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Baron Galdur Vendikon

Benrislove's page

Goblin Squad Member. FullStarFullStarFullStarFullStar Pathfinder Society GM. 851 posts (860 including aliases). 1 review. 2 lists. No wishlists. 16 Pathfinder Society characters.


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Qadira ****

Come on guys, one more to fire, looking at level 5-6!

Qadira ****

Late on this. Sorry about the invoice, not even sure how I did that...

I re-uploaded the Sub-tiers sheet that Nathan King put together (someone mentioned it was missing on Saturday)

Qadira ****

Flite has the right of it.

Qadira ****

Mike posted at some point that he wasn't planning on sanctioning it, which makes me sad, but such is life.

Qadira ****

Thomas Graham wrote:
.... you sit down to GM a table and discover halfway thru the level 5 fighter has Boots of Speed because she spent 20-something fame in one bite to buy them (if you can spend 2 pp to get 750 why can't I spend more?)

Wow, amazingly thus hasn't happened to me yet.

Qadira ****

I think hard mode is awesome. I think some amount of diamonds given to some sort of thing might have been a bit much for the first instance. Though it was completely reasonable at 10-11.

For weapon in the rift, I thought it was near perfect (though I have to say, I think the 2x [Redacted] were actually a more dangerous fight than the 1x leveled [redacted] at the low tier.

Action economy and all that.

However, I really enjoyed this hard mode, if felt like the right amount of challenge to me.

Qadira ****

yeah, I ran it with 5 level 3 characters, the Mi-go nearly slaughtered them, the rest of the dungeon was almost irrelevant.


it was a good discussion.

for the record, I totally think it SHOULD work, and allow in home games (though I consider it a house rule).


I really wish "ray" wasn't a thing, and the term was "weapon-like spells" IE any spell that requires an attack roll, but shrug.

Acid splash is sketchy, ray of frost works for sure.


may take 10, and CAN take 10 are different though.

May I take 10 "you're not distracted or threaten, so sure"

Can I take 10 "use magic device says no, so sorry"

Deceive Item says you CAN take take, overriding UMDs special rule.

Skill mastery says you may, which means "do so if you are able"

May means you have permission

Can means you have the ability


Deceive item does 2 things, because it specifically says you can take 10 on use magic device, then you can take 10 on use magic device, also you can do so while distracted/threatened.

It wouldn't allow you to take 10 if you were under another effect that prevented you from taking 10.


"You can always take 10 on this skill." doesn't need any qualifiers, adding qualifiers decreases the range of the ability to the specifics mentioned, that's how rules work.

That may not be the intent, but it is the RAW.


I don't know how you're reading "even if distracted or threatened" as "you can always take 10, no matter what"

how does "distracted or threatened" mean "regardless of all other things?"


Marthkus wrote:
TriOmegaZero wrote:
Marthkus wrote:
Just don't bring up that opinion in GD or advice threads about rogues.
I would think the uncertainty of a player being able to rely on UMD Skill Mastery due to table variance would be an extremely important point to mention in advice threads.

It would be. It's a shame that how this ability works is pretty clear cut.

Going a little old-school, here is an ability from 3.5

"Deceive Item (Ex): At 4th level and higher, a warlock has the ability to more easily commandeer magic items made for the use of other characters. When making a Use Magic Device check, a warlock can take 10 even if distracted or threatened."

Personally, I just read skill mastery with a basic understanding of English, these other examples are for people who don't understand that "even if" cannot be read as "if and only if".

It doesn't mean "if an only if", nobody is saying it does.

"Even when distracted or threatened" means, Ignore "distracted or threatened" for determining if you can take 10. It does not mean Ignore the special text of the skill.

