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Sir Holton

Berselius's page

Pathfinder Society Member. 838 posts. 2 reviews. No lists. No wishlists.



1 person marked this as a favorite.
Quote:
In the Inner Sea NPC codex (Fierani Demon Hunter), it says they kill anyone who persists in trying to enter, because they think it's solely an issue concerning the elves.

Wait, so there's no exceptions to this rule? Didn't Count Varian, Radovan, and even a gnome from Greengold enter the Tanglebriar with three other elves or am I mistaken on this?


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An advanced giant half-robot neh-thalggu with triple-mounted chainguns and mechanical spider legs! Oooo this gives me GOOSEBUMPS! Thanks for the info/links Tacticslion. I shall send pie (seriously, french silk pie, WHO DOESN'T LOVE THAT)? ^_^


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Please god let us get a new Cavalier Order (aka the Order of the Green Feather) and a Monk of the White Feather archetype! Also wouldn't mind any possible additional info on the Angel Empyreal Lord Tolc! ^_^


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I keep getting redirected back to the Paizo Store whenever I click on Paizo Blog or Paizo Web Fiction? Is there a reason for this?


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Quote:
Resistance (to the Abyss that is) is FUTILE!

And millions of religious conservatives cried out in joyous unison that they would have more fuel to fan the fire that continuously gives all decent roleplayers a hell of a headache.


5 people marked this as a favorite.

Angel, Aasimon (CR 9) (Warrior angels who are utterly without fear that serve as elite shock troops in the armies of the Empyreal Lords)

Angel, Stellar Deva (CR 15) (Angels that patrol the Dark Tapestry near the worlds that dot the Material Plane in order to protect the mortal beings that dwell there from the horrors of the void)

Agathion, Lupinal (CR 11) (Wolf-like agathions who love nothing more than to hunt a vile evil doer down and bring it to justice or scout ahead to gather intelligence for celestial commanders)

Agathion, Equinal (CR 12) (Horse-headed agathions who act as devoted defenders and elite bodyguards of clergy and mortals of interest to the powers of righteousness)

Agathion, Ursinal (CR 18) (Bear-like agathions known for their ability to pacify the violent around them if they wish as well as for their immense knowledge and potent spellcasting abilities)

Agathion, Loxonal (CR 19) (Elephant-like agathions who act as commanders and generals that work with the Planetars in waging wars against the armies of the fiendish planes)

Archon, Justice (CR 16) (Powerful archons devoted to punishing the wicked and slaying fiends that can absorb enemy magic and use it to power their own powers and abilities)

Archon, Warden (CR 17) (The masters and overseers of the prisons of heaven who possess the unique ability to shift a being's alignment over time to one step closer towards lawful good)

Archon, Tome (CR 18) (Eagle/hawk-headed archons who possess potent spellcasting powers and are known for their incredible scholastic abilities that some say can allow them to see the future)

Archon, Throne (CR 20) (Archons that wield vorpal greatswords who are seated on flying thrones of power capable of attacking foes on their own with blasts of heavenly fire)

Azata, Noviere (CR 11) (Aquatic azata that are capable of existing in both fresh and salt water and possess an aura that cleans water of contamination and filth)

Azata, Shiere (CR 12) (Knights errant among the azata who ride upon their summoned sleipnirs in order to find evil to slay, heroes to aid, and damsels to rescue)

Azata, Shiradi (CR 16) (Devoted azata that wield their spiked chains in order to defeat tyranny and unlock the shackled and chains the oppressed)

Azata, Tulani (CR 19) (Powerful azata nobles and princes who possess powers over the realm of dreams and constantly wage war against the abominations from the plane of nightmares)

Devil, Pleasure [Lillim] (CR 11) (The devil version of the demonic succubus; these devils seek to twist corrupt the minds of mortals by damning their souls with infernal pleasures)

Ape, Tyrant [Megaprimatus] (CR 10) (Huge-sized primates that often dominate who regions of jungle and are sometimes worshiped as deities by the natives of tropical jungles)

Lycanthrope, Werecrow (Template) (Lycanthropes who possess the ability to take the form of crows as well as other powers but they also have a unique vulnerability to gold in addition to silver)

Lycanthrope, Weresaurian (Template) (Rare but dangerous lycanthropes capable of taking the form of carnivorous dinosaurs; it is widely believed they are slowly being driven to extinction)

Lycanthrope, Wereskunks (Template) (Lycanthropes capable of taking the form of skunks and as such are capable of expelling a noxious cloud of foul-smelling vapor)

Golem, Gemstone (CR 17) (Golems made of precious and semi-precious gemstones that possess the ability to use a burst-like prismatic spray ability centered on themselves)

Vampire, Strigoi (Template) (A vampiric bloodline that lacks energy draining slams but possesses the ability to dominate victims through blood drain as well as moon-based powers)


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This suggestion thread is a think tank for any mythic versions of celestials that have already been published in any bestiary or supplement. I've added the ones that don't go over CR 23 (with the highest possible one being the Cetaceal Agathion).

