricken on the rocks and helping fishermen.
A love story between a human cavalier (order of the dragon) and Thais (aka the accidental herald of Cayden Cailean).
A adventure/romance between an male aasimar paladin and a female half-elf sacred prostitute of Calistria.
Varian: What do we have Radovan?
Radovan: Well boss, it's a strange one. The victim appears to have died while drinking a vial of holy water.
Varian (puts on sunglasses): Well Radovan, it looks like this murder is absolutely divine!
G'kar (singing while preparing his dinner): I'M THINKING...I'M THINKING OF SEEING HER TONIGHT...JUST AFTER SUPPER IS DONE! I'M THINKING...I'M THINKING OF MAKING IT RIGHT...JUST AFTER SUPPER IS DONE!
(sniffs his leg o'meat and smiles)
G'kar (continuing to sing): SO MANY FISHES...LEFT IN THE SEA! SO MANY FISHES...BUT NONE LEFT FOR ME! I'M THINKING...I'M THINKING OF SEEING HER TONIGHT! JUST AFTER SUPPER IS DONE!
(prepares to take a bite of of leg o'meat when door bell rings)
(another Narn enters)
Narn: Would you happen to be ambassador G'kar?
G'kar: THIS IS AMBASSADOR'S G'KAR'S QUARTERS! THIS IS AMBASSADOR'S G'KAR'S TABLE! THIS IS AMBASSADOR G'KAR'S DINNER! What part of this process escapes YOU?
Not gonna lie, I'd like to see some of the following in Bestiary 5:
Abraxus (Demon Lord)
Also, while I'm not super big on Aeons, I think some new Proteans are in order or am I wrong on that?
I've said it before and I'll say it again, Seelah's story moves me to tears. She's perfect Paladin material; carrying some guilt and remorse for past actions but dedicated and devoted to bettering herself as well as the world! I hope we see Seelah's Mythic stats soon! ^_^
Oh, and the city of Solku looks pretty awesome! Does it get a fair amount of trade or does Katapesh steal all of it's possible wealth? As for Katapesh, one wonders why a mythic blue dragon hasn't been DRAWN to it's MASSIVE OBSESSION for obtaining wealth (and subsequently RAZED the whole city to the ground)!
They took her in before the rest of them died, that's how I read it.
Either that or it was just the ones who were OUTSIDE the city walls who died (the ones inside the city helping to keep the gnolls out might have been the survivors). Either way, Seelah's story moves me to tears. To have such strength of conscience that she was wracked by such an enormous amount of guilt to willingly want to join Acemi in death in order to make up for what happened. How could the Iomedaeians NOT TAKE HER IN?
Perhaps this then (?):
Dragon [Chromatic], Brown (Fire-breathing desert dwelling dragons who often come into conflict with brass, copper, blue, and yellow dragons)
Dragon [Chromatic], Gray (Also known as fang dragons, these electricity-breathing chromatics are just as feral as the whites but no less dangerous)
Dragon [Chromatic], Orange (These jungle-dwelling acid-breathing chromatics are just as spiteful and unsociable as the blacks)
Dragon [Chromatic], Purple (Dwelling almost exclusively in the darklands, these cold-breathing chromatics desire power and control above all else)
Dragon [Chromatic], Yellow (Acid-breathing dragons dwelling in craggy wastelands, they hate copper dragons and are nortorious liars and deceivers)
Dragon [Metallic], Cobalt (These ice-breathing metallics dwell in the frozen north and often take entire communities under their wing in order to make them strong)
Dragon [Metallic], Iron (These electricity-breathing metallics fashion themselves the ultimate hunters of evil and love nothing more than to stalk a fiend for days then slay it)
Dragon [Metallic], Mercury (These fire-breathing metallics value knowledge above all else and desire to folster learning and the spread to lore throughout the world)
Dragon [Metallic], Orium (These acid-breathing metallics often dwell in ancient ruins and seek to protect the future by preserving the past; preventing intruders from plundering and debasing their forgotten homes)
Dragon [Metallic], Steel (Often refered to as song dragons, these acid-breathing metallics love to dwell in humanoid-communities and have a fondness for humanoid food)
Just some ideas for ya but don't get me wrong, 10 chromatics and 10 metallics are enough for me.
