Bist

Berenice Bluethistle's page

170 posts. Alias of Archpaladin Zousha.


Gender

[Slayer (Vanguard) 1, AC 18, T14, FF14 / HP 23/23, F+6 R+7 W-1 / CMB +3, CMD 16 / Init +4, Perc. +5 / Tactician 1/day]

About Berenice Bluethistle

Advancement Choices:
1st: Slayer (Vanguard); 1st Studied Target, Lookout; Favored Class (Slayer), +1 Skill Rank
2nd: Slayer (Vanguard); Tactician 1/day; Favored Class (Slayer),
+1 Skill Rank

F Halfling Slayer (Vanguard) 2 Age 31

CG Small Humanoid (Halfling)

Patron Deity: Cayden Cailean

Init +4; Senses Normal; Perception +5

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DEFENSE
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AC 18, touch 14, flat-footed 14 (+3 armor, +1 shield, +3 Dex, +1 size)

Hit Points 23

Fort +6, Ref +7, Will -1

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OFFENSE
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Speed 15 ft. (20 ft. base)

Melee Gladius +5 (1d4+2 19-20/x2) or Dagger +5 (1d3+2 19-20/x2)

Ranged Shortbow +6 (1d4 x3) 60 ft. or Dagger +6 (1d3+2 19-20/x2) 10 ft.

Space 5 ft., Reach 5 ft.

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STATISTICS
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Str 14, Dex 16, Con 14, Int 12, Wis 7, Cha 16

Base Atk +2; CMB +3; CMD 16

Traits:
Natural Born Leader - Berenice has never believed in the halfling penchant for being quiet and unassuming, and is eager to organize a group to stand against the wicked and tyrannical.

Freedom Fighter - Berenice has vowed to herself to never, EVER, be chained again, literally or metaphorically.

Feats:
Point-Blank Shot
Coordinated Shot

Skills (8 points; 6 slayer, 1 int, 1 favored class):

Acrobatics +6 (1 rank, 3 Dex, 3 class, 2 race, -3 encumbrance)
Bluff +7 (1 rank, 3 Cha, 3 class)
Climb +5 (1 rank, 2 Str, 3 class, 2 race, -3 encumbrance)
Craft (Int)
Disguise +8 (2 ranks, 3 Cha, 3 class)
Escape Artist (Dex)
Heal (Wis)
Intimidate +7 (1 rank, 3 Cha, 3 class)
Knowledge (dungeoneering) (Int)
Knowledge (geography) (Int)
Knowledge (local) +6 (2 ranks, 1 Int, 3 class)
Perception +5 (2 ranks, -2 Wis, 3 class, 2 race)
Profession (Wis)
Ride (Dex)
Sense Motive +2 (1 rank, -2 Wis, 3 class)
Stealth +9 (2 ranks, 3 Dex, 3 class, 4 size, -3 encumbrance)
Survival +3 (2 ranks, -2 Wis, 3 class)
Swim +3 (1 rank, 2 Str, 3 class, -3 encumbrance)

Racial Modifiers: +2 Dexterity, +2 Charisma, –2 Strength, Fearless, Halfling Luck, Keen Senses, Sure-Footed, Weapon Familiarity

Languages: Common, Elven, Halfling

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GEAR/POSSESSIONS
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Location: On Person
Carrying Capacity Light: 43.5 lbs. or less Medium: 44.25–87 lbs. Heavy: 87.75–131.25 lbs.

Money: 47 GP 0 SP 0 CP

Explorer's Outfit 2 lbs. - 10 GP

Studded Leather Armor 10 lbs. - 25 GP
Buckler 2.5 lbs. - 5 GP

Shortbow 1 lb. - 30 GP
Gladius 1.5 lbs. - 15 GP
Dagger 0.5 lb. - 2 GP

Rogue's Kit 27.75 lbs. - 50 GP
Backpack
Bedroll
Belt Pouch
Caltrops
Chalk (10)
Flint and Steel
Grappling Hook
Iron Pot
Mess Kit
Mirror
Pitons (10)
Rope
Soap
Thieves’ Tools
Torches (10)
Trail rations (5 days)
Waterskin

Quiver with Arrows (20) 1.5 lbs. - 1 GP

Total Weight: 46.75 lbs. (Medium)

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SPECIAL ABILITIES
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Studied Target (Ex): A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.

At 7th level, a slayer can study an opponent as a move or swift action.

Lookout (Ex): At 1st level, a vanguard adds 1/2 his level (minimum 1) to initiative checks. This ability replaces track.

Tactician (Ex): At 2nd level, a vanguard receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. Once per day as a standard action, the vanguard can grant one of his teamwork feats to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every 2 levels the vanguard possesses. Allies do not need to meet the prerequisites of this bonus feat. Whenever the vanguard is able to select a new slayer talent, he can instead choose to gain an additional use per day of this ability. This ability replaces the slayer talent gained at 2nd level.