So, if anyone wants to make a mythic version of a celestial on this list, feel free too. Also, if I screwed up the CR/MR of any of the celestials, PLEASE LET ME KNOW. I'm still STRUGGLING to understand most of the mythic rules (as learning anything new is kinda hard for me ^_~).

Angels (Mythic)
Cassasian (CR 3/MR 1)
Choral (CR 9/MR 3)
Balisse (CR 12/MR 4)
Movanic Deva (CR 15/MR 5)
Monadic Deva (CR 18/MR 6)
Astral Deva (CR 21/MR 7)

Agathions (Mythic)
Silvanshee (CR 3/MR 1)
Cephalodal [aka Bishop] (CR 6/MR 2)
Vulpinal (CR 9/MR 3)
Avoral (CR 13/MR 4)
Leonal (CR 19/MR 6)
Cetaceal (CR 22/MR 7)

Archons (Mythic)
Lantern Archon (CR 3/MR 1)
Spyglass Archon (CR 4/MR 1)
Hound Archon (CR 6/MR 2)
Legion Archon (CR 10/MR 3)
Shield Archon (CR 15/MR 5)
Trumpet Archon (CR 21/MR 7)

Azatas (Mythic)
Lyrakien (CR 3/MR 1)
Yamah (CR 7/MR 2)
Bralani (CR 9/MR 3)
Lillend (CR 10/MR 3)
Raelis (CR 15/MR 5)
Ghaele (CR 19/MR 6)


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I made some slight changes to the Changeling race.

Opinions? Suggestions? Pie?

+2 Wisdom, +2 Charisma, –2 Constitution: Changelings are frail, but are clever and comely.
Medium: Changelings are Medium creatures and have no bonuses or penalties due to their size.
Humanoid: Changelings are humanoids with the changeling subtype.
Normal Speed: Changelings have a base speed of 30 feet.
Hag Racial Trait: The changeling inherits one of the following racial traits, depending on her mother's hag type:
Hulking Changeling (Annis Hag): The changeling gains a +1 racial bonus on melee damage.
Burning Blood (Blood Hag): Each time you take bleed or blood drain damage, each creature that is currently adjacent to you also takes 1 point of fire damage.
Green Widow (Green Hag): The changeling gains a +2 racial bonus on Bluff checks against creatures that are sexually attracted to her.
Cold Casting (Ice Hag): The changeling casts all spells with the [cold] descriptor at +1 caster level.
Silent Voice (Mute Hag): The changeling gains a +2 racial bonus on saving throws against being silenced.
Haunted Heart (Night Hag): The changeling gains a +2 racial bonus on saving throws against fear.
Sea Lungs (Sea Hag): The changeling may hold her breath for a number of rounds equal to three times her Constitution before she risks drowning.
Storm Scent (Storm Hag): The changeling can spend a full-round action to predict the weather in an area for the next 24 hours. The changeling's prediction is always accurate, but cannot account for spells or supernatural effects that might alter the forecast.
Claws: Changelings' fingernails are hard and sharp, granting them two claw attacks (1d4 points of damage each).
Natural Armor: Changelings have a +1 natural armor bonus.
Darkvision: Changelings can see in the dark up to 60 feet.
Languages: Changelings begin play speaking Common and the primary language of their host society. Changelings with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, and Orc.


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A male aasimar paladin of Iomedae who was orphaned at a young age and raised by a kind dwarven couple of semi-retired adventurers (the father a Fighter [Foehammer] and the mother a Cleric [Merciful Healer] of Bolka) in the Five Kings Mountains.

A love story between two unlikely undead hunters (a blonde haired, longsword/whip dual-wielding, ulfen woman Inquisitor [Vampire Hunter] of Iomedae and the other a handsome, sword-wielding, arcane slinging, dhampir Magus).

An exotic and sensual female, cerulean-furred, neutral good, Kitsune Sorcerer (Tattooed Sorcerer [Boreal Bloodline]) named Kurisutaru born in the Tian-Xia nation of Hongal in the city of Ordu-Aganhei who made her way into the Inner Sea by traveling the Path of Aganhei and is seeking adventure.

An female samsaran cleric of Qi Zhong who traveled to the Inner Sea seeking remnants any surviving members of his friends and comrades from one of her past lives.

A bo-staff wielding vanaras monk who worships Sun Wukong and seeks fame, fortune, and adventure (along with plenty of good drink) in Tian-Xia.

A honorable Nagaji samurai who seeks to give his dead wife and children justice by slaying the hobgoblin warlord who killed them.