Angel [Primal], Ariel (Angels infused with the elemental power of earth, sworn enemies of the elemental lord Ayrzul, and ally of good-aligned races that dwell beneath the earth)
Angel [Primal], Cherub (Angels infused with the elemental power of air, sworn enemies of the elemental lord Hshurha, and staunch allies of the Djinni)
Angel [Primal], Tharsis (Angels infused with the elemental power of water, sworn enemies of the elemental lord Kelizandri, and devoted protectors of good-aligned aquatic races)
Angel [Primal], Seraph (Angels infused with the elemental power of fire and sworn the enemies of the efreeti and the elemental lord Ymeri)
Angel [Primal], Azrael (Mightiest of the primal angels, they are infused with the power of shadow and darkness and wage a constant battle against the nightshades and kytons)
Agathion, Loxonal (Elephant-like agathion who are second only to the mighty Draconals and are the most militaristic of all agathions)
Archon, Monarch (Regal humanoid archons clad in golden armor, wielding vorpal greatswords, and typically seated on ornate thrones which can access the archon's spells and spell-like abilities and fight foes on it's own)
Devil, Lust [Luxurigon] (Infernal version of the succubus devoted to corrupting the minds, bodies, and souls of mortals through debased pleasure and unmitigated lust)
Ape, Tyrant [Megaprimatus] (Huge-sized primate that rules unopposed throughout it's jungle domain and is sometimes worshiped as a god by jungle and island natives)
Lycanthrope, Werecrow (Lycanthropes who possess the ability to take the form of crows but also summon crows as well however, they have a unique vulnerability to gold in addition to silver)
Lycanthrope, Weresaurian (Exceedingly rare but dangerous lycanthropes capable of taking the form of carnivorous dinosaurs, it is widely believed they are slowly being driven to extinction)
Lycanthrope, Wereskunks (Lycanthropes capable of taking the form of skunks and as such are capable of expelling a noxious cloud of foul-smelling vapor)
Golem, Gemstone (Golems made of precious and semi-precious gemstones that possess the ability to use a burst-like prismatic spray ability)
Vampire, Strigoi (A vampiric bloodline that lacks energy draining slams but possesses the ability to dominate victims through blood drain as well as potent moon-based regenerative powers)
So with Dragons Unleashed, we got some ideas for Dragon NPC's (and some stat blocks as well).
I don't feel it went far enough however.
So, let's brainstorm some basic ideas for Dragons in Golarion!
Here's some ideas for ya to start off:
Synnathrax , an half-fiend great wyrm red dragon who plots to overthrow House Thrune and conquer Cheliax.
Zelgadiandros, an ancient green dragon who seeks some way to topple Treerazer and conquer the Tanglebriar.
Siljiganksross, an great wyrm white dragon who harbors a special hatred for the white witches of Irrisen.
Serivantothrex, an great wyrm black dragon ravener wanting nothing more than to be left alone and master magic.
Deyrunbrujia, an female ancient blue dragon who wishes complete control over the nation of Katapesh.
Berselius, an half-celestial wyrm silver dragon lairing in the Menador Mountains and a constant threat to Nidal's clergy.
Gellabrethia, an ancient gold dragon who administers a house of healing near Abaslom for those in need.
Sorthanoxrus, an very old bronze dragon who patrols the Sodden Lands for evil to slay and innocents to rescue.
Magondrilnor: A old copper dragon seeking to guide the followers of Sarenrae away from their conquering tendencies.
Zathermandexus: A great wyrm brass dragon who has become the absolute terror of all Katapesh slavers.
Fulkrulor, an old umbral dragon who seeks revenge against the clergy of Zon-Kuthon for an assault against him by that faith.
Rezlanntix, an very old brine dragon currently waging a small-scale war against an alliance of three sea monsters in it's domain.
Mottoxenbraksis, an great wyrm magma dragon dwelling in the Valashmai Jungle who is obsessed with awakening a slumbering Kaiju.
Eranthexisus, an wyrm crystal dragon forever tirelessly fighting off the threat of assaults by the drow.
Bendonkindrel, an ancient cloud dragon seeking to unlock the secrets of one of the last of the sky citadels.
Kyoshidonmaru, an mature adult forest dragon who seeks to avenge a robbery from it's hoard by a legendary bandit.
Yoshimartoru, an very old sovereign dragon displaced into the Inner Sea seeking to bring balance in an unbalanced land.
Sanjineko, an great wyrm sky dragon that wages a campaign of constant assaults against the Oni of Chu Ye.
Janshoyoshin, an wyrm sea dragon whose personal mission is the liberation of the people of Wanshou.
Hoshengakushi, an old underworld dragon with terrible intentions towards the nation of Jinin.