Qadira ****

John Compton wrote:
teribithia9 wrote:
UndeadMitch wrote:
Say, any idea when Wardens of the Reborn Forge will get sanctioned? Back when Carrion Crown got sanctioned we were told it should be out by the end of January, and here it is almost March and nothing. I'm just curious, I've been dying to run ths...
Wondering this, too...hoping it's still going to be sanctioned--that something hasn't changed? I'm almost done running Dragon's Demand for the group and looking forward to getting to play one. :)

In examining my schedule earlier this year, it was determined that I needed to push toward some very tight deadlines and prioritize those before sanctioning. I'm still working on some sanctioning projects off-the-clock, and they're not off my radar; however, I do request patience on the module front. At this time I do not have a date for Wardens of the Reborn Forge.

Oh, and I know the quoted section doesn't ask this, but yes, I believe we will sanction the Mummy's Mask Adventure Path. I'll have more information once I give the first volume a closer look.

Just ask one of the pretty ladies around the office!

I'm excited to hear this news about Mummy's Mask :D


1 person marked this as a favorite.

displacement doesn't grant concealment, despite using the same mechanics.

blur does grant concealment.

you'd roll for blur to see if you hit the target, then you'd roll for displacement to see if it's the "real" you.

@yure CMB checks are attacks, and are subject to miss similarly.


Marthkus wrote:
Benrislove wrote:
I agree with redward's interpretation and argument, pretty much exactly.

It's wrong, but that is your prerogative.

Just don't bring up that opinion in GD or advice threads about rogues.

You're giving skill mastery additional abilities that it doesn't have. Not sure how that makes me wrong.

I would prefer that you don't advise many people to play with rules that don't exist, but that's your prerogative.


I agree with redward's interpretation and argument, pretty much exactly.

Qadira ****

1 person marked this as a favorite.

As a GM, my discussions go much like johns example. As a player, I try to avoid grey areas.

Qadira ****

I just scheduled dragon's Demand in campaign mode, we're starting next week. I limited it to 4 PCs.

This would be a much tougher sale for a convention I'd think, as they clearly want to get the most money out of their slots.

though, I also have 2 other tables scheduled, so it's a slightly different situation.

Qadira ****

I only asked players to put the acts of Iomedae in order. If they succeeded I assumed their characters could understand the input device.

Qadira ****

Mattastrophic wrote:
Benrislove wrote:
If you were bringing a brand new group from 1-12 what would you run them through!

Hmmm... I'd likely do some sort of combination of Absalom Adventures, The Trials of Zarta Dralneen, The Shadow Lodge, and "From Oppara With Love..."

1: Confirmation, First Steps 1, First Steps 3 for no credit, Silent Tide
2: Frozen Fingers of Midnight, God's Market Gamble, Slave Pits of Absalom
3: Decline of Glory, Among the Living, Among the Dead
4: Murder on the Throaty Mermaid, Murder on the Silken Caravan, Many Fortunes of Grandmaster Torch
5: The Disappeared, Library of the Lion, Jester's Fraud
6: Realm of the Fellnight Queen
7: The Dalsine Affair, Midnight Mauler, Blakros Matrimony
8: Immortal Conundrum, Golden Serpent, Fortress of the Nail
9: The Harrowing (because it's so much fun)
10: Red Harvest, Hall of Drunken Heroes, Sarkorian Prophecy
11: Shadows Fall on Absalom, Wrath of the Accursed, Mantis's Prey
12: Eyes of the Ten


That sounds like a really cool, cohesive story. Gives people a good feel for absalom, and why the shadow lodge are working against us!

Qadira ****

2 people marked this as a favorite.

Here's the concept. Pick each level, pick 3 scenario's at that level, do this 11 times. In a world where you are GMing for bright-eyed new players, providing them (and you) with the most fun PC career.