A cleric of Cayden Cailean who seeks to help his comrades rescue a half-elven damsel in distress from being sacrificed by a desperate community to a red dragon.

A male Oread paladin of Torag who seeks to reclaim a lost treasure for the faith.

A female sylph wizard [elemental school: air] leading an expedition into one of the legendary sky citadels.

A female half-erinyes/half-human seeking to escape the Daughters of Eiseth and the clergy of Asmodeus in order to forge her own destiny and discover who she is and what she wants.

A male Ifrit Inquisitor of Iomedae discovering just how corrupt and amoral the Burners of Hulran are in the Worldwound.

A female undine oracle (Mystery: Waves) who makes a living in a costal community rescuing sailors stricken on the rocks and helping fishermen.

A love story between a human cavalier (order of the dragon) and Thais (aka the accidental herald of Cayden Cailean).

A adventure/romance between an male aasimar paladin and a female half-elf sacred prostitute of Calistria.


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BigNorseWolf wrote:
Mike Lindner wrote:
There is also a certain investigative scenario set in Absalom where the story ties in with Rahadoumi traditions.
CSI absolom.

Varian: What do we have Radovan?

Radovan: Well boss, it's a strange one. The victim appears to have died while drinking a vial of holy water.

Varian (puts on sunglasses): Well Radovan, it looks like this murder is absolutely divine!

YYYYYYYEEEEEEEEEAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHH!


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No huge-sized Metallics? Shoot.


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Entilzha wrote:
Berselius wrote:

Londo: As I woke up, the next morning, and saw the sun shine across her face, I decided then and there, that I would CHEW MY ARM OFF rather than WAKE HER UP!

^_~

Londo had a lot of awesome quotes. :)

And I feel honoured that Liz has favorited one of my posts :D

G'kar (singing while preparing his dinner): I'M THINKING...I'M THINKING OF SEEING HER TONIGHT...JUST AFTER SUPPER IS DONE! I'M THINKING...I'M THINKING OF MAKING IT RIGHT...JUST AFTER SUPPER IS DONE!

(sniffs his leg o'meat and smiles)

G'kar (continuing to sing): SO MANY FISHES...LEFT IN THE SEA! SO MANY FISHES...BUT NONE LEFT FOR ME! I'M THINKING...I'M THINKING OF SEEING HER TONIGHT! JUST AFTER SUPPER IS DONE!

(prepares to take a bite of of leg o'meat when door bell rings)

G'kar: YESSS?

(another Narn enters)

Narn: Would you happen to be ambassador G'kar?

G'kar: THIS IS AMBASSADOR'S G'KAR'S QUARTERS! THIS IS AMBASSADOR'S G'KAR'S TABLE! THIS IS AMBASSADOR G'KAR'S DINNER! What part of this process escapes YOU?


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Londo: As I woke up, the next morning, and saw the sun shine across her face, I decided then and there, that I would CHEW MY ARM OFF rather than WAKE HER UP!

^_~


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Not gonna lie, I'd like to see some of the following in Bestiary 5:

Abraxus (Demon Lord)
Aksha (Rakshasa Immortal)
Akuma (Oni Daimyo)
Angazhan (Demon Lord)
Ardad Lili (Whore Queen)
Arshea (Empyreal Lord)
Astaroth (Infernal Duke)
Atropos (Psychopomp Usher)
Barbatos (Archdevil)
Barravoclair (Kyton Demagogue)
Barzahk (Psychopomp Usher)
Black Butterfly (Empyreal Lord)
Bundha (Rakshasa Immortal)
Ceyanan (Psychopomp Usher)
Chavazvug (Qlippoth Lord)
Count Ranalc (Eldest)
Crocell (Infernal Duke)
Dispater (Archdevil)
Doloras (Whore Queen)
Dradjit (Rakshasa Immortal)
Fharaas (Kyton Demagogue)
Eiseth (Whore Queen)
Inkariax (Kyton Demagogue)
Il’surrish (Protean Lord)
Isph-Aun-Vuln (Qlippoth Lord)
Llamolaek (Daemonic Harbinger)
Mammon (Archdevil)
Muronna (Oni Daimyo)
Narriseminek (Protean Lord)
Pavnuri (Daemonic Harbinger)
Oaur-Ooung (Qlippoth Lord)
Onmyuza (Oni Daimyo)
Orcus (Demon Lord)
Ragadahn (Eldest)
Ragathiel (Empyreal Lord)
Ssila’meshnik (Protean Lord)
The Green Mother (Eldest)
Vorasha (Daemonic Harbinger)
Zaebos (Infernal Duke)

Also, while I'm not super big on Aeons, I think some new Proteans are in order or am I wrong on that?