What I'm shooting for is that the Empyreal Lords and good-aligned deities decided that with the defeat and imprisonment of the good-aligned Elemental Lords and the releasing of the Kytons (from their imprisonment in Hell) there needed to be a force in the Elemental Planes and the Plane of Shadow that could counter the evil of the evil-aligned Elemental Lords and the Kyton Demagogues.
Thus, eons ago, they infused countless angels with the very essence of the elemental planes (as well as the Plane of Shadow) and tasked them with the slaying of the minions of the Elemental Lords and any Kyton that they should come across. Over millennia, their divine mission was expanded as their numbers increased (with more souls becoming angels and more angels undergoing celestial elemental infusion).
Angel [Primal], Ariel (CR 11) (Angels infused with the primal power of stone and earth, they seek to establish safe communities in the Plane of Earth, promote the growth and health of nature, and slay any minion of the Elemental Lord Ayrzul they find)
Angel [Primal], Cherub (CR 13) (Angels infused with the primal power of wind and thunder, they defend the children of good-aligned races in the Material Plane, protect Djinn settlements on the Plane of Air, and slay any minion of the Elemental Lord Hshurha they find)
Angel [Primal], Tharsis (CR 15) (Angels infused with the primal power of water and wave, they seek to defend good-aligned aquatic races, prevent the despoilment of oceans by evil, and slay any minion of the Elemental Lord Kelizandri they find)
Angel [Primal], Seraph (CR 17) (Angels infused with the primal power of fire and flame, they wage war an eternal war against the Efreet, accompany celestial armies on campaigns in the Abyss and Abaddon, and slay any minion of the Elemental Lord Ymeri they find)
Angel [Primal], Azrael (CR 19) (Angels infused with the primal power of shadow and darkness, they carry on an eternal war against the Kyton Demagogues and bring death to any Nightshade or Undead they find)
Sometimes, a Solar will be elevated even further through the divine hierarchy and achieve a level of power one step below that of the Empyreal Lords themselves. Such ultimate forces of good are almost always busy combating the forces of evil in one way or another (such ways could include stemming an infernal invasion on the material plane, rescuing captured Azata in the Abyss, or leading a crusade against the daemons of Abaddon). In either case, they rarely involve themselves with the affairs of mortals unless the cause truly merits their attention (let alone their efforts). Some may see this as arrogance yet others recognize this for what is truly is (and that is that small hands do the deeds that they must while the eyes of the great are elsewhere).
An archangel solar is always a CR 25 monster (the range of CR 26 and above being the domain of the Empyreal Lords themselves). The majority of archangel solars almost always have two levels in a particular class (with levels of cleric, fighter, paladin, and ranger being the usual norm but a rare few sometimes choose levels of bard or barbarian). In addition to any benefits a archangel solar might gain from its class levels, all archangel solar possess one additional unique ability over and above those granted by its race and class. Listed here are three sample archangel solar abilities, but these samples are by no means the entirety of the divine powers a archangel solar might wield:
Angelfire Breath: The Archangel Solar gains a devastating breath weapon that it can use once every 1d4 rounds. This breath weapon is a 60-foot cone of heavenly fire dealing 20d6 points of damage. This damage is divine and not subject to energy resistance or immunity. Furthermore, creatures of good alignment or possessing the good subtype take no damage if caught in the area of effect.
Deathless: The Archangel Solar can defy the powers of death itself and gains negative energy resistance 30 as well as immunity to death effects and energy drain.
Heavenly Crusader: The Archangel Solar has fought countless battles against the fiends of the lower planes and gains resistance to electricity 30 and fire 30 as well as immunity to fear effects.
Greater Slaying Arrow: The bow that the Archangel Solar possesses automatically creates a greater slaying arrow of the solar's choice when drawn instead of a regular slaying arrow.
For the Author of Queen of Thorns. Here is partial stats for Varian Jeggare and Radovan Virholt from the end of the novel (which I've not yet reached yet).
Sorry these stat blocks are incomplete but I'm super pressed for time and if anyone wants to finish these their more than welcome too (I'd have never made it in time for the contest).