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Character Concept and Background:
1. Berenice is a wiry and sharp-eyed halfling, skilled at archery and talented at barking orders to her allies.

2. Born to a family of halfling slaves in Westcrown, Berenice was separated from her family as a child as they were split up and sold to different owners.

3. After escaping her owner and gaining her freedom, Berenice learned of the Bellflower Network and hopes to use their resources to find and free the rest of the Bluethistles.

4. Berenice came to Kintargo shortly after failing to free her older sister from captivity, partly out of a sense of self-loathing at her failure and partly because since slavery wasn't present in Kintargo it was an opportunity for her to start anew.

5. Berenice is attending the protest at Aria Park to make her voice heard. She believes that with a Thrune in the position of Lord-Mayor, slavery may be reintroduced to Kintargo, and nothing would anger Berenice more.

Goals:
1. Eager to bloody the nose of House Thrune, Berenice seeks allies to form into a group capable of taking a stand against them.

2. Berenice continues to search for her parents and remaining siblings, whom she's been separated from since she was a child.

Secrets:
1. Berenice still feels deeply guilty that she could not save her older sister from death, and part of her feels the only way she can make up for it is to martyr herself against House Thrune.

2. Berenice's family is not only alive, but has been mostly reunited and freed. The only reason Berenice hasn't received word of this is because they're in Westcrown trying to find her.

Contacts:
1. Despite parting on bad terms a year or two ago, the halfling Jacopone tries to keep in touch with Berenice. Berenice has since apologized for blaming Jacopone for the death of Marioza, Berenice's older sister, in a mining accident that resulted in Jacopone's freedom along with the other surviving miners, but tries to avoid calling him a friend. Jacopone, for his part, has been understanding and doesn't hold a grudge, offering Berenice a cot in his new Kintargo tenement whenever she may need it.

2. Berenice's former owner hasn't forgotten the injury she inflicted on his son before escaping, nearly killing the arrogant boy with a thrown rock. As Berenice becomes more famous, he may learn of her and come to Kintargo seeking revenge.

3. One of the first friends Berenice made after arriving in Kintargo was Laria Longroad, the halfling proprietress of Longroads Coffeehouse. As the former head of the Bellflower Network in Kintargo, Laria was aware of Berenice's exploits and had been hoping to smooth over the bad blood between Berenice and the Network to bring Berenice into the fold as a full member.

Memories:
1. The memory that has perhaps defined Berenice's life more than any other was when the Bluethistle family was cruelly split by their owner. She remembers bawling as she was yanked away from her older sister who was screaming at the injustice of it, while harsh human voices yelled at both of them to shut up. She remembers her younger brothers starting to cry too as others came to take them, and her parents just staring at them helplessly. She still has nightmares about this horrific event, and doesn't want any other child, halfling or otherwise, to have to go through it.

2. When she was a teenager, Berenice managed to free herself from the Chelish noble who'd bought her from her patience. She was a domestic slave on the noble's estate, and had made something of a reputation for herself clambering along the rooftops of his manor, throwing stones at the various pigeons and crows that would nest in hard-to-reach places up there. When her master's son took to abusing one of the other halflings in the house, anger filled Berenice and for the first time she threw a stone at a person, nearly killing the boy. Partly seizing her chance at escape and partly out of fear for her life, she fled into the forest on the estate and never returned.

3. Another traumatic memory that haunts Berenice is that of the death of her older sister, Marioza. Not long after her escape, Berenice had gotten the attention of the Bellflower Network. Learning there was a group dedicated to freeing halflings from slavery gave Berenice a sense of purpose, and she attempted to use their resources to find her family. The only lead they had was on her sister, owned by a lord in Ravounel. The lord had a large mine on his land and Marioza was one of the slaves who worked in it. After infiltrating the mine, Berenice tried to persuade Marioza to run away with her, but Marioza refused, stating she was not abandoning Jacopone, a young halfling man she'd met in the mine and fallen in love with. Unfortunately, there was a collapse in the mine and Marioza was buried under it. Berenice was angry and heartbroken, lashing out at her sister's boyfriend before running off and making her way to Kintargo. She's since been ambivalent about the Bellflower Network, feeling her sister's death could have been prevented if they'd been more aggressive.

Fears:
1. More than anything, Berenice fears for her family still in chains. She has placed inquiries wherever she can, but as they are spread through many masters throughout Cheliax, information hasn't been forthcoming. Threatening their safety or lives, or even threatening to withhold information about their whereabouts, is one of the few things that can rattle Berenice.

2. Something else Berenice has a deep fear of is the insidious magics some people, especially Asmodeans, use to get in the heads of their victims. Taking control of her own mind and body away from her is possibly the worst kind of slavery in Berenice's eyes, even worse than raising the dead, because at least there there's no mind being subverted.