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I've said it before and I'll say it again, Seelah's story moves me to tears. She's perfect Paladin material; carrying some guilt and remorse for past actions but dedicated and devoted to bettering herself as well as the world! I hope we see Seelah's Mythic stats soon! ^_^

Oh, and the city of Solku looks pretty awesome! Does it get a fair amount of trade or does Katapesh steal all of it's possible wealth? As for Katapesh, one wonders why a mythic blue dragon hasn't been DRAWN to it's MASSIVE OBSESSION for obtaining wealth (and subsequently RAZED the whole city to the ground)!


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RuyanVe wrote:
They took her in before the rest of them died, that's how I read it.

Either that or it was just the ones who were OUTSIDE the city walls who died (the ones inside the city helping to keep the gnolls out might have been the survivors). Either way, Seelah's story moves me to tears. To have such strength of conscience that she was wracked by such an enormous amount of guilt to willingly want to join Acemi in death in order to make up for what happened. How could the Iomedaeians NOT TAKE HER IN?


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Quote:

JiCi wrote:

I might be hated to no end for this but...
+ 5 new chromatic dragons (gray, brown, purple, orange and yellow)
+ 5 new metallic dragons (adamantine, mithral, orium, steel and iron)

Perhaps this then (?):

Dragon [Chromatic], Brown (Fire-breathing desert dwelling dragons who often come into conflict with brass, copper, blue, and yellow dragons)

Dragon [Chromatic], Gray (Also known as fang dragons, these electricity-breathing chromatics are just as feral as the whites but no less dangerous)

Dragon [Chromatic], Orange (These jungle-dwelling acid-breathing chromatics are just as spiteful and unsociable as the blacks)

Dragon [Chromatic], Purple (Dwelling almost exclusively in the darklands, these cold-breathing chromatics desire power and control above all else)

Dragon [Chromatic], Yellow (Acid-breathing dragons dwelling in craggy wastelands, they hate copper dragons and are nortorious liars and deceivers)

Dragon [Metallic], Cobalt (These ice-breathing metallics dwell in the frozen north and often take entire communities under their wing in order to make them strong)

Dragon [Metallic], Iron (These electricity-breathing metallics fashion themselves the ultimate hunters of evil and love nothing more than to stalk a fiend for days then slay it)

Dragon [Metallic], Mercury (These fire-breathing metallics value knowledge above all else and desire to folster learning and the spread to lore throughout the world)

Dragon [Metallic], Orium (These acid-breathing metallics often dwell in ancient ruins and seek to protect the future by preserving the past; preventing intruders from plundering and debasing their forgotten homes)

Dragon [Metallic], Steel (Often refered to as song dragons, these acid-breathing metallics love to dwell in humanoid-communities and have a fondness for humanoid food)

Just some ideas for ya but don't get me wrong, 10 chromatics and 10 metallics are enough for me.


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Angel [Primal], Ariel (Angels infused with the elemental power of earth, sworn enemies of the elemental lord Ayrzul, and ally of good-aligned races that dwell beneath the earth)

Angel [Primal], Cherub (Angels infused with the elemental power of air, sworn enemies of the elemental lord Hshurha, and staunch allies of the Djinni)

Angel [Primal], Tharsis (Angels infused with the elemental power of water, sworn enemies of the elemental lord Kelizandri, and devoted protectors of good-aligned aquatic races)

Angel [Primal], Seraph (Angels infused with the elemental power of fire and sworn the enemies of the efreeti and the elemental lord Ymeri)

Angel [Primal], Azrael (Mightiest of the primal angels, they are infused with the power of shadow and darkness and wage a constant battle against the nightshades and kytons)

Agathion, Loxonal (Elephant-like agathion who are second only to the mighty Draconals and are the most militaristic of all agathions)

Archon, Monarch (Regal humanoid archons clad in golden armor, wielding vorpal greatswords, and typically seated on ornate thrones which can access the archon's spells and spell-like abilities and fight foes on it's own)

Devil, Lust [Luxurigon] (Infernal version of the succubus devoted to corrupting the minds, bodies, and souls of mortals through debased pleasure and unmitigated lust)

Ape, Tyrant [Megaprimatus] (Huge-sized primate that rules unopposed throughout it's jungle domain and is sometimes worshiped as a god by jungle and island natives)

Lycanthrope, Werecrow (Lycanthropes who possess the ability to take the form of crows but also summon crows as well however, they have a unique vulnerability to gold in addition to silver)

Lycanthrope, Weresaurian (Exceedingly rare but dangerous lycanthropes capable of taking the form of carnivorous dinosaurs, it is widely believed they are slowly being driven to extinction)

Lycanthrope, Wereskunks (Lycanthropes capable of taking the form of skunks and as such are capable of expelling a noxious cloud of foul-smelling vapor)

Golem, Gemstone (Golems made of precious and semi-precious gemstones that possess the ability to use a burst-like prismatic spray ability)

Vampire, Strigoi (A vampiric bloodline that lacks energy draining slams but possesses the ability to dominate victims through blood drain as well as potent moon-based regenerative powers)


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Quote:
You do know the ranger was based on Drizzt, right? :P
Quote:
Please tell me you don't really believe that.