For me in order: not counting specials :)

1st: Confirmation, City of Strangers part 1, City of Strangers part 2
2nd: Quest for perfection 1, 2 and 3.
3rd: Before the Dawn part 1, Before the Dawn part 2, My Enemy's Enemy
4th: Destiny of Sands 1, 2 and 3. (I know 2 aren't out, but I love part 1 and want the whole series!)
5th: Heresy of Man 1, 2, and 3
6th: Sewer Dragon's of Absalom, Day of the Demon, Traitor's Lodge
7th: Rats of round mountain 1, and 2, Where mammoths dare not tread
8th: Glories of the Past 1, 2, and 3.
9th: Hellknight's Feast, Port godless, Weapon in the Rift
10th: Portal of the Sacred Rune, Cultist's kiss, Feast of Sigils
11th: Refuge of time, Words of the Ancients, Waking Rune

it's not perfect... I love all these scenarios, but the timeline is... sub optimal maybe I'll mess with it some more. If you were bringing a brand new group from 1-12 what would you run them through! (Or want to play in, if one of your players was going to step up and run!)

Qadira ****

I just want to say, Talon is too soft. How are you supposed to build a playgroup without abductions and forced fun!

Qadira ****

Grab someone off the street and teach them how to play

Qadira ****

I was talking about older APs.

It's possible that they could have a volunteer get basic information about the AP under NDA enough to come up with boons and the like at least.

Qadira ****

Andoran, spirit of liberty has suppress charms/compulsions and liberating command.

Qadira ****

1 person marked this as a favorite.

Katie, I usually apply the chronicle, but go slow progression. That way I still play the same amount, but I get nifty boons and junk.

Qadira ****

John made a post a while back, they want to sanction APs, but they need to focus on scenarios.

I know there are volunteers working on sanctioning APs, I'm confident that mummys mask will get sanctioned. I'm also confident that we won't hear anything until late march or early April.

Qadira ****

It's assumed you own the CRB so you don't need to carry your copy with you.

Qadira ****

Eric Clingenpeel wrote:
Kobold Cleaver wrote:
** spoiler omitted **
Umm... There isn't one of those in that scenario...

I'm guessing he meant the animated statue
Qadira ****

Venture captains get free celestial armor.

Qadira ****

Kobold Cleaver wrote:
** spoiler omitted **

Or used the int to not go first!

Qadira ****

snickersimba wrote:
*Places fluffy in the corner and then gets her the worlds strongest coffee then pushes eric off a random cliff* THERE!!!!! stop fighting.

A cliff!?! I mean I know that Eric is a wizard, but that escalated quickly

Qadira ****

2 people marked this as a favorite.
Mattastrophic wrote:
14. I will pray to the gods every day, begging that my stat block be written by Alex Greenshields.

or that my accompanying encounter aspects were written by Erik Mona.

15) I will use the feats presented in my stat-block
16) I will have some vague idea of what is going on in my lair so I can prepare
17) I if possible, I will trip charging foes.
18) I will laugh when 17 happens.


Bumping in hopes more people FAQ it, seems worthy of a true ruling.

Qadira ****

GM Derek W wrote:

Thanks guys! I don't think it's worth the trouble of getting all the reporting revised, but I may simply retire the PC. He was a bit problematic anyway. One of 10 PFS characters I've built, and while I like him, it's not going to be the end of the world. Honestly, I was playing a bit reckless given the circumstances and paid for it in game consequences. I'm fine with that. No tears yet. ;)

Also, I agree that the GM's ruling does stand from a game-legal point of view.

I remember reading the rule in the CRB back when I GM'ed a game and one of the characters (another player at last night's table) got dropped to negative CON. I ruled that player dead. So I understood the rule and brought it up to the GM, but he made the alternate ruling. They all said they had done it that way before. Obviously I didn't want to raise a fuss, so I went with the ruling, but these are people that I'm likely to GM for again, and I am worried that now they all expect the rule to be something that it isn't.

it might be worth mentioning it at your next session then, just to raise awareness that you die at negative con.

Qadira ****

I have delayed stabilization checks to initiative 0 before.

It is possible he actually thought it was beyond negative hp , easy mistake to make

Qadira ****

Short version, you died. And are therefore dead

Long version, your GM was trying to be a nice guy.


well at least this discussion means I didn't overlook something obvious lol.

