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Gwaihir Scout wrote:
I'm surprised a dragon was even a threat by book 3. Smite + Resist energy + Stoneskin should have pretty much shut it out. I guess he went with wizard instead of Sorc, so he didn't have totally insane Cha, but yeah full EXP/Wealth makes PCs neigh invulnerable after a couple of books.
You really don't have to modify the APs. If you run them purely by RAW (using xp and wealth normally) The solo PC will be pretty solid once it gets to around 3rd level, as you'll be outleveling/wealthing the AP. If it's a optimized character the character will have basically 0 difficulty after the first book, much like an optimized party. There is nearly always a work around for not having a skill or something, It's rough if you don't have good perception and diplomacy though, but traits exist.
My suggestion for Solo-player APs is use the "advancement track" and give the PC +2 levels (start at 3rd, level up when the Track says to) Then give the PC things they pick up to use for "free" and when they level up, have them set to their wealth by level table.
Save or Dies are super rare in pathfinder, So I wouldn't worry about it too much. If a PC dies to a Save Or Die, just play it out like they had saved and keep track of the deaths, if they die in a real fight, they lose, new adventure.
If you do this by RAW only level 1 is hard. after that you have more money then you know what to do with, take leadership and have your cohort craft all your magic items (even if you don't want him to come along) and you'll pretty much dominate the AP, if you know what you're doing :D.
HARDCORE MODE: is wealth by level table, bonus gold = 1/2 the value of items you find and use (since thats effectively what you save by not selling the item) and Advancement Track no bonus. This one is pretty rough, I'm playing an alchemist in iron gods this way, it is admittedly quite challenging. I just finished book 5, and am waiting for book 6 to come out. *I am allowed to keep tech consumables, like grenades and medlances*, but I really haven't used them much, as alchemists kinda handle that stuff on their own.
P.S. I didn't use Alchemical Similucrum to make a bunch of copies of annihilator robots or myrmidons, we decided it would be a bit cheesy.
My buddy and I have done most of the APs solo. Alternating which of us GMd
Shattered Star - I did it with a wizard, full xp and wealth, ended up using planar binding mostly to save on spells.
Kingmaker - Paladin - 1/4 EXP, but full items/wealth.
Rise of the Runelords - Cleric, negative channeler/shatter resolve. 1/2 EXP - Wealth by level table.
Reign of Winter - Oracle (battle, Half-elf Paragon surge) just started.
Iron Gods - Alchemist 1/4 exp, wealth by level table + found tech/consumables (through book 5, Certainly was easiest of the early levels as far as class power goes)
Jade Regent - Druid full exp/wealth.
Really the CR system doesn't work, after book 1 it usually gets pretty easy. The original idea was complete it in less than 3 deaths, but it's been pretty easy after you reach level 3 or 4, generally.
If you get full EXP and Wealth the APs aren't remotely a challenge after book 2 (had to start adjusting encounters up quite a bit).
Paladin is likely the best class for this, it's nearly impossible to kill and starts off quite strong, only getting stronger. Combat oracle/cleric are also excellent as you can "save" a bunch of gold via magic vestments and shield of faith.
I think hard mode is awesome. I think some amount of diamonds given to some sort of thing might have been a bit much for the first instance. Though it was completely reasonable at 10-11.
For weapon in the rift, I thought it was near perfect (though I have to say, I think the 2x [Redacted] were actually a more dangerous fight than the 1x leveled [redacted] at the low tier.
Action economy and all that.
However, I really enjoyed this hard mode, if felt like the right amount of challenge to me.
may take 10, and CAN take 10 are different though.
May I take 10 "you're not distracted or threaten, so sure"
Can I take 10 "use magic device says no, so sorry"
Deceive Item says you CAN take take, overriding UMDs special rule.
Skill mastery says you may, which means "do so if you are able"
May means you have permission
Can means you have the ability
It doesn't mean "if an only if", nobody is saying it does.
"Even when distracted or threatened" means, Ignore "distracted or threatened" for determining if you can take 10. It does not mean Ignore the special text of the skill.
John Compton wrote:
Just ask one of the pretty ladies around the office!
I'm excited to hear this news about Mummy's Mask :D
You're giving skill mastery additional abilities that it doesn't have. Not sure how that makes me wrong.
I would prefer that you don't advise many people to play with rules that don't exist, but that's your prerogative.
I just scheduled dragon's Demand in campaign mode, we're starting next week. I limited it to 4 PCs.
This would be a much tougher sale for a convention I'd think, as they clearly want to get the most money out of their slots.
though, I also have 2 other tables scheduled, so it's a slightly different situation.
That sounds like a really cool, cohesive story. Gives people a good feel for absalom, and why the shadow lodge are working against us!
Here's the concept. Pick each level, pick 3 scenario's at that level, do this 11 times. In a world where you are GMing for bright-eyed new players, providing them (and you) with the most fun PC career.
For me in order: not counting specials :)
1st: Confirmation, City of Strangers part 1, City of Strangers part 2
it's not perfect... I love all these scenarios, but the timeline is... sub optimal maybe I'll mess with it some more. If you were bringing a brand new group from 1-12 what would you run them through! (Or want to play in, if one of your players was going to step up and run!)
14. I will pray to the gods every day, begging that my stat block be written by Alex Greenshields.
or that my accompanying encounter aspects were written by Erik Mona.
15) I will use the feats presented in my stat-block
GM Derek W wrote:
it might be worth mentioning it at your next session then, just to raise awareness that you die at negative con.
well at least this discussion means I didn't overlook something obvious lol.
The "or exposed to" line of text is the major argument for me. My first reaction was "cloud kill won't exist anymore, so it's damage shouldn't exist" but then i re-read it and came to the conclusion that 1 was a very generous interpretation.