I always thought the Ranger was based on Aragorn to be honest.


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No offense to all the authors of Paizo Publishing, but are there seriously ANY HEROES IN GOLARION WHATSOEVER?

I mean, holy crap! We're getting enough stories of villains, scoundrels, abominations, and desperate souls to fill an ENTIRE LIBRARY!


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Quote:
Well, let's see how tough Alain is without his mount.

On a side note, we SOOO NEED one or two Cavalier archetypes that replace the mount ability (preferably with something teamworkish or perhaps a special cohort).


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What I'm shooting for is that the Empyreal Lords and good-aligned deities decided that with the defeat and imprisonment of the good-aligned Elemental Lords and the releasing of the Kytons (from their imprisonment in Hell) there needed to be a force in the Elemental Planes and the Plane of Shadow that could counter the evil of the evil-aligned Elemental Lords and the Kyton Demagogues.

Thus, eons ago, they infused countless angels with the very essence of the elemental planes (as well as the Plane of Shadow) and tasked them with the slaying of the minions of the Elemental Lords and any Kyton that they should come across. Over millennia, their divine mission was expanded as their numbers increased (with more souls becoming angels and more angels undergoing celestial elemental infusion).

Angel [Primal], Ariel (CR 11) (Angels infused with the primal power of stone and earth, they seek to establish safe communities in the Plane of Earth, promote the growth and health of nature, and slay any minion of the Elemental Lord Ayrzul they find)

Angel [Primal], Cherub (CR 13) (Angels infused with the primal power of wind and thunder, they defend the children of good-aligned races in the Material Plane, protect Djinn settlements on the Plane of Air, and slay any minion of the Elemental Lord Hshurha they find)

Angel [Primal], Tharsis (CR 15) (Angels infused with the primal power of water and wave, they seek to defend good-aligned aquatic races, prevent the despoilment of oceans by evil, and slay any minion of the Elemental Lord Kelizandri they find)

Angel [Primal], Seraph (CR 17) (Angels infused with the primal power of fire and flame, they wage war an eternal war against the Efreet, accompany celestial armies on campaigns in the Abyss and Abaddon, and slay any minion of the Elemental Lord Ymeri they find)

Angel [Primal], Azrael (CR 19) (Angels infused with the primal power of shadow and darkness, they carry on an eternal war against the Kyton Demagogues and bring death to any Nightshade or Undead they find)


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Sometimes, a Solar will be elevated even further through the divine hierarchy and achieve a level of power one step below that of the Empyreal Lords themselves. Such ultimate forces of good are almost always busy combating the forces of evil in one way or another (such ways could include stemming an infernal invasion on the material plane, rescuing captured Azata in the Abyss, or leading a crusade against the daemons of Abaddon). In either case, they rarely involve themselves with the affairs of mortals unless the cause truly merits their attention (let alone their efforts). Some may see this as arrogance yet others recognize this for what is truly is (and that is that small hands do the deeds that they must while the eyes of the great are elsewhere).

An archangel solar is always a CR 25 monster (the range of CR 26 and above being the domain of the Empyreal Lords themselves). The majority of archangel solars almost always have two levels in a particular class (with levels of cleric, fighter, paladin, and ranger being the usual norm but a rare few sometimes choose levels of bard or barbarian). In addition to any benefits a archangel solar might gain from its class levels, all archangel solar possess one additional unique ability over and above those granted by its race and class. Listed here are three sample archangel solar abilities, but these samples are by no means the entirety of the divine powers a archangel solar might wield:

Angelfire Breath: The Archangel Solar gains a devastating breath weapon that it can use once every 1d4 rounds. This breath weapon is a 60-foot cone of heavenly fire dealing 20d6 points of damage. This damage is divine and not subject to energy resistance or immunity. Furthermore, creatures of good alignment or possessing the good subtype take no damage if caught in the area of effect.

Deathless: The Archangel Solar can defy the powers of death itself and gains negative energy resistance 30 as well as immunity to death effects and energy drain.

Heavenly Crusader: The Archangel Solar has fought countless battles against the fiends of the lower planes and gains resistance to electricity 30 and fire 30 as well as immunity to fear effects.

Greater Slaying Arrow: The bow that the Archangel Solar possesses automatically creates a greater slaying arrow of the solar's choice when drawn instead of a regular slaying arrow.


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That Balor is going to PAY for vorpaling that Silver Dragon! Nobody vorpals a metallic dragon on my watch without getting divine retribution later on! Let's GET THAT DEMON SCUM MIKAZE!