Count Varian Jeggare:
Count Varian Jeggare (at the end of Queen of Thorns)
LN Male Half-Elf Wizard (Scroll Scholar) 9/Monk (Martial Artist) 3/Noble Scion 1
Abilities STR 12; DEX 14; CON 12; INT 18; WIS 14; CHA 14
Feats Combat Reflexes (B), Dodge (B), Combat Expertise, Empower Spell, Extend Spell, Feint Partner, Improved Feint, Improved Unarmed Strike (B), Martial Weapon Proficiency (longsword) (B), Noble Scion (Scion of Magic), Scribe Scroll (B), Silent Spell, Stunning Fist (B)
Wizard Spells Prepared:
5th Level—fireball (empowered) (DC), hold monster
4th Level—charm monster, fly (extended), wall of ice
3rd Level—dispel magic, magic missile (empowered) (2), suggestion
2nd Level—scorching ray (2), hideous laughter, protection from evil (extended), see invisibility
1st Level—burning hands (2), comprehend languages, identify, shield
Cantips (at will)—detect magic, light, prestidigitation, read magic
Spellbook Varian's compact spellbook possesses 64 total spells written onto it's pages so far (this includes all Cantips as well as all spells he has prepared currently). The DM is encouraged to pick out the remaining spells written into Varian's spellbook according to what he or she feels appropriate.
Special Due to his Ancestral Arms alternate racial trait, Varian receives the Martial Weapon Proficiency (Longsword) feat as a bonus feat at 1st level (this replaces his adaptability racial trait). Varian gains a +1 on Escape Artist checks and on Acrobatics checks to cross narrow surfaces. Also, any wizard enchantment spells Varian casts are treated as having a caster level of 12 (but only to determine the spell's duration).
Radovan Virholt (at the end of Queen of Thorns)
LN Male Tiefling (Hellspawn) Fighter (Unbreakable) 1/Rogue (Knife Master) 9/Monk (Martial Artist) 3
Abilities STR 14; DEX 16; CON 14; INT 14; WIS 14; CHA 14
Feats Combat Reflexes (B), Deflect Arrows (B), Diehard (B), Dodge, Endurance (B), Feint Partner, Improved Grapple, Improved Initiative, Improved Unarmed Strike (B), Monastic Legacy, Quick Draw, Snatch Arrows, Stunning Fist (B)
Rogue Talents Bleeding Attack, Charmer, Offensive Defense, Survivalist
Special Due to his Maw or Claw alternate racial trait, Radovan receives a bite attack which functions as a primary natural attack dealing 1d6 damage plus Radovan's strength modifier (this replaces Radovan's spell-like ability). In addition, due to Radovan's Fiendish Heritage feat, Radovan gains the Hellspawn alternate fiendish heritage and possesses the Spines variant tiefling ability (this enables Radovan to grow spine-like spikes from his body at will enabling him to deal piercing damage with his unarmed attacks). Finally, Radovan's sneak attacks deal +3 damage to creatures with the outsider type.
In fact, I'd think most such folks would consider a timeline advance as a turn-off.
It was certainly a TURN OFF for me via 4th edition and Forgotten Realms. (grumble grumble SPELL PLAGUE grumble grumble SUN ELVES ARE NOW ELADRIN grumble grumble DISREGARDING ALL PREVIOUS MATERIAL grumble grumble NEVER GOT A DAMNED GUIDE TO DAMARA AND VASSA grumble grumble)
They did their job.
So, if I'm understanding this correctly, basically (in a nutshell), 41 Canadian soldiers were assigned to hold a city for as long as they could against an entire army of thousands of Koran spouting Ottoman Empire invaders? Okay, yeah, I take back what I said. They were definitely brave and courageous. Most of them probably didn't live very long but I'll still say they were brave.
I would be giddy as hell if Shadow of the Colossus-style encounter support was worked into the Kaiju line of creatures. Or in an appendix!
These AREN'T the Colossi from that video game (Kaiju DON'T LET mortals climb on them and poke them in their orifices with a tiny pointy stick and they CERTAINLY don't have weak points). They are titanic living engines of destruction capable of LEVELING cities and if a adventurer tries climbing onto one that Kaiju is going to get very Very VERY ANNOYED.
Azaelas Fayth wrote:
In the American Godzilla movie, where Godzilla is in New York, Godzilla dies. Though She does have Whelplings...
James Jacobs wrote:
Not the REAL Godzilla, but still a kaiju.
BINGO! That WASN'T GODZILLA! That was IGUANASAURUS and Emmerich should feel TERRIBLE for making such a GOD AWFUL mockery of the big G'ster. I mean, COME ON, Godzilla being KILLED by Jet Fighters? Jebus, how stupid can you get?
I honestly don't think they should ever add them into the game of only for the rule "If you stat it they will kill it" and I don't like the idea of mortals going toe to toe with Godzilla
In all fairness dude, mythic 20th level adventurers can't really be considered mortals anymore now can they? Their more like flapping DEMIGODS (akin to Hercules and Thor)! So, yeah, mortals can't very well go up against Godzilla but Thor and Hercules sure as hell can!
Good idea or bad?
Celestial Totem, Greater
Celestial Totem, Lesser