The "or exposed to" line of text is the major argument for me. My first reaction was "cloud kill won't exist anymore, so it's damage shouldn't exist" but then i re-read it and came to the conclusion that 1 was a very generous interpretation.

Qadira ****

1 person marked this as a favorite.

no lies, that was the best typo of all time.


5 people marked this as FAQ candidate.

so as I see it there a few ways that it could go down.
1) it just beats cloudkill
2) You mark all the con damage you take round by round, and when delay wears off you take that damage once per round until it's all been applied.
3) you take all the con damage at once, and maybe die.

currently I'm leaning towards #2.
obviously MOST of the time 2 and 3 don't change much, since unless it's enough damage to reduce your con to 0 you're just fine.

related question:
Can you neutralize poison that's being delayed?
if yes, does it work on the delayed con damage of cloudkill?

Qadira ****

Jeff Merola wrote:

Wait, so posting the word smurf gives you a smurf avatar? That's cool.

Anyway, back on topic:

Benrislove wrote:

Courageous weapon property gives +1 on morale bonuses, so if you can cast heroism, it's a great buy :D
That's not quite what Courageous does. It boosts all morale bonuses by half the weapon's enhancement, so a +2 Furious Courageous weapon is really good in a Barbarian's hands (rage is a morale bonus).

minimum 1 :D but yeah +2 furious courageous is awesome.

And @andreww. BOO lame faq.

Qadira ****

James McTeague wrote:
Benrislove wrote:
it's merficul.

I'm guessing this is why. (Read between the words.)

EDIT: Yup. Nailed it.

awesome. just awesome

Qadira ****

Now I feel I must keep posting.

Qadira ****

I have no idea how it happened, but my picture is now a somewhat angry smurf, and it's awesome. Thank you mysterious smurf avatar ghost.

Qadira ****

1 person marked this as a favorite.

Something cool I know: I got to GM for Sammy T and Redward, and it was awesome.

Also: +x defending cestus can give you a bonus to AC while you're hitting people in the face with your killstick*

*killstick is any weapon that you choose to use, even if it's merficul.

Courageous weapon property gives +1 on morale bonuses, so if you can cast heroism, it's a great buy :D

Qadira ****

Carlos Robledo wrote:

Being yearly is purely speculation. Nothing official has been said outside "we may re-evaluate them in the future."

What I don't want to see is if they DONT become yearly at Gencon, a lot of people complaining "OMG we were promized yearly refreshes; torches and pitchforks against Paizo for not delivering on promizes! *Rabble Rabble*"

this is 100% true, and I'm mentioning it because my hopes, and estimations hold no sway of validity.

Qadira ****

I am under the belief that they will become yearly, as they haven't caused any problems.

Once lifetime simply means that if there is a problem you don't end up taking it away from people.

I think it would be cooler if next year it increased to double your stars in that those newer GMs, have some replays piled up when they run out of scenarios :-)

Qadira ****

Castilliano wrote:
Shaun wrote:
If a neutral character summons a lawful good lantern archon to help her attack a merchant ship in a act of piracy, is it reasonable to expect the lantern archon to act against its alignment and assist the pirate? On the other hand is this akin to summoning a cop to watch you commit a crime and is it possible that the archon would turn on its summoner? CRB seems to say nothing regarding this.

It can't turn on its summoner.

It must attack the summoner's enemies.
Now, arguably you could have it choose to misinterpret other commands, if there were multiple reasonable meanings.

There's one scenario where an evil wizard has bound an angel. He's smart enough to have phrased his requests in 'non-evil' & limiting ways, but it doesn't prevent the angel from attempting to dodge obeying.

In a campaign, you could have the Lantern Archon remember being used in such ways, perhaps when presenting their case at a holy temple. :)
But in PFS, sorry, there aren't any such long-term consequences.
I suppose the GM could mark it on the chronicle, but I doubt anything would/could/should come of it.

Binding is very different from summoning. A bound. Creature is more like mercenary, a summoned creature is under much stronger control.

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