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Quote:
In fact, I'd think most such folks would consider a timeline advance as a turn-off.

It was certainly a TURN OFF for me via 4th edition and Forgotten Realms. (grumble grumble SPELL PLAGUE grumble grumble SUN ELVES ARE NOW ELADRIN grumble grumble DISREGARDING ALL PREVIOUS MATERIAL grumble grumble NEVER GOT A DAMNED GUIDE TO DAMARA AND VASSA grumble grumble)


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Quote:
They did their job.

So, if I'm understanding this correctly, basically (in a nutshell), 41 Canadian soldiers were assigned to hold a city for as long as they could against an entire army of thousands of Koran spouting Ottoman Empire invaders? Okay, yeah, I take back what I said. They were definitely brave and courageous. Most of them probably didn't live very long but I'll still say they were brave.


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Quote:
I would be giddy as hell if Shadow of the Colossus-style encounter support was worked into the Kaiju line of creatures. Or in an appendix!
Quote:

I could see the Kaiju as more of Living Maps...

Shadow of the Colossus Style.

These AREN'T the Colossi from that video game (Kaiju DON'T LET mortals climb on them and poke them in their orifices with a tiny pointy stick and they CERTAINLY don't have weak points). They are titanic living engines of destruction capable of LEVELING cities and if a adventurer tries climbing onto one that Kaiju is going to get very Very VERY ANNOYED.


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Will the Kaiju be an entirely new size class (like "Titanic") or did you just settle for Colossal size James?


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Valeros: Ezren I'm gonna take back some of the things I've said about you. You...you deserve this...(hands Ezren a snickers bar)


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Quote:
I love bunnies!

I love them too. They go great with buttered broccoli and mashed potatoes.


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Azaelas Fayth wrote:
In the American Godzilla movie, where Godzilla is in New York, Godzilla dies. Though She does have Whelplings...
James Jacobs wrote:
Not the REAL Godzilla, but still a kaiju.

BINGO! That WASN'T GODZILLA! That was IGUANASAURUS and Emmerich should feel TERRIBLE for making such a GOD AWFUL mockery of the big G'ster. I mean, COME ON, Godzilla being KILLED by Jet Fighters? Jebus, how stupid can you get?


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SwnyNerdgasm wrote:
I honestly don't think they should ever add them into the game of only for the rule "If you stat it they will kill it" and I don't like the idea of mortals going toe to toe with Godzilla

In all fairness dude, mythic 20th level adventurers can't really be considered mortals anymore now can they? Their more like flapping DEMIGODS (akin to Hercules and Thor)! So, yeah, mortals can't very well go up against Godzilla but Thor and Hercules sure as hell can!


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Good idea or bad?

Celestial Totem
Prerequisites: Barbarian 6, lesser celestial totem rage power, cannot be evil.
Benefit: While raging, the barbarian is surrounded by a shinning white light. Each round, any enemy with the evil subtype that is adjacent to the barbarian must make a Fortitude save (DC 10 + 1/2 the barbarian’s level + the barbarian’s Charisma modifier) or be blinded for 1 round (a successful save negates this effect).

Celestial Totem, Greater
Prerequisites: Barbarian 10, celestial totem rage power, cannot be evil.
Benefit: While raging, any enemy adjacent to the barbarian with the evil subtype takes 1d8 points of holy damage. In addition, the shinning white light can now blind foes with the evil subtype that is up to 15 feet away from the barbarian. Furthermore, evil dragons, undead, and outsiders with the evil subtype are blinded for 1d2 rounds upon a failed save instead of 1 round.

Celestial Totem, Lesser
Prerequisites: Barbarian 4, cannot be evil.
Benefit: While raging, the barbarian gains resistance to negative energy equal to ½ the barbarian’s level (minimum 1).


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Berselius can't type right now. His mind has been BROKEN at the mere THOUGHT of something being HALF-UNDEAD and HALF-CONSTRUCT. LOL.


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Vampire Hunter Prestige Class Details

Hit Die: d8.

Requirements: To qualify to become a Vampire Hunter, a character must fulfill all the following criteria.

Base Attack Bonus: +3
Skills: Knowledge (religion) 5 ranks.
Alignment: Must be chaotic, good, or lawful (cannot be evil).
Special: Must have the Sun Strike class feature.

Class Skills: The inquisitor’s class skills are: Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (nature) (Int), Knowledge (planes) (Int), Knowledge (Religion) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str).

Skill Ranks per Level: 6 + Int modifier.

Table: Vampire Hunter
Level BAB Fort Ref Will Special Spells

1st +0 +2 +0 +2 Hunter of the Dead +1 Inquisitor class
2nd +1 +3 +0 +3 Detect Undead +1 Inquisitor class
3rd +2 +3 +1 +3 +1 Inquisitor class
4th +3 +4 +1 +4 Death Dodger +1 Inquisitor class
5th +3 +4 +1 +4 Sealed Life +1 Inquisitor class
6th +4 +5 +2 +5 +1 Inquisitor class
7th +5 +5 +2 +5 Positive Energy Burst +1 Inquisitor class
8th +6 +6 +2 +6 Spurn Death’s Embrace +1 Inquisitor class
9th +6 +6 +3 +6 +1 Inquisitor class
10th +7 +7 +3 +7 True Death +1 Inquisitor class

Hunter of the Dead (Su): At 1st level, a Vampire Hunter gains a +2 sacred bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival against undead. She also gains a +2 sacred bonus on weapon attack and damage rolls against undead. Finally, a Vampire Hunter may make Knowledge skill checks untrained when attempting to identify the abilities and weaknesses of Undead.

Detect Undead (Su): At 2nd level, an inquisitor can use detect undead at will.

Death Dodger (Ex): At 4th level, a Vampire Hunter gain a +4 dodge bonus to AC against undead.

Sealed Life (Su): At 5th level, a vampire hunter gains a +4 sacred bonus on saves against all death spells and magical death effects.

Positive Energy Burst (Su): At 7th level, once per day a Vampire Hunter can unleash a 30-foot burst of positive energy as a standard action. Any undead within the burst must make a Reflex save (10 + ½ the Vampire Hunter’s level + the Vampire Hunter’s charisma modifier) or take 1d6 points of damage per two levels of the Vampire Hunter and be blinded for 1d4 rounds. A Reflex save halves this damage and negates the blindness.

Spurn Death’s Embrace (Su): At 8th level, a Vampire Hunter becomes immune to an undead’s create spawn ability (she instead treats her death as normal and can be raised or resurrected via regular means). Furthermore, this ability permanently prevents the Vampire Hunter’s corpse from being animated as an undead (via arcane or divine magic).

True Death (Su): At 10th level, any undead with the rejuvenation supernatural ability that is reduced to negative hit points by the Vampire Hunter is reduced to burnt ash and is truly slain and will never return to haunt the world (or the Planes) again. Any item in need of destruction to render the undead permanently gone (such as a Lich's phylactery) is automatically destroyed along with the Lich (no matter what spells are cast upon the phylactery itself).


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Dragon78 wrote:
I really hope there are racial feats for Dhampirs that give them the ability to turn into a bat, go gasious form, change into a wolf, and other vampire abilities.

I really hope ordinary vampire hunter archetypes (aka humans) get more power in this book. The Vampire Hunter archetype just doesn't have that undead-killing SHABANG too it ya knows? It needs to be complimented by a prestige class (like the Aldori Swordlord and Winter Witch archetypes were).


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Also, I know Paths of Prestige just came out and it would be really REALLY AWESOME if we got a Prestige Class to AUGMENT the Inquisitor's Vampire Hunter archetype. Paizo could even do the same thing with a Vampire Hunter prestige class that they did with the Winter Witch prestige class (aka only allow the taking of the class when one fully acquires all the abilities of the archetype of the same name).

As for abilities for a Vampire Hunter prestige class, the ability to Channel Energy, becoming immune to an undead's "Create Spawn" ability, and even gaining a "Final Death" ability which allows the hunter to permanently kill an undead with the Rejuvenation ability or a vampire whose HD equals the Vampire Hunters. Finally, perhaps we could get a Ammunition, Pellets (Silver) option for Gunslingers looking to use shotguns and blunderbusses against those pesky bloodsuckers! ^_^


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Any chance we'll get a HUGE-SIZE ANIMAL of the FLYING AVIAN variety in this book Paizo staff? I'm sure plenty of 8th Level Druids would love to Wild Shape into something like that. ^_~


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Mikaze wrote:
ZDPhoenix wrote:


Crashed spaceships, like Numeria;
Here ya go! :)

That's no dungeon! THAT'S A SPACE STATION!

^_~


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I'll be honest. This is a bit of a let down. I was hoping for a single player game (like NWN) but instead we get a game like D&D: Online.


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I'd like to see augment crystals (something that the D&D Magic Item Compendium had).

I'd also like to see an Impact magic weapon ability (functions like a keen magic weapon ability except only for blunt damage inflicting weapons).

I'd also like to see the return of the potion belt (and masterwork potion belt as well).

Finally, here's a magic item I'd like to see:

Cloak of Feathers
Aura moderate transmutation
CL 11th
Slot shoulders
Price 28,800
Weight 1 lb
Description
This cloak is covered in hundreds of fluffy bird feathers (usually turkey or ostrich). It bestows upon the wielder a continuous feather fall spell as well as a continuous feather step spell. By holding the edges of the garment, the wearer is able to fly as per the spell (including a +7 bonus on Fly skill checks). If she desires, the wearer can actually polymorph herself into an giant eagle fly accordingly (as beast shape IV). All possessions worn or carried are part of the transformation. Either of the flying powers is usable for up to 11 minutes at a time, but after a flight of any duration the cloak cannot bestow any flying power for a like period of time.


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Applying a burning bronze brand to an infant would DEFINITELY send it into shock and kill it and even if the infant survived the pain from such a wound would last a lifetime and would most likely hamper movement rather than help. Hippocrates must have been an idiot!


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Okay...BURNING A BODILY ORGAN OFF WITH A BRAND? That would cause a person to go INTO SHOCK and also result in a HORRIFIC BURN that would most likely HAMPER movement rather than help! This simply doesn't make sense so, yeah, I'm gonna call bullpucky on Amazons losing a breast just to gain some sort of minuscule benefit in the skill of archery.


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In the dark, brooding, mist shrouded land of Ustalav, one noble family has realized it's bloodline's potential (or curse as some might say) and has become a clan of legendary undead slayers! From Sophia Delmont, the first and most powerful of her clan who mysteriously disappeared one moonlight night to Sieghardt Delmont who rescued his beloved Sarisa by slaying the dark vampire prince Vladimir Draclau, they are the stuff of legends in Ustalav! Champions of the common folk, their entire clan seems dedicated to slaying the undead nightmares the haunt the shadows of their mist shrouded homeland! The true secret of their power seems is only spoken of in hushed whispers however, as Sophia Delmont, the common ancestor and founder of the clan, was rumored to have fallen in love with the son of Vladimir Draclau, the Dhampir Adrian Draclau and together, the two bore children endowed with both holy power and the power of a vampire's bloodline!

Here's the signature weapon of a Delmont: A chain whip.

Description: A chain whip is a whip of metal chain links with a small spiked metal ball at the end of it. A chain deals lethal damage even if the target creature has an armor bonus. The whip is treated as a melee weapon with 15-foot reach, though you don't threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes). Using a chain whip provokes an attack of opportunity, just as if you had used a ranged weapon. You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a chain whip sized for you, even though it isn't a light weapon.

Name Type Cost Dmg(s) Dmg(m) Critical Weight Special
Whip, Chain Exotic One-Handed Melee 10 gp 1d4 1d6 x2 4 lbs disarm, reach, trip


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My girlfriend already wants to make a blue furred tattooed sorcerer Kitsune named Krysta! She won't due to though if the Kitsune are small sized in their real Vulpine form. I've waited years for my girlfriend to play a hawt sexy Pathfinder version Starfox's Krystal! Please don't screw me over Paizo staff! I deserve at least THIS MUCH! (gets down on his knees and begins begging)


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I'm trying to make a "Labyrinth" based campaign and I'm having a b~@#! of a time stating David Bowi...er...I mean "Jareth the Goblin King"...yeah...that's what I meant. ^_~

I'm thinking Wizard but would Witch or Druid make more sense? Or perhaps multiclassing as one, both, or all three? He certainly uses the teleport and scry spell alot.

Or maybe that's just his mastery over the Labyrinth? One thing I'm definitely going for is a human (possibly an ageless magic user of of Azlanti descent) and not a goblin.


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Archon, Feather (each feather in their enormous feathered wings can become as sharp as a sword edge)

Agathion, Loxonal (great battle champions of celestial armies who assist the Planetar in waging war)

Azata, Nedagha (Azata of freedom who liberate the oppressed [anyone get the reference in the name? {^_~}]

Dragon (Chromatic), Yellow (Dragons of the jungle who are both vile and treacherous [so much so other chromatic dragons rarely trust them])

Dragon (Metallic), Iron (Dragons that pride themselves as hunters of evil and assassins of fell beasts other heroes cannot challenge)

Dragon (Primal), Warden (Dragons of the Plane of Abaddon who seek to mirror the hopeless captivity of their native plane whether they go)

Dragon (Primal), Radiance (Dragons of the Plane of Heaven who seek to route out evil and protect the meek)

Vampire Lord [Template] (Princes and Kings amongst the lords of the undead they are known for their frighteningly terrible powers)


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How's this:

Provocative: You are extraordinarily beautiful and attract lust often in others, who seek the make you their own. Any time you are dealt nonlethal damage, you suffer +1 additional point of nonlethal damage for each die of nonlethal damage dealt to you. You may fail a Diplomacy check by 10 or less without having the character’s attitude toward you decreased by one step. At 5th level, you receive a +2 competence bonus on all Diplomacy checks and may take 10 on a Diplomacy check even if you are distracted or threatened. At 10th level, you may make a Diplomacy check to influence the attitude of another as a swift action. At 15th level, your Diplomacy checks to gather information take half the normal amount of time to search for rumors and informants.


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